Other XY OU Viability Ranking Thread (V2) (Last update on post #5189)

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Although I think it's certainly worse than anything currently residing in S rank, Mega-Mawile might actually deserve to go up. It's certainly pretty hard to counter, the only hard counters are, what, physically defensive Arcanine? Torkoal? The closest you get in OU is bulky Charizard-X, and even just needs a little prior damage to OHKO it with Play Rough. A few people arguing that Mawile isn't hard to check and that you can very easily to disable with a burn, but that's not entirely true. If Mawile manages to get a Substitute up (which isn't too hard given how easily it can force switches), you pretty much have to sack something to check it, or at least take a lot of damage. In fact, I personally find the SubPunch set to be far more threatening than the SD set, given that Mawile is not limited to using Sucker Punch : under a Substitute, it can easily use Focus Punch or Play Rough, and barely needs to predict much given that, if the opponent switches, Mawile still has its Sub and still holds an advantage, especially given that it resists every single multi-hit or sound-based move that might break or bypass its sub. If Mawile does get moved to S, it should be based on the strengths of the SubPunch set, and not the SD set which is too heavily reliant on Sucker Punch to abuse its massive attack stat, at least in my opinion.

That being said, as long as you know Mawile has Substitute, preventing it from getting one up basically disables it, so it can't really do that more than once against a good player, even if that means sacking your current Pokemon. Furthermore, Mawile can't set up over everything : nearly nothing on HO will let it get up a sub, though against most teams, it can often find ample opportunities to setup against Pokemon like Ferrothorn, Deo-S, Latis, Non-Whrilwind Mandibuzz, Breloom in some cases, anything weakened to Sucker Punch range, and a few choice-locked Pokemon. But I can understand people wanting to keep it A+ on the basis that there aren't really that many things it can setup over.
 
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Basically, anything which is bulkier than Landorus can take a +2 Quick Attack. This includes Mega Charizard X (without SR), Azumarill, Bisharp (this is a 50/50 with Sucker Punch and Knock Off), Excadrill, Garchomp, Gyarados, Keldeo, Mega Pinsir (without SR), Talonflame (Priority Brave Bird), Gengar (immune to Quick Attack), Kyurem-B, Terrakion, Manaphy, Mamoswine, and I could go into the B ranks to find more.

Also, how is Diggersby going to get to +2? Here is a list of stuff that can heavily damage or kill it before it sets up: Both Mega Charizards, Deoxys-S, Landorus, Thundurus, Azumarill, Bisharp (again 50/50 mind games), Excadrill, Garchomp, Greninja, Gyarados, Keldeo, Mega Pinsir, Mega Scizor, Talonflame, Mega Venusaur, Dragonite, Ferrothorn, Gengar, Kyurem-B, Lati@s, Terrakion, Breloom, Mamoswine, Manaphy, Rotom-W, and again I could find many more in the B ranks. So I have a hard time seeing how Diggersby is actually going to get to +2 against an offensive team.

Skarmory absolutely can switch into Diggersby. You switch in Skarm as it uses Swords Dance and then use Counter on Return for the kill. The only thing Skarm really fears is Wild Charge on the Scarf set, but if Diggersby is running a Scarf, it loses the ability to 2HKO other things like Mega Venusaur, Quagsire, and Hippowdon which defeats the purpose of using it to break walls.

Diggersby's calcs at +2 always look impressive, but remember that Diggersby actually has to spend a turn getting to +2 which is easier said than done with something as slow and frail as it is.

I think Diggersby is closer to Crawdaunt (slower hard hitting attacker whose boosted priority doesn't hit hard enough to make up for its lack of speed, and who has a hard time finding set up opportunities) than Azumarill (has the bulk and defensive typing to provide a set up opportunity and hits hard enough with its boosted priority to make up for its lack of speed). So I think B+ is fine for Diggersby.
I just use Sash SD Diggersby most of the time which is extremely good vs offense, starting from the lead matchup in most cases at least one thing is dead or two things are heavily crippled. Paired with Healing Wish Latias to revive it, now the opponent has to deal with it twice. It serves as an excellent check to many offense Pokemon, in fact, as sash let it tanks a hit and it can OHKO/OHKO with STAB + Quick Attack for most of them, and it can potentially sweep with SD given a chance, or at least kill a couple things. In balanced matchups/vs slower teams in general, Diggersby utterly annihilates because so little can take hits from it.

http://replay.pokemonshowdown.com/smogtours-ou-12000

Here you see Leftiez using a Sash SD Diggersby, and it puts in work just as described. Leftiez makes some good plays to get it in, easily managing to kill Bloo's Ferrothorn and weaken Gliscor right off the bat, then pulling off a Healing Wish with Latias, KOing Tyranitar, and weakening Char Y to about 60%.

Diggersby is a threat and worthy of an A- ranking.
 
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Mega-Mawile is centainly a threat to be prepared for.
The problem I am having while thinking about what mindgames can be played with mawile is, that without Sucker Punch it is slow.
The 2 worst things that can happen, as far as I know, when it does not go for Sucker Punch is going for Substitute or Boost with Swords Dance. Depending on what 'mon it is up against, your opponent might cripple it with T-Wave/Will-O-Wisp or will boost.
I would say, boosting on Mawile is the worst thing somebody could do (knowing that Sucker Punch isn't coming), but having said that, you either have to get the a match up with something that can cripple Mawile or just tank Sucker Punch and KO it back.
What can switch into it safely anyways? thats again a free sub or swords dance for Mawile as well.
 
Nominating Gardevoir for A- Rank.
She's really underrated ATM, but she's really really good. A combination of a decent speed tier, sky-high Special Attack stat, a rare typing which is good both offensively and defensively, and a very expansive movepool, makes her deserving of A-Rank. Not only that, she can put a decent amount of work on all kinds of teams, bringing her safely on the battlefield and you'll most likely sack a Pokemon to get your designated check to safety. It can run a set of 3 Attacks+ Taunt, which absolutely tears apart stall, and even Chansey succumbs to repeated Psyshocks. Or it may choose to utilize an All-Out Attacker set running Hyper Voice, Focus Blast, Psyshock, and Shadow Ball. Yes, Shadow Ball. With Shadow Ball, Aegislash can't switch in on Gardevoir safely, and this will also dent Mega Scizor for good damage, not to mention Focus Blast dents it harder. It also has a nice pre-mevo ability in Trace, allowing it to potentially trace Swift Swim, Protean, Sheer Force, Speed Boost, Magic Bounce, Multiscale, and a lot more abilities before Mega Evolving. It can also utilize a Choice Scarf Set, which catches a lot of stuff off guard with a lot of revenge killing prowess. This being said, Garde is not without her downfalls. She has non-existent physical bulk, an admittedly disappointing speed tier for such an offensive Pokemon, but don't let these flaws hold you back on using Gardevoir.
#GardevoirForA-
 
View attachment 15188
Mega Mawhile For S rank

I don't know. I think that mawile, along with azumarill and mega tyranitar, are better than the rest of A+, but just aren't as good as the current s-rankers. I feel like there should be an S-, but there would be no point because I would imagine that everyone would have different opinions on which A+ mons should be S-; they're all really good. Back on topic, I think mawile should stay in A+. While having an acceptable amount of bulk, literally the best typing in the game imo, and having the equivilant of 200 base attack or something, it just isn't as meta defining as the arguably broken S rank mons. It has a small pool of niche counters, but its reliance on sucker punch because of it's speed lets it down, and allows it to be checked really easily by pretty much any mon that can take a sucker punch, such as keldeo, terrakion, lucario, bisharp, tyranitar etc. In a pinch you can even use pokemon that don't resist; most offensive pokemon such as exca and char x/y can take a sucker punch. The ease you are able to check it with make it not s rank imo. I doubt people will ever call for a mega mawile ban, unlike lando/deo-d/char x etc.
(Btw, its mawile, not mawhile.)
 
I think the problem I find with diggersby is that I have to rely on double switches and predictions too often in order to really get him in safely, now don't get me wrong double switching isn't a bad thing, but when I have to do it more than what is supposed to happen in a normal game, diggersby is just really hard to get into the arena without taking a lot of unnecessary damage. His normal/ground typing is just really hard to get around. :(

However what I don't understand is:
I think Diggersby is closer to Crawdaunt (slower hard hitting attacker whose boosted priority doesn't hit hard enough to make up for its lack of speed, and who has a hard time finding set up opportunities) than Azumarill (has the bulk and defensive typing to provide a set up opportunity and hits hard enough with its boosted priority to make up for its lack of speed). So I think B+ is fine for Diggersby.

if diggersby is similar to crawdaunt, then why is he ranked higher than crawdaunt? Is it because of his higher speed? Just curious.
 
I don't play higher ladder but I can easily say Mawile doesn't define the metagame like Aegislash does.

Just outta curiosity, I see this point being made several times by different people, but what exactly is "defining the meta"? Is it forcing people to run counters/checks? Is it usage? Because regarding Aegislash and Mawile, I think "defining the meta" is kind of a vague statement. I can only go by my personal, mid-ladder experience, but I can't remember the last time Aegislash has given me serious trouble, but M-Mawile on the other hand... Holy shit. I facepalm when I see that thing in team preview. Aegislash is good, no doubt, and it's also more unpredictable than M-Mawile, but M-Mawile wrecks shit stoopid hard.
 
Mega Mawile although extremely powerful and good typing lacks the speed and bulk to become a top tier threat. Not easy to counter but easy to check. Spore it or burn it and Mawile is screwed. Not deserving to be moved up to S rank.

I think you might be playing mega mawile wrong then. I find it is slightly similar to a wall breaker, who, if it has support, can be a serious threat as a sweeper. It can easily come in on mons like azumarill and pop something with a play rough. And pretty much nothing can take the combination of play rough/focus punch very well. Furthermore, being resisted to rocks is a HUGE upside and as you mentioned, it has a great typing.

However, i don't quite see it as a S tier mon, as it requires its other team mates to take out threats like lando t, rotom w which can easily revenge/deal with it.
 
Nominating Gardevoir for A- Rank.
She's really underrated ATM, but she's really really good. A combination of a decent speed tier, sky-high Special Attack stat, a rare typing which is good both offensively and defensively, and a very expansive movepool, makes her deserving of A-Rank. Not only that, she can put a decent amount of work on all kinds of teams, bringing her safely on the battlefield and you'll most likely sack a Pokemon to get your designated check to safety. It can run a set of 3 Attacks+ Taunt, which absolutely tears apart stall, and even Chansey succumbs to repeated Psyshocks. Or it may choose to utilize an All-Out Attacker set running Hyper Voice, Focus Blast, Psyshock, and Shadow Ball. Yes, Shadow Ball. With Shadow Ball, Aegislash can't switch in on Gardevoir safely, and this will also dent Mega Scizor for good damage, not to mention Focus Blast dents it harder. It also has a nice pre-mevo ability in Trace, allowing it to potentially trace Swift Swim, Protean, Sheer Force, Speed Boost, Magic Bounce, Multiscale, and a lot more abilities before Mega Evolving. It can also utilize a Choice Scarf Set, which catches a lot of stuff off guard with a lot of revenge killing prowess. This being said, Garde is not without her downfalls. She has non-existent physical bulk, an admittedly disappointing speed tier for such an offensive Pokemon, but don't let these flaws hold you back on using Gardevoir.
#GardevoirForA-

Mega Gardevoir for A- has been brought up countless times and really it's not good enough to be A- rank. Mega Gardevoir struggles against offensive teams due to it's mediocre speed and being way too easy to revenge kill. Talonflame, Aegislash, Scizor and his mega evolution and Azumarill can all revenge kill Mega Gardevoir without much trouble because it's defense and hp are just bad. It can't switch in easily as you mentioned also because of that awful defense and usually has to be brought in the battlefield through sacrificing a Pokemon. Mega Gardevoir needs support to do much as it will be walled by common Pokemon like Aegislash and Mega Scizor. While you mentioned Shadow Ball as a move using Shadow Ball will leave you walled be Steel types like Heatran, Ferrothorn and Tyranitar. If you run Focus Blast you will be walled by Aegislash and Scizor while running Hidden Power Fire leaves you walled by Heatran and Tyranitar. Chansey doesn't give any damns about Psyshock by the way and if you don't run Taunt Chansey will ruin you. Gardevoir seems to have a bit of 4mss which is bad. Mega Gardevoir is fine where it is in B+ as it can only do one thing really. Yes it's good at that thing but even then there are other wallbreakers like Mega Medicham and Charizard Y it has to compete with. Also did you notice how every RMT that is Mega Gardevoir is based around Mega Gardevoir. Seeing as how Mega Gardevoir needs quite a bit of support to do worth wile things you have to base your team around it which isn't bad but that does say something about how much support it needs. If anything I would rather see Mega Gardevoir go down rather than go up a rank.

Ow and normal Gardevoir has it's own ranking so Choice Scarf Gardevoir is C rank now.
 
I personally believe Mega Mawile should remain A+. Here's why:

+ Stupidly hard hitter with the equivalent of 259 Attack
+ Good offensive movepool to boot, Play Rough being a fantastic STAB and Iron Head being a good secondary option
+ Sucker Punch for priority to bypass 50 Speed
+ Great coverage between Focus Punch, Fire Fang or Knock Off to pair with Play Rough and Sucker Punch
+ Amazing defensive Steel/Fairy-type
+ Great physical bulk with Intimidate pre-ME that allows it to boost more often than not

- Overreliant on Sucker Punch to hit faster targets, giving setup attackers a free turn
- Low 50 Speed forces it to take hits before it attacks, eating off its durability
- Mediocre 50 HP puts a damper on its Defense and Special Defense
- Slight case of 4MSS
- Weak to common Ground- and Fire-type moves from the likes of Landorus-I, Landorus-T, Garchomp, Mega Charizard X and Mega Charizard Y, most of which can take a Sucker Punch and proceed to OHKO

Don't get me wrong. Mega Mawile is a fantastic Pokémon, but I still believe the chomper should stay in A+.

On a second note, a few nominations for Pokémon to rank up:

142-m.png
Mega Aerodactyl (B-) -> B | Mega Aerodactyl is quite an underrated threat in OU. Sure, it's not THE greatest, but there are plenty of reasons why it's deserving of a higher rank. First of all, it has a brilliant base 135 Attack and 150 Speed, making it fast enough to go Adamant and attain more power. Secondly, with this power comes a neat Ability in Tough Claws, which boosts several of the moves it uses, most notably Fire Fang, Ice Fang and STAB Aerial Ace, Iron Head being an option to smite Fairies efficiently. These traits allow it to deal with a myriad of high-rank threats, most notably the Mega Charizard, Garchomp, Greninja and Black Kyurem. Very notable is how Mega Aerodactyl is the best offensive counter to Talonflame and Mega Pinsir, annihilating both with Stone Edge. It can even run a bulky support set with Taunt and Defog for hazard control.
Not everything is good for the pterodactyl, however. Its 80/85/95 bulk, while good, only carries it so far, while it's weak to common offensive types and SR, limiting its switch-in opportunities. There are also several Pokémon that are able to take a hit from it and OHKO back, notably Tyranitar and Mega Tyranitar. I do believe its offensive qualities are really good nonetheless, so I say Mega Aerodactyl deserves B.
 
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Just outta curiosity, I see this point being made several times by different people, but what exactly is "defining the meta"? Is it forcing people to run counters/checks? Is it usage? Because regarding Aegislash and Mawile, I think "defining the meta" is kind of a vague statement. I can only go by my personal, mid-ladder experience, but I can't remember the last time Aegislash has given me serious trouble, but M-Mawile on the other hand... Holy shit. I facepalm when I see that thing in team preview. Aegislash is good, no doubt, and it's also more unpredictable than M-Mawile, but M-Mawile wrecks shit stoopid hard.

That Mawile looks more dangerous on first sight is because its a setup sweeper, Aegi is a pivot he wont sweep teams, but as a pivot he is just so incredibly good. He can run many different sets all of them having different checks and counters and fits into every team archetype, he counters and checks so many things and can totaly screw with potential counters depending on his set. The other thing are the KS mindgames it can play with the opponent screwing with sweepers who think they can boost expecting a King Shield. Imo he is the definition of a S rank pokemon and a benchmark that every pokemon that wants to be S rank should meet (and imo just two of the current S ranks do that). "Defining the meta" is certainly a vague statement but he is so good and basicly everywhere because of that and despite that there is no save way to stop it until you know the set.
 
Mega Gardevoir for A- has been brought up countless times and really it's not good enough to be A- rank. Mega Gardevoir struggles against offensive teams due to it's mediocre speed and being way too easy to revenge kill. Talonflame, Aegislash, Scizor and his mega evolution and Azumarill can all revenge kill Mega Gardevoir without much trouble because it's defense and hp are just bad. It can't switch in easily as you mentioned also because of that awful defense and usually has to be brought in the battlefield through sacrificing a Pokemon. Mega Gardevoir needs support to do much as it will be walled by common Pokemon like Aegislash and Mega Scizor. While you mentioned Shadow Ball as a move using Shadow Ball will leave you walled be Steel types like Heatran, Ferrothorn and Tyranitar. If you run Focus Blast you will be walled by Aegislash and Scizor while running Hidden Power Fire leaves you walled by Heatran and Tyranitar. Chansey doesn't give any damns about Psyshock by the way and if you don't run Taunt Chansey will ruin you. Gardevoir seems to have a bit of 4mss which is bad. Mega Gardevoir is fine where it is in B+ as it can only do one thing really. Yes it's good at that thing but even then there are other wallbreakers like Mega Medicham and Charizard Y it has to compete with. Also did you notice how every RMT that is Mega Gardevoir is based around Mega Gardevoir. Seeing as how Mega Gardevoir needs quite a bit of support to do worth wile things you have to base your team around it which isn't bad but that does say something about how much support it needs. If anything I would rather see Mega Gardevoir go down rather than go up a rank.

Ow and normal Gardevoir has it's own ranking so Choice Scarf Gardevoir is C rank now.

Nah this really ain't too true imo. First off, when paired with a pursuit bisharp, just to get rid of aegislash, mega gardevoir has practically no switch-ins against offensive, and even some balanced teams. You really have to play around psyshock when switching in char-y or dance around focus blast when switching in heatran. Trace has SOOOO much more utility than people give it, and its super duper versatile (I think i talked about several applications of that when mentioning mega zam (which hasn't moved up yet ;_;)) And shadow ball is a pretty sub par option, aegislash can shadow sneak too, you're better off just running it with pursuit sharp and getting rid of it like that.
Also, while it may be walled by mega scizor, many times i've just stayed in and gone for will-o as they sd, and its pretty funny.
Something like
Will-o/Taunt
Hyper Voice
Psyshock
Focus blast
Is the set i run. AEgislash doesn't like burns either, and you still maintain your coverage while annoying otehr miscellaneous stuff too. Pursuit Bisharp also weakens chansey a lot for mega garde voir to just pick off, and from there, there's not a lot of answers on stall to a taunt mega voir. The only real support it needs as a teammate is pursuit sharp, and in return, mega voir can switch into fighting types and even act as an emergency check to greninja and keldeo, should it come down to that (need a free switch-in, but you threaten it out and can take a single hit)
And besides, I think needing to build around a mon is a pretty bad argument. Sure, maybe it needs help from one pokemon to help wreck shop, that's perfectly fine! No one pokemon is TOTALLY independent anyway.
You base your argument a lot around the fact that it needs a ton of support n shit but all it really needs is pursuit sharp and you got yourself a respectable offensive core right there. Keep Mega Garde at B+ imo.
 
Ok, I don't have the time at the moment to write a lengthy paragraph about Mega Mawile, but I really want to say that I do not agree with it being S-Rank, it is one of the best A+ Pokemon, but is probably the worst S-Rank Pokemon (if it did move up), so I think it is fine where it is.

To do;
  • M-Char Y: A+ -----> A
  • M-Mawile: A+ -----> A+
 
Nominating Gardevoir for A- Rank.
She's really underrated ATM, but she's really really good. A combination of a decent speed tier, sky-high Special Attack stat, a rare typing which is good both offensively and defensively, and a very expansive movepool, makes her deserving of A-Rank. Not only that, she can put a decent amount of work on all kinds of teams, bringing her safely on the battlefield and you'll most likely sack a Pokemon to get your designated check to safety. It can run a set of 3 Attacks+ Taunt, which absolutely tears apart stall, and even Chansey succumbs to repeated Psyshocks. Or it may choose to utilize an All-Out Attacker set running Hyper Voice, Focus Blast, Psyshock, and Shadow Ball. Yes, Shadow Ball. With Shadow Ball, Aegislash can't switch in on Gardevoir safely, and this will also dent Mega Scizor for good damage, not to mention Focus Blast dents it harder. It also has a nice pre-mevo ability in Trace, allowing it to potentially trace Swift Swim, Protean, Sheer Force, Speed Boost, Magic Bounce, Multiscale, and a lot more abilities before Mega Evolving. It can also utilize a Choice Scarf Set, which catches a lot of stuff off guard with a lot of revenge killing prowess. This being said, Garde is not without her downfalls. She has non-existent physical bulk, an admittedly disappointing speed tier for such an offensive Pokemon, but don't let these flaws hold you back on using Gardevoir.
#GardevoirForA-
Snotjoch is right. I have extensive experience with Mega Gard and it's just not worthy of the A- ranking. I feel like Aegislash is much less of an issue because you can carry a Pursuit Bisharp, but it's still an issue...and it takes shitloads from basically every physical attack, and it's not really bulky enough to switch in on many special attackers, so it's stuck in a position where coming in is difficult. I'm not gonna claim that Diggersby and even Mawile are that much different, but the thing is that they can easily guarantee a kill against offensive teams given a free switch-in, Mega Gard requires more prediction and has certain actual switch-ins i.e. Aegi, but also stuff like Exca that can check it, Charizard Y to some extent, Mega Scizor, and Heatran/Ferro (more of balanced mons but these fit, though they only work to an extent). I just find that Mega Gardevoir, due to having these checks, not having any sort of priority or Speed to deal with faster Pokemon, being difficult to switch in, and abysmal physical bulk make it a B+ threat, not an A- one. Trace is sweet to have for hyper offense especially against SR Exca and Swift Swimmers but that's simply not enough.

I actually don't think that moving Mawile up to S is entirely ridiculous at that point. Mega Mawile is one of the most difficult Pokemon to handle in the OU tier; it has like two switch-ins which change depending on what it picks for its last move. Offensive teams usually deal with it using offensive pressure which is all fine and dandy, but if it gets up an SD (which is not at all ridiculous) and Keldeo or w/e is dead, they will often flatly lose. Hell, they can be cleaned by an unboosted Mawile. Or it forces a switch and gets up a Sub, then they lose two Pokemon. It also utterly annihilates in stall matchups, where the lack of defensive answers really shows as they scramble to deal with it. Mega Mawile is outrageously powerful and good. It's worth considering at the least.

The current S Ranks are: Aegislash, Mega Charizard X, Thundurus, Landorus, Deoxys-D, and Deoxys-S. Comparing it to Aegi is a little silly because if that was our basis for comparison, then nothing would be S Rank. However I would argue that Mega Mawile is even more of a nuke than Aegislash, though it's obviously lacking in the same defensive aspects, it does have Intimidate in its base forme making it one of the better offensive checks to Mega TTar and Mega Gyarados. I think a more apt comparison here is Landorus. Both are extremely good vs stall and balanced teams overall. Lando has some Speed, but Mega Mawile has Sucker Punch which lets it fare significantly better against even faster threats that Lando really struggles against. As for Charizard X, it is perhaps better in an offensive matchup, but it and Mawile struggle in different ways; Zard X has to contend with Prankster TWave and Scarfers revenge killing it, while Mawile is more reliant on Sucker Punch and more difficult to set up. Furthermore, Charizard X has the likes of Quagsire, Hippowdon, TTar, Gyarados, Azumarill, and a few other things (i.e. Slowbro) which check/counter it well. It really isn't comparable to Deo-D, Deo-S, or Thund in any aspects so they're not worth bringing up.

A+ has Azumarill, Bisharp, Clefable, Excadrill, Garchomp, Greninja, Megados, Keldeo, Mega Pinsir, Mega Scizor, Talonflame, and both normal and Mega Tyranitar. To me, it just seems like Mega Mawile is a cut above these threats. Its matchup is far more consistent than that of Mega Pinsir, which struggles against sand offense, various physically defensive Pokemon, Electrics, Scarf Exca/Chomp, etc. Mega TTar is much easier to check with priority, Prankster TWave, and Scarfers. Excadrill is hard-walled by various physical walls. Mega Scizor struggles in any match with stuff like Keldeo, Electrics, Mega Charizard, Skarm... These are just a few examples, but Mega Mawile overall stands out as an absolute powerhouse and destructive force.

Mega Mawile is definitely on the borderline between A+ and S; it's by far among if not the best Pokemon in the A+ Rank, but it's on the slightly lower end of S Rank. I mean we used to consider S Rank as a place where potential suspects would go, and basically everything in S Rank currently fits that category to some degree. I won't pretend that it's without its flaws, but I feel Mawile belongs with these threats.
 
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Ok, I don't have the time at the moment to write a lengthy paragraph about Mega Mawile, but I really want to say that I do not agree with it being S-Rank, it is one of the best A+ Pokemon, but is probably the worst S-Rank Pokemon (if it did move up), so I think it is fine where it is.

To do;
  • M-Char Y: A+ -----> A
  • M-Mawile: A+ -----> A+
I agree with Mawile staying neutral fren :] however I have to disagree with Char Y:
006-my.png

standard set:
Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 Atk
Modest / Timid / Hasty Nature
- Focus Blast / Earthquake
- Fire Blast / Flamethrower
- Roost
- Solar Beam

this is the infamous tour set. This is the set that once brought OU to it's knees. imo people who claim stuff like heatran and zard X truly counter this thing obviously haven't played around with the earthquake variant. Anyways not much to say, we all know this nigh uncounterable beast that reigns above all.

WoW set:
Charizard @ Charizardite Y
Ability: Blaze
EVs: 140 Spd / 252 SAtk / 116 HP EVs vary from user to user
Modest Nature
- Will-O-Wisp
- Flamethrower / Fire Blast
- Roost
- Solar Beam

This is a very underrated set imo. It has many roles, for instance - outspeeds even random jolly Bisharp, burns them and then has a field day with a free roost or fire blast. or It predicts Latias to switchin, burns it, survives a LO draco and roosts then procedes to use burn and offensive pressure from strong fire blasts to scare it every time it switches in. This set easily can punish physical attackers like mawile (switchin on knock off or SD, burn on the suckerpunch, roost). This is a very strong set imo as it can pressure usual switchins to even EQ variants and heavily cripple them.

Between the 2 rare but effective variants: EQ and WoW, it doesn't have safe switchins bar chansey (which hates WoW)..

But lets talk real, since people will complain that this argument is not legitimate due to the variants being rare, talking focus blasts, it has the least consistant counters of any A+ rank mon I could list examples if you want but you can see for yourself. heatran isn't a counter due to Focus Blast (standard) Latias is a decent counter but it hates burns and fire blast in general since it can 2hko 4/0 variants and damage 76/0 variants. Latios isn't a counter at all, it loses. Chansey is the only consistent counter to popular variants Char Y has.
 
I agree with Mawile staying neutral fren :] however I have to disagree with Char Y:
006-my.png

standard set:
Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 Atk
Modest / Timid / Hasty Nature
- Focus Blast / Earthquake
- Fire Blast / Flamethrower
- Roost
- Solar Beam

this is the infamous tour set. This is the set that once brought OU to it's knees. imo people who claim stuff like heatran and zard X truly counter this thing obviously haven't played around with the earthquake variant. Anyways not much to say, we all know this nigh uncounterable beast that reigns above all.

WoW set:
Charizard @ Charizardite Y
Ability: Blaze
EVs: 140 Spd / 252 SAtk / 116 HP EVs vary from user to user
Modest Nature
- Will-O-Wisp
- Flamethrower / Fire Blast
- Roost
- Solar Beam

This is a very underrated set imo. It has many roles, for instance - outspeeds even random jolly Bisharp, burns them and then has a field day with a free roost or fire blast. or It predicts Latias to switchin, burns it, survives a LO draco and roosts then procedes to use burn and offensive pressure from strong fire blasts to scare it every time it switches in. This set easily can punish physical attackers like mawile (switchin on knock off or SD, burn on the suckerpunch, roost). This is a very strong set imo as it can pressure usual switchins to even EQ variants and heavily cripple them.

Between the 2 rare but effective variants: EQ and WoW, it doesn't have safe switchins bar chansey (which hates WoW)..

But lets talk real, since people will complain that this argument is not legitimate due to the variants being rare, talking focus blasts, it has the least consistant counters of any A+ rank mon I could list examples if you want but you can see for yourself. heatran isn't a counter due to Focus Blast (standard) Latias is a decent counter but it hates burns and fire blast in general since it can 2hko 4/0 variants and damage 76/0 variants. Latios isn't a counter at all, it loses. Chansey is the only consistent counter to popular variants Char Y has.
Honestly I've never felt really threatened by Charizard Y. It's true that when it switches in it's likely that something's gonna die, but this can be said about several other heavy hitters with good coverage. And some of these heavy hitters, like Azumarill have priority to make it more difficult to revenge kill them. As I go higher up the ladder I see less and less of this Pokemon, because Offensive teams outspeed and handle it easily, and stall has Chansey. All in all, I agree with @Unfixable... Charizard should drop to A.

EDIT: Btw when I think of Pokemon that brought OU to its knees I think stuff like Mega-Lucario.
 
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I just use Sash SD Diggersby most of the time which is extremely good vs offense, starting from the lead matchup in most cases at least one thing is dead or two things are heavily crippled. Paired with Healing Wish Latias to revive it, now the opponent has to deal with it twice. It serves as an excellent check to many offense Pokemon, in fact, as sash let it tanks a hit and it can OHKO/OHKO with STAB + Quick Attack for most of them, and it can potentially sweep with SD given a chance, or at least kill a couple things. In balanced matchups/vs slower teams in general, Diggersby utterly annihilates because so little can take hits from it.

http://replay.pokemonshowdown.com/smogtours-ou-12000

Here you see Leftiez using a Sash SD Diggersby, and it puts in work just as described. Leftiez makes some good plays to get it in, easily managing to kill Bloo's Ferrothorn and weaken Gliscor right off the bat, then pulling off a Healing Wish with Latias, KOing Tyranitar, and weakening Char Y to about 60%.

Diggersby is a threat and worthy of an A- ranking.
Most set-up sweepers are better if they are given a second lease on life by Latias. B rank is where Pokemon who need this kind of support go. By running Sash over LO, you lose crucial OHKOs and 2HKOs as now you can't OHKO max defense Mega Venusaur at +2 and can't 2HKO Skarm at +2. Quagsire can also wall Sash Diggersby barring a crit. You also miss out on killing a number of offensive threats with Quick Attack at +2 by running a Sash.

As for your replay, there are several problems with it. First, Bloo spends a lot of time switching around instead of picking something to sacrifice to Diggersby and revenge killing it, so the damage caused by Diggersby was worse then it needed to be. Ultimately, it ended up being a 2 for 2 trade as Leftiez lost both Latias and Diggersby to kill Ferrothorn and TTar. In the end, Bloo had a 70% chance to win, but the RNG gods favored Leftiez. So I don't see how Diggersby "put in work". It put Leftiez in a bad position despite Bloo making a lot of misplays in that game.
 
Most set-up sweepers are better if they are given a second lease on life by Latias. B rank is where Pokemon who need this kind of support go. By running Sash over LO, you lose crucial OHKOs and 2HKOs as now you can't OHKO max defense Mega Venusaur at +2 and can't 2HKO Skarm at +2. Quagsire can also wall Sash Diggersby barring a crit. You also miss out on killing a number of offensive threats with Quick Attack at +2 by running a Sash.

As for your replay, there are several problems with it. First, Bloo spends a lot of time switching around instead of picking something to sacrifice to Diggersby and revenge killing it, so the damage caused by Diggersby was worse then it needed to be. Ultimately, it ended up being a 2 for 2 trade as Leftiez lost both Latias and Diggersby to kill Ferrothorn and TTar. In the end, Bloo had a 70% chance to win, but the RNG gods favored Leftiez. So I don't see how Diggersby "put in work". It put Leftiez in a bad position despite Bloo making a lot of misplays in that game.

This nigga really just criticized Bloo's playing.

Sash Diggersby isn't meant to take on Quagsire or max Def Mega Venusaur or Skarmory. Sash Diggersby is, as Jukain already said, supposed to be an absolute terror for Offense to handle. Few mons on offense can take an EQ or Return + Quick Attack, especially if they misplay and let it get to +2 with a Sash in tact. LO Diggersby is the one meant to take on those defensive threats, and the fact that Diggersby can do both is what makes it such a good Pokemon.
 
Most set-up sweepers are better if they are given a second lease on life by Latias. B rank is where Pokemon who need this kind of support go. By running Sash over LO, you lose crucial OHKOs and 2HKOs as now you can't OHKO max defense Mega Venusaur at +2 and can't 2HKO Skarm at +2. Quagsire can also wall Sash Diggersby barring a crit. You also miss out on killing a number of offensive threats with Quick Attack at +2 by running a Sash.

As for your replay, there are several problems with it. First, Bloo spends a lot of time switching around instead of picking something to sacrifice to Diggersby and revenge killing it, so the damage caused by Diggersby was worse then it needed to be. Ultimately, it ended up being a 2 for 2 trade as Leftiez lost both Latias and Diggersby to kill Ferrothorn and TTar. In the end, Bloo had a 70% chance to win, but the RNG gods favored Leftiez. So I don't see how Diggersby "put in work". It put Leftiez in a bad position despite Bloo making a lot of misplays in that game.
Your criticism of the replay is really off-base...Leftiez made numerous well-timed double switches to get Diggersby in and get kills. Bloo still would have lost multiple Pokemon regardless of what he did; Leftiez made a bunch of good plays anticipating switch-ins that made Diggersby to do well. And for what it's worth, it doesn't need Latias support, it just is very helpful for it. Hell, Mega Charizard Y is A+/A Rank, and it practically requires Pursuit support, among other things. Does this make it bad? Hell no.

Read what Halcyon. said too :] It does still utterly annihilates many defensive Pokemon, max Defense Mega Venu is much less common nowadays anyways and it's really just Skarm, while being an utter terror for offense.
 
Honestly I've never felt really threatened by Charizard Y. It's true that when it switches in it's likely that something's gonna die, but this can be said about several other heavy hitters with good coverage. And some of these heavy hitters, like Azumarill have priority to make it more difficult to revenge kill them. As I go higher up the ladder I see less and less of this Pokemon, because Offensive teams outspeed and handle it easily, and stall has Chansey. All in all, I agree with @Unfixable... Charizard should drop to A.

EDIT: Btw when I think of Pokemon that brought OU to its knees I think stuff like Mega-Lucario.

So a special attacker with no great answer bar chansey doesn't bring OU to its knees?
I've seen dauude sandstorm use this set, but now that I think about it, a lot of char-y's checks (cbbnite, sp. def gyara, chans) really hate the burn :I I will definitely give this set a try on a bulky offense team.

This nigga really just criticized Bloo's playing.
ikr :I
 
ok, let's do this Monte Cristo :)
006-my.png

standard set:
Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 Atk
Modest / Timid / Hasty Nature
- Focus Blast / Earthquake
- Fire Blast / Flamethrower
- Roost
- Solar Beam

this is the infamous tour set. This is the set that once brought OU to it's knees. imo people who claim stuff like heatran and zard X truly counter this thing obviously haven't played around with the earthquake variant. Anyways not much to say, we all know this nigh uncounterable beast that reigns above all.

Well, Mega Charizard X does counter it, here are the calcs:
  • 252 SpA Mega Charizard Y Focus Blast vs. 248 HP / 140+ SpD Mega Charizard X: 136-160 (37.8 - 44.5%) -- guaranteed 3HKO
  • 0- Atk Mega Charizard Y Earthquake vs. 248 HP / 0 Def Mega Charizard X: 124-146 (34.5 - 40.6%) -- guaranteed 3HKO
  • 0 Atk Mega Charizard Y Earthquake vs. 248 HP / 0 Def Mega Charizard X: 136-162 (37.8 - 45.1%) -- guaranteed 3HKO
  • 0 Atk Tough Claws Mega Charizard X Dragon Claw vs. 4 HP / 0- Def Mega Charizard Y: 196-232 (65.7 - 77.8%) -- guaranteed 2HKO
  • 0 Atk Tough Claws Mega Charizard X Dragon Claw vs. 4 HP / 0 Def Mega Charizard Y: 177-208 (59.3 - 69.7%) -- guaranteed 2HKO
As you can see, Earthquake is a 3HKO, while Focus Blast is also a 3HKO, although it will not hit three times in a row. And then regular Charizard:
  • 252 SpA Mega Charizard Y Focus Blast vs. 248 HP / 140+ SpD Charizard: 68-80 (18.9 - 22.2%) -- possible 5HKO
If it predicts the switch and uses Focus Blast, this happens, but if it uses Fire Blast:
  • 252 SpA Mega Charizard Y Fire Blast vs. 248 HP / 140+ SpD Charizard in Sun: 140-165 (38.9 - 45.9%) -- guaranteed 3HKO
Then, it can beat M-Zard X, as this + Earthquake will do 76.7 - 91% damage, so it needs to be worn down a bit beforehand, but then again, the Charizard player then creates a mindgame, will it mega evolve into X or Y? Will it Roost in regular form to avoid Earthquake again? Or will it mega evolve to tank Fire Blast? This is a mindgame that is very hard to play around, and is almost always in favor of the X player. Also, don't mention Stealth Rock, no good player will have it up with a Charizard on their team. All in all, Mega Charizard X does beat Mega Charizard Y pretty much all the time.
Now, Heatran.
I have to conclude with you that Heatran does get beaten by Earthquake variants:

  • 0- Atk Mega Charizard Y Earthquake vs. 252 HP / 0 Def Heatran: 256-304 (66.3 - 78.7%) -- guaranteed 2HKO after Leftovers recovery
However, Heatran has been running Ancient Power more often, here's this month's 1695 Stats:
  • | Ancient Power 9.224% |
And, last months (1760):
  • | Ancient Power 8.276% |
See, Ancient Power is seeing more use, and specifically for Mega Charizard Y. Although this is a bit silly, considering Stone Edge is vastly superior, Heatran can weaken it before it dies, and if it switches in, it will go like this:
  1. Heatran uses Ancient Power as Mega Charizard Y switches in
  2. Mega Charizard Y uses Focus Blast / Earthquake
  3. Heatran uses Ancient Power on the same turn
Mega Charizard Y then dies, while Heatran lives. You also have to specifically run Earthquake for it:
  • 252 SpA Mega Charizard Y Focus Blast vs. 252 HP / 252+ SpD Heatran: 210-248 (54.4 - 64.2%) -- guaranteed 2HKO after Leftovers recovery
The odds of hitting Focus Blast twice is definitely not in your favor, and Heatran can survive one. So, basically, I'd call it a draw if Heatran runs Ancient Power / Stone Edge, but, this isn't all that common, so without it, Heatran will lose, yes.

WoW set:
Charizard @ Charizardite Y
Ability: Blaze
EVs: 140 Spd / 252 SAtk / 116 HP EVs vary from user to user
Modest Nature
- Will-O-Wisp
- Flamethrower / Fire Blast
- Roost
- Solar Beam

This is a very underrated set imo. It has many roles, for instance - outspeeds even random jolly Bisharp, burns them and then has a field day with a free roost or fire blast. or It predicts Latias to switchin, burns it, survives a LO draco and roosts then procedes to use burn and offensive pressure from strong fire blasts to scare it every time it switches in. This set easily can punish physical attackers like mawile (switchin on knock off or SD, burn on the suckerpunch, roost). This is a very strong set imo as it can pressure usual switchins to even EQ variants and heavily cripple them.

Ok, well, question: Why would I ever use this set over Mega Charizard X? It fulfills the same role, has a much better typing and is much more unpredictable? It's not as powerful, I'll give you that, but Char Y's Physical bulk issue isn't 100% mitigated, it still has a low Defense. And the most popular setup sweeper, Mega Charizard X, cannot be burned at all. Sure, Mega Charizard Y has more power off the bat and higher Special bulk, but I don't think I'd use this set over Mega Charizard X. However, I would consider running Will-O-Wisp as a filler move to cripple physical threats, and apply as much pressure. I mean, yeah, this set is good and creative, I'll give you that, but I just feel like M-Zard X pulls off a dedicated Will-O-Wisp set better.


Between the 2 rare but effective variants: EQ and WoW, it doesn't have safe switchins bar chansey (which hates WoW).

But lets talk real, since people will complain that this argument is not legitimate due to the variants being rare, talking focus blasts, it has the least consistant counters of any A+ rank mon I could list examples if you want but you can see for yourself. heatran isn't a counter due to Focus Blast (standard) Latias is a decent counter but it hates burns and fire blast in general since it can 2hko 4/0 variants and damage 76/0 variants. Latios isn't a counter at all, it loses. Chansey is the only consistent counter to popular variants Char Y has.

The only problem is, many things lack 'true' counters. For instance, what can honestly say they can switch into Azumarill and OHKO it in return, without taking a huge chunk of damage or even being KOed flat out? Mega Venusaur is one of the extremely few hard counters. Then, Mega Mawile, what can switch into it at all? Between its coverage, ability to set up Substitute, and its mindgames, nothing can switch in, not even Heatran. At +1, Mega Gyarados can 2HKO pretty much everything, it only has a few counters, but it still can consistently take on a huge chunk of the metagame. Now, I'm not saying Mega Charizard Y is bad, but I feel like it should drop to A because it is simply not as threatening as Mega Charizard X. I not once have felt threatened by Mega Charizard Y nowadays, I worry about Mega Charizard X. After a Dragon Dance, you risk having your team swept, but with Char Y, you lose maybe one Pokemon, then it is super easily revenge-killed. Sure, not much can directly switch in, but its incredibly easy to revenge kill it. For all these reasons, I feel like Char Y should drop into A.
 
ok, let's do this Monte Cristo :)
006-my.png

standard set:
Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 Atk
Modest / Timid / Hasty Nature
- Focus Blast / Earthquake
- Fire Blast / Flamethrower
- Roost
- Solar Beam

this is the infamous tour set. This is the set that once brought OU to it's knees. imo people who claim stuff like heatran and zard X truly counter this thing obviously haven't played around with the earthquake variant. Anyways not much to say, we all know this nigh uncounterable beast that reigns above all.

Well, Mega Charizard X does counter it, here are the calcs:
  • 252 SpA Mega Charizard Y Focus Blast vs. 248 HP / 140+ SpD Mega Charizard X: 136-160 (37.8 - 44.5%) -- guaranteed 3HKO
  • 0- Atk Mega Charizard Y Earthquake vs. 248 HP / 0 Def Mega Charizard X: 124-146 (34.5 - 40.6%) -- guaranteed 3HKO
  • 0 Atk Mega Charizard Y Earthquake vs. 248 HP / 0 Def Mega Charizard X: 136-162 (37.8 - 45.1%) -- guaranteed 3HKO
  • 0 Atk Tough Claws Mega Charizard X Dragon Claw vs. 4 HP / 0- Def Mega Charizard Y: 196-232 (65.7 - 77.8%) -- guaranteed 2HKO
  • 0 Atk Tough Claws Mega Charizard X Dragon Claw vs. 4 HP / 0 Def Mega Charizard Y: 177-208 (59.3 - 69.7%) -- guaranteed 2HKO
As you can see, Earthquake is a 3HKO, while Focus Blast is also a 3HKO, although it will not hit three times in a row. And then regular Charizard:
  • 252 SpA Mega Charizard Y Focus Blast vs. 248 HP / 140+ SpD Charizard: 68-80 (18.9 - 22.2%) -- possible 5HKO
If it predicts the switch and uses Focus Blast, this happens, but if it uses Fire Blast:
  • 252 SpA Mega Charizard Y Fire Blast vs. 248 HP / 140+ SpD Charizard in Sun: 140-165 (38.9 - 45.9%) -- guaranteed 3HKO
Then, it can beat M-Zard X, as this + Earthquake will do 76.7 - 91% damage, so it needs to be worn down a bit beforehand, but then again, the Charizard player then creates a mindgame, will it mega evolve into X or Y? Will it Roost in regular form to avoid Earthquake again? Or will it mega evolve to tank Fire Blast? This is a mindgame that is very hard to play around, and is almost always in favor of the X player. Also, don't mention Stealth Rock, no good player will have it up with a Charizard on their team. All in all, Mega Charizard X does beat Mega Charizard Y pretty much all the time.
Now, Heatran.
I have to conclude with you that Heatran does get beaten by Earthquake variants:

  • 0- Atk Mega Charizard Y Earthquake vs. 252 HP / 0 Def Heatran: 256-304 (66.3 - 78.7%) -- guaranteed 2HKO after Leftovers recovery
However, Heatran has been running Ancient Power more often, here's this month's 1695 Stats:
  • | Ancient Power 9.224% |
And, last months (1760):
  • | Ancient Power 8.276% |
See, Ancient Power is seeing more use, and specifically for Mega Charizard Y. Although this is a bit silly, considering Stone Edge is vastly superior, Heatran can weaken it before it dies, and if it switches in, it will go like this:
  1. Heatran uses Ancient Power as Mega Charizard Y switches in
  2. Mega Charizard Y uses Focus Blast / Earthquake
  3. Heatran uses Ancient Power on the same turn
Mega Charizard Y then dies, while Heatran lives. You also have to specifically run Earthquake for it:
  • 252 SpA Mega Charizard Y Focus Blast vs. 252 HP / 252+ SpD Heatran: 210-248 (54.4 - 64.2%) -- guaranteed 2HKO after Leftovers recovery
The odds of hitting Focus Blast twice is definitely not in your favor, and Heatran can survive one. So, basically, I'd call it a draw if Heatran runs Ancient Power / Stone Edge, but, this isn't all that common, so without it, Heatran will lose, yes.

So heatran needs to run a subpar move to stand a chance against char-y (toxic is usually better to hit stuff, still hits talon bar Taunt talon).
Chansey is pressured incredibly by char-y (and its popular teammates, like pursuit sharp) as is, and it loses to one pokemon, which is also a mega.

When you only have two solid switch-ins to a mon, then yes, it is nigh uncounterable.

WoW set:
Charizard @ Charizardite Y
Ability: Blaze
EVs: 140 Spd / 252 SAtk / 116 HP EVs vary from user to user
Modest Nature
- Will-O-Wisp
- Flamethrower / Fire Blast
- Roost
- Solar Beam

This is a very underrated set imo. It has many roles, for instance - outspeeds even random jolly Bisharp, burns them and then has a field day with a free roost or fire blast. or It predicts Latias to switchin, burns it, survives a LO draco and roosts then procedes to use burn and offensive pressure from strong fire blasts to scare it every time it switches in. This set easily can punish physical attackers like mawile (switchin on knock off or SD, burn on the suckerpunch, roost). This is a very strong set imo as it can pressure usual switchins to even EQ variants and heavily cripple them.

Ok, well, question: Why would I ever use this set over Mega Charizard X? It fulfills the same role, has a much better typing and is much more unpredictable? It's not as powerful, I'll give you that, but Char Y's Physical bulk issue isn't 100% mitigated, it still has a low Defense. And the most popular setup sweeper, Mega Charizard X, cannot be burned at all. Sure, Mega Charizard Y has more power off the bat and higher Special bulk, but I don't think I'd use this set over Mega Charizard X. However, I would consider running Will-O-Wisp as a filler move to cripple physical threats, and apply as much pressure. I mean, yeah, this set is good and creative, I'll give you that, but I just feel like M-Zard X pulls off a dedicated Will-O-Wisp set better.
They do not play the same role AT ALL lol
First off, one notable thing that wow char-y beats that wow char-x does not is LANDORUS. That's pretty damn huge.

252 SpA Life Orb Sheer Force Landorus Psychic vs. 116 HP / 0 SpD Mega Charizard Y: 135-160 (41.4 - 49%) -- guaranteed 3HKO

Ofc you need rocks off the field, but that more or less applies to bulky wisp char-x as well.
and just because one of the most popular physical set-up sweepers, char-x, can't be burned, it doesn't mean burning as a whole is obsolete lol.
They both have different roles, and shouldn't really be compared.
Between the 2 rare but effective variants: EQ and WoW, it doesn't have safe switchins bar chansey (which hates WoW).

But lets talk real, since people will complain that this argument is not legitimate due to the variants being rare, talking focus blasts, it has the least consistant counters of any A+ rank mon I could list examples if you want but you can see for yourself. heatran isn't a counter due to Focus Blast (standard) Latias is a decent counter but it hates burns and fire blast in general since it can 2hko 4/0 variants and damage 76/0 variants. Latios isn't a counter at all, it loses. Chansey is the only consistent counter to popular variants Char Y has.

The only problem is, many things lack 'true' counters. For instance, what can honestly say they can switch into Azumarill and OHKO it in return, without taking a huge chunk of damage or even being KOed flat out? Mega Venusaur is one of the extremely few hard counters. Then, Mega Mawile, what can switch into it at all? Between its coverage, ability to set up Substitute, and its mindgames, nothing can switch in, not even Heatran. At +1, Mega Gyarados can 2HKO pretty much everything, it only has a few counters, but it still can consistently take on a huge chunk of the metagame. Now, I'm not saying Mega Charizard Y is bad, but I feel like it should drop to A because it is simply not as threatening as Mega Charizard X. I not once have felt threatened by Mega Charizard Y nowadays, I worry about Mega Charizard X. After a Dragon Dance, you risk having your team swept, but with Char Y, you lose maybe one Pokemon, then it is super easily revenge-killed. Sure, not much can directly switch in, but its incredibly easy to revenge kill it. For all these reasons, I feel like Char Y should drop into A.

Mega venu straight counters azu, other grass/poisons, like amoong, do exceptionally well, although at +6 the counter list obviously goes down a lot lol. Azu has plenty of trouble with ferro, mega zor (unless cb waterfall), and skarm a bit too.
Mega Mawile has to either use sub or SD, is incredibly slow, very reliant on sucker punch, and extremely suspectible to quick burns from things like rotom-w. Nothing can switch-in, yeah, but its not impossible to handle. Remember, you can play mindgames and all, but you actually have to win them. If you don't win these mindgames, you're usually put in a really crappy position, and the risk factor involved with being incredibly reliant on sucker punch is very unattractive.
Mega Gyara 2hko'ing everything at +1 lelelelel Say hello to mah nigga chesnut
+1 192+ Atk Mold Breaker Mega Gyarados Ice Fang vs. 252 HP / 252+ Def Chesnaught: 160-190 (42.1 - 50%) -- guaranteed 3HKO after Leftovers recovery
(88hp/192 att/4def/224speed is the spread that masterclass uses in his RMT, so for all intents and purposes, we're using his spread)

Not to mention Mach punch loom and conk give mega gyara a LOT of problems, and Azu must be weakened a great deal before sweeping too:
+1 192+ Atk Mold Breaker Mega Gyarados Earthquake vs. 252 HP / 0 Def Azumarill: 238-280 (58.9 - 69.3%) -- guaranteed 2HKO

besides, 2hko'ing everything at +1 isn't enough. Mega gyara often BARELY 2hko's stuff, and i've found its power to be a tad lacking personally. But this is just my personal opinion doesn't matter much.

As for your comparison to char-x, in general sweepers are more threatening than wallbreakers imo. You can revenge kill wallbreakers and force them out, but there's no way to win against a sweeper in the correct situation. When you say its easy to revenge kill, i sorta agree, but here's the thing: That's not the problem. Many scarfers and deo-s can revenge char-x too, and that's a problem for it.
Wanna know the difference?
Char-y is a wallbreaker, and char-x is a sweeper. Both play different roles, do different things, have different answers, etc, etc. So please stop comparing them lol.
 
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