Now in regards to Fletchling... a lot of people have said it has trouble getting past its checks and I will get to that in a moment but with that aside Fletchling is still arguably one of the best sweepers in Little Cup perhaps only passed by Missy?? and also the best revenge killer in the tier all in the one set! Thats very dangerous. Having a 110 BP (when holding no item which is almost always) STAB move with priority is insane, especially because Flying is a pretty good offensive type, hitting Fighting and grass super effectively, two pretty common types with Mienfoo, Scraggy, Timburr, Foongus, Cottonee used on countless teams. In fact not only is Fletchling a revenge killer with its Gale Wings Acrobatics but its also a nuke being able to threaten very common Pokemon like listed above. Fletchling along with sturdyjuice is the reason why we need Stealth Rocks, otherwise Fletchling unlike a lot of other sweepers can very easily threaten Pokemon with revenge kills early-mid game and still be preserved for a late game sweep.
People have mentioned that Fletchlings options like Overheat aren't to reliable to get past its checks and sweep and thats true to an extent although keep in mind that late game things like Pawnaird and Magnemite may not want to take an Overheat if they have been damaged but the point I'm making is that Fletchling is so easy to fit on teams that bring out its full potential / let it get past checks. The team styles I am talking about are a) fletchdig b)volt turn c) bird spam
Firstly I will look at fletch diglett teams one of the worst match ups you can see in team preview, diglett is able to trap and dispose of numerous Fletchling checks, chinchou, pawnaird, magnemite, this match up is really hard to face unless you have multiple checks or Archen.
Volt turn is another team style that makes Fletchling very dangerous, Pokemon like Magnemte, mienfoo, chinchou, larvesta, etc can make great volt turn chains with fletchling chipping away at the Pokemon who wall fletch, u-turning into Mienfoo or Larvesta with fletch lets you threaten Magnemite and pawnaird and you can also keep up the turning chain. Chinchou can threaten Magnemite, tirtouga and archen in some instances too making this style very hard to vs without a chinchou
Finally bird spam, tailow and dodou can lure in the same Pokemon and severely weaken them, tailow has got steelwing for archen, boom burst sets will do damage to Chinchou and A powerful facade or Bravebird can also help wear down checks. Dodou wields a powerful Brave Bird and also has Knock Off which will severely weaken checks by making chinchou, archens and mags berry juice potentially useless. Vullaby can also use knock off and brave bird in similar ways and also has Defog in order to remove rocks for fletch.
These team styles are very common and on top of Fletchlings coverage options, force opponents to run multiple checks also I can't stress enough Fletchlings ability to run two roles simultaneously making it so uber, even if you are running checks to help prevent it sweeping it's still going to be really threatening to your team as a revenge killer (and even a slow pivot)
Edit: also forgot to mention that despite Fletchlings frail ness it can be more easy than you think to bring it on the field, as mentioned above volt turn Pokemon have great synergy with Fletchling allowing Pokemon like Mienfoo and Chinchou to "pivot" into Fletchling especially because things like Foongus and Cottonee love to switch into these two. With Knock Off every where Fletchling can switch in without sustaining a terrible amount of damage due to holding no item. Speaking of items, although it ruins it's revenge killing potential Fletchling can run Berry Juice because it lets it switch into a neutral hit not named Knock Off while regaining all health lost. These sets also make stealth rock less of a problem although again it's not exactly prefered because it ruins Fletchlings revenge killing potential, it is an option that is sometimes overlooked I feel. Also on hyper offense teams Pokemon will often just do damage until they faint which obviously gives Fletchling a free switch in
People have mentioned that Fletchlings options like Overheat aren't to reliable to get past its checks and sweep and thats true to an extent although keep in mind that late game things like Pawnaird and Magnemite may not want to take an Overheat if they have been damaged but the point I'm making is that Fletchling is so easy to fit on teams that bring out its full potential / let it get past checks. The team styles I am talking about are a) fletchdig b)volt turn c) bird spam
Firstly I will look at fletch diglett teams one of the worst match ups you can see in team preview, diglett is able to trap and dispose of numerous Fletchling checks, chinchou, pawnaird, magnemite, this match up is really hard to face unless you have multiple checks or Archen.
Volt turn is another team style that makes Fletchling very dangerous, Pokemon like Magnemte, mienfoo, chinchou, larvesta, etc can make great volt turn chains with fletchling chipping away at the Pokemon who wall fletch, u-turning into Mienfoo or Larvesta with fletch lets you threaten Magnemite and pawnaird and you can also keep up the turning chain. Chinchou can threaten Magnemite, tirtouga and archen in some instances too making this style very hard to vs without a chinchou
Finally bird spam, tailow and dodou can lure in the same Pokemon and severely weaken them, tailow has got steelwing for archen, boom burst sets will do damage to Chinchou and A powerful facade or Bravebird can also help wear down checks. Dodou wields a powerful Brave Bird and also has Knock Off which will severely weaken checks by making chinchou, archens and mags berry juice potentially useless. Vullaby can also use knock off and brave bird in similar ways and also has Defog in order to remove rocks for fletch.
These team styles are very common and on top of Fletchlings coverage options, force opponents to run multiple checks also I can't stress enough Fletchlings ability to run two roles simultaneously making it so uber, even if you are running checks to help prevent it sweeping it's still going to be really threatening to your team as a revenge killer (and even a slow pivot)
Edit: also forgot to mention that despite Fletchlings frail ness it can be more easy than you think to bring it on the field, as mentioned above volt turn Pokemon have great synergy with Fletchling allowing Pokemon like Mienfoo and Chinchou to "pivot" into Fletchling especially because things like Foongus and Cottonee love to switch into these two. With Knock Off every where Fletchling can switch in without sustaining a terrible amount of damage due to holding no item. Speaking of items, although it ruins it's revenge killing potential Fletchling can run Berry Juice because it lets it switch into a neutral hit not named Knock Off while regaining all health lost. These sets also make stealth rock less of a problem although again it's not exactly prefered because it ruins Fletchlings revenge killing potential, it is an option that is sometimes overlooked I feel. Also on hyper offense teams Pokemon will often just do damage until they faint which obviously gives Fletchling a free switch in
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