Other ORAS Metagame Discussion

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To be honest, we are getting rather impatient with the possible suspects. I would give the meta a couple of weeks or a month to adapt before suspecting anything else. Of course we know how influential mega metagross and mega sableye are for the metagame but right now an inmediate suspect would not be wise imo
 
I agree for the most part. The whole point of having a third attack in place of Roost imo however is to land those crucial OHKOs without taking recoil damage. If at all possible, as it saves a turn instead of giving away free setup
Or you can just weaken shit into Flare Blitz range and not have to run a move for one Mon. Or just have a Scarf Mangezone or something that kills Fairies.
 
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Or you can just weaken shit into Flare Blitz range and not have to run a move for one Mon. Or just have a Scarf Mangezone or something that
Sometimes that just isn't an option. I agree that overall roost offers the most longevity because it lets you care less about hazards and allows charX to blitz more often which is often the strongest attack on the board at 240 BP not counting any SE damage. Resisted even, it still boasts 120 BP which is what most other mons STAB attacks are at. For that reason, you can pretty much get away with only 2 Stab moves and roost and have it serve as more optimal than running coverage unless you lack that particular coverage on your team as a whole.
 
0 SpA Pixilate Altaria Hyper Voice vs. 0 HP / 0 SpD Mega Charizard X: 108-127 (36.3 - 42.7%)
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Altaria: 97-114 (27.4 - 32.2%)

Vs more offensive altaria:
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 0 HP / 4 Def Altaria: 132-156 (45.3 - 53.6%)

Altaria really isn't a perfect wall to Zard X.
 
The SD+Tailwind sets can break through, plus Defensive Altaria can still get setup on by Roost + DD. Altaria needs Dragon STAB if it wants to threaten Zard X out while Defensive.

+2 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Altaria: 193-228 (54.5 - 64.4%) -- guaranteed 2HKO after Stealth Rock
+2 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 0 HP / 0 Def Altaria: 264-311 (90.7 - 106.8%) -- guaranteed OHKO after Stealth Rock


252 Atk Pixilate Altaria Return vs. 0 HP / 4 Def Mega Charizard X: 177-208 (59.5 - 70%) -- guaranteed 2HKO
252+ Atk Pixilate Altaria Return vs. 0 HP / 4 Def Mega Charizard X: 193-228 (64.9 - 76.7%) -- guaranteed 2HKO
0 Atk Mega Altaria Dragon Claw vs. 0 HP / 4 Def Mega Charizard X: 170-204 (57.2 - 68.6%) -- guaranteed 2HKO
252 Atk Mega Altaria Dragon Claw vs. 0 HP / 4 Def Mega Charizard X: 212-252 (71.3 - 84.8%) -- 68.8% chance to OHKO after Stealth Rock
0- SpA Mega Altaria Draco Meteor vs. 0 HP / 0 SpD Mega Charizard X: 216-254 (72.7 - 85.5%) -- guaranteed 2HKO (75% chance after Stealth Rock)
0 SpA Mega Altaria Draco Meteor vs. 0 HP / 0 SpD Mega Charizard X: 240-284 (80.8 - 95.6%) -- guaranteed OHKO after Stealth Rock
 
The SD+Tailwind sets can break through, plus Defensive Altaria can still get setup on by Roost + DD. Altaria needs Dragon STAB if it wants to threaten Zard X out while Defensive.

+2 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Altaria: 193-228 (54.5 - 64.4%) -- guaranteed 2HKO after Stealth Rock
+2 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 0 HP / 0 Def Altaria: 264-311 (90.7 - 106.8%) -- guaranteed OHKO after Stealth Rock


252 Atk Pixilate Altaria Return vs. 0 HP / 4 Def Mega Charizard X: 177-208 (59.5 - 70%) -- guaranteed 2HKO
252+ Atk Pixilate Altaria Return vs. 0 HP / 4 Def Mega Charizard X: 193-228 (64.9 - 76.7%) -- guaranteed 2HKO
0 Atk Mega Altaria Dragon Claw vs. 0 HP / 4 Def Mega Charizard X: 170-204 (57.2 - 68.6%) -- guaranteed 2HKO
252 Atk Mega Altaria Dragon Claw vs. 0 HP / 4 Def Mega Charizard X: 212-252 (71.3 - 84.8%) -- 68.8% chance to OHKO after Stealth Rock
0- SpA Mega Altaria Draco Meteor vs. 0 HP / 0 SpD Mega Charizard X: 216-254 (72.7 - 85.5%) -- guaranteed 2HKO (75% chance after Stealth Rock)
0 SpA Mega Altaria Draco Meteor vs. 0 HP / 0 SpD Mega Charizard X: 240-284 (80.8 - 95.6%) -- guaranteed OHKO after Stealth Rock
Yeah but the internet told me dragon STAB on Alteria is bad.
 
Also just because the internet said something doesn't mean its always right lol.
true-pr-quotes-from-us-presidents-and-one-thats-fake-by-prdotco-4-638.jpg
 
The metagame right now in a nutshell:

69a.jpg


So, is it really just Greninja that's giving Scarf Lando-T so much usage?
lol
Nah, scarf lando-t does what it always has done outside of checking greninja - it checks boosted stuff like dd zard x and dd mega gyara, checks excadrill, ttar lacking ice beam, revenge kills mega lopunny, mega sceptile and mega metagross after some prior damage, checks birds, non-scarfed electrics, and zard y (and prob some other stuff).

And then Lando-I does a great job of making stall teams cry, especially knock off or calm mind variants. Still doesnt have too many switch ins on offense, as the lati's are smacked by Knock Off.
 
lol
Nah, scarf lando-t does what it always has done outside of checking greninja - it checks boosted stuff like dd zard x and dd mega gyara, checks excadrill, ttar lacking ice beam, revenge kills mega lopunny, mega sceptile and mega metagross after some prior damage, checks birds, non-scarfed electrics, and zard y (and prob some other stuff).

And then Lando-I does a great job of making stall teams cry, especially knock off or calm mind variants. Still doesnt have too many switch ins on offense, as the lati's are smacked by Knock Off.
Please run U-Turn more. Knock Off is somewhat redundant if you have Bisharp or Scarf Tyrantiar, and you checkmate the Latis and you still fuck over Chansey (since Bisharp scares the shit out of it).

4 Atk Life Orb Landorus U-turn vs. 72 HP / 0 Def Latias: 177-208 (55.4 - 65.2%) -- guaranteed 2HKO
252 Atk Tyranitar Pursuit vs. 72 HP / 0 Def Latias: 150-176 (47 - 55.1%) -- guaranteed 2HKO after sandstorm damage
 
The metagame right now in a nutshell:

69a.jpg


So, is it really just Greninja that's giving Scarf Lando-T so much usage?

Nope Lando was always used regardless of ninja, the point lies in that without it people can invest a bit more on bulk, or go Yolo full check base 81 and up after DD.

Actually I'm enjoying using leftovers LandoT as a pivot for a change.

You just notice him more since there isn't Mr nice frog shifting the momentum as it pleases.
 
Please run U-Turn more. Knock Off is somewhat redundant if you have Bisharp or Scarf Tyrantiar, and you checkmate the Latis and you still fuck over Chansey (since Bisharp scares the shit out of it).

4 Atk Life Orb Landorus U-turn vs. 72 HP / 0 Def Latias: 177-208 (55.4 - 65.2%) -- guaranteed 2HKO
252 Atk Tyranitar Pursuit vs. 72 HP / 0 Def Latias: 150-176 (47 - 55.1%) -- guaranteed 2HKO after sandstorm damage
U-turn seems really cool on Lando-I for the Latis, celebi, and general momentum. Taking LO recoil from that would be a bit annoying but oh well.
 
I'm a bit late to the party, but after reading over the Metagross is OP arguments after his spike in usage on the suspect ladder in both this thread and the OU Room on PS!, I figured that I'd set some things straigh because many of these arguments are blown out of proportion, or just blatantly false.

  1. Metagross has no checks or counters because it's coverage is too good.
Lol. Gross has plenty of checks. To name a few, Physically defensive Mew, Mandibuzz, Gliscor, Landorus-T, Slowbro, Mega Sableye, Quagsire, Heatran, Hippowdon, and Ferrothorn all check / counter Metagross depending on it's set. All of these are viable Pokémon, and all of these fit into balance and stall builds relatively easily. There's more, but those are off the top of my head. As for Metagross's coverage, everyone seems to assume that it's running Meteor Mash / Zen Headbutt / Ice Punch / Grass Knot / Hammer Arm / Earthquake on the same set. Aside from the obvious fact that this is 6 moves, some of them cannot be run on the same set simply because they provide redundant coverage. For example, Hammer Arm and Earthquake don't go together. You choose one or the other, because having two moves to take on steel types leaves you walled by a bunch of other shit. Ice Punch and Grass Knot don't go together because steel types wall you entirely, which encompasses two of the most used mons in the meta, Heatran and Ferrothorn. When it comes to coverage, Metagross will always run both STABs, a move for steels (EQ / HA), and then a final coverage move or BP. Once people realize this, they'll realize that no matter what they can handle gross unless their team is unprepared for it, which if it is, it sucks, plain and simple. Common balance cores like Lando / tran / Ferro have no problems with gross, and that core is everywhere. Other examples include bro / Celebi / tran, etc. sure things like clef and Sylveon lose, but hey, Scizor and Bisharp have been around since XY and no one complained about them.

2). Offense can beat it because it's too fast and bulky.

I haven't even touched on offensive teams yet. They, too, have ways of dealing with Metagross. People say that offense has no switchins, but that's how offense has been since forever. And even then that's false. Lando T, Gyarados, and mega Scizor, can switch in, to name a few. Yes, Metagross is a threat to offense with its bulk, power, and speed. No, he's not unbeatable. He can be worn down through offensive pressure (which is how offense plays lol), and be denied switch in opportunities through lures and smart Plays. I did this with my hyper offense team on the suspect ladder, and other players did this to me. It's not impossible to do and all it takes is smart playing. As long as your team has something faster and things that can damage it (which you should because if you don't, you have other problems) then it's not impossible to beat.

3). Metagross is everywhere and limits teambuilding by making fairies unviable.

Metagross has been in OU for quite a while now, yet in the latest usage stats, Clefable still was top ten in usage. This in itself proves that Metagross does not, in fact, make fairies unviable. Does it match up against them well? Yes. Does it beat many of them one on one? Yes. Does it get a free switch into them every time? No, because Clefable is often seen carrying Flamethrower, which, while weak, does a good 40% to Metagross (specs SYlveon has SHadow Ball, and Hyper Voice does like 30ish; Garde's does a little less). Regardless of this, another powerful steel type doesn't make fairies unviable. I mean, in XY, shit like Heatran, Mega Venusaur, and Mega Scizor were everywhere, yet fairies were fine. Why? Because having a fairy on your team means you have a steel check or two, and if you have one of those, chances are your team shouldn't be 6-0ed by a steel type. If it is, you have other issues. The point is that steel have always been around and another one does change that.

I'd go on, but hopefully I've made my point. I realize Metagross is a top tier threat. But he's not overpowered. I've both used him extensively (and by that I mean literally half of my teams are Metagross teams because he's my favorite OU mon atm) and faced him, and not once have I felt helpless against him, or in total control when using him (aside from facing certain teams, but they had other problems). He's a dominant for in ORAS like XY Zard X or Latios, but he is in no way overpowered because any well built team has ways of dealing with him. His checks and counters aren't niche or obscure mons, nor does he have the ability to muscle past them all. It just takes brain cells to beat him, which most people have. If this post is late, w/e but I needed to get this off my chest.
 
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I don't like how it repeatedly gets through checks and counters from atk boosts and flinches, but that's just pokemon at work and really has nothing to do with metagross itself. Mega Scizor counters every set in theory but sometimes it gets an atk boost on the switch in and it starts flinching you or getting more boosts while it attacks lol. Oh well, metagross was terrible for such a long time and I'm glad to see he's in the limelight finally.
 
I don't like how it repeatedly gets through checks and counters from atk boosts and flinches, but that's just pokemon at work and really has nothing to do with metagross itself. Mega Scizor counters every set in theory but sometimes it gets an atk boost on the switch in and it starts flinching you or getting more boosts while it attacks lol. Oh well, metagross was terrible for such a long time and I'm glad to see he's in the limelight finally.

For every flinch it or attack boost it gets, it also gets a miss allowing things slower then it to beat it

so it kind of evens out
 
I honestly think that metagross is a bit overrated. It's an awesome mon; it's incredibly self sufficient, it has multiple coverage options, and its stats are super. It even has hax on its side in the form of meteor mash and zen headbutt,

That being said, I don't think that it is suspect worthy, and it's definitely not banworthy. Its SpDef is lacking (draco meteors and the like are taking a big chunk out), its typing leaves it vulnerable to the faster portion of the meta (talonflame, lando-t, greninja, bisharp, and strong neutral special moves), and it has a good amount of 4 MSS.

That being said, its good qualities (bulk and self-suffiency) definitely trump the bad ones by a mile. However, I don't think that Metagross defines the meta. It is a great pokemon because it is so easy to use. Just switch it in (doesn't even need a slow u-turn) then click an attack. No support necessary.

It certainly isn't centralizing, though, especially to the extent that it would warrant a ban. Metagross is covered by blanket checks. Skarm can easily beat it with counter/whirlwind+spikes, slowbro can tank any attack and threaten a burn, rocky helmet damage, or just wearing it down on the special side. It can beat mega bro with grass knot, but that also requires a predicted switch, and grass knot will barely touch anything else. Gliscor can tank just about everything bar ice punch, and that leaves Metagross open to Gliscor's common teammates due to that coverage slot being used up. Ferrothorn can wall any variant that doesn't carry hammer arm, and iron barbs+leech seed are wearning Metagross down regardless. Offense and balance have plenty of checks as well. Scarf lando-t has a wonderful time with Metagross, and defensive lando-t can deal with all but ice punch variants (and even so, a switch in to intimidate and then a switch to a teammate is sufficient). On offense, it has a relatively difficult time megavolving due to its initially low speed and bulk. Things like rotom can soft check it with the threat of will-o-wisp, and mons like talonflame can threaten a wisp or a flare blitz. Thundurus can do major damage or paralyze it. Bisharp threatens a strong sucker punch. Manectric intimidates and threatens a KO with Overheat. Mega Scizor can nearly wall it while whittling away with knock off. It only speed ties many of the other megas. Plus, offensive teams are less opposed to sacking something to bring in a check.

The issue is that these are all mons that teams would be running whether or not Metagross exists. Aside from a few more Megas gaining a bit of popularity, I doubt that banning Metagross would have a substatial impact on the meta at all, especially when compared to a mon like Greninja. This is completely anecdotal evidence, but I have personally never had an issue with Metagross, and I have never considered it in teambuilding. It is as scary to face as any S-Rank threat, and I would argue that mons like Keldeo, Gardevoir, Sableye, and the Latis have a significantly greter impact as far as team restriction goes. Even sylveon poses a greater threat in the teambuilder due to how easy it is to be weak to strong fairy attacks.

Tl;dr: Metagross is a stellar pokemon that requires virtually no support. However, it is checked and countered by super common mons, and is not particularly centralizing as a result. As a result, I don't find it banworthy at all, especially on the grounds that it restricts teambuilding.


Sometimes Jirachi beats Skarmory because flinch hax.
 
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-Clone- MikeDawg

I'm not staunchly pro-ban on Mega Metagross, but considering it is a hot topic and definitely a possible suspect, I figured I would comment on some of the posts here because I feel they are doing the complete opposite of what they say they are doing: these posts are severely underrating Mega Metagross.
-Clone- said:
Lol. Gross has plenty of checks. To name a few, Physically defensive Mew, Mandibuzz, Gliscor, Landorus-T, Slowbro, Mega Sableye, Quagsire, Heatran, Hippowdon, and Ferrothorn all check / counter Metagross depending on it's set.
First of all, I don't know where you got the idea that Heatran checks Mega Metagross because regardless of Earthquake or Hammer Arm, Mega Metagross has it covered more than well enough. Furthermore, your list of counters shrinks enormously if you consider the (mostly standard) set of Meteor Mash / Zen Headbutt / Hammer Arm / Grass Knot. If you consider this, the likes of Slowbro, Quagsire, Heatran, Hippowdon, and Ferrothorn are all taken out of the picture. That leaves physically defensive Mew, Mandibuzz, Gliscor, Landorus-T, and Mega Sableye, which is a fairly short list in and of itself, but what's even scarier is that this list isn't even completely correct. Mega Sableye isn't really an answer to Mega Metagross:

252 Atk Tough Claws Mega Metagross Meteor Mash vs. 252 HP / 252+ Def Mega Sableye: 132-156 (43.4 - 51.3%) -- 4.7% chance to 2HKO

Do you call this remotely consistent? I certainly don't. The 4.7% chance to 2HKO is fairly low and almost negligible, granted, but taking into account the chance to miss the first one or the second one and chance to raise Attack, this number translates into ~19%, which makes this seem a lot less peachy then it does at first. Certain other 'counters' like physically defensive Mew and Gliscor lose to an Attack raise as well. Sure, you can call this hax, but this probability skyrockets when you think about two, three, or more switch-ins; essentially, these Pokemon lose over multiple switch-ins throughout the course of a game and have a 16% chance to lose the first time anyways. Landorus-T can't even switch in initially so something else has to have fun taking the first hit, though it's decent once you've gotten Metagross to Mega. For the sake of completeness, I'll include that Alomomola, Counter Skarmory, and bulky Mega Scizor are actually solid counters, but that's...literally it. This thing is extremely hard to deal with defensively. 'Not all of them run Hammer GK' is not an excuse when that's the set with the fewest counters and very common.
I haven't even touched on offensive teams yet. They, too, have ways of dealing with Metagross. People say that offense has no switchins, but that's how offense has been since forever. And even then that's false. Lando T, Gyarados, and mega Scizor, can switch in, to name a few.
Sure, it might be acceptable for offense to have no switch-ins, but this only applies to things that offense can effectively revenge kill or check. Unfortunately, this isn't even the case with Mega Metagross. At full health, for the most part including Stealth Rock damage, Mega Metagross tanks stuff like max Attack Landorus-T EQ, non-CB Talonflame (almost all of them in this metagame) Flare Blitz, Choice Specs Keldeo Hydro Pump, Mega Lopunny High Jump Kick (with relative ease), Scarftar Crunch (only does like 70%), Air Balloon Excadrill EQ (it has a 6.3% chance to be KOed at full health), Mega Gyarados Crunch, Jolly (typically used over Adamant now) LO Bisharp Sucker Punch, +3 Manaphy Scald, and +1 Mega Altaria EQ (with relative ease). Think about that and realize how difficult is for offense to even revenge kill Mega Metagross without saccing one Pokemon if not more, depending on how well the Mega Metagross user plays it. Mega Metagross is absolutely devastating to offense because both checking and revenge killing it, aka how offense handles threats, are really difficult. To add to that, the Agility set shits on offense if Landorus-T is weakened a little bit, or you can have a lot of fun dealing with Keldeo if they carry Pursuit for Latios. Look at it this way: standard all-out attacker Mega Metagross does so well against offense with its insane bulk -- even with no investment at all -- and power, but it even has options to enhance its destructive capabilities against offense. This screams the exact opposite of what you've stated in Mega Metagross being manageable for offense, because in many regards it's really not.

I'm going to tackle MikeDawg's post point-by-point because even individual points are flawed.
MikeDawg said:
It certainly isn't centralizing, though, especially to the extent that it would warrant a ban. Metagross is covered by blanket checks. Skarm can easily beat it with counter/whirlwind+spikes, slowbro can tank any attack and threaten a burn, rocky helmet damage, or just wearning it down on the special side. It can beat mega bro with grass knot, but that also requires a predicted switch, and grass knot will barely touch anything else. Gliscor can tank just about everything bar ice punch, and that leaves Metagross open to Gliscor's common teammates due to that coverage slot being used up. Ferrothorn can wall any variant that doesn't carry hammer arm, and iron barbs+leech seed are wearning Metagross down regardless.
Skarmory is not a 'blanket check'; it is a specialized, passive defensive Pokemon that is almost solely used on stall teams for that reason. It is one of the easiest Pokemon in the OU tier to take advantage of and I really don't think that requires much in the way of explanation. It is a Mega Metagross counter, but you're overselling it as a Pokemon in the tier. Slowbro can't 'tank any attack'; it's 2HKOed by Grass Knot and the obvious Slowbro switch makes it so easy to go for, so you can force the opponent to make risky plays. I talked about Gliscor earlier (an okay counter though not long-term) and Ferrothorn is 2HKOed Hammer Arm, which is on almost every Mega Metagross used by a decent-good player so it's almost irrelevant to consider non-Hammer Arm variants.
Scarf lando-t has a wonderful time with Metagross
Actually:

-1 252 Atk Tough Claws Mega Metagross Meteor Mash vs. 0 HP / 4 Def Landorus-T: 154-183 (48.2 - 57.3%) -- 92.6% chance to 2HKO
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 0 HP / 4 Def Landorus-T: 231-273 (72.4 - 85.5%) -- guaranteed 2HKO (with Clear Body)
252 Atk Landorus-T Earthquake vs. 0 HP / 4 Def Mega Metagross: 248-294 (82.3 - 97.6%) -- guaranteed 2HKO

That's not having a wonderful time; it doesn't even beat full health Mega Metagross if it switches in.
defensive lando-t can deal with all but ice punch variants
This is only true if Mega Metagross has Mega Evolved first and it's still worn out very quickly.
On offense, it has a relatively difficult time megavolving due to its initially low speed and bulk.
What? Mega Metagross matches up well against so many common Pokemon, including Latis, Mega Lopunny, Mega Altaria, Azumarill, Clefable, Keldeo, etc. Mega Metagross finds it so easy to Mega Evolve against offense and it's not like its normal form has no bulk; 80/130/90 is still pretty bulky.
Things like rotom can soft check it with the threat of will-o-wisp
This isn't untrue, but this doesn't help when you need something to switch into Mega Metagross and you simply don't have anything.
mons like talonflame can threaten a wisp or a flare blitz
Wisp from Talonflame is a threat, granted, but Flare Blitz does not KO. Let that sink in for a moment; a STAB Flare Blitz does not OHKO a Pokemon that is weak to it and has 0 defensive investment.
Thundurus can do major damage or paralyze it.
252 SpA Life Orb Thundurus Thunderbolt vs. 0 HP / 4 SpD Mega Metagross: 172-203 (57.1 - 67.4%) -- guaranteed 2HKO

Depends on what you define as major damage, but 60% off its HP and a dead Thundurus or healthy Metagross and a dead Thundurus are both winning situations for Mega Metagross.
Bisharp threatens a strong sucker punch.
Sure, it can revenge kill Mega Metagross, that's true. But then they can switch and you lose all momentum, and you have to take a significant risk if you want to predict the switch. Keldeo is a common partner for Mega Metagross, so chances are momentum is about to get stolen right out of your hands, just on the off-chance that Metagross will stay in. And even then:

252 Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 4 Def Mega Metagross: 234-276 (77.7 - 91.6%) -- guaranteed 2HKO

You even have to weaken Mega Metagross for this to kill.
Manectric intimidates and threatens a KO with Overheat. Mega Scizor can nearly wall it while whittling away with knock off.
The first one is true; Mega Manectric is one of the best offensive Mega Metagross checks because it outspeeds, has Intimidate, and can OHKO with Overheat or gain momentum with Volt Switch because the Metagross user will most likely switch. The second one, however, is only true for bulkier versions of Mega Scizor. Hammer Arm typically 2HKOes the standard offensive SD, which is usually what you want to run on offense because it is a significantly more dangerous and fast-paced sweeper than defensive variants, after SR damage, which rely on long-term weakening of counters to sweep and are more suited to teams erring toward balance.
It only speed ties many of the other megas.
See, this might be more relevant if the other 110 Megas (Diancie and Gallade) had a good matchup against Mega Metagross, but they don't. Mega Metagross obviously OHKOes Mega Diancie, and it does 80-94.5 to Mega Gallade while Gallade's Close Combat only does about 60%.
The issue is that these are all mons that teams would be running whether or not Metagross exists. Aside from a few more Megas gaining a bit of popularity, I doubt that banning Metagross would have a substatial impact on the meta at all, especially when compared to a mon like Greninja. This is completely anecdotal evidence, but I have personally never had an issue with Metagross, and I have never considered it in teambuilding. It is as scary to face as any S-Rank threat, and I would argue that mons like Keldeo, Gardevoir, Sableye, and the Latis have a significantly greter impact as far as team restriction goes. Even sylveon poses a greater threat in the teambuilder due to how easy it is to be weak to strong fairy attacks.
Your first sentence here is mostly true, but everything past there isn't even close to valid. 'I have never had an issue with Metagross' sounds an awful lot like 'I have never had an issue with Greninja', which is completely anecdotal and irrelevant. What's more is that there is no way that's true unless you've advanced in ways that are eluding everyone else, because Mega Metagross even puts insane pressure on teams that are prepared for it. Take an anti-Metagross core for offense in Scarf Lando-T + Manectric; on paper, you've got Mega Metagross covered reasonably well, but in practice you're still getting pressured by Mega Metagross. Take Slowbro + defensive Landorus-T. Slowbro is threatened by Grass Knot and you can just whittle at Landorus-T every time that it's forced to come in until its in range where it's no longer a threat. Take defensive Landorus-T + Rotom-W + WoW Talonflame on balance. You have a Pokemon that can actually tank a few hits, one that can soft check with the Intimidate support, and another that can check with the burn. Mega Metagross can just spam Zen Headbutt and damage/pressure this group of Pokemon. Pokemon like Keldeo, Gardevoir, and Latis, heck even Sableye, have much more to work with in the way of actual counters and a variety of checks. Mega Metagross puts an insane amount of stress on teambuilding because one answer just isn't enough; you need more than that to be safe against getting whittled by and losing to it. How isn't that centralizing? Sure, you might carry certain of those Pokemon anyways, but you need to prepare for it in multiple different ways, which is a major limiting factor.
 
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Frist off, for those mentioning will-o-wisp rotom as a counter, it really isn't because if mega metagross flinches with the first zen headbutt, then rotom loses. I don't consider this enormous hax because it hapens one out of every five times. Also, said counters can all be worn down by the other five team members on your team. Honestly, Metagross is easy enough to play around with offensive and balanced teams, but he can tear apart stall under the correct conditions and reducing how good a certain playstyle is all by itself is suspect worthy. I think he deserves a suspect test, but he doesn't deserve a ban. IK this isn't anything close to Jukain's amazing post, but these are just a few of the many opinions I have on Mega Metagross.
 
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Frist off, for those mentioning will-o-wisp rotom as a counter, it really isn't because if mega metagross flinches with the first zen headbutt, then rotom loses. I don't consider this enormous hax because it hapens one out of every five times. Also, said counters can all be worn down by the other five team members on your team. Honestly, Metagross is easy enough to play around with offensive and balanced teams, but he can tear apart stall under the correct conditions and reducing how good a certain playstyle is all by itself is suspect worthy. I think he deserves a suspect test, but he doesn't deserve a ban. IK this isn't anything close to Jukain's amazing post, but these are just a few of the many opinions I have on Mega Metagross.

I just want to iterate;
Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax.

Though, I hardly consider a 'mon with a decent sized chance of being 2HKO'd a counter since it can't switch in, a something a counter is required to be able to do.
252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 248 HP / 216+ Def Rotom-W: 133-157 (43.8 - 51.8%) -- 69.5% chance to 2HKO after Stealth Rock and Leftovers recovery

I won't speak on my opinion of Megagross since we currently have bigger frogs to fry, but it's quite the hot topic right now I've noticed.
 
The fact that Ferrothorn can 1v1 it so easily kept me from seeing Metagross as any form of threat. Now that I don't have one on my team, I have to play around it a bit more carefully. Even so, with a steel type on your team Metagross is very manageable. It has good coverage, but not like Greninja who threatened every team ever. Most teams have at least one mon who can enter against it, or at least scout the move set. The fact that it's not a mixed attacker means sending Landorus in once and swapping to your steel type tends to give you a lot of breathing room. What if they predict and use ice punch? That's not the might of Metagross, that's the skill of the player.
And slowbro walls every relevant threat. If it has thunderpunch, it's badly walled by many many more pokemon for it.

I remember Skarmbliss
I fought the Jellythorn
I loved the Cellitran
Now it's time for Landotom
Necesary defense core 2015
 
The fact that Ferrothorn can 1v1 it so easily kept me from seeing Metagross as any form of threat. Now that I don't have one on my team, I have to play around it a bit more carefully. Even so, with a steel type on your team Metagross is very manageable. It has good coverage, but not like Greninja who threatened every team ever. Most teams have at least one mon who can enter against it, or at least scout the move set. The fact that it's not a mixed attacker means sending Landorus in once and swapping to your steel type tends to give you a lot of breathing room. What if they predict and use ice punch? That's not the might of Metagross, that's the skill of the player.
And slowbro walls every relevant threat. If it has thunderpunch, it's badly walled by many many more pokemon for it.

In what world does, 252 Atk Tough Claws Mega Metagross Hammer Arm vs. 252 HP / 88+ Def Ferrothorn: 212-250 (60.2 - 71%) -- guaranteed 2HKO after Leftovers recovery, translate to taking it 1v1? That includes damn near any relevant Steel Type outside of the 2 Steel/Psychic mons and Klefki who still take a decent chunk of damage from Hammer Arm and Meteor Mash respectively.
 
I just want to iterate;


Though, I hardly consider a 'mon with a decent sized chance of being 2HKO'd a counter since it can't switch in, a something a counter is required to be able to do.
252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 248 HP / 216+ Def Rotom-W: 133-157 (43.8 - 51.8%) -- 69.5% chance to 2HKO after Stealth Rock and Leftovers recovery

I won't speak on my opinion of Megagross since we currently have bigger frogs to fry, but it's quite the hot topic right now I've noticed.
The point of my post was to say that rotom-w can be easily defeated by metagross since it is almost always 2HKO'd by zen headbutt after rocks and players should be wairy of this as well as the fact that will-o-wisp misses 25% of the time, so there is a high chance of rotom losing.
 
The point of my post was to say that rotom-w can be easily defeated by metagross since it is almost always 2HKO'd by zen headbutt after rocks and players should be wairy of this as well as the fact that will-o-wisp misses 25% of the time, so there is a high chance of rotom losing.
15% miss chance on WoW
Also Zen Headbutt misses 10% of the time.

Are we really talking about accuracy?
Then I can argue that focus blast is a great coverage move with the side effect of actually hitting it's target.

The fact is that the Pokemon got a tool to Pierce trough another or cripple it for the rest of the match, I'll give you that rotom is a check if rocks are up but don't bring accuracy as an argument.

Edit: I could have sworn it was 90% acc XD
 
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