Mega-Salamence: considering a quick ban (Don't ask for the thread to be closed!)

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Mega salamence really isn't that big of a deal if you run a 252hp, 252Defense Impish(+Def-Sp.A) Mandibuzz on your team. It's bulky enough to take some hits from its return. But Foul Play is really what takes it down. Even if it sets up one dragon dance, Mandibuzz can kill it with foul play and still live. Not to mention greninja is still more great than ever with the new meta. Basically any strong physical dragon or ice sp.A user such as garchomp and greninja with a focus sash can live its attack and 1 hit KO it via (dragon claw and Ice beam). But Mandibuzz is your best choice with Roost and foul play
 
Mega salamence really isn't that big of a deal if you run a 252hp, 252Defense Impish(+Def-Sp.A) Mandibuzz on your team. It's bulky enough to take some hits from its return. But Foul Play is really what takes it down. Even if it sets up one dragon dance, Mandibuzz can kill it with foul play and still live.
Can someone run some calcs, please. I'm too lazy.
Not to mention greninja is still more great than ever with the new meta. Basically any strong physical dragon or ice sp.A user such as garchomp and greninja with a focus sash can live its attack and 1 hit KO it via (dragon claw and Ice beam). But Mandibuzz is your best choice with Roost and foul play
Such as shame focus sashes are so unreliable.
 
Mega salamence really isn't that big of a deal if you run a 252hp, 252Defense Impish(+Def-Sp.A) Mandibuzz on your team. It's bulky enough to take some hits from its return. But Foul Play is really what takes it down. Even if it sets up one dragon dance, Mandibuzz can kill it with foul play and still live. Not to mention greninja is still more great than ever with the new meta. Basically any strong physical dragon or ice sp.A user such as garchomp and greninja with a focus sash can live its attack and 1 hit KO it via (dragon claw and Ice beam). But Mandibuzz is your best choice with Roost and foul play
+1 252+ Atk Aerilate Salamence Return vs. 248 HP / 252+ Def Mandibuzz: 270-318 (63.8 - 75.1%) -- guaranteed 2HKO after Leftovers recovery
Good luck switching in.

Plus, with any prior damage:
252+ Atk Aerilate Salamence Return vs. 248 HP / 252+ Def Mandibuzz: 180-213 (42.5 - 50.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Oh yeah, also
0 Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Salamence: 148-175 (44.7 - 52.8%) -- 26.6% chance to 2HKO
Salamence can just Roost stall you.
 
Can someone run some calcs, please. I'm too lazy. Such as shame focus sashes are so unreliable.
That's why I say Mandibuzz is your best option, and yes I actually run a mandibuzz on my team. But about the sashes, they actually work on Salamence if they're not broken. Just threw in some more options if you don't want a mandibuzz
 
Focus Sashes are hardly worth calling an option, because if your pokemon takes even the lightest damage by stealth rocks or sandstorm...well, there goes your only answer to Mega Salamence. They should never be your only answer to anything.
 
Mega salamence really isn't that big of a deal if you run a 252hp, 252Defense Impish(+Def-Sp.A) Mandibuzz on your team. It's bulky enough to take some hits from its return. But Foul Play is really what takes it down. Even if it sets up one dragon dance, Mandibuzz can kill it with foul play and still live. Not to mention greninja is still more great than ever with the new meta. Basically any strong physical dragon or ice sp.A user such as garchomp and greninja with a focus sash can live its attack and 1 hit KO it via (dragon claw and Ice beam). But Mandibuzz is your best choice with Roost and foul play

+1 252+ Atk Aerilate Salamence Return vs. 248 HP / 252+ Def Mandibuzz: 270-318 (63.8 - 75.1%) -- guaranteed 2HKO after Leftovers recovery
Good luck switching in.

Plus, with any prior damage:
252+ Atk Aerilate Salamence Return vs. 248 HP / 252+ Def Mandibuzz: 180-213 (42.5 - 50.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
He said with 252 HP, but the reasults are almost exactly the same (I am not saying Mega Salamence shouldn't be banned, infact I think it should, just posting proper calcs)

+1 252 Atk Aerilate Salamence Return vs. 252 HP / 252+ Def Mandibuzz: 246-291 (58 - 68.6%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Aerilate Salamence Return vs. 252 HP / 252+ Def Mandibuzz: 165-195 (38.9 - 45.9%) -- 86.7% chance to 2HKO after Stealth Rock and Leftovers recovery
 
He said with 252 HP, but the reasults are almost exactly the same (I am not saying Mega Salamence shouldn't be banned, infact I think it should, just posting proper calcs)

+1 252 Atk Aerilate Salamence Return vs. 252 HP / 252+ Def Mandibuzz: 246-291 (58 - 68.6%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Aerilate Salamence Return vs. 252 HP / 252+ Def Mandibuzz: 165-195 (38.9 - 45.9%) -- 86.7% chance to 2HKO after Stealth Rock and Leftovers recovery
If you run 252 HP, you take more damage from Stealth Rocks.
Or: if you run 252 HP on a Flying type: don't.
 
He said with 252 HP, but the reasults are almost exactly the same (I am not saying Mega Salamence shouldn't be banned, infact I think it should, just posting proper calcs)

+1 252 Atk Aerilate Salamence Return vs. 252 HP / 252+ Def Mandibuzz: 246-291 (58 - 68.6%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Aerilate Salamence Return vs. 252 HP / 252+ Def Mandibuzz: 165-195 (38.9 - 45.9%) -- 86.7% chance to 2HKO after Stealth Rock and Leftovers recovery
Ok now someone please calc a foul play mandibuzz on a +1 dragon danced Salamence
 
If you run 252 HP, you take more damage from Stealth Rocks.
Or: if you run 252 HP on a Flying type: don't.
I agree with you, just using the set the guy used

If you seriously have to put yourself in a position to where you are weaker to stealth rock just for a 13.3% chance to take out something (In this case Mega Salamence), then there is a problem
 
I suppose Mandibuzz will work in favorable conditions, but even then, that's just one Pokemon. It alone might mean more then Noivern and Porgyon2, but it still doesn't mean that much.
 
Replays are working! :O
Anyways, that's a really bad example because you should always assume that sr is on the field and there's never going to be a mence vs 6 mons situation.
Also, for the love of god, please stop double posting .-.
Mix mence is totally a legit thing.
Edit: triple posting is bad too, don't do that either. Use the edit function like I am.
 
The chances of it being behind a sub are extremely high anyway. So forget that you can't switch in, you probably can't even check it with max defence Mandibuzz.

Also, no offence, but that replay proves absolutely nothing. He had one pokemon on his team. You cannot seriously post a replay like that and expect it to show anything. The chances of mandibuzz being against a neutral salamence like that before it gets a chance to dragon dance are unbelievably low. 99% of the time you'll be staring down a +1 mence or a +1 mence behind a sub which demolishes mandibuzz.
 
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Even if Mandi did check/counter that's one mon and doesn't even come close to making it not banned. Look at the other megas that were banished to ubers last in XY and you'll see that they have counters/checks in ou but were sent to ubers anyway. If we are this hard-pressed to find even one solid counter then there is no point in discussing this further.
 
Even if Mandi did check/counter that's one mon and doesn't even come close to making it not banned. Look at the other megas that were banished to ubers last in XY and you'll see that they have counters/checks in ou but were sent to ubers anyway. If we are this hard-pressed to find even one solid counter then there is no point in discussing this further.
1. Stop double and triple posting

2. I do
Umm Is double posting an issue here? Ohh and tell me Sp.A mega salamence is good when it brings you to the top of the ladder
 
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