EDIT: Ninjask'd
To add to what Kurona wrote, the border between 4MSS and "picking and choosing its counters/checks" (like Greninja, Mega Metagross, Lando-I) can be somewhat blurry at times, so there's usually going to be some debate. It's a bit like the prediction "50/50" discussion that came up ad nauseam during the Aegislash suspect test. It's one of those things that gets a lot easier to decipher the more you play; I hate to pull this trite phase out, but eventually you'll know it when you see it.
I don't think a thread about it is necessary, unless it's a stickied post containing some baseline definitions of commonly-used competitive terms like 4MSS, 50/50s, checks vs counters (although this is addressed in the suspect threadiquette thread), Offense, Balance, Stall, Wallbreakers, Stallbreakers, etc. Posters *should* know these things already, but I agree(?) that perhaps a glossary of competitive terms would be useful.
Guys, what is the exact definition of four-move-slot-syndrome? Every pokemon does get better with a fifth move somehow, but where is the border between just getting better and four-move-slot syndrome? I think a lot of people dont know what it is exactly cause in topics some people say that a specific pokemon has 4mss while others say it has not.
On another note, is it an idea to make a thread about 4mss where people can discuss about the exact definition? I think this will help the discussions on the forum.
To add to what Kurona wrote, the border between 4MSS and "picking and choosing its counters/checks" (like Greninja, Mega Metagross, Lando-I) can be somewhat blurry at times, so there's usually going to be some debate. It's a bit like the prediction "50/50" discussion that came up ad nauseam during the Aegislash suspect test. It's one of those things that gets a lot easier to decipher the more you play; I hate to pull this trite phase out, but eventually you'll know it when you see it.
I don't think a thread about it is necessary, unless it's a stickied post containing some baseline definitions of commonly-used competitive terms like 4MSS, 50/50s, checks vs counters (although this is addressed in the suspect threadiquette thread), Offense, Balance, Stall, Wallbreakers, Stallbreakers, etc. Posters *should* know these things already, but I agree(?) that perhaps a glossary of competitive terms would be useful.