Resource ORAS OU Simple Questions, Simple Answers (Read the OP First!)

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Dear Smogon users,

I've always liked three pokes, and I'd like to build a decent team around them:

1. Metagross, my favorite one, I'd love to mega it in ORAS
2. Cloyster, looks good + shell smash sweeping is so fun
3. Gengar, painsplit+sub variant, it's so annoying for the opponents :)

I also liked lead infernape with fake out cause it could destroy a lot of popular leads in 5th gen and set easy stealth rocks, but I guess the good times are over

Could you suggest me some decent roles to support the three pokemons mentioned above?
I kinda like clerics with wish+healbell, but dislike Chansey & Clefable for the appearance alone.

Cheers
Mega-Metagross is fine, Cloyster is ok but it's very sub-par in a meta filled with priority and resistances to its main STAB moves and you're better off with a more consistent water type, Sub Split Gengar you'll probably want to try out Shadow Ball/Sludge Wave, Focus Blast, Substitute, Pain Split with Life Orb. I assumed this set cause granted you may think you dislike Chansey & Clefable for appearance but there's obviously 1. an ulterior dislike of using passive stuff 2. you suggested right off the bat offensive stuff you're obviously one that likes some offense. A dark resist and answer to them in the form of a solid Fighting type such as Keldeo, Terrakion, or Conkeldurr with Keldeo fitting the water role better instead of Cloyster. Birdspam check in the form of Thundurus/Raikou. Rock Setter in the form of Garchomp and Lando-T with these two covering the physical spectrum more to balance out your offense and a Healing Wish user/hazard remover in the form of Latias could do. This is a really general concept to but Wish/Heal Bell users are usually found on more defensive and balanced cores with the exception of certain things such as Mega Lopunny. It's also the fact you dislike two of the best users of the move however other Wish passers and Heal Bell users you'd have to work around so that you're not too weak to threats such as Bisharp, general Dark spam, and heavy offense.
 
I've always liked three pokes, and I'd like to build a decent team around them:

1. Metagross, my favorite one, I'd love to mega it in ORAS
2. Cloyster, looks good + shell smash sweeping is so fun
3. Gengar, painsplit+sub variant, it's so annoying for the opponents :)

I also liked lead infernape with fake out cause it could destroy a lot of popular leads in 5th gen and set easy stealth rocks, but I guess the good times are over
I'd say rein in your expectations a bit. Cloyster in particular requires a LOT of support - support that you can give on a HO team, but not so much that you can do it and still have room for Sub Gengar, Leadnape and Metagross (though Metagross doesn't need a whole lot of support so that at least shouldn't give you trouble). Cloyster's gonna be the hardest to fit in your team by far so if you really want to use it and use it well, you'll have to build around it. Aaaaand that might limit whether or not you can use those other Pokemon you like :(

(Dual Screen Klefki provides a lot of opportunity for Cloyster and your other setup sweepers, and against Heavy Offense too if that floats your boat. Maybe wait a couple of days and try out Dual Screen Serperior if you want a more offensive form of screens support. Klef can also spikes-stack and provide paralysis, but probably not all on the same set unless you have insurance against taunters.)
 
So are we getting the results of the Greninja suspect today or Tuesday? Just the wording on the thread was a bit... confusing.
 
Aww, so sad to hear Cloyster may not be a good idea to incorporate. I love its appearance :) Would wish/sub/baton pass vaporeon supplement the team? I'd still need some sort of healer cause getting annihiliated by thunder wave or willowisp is such a downer.

I'm okay with defense and walls, I use to love dusclops in 3rd gen and utilized it in all my teams, but my favorites are indeed mostly offensive pokes. Shame Dusknoir ended up such a disappointment, it looks cool.

Looks are important to me, as silly as it sounds :)

Dual screens is something I really liked in the past, but didn't the introduction of defog move ruin its viability ? I already plan upon stealth rock, adding two more turns of setting up protections = 3 turns to be screwed by a single turn of a defog user, ergo 2 free moves for the opponent :(

So far I'm absolutely settled on using Metagross, as it's my favorite pokemon ever. If I had to let Cloyster go, that would be sad, but oh well :(

Usually when trying to plan a team I end up regretting there aren't 8 pokemon slots instead of 6..
 
So are we getting the results of the Greninja suspect today or Tuesday? Just the wording on the thread was a bit... confusing.
Suspect is over tonight in regards to the laddering and coil portion. From there once the tier leaders evaluate all the applicable participants Blind Voting will begin and as such the results depending on the speed of the voting process will be done and announced later in the week.
 
Is it possible to do a Battle Spot 6v6? I see no option to do so, and I don't understand why I've bothered building and breeding a team of perfect IV Pokémon with walls and entry hazards, if I can only use 3 at a time.

I see videos on YouTube and stuff, and people are always doing 6v6 singles on there. Are they just challenging passerby's?
 
Is it possible to do a Battle Spot 6v6? I see no option to do so, and I don't understand why I've bothered building and breeding a team of perfect IV Pokémon with walls and entry hazards, if I can only use 3 at a time.

I see videos on YouTube and stuff, and people are always doing 6v6 singles on there. Are they just challenging passerby's?
Most poketubers arrange battles with others beforehand and register each other's friend codes to battle. Battle Spot 6v6 does not exist.
 
Is it possible to do a Battle Spot 6v6? I see no option to do so, and I don't understand why I've bothered building and breeding a team of perfect IV Pokémon with walls and entry hazards, if I can only use 3 at a time.

I see videos on YouTube and stuff, and people are always doing 6v6 singles on there. Are they just challenging passerby's?

If you get really desperate, set your profile and shoutout message to something like "OU 6v6 battle" or "6v6 battle plz" and you'll get occasional requests from people passively, so keep stuff in your battle box for use. Unfortunately with ORAS half of those people are using XY so you have to have a team with a non-ORAS mega on standby :/ You can also manually trawl the PSS for people with similar messages
*sidebar*
there are dozens of us! dozens!
*ends sidebar*
with some success. There's usually about 1-2 people per set of passers-by when I do it. Messages like "Battle me!" or "BAAATTTLEEE" usually mean you're wasting your time on an ingame team/a team with terrible Mewtwos and Kyogres/a team of every shiny Pokemon the opponent has.

But that's a really passive way to go about it, so it's not really a solution to the problem which is 6v6 gets no support from Game Freak despite being best format aaargh
(I know why Doubles gets tournament support, it's just annoying 6v6 gets no form of support, DCs are an acceptable risk for most people)
 
Aww, so sad to hear Cloyster may not be a good idea to incorporate. I love its appearance :) Would wish/sub/baton pass vaporeon supplement the team? I'd still need some sort of healer cause getting annihiliated by thunder wave or willowisp is such a downer.

I'm okay with defense and walls, I use to love dusclops in 3rd gen and utilized it in all my teams, but my favorites are indeed mostly offensive pokes. Shame Dusknoir ended up such a disappointment, it looks cool.

Looks are important to me, as silly as it sounds :)

Dual screens is something I really liked in the past, but didn't the introduction of defog move ruin its viability ? I already plan upon stealth rock, adding two more turns of setting up protections = 3 turns to be screwed by a single turn of a defog user, ergo 2 free moves for the opponent :(

So far I'm absolutely settled on using Metagross, as it's my favorite pokemon ever. If I had to let Cloyster go, that would be sad, but oh well :(

Usually when trying to plan a team I end up regretting there aren't 8 pokemon slots instead of 6..

If status is a big problem for you then you could go for Guts Conkeldurr to eat status up since Guts gives you a Choice Band boost to your attack if you're statused. Another option is Poison Heal Toxic Orb Gliscor but the only problem he has is activating it safely first.
 
If you get really desperate, set your profile and shoutout message to something like "OU 6v6 battle" or "6v6 battle plz" and you'll get occasional requests from people passively, so keep stuff in your battle box for use. Unfortunately with ORAS half of those people are using XY so you have to have a team with a non-ORAS mega on standby :/ You can also manually trawl the PSS for people with similar messages
*sidebar*
there are dozens of us! dozens!
*ends sidebar*
with some success. There's usually about 1-2 people per set of passers-by when I do it. Messages like "Battle me!" or "BAAATTTLEEE" usually mean you're wasting your time on an ingame team/a team with terrible Mewtwos and Kyogres/a team of every shiny Pokemon the opponent has.

But that's a really passive way to go about it, so it's not really a solution to the problem which is 6v6 gets no support from Game Freak despite being best format aaargh
(I know why Doubles gets tournament support, it's just annoying 6v6 gets no form of support, DCs are an acceptable risk for most people)

That is just... Absurd. The thing about battle spot is the convenience of being in a match nearly instantly. Trolling through the list to find passerby's with their messages set to "battleeee" takes so much time.
 
That is just... Absurd. The thing about battle spot is the convenience of being in a match nearly instantly. Trolling through the list to find passerby's with their messages set to "battleeee" takes so much time.
It really is absurd. Yeah, doubles is faster and less prone to stall, sure, but the game raises us on 6v6, and they always have done, (as do the Anime, and plausibly the TCG) and the fact that you have to try to make 6v6s happen manually as opposed to the options the other formats get is really terrible.

Unlikely, I know, but I've always held out a small hope that Game Freak will eventually allow people to host their own tournaments/ladders/servers like (IIRC) Mario Kart does, or at least like *some* non-nintendo games do. I want to see an official SmogonServer available on the game cart before I die of dehydration :'( *cries tears for tiers*
 
It really is absurd. Yeah, doubles is faster and less prone to stall, sure, but the game raises us on 6v6, and they always have done, (as do the Anime, and plausibly the TCG) and the fact that you have to try to make 6v6s happen manually as opposed to the options the other formats get is really terrible.

Unlikely, I know, but I've always held out a small hope that Game Freak will eventually allow people to host their own tournaments/ladders/servers like (IIRC) Mario Kart does, or at least like *some* non-nintendo games do. I want to see an official SmogonServer available on the game cart before I die of dehydration :'( *cries tears for tiers*

I genuinely thought that it was the norm to have 6v6. I mean, it allows for so much more possibility and strategy to be involved. I 'can' understand the doubles for VGC and stuf, as it is more offensive based and ends quicker, plus the type allows for a best of three format. But to not allow it online, such as in free battles? I just... Cannot comprehend.

The ability to create and play on a server would be so much more awesome though. The possibility to have leagues and stuff is pretty sweet. Let's hope they go ahead and do it... I'll be holding out the water with you until the day.
 
Quick question!

I'm currently breeding a team in-game, and although it's fallen out of use I want to incorporate a Sub+Punch Toxic Heal Breloom. However, I'm not sure what nature/EV spread to use! I can't decide between Adamant or Jolly. The BW article for Breloom says Adamant for maximum power, but I'm not sure if there's any specific threats from XY or ORAS that would require Jolly.
 
What is the best offensive type coverage?

Dark/ Ghost
Ice/ Electric (Bolt-Beam)
Rock/Ground (Edge-Quake)
Flying/ Fighting
 
What is the best offensive type coverage?

Dark/ Ghost
Ice/ Electric (Bolt-Beam)
Rock/Ground (Edge-Quake)
Flying/ Fighting
Dark / Ghost is terrible coverage, as you barely hit anything with one that the other can't hit for super effective / neutral.
I don't know what objectively is the best, but bolt-beam is probably one of the better combinations in this metagame.
 
Quick question!

I'm currently breeding a team in-game, and although it's fallen out of use I want to incorporate a Sub+Punch Toxic Heal Breloom. However, I'm not sure what nature/EV spread to use! I can't decide between Adamant or Jolly. The BW article for Breloom says Adamant for maximum power, but I'm not sure if there's any specific threats from XY or ORAS that would require Jolly.
if it is 252 speed, then i recommend jolly to speed creep modest 252 Heatran and others.
 
I'll have to check the stats of a few Heatran sets, although I'm using this particular Breloom on a Rain team (so I have plenty of things that can bop Heatran).
ok, but you speed creep all base 70-85 speed mons that dont run 252+speed with jolly nature.

Also, can we sign up for mentors for specialized things. I find myself a decent enough team builder, and I think that I understand the meta game fairly well. However, my decision making in-battle is basically shit and it is the one thing that I think I need a mentor for.
 
What is the best offensive type coverage?

Dark/ Ghost
Ice/ Electric (Bolt-Beam)
Rock/Ground (Edge-Quake)
Flying/ Fighting
Fighting/Ghost is the best coverage as it is only resisted by Normal/Ghost pokemon.
Picking from that list Ice/Electric is the best coverage
 
So I usually do balanced or HO teams, but I've decided to try stall because it looks more like my kind of style. I really love tanky 'mons.
I've read through the Stall thread and was wondering if anyone had any tips for someone new to it? :)
 
"At first, 95 Attack and 103 Special attack don't seem like much, and I'd have to agree with you. Alone those two stats are rather underwhelming. However, that isn't where the stats actually sit. Thanks to Life orb and STAB everything thanks to protean, it becomes a HARD hitting Pokemon. Those 95 and 103 attack become about 129 Attack and 174 Special Attack thanks to Life Orb. That is nothing to scoff at, especially when it gets STAB on every move it decides to use."

I have a question about this. Are those numbers above accurate about Greninja's base stat ?

And how do you calculate the base stat after stab + life orb . I sit 50% more + 33% ?
 
So I usually do balanced or HO teams, but I've decided to try stall because it looks more like my kind of style. I really love tanky 'mons.
I've read through the Stall thread and was wondering if anyone had any tips for someone new to it? :)

Firstly pick a tanky or stallish mega: altaria, charizard-x, latias, sableye, scizor, slowbro, tyranitar, venusaur

Note: all of those megas have boosting moves and could potentially be a wincon to build around if you choose that set. they're all bulky as hell on top of that

Choose a set and identify the pokemon that will commonly be switching in to that mon. For example if you use bulky SD scizor then you'll be seeing a lot of fire types and willowisp users switching in on you. Try to have a counter switch like a bulky water in the waiting. Make some obvious type synergy pokemon choices around your mega, basically.

Pick some mons that can handle the common wallbreakers: Landorus-I, Gardevoir, Manaphy, Charizard forms, Pinsir, etc but remember that you can't counter everything it's just not possible. Even stall teams have to sac mons all the time. I might reccomend "flexible" checks like Klefki because it can priority status anything that you don't hard counter, or Rocky Helmet chomp because it can wear down physical sweepers while also hitting pretty hard. You don't have to directly jump into Quagsire/Chansey/Jirachi stall if you dont want to. There's plenty room for creativity.

Figure out how you'll manage hazards and whether you want a cleric or not.

Make sure you're covered against sableye and clefable!
 
"At first, 95 Attack and 103 Special attack don't seem like much, and I'd have to agree with you. Alone those two stats are rather underwhelming. However, that isn't where the stats actually sit. Thanks to Life orb and STAB everything thanks to protean, it becomes a HARD hitting Pokemon. Those 95 and 103 attack become about 129 Attack and 174 Special Attack thanks to Life Orb. That is nothing to scoff at, especially when it gets STAB on every move it decides to use."

I have a question about this. Are those numbers above accurate about Greninja's base stat ?

And how do you calculate the base stat after stab + life orb . I sit 50% more + 33% ?
This statement is actually incorrect. If you look at the description of the Life Orb it states that the "Holder's damaging moves do 1.3x damage; loses 1/10 max HP after the attack."
The Life Orb does not increase the user's offensive stats; it increases the Base Power of the attack used by the Pokemon.
So to answer question, NO, those numbers above are not accurate about Greninja's offensive base stats, as far as I can tell, as in a damage calculation, they would not affect the user's stats at all, but the BP of the attack used would increase.

To prove this further, I did a couple of calcs. Firstly, standard LO Greninja with its usual SpA stat and Protean:
252 SpA Life Orb Greninja Hydro Pump vs. 4 HP / 252 SpD Eviolite Chansey: 101-121 (15.7 - 18.8%) -- possible 6HKO
252 SpA Life Orb Greninja Hydro Pump vs. 252 HP / 96+ SpD Clefable: 177-211 (44.9 - 53.5%) -- 1.2% chance to 2HKO after Leftovers recovery

Now, if the above stats were correct, we could take out the Life Orb and adjust Greninja's stats to the ones shown above, the calc should be the same:
252 SpA Greninja Hydro Pump vs. 4 HP / 252 SpD Eviolite Chansey: 115-136 (17.9 - 21.1%) -- possible 5HKO
252 SpA Greninja Hydro Pump vs. 252 HP / 96+ SpD Clefable: 201-237 (51 - 60.1%) -- 88.3% chance to 2HKO after Leftovers recovery

So therefore, the post overestimates Greninja's SpA stat.

However, if you take Greninja's attacks, and increase their base power by 1.3x, but remove the Life Orb:
252 SpA Greninja Hydro Pump (143 BP) vs. 4 HP / 252 SpD Eviolite Chansey: 102-121 (15.8 - 18.8%) -- possible 6HKO
252 SpA Greninja Hydro Pump vs. 252 HP / 96+ SpD Clefable: 178-210 (45.1 - 53.2%) -- 0.4% chance to 2HKO after Leftovers recovery

Some difference is there due to the rounding difference between STAB + LO and just adjusting the BP of attacks, but the similarity is quite clear.
 
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