Resource ORAS OU Simple Questions, Simple Answers (Read the OP First!)

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Firstly pick a tanky or stallish mega: altaria, charizard-x, latias, sableye, scizor, slowbro, tyranitar, venusaur

Note: all of those megas have boosting moves and could potentially be a wincon to build around if you choose that set. they're all bulky as hell on top of that

Choose a set and identify the pokemon that will commonly be switching in to that mon. For example if you use bulky SD scizor then you'll be seeing a lot of fire types and willowisp users switching in on you. Try to have a counter switch like a bulky water in the waiting. Make some obvious type synergy pokemon choices around your mega, basically.

Pick some mons that can handle the common wallbreakers: Landorus-I, Gardevoir, Manaphy, Charizard forms, Pinsir, etc but remember that you can't counter everything it's just not possible. Even stall teams have to sac mons all the time. I might reccomend "flexible" checks like Klefki because it can priority status anything that you don't hard counter, or Rocky Helmet chomp because it can wear down physical sweepers while also hitting pretty hard. You don't have to directly jump into Quagsire/Chansey/Jirachi stall if you dont want to. There's plenty room for creativity.

Figure out how you'll manage hazards and whether you want a cleric or not.

Make sure you're covered against sableye and clefable!

Oooh thank you! I'll definitely keep all that in mind ^w^
sableye looks like a really fun stall mega so I think I'll start with him.
 
If status is a big problem for you then you could go for Guts Conkeldurr to eat status up since Guts gives you a Choice Band boost to your attack if you're statused. Another option is Poison Heal Toxic Orb Gliscor but the only problem he has is activating it safely first.

My biggest problem usually is thunder wave, I don't think guts can help - once my sweeper gets paralyzed I'm really screwed and usually lose. Sometimes the stupidest little things surprise me with thunderwave to the face.
 
does anyone know if there is a subforum / special thread that got deleted recently, as my post and like count fell pretty drastically over the night?
 
My biggest problem usually is thunder wave, I don't think guts can help - once my sweeper gets paralyzed I'm really screwed and usually lose. Sometimes the stupidest little things surprise me with thunderwave to the face.
Conkeldurr being Paralyzed has more pros than cons, I'd say. You're already hella slow but now gain x1.5 attack, even if you do lose some turns. Other options include Rotom-W whom eats up Thunder Waves and doesn't mind Burns much since he can heal with Pain Split (Toxic sucks, though). Again, Gliscor is also a great status absorber if you proc his orb. Think of what paralyzes your sweeper: is it Life Orb Thundurus-I? Go Conkeldurr (Assault Vest, Adamant, Max Attack and SpDef). Is it Ferrothorn? Conk also works since he beats it 1v1 but Substitute Gliscor is also there. Is it Slowbro? Rotom-W can come in and take anything it throws at you.

Hope this helped.
 
What are viable moves sets for thundurus that don't have hidden power?either form works, but it wont have it's hidden ability, (soft reseting in AS)
 
What are viable moves sets for thundurus that don't have hidden power?either form works, but it wont have it's hidden ability, (soft reseting in AS)
There are quite a few sets here. Bolt-Beam coverage is really great though. Although, even though it doesn't have Prankster, that shouldn't inhibit its ability to attain the IV's necessary to get HP Ice/Flying iirc.
 
Hello:

How do I get Sheer Force Bagon (Moxie Salamence) without friend safari? Can you use dexnav to find one?
In-game questions would go in the Orange Islands forum; this is purely for competitive discussion.
However, to answer your question, yes you can use the dexnav to find one.
 
What is the best Dugtrio set in the current meta? I want to try using it, but I really don't know which set to use out of the ones on the analysis page. It is specifically for a MKT core.

Edit: I'm trying out the OU trapper set.
 
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What is the best Dugtrio set in the current meta? I want to try using it, but I really don't know which set to use out of the ones on the analysis page. It is specifically for a MKT core.

Edit: I'm trying out the OU trapper set.
move 1: Earthquake
move 2: Reversal
move 3: Memento / Stone Edge
move 4: Stealth Rock
ability: Arena Trap
item: Focus Sash
evs: 252 Atk / 4 Def / 252 Spe
ivs: 21 HP / 0 Def / 0 SpD
nature: Naive / Hasty
 
Hi everyone, how many sp.def/hp should my Bisharp run if I want it to be able to always tank 2 Draco from max sp.a Life Orb Latias after Stealth Rock?
 
Hi everyone, how many sp.def/hp should my Bisharp run if I want it to be able to always tank 2 Draco from max sp.a Life Orb Latias after Stealth Rock?
Assuming the Latias runs 252 SpA (which it often doesn't) you need 100 SpD or 156 HP
If you want to survive to Draco Meteors from Latios you need 252 HP and 32 SpD or 200 SpD
 
Guys this may be a stupid question but is ingame battling via wifi popular, or do you still use all those bots and battle simulators like it was at 3rd gen for battling?
 
So I'm kind of new to the 6th gen OU meta (played 5th gen constantly) and I was thinking about making a birdspam team and I wanted to try Honchkrow out. Is it worth it? Or is it outclassed by a superior mon?
 
So I'm kind of new to the 6th gen OU meta (played 5th gen constantly) and I was thinking about making a birdspam team and I wanted to try Honchkrow out. Is it worth it? Or is it outclassed by a superior mon?
More often than not, it tends to be outclassed by Mega Pinsir, Staraptor and Talonflame due to its lower speed and bad bulk. It doesn't help that it has to use Superpower to get rid of Mega Diancie, which essentially negates the Moxie boost while lowering defense (not that I know of a way to fit Superpower to being with).
 
Guys this may be a stupid question but is ingame battling via wifi popular, or do you still use all those bots and battle simulators like it was at 3rd gen for battling?
Simulators are still the backbone and main base for competitive battling; as it always will be for it's convenience, accessibility, quickness and ability to gain usage stats. That said, wifi battling is gaining popularity, just it ironically has to mimic the simulators and can't be used for usage stats and such.
 
Guys, what is the exact definition of four-move-slot-syndrome? Every pokemon does get better with a fifth move somehow, but where is the border between just getting better and four-move-slot syndrome? I think a lot of people dont know what it is exactly cause in topics some people say that a specific pokemon has 4mss while others say it has not.

On another note, is it an idea to make a thread about 4mss where people can discuss about the exact definition? I think this will help the discussions on the forum.
 
Guys, what is the exact definition of four-move-slot-syndrome? Every pokemon does get better with a fifth move somehow, but where is the border between just getting better and four-move-slot syndrome? I think a lot of people dont know what it is exactly cause in topics some people say that a specific pokemon has 4mss while others say it has not.

On another note, is it an idea to make a thread about 4mss where people can discuss about the exact definition? I think this will help the discussions on the forum.
Four Moveslot Syndrome is where a Pokémon is either bad or sub-par without the fifth moveslot.
For instance, Lucario wants all five of Swords Dance, E-speed, and all of Close Combat, Crunch and Iron Tail (or was it ice punch? i forget). However, due to only having four slots, it either has to sacrifice power with SD, priority in E-speed, or coverage in one of the three moves listed.
The reason why a Pokémon like, say, Greninja does not have four moveslot syndrome despite having more than four viable moves, is that it is not bad without a fifth move even though it would obviously be better. Give Greninja Ice Beam, Gunk Shot, Low Kick, another move, and the appropriate nature, item and EV spread and it'll do fine without a fifth move.
The line is drawn when a Pokémon needs a fifth and maybe even sixth move to be good. This is why attaching the four moveslot syndrome accusation to things like Greninja and Mega Lopunny is absolutely ridiculous.
 
Guys, what is the exact definition of four-move-slot-syndrome? Every pokemon does get better with a fifth move somehow, but where is the border between just getting better and four-move-slot syndrome? I think a lot of people dont know what it is exactly cause in topics some people say that a specific pokemon has 4mss while others say it has not.

On another note, is it an idea to make a thread about 4mss where people can discuss about the exact definition? I think this will help the discussions on the forum.
Kurona explained the idea of 4MSS pretty well, and as far as making a thread you can ask a mod about making a thread via their profile page or private message. However, the idea itself is pretty well-defined, so I honestly don't think we need a thread for it. You can usually tell the difference between 4MSS and straight-up versatility through practice better than in theory.
 
Four Moveslot Syndrome is where a Pokémon is either bad or sub-par without the fifth moveslot.
For instance, Lucario wants all five of Swords Dance, E-speed, and all of Close Combat, Crunch and Iron Tail (or was it ice punch? i forget). However, due to only having four slots, it either has to sacrifice power with SD, priority in E-speed, or coverage in one of the three moves listed.
The reason why a Pokémon like, say, Greninja does not have four moveslot syndrome despite having more than four viable moves, is that it is not bad without a fifth move even though it would obviously be better. Give Greninja Ice Beam, Gunk Shot, Low Kick, another move, and the appropriate nature, item and EV spread and it'll do fine without a fifth move.
The line is drawn when a Pokémon needs a fifth and maybe even sixth move to be good. This is why attaching the four moveslot syndrome accusation to things like Greninja and Mega Lopunny is absolutely ridiculous.


Wow ok! Didnt expect it to be that far! So this means that 4mss can never be used as an argument for suspect tested pokemon! Cause they obviously are good in the metagame otherwise they would not be suspect tested! A lot of people are saying mega metagross and greninja and a lot of others have it tough. But its nice to know what it means now! Thanks .
 
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