ORAS OU Complete Hazard Control - MegaEye Stall

The original idea of this team is i wanted to build stall based the core of MegaEye + Jirachi + Tentacruel, but by me just looking at these mons i noticed i have every form of hazard besides spikes, and a spinner plus Magic Bouncer.



Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Calm Mind
- Recover
- Dark Pulse
- Will-O-Wisp

The star of this team, Mega Sableye is easily the best mega to use on stall right now, so i naturally went with it.
I went with the standard CM set which is a really cool win con on stall right now with the right support to take care of fairies.
It also makes a fantastic physical wall with 50/115/125 defenses and Wow



Jirachi @ Leftovers
Ability: Serene Grace
EVs: 232 HP / 244 SpD / 32 Spe
Jolly Nature
- Wish
- Iron Head
- Fire Punch
- Stealth Rock

Jirachi is here! Jirachi is mainy here to counter Mega Gardevoir which Tentacruel cannot take on.
Jirachi also gives me a safe switch into non EQ Lati@s, and psychic types in general.
I went with the standard SDef set, but with stealth rock instead of toxic.
Jirachi is also the glue this team needs. It has to get wishes to Tentacruel and Chesnaught for recovery.



Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Rapid Spin
- Toxic Spikes
- Scald
- Haze

This guy is a HARD counter to Clefable which gives Mega Sableye a lot of trouble (especially Unaware sets).
I went with the SDef set over the standard physically defensive set to handle Spa attackers really well (mainly fairies)
I went with Haze over Acid Spray so i dont get 6-0'ed by Belly Jet Azumarill and Haze ensures i will always beat clefable 1v1.



Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 248 HP / 228 Def / 32 Spe
Impish Nature
- Spikes
- Spiky Shield
- Leech Seed
- Drain Punch

When i looked at the team i had every hazard besides Spikes (and sticky webs i guess) so i went with what i found to be the most reliable spike setter in OU, and is a great physical wall, that hard counters ferrothorn, Landorus-t, Breloom, and T-Tar. (I am sure there is more but i cant think of them off of the top of my head)
I personally love this set as it is a very reliable spike setter Leech Seed and Drain Punch for more recovery and Spiky shield to scout (Although it can cause many 50/50's)



Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonlight
- Heal Bell
- Moonblast
- Thunder Wave

As i was looking at the team, i got clean 6-0'ed by Mega Charizard X, so i naturally went with Unaware Clefable. Unaware Clefable also gives me a counter to Mega Sableye and a check to Mega Gallade if Meg Sableye goes down.
I went with standard physically defensive Clefable, but instead of CM i went with T-Wave to cripple faster threats. ( I also dont like Unaware Clefable's CM set because moonlight's PP is shit)



Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 224 HP / 176 SpD / 108 Spe
Careful Nature
- Knock Off
- Taunt
- Roost
- Earthquake

I feel any good stall team should have a stall breaker themselves so i went with a classic, SDef Gliscor!
I went with this set so i have good taunt support with knock off, and when i paralize Charizards with my Clefable i come in with this and EQ.
I went with 108 speed EV's because i remember Jpw's RMT where he ran Gliscor with 104 speed so i can hopefully outspeed all other Gliscor!

Threat List:
Charizard X: If Clefable gets weakened it is basically GG.

Kyurem-Black: If this has Earth Power im probably going to lose.

Gengar: If Tentacruel gets weakened the rest of my team loses.

I am sure there are more but i havent ran into them yet.

Replays:
http://replay.pokemonshowdown.com/ou-200930354 (Some hax but i think the out come would have been the same)
http://replay.pokemonshowdown.com/ou-201508678
I will hopefully be adding more in the future :]

Importable:
Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Calm Mind
- Recover
- Dark Pulse
- Will-O-Wisp

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 232 HP / 244 SpD / 32 Spe
Jolly Nature
- Wish
- Iron Head
- Fire Punch
- Stealth Rock

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Rapid Spin
- Toxic Spikes
- Scald
- Acid Spray

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 248 HP / 228 Def / 32 Spe
Impish Nature
- Spikes
- Spiky Shield
- Leech Seed
- Drain Punch

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonlight
- Heal Bell
- Moonblast
- Thunder Wave

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 224 HP / 176 SpD / 108 Spe
Careful Nature
- Knock Off
- Taunt
- Roost
- Toxic

This is by far my favorite team and i am excited too see what you guys think!
 
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Hi!

I honestly think that Tentacruel is unnecessary here. It stops clefable well, but Jirachi is pretty much a hard stop anyway (as well as to all faeries). In its place, you can help cover your other weaknesses. A Cresselia can counter both Charizard and Kyurem-B. Kyurem-B is dealt with by Moonblast, and Cress can chip away at char-x, or set up a reflect to allow Gliscor to take it on. Otherwise, just playing it safe with Clefable is ideal. It will also help against ddance altaria if clef is weakened.

Gengar is another mon that tends to be problematic to stall. Switching Chesnaught -> Ferrothorn can help with that, as ferro threatens with a gyro ball, but with what you have, it will be difficult to counter. If you are fine with giving up a possibly wincon, switching Sableye -> Spdef Dual Dark can handle gar relatively well, while also being able to threaten strong physical mons with a foul play.

It's worth noting that removing Tentacruel will require you to play very carefully with sableye, but your team isn't entirely weak to rocks anyway, and spikers will be hard pressed to do much.

Overall, nice team! Stall is hard to build, and it's hard to patch up without changing the premise of the team, but you did a good job :)

Sets:
Cresselia @ Leftovers
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonlight
- Hidden Power Fire
- Ice Beam
- Reflect

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip/Protect

name: Utility
move 1: Knock Off
move 2: Will-O-Wisp
move 3: Recover
move 4: Foul Play / Toxic
ability: Prankster
item: Sablenite
evs: 252 HP / 4 Def / 252 SpD
nature: Impish
 
Hi!

I honestly think that Tentacruel is unnecessary here. It stops clefable well, but Jirachi is pretty much a hard stop anyway (as well as to all faeries). In its place, you can help cover your other weaknesses. A Cresselia can counter both Charizard and Kyurem-B. Kyurem-B is dealt with by Moonblast, and Cress can chip away at char-x, or set up a reflect to allow Gliscor to take it on. Otherwise, just playing it safe with Clefable is ideal. It will also help against ddance altaria if clef is weakened.

Gengar is another mon that tends to be problematic to stall. Switching Chesnaught -> Ferrothorn can help with that, as ferro threatens with a gyro ball, but with what you have, it will be difficult to counter. If you are fine with giving up a possibly wincon, switching Sableye -> Spdef Dual Dark can handle gar relatively well, while also being able to threaten strong physical mons with a foul play.

It's worth noting that removing Tentacruel will require you to play very carefully with sableye, but your team isn't entirely weak to rocks anyway, and spikers will be hard pressed to do much.

Overall, nice team! Stall is hard to build, and it's hard to patch up without changing the premise of the team, but you did a good job :)

Sets:
Cresselia @ Leftovers
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonlight
- Hidden Power Fire
- Ice Beam
- Reflect

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip/Protect

name: Utility
move 1: Knock Off
move 2: Will-O-Wisp
move 3: Recover
move 4: Foul Play / Toxic
ability: Prankster
item: Sablenite
evs: 252 HP / 4 Def / 252 SpD
nature: Impish
I will try it out, but i am quite skeptical on switching Tentacruel out but i will try it, ill post if i make the changes later :]
 
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Hey Hellochi!
I wanted to tell you that your team is almost the same team TheKingKarp posted in his RTM. The only difference is the Tentacruel's set. You should find some nice ideas there to help you improving the team.
 
Hey I really like this team as it has a lot of cool aspects just a few nitpicks I'd like to add. Your stall Team doesn't have a single pok with toxic lots of place you could add it. I would recommend Clefable replacing T-wave for Toxic which pairs nicely with Unaware putting set-up sweepers on a timer. T-wave really isn't needed since you don't have to really care about speed. Interesting Speed creep on the gliscor but honestly would not put 108 spd honestly consider a 32 spd for gliscor and deposit rest into def and don't bother with add sp def ivs on gliscor its not worth it as you will still get killed by the majority of special pokemon in the OU meta here are just a few Calcs:

252 SpA Life Orb Protean Greninja Ice Beam vs. 224 HP / 176+ SpD Gliscor: 614-723 (176.9 - 208.3%) -- guaranteed OHKO

252 SpA Keldeo Hydro Pump vs. 224 HP / 176+ SpD Gliscor: 336-396 (96.8 - 114.1%) -- 81.3% chance to OHKO

252 SpA Mega Manectric Hidden Power Ice vs. 224 HP / 176+ SpD Gliscor: 252-300 (72.6 - 86.4%) -- guaranteed 2HKO
-1 0 Atk Gliscor Earthquake vs. 0 HP / 4 Def Mega Manectric: 164-194 (58.3 - 69%) -- guaranteed 2HKO

Basically having the sp def is not really worth it since Ice just KO's gliscor. Even if you were just aiming for being able to stomach a special hit its not worth it since you can't do anything in return with NO attack evs. Here's the new ev spread I'll recommend. 224 Hp / 252 def / 32 spd

Lastly I also support the switch from Chesnaught to Ferrothorn as ferrothorn would definitely help your team out.

Hope this helps.
 
Hey I really like this team as it has a lot of cool aspects just a few nitpicks I'd like to add. Your stall Team doesn't have a single pok with toxic lots of place you could add it. I would recommend Clefable replacing T-wave for Toxic which pairs nicely with Unaware putting set-up sweepers on a timer. T-wave really isn't needed since you don't have to really care about speed. Interesting Speed creep on the gliscor but honestly would not put 108 spd honestly consider a 32 spd for gliscor and deposit rest into def and don't bother with add sp def ivs on gliscor its not worth it as you will still get killed by the majority of special pokemon in the OU meta here are just a few Calcs:

252 SpA Life Orb Protean Greninja Ice Beam vs. 224 HP / 176+ SpD Gliscor: 614-723 (176.9 - 208.3%) -- guaranteed OHKO
252 SpA Keldeo Hydro Pump vs. 224 HP / 176+ SpD Gliscor: 336-396 (96.8 - 114.1%) -- 81.3% chance to OHKO

252 SpA Mega Manectric Hidden Power Ice vs. 224 HP / 176+ SpD Gliscor: 252-300 (72.6 - 86.4%) -- guaranteed 2HKO
-1 0 Atk Gliscor Earthquake vs. 0 HP / 4 Def Mega Manectric: 164-194 (58.3 - 69%) -- guaranteed 2HKO

Basically having the sp def is not really worth it since Ice just KO's gliscor. Even if you were just aiming for being able to stomach a special hit its not worth it since you can't do anything in return with NO attack evs. Here's the new ev spread I'll recommend. 224 Hp / 252 def / 32 spd

Lastly I also support the switch from Chesnaught to Ferrothorn as ferrothorn would definitely help your team out.

Hope this helps.
I don't really agree with you Xaister. A stall team doesn't always need a toxic user to be successful (it helps, that's sure). And the Gliscor is not a specially defensive variant to deal with Greninja, Keldeo or Manectric, but to wall some banes of stall like Landorus-I, Gengar, CM Clefable (when running Taunt), while still stallbreaking opposing stall teams decently.
 
Gengar is another mon that tends to be problematic to stall. Switching Chesnaught -> Ferrothorn can help with that, as ferro threatens with a gyro ball, but with what you have, it will be difficult to counter.
Specially Defensive Gliscor with Knock Off defeats Gengar, so don't know where you need Ferrothorn for.
Mega Metagross is a huge threat to this team and with a mixed defensive Slowbro using the right spread you can defeat Mega Metagross, while also defeating Stallbreaker Talonflame, Specs Keldeo and DD Charizard-X (three big threats to your team)

Slowbro @ Leftovers / Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 160 Def / 96 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Psyshock / Fire Blast / Slack Off
- Thunder Wave / Toxic / Slack Off

Slowbro defeats all Mega Metagross sets. Physical sets can't do anything to you and with 252 HP / 96 SpD you can survive 2 Grass Knots from Mega Metagross 95.3% of the time when using Rocky Helmet. With Fire Blast you have a sure 2HKO on Mega Metagross. You can also go max HP / max def so you can handle Stallbreaker Talonflame and Charizard-X easier, but Grass Knot sets become bigger issues.
 
About gliscor I do realize that Gliscor probably isn't for things like greninja, I was simpy using the calcs to demonstrate that its probably better to run a defensive spread since there are physical banes of stall teams as well. Like I said before just a few nitpicks so It's just a matter of opinion really casue its just my personal preference with gliscor and everyone is entitled to their opinion and I'm personally fine that you disagree. No offense.
 
Thanks for all of your feedback guys!
I am going to keep Chesnaught over Ferro as i am probably just bad w/ Ferro or something because i never set up spikes :/
Changing Mega Sableyes set too the Sdef variant
I am going to keep Tenta because without tenta physical fire types ruin my day :[
SketchUp who would i replace for Slowbro?
 
jirachi
This works better for your team.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 232 HP / 244 SpD / 32 Spe
Jolly Nature
- Zen Headbutt
- Iron Head
- Thunder Wave
- Stealth Rock

clefable.png
Better at getting a wish to the right 'mon
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonblast
- Aromatherapy
- Wish
-Protect

Also I would replace Chestnaught with something to take an ice/steel/fire move AKA: Heatran (I see too many shared weaknesses with Chestnaught).

Edit: Actually don't use Heatran as it compounds your ground weakness :'(
 
Last edited:
jirachi
This works better for your team.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 232 HP / 244 SpD / 32 Spe
Jolly Nature
- Zen Headbutt
- Iron Head
- Thunder Wave
- Stealth Rock

clefable.png
Better at getting a wish to the right 'mon
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonblast
- Aromatherapy
- Wish
-Protect

Also I would replace Chestnaught with something to take an ice/steel/fire move AKA: Heatran (I see too many shared weaknesses with Chestnaught).

Edit: Actually don't use Heatran as it compounds your ground weakness :'(
Thanks for the rate, i will definetly try those sets out and if i change Chesnaught i would like another spike setter I will post later to tell if i made the changes
 
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