Update time:
Changes to discuss:
Hippowdon: A- ---> B+
Tyranitar: A ---> A-
Bisharp: A ---> A+
Garchomp: A ---> A+
Garchomp (Mega): B ---> B-
Lucario: B- ---> B
Magnezone: A- ---> A
Gothitelle: B- ---> C+
Oh sorry forgot about it. It was added in D rank for its Assault Vest set, which checks a lot of Pokemon, such as Mew, Thundurus, Greninja, Gengar, Mega Venusaur, Rotom-W, Slowbro, and has good matchups against many more, while not being easy at all to wall, and being a good status absorber. It's usually a one time check to those Pokemon though, so you have to put it on offensive teams, and it needs a lot of prediction to pay off, but that's why it's in D rank.alexwolf You never explained why regular Heracross is D Rank. What does regular Heracross do? Choice Band + Guts? Scarf Moxie? What set propels non-Mega Heracross to D Rank?
The only wall passive enough to let Greninja set up more than 1 layer of spikes is Chansey. Running Spikes Greninja heavily limits the Pokemon's effectiveness vs. anything other than full stall and lets you be walled by quite a number of Pokemon. As for Latios, yes it can beat Pursuit users but this means it has to run HP Fighting which means it gets walled by so much stuff like Greninja. Basically I'm seeing an Azumarill situation where depending on how you run the Pokemon, you are effective vs. different things, so Spikes/HP fighting shouldn't be reasons to move these pokes up (not that these were the reasons that you guys moved them up).Grenina can take advantage of its counters with the Spikes set, to support the rest of its team. Coupled with some fast hard hitters that can beat Rapid Spin and Defog users, defensive teams crumple to the pressure of SR + Spikes really fast.
As for Latios, it's a bit less effective against stall, but it's a great Pokemon against every other playstyle, and is versatile enough to beat any Pursuit user. And even against stall, Latios can still do work as long as you pair it with a Pursuit user to weaken Pokemon such as Doublade, Jirachi, and Chansey (Bisharp, Weavile, Choice Band Tyranitar are all great options).
Greninja needs only 1 layers of Spikes to turn defensive answers such as Clefable and Chansey into liabilities. As for Latios, Draco Meteor + Psyshock + Hidden Power Fighting is pretty great coverage, or you can also go with Draco Meteor + Hidden Power Fire + Surf, which covers most stuff except from Azumarill (HP Fire OHKOes Bisharp and Surf 2HKOes Tyranitar).The only wall passive enough to let Greninja set up more than 1 layer of spikes is Chansey. Running Spikes Greninja heavily limits the Pokemon's effectiveness vs. anything other than full stall and lets you be walled by quite a number of Pokemon. As for Latios, yes it can beat Pursuit users but this means it has to run HP Fighting which means it gets walled by so much stuff like Greninja. Basically I'm seeing an Azumarill situation where depending on how you run the Pokemon, you are effective vs. different things, so Spikes/HP fighting shouldn't be reasons to move these pokes up (not that these were the reasons that you guys moved them up).
You forgot Meloetta, Metagross, and Granbull there budHi, can we do all of us a big favor and restart below B- rank from scratch? There are so many glaring flaws, few actual standards, and quite frankly a bunch of terrible Pokemon that populate these ranks. For example, out of D Rank, Blissey, Cobalion, Cofagrigus, Tentacruel, and _maybe_ Seismi/Zygarde are the only viable things. I really hope I don't have to explain why these other things are terrible, the fact that Assault Vest Heracross gained a rank by itself is ridiculous. Many Pokemon are questionably ranked, and I have heard many significant issues from people with these ranks. Restarting the ranks in that range from scratch is optimal to preserve the legitimacy of them and, moreover, to represent the metagame accurately for newer players.
to put it a bit more eloquently:You forgot Meloetta, Metagross, and Granbull there bud
Most Clefable/teams in general aren't that worried about a layer of spikes, although it is annoying to Pokemon like Chansey. I just feel that you're much better off running a coverage move to potentially OHKO that Scizor or Ferrothorn than setting up a layer in case you go against stall, which isn't very common these days. Also by running the coverage you put for Latios you are even more walled by fairies but whatever, I feel like were discussing irrelevant things at this point. I'm just salty about Azumarill's drop that;s all...Greninja needs only 1 layers of Spikes to turn defensive answers such as Clefable and Chansey into liabilities. As for Latios, Draco Meteor + Psyshock + Hidden Power Fighting is pretty great coverage, or you can also go with Draco Meteor + Hidden Power Fire + Surf, which covers most stuff except from Azumarill (HP Fire OHKOes Bisharp and Surf 2HKOes Tyranitar).
to put it a bit more eloquently:
Meloetta is fine I guess, I don't really have experience using it or facing it.
Metagross is pretty much just a worse Jirachi. Sure, it gets Pursuit, but it is a worse pivot to these mons (Gard, Latis, etc) for offense because it doesn't have recovery with AV, it can't use Stealth Rock with AV, and it doesn't get access to U-turn. It has 'power' but this is far less useful than Jirachi's team supporting and pivoting utility for the team. Realistically, there is little, if any, reason to use Metagross over Jirachi on an OU team. This makes it undeserving of a rank, as Pokemon that have basically no reason to be used should not be ranked.
Granbull is outclassed by Doublade in the role of checking these Megas (Medicham and Heracross) because Doublade handles more and takes basically no damage from these to compensate for its reliance on RestTalk recovery, unlike Granbull which can't even check Heracross reliably the second time. They are in completely different leagues and Granbull's defensive niche is entirely eclipsed.
Slow down there bud. Start at D and work your way up. No way in hell Avalugg is B- material (or even D material tbh). TL;dr is a terrible ice typing and piss poor SpDef and a SR weakness.![]()
I'd like to nominate Avalugg for B-.
Avalugg has incredible physical bulk (95/184), as well as two great moves in rapid spin and recover. These traits allow him to counter many threats in the meta as well as support a stall team. Some of the things he counters are Diggersby, Dragonite, Azumarill (although Banded Superpower will do 73% max), Garchomp (SpD spread avoids a 2HKO), LO Kyube (SpD spread avoids a 2HKO), Mega Pinsir, and more. While he is weak to Stealth Rocks, pairing him up with a defogger/spinner able to beat heatran (such as Starmie) is an effective way to remove SR nearly all the time. He easily switches in on Landorus-T, Mamoswine, and other common SR setters and spins on them. Rapid Spin, while able to be spinblocked, has the large advantage of having more PP than SR, unlike Defog, meaning SRers cannot pp stall your move.
Another thing about Avalugg is his concise moveslots. He always has Recover/Rapid Spin/Avalanche, leaving one slot open for utility. The main options are Roar and EQ (and sometimes toxicor sub to mess with doublade and ferro). EQ is a great way to hit Heatran and Magnezone on the switch, as well as letting you 6-0 Italian offense/bunny spam. Roar allows you to beat non-Taunt Mega Gyarados (Waterfall does a measly 25% with a max roll), switch out Mega Scizors (Bullet punch does around 37% max), and soft check Crawdaunt (although +2 Crabhammer will do a lot). Toxic lets you wear down pokemon and hit stuff on the switch in, as usual. Overall, Avalugg has a large niche in this metagame countering the extremely hard-hitting pokemon as well as giving your team support in the form of rapid spinning. He deserves to be at least in the same rank as pokemon like Zapdos and Sylveon.
Specially Defensive set (to counter fire blast chomp and LO kyube)
Avalugg @ Leftovers![]()
Ability: Sturdy
EVs: 248 HP / 64 Def / 196 SpD
Impish Nature
- Recover
- Rapid Spin
- Roar / Earthquake
- Avalanche
(Physically defensive just runs max defense)
Some calcs:
SpD Avalugg:
4 SpA Garchomp Fire Blast vs. 248 HP / 196 SpD Avalugg: 176-208 (44.7 - 52.9%)
252+ SpA Life Orb Teravolt Kyurem-B Earth Power vs. 248 HP / 196 SpD Avalugg: 177-208 (45 - 52.9%)
252 Atk Landorus-T Stone Edge vs. 248 HP / 68+ Def Avalugg: 122-144 (31 - 36.6%)
252+ Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 248 HP / 68+ Def Avalugg: 151-179 (38.4 - 45.5%)
252+ Atk Life Orb Huge Power Diggersby Return vs. 248 HP / 68+ Def Avalugg: 142-169 (36.1 - 43%)
252+ Atk Life Orb Mamoswine Earthquake vs. 248 HP / 68+ Def Avalugg: 121-142 (30.7 - 36.1%)
252+ Atk Huge Power Azumarill Superpower vs. 248 HP / 68+ Def Avalugg: 162-192 (41.2 - 48.8%)
252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 248 HP / 68+ Def Avalugg: 136-162 (34.6 - 41.2%)
252 Atk Mega Pinsir Close Combat vs. 248 HP / 68+ Def Avalugg: 154-182 (39.1 - 46.3%)
252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 248 HP / 68+ Def Avalugg: 84-100 (21.3 - 25.4%)
252+ Atk Choice Band Dragonite Outrage vs. 248 HP / 68+ Def Avalugg: 169-199 (43 - 50.6%)
And because some people hate fairies:
52 Atk Life Orb Teravolt Kyurem-B Iron Head vs. 248 HP / 68+ Def Avalugg: 127-151 (32.3 - 38.4%)
PD Avalugg:
252 Atk Tyranitar Stone Edge vs. 248 HP / 252+ Def Avalugg: 156-186 (39.6 - 47.3%)
252 Atk Terrakion Close Combat vs. 248 HP / 252+ Def Avalugg: 182-216 (46.3 - 54.9%) -- 7.4% chance to 2HKO after Leftovers recovery
252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 248 HP / 252+ Def Avalugg: 76-90 (19.3 - 22.9%) -- possible 6HKO after Leftovers recovery
252+ Atk Life Orb Bisharp Iron Head vs. 248 HP / 252+ Def Avalugg: 172-203 (43.7 - 51.6%)
252+ Atk Life Orb Excadrill Iron Head vs. 248 HP / 252+ Def Avalugg: 179-213 (45.5 - 54.1%)
252 Atk Mega Pinsir Close Combat vs. 248 HP / 252+ Def Avalugg: 138-164 (35.1 - 41.7%)
252+ Atk Life Orb Huge Power Diggersby Return vs. 248 HP / 252+ Def Avalugg: 130-153 (33 - 38.9%)
I invite you to read the calcs I posted that show what avalugg counters despite its weaknesses. (Azumarill, Diggersby, Pinsir, Garchomp, Dnite, Kyube, Landorus-T, etc)Slow down there bud. Start at D and work your way up. No way in hell Avalugg is B- material (or even D material tbh). TL;dr is a terrible ice typing and piss poor SpDef and a SR weakness.
I'll be honest Avalugg has a better niche than some of the stuff in D rank but let's be real here, you just used a bunch of mons that either have no business of staying in on Avalugg or are all physical mons trying to break an extremely defensive mon lol. Terrible logic with the calcs but I can sympathize with the idea of it possibly being ranked. B- is too high though but kind of proves why the lower rankings need to be fixed anyways.I invite you to read the calcs I posted that show what avalugg counters despite its weaknesses. (Azumarill, Diggersby, Pinsir, Garchomp, Dnite, Kyube, Landorus-T, etc)
The point of using avalugg is to counter those mons that 'have no busines of staying in on avalugg'. Avalugg is meant to be used on a stall team to cover those threats as well as add rapid spin support to the team. It counters many large threats to stall, which is why I suggest it be ranked.I'll be honest Avalugg has a better niche than some of the stuff in D rank but let's be real here, you just used a bunch of mons that either have no business of staying in on Avalugg or are all physical mons trying to break an extremely defensive mon lol. Terrible logic with the calcs but I can sympathize with the idea of it possibly being ranked. B- is too high though but kind of proves why the lower rankings need to be fixed anyways.
Lots of mons have comparable weaknesses, but make up for it with their presence in the current metagame. As silly as it sounds, more of an argument is needed to defuse Yuttt's "claim", because the mons that Avalugg "walls" are pretty significant in current OU.Slow down there bud. Start at D and work your way up. No way in hell Avalugg is B- material (or even D material tbh). TL;dr is a terrible ice typing and piss poor SpDef and a SR weakness.
My issue with your calcs is that some of those threats 2HKO after SR damage. This can be an issue where Avalugg is your primary hazard remover with that set. Other than that, it does have its uses in certain situations. I just wouldn't try to cram hazard control on that set. It needs to avoid hazards as much as possible. Skarm does a much better job at hazard control from a stall perspective.![]()
I'd like to nominate Avalugg for B-.
Avalugg has incredible physical bulk (95/184), as well as two great moves in rapid spin and recover. These traits allow him to counter many threats in the meta as well as support a stall team. Some of the things he counters are Diggersby, Dragonite, Azumarill (although Banded Superpower will do 73% max), Garchomp (SpD spread avoids a 2HKO), LO Kyube (SpD spread avoids a 2HKO), Mega Pinsir, and more. While he is weak to Stealth Rocks, pairing him up with a defogger/spinner able to beat heatran (such as Starmie) is an effective way to remove SR nearly all the time. He easily switches in on Landorus-T, Mamoswine, and other common SR setters and spins on them. Rapid Spin, while able to be spinblocked, has the large advantage of having more PP than SR, unlike Defog, meaning SRers cannot pp stall your move.
Another thing about Avalugg is his concise moveslots. He always has Recover/Rapid Spin/Avalanche, leaving one slot open for utility. The main options are Roar and EQ (and sometimes toxicor sub to mess with doublade and ferro). EQ is a great way to hit Heatran and Magnezone on the switch, as well as letting you 6-0 Italian offense/bunny spam. Roar allows you to beat non-Taunt Mega Gyarados (Waterfall does a measly 25% with a max roll), switch out Mega Scizors (Bullet punch does around 37% max), and soft check Crawdaunt (although +2 Crabhammer will do a lot). Toxic lets you wear down pokemon and hit stuff on the switch in, as usual. Overall, Avalugg has a large niche in this metagame countering the extremely hard-hitting pokemon as well as giving your team support in the form of rapid spinning. He deserves to be at least in the same rank as pokemon like Zapdos and Sylveon.
Specially Defensive set (to counter fire blast chomp and LO kyube)
Avalugg @ Leftovers![]()
Ability: Sturdy
EVs: 248 HP / 64 Def / 196 SpD
Impish Nature
- Recover
- Rapid Spin
- Roar / Earthquake
- Avalanche
(Physically defensive just runs max defense)
Some calcs:
SpD Avalugg:
4 SpA Garchomp Fire Blast vs. 248 HP / 196 SpD Avalugg: 176-208 (44.7 - 52.9%)
252+ SpA Life Orb Teravolt Kyurem-B Earth Power vs. 248 HP / 196 SpD Avalugg: 177-208 (45 - 52.9%)
252 Atk Landorus-T Stone Edge vs. 248 HP / 68+ Def Avalugg: 122-144 (31 - 36.6%)
252+ Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 248 HP / 68+ Def Avalugg: 151-179 (38.4 - 45.5%)
252+ Atk Life Orb Huge Power Diggersby Return vs. 248 HP / 68+ Def Avalugg: 142-169 (36.1 - 43%)
252+ Atk Life Orb Mamoswine Earthquake vs. 248 HP / 68+ Def Avalugg: 121-142 (30.7 - 36.1%)
252+ Atk Huge Power Azumarill Superpower vs. 248 HP / 68+ Def Avalugg: 162-192 (41.2 - 48.8%)
252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 248 HP / 68+ Def Avalugg: 136-162 (34.6 - 41.2%)
252 Atk Mega Pinsir Close Combat vs. 248 HP / 68+ Def Avalugg: 154-182 (39.1 - 46.3%)
252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 248 HP / 68+ Def Avalugg: 84-100 (21.3 - 25.4%)
252+ Atk Choice Band Dragonite Outrage vs. 248 HP / 68+ Def Avalugg: 169-199 (43 - 50.6%)
And because some people hate fairies:
52 Atk Life Orb Teravolt Kyurem-B Iron Head vs. 248 HP / 68+ Def Avalugg: 127-151 (32.3 - 38.4%)
PD Avalugg:
252 Atk Tyranitar Stone Edge vs. 248 HP / 252+ Def Avalugg: 156-186 (39.6 - 47.3%)
252 Atk Terrakion Close Combat vs. 248 HP / 252+ Def Avalugg: 182-216 (46.3 - 54.9%) -- 7.4% chance to 2HKO after Leftovers recovery
252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 248 HP / 252+ Def Avalugg: 76-90 (19.3 - 22.9%) -- possible 6HKO after Leftovers recovery
252+ Atk Life Orb Bisharp Iron Head vs. 248 HP / 252+ Def Avalugg: 172-203 (43.7 - 51.6%)
252+ Atk Life Orb Excadrill Iron Head vs. 248 HP / 252+ Def Avalugg: 179-213 (45.5 - 54.1%)
252 Atk Mega Pinsir Close Combat vs. 248 HP / 252+ Def Avalugg: 138-164 (35.1 - 41.7%)
252+ Atk Life Orb Huge Power Diggersby Return vs. 248 HP / 252+ Def Avalugg: 130-153 (33 - 38.9%)
Alright then I guess I'll go into some more detail.Lots of mons have comparable weaknesses, but make up for it with their presence in the current metagame. As silly as it sounds, more of an argument is needed to defuse Yuttt's "claim", because the mons that Avalugg "walls" are pretty significant in current OU.
Not supporting Avalugg for any rank at all; just putting that bit of information out in the open.
I like the idea of Avalugg in B-. It's like a physical Chansey, altho with shittier typing. B- seems about right too; it's at least as viable as Togekiss, Sylveon, Crawdaunt, Mega Ampharos, Chesnaught, and Zapdos. In fact, let's compare it to Zapdos. Both are SR weak hazard removers, both are chosen to wall certain threats. Both can wall Mega Pinsir (which was what originally put Zapdos in OU), but Avalugg can wall more things than just Mega Pinsir. At the very least, Avalugg should make C rank, where it performs its job better than pretty much that entire rank.
That is a good point, and Avalugg's biggest shortcoming. Avalugg is able to switch in and spin on nearly all SR setters in OU, but cannot do so for Heatran. For best results with Avalugg, you should try to pair it up with a defogger able to beat heatran. Luckily, not doing so will only slightly hinder Avalugg if the opponent is using heatran with one of the extremely hard hitting mons avalugg counters. For example, non-LO diggersby and even LO garchomp will not 2HKO after rocks.My issue with your calcs is that some of those threats 2HKO after SR damage. This can be an issue where Avalugg is your primary hazard remover with that set. Other than that, it does have its uses in certain situations. I just wouldn't try to cram hazard control on that set. It needs to avoid hazards as much as possible. Skarm does a much better job at hazard control from a stall perspective.
Alright then I guess I'll go into some more detail.
First off the Ice typing. He has no useful reistances to bolster his good physical defense. It also does nothing to patch up his pitiful special defense (252 SpA Life Orb Protean Greninja Ice Beam vs. 248 HP / 0 SpD Avalugg: 149-177 (37.9 - 45%) -- guaranteed 3HKO after Leftovers recovery - anything else is a 2HKO). It leaves him weak to common types such as rock, fire, fighting, and steel, none of which he can actually handle. Additionally, it gives him a weakness to Stealth Rock, severely limiting his switch in opportunities as well as negating his arguably most useful ability, Sturdy. As stated above, many 3HKOes are turned into 2HKOes after rocks.
Secondly, he is completely and utterly set up bait for just about any set up sweeper, and has no definitive niche in OU. Hes a terrible spinner due to his vulnerability to all forms of hazards, and the fact that many setters such as Terrakion or Heatran can easily take him out. As for being set up bait, what does he have for Scizor? Suicune? Manaphy? Bisharp? etc. Sure he may have EQ, but thats not doing anything to anything, really. He also takes special hits like a wet paper bag. I guess Mirror Coat makes up for this, but lol...
I mean, do I really need to go on without stating even more stuff peopel have realized since like month 2 of XY OU?
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first off, half of those moves arent even STAB moves and half shouldnt try to stay in on Avalugg.That is a good point, and Avalugg's biggest shortcoming. Avalugg is able to switch in and spin on nearly all SR setters in OU, but cannot do so for Heatran. For best results with Avalugg, you should try to pair it up with a defogger able to beat heatran. Luckily, not doing so will only slightly hinder Avalugg if the opponent is using heatran with one of the extremely hard hitting mons avalugg counters. For example, non-LO diggersby and even LO garchomp will not 2HKO after rocks.
First of all, his ice typing does suck (even though it lets him counter kyurem-b), but his massive physical bulk makes up for this. He in fact can handle many rock and steel and fighting moves, I shall reiterate some of the calcs I posted earlier.
252 Atk Landorus-T Stone Edge vs. 248 HP / 68+ Def Avalugg: 122-144 (31 - 36.6%)
252+ Atk Mold Breaker Excadrill Iron Head vs. 248 HP / 68+ Def Avalugg: 152-180 (38.6 - 45.8%)
252+ Atk Huge Power Azumarill Superpower vs. 248 HP / 68+ Def Avalugg: 162-192 (41.2 - 48.8%)
252+ Atk Life Orb Technician Breloom Mach Punch vs. 248 HP / 68+ Def Avalugg: 143-172 (36.3 - 43.7%)
Avalugg can run roar for some of the threats (and eq does 60% min to bisharp), but for the most part on a well built stall team (which is where avalugg is meant to be run), you should have counters to these threats, meaning you should be able to switch in on them and win.
Also, skarmory lacks the huge physical bulk avalugg has, defog over rapid spin means you have less pp than SR, and also fears knock off + magnezone and is forced to run shed shell. But tbh, there is a reason skarm is ranked high than avalugg, and I am not saying avalugg completely outclasses skarmory.
Greninja needs only 1 layers of Spikes to turn defensive answers such as Clefable and Chansey into liabilities. As for Latios, Draco Meteor + Psyshock + Hidden Power Fighting is pretty great coverage, or you can also go with Draco Meteor + Hidden Power Fire + Surf, which covers most stuff except from Azumarill (HP Fire OHKOes Bisharp and Surf 2HKOes Tyranitar).
first off, half of those moves arent even STAB moves and half shouldnt try to stay in on Avalugg.
second off, why does that calc have Mold Breaker in it? Scarf Adamant is shit and Mold Breaker Air Balloon is shit. Its not even worthy of an analysis.
252+ Atk Life Orb Excadrill Iron Head vs. 248 HP / 68+ Def Avalugg: 198-234 (50.3 - 59.5%) -- 74.6% chance to 2HKO after Leftovers recovery
Youd be looking at something like that. Also,
252+ Atk Choice Band Huge Power Azumarill Superpower vs. 248 HP / 68+ Def Avalugg: 244-288 (62 - 73.2%) -- guaranteed 2HKO after Leftovers recovery
-1 252+ Atk Choice Band Huge Power Azumarill Superpower vs. 248 HP / 68+ Def Avalugg: 162-192 (41.2 - 48.8%) -- guaranteed 3HKO after Leftovers recovery
Considering Band is the only Azu set that actually runs Superpower, you have yourself a dead avalugg if he switches in. otherwise you get a free switch into the multitude of set up sweepers that can set up in his face, which was one of my previous points that you neglected. What move is he giving up for roar? spin / avalanche / recover / eq is really his only remote way of doing anything. roar doesnt get rid of the fact that later in the match, your physcal wall not named skarm loses ot offensive SD (indert mon here) unlike Skarm. Seriously though, why is this even being discussed? Avalugg has no niche in OU. Otherwise he wouldnt be in PU, lol.
re: skarm. PP on hazard removal moves dont mean a fucking thing. if you have to defog 24 times in a match then youre doing something wrong and should just quit the game right then and there. second off, SKarm also has a good steel/flying typing which more than makes up for a few more hp and defense points. hes taking every hit youve calced so far about 10% better than Avalugg, while also not falling to special hits in one blow and providing defensive synergy to a team, something Avalugg wishes his fat ass could do. And there no way in hell avalugg outclasses Skarm in any way.
I mean seriously, why are we even discussing this? Avalugg has no niche or reason to be used in OU for serious reasons and should not be ranked