I was teambuilding when I remembered HPI....never even thought about HP.... that never crossed my mind
I was teambuilding when I remembered HPI....never even thought about HP.... that never crossed my mind
@urdakonis I'll battle you if send me a custom game challenge within the next 15 minutes (my username is Emerald Master, you can find me in the cafe le wow chatroom), keep IVs at 31 and set the abilities to illuminate
how about force 0/31 speed IV's?So I am unsure how to deal with the HPs, is I could just getting rid of them..... That, or you can all use hp fighting, and roll with that.
The other option is to bring back IVs, which could could change nothing major, but bring bacvk IVs...... I believe that they should be brought back to deal with this problem.
Second point, I plan on starting a tour tonight at a later time to test out this meta, and see what you all think about it. If the room would so let me.
ALSO MY 100TH POST, HERE'S A THANK YOU TO PEOPLE
No
how about force 0/31 speed IV's?
An alt option is to force 0 or 1 IVs, because Hidden Powers are determined by if an IV's odd/even. Besides 1 stat point isn't that much anyway. Either that or change how Hidden Power works such that it isn't dependent on IVs but that would be complex.The problem isn't the IVs. it's forcing IVs, to neutralize Hidden Power. It may just be a better decision to let IVs do their thing...
Either that or change how Hidden Power works such that it isn't dependent on IVs but that would be complex.
I'd suggest making a move for each HP type other than fightingThis is so much easier to do. Just have it so the IVs stay at 0, yet the HPs can be changed to whatever... it may take a little extra coding, yet I believe it can be done. Anyone else have an idea for how to go from here?
I'd suggest making a move for each HP type other than fighting
like in showdown when you pick hidden power [insert type here]?That is what is happening. You will be able to choose whatever HP move. Whether it'd be fighting, or Ice, yet your IVs don't matter. They stay at 0. It can be coded as such, and that's the easiest way to fix this little problem.
Except it won't auto-correct you IVs, they would stay at 0.like in showdown when you pick hidden power [insert type here]?
oh ok. seems fun!Except it won't auto-correct you IVs, they would stay at 0.
If that's true, Archeops becomes just amazing. It has great flying stab, Stone Edge, and Earthquake. The only thing it really needs to fear is Priority. It's still INCREDIBLY weak to priority.Congrats for Leader's Choice of the month. Btw considering you can't hold any item, does this mean that Acrobatics will always have 110 base power?
Yes. Also goodbye Knock Off!Congrats for Leader's Choice of the month. Btw considering you can't hold any item, does this mean that Acrobatics will always have 110 base power?