This thread is kinda descending into some self-perpetuating M-Metagross and M-Sableye circlejerk and it's starting to piss me off a little. It's looking like one guy is posting the same messages on 30 different accounts or something. Pretty disappointing.
There is nothing about M-Metagross that is over the top and it isn't really centralizing a damn thing.
There are two primary M-Metagross sets that are germane when discussing his power in OU and any possibility of a suspect test and subsequent ban: 4 Move All-Out Attacker and AgiliGross. M-Meta already has difficulty choosing its four moves to hit everything it wants to and the people that say it "chooses" its counters are kinda full of shit. For the sake of simplicity, let's assume that no matter what moveset is being run on M-Meta, Meteor Mash and Zen Headbutt are always present (both of these attacks have over 80% usage on Metagross anyway). Now, this leaves two more slots to play around with and the most viable choices (in no particular order) are as follows:
- Earthquake
- Hammer Arm
- Ice Punch
- Grass Knot
- Bullet Punch
Earthquake provides the ability to hit Heatran, but other than that, nothing else fucking cares. Mons with levitate and nuetral counters such as Mew, Ferrothorn, Mandibuzz, Skarmory,
252 HP / 252+ Def Celebi, M-Slowbro laugh at it. If M-Metagross opts for EQ, you almost have to run either Ice Punch or Hammer Arm. Hammer Arm is an ok choice on Metagross but don't expect to sweeping anything when you're cutting your speed every turn. Ferrothorn can even T-Wave it back after living and at that point, your chances of a sweep are neutered. Ferrothorn doesn't have much trouble with M-Metagross when you think about how easily entry hazards, iron barbs, resisted attacks, and leech seed can add up. M-Meta has good bulk? Who cares it has shit typing and doesn't have any reliable recovery. Even resisted M-Altaria's Hyper Voice does about 38%, not something you want to constantly be switching in. If Metagross opts for Grass Knot, you still have trouble with Skarm, Mandibuzz, and Ferrothorn. I'd like to mention that even if M-Slowbro were to run Calm 252 HP / 252 SDef, you're
still 13.6% bulkier defensively than orginal slowbro with a defensive spread. Specially Defensive M-Bro does fine against M-Meta and hits it harder considering Metagross usually has to sacrifice Jolly for Niave to make use of Grass Knot. Many Slowbro sets also run Calm Mind, making Grass Knot less effective. Granted, the CM Slowbro sets
are usually Bold 252/252+ but still. Bullet punch is nice but totally redundant, and ramps up the opportunity cost of the last slot even more - Ice Punch is a good option for Landorus-T but
still leaves you useless against Skarm, Ferro, and Slowbro. Pretty much
no matter what you run Skarmory laughs at almost all of it. Got a +1 off Meteor Mash? Who fuckin cares I'll just whirlwind and roost it all off. Mew might not resist the attacks as well, but has a much easier time neutering it with status or some attack. If for any reason you choose to forgo Zen Headbutt, you're going to have a much harder time with Rotom-W which is fucking everywhere.
AgiliGross is a completely different story. You now have only three slots (more like one when you consider Meteor Mash and Zen Headbutt as mandatory). Ice Punch lets you hit Landorus but leaves you useless to all the other checks I've mentioned. There is no reason to run Bullet Punch on AgiliGross. Earthquake is almost as bad, becasue now you can't do anything to Mandibuzz, Skarm, Celebi, or Ferrothorn. Hammer Arm is totally counter-productive, becasue in addition to lowering your speed you're also giving your opponent a chance to status you or come in with something faster. Grass knot hits Slowbro - cool - you're still useless against 4 other checks now.
M-Metagross is hella strong but people are grossly (heh) overestimating it. It's not hard at all to deal with all it just requires is some intelligent play. And it's not even one of those mons forcing you to run some obscure what-the-fuck counter (like how Greninja basically dragged Tenta up to OU). To the contrary, it is easily handled and worn down by some of THE most common defensive pokes in OU.