The original idea of this team is i wanted to build stall based the core of MegaEye + Jirachi + Tentacruel, but by me just looking at these mons i noticed i have every form of hazard besides spikes, and a spinner plus Magic Bouncer
.

Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Calm Mind
- Recover
- Dark Pulse
- Will-O-Wisp
The star of this team, Mega Sableye is easily the best mega to use on stall right now, so i naturally went with it.
I went with the standard CM set which is a really cool win con on stall right now with the right support to take care of fairies.
It also makes a fantastic physical wall with 50/115/125 defenses and Wow

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 232 HP / 244 SpD / 32 Spe
Jolly Nature
- Wish
- Iron Head
- Fire Punch
- Stealth Rock
Jirachi is here! Jirachi is mainy here to counter Mega Gardevoir which Tentacruel cannot take on.
Jirachi also gives me a safe switch into non EQ Lati@s, and psychic types in general.
I went with the standard SDef set, but with stealth rock instead of toxic.
Jirachi is also the glue this team needs. It has to get wishes to Tentacruel and Chesnaught for recovery.

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Rapid Spin
- Toxic Spikes
- Scald
- Haze
This guy is a HARD counter to Clefable which gives Mega Sableye a lot of trouble (especially Unaware sets).
I went with the SDef set over the standard physically defensive set to handle Spa attackers really well (mainly fairies)
I went with Haze over Acid Spray so i dont get 6-0'ed by Belly Jet Azumarill and Haze ensures i will always beat clefable 1v1.

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 248 HP / 228 Def / 32 Spe
Impish Nature
- Spikes
- Spiky Shield
- Leech Seed
- Drain
Punch
When i looked at the team i had every hazard besides Spikes (and sticky webs i guess) so i went with what i found to be the most reliable spike setter in OU, and is a great physical wall, that hard counters ferrothorn, Landorus-t, Breloom, and T-Tar. (I am sure there is more but i cant think of them off of the top of my head)
I personally love this set as it is a very reliable spike setter Leech Seed and Drain Punch for more recovery and Spiky shield to scout (Although it can cause many 50/50's)

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonlight
- Heal Bell
- Moonblast
- Thunder Wave
As i was looking at the team, i got clean 6-0'ed by Mega Charizard X, so i naturally went with Unaware Clefable. Unaware Clefable also gives me a counter to Mega Sableye and a check to Mega Gallade if Meg Sableye goes down.
I went with standard physically defensive Clefable, but instead of CM i went with T-Wave to cripple faster threats. ( I also dont like Unaware Clefable's CM set because moonlight's PP is shit)

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 224 HP / 176 SpD / 108 Spe
Careful Nature
- Knock Off
- Taunt
- Roost
- Earthquake
I feel any good stall team should have a stall breaker themselves so i went with a classic, SDef Gliscor!
I went with this set so i have good taunt support with knock off, and when i paralize Charizards with my Clefable i come in with this and EQ.
I went with 108 speed EV's because i remember Jpw's RMT where he ran Gliscor with 104 speed so i can hopefully outspeed all other Gliscor!
Threat List:
Replays:
Importable:
This is by far my favorite team and i am excited too see what you guys think!


Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Calm Mind
- Recover
- Dark Pulse
- Will-O-Wisp
The star of this team, Mega Sableye is easily the best mega to use on stall right now, so i naturally went with it.
I went with the standard CM set which is a really cool win con on stall right now with the right support to take care of fairies.
It also makes a fantastic physical wall with 50/115/125 defenses and Wow

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 232 HP / 244 SpD / 32 Spe
Jolly Nature
- Wish
- Iron Head
- Fire Punch
- Stealth Rock
Jirachi is here! Jirachi is mainy here to counter Mega Gardevoir which Tentacruel cannot take on.
Jirachi also gives me a safe switch into non EQ Lati@s, and psychic types in general.
I went with the standard SDef set, but with stealth rock instead of toxic.
Jirachi is also the glue this team needs. It has to get wishes to Tentacruel and Chesnaught for recovery.

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Rapid Spin

- Toxic Spikes
- Scald
- Haze
This guy is a HARD counter to Clefable which gives Mega Sableye a lot of trouble (especially Unaware sets).
I went with the SDef set over the standard physically defensive set to handle Spa attackers really well (mainly fairies)
I went with Haze over Acid Spray so i dont get 6-0'ed by Belly Jet Azumarill and Haze ensures i will always beat clefable 1v1.

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 248 HP / 228 Def / 32 Spe
Impish Nature
- Spikes
- Spiky Shield
- Leech Seed
- Drain

When i looked at the team i had every hazard besides Spikes (and sticky webs i guess) so i went with what i found to be the most reliable spike setter in OU, and is a great physical wall, that hard counters ferrothorn, Landorus-t, Breloom, and T-Tar. (I am sure there is more but i cant think of them off of the top of my head)
I personally love this set as it is a very reliable spike setter Leech Seed and Drain Punch for more recovery and Spiky shield to scout (Although it can cause many 50/50's)

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonlight
- Heal Bell
- Moonblast
- Thunder Wave
As i was looking at the team, i got clean 6-0'ed by Mega Charizard X, so i naturally went with Unaware Clefable. Unaware Clefable also gives me a counter to Mega Sableye and a check to Mega Gallade if Meg Sableye goes down.
I went with standard physically defensive Clefable, but instead of CM i went with T-Wave to cripple faster threats. ( I also dont like Unaware Clefable's CM set because moonlight's PP is shit)

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 224 HP / 176 SpD / 108 Spe
Careful Nature
- Knock Off
- Taunt
- Roost
- Earthquake
I feel any good stall team should have a stall breaker themselves so i went with a classic, SDef Gliscor!
I went with this set so i have good taunt support with knock off, and when i paralize Charizards with my Clefable i come in with this and EQ.
I went with 108 speed EV's because i remember Jpw's RMT where he ran Gliscor with 104 speed so i can hopefully outspeed all other Gliscor!
Threat List:
Replays:
http://replay.pokemonshowdown.com/ou-200930354 (Some hax but i think the out come would have been the same)
http://replay.pokemonshowdown.com/ou-201508678
I will hopefully be adding more in the future :]
http://replay.pokemonshowdown.com/ou-201508678
I will hopefully be adding more in the future :]
Importable:
Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Calm Mind
- Recover
- Dark Pulse
- Will-O-Wisp
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 232 HP / 244 SpD / 32 Spe
Jolly Nature
- Wish
- Iron Head
- Fire Punch
- Stealth Rock
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Rapid Spin
- Toxic Spikes
- Scald
- Acid Spray
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 248 HP / 228 Def / 32 Spe
Impish Nature
- Spikes
- Spiky Shield
- Leech Seed
- Drain
Punch
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonlight
- Heal Bell
- Moonblast
- Thunder Wave
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 224 HP / 176 SpD / 108 Spe
Careful Nature
- Knock Off
- Taunt
- Roost
- Toxic
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Calm Mind
- Recover
- Dark Pulse
- Will-O-Wisp
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 232 HP / 244 SpD / 32 Spe
Jolly Nature
- Wish
- Iron Head
- Fire Punch
- Stealth Rock
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Rapid Spin

- Toxic Spikes
- Scald
- Acid Spray
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 248 HP / 228 Def / 32 Spe
Impish Nature
- Spikes
- Spiky Shield
- Leech Seed
- Drain

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonlight
- Heal Bell
- Moonblast
- Thunder Wave
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 224 HP / 176 SpD / 108 Spe
Careful Nature
- Knock Off
- Taunt
- Roost
- Toxic
This is by far my favorite team and i am excited too see what you guys think!
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