Azumarrill A+---->A It Is no longer the ultimate glue pokemon. Geninja now destroys it with Gunk shot and several of the new threats just muscle past it.
Garchomp A+ -----> A It has poor match ups vs many of the new megas and the general speed creep hasn't done it any favors.
Thundurus A+ -----> S Priority Thunder Wave is too good in this meta and it's speed tier is amazing vs all these new megas. It's probably the best mon in the meta besides Mence/Greninja.
Also I feel like the S in S rank should stand for Salamence.
Don't really see how hitting Talonflame out of all Pokemon really matters for two Pokemon who are supposed to wallbreak. Also the Tyranitar calcs lol... Gardevoir also runs Focus Blast to achieve the OHKO on Tyranitar. Gardevoir requires less support because it's not SR weak, doesn't need Pursuit, and breaks Chansey by iteslf. Gardevoir is definetely better in this meta imo and these calcs don't really tell me otherwise.252 SpA Mega Charizard Y Fire Blast vs. 0 HP / 0 SpD Talonflame in Sun: 212-250 (71.3 - 84.1%) -- guaranteed 2HKO
232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 0 HP / 0 SpD Talonflame: 153-180 (51.5 - 60.6%) -- guaranteed 2HKO
252 SpA Mega Charizard Y Focus Blast vs. 248 HP / 8 SpD Tyranitar in Sand: 404-476 (100.2 - 118.1%) -- guaranteed OHKO
232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 248 HP / 8 SpD Mega Tyranitar in Sand: 254-302 (63 - 74.9%) -- guaranteed 2HKO
Not to mention that Charizard Y has Sun to take advantage of. I agree that Gardevoir is similar, but again, they both need team support to be efficient. They should really share the same ranking, thb.
And for Latias:
252 SpA Mega Charizard Y Fire Blast vs. 0 HP / 4 SpD Latias in Sun: 124-147 (41.1 - 48.8%) -- guaranteed 3HKO
That's a resisted hit. I mean, Gardevoir does deal better with S ranking Pokemon, but Char Y is still a fantastic Pokemon if you have something to deal with Chansey and Latis.
M-Altaria survives a 2HKO from even Specs Icy Wind Keldeo even if it isn't built to be specially defensive, and can OHKO in return with Return/ Facade/ Hyper Voice.Keldeo should drop, though. Greninja's rise has given rise to Tentacruel, who effortlessly blocks out Keldeo. Being slower than mence but for the scarf set, and having to hope it isn't behind a sub/+1 to check it also hurts. And let's not forget scarf gives it a lot less power. Mega Altaria is going to come up as a pretty easy switchin to Keldeo, bar that icy wind. Not to mention MLatis which just shit on keldeo even harder now. Mega Bro is gonna take this thing effortlessly, as well. It just never was a very solid S-rank and ORAS is derailing it pretty badly, making it almost forced to run scarf due to the speed tier creep. Not even sure A+ is a good place for it right now.
I'm pretty sure Charizard-X should drop, also due to speed tiers and Mega Bro's absolute dominance. Mega Altaria doesn't help, either. But his main issue might be that Mega Mence's physical counter, Rhyperior, takes ZardX better than anything else.
Can someone explain to me why Mega Sableye is ranked so high? I've never used it, and it looks underwhelming on paper, so I'm curious as to why it's considered to be pretty good.
(Not trying to derail anything here, just wondering.)
As it stands, until the meta dies down and people start using mons like CharX to beat, Sableye has a field day with unprepared teams, which there are a lot of so I feel A is a better fit compared to A-. Even in a more adapted meta, Sableye would still be a really good mon and a huge threat.Wanted to bring up this lord.
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Sableye @ Sableite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Calm Mind
- Shadow Ball
- Recover
Recently I've been experimenting with a bunch of different things, some good and some bad, and Mega Sableye is definitely one of those good things. CM Wisp Mega Sableye just straight up takes souls. Unfortunately I don't have any replays of any really recent version of my Mega Sableye stall, but it puts in work. The thing Mega Sableye does is offer stall teams pressure, flexibility, and control of the hazard game. Mega Sableye beats pretty much all of the tier's Stealth Rock users besides SR Landorus-I, which is rare anyways, and Heatran, which can be dealt with by Tentacruel (an excellent partner for synergetic reasons, mostly taking on Fairies). I'm talking things like Mamoswine, Garchomp, Terrakion, Ferrothorn, Landorus-T, Tyranitar, Jirachi, Chansey, etc., all these common SR setters. It also means that it's difficult to pressure stall with something like Spikes Ferrothorn, as Sableye just comes in for free. It also spinblocks, which is pretty big for maintaining your own hazards in terms of the sand matchup.
Besides controlling the hazard game when Mega Evolved, Mega Sableye can also put in a lot of work as just normal Sableye, spreading Prankster Will-O-Wisp and in many cases just outright demolishing offensive and balanced teams. And that's another place Mega Sableye shines: sweeping. Usually, against more offensive teams, you don't evolve it right off the bat and instead run around spreading Will-O-Wisps and maybe firing off a Shadow Ball or too, applying pressure to the opposing team and weakening down threats to the point where all of Mega Sableye's answers are worn out by late-game. On my team I pair this with a full array of hazards to amplify this pressure and really allow Mega Sableye to shine. Once this pressure has taken its toll, you can Mega Evolve Sableye, potentially, and set up to sweep. Sometimes, this can even be done early-game, as a huge amount of teams don't really account for Mega Sableye (particularly on the offensive end of the spectrum, as high physical bulk + Wisp and respectable special bulk + CM boosts combined can make it really hard to break.
Mega Sableye is benefitting from a few metagame trends at the moment as well. Mega Charizard X is currently pretty uncommon, as it to be expected with of course Mega Salamence, but also Mega Altaria, which I consider better than it on the whole for sure. Also, Clefable is being used significantly less with its inability to counter Greninja, and even then non-CM variants lose to Mega Sableye if they switch into Calm Mind or even 1v1 if Sableye hasn't evolved yet (far from uncommon).252 Atk Adaptability Mega Beedrill U-turn vs. 252 HP / 252+ Def Sableye: 106-126 (34.8 - 41.4%) -- guaranteed 3HKO after Stealth Rock
252 Atk Landorus-T Earthquake vs. 252 HP / 252+ Def Sableye: 109-130 (35.8 - 42.7%) -- guaranteed 3HKO after Stealth Rock
244 Atk Life Orb Mamoswine Earthquake vs. 252 HP / 252+ Def Sableye: 133-156 (43.7 - 51.3%) -- 5.9% chance to 2HKO
252 Atk Tough Claws Metagross Meteor Mash vs. 252 HP / 252+ Def Sableye: 132-156 (43.4 - 51.3%) -- 4.7% chance to 2HKO
252 SpA Life Orb Greninja Hydro Pump vs. +1 252 HP / 4 SpD Sableye: 118-140 (38.8 - 46%) -- guaranteed 3HKO
252 SpA Mega Sceptile Leaf Storm vs. 252 HP / 4 SpD Sableye: 204-241 (67.1 - 79.2%) -- guaranteed 2HKO
0 SpA Clefable Moonblast vs. +1 252 HP / 4 SpD Sableye: 116-140 (38.1 - 46%) -- guaranteed 3HKO
252 SpA Choice Specs Keldeo Hydro Pump vs. +1 252 HP / 4 SpD Sableye: 159-187 (52.3 - 61.5%) -- guaranteed 2HKO
252 SpA Keldeo Hydro Pump vs. 252 HP / 4 SpD Sableye: 159-187 (52.3 - 61.5%) -- guaranteed 2HKO
252 SpA Life Orb Gengar Shadow Ball vs. +1 252 HP / 4 SpD Sableye: 101-121 (33.2 - 39.8%) -- 100% chance to 3HKO
252 SpA Life Orb Latios Draco Meteor vs. +1 252 HP / 4 SpD Sableye: 165-195 (54.2 - 64.1%) -- guaranteed 2HKO
So yeah, Mega Sableye is really good. It completely and utterly rips apart so many teams atm. I'd post replays, but I really don't save them so I don't have any good ones around. However, I've seen marked success with it dismantling ridiculous offensive and defensive cores alike in this metagame.
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A+->S
I'm kind of agreeing with Albacore here, this thing is pretty amazing imo. The amount of sets this thing can run in conjunction with the small amount of answers to this thing is completely ludicrous. Yes, SD is terrifying, but Gallade has such an expansive movepool that lets it do a lot more than just sweeping. WoW+Taunt, TWave, DBond+3 Attaks, Encore, SubSD, and SubBU are just a couple of examples of what Gallade can do, changing up what can deal with it and what can't. It kinda reminds me of MegaLop except with sometimes 1 free moveslot or in some cases 2 if SD isn't your biggest concern, which gives it a lot more room to tinker with on a teamslot than most of the other Megas can. It has a relatively easy time with offense and some variants of stall, and its bulk allows it to take at least 1-2 relatively powerful hits (LO Gren HPump only 2HKOs) while proceeding to OHKO back. The only main things I can see from M-Gallade from being S are that MegaMence slaughters it and that Mega Sableye is a pretty hard stop to it, which is concerning as from where I see it most stall teams will run Mega Sableye since its such as good hazard controller/CM win condition (though DBond variants of Gallade can possibly defeat it, the trade may or may not be worth it in some cases). Other than that, I really do think Mega Gallade should move up to S Rank.Also I'm really, really dissapointed that Gallade didn't get Heal Bell cri
Along with the reasons mentioned above by Unuhexium and Ohioisonfire, Mega Sableye is extremely useful against hazard stacking (which can be a pain for stall) by loling over Excadrill and Starmie, the 2 main offensive Spinners in the tier, and can check a lot of the new Megas and other physical threats (Mega Gallade, MegaGross (252 Atk Tough Claws Mega Metagross Meteor Mash vs. 252 HP / 252+ Def Mega Sableye: 132-156 (43.4 - 51.3%) -- 4.7% chance to 2HKO hot damn) etc.). Having Prankster pre-evo allows it to rampage on most offensive teams with WoW as well. It's typing, bulk and Magic Bounce will most likely make it a prime mega on Stall other than Slowbro and is also a decent option on some offense teams.
We're only discussing things currently in A+ and S rank atm, not that I disagree with what you said.Alrighty then, time for some nominations.
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Mega Metagross for S-Rank
This is something I have always thought needs to happen. Megagross is an absolute monster capable of so much more compared to other Megas. It has the perfect speed to do what it wants, 110 outspeeds Keldeo, Terrakion, the Base 100 club and everything in between, being able to KO many of them outright. It's improved bulk lets it come in on a shitton of threats, unlike other megas, who require a free switch to be effective and it poses a huge threat any time it comes in. It completely stops the Lati twins (Even a HP Fire or EQ cannot 2hko) while posing a huge threat to all of Offense, Balance and Stall. A+ is being far too modest for this monster.
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Chesnaught for B+/A-(If im promoting for A- I can talk about it riiight?)
Chesnaught is really fucking good atm, and I mean really. This thing is a much needed defensive Grass type not named Ferrothorn, who has to play cautiously now due to the extreme surge of trappers, forcing it to do a less effective job than it should. Bulletproof is also neat, letting it come in on plenty of Balls, eating them up (pun intended). It's also a hard counter to Ferrothorn, Rotom-W and Azumarill if you use the set by Srn, Who we all know creams his pants over Chesnaught, though it is justified. I feel as though there is so much more that Chesnaught is able to do thanks to some small moveset revisions, Drain Punch is really key in boosting longevity, and the big meta shifts.
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Mega-Sableye to A
This thing always makes me shit my pants when I see it. The CM set absolutely demolishes offensive teams thanks to priority wisp stopping would-be checks seeking to target it's unboosted physical side. It's also an amazing spinblocker for Stall, who have adapted well to the new meta, might as well quote Jukain here as he knows far more about it than I do about this monster.
As it stands, until the meta dies down and people start using mons like CharX to beat, Sableye has a field day with unprepared teams, which there are a lot of so I feel A is a better fit compared to A-. Even in a more adapted meta, Sableye would still be a really good mon and a huge threat.
alexwolf pls forgive me for I have sinnedWe're only discussing things currently in A+ and S rank atm, not that I disagree with what you said.
"Outclassed by itself", hmm...? Sounds familiar. :3Someone else stated on another thread (can't find it right now) that Latios is really a "luxury" mega; that is, you slap it on your team when you realize you don't really have/need a specific mega. Really you use it b/c the lack of LO recoil makes up for the slight loss in power. I agree that it's pretty tricky to rank it, as it's not BAD per se, it's just outclassed... by itself.
Might we see Weavile move up? His new ability to have knock off + shard + icicle crash + low kick, as well as the prominence of megamence + lando-t might increase his niche.
I really wanna see Mega Gallade in S Rank. The offensive stats are very good, the defensive stats for a defensive pokemon too. It has a damn good movepool which makes it a pretty good Swords Dance sweeper which can with the right support sweep a lot of teams easily at +2. With attacks like Zen Headbutt and Knock Off it has nice coverage and hits any single pokemon neutral. U can run Shadow Sneak over Knock off too to dont have to speed tie with pokemon like mega metagross, (mega) latios / latias or gengar to make sweeps way easier or u can run ice punch over zen headbutt or knock off to hit threts like mega mence or lando t hard an ohko them at +1.
On the other side u can run a more defensive set with taunt / will o wisp / close combat or drain punch / knock off too which is able to break stall teams pretty easy and also does a lot of work against offense.
E: maybe thundus rise to s would be good too it does nice work with stopping mega mence's sweeps and supporting it well at the same time