ok, let's do this
Monte Cristo :)
standard set:
Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 Atk
Modest / Timid / Hasty Nature
- Focus Blast / Earthquake
- Fire Blast / Flamethrower
- Roost
- Solar Beam
this is the infamous tour set. This is the set that once brought OU to it's knees. imo people who claim stuff like heatran and zard X truly counter this thing obviously haven't played around with the earthquake variant. Anyways not much to say, we all know this nigh uncounterable beast that reigns above all.
Well, Mega Charizard X does counter it, here are the calcs:
- 252 SpA Mega Charizard Y Focus Blast vs. 248 HP / 140+ SpD Mega Charizard X: 136-160 (37.8 - 44.5%) -- guaranteed 3HKO
- 0- Atk Mega Charizard Y Earthquake vs. 248 HP / 0 Def Mega Charizard X: 124-146 (34.5 - 40.6%) -- guaranteed 3HKO
- 0 Atk Mega Charizard Y Earthquake vs. 248 HP / 0 Def Mega Charizard X: 136-162 (37.8 - 45.1%) -- guaranteed 3HKO
- 0 Atk Tough Claws Mega Charizard X Dragon Claw vs. 4 HP / 0- Def Mega Charizard Y: 196-232 (65.7 - 77.8%) -- guaranteed 2HKO
- 0 Atk Tough Claws Mega Charizard X Dragon Claw vs. 4 HP / 0 Def Mega Charizard Y: 177-208 (59.3 - 69.7%) -- guaranteed 2HKO
As you can see, Earthquake is a 3HKO, while Focus Blast is also a 3HKO, although it will not hit three times in a row. And then regular Charizard:
- 252 SpA Mega Charizard Y Focus Blast vs. 248 HP / 140+ SpD Charizard: 68-80 (18.9 - 22.2%) -- possible 5HKO
If it predicts the switch and uses Focus Blast, this happens, but if it uses Fire Blast:
- 252 SpA Mega Charizard Y Fire Blast vs. 248 HP / 140+ SpD Charizard in Sun: 140-165 (38.9 - 45.9%) -- guaranteed 3HKO
Then, it can beat M-Zard X, as this + Earthquake will do 76.7 - 91% damage, so it needs to be worn down a bit beforehand, but then again, the Charizard player then creates a mindgame, will it mega evolve into X or Y? Will it Roost in regular form to avoid Earthquake again? Or will it mega evolve to tank Fire Blast? This is a mindgame that is very hard to play around, and is almost always in favor of the X player. Also, don't mention Stealth Rock, no good player will have it up with a Charizard on their team. All in all, Mega Charizard X does beat Mega Charizard Y pretty much all the time.
Now, Heatran.
I have to conclude with you that Heatran does get beaten by Earthquake variants:
- 0- Atk Mega Charizard Y Earthquake vs. 252 HP / 0 Def Heatran: 256-304 (66.3 - 78.7%) -- guaranteed 2HKO after Leftovers recovery
However, Heatran has been running Ancient Power more often, here's this month's 1695 Stats:
And, last months (1760):
See, Ancient Power is seeing more use, and specifically for Mega Charizard Y. Although this is a bit silly, considering Stone Edge is vastly superior, Heatran can weaken it before it dies, and if it switches in, it will go like this:
- Heatran uses Ancient Power as Mega Charizard Y switches in
- Mega Charizard Y uses Focus Blast / Earthquake
- Heatran uses Ancient Power on the same turn
Mega Charizard Y then dies, while Heatran lives. You also have to specifically run Earthquake for it:
- 252 SpA Mega Charizard Y Focus Blast vs. 252 HP / 252+ SpD Heatran: 210-248 (54.4 - 64.2%) -- guaranteed 2HKO after Leftovers recovery
The odds of hitting Focus Blast twice is definitely not in your favor, and Heatran can survive one. So, basically, I'd call it a draw if Heatran runs Ancient Power / Stone Edge, but, this isn't all that common, so without it, Heatran will lose, yes.
So heatran needs to run a subpar move to stand a chance against char-y (toxic is usually better to hit stuff, still hits talon bar Taunt talon).
Chansey is pressured incredibly by char-y (and its popular teammates, like pursuit sharp) as is, and it loses to one pokemon, which is also a mega.
When you only have two solid switch-ins to a mon, then yes, it is nigh uncounterable.
WoW set:
Charizard @ Charizardite Y
Ability: Blaze
EVs: 140 Spd / 252 SAtk / 116 HP EVs vary from user to user
Modest Nature
- Will-O-Wisp
- Flamethrower / Fire Blast
- Roost
- Solar Beam
This is a very underrated set imo. It has many roles, for instance - outspeeds even random jolly Bisharp, burns them and then has a field day with a free roost or fire blast. or It predicts Latias to switchin, burns it, survives a LO draco and roosts then procedes to use burn and offensive pressure from strong fire blasts to scare it every time it switches in. This set easily can punish physical attackers like mawile (switchin on knock off or SD, burn on the suckerpunch, roost). This is a very strong set imo as it can pressure usual switchins to even EQ variants and heavily cripple them.
Ok, well, question: Why would I ever use this set over Mega Charizard X? It fulfills the same role, has a much better typing and is much more unpredictable? It's not as powerful, I'll give you that, but Char Y's Physical bulk issue isn't 100% mitigated, it still has a low Defense. And the most popular setup sweeper, Mega Charizard X, cannot be burned at all. Sure, Mega Charizard Y has more power off the bat and higher Special bulk, but I don't think I'd use this set over Mega Charizard X. However, I would consider running Will-O-Wisp as a filler move to cripple physical threats, and apply as much pressure. I mean, yeah, this set is good and creative, I'll give you that, but I just feel like M-Zard X pulls off a dedicated Will-O-Wisp set better.
They do not play the same role AT ALL lol
First off, one notable thing that wow char-y beats that wow char-x does not is LANDORUS. That's pretty damn huge.
252 SpA Life Orb Sheer Force Landorus Psychic vs. 116 HP / 0 SpD Mega Charizard Y: 135-160 (41.4 - 49%) -- guaranteed 3HKO
Ofc you need rocks off the field, but that more or less applies to bulky wisp char-x as well.
and just because one of the most popular physical set-up sweepers, char-x, can't be burned, it doesn't mean burning as a whole is obsolete lol.
They both have different roles, and shouldn't really be compared.
Between the 2 rare but effective variants: EQ and WoW, it doesn't have safe switchins bar chansey (which hates WoW).
But lets talk real, since people will complain that this argument is not legitimate due to the variants being rare, talking focus blasts, it has the least consistant counters of any A+ rank mon I could list examples if you want but you can see for yourself. heatran isn't a counter due to Focus Blast (standard) Latias is a decent counter but it hates burns and fire blast in general since it can 2hko 4/0 variants and damage 76/0 variants. Latios isn't a counter at all, it loses. Chansey is the only consistent counter to popular variants Char Y has.
The only problem is, many things lack 'true' counters. For instance, what can honestly say they can switch into Azumarill and OHKO it in return, without taking a huge chunk of damage or even being KOed flat out? Mega Venusaur is one of the extremely few hard counters. Then, Mega Mawile, what can switch into it at all? Between its coverage, ability to set up Substitute, and its mindgames, nothing can switch in, not even Heatran. At +1, Mega Gyarados can 2HKO pretty much everything, it only has a few counters, but it still can consistently take on a huge chunk of the metagame. Now, I'm not saying Mega Charizard Y is bad, but I feel like it should drop to A because it is simply not as threatening as Mega Charizard X. I not once have felt threatened by Mega Charizard Y nowadays, I worry about Mega Charizard X. After a Dragon Dance, you risk having your team swept, but with Char Y, you lose maybe one Pokemon, then it is super easily revenge-killed. Sure, not much can directly switch in, but its incredibly easy to revenge kill it. For all these reasons, I feel like Char Y should drop into A.
Mega venu straight counters azu, other grass/poisons, like amoong, do exceptionally well, although at +6 the counter list obviously goes down a lot lol. Azu has plenty of trouble with ferro, mega zor (unless cb waterfall), and skarm a bit too.
Mega Mawile has to either use sub or SD, is incredibly slow, very reliant on sucker punch, and extremely suspectible to quick burns from things like rotom-w. Nothing can switch-in, yeah, but its not impossible to handle. Remember, you can play mindgames and all, but you actually have to
win them. If you don't win these mindgames, you're usually put in a really crappy position, and the risk factor involved with being incredibly reliant on sucker punch is very unattractive.
Mega Gyara 2hko'ing everything at +1 lelelelel Say hello to mah nigga chesnut
+1 192+ Atk Mold Breaker Mega Gyarados Ice Fang vs. 252 HP / 252+ Def Chesnaught: 160-190 (42.1 - 50%) -- guaranteed 3HKO after Leftovers recovery
(88hp/192 att/4def/224speed is the spread that masterclass uses in his RMT, so for all intents and purposes, we're using his spread)
Not to mention Mach punch loom and conk give mega gyara a LOT of problems, and Azu must be weakened a great deal before sweeping too:
+1 192+ Atk Mold Breaker Mega Gyarados Earthquake vs. 252 HP / 0 Def Azumarill: 238-280 (58.9 - 69.3%) -- guaranteed 2HKO
besides, 2hko'ing everything at +1 isn't enough. Mega gyara often BARELY 2hko's stuff, and i've found its power to be a tad lacking personally. But this is just my personal opinion doesn't matter much.
As for your comparison to char-x, in general sweepers are more threatening than wallbreakers imo. You can revenge kill wallbreakers and force them out, but there's no way to win against a sweeper in the correct situation. When you say its easy to revenge kill, i sorta agree, but here's the thing: That's not the problem. Many scarfers and deo-s can revenge char-x too, and that's a problem for it.
Wanna know the difference?
Char-y is a wallbreaker, and char-x is a sweeper. Both play different roles, do different things, have different answers, etc, etc. So please stop comparing them lol.