Bit off topic, but I'd like to show off one set that we all know, but probably have never used in our lives before for Landorus-T. And by that I mean the Double Dance set. I posted it in the viability rankings, but at the time, I didn't realize just how good it actually is. It smashes through a TON of types, such as Flying, Fairy, Fire, Steel, Poison, Electric (depending on how much HP Ice is around), maybe Ground, and definitely a few that I'm forgetting. Take a look:
Landorus-Therian @ Leftovers
Ability: Intimidate
EV's: 56 HP/ 220 Atk/ 232 Spe
Adamant Nature
-Swords Dance
-Rock Polish
-Earthquake
-Stone Edge
Swords Dance to break through bulkier teams, Rock Polish to outspeed and clean up offensive teams. If you manage to get up both....GG. Standard EdgeQuake coverage is standard and good, so don't change it imo. LandT is already really bulky, especially with Intimidate, so you should have no problem setting up on any type that isn't SE to you, or doesn't commonly carry moves that are SE to you. Even priority isn't that much of a big deal to you (unless Ice Shard ofc) because Landorus's bulk is stellar. Even Aqua Jet from a non-Banded Azu doesn't do an extremely dangerous amount:
252+ Atk Huge Power Azumarill Aqua Jet vs. 56 HP / 0 Def Landorus-T: 174-206 (
52.2 - 61.8%) --
98.4% chance to 2HKO after Leftovers recovery
Since LandT usually sets up on forced switches and doesn't take too much damage, so that damage is pitiful. Once you set up that SD, not even Skarmory can wall you reliably (fuck misses):
+2 220+ Atk Landorus-T Stone Edge vs. 252 HP / 252+ Def Skarmory: 145-171 (43.4 - 51.1%) --
59% chance to 2HKO after Stealth Rock and Leftovers recovery
And then keep in mind that (at least on ladder and tours) most Skarmories run Rocky Helmet, so that chance to 2HKO will turn into a near 100% chance to 2HKO. I can hardly think of anything that walls this set, so just set up and go.
One thing to keep in mind is that even though LandT has great bulk with Intimidate, if the opponent has solid priority remaining (Scizor BP, Azu AJ, Pinsir QA, Mawile Sucker, etc.) it's best to either get it in on a sac or a Volt Switch/U-Turn. I personally use this set on a more offensive team, so it's kind of easier to distinguish what's useless in a battle and what's not, so I know what to sac to get Lando in safely.
One thing to note is that you lose out on some great qualities LandT has. It is a great SR'er and momentum provider with U-Turn, and its great bulk can be a key check to Terrakion and Excadrill in times of need (for Flying ofc, since I
never see LandT on Ground, LandI is far more common), so you need to be able to have teammates cover that weakness. It is less self sufficient than the defensive set, or even the Scarf set, but it is incredibly threatening to any team, and can tear through them mid/late game with ease, so go and test this set out now!
While the offer still lasts!
Will add replays when I get on my other laptop tomorrow or later today, look forward to them .3.
http://replay.pokemonshowdown.com/frost-monotype-1200023 against a dark mono, extremely annoying....
EDIT: EV's I stole from the Smogon analysis (what is creativity) and IIRC it was outspeeding Exca in Sand after a RP, and living 2 LO Exca's Iron Heads, and rest in Attack (Exca was some serious shit man). If someone has a better EV spread tailored for mono, I would appreciate it.
WTF Ant I was about to do that, way to steal my limelight <.<