Resource Ask a simple question, get a simple answer: NU Edition

I get that, but granted there's no Def invested and the drops only make priority moves more threatening, that'd be my reasoning, and I'd imagine life orb wouldn't remedy that, but I'm willing to try it.
You are dying to a priority move anyways regardless of White Herb and the defense drops due to the Shell Smash turn, where any decent player will hit you for at least 50% of what you are worth. A life orb or berry is much preferred because one gives you the necessary power to sweep without support, while Lum, Shuca, and Chople make it possible for you to potentially set up with a good amount of HP left to take priority, which is a more effective idea than White Herb.
 
I get that, but granted there's no Def invested and the drops only make priority moves more threatening, that'd be my reasoning, and I'd imagine life orb wouldn't remedy that, but I'm willing to try it.

The only real reason to use White Herb over Life Orb or another item is when using SmashPass Gorebyss, as it does not want to pass a -1 Defense and Special Defense boost to the recipient, as that will cause it to die easier to an attack on the turn Gorebyss Baton Passes to it. Offensive Gorebyss, the set you're using, would much rather use Life Orb due to the added power it brings. Furthermore, your current set is mediocre; Gorebyss should run Shell Smash ||| Hydro Pump / Surf ||| Ice Beam ||| Hidden Power Grass / Baton Pass / Hidden Power Fire. Run LO unless using Baton Pass, in which case you should run White Herb. Good luck! :D
 
The only real reason to use White Herb over Life Orb or another item is when using SmashPass Gorebyss, as it does not want to pass a -1 Defense and Special Defense boost to the recipient, as that will cause it to die easier to an attack on the turn Gorebyss Baton Passes to it. Offensive Gorebyss, the set you're using, would much rather use Life Orb due to the added power it brings. Furthermore, your current set is mediocre; Gorebyss should run Shell Smash ||| Hydro Pump / Surf ||| Ice Beam ||| Hidden Power Grass / Baton Pass / Hidden Power Fire. Run LO unless using Baton Pass, in which case you should run White Herb. Good luck! :D
Alright, thanks a ton! Sorry I ended up being so overly adamant over white herb, I appreciate the help!
 
Hi!

Is this a good moveset for Beartic in a Rain Dance Team? Tell me possible changes

Beartic@Life Orb

Ability: Swift Swim
EVs: 32 HP/252 Atk/8 Def/216 Spe

Adamant

- Acua Jet
- Play Rough
- Icicle Crash
- Power Up Punch

Thanks
 
Hi!

Is this a good moveset for Beartic in a Rain Dance Team? Tell me possible changes

Beartic@Life Orb

Ability: Swift Swim
EVs: 32 HP/252 Atk/8 Def/216 Spe

Adamant

- Acua Jet
- Play Rough
- Icicle Crash
- Power Up Punch

Thanks
That set is definitely interesting. I am not sure what Play Rough hits, but I am suprised you're not running Superpower on that.
Most sets for Beartic are:
Icicle Crash, Night slash, Superpower, Stone Edge / Aqua Jet.
Some people run Swords Dance. But I am not sure about that. What are your EV's for?

I think your set is viable, but I still wonder what Play Rough is for.
 
Excadril, Cloyster is a good one
Neither Cloyster or Excadrill are in NU, sadly.

I'll also add to that previous list: Swanna + Archeops for offensive Defoggers, Mantine + Pelipper for defensive defoggers, and Torkoal for a defensive spinner. Torkoal, while not being the best, it's definitely usable.
 
Black Belt Sawk, Mixed Magmortor w/ EQ, Taunt Archeops does an okay job I suppose, CM Stored Power Xatu, CM Psyshock Mesprit, BU Gurdurr?, even Liepard does a decent job disrupting their team.

edit: dual dance [rock polish + Swords dance] Rhydon also does really well.
 
What are some mons that break stall?
Archeops might be able to do that for you. It has access to Taunt it has a nice 110 speed stat. It can also heal itself, so I guess it could be considered.
 
I need help figuring out the last Pokemon for this team. I don't have specific movesets for each pokemon and the team's just sorta in a conceptual stage. The glaring flaw I see with this team right now is the high number of pokemon that are likely to use stat boosting moves. The team also has a massive reliance on stealth rock (much more so than the average team).



Perish trapping Lapras. Reminds me of Wobbuffet before Shadow Tag was banned in that it probably guarantees at least 1 ko on your opponent's team at the expense of itself.


Cradily. Not sure which defensive stat I should cater to with this one. Alls I know is that he's so annoying to face and he has to have stealth rocks because literally every pokemon on my team benefits from it. Again, I stress stealth rocks is much more important on this team than the average team.


Throh. I'm torn between ChestoRest or Bulk Up. Maybe ChestoRest Bulk Up?


Klinklang. This team was conceived because in NU I'd say the above three pokemon are defensive behemoths and I wanted to see them together. But they're also very slow and leave many weaknesses that I needed to cover. So I put Klinklang here because he covered so many of the weaknesses I would otherwise have and is fast with Gear Grind.


Mismagius. Similar reasoning for Klinklang; it's fast. Outside of that, it spinblocks, it can potentially heal bell if I need it, and helps cover my lack of special attackers. It'd probably use Nasty Plot tho....



So there you go. I thought about pokes that can baton pass massive substitutes so my boosters can boost in peace.... but that's basically just drifblim, who doesn't really bring much else to the table. Maybe I can choice Mismagius instead of giving it nasty plot?
 
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Best teammates for mixed magmortar? It usually does a great job for me as a wallbreaker, but I wanted to know if there are any mons in particular that have good team / type synergy with it.
I usually run fire blast, EQ, hp grass, and tbolt / focus blast.
 
Best teammates for mixed magmortar? It usually does a great job for me as a wallbreaker, but I wanted to know if there are any mons in particular that have good team / type synergy with it.
I usually run fire blast, EQ, hp grass, and tbolt / focus blast.
-insert stereotypical bit about needing a Seismatoad- But seriously though, on the defensive side it's a nice Pokemon to have as well, since it is a great switchin to Water-type moves, while it can switch out into Magmortar on the nice Grass-type moves. And a Scarf revenge killer would be good, granted that Magmortar itself isn't a Scarfed mon (Looking at your set, I would assume either LO or Scarf.) Mismagius would work here because spinblocker, Levitater (Screw that Ground-type weakness friends) and can hit hard and retaliate as a revenge killer. There are more, but I'm too lazy to list them right now.
 
Best teammates for mixed magmortar? It usually does a great job for me as a wallbreaker, but I wanted to know if there are any mons in particular that have good team / type synergy with it.
I usually run fire blast, EQ, hp grass, and tbolt / focus blast.
Electivire makes for a fantastic parter with Mortar. Im going to copy paste Brawlfest's post from the good cores thread:
467.gif

Magmortar @ Life Orb
Ability: Vital Spirit
EVs: 20 Atk / 252 Spd / 236 SAtk
Rash Nature
- Fire Blast
- Thunderbolt
- Hidden Power [Grass]
- Earthquake

466.gif

Electivire @ Life Orb
Ability: Motor Drive
EVs: 252 Spd / 252 SAtk / 4 Atk
Naive Nature
- Thunderbolt
- Flamethrower
- Hidden Power [Grass]
- Earthquake


MagVire welcomes you to hell. This offensive core is crazy good, feeding off of each others checks and easily ripping most teams to shreds. With the introduction of Electivire to the metagame, it seems that it simply doesn't hit hard enough to guarantee OHKO's on everything, and Magmortar often lets us down with its slightly depressing 83 base speed. However, when combined, there is not a single team which can ensure that it holds down the pressure of tanking hits from both of these mons. Using the same moveset, they use the exact same tactics to wear down opponents, thus overwhelming their own checks and counters to help the other. Against defensive teams, Magmortar can wipe out a good majority of pokemon since it has such a high special attack often guaranteeing ohko's on even the bulkiest of mons, while being the initial baiter for stuff like Dragalge. This then allows Electivire to sweep. On the other hand, when offensive teams are in play, Electivire is able to abuse its very solid 95 base speed to its advantage, tearing apart most offensive teams with its sheer power and coverage, leaving a devastatingly worn down team in its wake. Overall, while they may not have the best defensive synergy, MagVire has some of the best offensive synergy in the metagame, and can make a useful core to support sweepers such as Feraligatr or Klinklang.
 
What are some mons that work well with Sceptile and Steelix core?
Gotta have that nice and powerful Fire-type resist. A nice bulky AV Hariyama may help, or a Seismatoad, though that's obsolete since you have Steelix (I would assume) as your Rocker. EVire may also work nicely, putting in a Scarf revenge killer that is a Flying-resist for Sceptile while being able to pack a hard punch. -insert obligatory Magmortar/Typhlosion need- Gotta have that powerful Fire-type to couple with your beautiful Grass-type. The synergy speaks for itself, as well as the fact that Magmortar works nicely w/ a Life Orb, leaving room for Sceptile to be the true star of the team.
 
For an NU Trick Room team, who would be some good TR setters? I know Beheeyem and Eggsecutor work well, but they are so frail...on the other hand Mesprit is bulky but he loses momentum and kills turns >.< Also tried Eviolite Porygon and I like it, but I need 2 more setters.
 
Mesprit doesn't lose momentum. She hits decently hard with max SpA, You have U-turn and most importantly Healing Wish if you're concerned about momentum. Musharna's also pretty tanky and hits hard if you're looking for the Trick Roomer itself to do more damage, but Mesprit isn't bad. There's Uxie too but if you don't like that Mesprit doesn't do enough damage, I'm not sure you'll like Uxie, either. Carbink and Audino are also 2 TR setters that doesn't get mauled by Dark-types, so there's that. If you want to use Carbink you'd probably want to use Explosion to get out of the way and keep momentum.
 
Mesprit doesn't lose momentum. She hits decently hard with max SpA, You have U-turn and most importantly Healing Wish if you're concerned about momentum. Musharna's also pretty tanky and hits hard if you're looking for the Trick Roomer itself to do more damage, but Mesprit isn't bad. There's Uxie too but if you don't like that Mesprit doesn't do enough damage, I'm not sure you'll like Uxie, either. Carbink and Audino are also 2 TR setters that doesn't get mauled by Dark-types, so there's that. If you want to use Carbink you'd probably want to use Explosion to get out of the way and keep momentum.

Compared to things like Rampardos, Clamperl, etc, Mesprit doesn't really hit very hard, btw that depends on which set I run. The set I have is Psychic/Trick Room/ SR / Healing Wish, is your set a LO set?

I think Carbink could be viable, it gets screens, SR(I think?) and Explosion, so thanks for the suggestion.
 
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