Ladder Balanced Hackmons

I would just like to say that I got tied 1st with a HO team (according to myself and KIP's calc) so its not entirely unviable.... its just difficult as shit (or not if you -ate spam apparently)

my team does have 2 -ate users tbf, but then the rest are either sweepers or pivots. I find shedinja to be amazing as an offensive pivot tbh so my next goal is to make an HO team without sheddy (or -ate spam cause boring)

Oh nice! I havent really used Explosion much so I forget that it can take out Chansey in one hit. I'd recommend running at least one Rocky Helmet on one of your mons, that way if you can predict them going for Endeavor, the bug will meet it's end. c:

I find that going straight for endeavor is almost always the wrong move on sheddy for this very reason, I ALWAYS volt switch, atleast for the first turn to scout/see their counter/get offensive momentum (seriously sheddy forces switches like crazy, best pivot in the game)
 
MJB Yeah you don't want to go for Endeavor until it's the right time. Though many players will go for it right off the bat so a Rocky Helm can clean up one fast that otherwise might cause some trouble.
 
Random (somewhat gimmicky) BH sets time! Any thoughts?

Charizard-Mega-Y @ Choice Scarf
Ability: Aerilate
EVs: 252 HP / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Modest Nature
IVs: 0 Atk
- Boomburst
- Trick
- Volt Switch
- Magma Storm

This is basically a combination of a set Dawn's Piplup used a while back and Flint's Scarf Kyu-W. Charizard-Y, while remarkably frail, can 2HKO most Pokemon in the tier with Aerilate Boomburst. The Modest nature allows it to beat out things like RegenVest Darm-Z without sacrificing outspeeding much of anything. Trick allows you to cripple a defensive Pokemon, provided it's not holding a Mega Stone. Volt Switch is for momentum, Magma Storm gives STAB and a Shedinja counter. The main wall for this in the tier is FF Aegislash; using this necessitates running one of those, or a Tyranitar of some sort. I find this set, while risky, to be an excellent wallbreaker, particularly for things that try to pass Substitutes. The one thing it really wishes it had was a way of stopping Refrigerate Kyurem-B.

Blaziken-Mega @ Safety Goggles
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Adamant/Jolly Nature
- Sacred Fire
- Close Combat/other physical fighting move
- Spore
- Shift Gear

Another Fire-type attacker, Blaziken-Mega has a really strange niche in the tier as an occasional Contrary user. Surprisingly, though, it isn't seen much else outside of weird Prankster sets with V-create. This set allows it to take advantage of its useful offensive typing and ability to knock out some omnipresent threats in the tier, like Flash Fire steels, Kyurem-B, and Shedinja. Sacred Fire is the best option available without V-create's significant stat drops and Flare Blitz's recoil. Close Combat was chosen as the second STAB, allowing Blaziken to easily dispatch Kyurem-Black. It can switch in to Fake Out, outspeed Cube's Thousand Arrows, and hopefully KO with CC or put it to sleep with a Spore. Spore's main function on the set is to put Magic Bouncers to sleep, so Blaziken can boost on things like Mega Aggron. In addition, Spore combined with Safety Goggles provides a sort of anti-Imposter strategy, allowing Blaziken to boost further and eventually KO Chansey, if lucky. Nonetheless, it's necessary to run a counter to this set on one's team; Giratina really shuts down this set, particularly a Prankster one or a Poison Healer with orb activated.

Xerneas @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Adamant/Jolly Nature
- Spore/Sacred Fire
- Thousand Waves
- Play Rough
- Shift Gear

There isn't much to say here, it's just an unusual take on Poison Heal Xerneas that serves as the physical counterpart to the more traditional set. Trap with Thousand Waves, put to sleep with Spore or burn with Sacred Fire (if you're King Tegopelte), and set up. The coverage this set runs makes it difficult to wall; it tends to wall itself, like the special set more commonly used, but Flash Fire Scizor-Mega can check it (especially non-Spore variants), and things like the rare Ho-Oh or Skarmory serve as decent counters (if you have those for some reason.)

Zekrom @ Draco Plate
Ability: Turboblaze
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Naughty Nature
- Shell Smash
- King's Shield
- Bolt Strike
- Judgment

This set is pretty questionable, in all honesty, but it's fun to use and is often surprisingly effective. Mixed sets aren't seen too often in BH, but if Zekrom can set up a Shell Smash, it can OHKO Flash Fire Scizor-Mega (one of the tier's primary physical walls) with Bolt Strike, and do significant amounts of damage to defensive pokemon based on which defense they focus on. King's Shield is a necessity for -ate users and predicted Knock Offs, which ruin Zekrom's day, allowing it to be walled by any Dragon-type. Against Imposters, it can succeed pretty well, having a chance to OHKO Chansey with Judgment. (This set was originally made by Mista Rob and Werefofel. I adapted it and made a change or two.)

Giratina @ whatever
Ability: Prankster
EVs: 252 HP / 252 Def / 252 SAtk / 252 SDef / 252 Spd
whatever Nature
IVs: 0 Atk
- typical prankster move
- typical prankster move
- recovery
- Magic Room

Not much to say here, just something Piccolo Daimao and I have used for fun. Ruins Gengar sweeps (and those of other Judgment sweepers), generally annoys a great variety of Pokemon that care about their items.

Heatran @ Leppa Berry
Ability: Magnet Pull
EVs: 252 HP / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Modest/Timid Nature
IVs: 0 Atk
- Wide Guard
- Searing Shot
- Boomburst
- Quiver Dance

Not really a serious set, but something fun King Tegopelte and I came up with to irritate Imposters. It vaguely resembles the Magnet Pull Dialga that Keep it Playful used, but its strategy is different. For those of you that have never played doubles, (I haven't either :P), Wide Guard is a priority move that blocks all spread moves for the duration of the turn. Unlike Protect, it can be used over and over again. The Magnet Pull Heatran, aided by Leppa Berry, can spam Wide Guard to drain Chansey of all its PP, and set up Quiver Dances when it gets the chance. Fire/Normal is really bad coverage, but probably the best that could be assembled from the spread moves available. Like Magnet Pull Dialga, it's an anti-Chansey with a small chance of sweeping. Quick Guard can be used too, on a different set, in conjunction with priority moves.
 
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So I'm gonna talk about 2 of my team members. Why? Because why not (And they synergise well)
GottaGoFast (Arceus-Ghost) @ White Herb
Ability: Simple
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Timid Nature
- Shell Smash
- Cosmic Power
- Rapid Spin
- Baton Pass
My Baton Passer, Shell Smasher and Hazard Control all at once.
Simple is to grab a shit ton of boosts early on, White Herb is to counteract the defence drops from Shell Smash (-2 each with Simple ;-;) and helps keep him healthy, Cosmic Power is to help make my mon sturdier (easier to sweep ya know?) and Rapid Spin is to get rid of hazards that would otherwise fuck over my Sturdinja (Like everyone else, I use one XD)

GottaGoDerp (Xerneas) @ Leftovers
Ability: Pixilate
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Modest Nature
- Boomburst
- Earth Power
- Blue Flare
- Quiver Dance
This thing. THIS. FUCKING. THING.
Ahem
Pixilate Xerneas. Possibly the best thing since Sturdinja. Why? Pixilate Boomburst. Which is REALLY damn powerful after being passed some boosts (Thank you based Ghostceus). Blue Flare is to nuke Steel types (Fuck accuracy! MORE POWER) Earth Power is ALSO to fuck up Steel types (and Poison types too I guess) with Flash Fire. And Quiver Dance is to grab a quick boost on a switch (if I can force one that is)
Honestly, this might be the MVP of the team, it's sheer raw power is just amazing and Pixilate Boomburst is just ridiculously powerful. Seriously.
 
So I'm gonna talk about 2 of my team members. Why? Because why not (And they synergise well)
GottaGoFast (Arceus-Ghost) @ White Herb
Ability: Simple
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Timid Nature
- Shell Smash
- Cosmic Power
- Rapid Spin
- Baton Pass
My Baton Passer, Shell Smasher and Hazard Control all at once.
Simple is to grab a shit ton of boosts early on, White Herb is to counteract the defence drops from Shell Smash (-2 each with Simple ;-;) and helps keep him healthy, Cosmic Power is to help make my mon sturdier (easier to sweep ya know?) and Rapid Spin is to get rid of hazards that would otherwise fuck over my Sturdinja (Like everyone else, I use one XD)

GottaGoDerp (Xerneas) @ Leftovers
Ability: Pixilate
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Modest Nature
- Boomburst
- Earth Power
- Blue Flare
- Quiver Dance
This thing. THIS. FUCKING. THING.
Ahem
Pixilate Xerneas. Possibly the best thing since Sturdinja. Why? Pixilate Boomburst. Which is REALLY damn powerful after being passed some boosts (Thank you based Ghostceus). Blue Flare is to nuke Steel types (Fuck accuracy! MORE POWER) Earth Power is ALSO to fuck up Steel types (and Poison types too I guess) with Flash Fire. And Quiver Dance is to grab a quick boost on a switch (if I can force one that is)
Honestly, this might be the MVP of the team, it's sheer raw power is just amazing and Pixilate Boomburst is just ridiculously powerful. Seriously.

Arceus looks like a solid Baton Passer, although I'm not sure why it's also your Rapid Spinner — seems kind of conflicting with its other role. As for Pixilate Xerneas, I agree, it's really powerful, but how do you counter Imposters that switch into it? Oftentimes, one has to deliberately limit one's coverage in order to be walled by certain defensive Pokemon. Your coverage isn't limited in any such way. As a result, once Xerneas is set up, what's going to stop Chansey from coming in and sweeping you?
 
Arceus looks like a solid Baton Passer, although I'm not sure why it's also your Rapid Spinner — seems kind of conflicting with its other role. As for Pixilate Xerneas, I agree, it's really powerful, but how do you counter Imposters that switch into it? Oftentimes, one has to deliberately limit one's coverage in order to be walled by certain defensive Pokemon. Your coverage isn't limited in any such way. As a result, once Xerneas is set up, what's going to stop Chansey from coming in and sweeping you?
To be fair, I only added Rapid Spin/Xerneas today. So I haven't really used them much. Arceus is the Rapid Spinner mainly because I couldn't think of a fourth move. I mean besides Recover (Or Milk Drink). Plus I needed SOMETHING with Rapid Spin XD
The Xerneas point still stands though, gotta limit my power (I mean BESIDES Topsy Turvy Shedinja, which I use to stop Contrary sweepers as well as my own :D) and I have to wall myself SOMEHOW... Maybe I should have a Poison type on the team? "snaps fingers" GOT IT! Flash Fire M-Scizor! Tanks for the feedback!
 
Hclegend Looks good, but as Crab said, anti-Imposter is a must. Also, in the current metagame, due to the prevalence of Giratina and Aegislash, Defog is generally preferred over Rapid Spin. However, if you set your own hazards, Rapid Spin is better. Also, recovery might be a better option on Arceus.
 
Hclegend Looks good, but as Crab said, anti-Imposter is a must. Also, in the current metagame, due to the prevalence of Giratina and Aegislash, Defog is generally preferred over Rapid Spin. However, if you set your own hazards, Rapid Spin is better. Also, recovery might be a better option on Arceus.
Was thinking about Defog actually... And Recovery.... And.... Anti Imposter (Topsy Turvy Shedinja not good enough? It's saved my ass quite a few times XD)
I'm starting to take the Meta seriously now. Yay
 
okay so how do you kill imposter blissey? besides using really frail pokes
THis sounds strange, but pack a counter to yourself.
Got a Contrary sweeper? Have something with Topsy-Turvy/Haze/Unaware
Sturdinja? Stealth Rocks!
Xerneas? (Assumingg GeoXern because I've seen a few of those) Flash Fire Mega Scizor
Toxic/Poison Heal? Well they only have 20 PP total :P
And so on
 
okay so how do you kill imposter blissey? besides using really frail pokes
As an example, I have a Poison Heal Yveltal on my team, with only dark/fighting type attacks and roost. What if this gets imposter'd? I have a Poison Heal Xerneas on my team that carries Moonblast and Worry Seed to torment said Yveltal [Ofc I would knock off the opponent's eviolite/other item with yvel first except in certain cases]. So what if that gets Impostered? I have a RegenVest Darmanitan-Zen on my team that walls the imposter, and can paralyze it with Nuzzle. What if that gets Impostered? I have a Poison Heal Yveltal on my team that, because it's poisoned, cannot be paralyzed. The only thing they can do is Volt Switch [which doesn't do that much damage after poison heal recovery], but why would they do that with the imminent threat of knock off?

Basically, follow Hclegend's advice and prepare a counter to yourself. There's a reason I run no coverage besides judgment/normal/fighting on my mega-gengar in custom game when you get 24 moves :P
 
So basically imposter blissey is a giant limiting factor to the creativity of the meta.

is there any reason to use chansey over blissey? eviolite won't work after imposter...
 
So basically imposter blissey is a giant limiting factor to the creativity of the meta.

is there any reason to use chansey over blissey? eviolite won't work after imposter...

Eviolite works after Imposter, Chansey is totally better, why are you using Blissey?
 
So basically imposter blissey is a giant limiting factor to the creativity of the meta.

is there any reason to use chansey over blissey? eviolite won't work after imposter...
Ditto's items don't work after transforming because they are programmed not to. Eviolite, and other items like Light Ball, Lucky Punch, Soul Dew, Thick Club, etc. are not programmed like that, since the Pokemon that use those items aren't supposed to transform.
 
Ditto's items don't work after transforming because they are programmed not to. Eviolite, and other items like Light Ball, Lucky Punch, Soul Dew, Thick Club, etc. are not programmed like that, since the Pokemon that use those items aren't supposed to transform.
So why are people using eviolite chansey over blissey in BH?
 
Support BP, not full BP. i'm not talking 6 BPers, but 2 or 3 to help wallbreaking. other than that stuff like imposter chansey defines the meta and if you don't have unaware or prankster you are in trouble in this meta.
 
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