Resource ORAS OU Simple Questions, Simple Answers (Read the OP First!)

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Are you guys going to make a forum for the AG tier? I'd like to see what a viability thread for AG would look like, though it'd take some work.
It's not exactly an 'official' tier as such as there's not enough balance in the slightest to make a good metagame out of it. It's more akin to an 'other metagame' and hence an offshoot of Ubers so there's really nothing much substantial to discuss other than I personally welcome our new Klefki overlords.
 
Question: now that Ubers is officially a tier, why is there no "BL0" between OU and Ubers?
Because Ubers is now a sort of weird combination of still being a banlist, but now also being a legitimate tier. The Pokémon in there are still decided on OU bans rather than Usage-based statistics like every other tier.
 
Question: now that Ubers is officially a tier, why is there no "BL0" between OU and Ubers?
To elaborate on what the others said, Ubers used to be:
  1. A banlist
  2. A playable pile of mess with very few clauses and all pokemon eligable
Now, Ubers is:
  1. A banlist
  2. A playable pile of mess with very few clauses and the occasional extremely op pokemon banned
That's all in that order. Ubers isn't going to ban the same way other tiers will either. They will use similar outlines, but to much more extreme levels. chaos' OP in the Ubers forum outlines this more, specifically whats bannable in the second set of bullet points.
 
What's the best set + EV Spread for suicide lead Diancie (regular), for a Trick Room team? I would assume Trick Room / Explosion / Stealth Rock / Moonblast as for it's moves, but I'm having a hard time into choosing what item/EV spread I should use. Would Focus Sash + Brave 252 HP / 252 Atk / 8 Def be fine?
 
What's the best set + EV Spread for suicide lead Diancie (regular), for a Trick Room team? I would assume Trick Room / Explosion / Stealth Rock / Moonblast as for it's moves, but I'm having a hard time into choosing what item/EV spread I should use. Would Focus Sash + Brave 252 HP / 252 Atk / 8 Def be fine?
SR, Explosion, TR, Diamond Storm with HP and Defense and Mental Herb as the item. Relaxed would be the nature and if using Trick Room normally it would be Defense since it's paired up with Specially Defensive variants of Cresselia mostly. The defense you boost is more team dependent really but generally Diancie is the Tflame check in TR so the more defense the better.
 
Is it just me, or does anyone else think there should be a move that revives a fainted teammate(perhaps with a cost of the user), sort of like healing wish or lunar dance?
Also, I'm not very good with team building, but what is the actual necessity of entry hazards(namely stealth rock)? I really want to replace my gliscor (which has rocks) for dragonite, but there's this feeling in the back of my head that I shouldn't get rid of rocks. Is this feeling valid? I'd assume it's useful in the long run, but my team focuses mainly an damage and not stally shenanigans, so is it safe to get rid of rocks on my team?
 
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Is it just me, or does anyone else think there should be a move that revives a fainted teammate(perhaps with a cost of the user), sort of like healing wish or lunar dance?
Oh no! That means that you can break cores and later sweep the team with the same mon with no risks whatsoever!
 
Simple Answer: No, that would be hell.
Well, yeah, I guess that would be pretty ridiculous XD. But I was thinking that it might be balanced if the user faints, and then the revived pokemon only has, say, 5 pp for each move. Any thoughts?
 
Is it just me, or does anyone else think there should be a move that revives a fainted teammate(perhaps with a cost of the user), sort of like healing wish or lunar dance?
Also, I'm not very good with team building, but what is the actual necessity of entry hazards(namely stealth rock)? I really want to replace my gliscor (which has rocks) for dragonite, but there's this feeling in the back of my head that I shouldn't get rid of rocks. Is this feeling valid? I'd assume it's useful in the long run, but my team focuses mainly an damage and not stally shenanigans, so is it safe to get rid of rocks on my team?
Addressing the second part, this is somewhat subjective, but I'd say that rocks should be run whenever possible. It does so much: snags otherwise unobtainable OHKOs and 2HKOs, pressures rock-weak mons like Talonflame and the zards, break sashes, punish excessive switching (good against Balance and Stall), etc. While not all teams need to stack 3 different hazard layers, all teams regardless of archetype should try and at least have some form of hazards, preferably Stealth Rock.

As for the first part, I honestly think that it would kill the meta since most checks and counters aren't expected to have to do their jobs more than a couple times, so any centralization issues we have would be magnified, since for the most part we don't expect our checks to be healthy after they kill their intended targets. We could try and make it less broken, but I really don't think this is the place to try and discuss a theoretical move and try and balance it, especially given one that goes against a fundamental game mechanic: not dealing with dead crap.
 
What if the revived pokemon was under an effect similar to perish song and had half health? Surely it wouldn't be broken then.
Whatever scenario you believe that reviving a fainted Pokemon completely through a move is going to be healthy, it won't be.
Also, I'm not very good with team building, but what is the actual necessity of entry hazards(namely stealth rock)? I really want to replace my gliscor (which has rocks) for dragonite, but there's this feeling in the back of my head that I shouldn't get rid of rocks. Is this feeling valid? I'd assume it's useful in the long run, but my team focuses mainly an damage and not stally shenanigans, so is it safe to get rid of rocks on my team?
Stealth Rocks is pretty much a necessity to maintain pressure for the use of all archetypes and against all archetypes. It doesn't only apply to stall as it also allows offense to net more KOs and apply much more consistent pressure. So to me this wouldn't be safe and it's not exactly difficult to find a place for rocks with all the viable rock setters in the tier.

Edit: Ninja'd
 
Whatever scenario you believe that reviving a fainted Pokemon completely through a move is going to be healthy, it won't be.

Stealth Rocks is pretty much a necessity to maintain pressure for the use of all archetypes and against all archetypes. It doesn't only apply to stall as it also allows offense to net more KOs and apply much more consistent pressure. So to me this wouldn't be safe and it's not exactly difficult to find a place for rocks with all the viable rock setters in the tier.

Edit: Ninja'd
Well...thank you! I'll take that into consideration now. By the way, do you know of a special attacker (preferably bulky) that can learn stealth rock? Also...yeah, a move that essentially acts as a revive in competitive play IS pretty messed up. But, if it was in ubers (which is already full of broken stuff), it might not be completely ridiculous.
 
Well...thank you! I'll take that into consideration now. By the way, do you know of a special attacker (preferably bulky) that can learn stealth rock?

Or if you feel a bit iffy about clefable, you could use jirachi. Lead rachi is more commonly physical, but a special set would be just as fine, and probably deals with ferrothorn better too with fire blast. It's also quite fast, making it easier to get up rocks. And it resists ice, which you said you're weak to, and can have more bulk than clefable. Only let down is that it's only form of recovery is leftovers, whereas clefable has softboiled. But it's definitely something you could consider :]
 
Or if you feel a bit iffy about clefable, you could use jirachi. Lead rachi is more commonly physical, but a special set would be just as fine, and probably deals with ferrothorn better too with fire blast. It's also quite fast, making it easier to get up rocks. And it resists ice, which you said you're weak to, and can have more bulk than clefable. Only let down is that it's only form of recovery is leftovers, whereas clefable has softboiled. But it's definitely something you could consider :]
Hmm...I might consider that, actually. If I may ask, what would be a good bulky offensive set with rocks?(I'm a bit of a jirachi noob, but does it get calm mind?)
 
Or if you feel a bit iffy about clefable, you could use jirachi. Lead rachi is more commonly physical, but a special set would be just as fine, and probably deals with ferrothorn better too with fire blast. It's also quite fast, making it easier to get up rocks. And it resists ice, which you said you're weak to, and can have more bulk than clefable. Only let down is that it's only form of recovery is leftovers, whereas clefable has softboiled. But it's definitely something you could consider :]
Jirachi isn't exactly meant to be a lead, it's best used as a pivot into resisted hits from the likes of Latios / Latias and mega gardevoir, and it can also somewhat threaten ferrothorn with fire punch. Just felt like pointing that out :P

Edit: here is the set :)

move 1: Stealth Rock
move 2: Iron Head
move 3: U-turn
move 4: Body Slam / Fire Punch
item: Leftovers
evs: 252 HP / 176 SpD / 80 Spe
nature: Careful
 
Jirachi isn't exactly meant to be a lead, it's best used as a pivot into resisted hits from the likes of Latios / Latias and mega gardevoir, and it can also somewhat threaten ferrothorn with fire punch. Just felt like pointing that out :P
Yeah, I didn't mean as a lead, but rather as something that can come in and get up rocks for free at an opportune moment. Also, Fire Blast could be used over body slam/fire punch as it is guaranteed to 2hko ferrothorn, whereas fire punch misses out by about 12% after leftovers.
The nature could stay the same, as even at a minus nature, Fire Blast is still a guaranteed 2hko.
 
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