Other ORAS Mega Speculation Thread (NO talk about potential bans NOR Aegislash)

Which is your favorite?

  • Beedrill

    Votes: 255 26.5%
  • Pidgeot

    Votes: 119 12.3%
  • Slowbro

    Votes: 86 8.9%
  • Steelix

    Votes: 58 6.0%
  • Sceptile

    Votes: 140 14.5%
  • Swampert

    Votes: 120 12.4%
  • Sableye

    Votes: 62 6.4%
  • Sharpedo

    Votes: 57 5.9%
  • Camerupt

    Votes: 57 5.9%
  • Altaria

    Votes: 144 14.9%
  • Glalie

    Votes: 79 8.2%
  • Salamence

    Votes: 198 20.5%
  • Metagross

    Votes: 164 17.0%
  • Latias

    Votes: 50 5.2%
  • Latios

    Votes: 54 5.6%
  • Loppuny

    Votes: 125 13.0%
  • Gallade

    Votes: 148 15.4%
  • Audino

    Votes: 30 3.1%
  • Diancie

    Votes: 74 7.7%

  • Total voters
    964
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That's what I'm saying.
Wish/Protect/Double-Edge/Fire Blast(Heat Wave or Flamethrower) would be a good Fat Set.

annoying build indeed, but lack of Ddance makes it easyer to bare with an Physical wall that can take Fire.
 
I have two questions;
What's going to be the Top 3 Mega Metagross sets?

...and...

What's going to be the Top 3 Mega Salamence sets?

I heard you guys talking about HP Fire Mega Metagross, but what Nature would that be, and what would it have to give up to use HP Fire?

Mega Metagross:
~ Max Atk Max Speed with Meteor Mash, Ice Punch, Earthquake and Zen Headbutt
~ Agility set (the evs depends on what you want to outspeed) with Meteor Mash, Earthquake and Zen Headbutt probably

Mega Salamence:
~ Max Atk Max Speed with something like Dragon Claw/Outrage, Fire Blast, Earthquake and Thrash/Double-Edge maybe?
~ Wish set
~ Mixed set

HP Fire Mega Metagross would deal with Skarmory and Ferrothorn I guess.
 
Does Gravity completely remove your Flying type?

If so, Gravity Mega Metagross could be a thing;
252 Atk Tough Claws Mega Metagross Dynamic Punch vs. 252 HP / 252+ Def Skarmory: 180-212 (53.8 - 63.4%) -- guaranteed 2HKO after Leftovers recovery

Gravity lowers your opp's evasion two stages, lol.

Mega Metagross:
~ Max Atk Max Speed with Meteor Mash, Ice Punch, Earthquake and Zen Headbutt
~ Agility set (the evs depends on what you want to outspeed) with Meteor Mash, Earthquake and Zen Headbutt probably

Mega Salamence:
~ Max Atk Max Speed with something like Dragon Claw/Outrage, Fire Blast, Earthquake and Thrash/Double-Edge maybe?
~ Wish set
~ Mixed set

HP Fire Mega Metagross would deal with Skarmory and Ferrothorn I guess.

Mega Metagross? What about Thunder Punch to deal with Skarmory or Hammer Arm for steel types?

Mega Salamence would probably run Frustration or Return over Thrash/Double-Edge.
He'd only use Double-Edge if he has recovery and Thrash is basically an Outrage.

Frstration and Return are only like 10 BP lower than Thrash I think.
 
hold on to ur children for i present you all w/ another team, this time built round mega SWAMP

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Politoed @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Encore
- Hypnosis

Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Earthquake
- Waterfall
- Superpower
- Ice Punch

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
- Thunder
- Extrasensory
- Hidden Power [Ice]
- Volt Switch

Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 40 Atk / 252 SpA / 216 Spe
Naive Nature
- Hurricane
- Focus Blast
- Knock Off
- U-turn

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 184 Def / 72 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Power Whip
- Gyro Ball
- Protect

toed is standard sdef, there to get up rain nd burn shit/force switches/spam toxic blah blah ANYWAY, swamp's EVs let it outspeed max speed mega scept in rain and ohko w/ ice punch, maxed out attack and rest in hp w/ SR number... assvest raik is main answer to scept out or rain as it's at worst 3hkod by any of its attacks and ohkos w/ hp ice, also there for ninja birds standard shit etc etc, torn is there bc no miss hurricane is sex slso swamp appreciates u-turn. latias is no 1 answer to zard y which kinda shits on this team otherwise, also for defog ofc. ferro provides rocks and kinda checks mega swamp sorta not really but w/e, might replace w celebi later... idk, anyway evs avoid the 3hko by mega scepts hp fire in rain and rest go into def.

basically standard rain but w/ swamp
 
Does Gravity completely remove your Flying type?

If so, Gravity Mega Metagross could be a thing;
252 Atk Tough Claws Mega Metagross Dynamic Punch vs. 252 HP / 252+ Def Skarmory: 180-212 (53.8 - 63.4%) -- guaranteed 2HKO after Leftovers recovery

Gravity lowers your opp's evasion two stages, lol.



Mega Metagross? What about Thunder Punch to deal with Skarmory or Hammer Arm for steel types?

Mega Salamence would probably run Frustration or Return over Thrash/Double-Edge.
He'd only use Double-Edge if he has recovery and Thrash is basically an Outrage.

Frstration and Return are only like 10 BP lower than Thrash I think.
Gravity only negates Ground immunity.
 
hold on to ur children for i present you all w/ another team, this time built round mega SWAMP

186.gif
mega_swampert_by_noscium-d7likfi.png
243.gif
641-therian.png
380.gif
598.gif

Politoed @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Encore
- Hypnosis

Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Earthquake
- Waterfall
- Superpower
- Ice Punch

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
- Thunder
- Extrasensory
- Hidden Power [Ice]
- Volt Switch

Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 40 Atk / 252 SpA / 216 Spe
Naive Nature
- Hurricane
- Focus Blast
- Knock Off
- U-turn

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 184 Def / 72 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Power Whip
- Gyro Ball
- Protect

toed is standard sdef, there to get up rain nd burn shit/force switches/spam toxic blah blah ANYWAY, swamp's EVs let it outspeed max speed mega scept in rain and ohko w/ ice punch, maxed out attack and rest in hp w/ SR number... assvest raik is main answer to scept out or rain as it's at worst 3hkod by any of its attacks and ohkos w/ hp ice, also there for ninja birds standard shit etc etc, torn is there bc no miss hurricane is sex slso swamp appreciates u-turn. latias is no 1 answer to zard y which kinda shits on this team otherwise, also for defog ofc. ferro provides rocks and kinda checks mega swamp sorta not really but w/e, might replace w celebi later... idk, anyway evs avoid the 3hko by mega scepts hp fire in rain and rest go into def.

basically standard rain but w/ swamp

Swamp has no recovery unless you add Healing Wish to Latias
 
Mega metagross will most likely run jolly 252 atk and speed with meteor mash eq zen headbutt and ice/ thunderpunch.

Second set can afford to run 252 atk with enough speed to outspeed scarf chomp at 500 speed or tie other agility metagross at 700 speed with the reat dumped into hp for tanking. Moves for the set would be meteor mash eq and thunder/ice punch. Whatever walls it can be dealt with by teammates
 
Anyone have any ideas what good partners for Mega Lopunny would be?
Mega Lopunny seems like it most appreciates anything that can wear the opponents down, be it passive damage or hazards. Ferrothorn comes to mind, covering the Fairy and Psychic weaknesses, though stacking a fighting weakness.

Lopunny has good speed and attack, with high BP moves, but not quite "break everything in one shot" like the Mega wallbreakers have. Lopunny just needs the opponents weakened a bit, then the unresisted coverage can deal the big hits to knock off the remaining 70% or so.

Lopunny's big problem for me seems to be that it needs to be part of a 3 Mon core to be defensively covered. With Psychic, Fairy, Flying, and Fighting weaknesses, there's only so many mons that can wall those types, factoring in those with them for STAB usually carry coverage.
 
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It doesn't need Recovery. It's a sweeper.

Can be stopped if Politoed's dead or if Rain is out and Greninja uses Grass Knot.
Greninja really hurts that team.

>Swampert? Grass Knot, gg
>Tornadus? Ice Beam, gg
>Latias? Ice Beam, gg
>Ferrothorn? Dark Pulse or Ice Beam spam, gg

That's half the team one shotted and one member severely damaged by Greninja.
 
Can be stopped if Politoed's dead or if Rain is out and Greninja uses Grass Knot.
Greninja really hurts that team.

>Swampert? Grass Knot, gg
>Tornadus? Ice Beam, gg
>Latias? Ice Beam, gg
>Ferrothorn? Dark Pulse or Ice Beam spam, gg

That's half the team one shotted and one member severely damaged by Greninja.
He has an Assault Vest Raikou for Greninja and Ferrothorn is able to severely damage it with Gyro Ball.
 
Mega Metagross? What about Thunder Punch to deal with Skarmory or Hammer Arm for steel types?

Mega Salamence would probably run Frustration or Return over Thrash/Double-Edge.
He'd only use Double-Edge if he has recovery and Thrash is basically an Outrage.

Frstration and Return are only like 10 BP lower than Thrash I think.

Thunder Punch is way better than HP Fire, I only mentioned those two because they were the mons that were brought upon when someone talked about HP Fire. Hammer Arm is not a good option since you already have Earthquake and it will lower your speed, something that you definitely don't want.

And although Thrash and Double-edge have secundary effects when compared to Return and Frustration, those 18 BP (Frustration and Return have both 102 BP) really matter.
 
What's swampert's viability outside of rain? It's bulky, powerful, has great typing...

Obviously it won't be a top threat, and it will probably be hard to justify over other megas, but still
 
I know there is a lot of talk about how unstoppable (Crobro) Mega Slowbro is and while no one has used it enough to really say how strong it is I was thinking about what could actually hard counter M Slowbro while still being OU viable. Mega Slowbro no longer has Leftovers or Regenerator and while it can at least use Regenerator before it goes Mega it still can't abuse Regenerator and its high defense at the same time. Losing Leftovers is important because now Sandstorm / Stealth Rocks / Burn damage actually matters and may force a preemptive Rest. Mega Stone does prevent Trick and weakens Knock Off but the loss of healing is pretty significant. For example if M Slowbro switches in on Scarf Garchomp Earthquake with Rocks and forces a switch it will end up at around 70% HP, as opposed to 82% if it could hold Lefties. Not to mention lacking Lefties and relying on Rest/Talk makes Crobro more vulnerable to double switches as being forced out will make it just a little closer to needing to Rest. Once asleep Slowbro is no longer in control and is at the mercy of Sleep Talk to pick its moves. Slowbro is also slow as shit and thus even if your counter dies but leaves bro with like 20% w/e, it's still basically dead. While yeah Slowbro is really good at taking physical hits it kinda sucks at taking Special hits, even at +1. It might not even end up being better than Suicune at the "cro" since it has 5 less HP, 35 less base Special Defense, no Leftovers, and basically 0 speed. It even has more weaknesses to far more common types. I think Cro-Slowbro is overhyped, although Slack off Slowbro will be incredible.

CM Clefable beats it, regardless of Unaware or Magic Guard. 28 SA EVs gives Clefable enough Special Attack for Moonblast to 3HKO 62% of the time meaning it can usually win a Calm Mind war. Life Orb MG Clef can easily 3HKO with no investment.

Modest Mega Venusaur can switch in on CM, Giga Drain as it Calm Minds again, Giga Drain as it rests, then still be able to 3HKO if Sleep Talk picks Calm Mind twice. This will do 97.7% - 117.1% and if Sleep Talk picks anything other than two Calm Minds it will always 3HKO regardless of the damage roll.

LO Thundurus does 75% min to +1 Slowbro (with a chance of OHKO after Stealth Rock) and can 3HKO even if it is at +5. Non-LO Thunderbolt still does around 65% on average while it survives +1 Scald. Switching in on a +0 Scald and getting burned is pretty much the end of Thundurus though.

Sub CM Keldeo's Subs can survive a Scald and at +6 3HKOs with Secret Sword. Switching on a Scald burn is death unfortunately.

Zapdos does 47.7 - 56.8% with Tbolt, a guaranteed 2HKO with the standard 68 SA EVs or simply Stealth Rocks. +1 Scald can't OHKO even with Stealth Rocks and a burn.

Magnezone easily 2HKOs. Specs OHKOs even after it Calm Minds.

Ferrothorn can Leech Seed + Power Whip to 3HKO Slowbro. It will probably be burned lol.

Sub Gyarados sets up on it and easily 2HKOs with Crunch at +1 and 3HKOs at +0. Scald does not break a Sub even at +1.

Specs Gothitelle does about as much damage as Mega Venusaur (as mentioned prior, beats it even if it CMs on the switch in, CMs after a hit, Rests, then Sleep Talk picks Calm Mind twice). Unlike the others it doesn't give a shit if it gets burned on a switch in because then it can just use Thunderbolt on +0 cune and take 80% off minimum. While Suicune can't even 2HKO unless it gets a burn on the first hit.

Greninja 2HKOs +1 Slowbro with Dark Pulse. Scald does under 30% back at +0.

Amoonguss easily wins if it has Clear Smog + Giga Drain and like 8 Speed EVs.

Gardevoir easily 2HKOs +1 Slowbro. Scald actually does a fair amount to Gardevoir though so if it takes a Scald on the switch in it will be unable to beat Slowbro on the second switch.

Charizard Y easily 2HKOs +1 M Slowbro with Solarbeam and tanks a +1 Scald easily enough.

LO Breloom can OHKO after Rocks with 4 hit Bullet Seed, or KO with a 3 hit + a 3 hit after being burned. It can also play Sleep Talk mind games with Spore.

Lum Berry DD Dragonite 2HKOs Slowbro at +2 and has a pretty low chance of getting double burned.

Gengar 2HKOs with 148 EV Black Sludge Shadow Ball and survives a +1 Scald. With Life Orb and Stealth Rocks Slowbro will walk away with at max 18% of its HP remaining.

CM Latias / Latios both easily break it in a Calm Mind war regardless of what Lati@s EVs are. Mega Lati@s also win.

While it is a check at best DD Salamence can 2HKO at +1 with Double Edge. Slowbro can hope for a burn but it has a 50% chance of getting it over two hits.

M Altaria can run a bulky DD / Roost / Heal Bell set and basically not give a shit.

M Sceptile 2HKOs with Giga Drain, OHKOs with Leaf Storm, and can win with SD Leaf Blade, sometimes even if it gets burned!

While their tiers are debatable M Sharpedo, M Beedrill, and Hoopa (as well as alt form Hoopa) all deal staggering amounts of damage. M Sharpedo and M Beedrill both easily 2HKO while Hoopa can OHKO after rocks with LO Shadow Ball, or just do 97% min with Specs.

If Aegislash comes back from ubers it is more than capable of pressuring M Slowbro. However Shadow Ball does around 70% while +1 Scald OHKOs Blade form.

Mega Heracross 2HKOs it.

AV Raikou and Mega Manectric both rip into +1 Slowbro.

Mega Tyranitar and Band Tyranitar both 2HKO. Suicune can't KO back and can only really hope for a burn (and even THEN Band TTar / +1 M Tar easily KO through Rest).

Also a lot of things can simply set up on Mega Slowbro and hope they don't get burned. After 3-4 Scalds the chance of a burn is fairly high but not guaranteed. I mean who hasn't been fucked by that Ferrothorn that just. won't. burn? Mega Slowbro is no different.



Anyway the point is while M Slowbro totally decimates our current metagame but don't forget the entire meta is about to shift. You don't need to hard counter something to beat it, simply have checks. Slowbro also means you can't run another Mega and it does have a TON of common checks / counters.

Slack Off Slowbro is a whole other set to be considered but that might actually be beneficial to the meta by preventing BS like M Salamence / M Metagross etc from completely vivisecting all of OU. It has a lot of options but don't look at Crobro like it's an unstoppable force.
 
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What's swampert's viability outside of rain? It's bulky, powerful, has great typing...

Obviously it won't be a top threat, and it will probably be hard to justify over other megas, but still

If he had Slack Off or Recover, he could definitely be a reliable SR Setter or a Bulky Attacker.
 
Anyway the point is while M Slowbro totally decimates our current metagame but don't forget the entire meta is about to shift. You don't need to hard counter something to beat it, simply have checks. Slowbro also means you can't run another Mega and it does have a TON of common checks / counters.

Slack Off Slowbro is a whole other set to be considered but that might actually be beneficial to the meta by preventing BS like M Salamence / M Metagross etc from completely vivisecting all of OU. It has a lot of options but don't look at Crobro like it's an unstoppable force.

wise words my man, have u considered this kind of analisys on Mmence or Mgross? Slowbro looks dangerous right now but we can't predict all meta changes.

About Slack bro, we can trade Cm/Rest/Slptalk to this safe recovery, but now slowbro is vulnerable to toxic/wow/status.
 
So what do you guys think of my Mega Steelix set? Since it actually has good special bulk now, I though that it could maybe get away as a rest-talker.

Steelix @ Steelixite
Ability: Sturdy
Level: 50
EVs: 244 HP / 12 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball/Stone Edge/Dragon Tail
- Earthquake
- Rest
- Sleep Talk
 
So what are everyone's opinions of Mega Diancie? Looks perfect for a mixed set to me.

Diancie @ Diancite
Ability: Clear Body --> Magic Bounce
Evs: 4 Atk / 252 SpA / 252 Spe (probably not optimal, feel free to suggest something)
Hasty/Naive nature
-Diamond Storm
-Moonblast
-Earth Power
-Hidden Power Fire/Stealth Rock

Straightforward set, Diamond Storm + Moonblast is mixed STABs, Earth Power hits ScarfTran on the switch (which is otherwise a great check), Hidden Power Fire to 2HKO Ferrothorn on the switch and OHKO 248/196 MScizor with a little prior damage (say, 2 rounds of SR). Stealth Rock could be a good option if you want to preserve the speed tie with all the base 110s which will be running around, and can captialize on the switches Mega Diancie will be forcing.

What's swampert's viability outside of rain? It's bulky, powerful, has great typing...

Obviously it won't be a top threat, and it will probably be hard to justify over other megas, but still

Mega Swampert outside of Rain seems very similar to Mega Blastoise. Great tank with valuable support option (Rapid Spin/Stealth Rock), but faces too much opportunity cost from being a Mega to be justifiably used in most cases.
 
i posted this in the UU's section, but it's relevant to OU.

Lopunny has two very powerful STAB moves with perfect coverage between them, this frees up two moveslots.

The possibilities for the last two moveslots are quite nice too. Facade to deal with burns nicely, fake out or quick attack for priority options, thunder wave or even toxic could be nice to put a thorn into the side of a wall that wants to switch in, encore punishes protect users and stall in general, flail is a bit gimmicky, but hell, you have two free moveslots, and it ramps up to 150 base power under 10% hp, Baton Pass to conserve momentum, Healing Wish is always a useful little tool for teams to have. Substitute can blend nicely with Baton Pass, Encore or Flail, and can end up buying some free damage in general, or at least create some pressure.

Lopunny is going to be a very dangerous attacker, and can have a lot of tricks up its sleeve. I really like this gimmick gamefreak has come up with, not much else has those free moveslots as an attacker.

what kind of moves are you going to run
 
i posted this in the UU's section, but it's relevant to OU.

Lopunny has two very powerful STAB moves with perfect coverage between them, this frees up two moveslots.

The possibilities for the last two moveslots are quite nice too. Facade to deal with burns nicely, fake out or quick attack for priority options, thunder wave or even toxic could be nice to put a thorn into the side of a wall that wants to switch in, encore punishes protect users and stall in general, flail is a bit gimmicky, but hell, you have two free moveslots, and it ramps up to 150 base power under 10% hp, Baton Pass to conserve momentum, Healing Wish is always a useful little tool for teams to have. Substitute can blend nicely with Baton Pass, Encore or Flail, and can end up buying some free damage in general, or at least create some pressure.

Lopunny is going to be a very dangerous attacker, and can have a lot of tricks up its sleeve. I really like this gimmick gamefreak has come up with, not much else has those free moveslots as an attacker.

what kind of moves are you going to run

I think Healing Wish will be the most common of all those, it's just too good to pass up and fits perfectly with Mega Bunny's HO playstyle. Baton Pass + Sub seems almost evil, getting a sub on a forced switch and then BP'ing out to whatever can deal with the opponents switch-in. Usually you can keep the Sub intact since Lopunny will probably BP out before the opposing 'mon can move, and you can switch into a resist. I think I need to up my predicted ranking for this thing.

One option you didn't mention was PuP, which has been discussed a little already but tbh I see little reason to use such a set over SD Gallade unless you really need the speed or something. Although, PuP + Baton Pass could be just as evil as BP + Sub now that I think about it. Wow, there's a lot more potential here than I thought.

Also, with Mega Lopunny it will be possible to run viable triple bunny teams.
 
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