I like this idea, but make sure that the NPC team in question is unlikely to sweep with any of his other mons. For example, if you have an NPC team with Critdra and DD megazard, both of these mons have very different checks, and both of them are plenty capable of wrecking an unprepared team, so what does the NPC say when he wins in this case? On one hand, not every NPC needs to give helpful advice when he wins, on the other hand, as enemy teams get bigger, it can be hard to figure out which threat is most likely to cause any given player to lose.
Also, since Team Luck-Sack is gonna be breaken dah rulz already, can we make Magikarp Dude one of the grunts? Every game has at least one guy with 6 magikarp, but to have him here would violate darn near everything Smog Smog stands for. Therefore, the only way for him to be included would be to make him a Team Luck-Sack member (grunt obviously). If we wanted to be doubly hilarious, we can have him come back later in the game with a 6 gyarados team, at least one of which is DD mega-gyara obv.
Salemance Wynaut have 2 prisons? One in Golurkmoar town (complete with Golurk guards, obv) for the random forum trolls and one that appears much later specifically reserved for Team Luck-Sack? Alternatively, there is no particularly good reason for Team Luck-Sack's hideout to be in Golurkmoar prison or any prison at all, so we make it somewhere else and simply chuck the admins into Golurkmoar prison when they are defeated.
coolking49 There isn't any good reason why we
can't have Smog Smog be in the southern hemisphere. There's also no reason why we can't have early ice types (cept Kyub, I can think of many reasons why we don't want to give the trainer him too early on). I literally just proposed a route one ghost type yesterday, and it seems like people like the idea.