ORAS - post-Greninja - Metagame Discussion

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Personal opinion on what's most important to suspect:

1) Scolipede / Smeargle
2) Metagross
3) Gothitelle / Shadow Tag
4) Sableye

I'd be fine if we suspect all of them but that's the order I'd like. Ordered lists like this might be helpful in gauging what the general consensus is - many people have given their opinion but this makes it much easier to sort through. Although the reasoning is more important than general consensus so I'll leave some quick notes on each (yes I've changed my tune on some things, I was convinced by arguments made in the thread).

1) It's been gone over how both Scolipede and Smeargle are able to obtain boosts that most setup sweepers can only dream of. Between Speed Boost and Spore, it is very difficult to stop their setup. If the BP user can get a free switch into either of these on a pokemon that can't do anything about it (cough dual screens memento cough) then they're basically ensured a pass. And there's no real limit on what they can pass to, meaning stuff like Gardevoir can get a Geomancy or Charizard X can get +4 speed +4 defense. There are methods to prevent the pass but there's no guarantee. Seems broken enough to test, forgo the complex ban talk let's just suspect the abusers.

2) Metagross is an incredible pokemon and IMO the best in the tier. It has good typing with a great ability, solid movepool and fantastic stats. Half tank half sweeper half wallbreaker this thing is 150% dangerous. My current personal belief is that it is not broken, and the complaints of no switch-ins are a bit overblown. There's no contesting that it's a crazy threat though, and I'm in support of a suspect test because who knows, maybe it'll change my mind.

3) Not totally sure how I feel on Gothitelle since it is so matchup based. Wrecks stall and can remove key pokemon on balance teams as well with little to no drawback besides the opportunity cost of using something else. It does make it a little too easy to remove / cripple walls and bulky pokemon that can stop a sweep. Against offense it can be kind of dead weight though. Could be worth a look

4) I don't think Sableye is broken in the slightest, although I think Magic Bounce is one of the dumbest abilities Game Freak ever made (not quite as bad as Moody but still). Paired on a defensive pokemon with 1 weakness and Prankster speed to burn physical threats before the Mega Evo, Sableye is really good. And while the Calm Mind and Utility sets have different counters, there are several pokemon that straight up beat it 1v1 and can switch in multiple times. I really don't think this thing is worthy of being banned, but a suspect test doesn't really hurt anything so if people want it I'm not against it.

As for the retests I think that discussion should wait until we figure out if anything in the current meta needs to go.
 
There's been a lot of talk in regards to retesting Aegislash in this thread, and I've heard a lot of statements along the lines of 'why not retest' and 'we have nothing to lose by retesting'. This is flawed because the burden of proof is always on the side that wants to make the change, which is the pro-unban side in this case. Pokemon are not banned from OU on a whim and questioning the admittedly somewhat questionable (though an argument can definitely be made for the legitimacy of it but I won't get into it) vote changing that occurred is not satisfactory reasoning. 'Why not' is also not satisfactory reasoning. You actually have to be able to prove that the metagame has changed in such a way that Aegislash won't have the same effect it did before; this isn't an excuse to air your complaints about the Aegislash ban happening, especially if you didn't play when it was in the tier. The metagame being stale or monotonous (which is not the case) is also not a reason to unban Aegislash; we don't unban things just to 'mix the metagame up'. Furthermore, if anything, Aegislash exacerbates this issue due to its massive impact on teambuilding and the tier as a whole. If you look at the XY Aegislash metagame, it was very static and matchup-reliant. Yes, the current metagame is matchup-reliant in some regards, but you're in for a nasty surprise if you think Aegislash is going to help with this. We also don't unban things to balance chaos; instead, we ban the Pokemon causing the chaos. Furthermore, the current metagame is not balanced and even if it was it isn't stable or settled enough to consider retesting a Pokemon that would just cause more instability and chaos.
 
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Honestly the "slippery slope" argument has been done to death. How bout if we do complex bans, they are limited to Ability+ability, or Ability+pokemon. Besides where was the slippery slope argument with baton pass clauses?

In my defense, I've been arguing against BP clause before the BP suspect back in May. Granted, my argument had less to do with "slippery slope" and more to do with "it simply wouldn't work and is unnecessary".

So to comment on something else for a change, I'll express my opinion on M-Sable. Frankly, I think his effectiveness is overstated, especially on the offensive side. Itemless base 85 SPA is complete and utter garbage by any standards you wish to imagine, barring a boosting ability like adaptability or huge power. For comparison, CM clefable has base 95 SPA and typically carries a life orb.

In fact, CM m-sable is so garbage that he loses to pretty much any other CMer, including CM phys defensive espeon (considered unviable outside of BP).

I kid you not
 
In my defense, I've been arguing against BP clause before the BP suspect back in May. Granted, my argument had less to do with "slippery slope" and more to do with "it simply wouldn't work and is unnecessary".

So to comment on something else for a change, I'll express my opinion on M-Sable. Frankly, I think his effectiveness is overstated, especially on the offensive side. Itemless base 85 SPA is complete and utter garbage by any standards you wish to imagine, barring a boosting ability like adaptability or huge power. For comparison, CM clefable has base 95 SPA and typically carries a life orb.

In fact, CM m-sable is so garbage that he loses to pretty much any other CMer, including CM phys defensive espeon (considered unviable outside of BP).

I kid you not


Sure it might be a slight issue with its attacks being weak initially, but i never found it much of an issue cause it functions like Suicune in some regards. Weak initial till a few buffs, bulky, and does good job of harassing things with burns (wisp and scald respectively).

Now yes, Suicune is no Sable, its interesting side since given enough time, these two can start dismantling stuff left and right but that Gem goblin can do this almost effortlessly since it doesnt worry bout toxic at all, burn can be a slight hindrance but not fatal, and it just ends up putting more pressure up by just existing do to it being able to bounce things back to the opponent, giving it plenty of oppurtunities to grab a quick boost or what not.

Is it as effective as other CM users? No, some do beat him (Clefable) but he does have more than one set with the Foul Play variant coming to mind. But saying that its effect of being the CM set is the sole reason its up for a suspect seems odd to me with the fact of its just overall utility in typing, magic bounce, and just how he is a mon with whose mere presence seems to effect a battle is why its being thought of as a possible suspect.
 
Salemance Fair point to be sure. I just keep hearing about how difficult it is to stop the CM set and how effective it is at sweeping teams. Sable has tons of utility, but that utility is primarily defensive. As for offensive utility goes, he can check a few mons with WoW or Foul Play and that's about it. His CM set will have a very difficult time sweeping all but the most passive teams, and even on those teams...

+1 0 SpA Sableye Dark Pulse vs. 252 HP / 252 SpD Amoonguss: 103-123 (23.8 - 28.4%) -- possible 5HKO after Black Sludge recovery

Alternatively, you can just run a fairy or a hard special hitter (no, getting burned is not the end of the world for specs keldeo, deal with it and move on).
 
Personally, here's what I think regarding suspects:

Priority:
1) GeoPass
2) Gothitelle
3) Metagrossite
4) Sablenite

GeoPass is simply AIDS - oh who am I kidding, GeoPass is kids because you need something worse than AIDS to have an accurate metaphor for it. We've been nerfing Baton Pass more and more and we're only seeing that what we've done isn't enough. Really, all you need to do is use Smeargle to pass Geomancy to Espeon and you pretty much win. It's still an insanely mindless way to win games. I'm not convinced passing with Scolipede is broken (it's certainly not as mindless because just about nothing you're passing to has Magic Bounce which is part of what breaks GeoPass, unless you wanna pass to Mega Absol but you have to Mega Evolve first, that and Smogonbird says hi), but I am convinced GeoPass is due to the sheer mindlessness of it.

I'm not entirely convinced Gothitelle is broken, but if Shadow Tag breaks any non-Uber Pokemon, it'd be Gothitelle. Gothitelle is so capable of crippling stall teams it's not even funny. Even just getting something like Chansey out of the way paves the way for something like Landorus-I to wreck house. Even balance teams have to take the brunt of how effective Gothitelle's support is because even just removing one part of their defensive core could pave the way for an easy sweep from something else. If Gothitelle is ban-worthy, it'd be because of how effectively it can support other Pokemon (not even Magnezone can claim to be as effective at dismantling cores because it can only trap Steels.) Just banning Shadow Tag as a whole I think would make the metagame worse because ST Wobbuffet is a net positive, being able to punish the opponent for using Choiced Pokemon.

We've all seen how dominant Mega Metagross is. It's even got a lot of options, being able to run moves like Grass Knot to beat would-be counters like Slowbro (Grass Knot is even boosted by Tough Claws!!!) You can even run an Agility set, and then against offense, pretty much nothing outside of strong Sucker Punches is bringing it down. I'm not convinced Mega Metagross is broken, but I'm also not convinced that it's not broken. A suspect would probably help us see if the metagame would really be better without Megagross.

Mega Sableye, on the other hand, I'm convinced is not broken and not suspect-worthy. Mega Sableye is a good Pokemon, no doubt about that. Something that's such a staple on stall teams can hardly be considered a bad Pokemon. However, it's also really not that hard to manage. I can manage it because I use SD M-Absol a lot, but you don't even need a niche 'mon like that to beat M-Sableye. Pretty much any Fairy-type will do the trick, so running Pokemon like Specs Sylveon, Unaware Clefable, Mega Gardevoir, Togekiss, and Mega Diancie will guarantee you have something to beat Mega Sableye with, and it's not like it's hard to fit one of those on your team; Clefable in particular is one of the most splashable Pokemon in the tier, and Specs Sylveon is a powerful wallbreaker in its own right. In addition, we have to consider that Mega Sableye has boosted the viability of stall teams tremendously, which I'd say has a net positive effect on the metagame. If we're going to suspect test this thing, it's definitely the lowest priority regarding suspects.
 
Adamant Zoroark There's a reason why espeon has always been a staple on my team. Scolipede is every bit as capable of passing to espeon as he is passing to anything else...

Though I must admit I've been favoring excadrill as of late, he really screws over a lot of the common mons people swap in to discourage passing to espeon.

One thing worth noting is that Scolipede doesn't require you to sac half your team to do stuff, as could be seen from my super old replays from a few pages back.

And if you think that a scolipede enabled espeon sweep is any less scary then a smeargle enabled one, I highly recommend you look at this replay:

http://replay.pokemonshowdown.com/ou-202309433

Here we have espeon soaking up a sash-endeavor, which under most circumstances is pretty much a guaranteed stopgap against even the most overpowered sweeps, and still having enough health to outduel a mega metagross.

While the mega meta in the replay didn't have bullet punch, it really didn't matter:
252+ Atk Tough Claws Metagross(145 base attack) Bullet Punch vs. +6 252 HP / 252+ Def Espeon: 25-31 (7.4 - 9.2%) -- possibly the worst move ever

meaning that espeons lefties recovery would've outdone it.

Yes, two ticks of lefties is enough to survive one of the more powerful priority moves in OU.
 
That sounds needlessly and ridiculously complex and difficult to enforce. In all truth, we've spent more than enough time dicking around with BP bans for months now. Dealing with more and more obtuse methods of restricting it is becoming comparable to the aggravation of dealing with the pokemon in question themselves. It's been consistently proven to be a mindless method of play with a completely disproportionate payoff, time and time again. And while we've been dancing around the worst culprits for a long time, it's time we dealt with it decisively and just got rid of Scolipede and Smeargle. Outside of their silly BP gimmicks, neither one offers anything of value to the metagame to begin with (and while I'd admit that Smeargle is a really cool pokemon, the amount of dumb shit that he can make the meta put up with makes it honestly not worth it), and won't be missed in the slightest.

Additionally, seeing M-Metagross go would put a new spring in my step. Playing around that thing is the kind of awful nightmare I remember from way back in the Aegislash days. He might not be broken to the same extent as Aegislash or Greninja, but the symptoms are all too similar.

M-Sableye has become ubiquitous with stall, and while I'm not too certain on the need of a ban for this guy, it is disappointing to see the entire play style revolve around this guy. Magic Bounce is a stupid ability, but the gremlin doesn't really stand out near as much as the above threats. As bad as M-Sableye might be, I'd like to see how stall changes with the other threats gone first.

Also, personally, I'm really not a fan of Landorus-I, for reasons Toxzn stated way at the beginning of the thread. Granted, I really just hate the fucker, but I also can't help but think that the power he brings to the table might be a bit much for OU.
 
One of the most frustrating ones is Ninjask, which has legitimately no viability outside of SD Speed Boost Subpassing. If it gets behind a sub, even for one free turn of setup, it can go for Swords Dance, have its sub broken, protect, sub, protect, and in combination with Leftovers, be able to get up a fair few Speed Boosts. It can pass 4 or more speed boosts and a Swords Dance with just one free turn. I agree with the suggestion above that only one type of stat boost should be Baton Passed, or a similar complex ban-maybe ban Speed Boost+Baton Pass, or Geomancy/Shell Smash+Baton Pass
 
Mega Sableye, on the other hand, I'm convinced is not broken and not suspect-worthy. Mega Sableye is a good Pokemon, no doubt about that. Something that's such a staple on stall teams can hardly be considered a bad Pokemon. However, it's also really not that hard to manage. I can manage it because I use SD M-Absol a lot, but you don't even need a niche 'mon like that to beat M-Sableye. Pretty much any Fairy-type will do the trick, so running Pokemon like Specs Sylveon, Unaware Clefable, Mega Gardevoir, Togekiss, and Mega Diancie will guarantee you have something to beat Mega Sableye with, and it's not like it's hard to fit one of those on your team; Clefable in particular is one of the most splashable Pokemon in the tier, and Specs Sylveon is a powerful wallbreaker in its own right.

Just pointing out that even if you have those fairies, all you are accomplishing is not getting 6-0ed by the CM set. The issue is, everything you mentioned besides Mega Diancie and Clefable gets worn down too easily after getting hit by WoW. And outside of these fairies, Mega Sableye is very hard to take down. So Mega Sableye can still wall stuff, spread burns and shut down nearly all support pokemon while still posing a threat as your Fairies are being worn down and possibility opens up for a CM sweep.

In addition, we have to consider that Mega Sableye has boosted the viability of stall teams tremendously, which I'd say has a net positive effect on the metagame.

Why is this a point for not suspecting Sable?
 
I've posted a long while ago on why I think a complete blanket ban on the move Baton Pass is necessary if you really want to do something about it instead of some other complicated ban bullshit you guys are suggesting. Here was my post on VR:

http://www.smogon.com/forums/threads/tiering-thoughts-until-oras.3517181/page-2#post-5828347

We should NOT ban Espeon, because there are other incredibly dangerous sweepers after innumerable boosts. In fact, here are two replays where the BP user used a Mega Latias instead of Espeon and had similar results.

http://replay.pokemonshowdown.com/orasou-176005903
http://replay.pokemonshowdown.com/orasou-175994864

Also, if you ban Espeon, you could just as easily replace that with Xatu, who also gets Magic Bounce and Stored Power.

We should NOT ban either Smeargle/Scolipede or any other pokemon that can set up boosts and then Baton Pass, for example Gorebyss. The issue is that these pokemon aren't broken. In the replays I've shown, Smeargle wouldn't have been able to set up at all because of its severe fraility if it didn't have screens support, tailwind support, and memento support. Similarly, nor would Scolipede or any other pokemon that can boost. These pokemon generally have subpar stats so it's hard for them to boost without tremendous team support, which is why they shouldn't be banned.

Obviously, this only leads us with one choice, and that is to ban Baton Pass in its entirety. (Or do nothing, thats the other option)

too lazy to post shit about other suspects lel
 
blazikarados said:
It's not fun. It doesn't matter if it doesn't appear a lot; it's still dull to play against
Stop right there

That is shit reasoning for a ban, i don't ever want to see it linked to ban reasoning ever again and this goes for all of you reading this. Something isn't fun? Well something isn't broken either so deal with it. (If it is broken go ahead and argue that.) The point of suspect tests is to get out broken things, period.

By the way, i've used CM pass Celebi pretty successfully. What would you do about that?



While i'm here

Overcentralizing is a way to be broken, and isn't instead of it. For example, aegis was overcentralize->broken because anything that sucked against it sucked in the metagame (mons DOMINATING the tier now that it left, hmmm) almost regardless and everyone gave up valuable moveslots and made themselves worse in other matchups by a lot (SD megacross was not a thing, mgarde used shadow ball over focus blast or taunt, etc). Might've been overpowered->broken too, idk, you get the idea.

Uncompetitive isn't inability to switch, its luck based elements. Maybe you all meant goth forces matchup to a degree that makes it luckbased, or forces predicts. Idk, being unable to switch is a really hard thing to describe, just call it uber broken like i do and curse at anyone who uses it (I used gothorita in ru for a while feel free to get at me too)
 
Just pointing out that even if you have those fairies, all you are accomplishing is not getting 6-0ed by the CM set. The issue is, everything you mentioned besides Mega Diancie and Clefable gets worn down too easily after getting hit by WoW. And outside of these fairies, Mega Sableye is very hard to take down. So Mega Sableye can still wall stuff, spread burns and shut down nearly all support pokemon while still posing a threat as your Fairies are being worn down and possibility opens up for a CM sweep.



Why is this a point for not suspecting Sable?

Handling Mega Sableye is not as hard as you're making it out to be, and what I mentioned aren't even the only ways to handle it. I mentioned Mega Absol as a check, while you also have M-Houndoom, TG+RD Manaphy, and hell, even Serperior can win the boosting war because +2>+1. There's also Mold Breaker Taunt (Mega Gyarados, hell even Haxorus counts here as bad as it is) just being plain immune to Will-O-Wisp (for example, Mega Charizard X doesn't give a shit and just sets up,) or just being plain stronq (Mega Charizard Y's Fire Blast 2HKOes even after a Calm Mind, for example.) As for Fairy-types I didn't mention, defensive DD Mega Altaria really doesn't care about Will-O-Wisp as it can just Heal Bell it off, while it has super-effective STAB against Sableye. Not that you need to use DDD M-Altaria anyway; special attacking Mega Altaria 2HKOes Mega Sableye with Pixilate Hyper Voice even after a Calm Mind (this is Timid we're talking about here) and can also viably use Heal Bell if you're concerned about being worn down by burn. Honestly, the only way to avoid adapting to Mega Sableye is to just refuse to, because a lot of these Pokemon that check or counter Mega Sableye were already good before Mega Sableye existed. You don't need to resort to niche 'mons to consistently beat Mega Sableye like you did to be able to consistently beat Greninja (remember when people were using Porygon2 just to beat Greninja?)

I mentioned stall being buffed thanks to Mega Sableye's existence because we need to look at all of its impacts - positive or negative. For example, Greninja had a net negative impact due to how it forced people to run nichemons like Porygon2 and Tentacruel just to beat it consistently. If you banned Mega Sableye, you may end up nerfing stall more than everything else gets better (if they even get better at all, because as I said, a lot of the Mega Sableye checks and counters were already good before Mega Sableye existed so it's not like you have to go to great lengths just to check it)
 
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The only problem I have is whether or not we can constitute BP as a major problem in OU.. I'm not seeing players shooting up the ladder because they have a scolipede on their team (idk, because he's BL hinting his usage?) it's not like past BP teams that we're literally running haze quagsire as a method of countering.. now it's pretty much just a gimmick and scolipede just so happens to be a good contender for the gimmick. Hell, after we ban scolipede, are we going to start bitching about ninjask next? Cause we've been through how many BP related suspects, quick bans, (I remember even after the suspect test, we randomly ignored the vote and test entirely and just limited BP even more so) and we're still complaining about something nerfed.

Theoretically, we ban things to attempt to create a balanced metagame.. if something is overdominant, overcentralizing, uncompetitive, or overwhelming for the tier, we take action. This describes the early stages of BP when it pretty much was the following..

Overdominant: People shot up the ladder like nothing and it was common to see a BP team every few games.

Overcentralizing: People ran haze greninja and quagsire upper on the ladder as a means to counter.

Uncompetitive: BP was very uncompetitive in that games were pretty much decided at team preview. If you lacked the specific counter (haze) you know you lost.

Overwhelming: Most teams on balanced, stall, and HO suffered and lacks appropriate answers to fully built BP team.

In this metagame.. we cannot necessarily say BP is a problem.. we can only say the certain BP users are.. however.

Is scolipede overdominant?: No, It's BL, it's usage is very poor and I don't see scolipede being the reason teams shoot up the ladder like in the past.

Is scolipede overcentralizing?: No, who says "I run this pokemon just for scolipede?" other than extremely desperate players. and again.. he's BL.

Is scolipede uncompetitive?: This is a hard one to answer as the definition of "uncompetitive" is rather difficult to grasp. Scolipede doesn't necessarily take skill out of the game, there is no specific RNG involved and the user has to be very cautious with their plays making predictions. There are 50 / 50 mind games with protect vs. ID on switch vs. BP for momentum.. but there are plenty of those elsewhere. This is hard for me to explain.. so I'll just say I don't believe he is but he's pretty.. BL on being uncompetitive (pun intended).

Is scolipede overwhelming?: To a small degree yes... but technically on his own, no. It's the sweeper receiving the boost.. this one is a little tricky to understand, but whether it's scolipede, ninjask, venomoth, whatever, the boost they make and receive don't make them threatening (bar moth) but the receiver they're giving the boost to.. They're not pokemon you can just slap on any team either, they all have poor synergy with other pokemon in the tier. They require the team to be built to support them, when it could instead be built to support the sweeper, capable of sweeping/lategame cleaning on it's own without the passer, causing a major opportunity cost when shut down.

Smeargle you can say the same.. but I always found smeargle to just be broken in general with it's movepool. It can literally do anything with it's versatility, and I'm not saying ban is because it gets every move.. I'm saying ban it because it can fill many support roles for a team. It can tweet it's set to take counters, checks, or potential shutdowns by surprise such as gastro acid to ignore magic bounce and setup hazards, magic coat/mental herb to screw taunt, dark void over spore to surprise grass types, it's just the idea that it can completely screw opponents with mind games that bothers me... however just like scolipede, it's not some overdominating threat, it's not overcentralizing, however it is indeed overwhelming not in a BP sense but as a supporter like deoxys.
 
Would it be a viable option to ban Iron Defense/Cotton Guard/Geomancy combined with baton pass? I feel like this could potentially be an option to minimize legitimate sets injured but still stop baton pass teams from being a thing. If the magic bounce Pokemon don't have increased defenses it shouldn't be be as cancerous. The only options to boost defenses would be cosmic power, bulk up, amnesia, and calm mind. If any of these became problems couldn't we give them the same treatment? While this would be a complex ban, I feel like the legitimate applications of baton pass are valuable enough to warrant putting extra work in to keep the move itself, but cripple baton pass teams.
 
The heart of the problem seems to be HerbPass. power herb and mental herb are what push Smeargle and Scolipede over in most cases, since Mental Herb is what allows Scolipede to both boost its defense and pass so reliably, and power herb is what makes geopass smeargle not a laughable piece of shit. Less importantly but still definitely in the spirit of what I'm talking about, White Herb allows Gorebyss and Huntail to bypass the drawbacks of Shell Smash when passing.

There's no reasonable yet definitive nerf to the BP playstyle that isn't a complex ban, but when all you have is a scalpel, banning HerbPass (probably not white herb, but definitely the other two) seems like the most elegant way to nip it in the tuminescent hate-on BP players have for class and style bud.
 
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I've posted a long while ago on why I think a complete blanket ban on the move Baton Pass is necessary if you really want to do something about it instead of some other complicated ban bullshit you guys are suggesting. Here was my post on VR:

http://www.smogon.com/forums/threads/tiering-thoughts-until-oras.3517181/page-2#post-5828347

We should NOT ban Espeon, because there are other incredibly dangerous sweepers after innumerable boosts. In fact, here are two replays where the BP user used a Mega Latias instead of Espeon and had similar results.

http://replay.pokemonshowdown.com/orasou-176005903
http://replay.pokemonshowdown.com/orasou-175994864

Also, if you ban Espeon, you could just as easily replace that with Xatu, who also gets Magic Bounce and Stored Power.

We should NOT ban either Smeargle/Scolipede or any other pokemon that can set up boosts and then Baton Pass, for example Gorebyss. The issue is that these pokemon aren't broken. In the replays I've shown, Smeargle wouldn't have been able to set up at all because of its severe fraility if it didn't have screens support, tailwind support, and memento support. Similarly, nor would Scolipede or any other pokemon that can boost. These pokemon generally have subpar stats so it's hard for them to boost without tremendous team support, which is why they shouldn't be banned.

Obviously, this only leads us with one choice, and that is to ban Baton Pass in its entirety. (Or do nothing, thats the other option)

too lazy to post shit about other suspects lel
On my mobile so I'll keep it short.

From what I've seen Smeargle and Scolipede are the main perpetrators behind every competent BP team. Smeargle may need a great deal of support but it rewards handsomely, usually making the receiver near invincible and can choose what boosts it wants to give and can relatively easily replace geomancy with shell smash or quiver dance to achieve the same results. Scolipede doesn't have the moves but any sweeper (usually Espeon but others can work) can wreck teams with speed boost + iron defense boosts and unlike Smeargle it doesn't need the dedicated support and can even work as a lead as it has the bulk to take hits after boosts. It doesn't need screens, tailwind or memento, just good timing. From what I've seen/experienced no other baton passer are on their level. Now if someone could prove me wrong and show that Gorebyss, Huntail, Venomoth and Ninjask are capable of pulling the same shit that Smeargle and Scolipede are doing with their level of ease then banning baton pass can be considered as the best course of action. But for now I think banning those two would be the best course of action as banning them instead of baton pass has less consequences and it get rids of what I believe the direct cause of the BP bullshit.
 
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Handling Mega Sableye is not as hard as you're making it out to be, and what I mentioned aren't even the only ways to handle it. I mentioned Mega Absol as a check, while you also have M-Houndoom, TG+RD Manaphy, and hell, even Serperior can win the boosting war because +2>+1. There's also Mold Breaker Taunt (Mega Gyarados, hell even Haxorus counts here as bad as it is) just being plain immune to Will-O-Wisp (for example, Mega Charizard X doesn't give a shit and just sets up,) or just being plain stronq (Mega Charizard Y's Fire Blast 2HKOes even after a Calm Mind, for example.) As for Fairy-types I didn't mention, defensive DD Mega Altaria really doesn't care about Will-O-Wisp as it can just Heal Bell it off, while it has super-effective STAB against Sableye. Not that you need to use DDD M-Altaria anyway; special attacking Mega Altaria 2HKOes Mega Sableye with Pixilate Hyper Voice even after a Calm Mind (this is Timid we're talking about here) and can also viably use Heal Bell if you're concerned about being worn down by burn. Honestly, the only way to avoid adapting to Mega Sableye is to just refuse to, because a lot of these Pokemon that check or counter Mega Sableye were already good before Mega Sableye existed. You don't need to resort to niche 'mons to consistently beat Mega Sableye like you did to be able to consistently beat Greninja (remember when people were using Porygon2 just to beat Greninja?)

I mentioned stall being buffed thanks to Mega Sableye's existence because we need to look at all of its impacts - positive or negative. For example, Greninja had a net negative impact due to how it forced people to run nichemons like Porygon2 and Tentacruel just to beat it consistently. If you banned Mega Sableye, you may end up nerfing stall more than everything else gets better (if they even get better at all, because as I said, a lot of the Mega Sableye checks and counters were already good before Mega Sableye existed so it's not like you have to go to great lengths just to check it)

Dude, don't repeat the same thing and just read my post carefully q_q FYI, TG+RD Manaphy, Specs Sylveon, MHoundoom and MAbsol were barely used before Mega Sableye hit the show and the latter two are just as niche as Porygon-2 or Empoleon were, and probably more because they take up your Mega Slot. Specs Sylveon is overrated as fuck, with 0 coverage besides Hyper Voice and weak Hidden Power. And did you notice how Mega's were included?

Also, everything else besides Mega Altaria are getting worn down by burn and much harder to preserve than the Mega Sableye on the opposing team. You're also missing a big point, which is even you pack something that beats Mega Sableye, it's still doing a damn good job at completely stopping defensive mons and walling several attackers. You're just mentioning the same small pool of checks again and most of them being lower tiered niche mons and Megas(yes, their number is very small considering these are the only mons than can reliably kill it. Just look at any defensive mon and see how many stuff it dies too. Defensive Mons cannot be judged the same way as offensive ones), while completely ignoring how over half the tier just gets outright fucked and those select few mons can't stop Sable's defensive and support capabilities. Mega Sableye accomplishes way too much. Not to mention how Foul Play destroy stuff like SD Lum Chomp and SD Gliscor. Zard-X won't like a Foul Play to the face either.
 
What is the current thoughts on the MegaGross suspect situation? Personally, I don't see how it can't get banned. 80/150/110 defenses as well as 135/95/100 offenses combined with tough Claws and the movepool to abuse the hell out of it... there are literally no counters to this Pokemon. Even Bulky Mew is 2HKOed by Meteor Mash- the thing is a monster, and on top of that it resists Stealth Rock so you can't punish it for switching out. Due to being a mega one of the most common dark moves, Knock Off, isn't very strong against it. It's devastatingly powerful- Meteor Mash is stronger than Greninja's Life Orb Hydro Pump. It can be a wall, a win condition, a sweeper, a cleaner, a revenge killer, a bulky attacker and others all at the same time. Not only that, but Meteor Mash's chance to boost attack just tops it off as an unbelievable strong attacker. A short list of the things it can take hits from relatively easily, and deal with in return.

Latias (takes a fair bit from HP Fire variants, however it outspeeds these)
252 SpA Life Orb Latias Hidden Power Fire vs. 0 HP / 4 SpD Metagross: 140-166 (46.5 - 55.1%) -- 67.2% chance to 2HKO

(Non-Burned) Conkeldurr
252+ Atk Conkeldurr Drain Punch vs. 0 HP / 0 Def Metagross: 102-120 (33.8 - 39.8%) -- guaranteed 3HKO

Mega Venusaur (it JUST avoids the 2HKO, on the relatively rare situation where Venusaur is not only offensive but carrying HP Fire)
252+ SpA Mega Venusaur Hidden Power Fire vs. 0 HP / 4 SpD Metagross: 126-150 (41.8 - 49.8%) -- guaranteed 3HKO


These are the Pokemon in OU/BL that it 100% of the time can switch into without any fear of anything. For a completely offensive Pokemon without any defensive investment at all except 4 in SpDef it walls these offensive powerhouses. Not including all the free revenge kills it gets, and as I said it gets many of these because Stealth Rock doesn't hurt it. There are also many Pokemon that it walls almost 100% of the time, but could potentially hurt it, like Slowbro getting a burn with Scald. The best stops I can think of are Mandibuzz and Mega Scizor- Mandibuzz having a chance to be 2HKOed after Stealth Rock by MM, guaranteed with Ice Punch, ignoring the chance for the Attack raise with Meteor Mash and assuming it runs Leftovers, and Mega Scizor having the most minuscule of chances to be 3HKOed with Hammer Arm after Rocks. Skarmory can also be listed but the fact that it can't Roost stall due to Hammer Arm and it can't do anything unless it runs counter means it's not a good switch. It's like switching in a Latias to take a Heatran's Lava Plume.

What does this mean? That every team is going to have to run Mega Scizor? Scratch that, defensive Roost Mega Scizor? That is pretty much the definition of over-centralization. Saying it can be revenge killed by common threats doesn't mean too much either. I'll do a very short list of the things that both outspeed it and can do damage.

Landorus-T
252 Atk Landorus-T Earthquake vs. 0 HP / 0 Def Metagross: 252-296 (83.7 - 98.3%) -- guaranteed 2HKO

Garchomp
252 Atk Garchomp Earthquake vs. 0 HP / 0 Def Metagross: 230-272 (76.4 - 90.3%) -- guaranteed 2HKO

Bisharp
252+ Atk Bisharp Sucker Punch vs. 0 HP / 0 Def Metagross: 198-234 (65.7 - 77.7%) -- guaranteed 2HKO

Thundurus (OK, it can T-Wave but at the cost of your Thundurus-it's OHKOed by Ice Punch and very nearly OHKOed by Zen Headbutt)
252 SpA Life Orb Thundurus Thunderbolt vs. 0 HP / 4 SpD Metagross: 172-203 (57.1 - 67.4%) -- guaranteed 2HKO

Weavile
252 Atk Life Orb Weavile Knock Off vs. 0 HP / 0 Def Metagross: 187-221 (62.1 - 73.4%) -- guaranteed 2HKO

These are all things that are meant to revenge kill it but come up short, each of them. Plus, they're all OHKOed in return if it carries, what I would say is its best movepool, in Zen Headbutt, Meteor Mash, Ice Punch, Hammer Arm. Ice Punch is of course interchangeable with Hammer Arm, EQ and Grass Knot.

The fact that it has 4MSS (at least, I think it does) doesn't matter too much either, as you have to switch around trying to figure out what moves it has. Do you leave in your Slowbro? You can't risk it, so you have to switch it out to avoid the potential Grass Knot. It's a nightmare to deal with. I vote it's suspected ASAP.

Tl;dr: MegaGross is Gross, ban it
 
I'd also like to point out that even intimidate jank is a crapshoot, since clear body in the base form can be abused to nullify its effects. While this might not be the biggest of things, when dealing with a pokemon as dominant and difficult to deal with as Megagross, you really do have to grasp for straws.
 
Dude, don't repeat the same thing and just read my post carefully q_q FYI, TG+RD Manaphy, Specs Sylveon, MHoundoom and MAbsol were barely used before Mega Sableye hit the show and the latter two are just as niche as Porygon-2 or Empoleon were, and probably more because they take up your Mega Slot. Specs Sylveon is overrated as fuck, with 0 coverage besides Hyper Voice and weak Hidden Power. And did you notice how Mega's were included?

Also, everything else besides Mega Altaria are getting worn down by burn and much harder to preserve than the Mega Sableye on the opposing team. You're also missing a big point, which is even you pack something that beats Mega Sableye, it's still doing a damn good job at completely stopping defensive mons and walling several attackers. You're just mentioning the same small pool of checks again and most of them being lower tiered niche mons and Megas(yes, their number is very small considering these are the only mons than can reliably kill it. Just look at any defensive mon and see how many stuff it dies too. Defensive Mons cannot be judged the same way as offensive ones), while completely ignoring how over half the tier just gets outright fucked and those select few mons can't stop Sable's defensive and support capabilities. Mega Sableye accomplishes way too much. Not to mention how Foul Play destroy stuff like SD Lum Chomp and SD Gliscor. Zard-X won't like a Foul Play to the face either.

I never find it difficult to preserve Clefable. I never find it difficult to preserve M-Altaria. Hell, Mega Charizard Y isn't that difficult to preserve either and it's not even a defensive 'mon. There's probably more that have recovery, but if you're interested, you go find them yourself because it's not my obligation to tell you everything that beats Mega Sableye and has recovery. You're greatly overstating the difficulty of preserving anything, and on offensive teams, you really don't care about longevity because you just wanna punch holes in everything and win as fast as possible. If anyone's ignoring anything, it's you. You're the one denying that Mega Sableye's check list really isn't that small by understating its true size.

Also, I just wanna point out that the things you mention that get "outright fucked?" Yeah, they're still good. Mega Gallade, for example, one of the mons that gets screwed by Mega Sableye is still A-rank on the OU viability rankings. Mega Latias? Also hard countered by M-Sableye, still B+. All ORAS changed regarding stuff that already existed is that they got a new counter. Compare to Aegislash, who, if you were hard countered by, you sucked period, which pretty much singlehandedly made 'mons like Starmie and Celebi damn near nonviable. These Pokemon eventually rose to OU without Aegislash. It's really not the same case with Mega Sableye.

Also, I'd just like to point out that "Even if you pack something that beats Mega Sableye, it's still doing a damn good job at completely stopping defensive mons and walling several attackers" is an awful argument. Let me demonstrate:

"Even if you pack something that beats Mega Gardevoir, it's still doing a damn good job at tearing through stall teams."
"Even if you pack something that beats Chansey, it's still doing a damn good job at completely stopping special attackers and even walling a few physical ones."
"Even if you pack something that beats Mega Charizard X, it's still doing a damn good job at sweeping teams."
 
One of the most frustrating ones is Ninjask, which has legitimately no viability outside of SD Speed Boost Subpassing. If it gets behind a sub, even for one free turn of setup, it can go for Swords Dance, have its sub broken, protect, sub, protect, and in combination with Leftovers, be able to get up a fair few Speed Boosts. It can pass 4 or more speed boosts and a Swords Dance with just one free turn. I agree with the suggestion above that only one type of stat boost should be Baton Passed, or a similar complex ban-maybe ban Speed Boost+Baton Pass, or Geomancy/Shell Smash+Baton Pass

No no no, no, no no, no, simply no.

Ninjask isn't even in my top five baton passers, let alone remotely broken, here's why.

1. He gives out free turns out the wazoo. His infamous protect-sub combo only gives speed, at +1 per turn, and nothing else. He has absolutely nothing to prevent setup sweepers from setting up in front of his face.

2. If you try to SD or lolharden, you are incredibly vulnerable to even the weakest attacks, meaning that you can only setup in front of the most passive of pokemon.

3. Even if you do somehow manage to get a free turn to ninjask via memento spam or screens, he can only give +2 atk and +1 speed or +1 defense and +1 speed. For the former, you are literally better off just sending out a DDer and using DD twice. For the latter, +1 defense means very little.

Now for intelligent posts that actually matter...


I've posted a long while ago on why I think a complete blanket ban on the move Baton Pass is necessary if you really want to do something about it instead of some other complicated ban bullshit you guys are suggesting. Here was my post on VR:

http://www.smogon.com/forums/threads/tiering-thoughts-until-oras.3517181/page-2#post-5828347

We should NOT ban Espeon, because there are other incredibly dangerous sweepers after innumerable boosts. In fact, here are two replays where the BP user used a Mega Latias instead of Espeon and had similar results.

http://replay.pokemonshowdown.com/orasou-176005903
http://replay.pokemonshowdown.com/orasou-175994864

Also, if you ban Espeon, you could just as easily replace that with Xatu, who also gets Magic Bounce and Stored Power.

We should NOT ban either Smeargle/Scolipede or any other pokemon that can set up boosts and then Baton Pass, for example Gorebyss. The issue is that these pokemon aren't broken. In the replays I've shown, Smeargle wouldn't have been able to set up at all because of its severe fraility if it didn't have screens support, tailwind support, and memento support. Similarly, nor would Scolipede or any other pokemon that can boost. These pokemon generally have subpar stats so it's hard for them to boost without tremendous team support, which is why they shouldn't be banned.

Obviously, this only leads us with one choice, and that is to ban Baton Pass in its entirety. (Or do nothing, thats the other option)

too lazy to post shit about other suspects lel

Like you, I have been against any kind of complex bans since before BP clause 1. However, I do not think that a blanket ban on BP is the correct course of action.

I also agree that banning espeon is pointless. Anything would be broken after receiving the boosts that Smeargle and Scolipede provide. Espeon is just slightly more broken then most.

However I disagree that Smeargle and Scolipede are not broken. If a pokemon can provide support so powerful that you can literally sacrifice half of your entire team and still sweep the enemy team, that mon is broken. We ban pokemon based on their best sets, even if they have other legitimate uses.

Smeargle is uncompetetive not because of BP alone, but because he can boost to absurd levels in an incredibly short amount of time while at the same time prevent other mons from setting up alongside him. It's not different then the MegaKahn era where if you weren't prepared to sac half your team, you either needed to run cofag, sableye, or crap like rocky helm garchomp.

TL;DR Just because a mon requires support does not make it not broken.

This next post is a long one, so I'll break it up a bit.

Hai :3 As seen from my low post count, I'm new here. I would like to discuss the move Baton Pass and why I think it deserves to get a suspect.

Baton pass is the most stupid, and brainless strategy out there today. BP is extremely match up reliant, and if your team doesn't have anything to beat it, you auto lose right from the start. This isn't like anything else where if you dont necessarily have a counter to it, you can still beat it by playing well and not allowing it to set up or pressuring it everytime it comes in. Baton pass is different, you either lose or win right from team preview. BP takes no skill to use at all. People with no knowledge of the metagame can easily ladder up to 1800+ with the standard BP team if they dont get haxed. Smogon is supposed to be competitive, which means that the better player is supposed to win the majority of the time. Baton pass completely invalidates this because it allows bad players to beat good players. A good player who has a bad match up because he can't beat BP will automatically lose,simple as that. So why are we still allowing this bullshit?

You know what else allows bad players beat good players? Literally every broken mon ever. The only difference is that your average broken mon happens to be much easier to fit onto a team then a broken passer, and that good players tend to have fewer qualms about abusing broken sweepers then they do with abusing BP. I'm sure you remember the brief time Mega Mence was in OU, yes? It was literally run CB ice shard mamo, run scarfed ice beam, or die.

I'm not saying that BP is unbeatable by any means whatsoever. I don't wanna suspect BP because its necessarily broken, I want it gone because its uncompetitive. It's literal cancer everytime you play it. Yeah, anyone can 6-0 BP by using shed shell amoongus, but who gives a shit? That doesn't make it any less competitive. It's a horrible strategy that lets shitty ass players beat good players, and we should not be promoting that as a community. UU has done a stupid move imo by banning geomancy because the smeargle + espeon combo was too powerful for the tier. In a similar vein, venomoth is banned from UU because of its "broke quiverpassing bullshit." UU didn't have to ban geomancy; they could've put a blanket ban on the move baton pass and have that shit all over with. If UU isn't allowing BP why should we? It's still cancer and uncompetitive BS no matter what tier its in.

Every broken mon has counters. We could allow Kyogre into OU too, and everyone would respond by running Gastrodon. You need to do more to distinguish why BP is any different from your average broken sweeper. "It needs support" doesn't cut it. Sand Rush Excadrill in gen 5 needed sand support to be an effective sweeper. That didn't stop us from banning him because he was totally overpowered.

For all these reasons, I would like to support a blanket ban on the move baton pass. That's what we shouldve done right from the start, but we didn't. Instead we did a complex ban, and where did that lead us? Nowhere. We soon arrived to the conclusion that BP is still broken, and did yet another complex ban. And look where that leaves us now. Fuck all the complex ban BS, just ban the move. For example, if you ban geomancy, people will still figure out ways how to abuse the shitty strategy that is BP. Scoli + CM espeon will still be cancer to face, or people will use other shit like venomoth + espeon, which is why a complex ban wont suffice. Just suspect the move please. Honestly, theres no lateral damage involved anyway except for BP celebi, but who gives a shit? If we had a blanket ban on the move Swagger than Baton Pass should be banned in its entirety as well.

Right back at ya. Who gives a crap about Scolipede and Smeargle? They are nothing more then a pair of BL mons that rarely get used in OU outside of BP. Agreed that complex bans are dumb. There is no collateral damage for banning the two broken passers while keeping BP in the meta.

Agreed that complex bans are BS though.

And before you guys go, "oh, no tour players use BP and ladder is shit anyway so idgaf about BP", something doesn't have to be common in order for it to be banned. In gen 4, wobbuffet was barely used at all (it was like #50 in usage), but after user: imperfectluck got all 5 of his alts in the top 5 of the ladder, wobb was deemed too uncompetitive for OU, and thus it was banned. Usage does not indicate brokenness. Another thing, the Official Ladder Tourney was created to restore the prestige of the ladder and to promote overall ladder quality. When two (im sure there's a little more than 2 but im not completely sure) of the people who qualified already got to the top 8 spot, how in the hell is that "promoting overall ladder quality"? If anything, it shows you how much ladder is a joke because you don't need to be good at the game or have any knowledge of the metagame whatsoever, you can just abuse cancer strategies to get a high ranking. Baton pass is significantly lowering the overall quality of the ladder, and im sure its one of the reasons why many established players consider ladder a joke.

Agreed, but that's not a good reason to ban BP over banning overpowered passers.

I'd like for you guys to imagine a scenario I'm sure for some is all too familiar. You're grinding on the ladder one day for the OLT, and get to lets say, 1940, high enough for you to secure the #6 spot, so you stop for the night. Next day, you decide to just play one game so you don't decay and lose points. You're matched up with some no name player using a BP team, and an instant feeling of dread fills you as you realize you have a bad matchup and will probably lose unless you get super lucky. You play as well as you can, but the combination of screens, memento, and tailwind support prove to be too much for you as now you cannot prevent smeargle from setting up circles around you. Seconds later, espeon sweeps your team, and your rating drops 32 points, into the 1900s. Suddenly, you find yourself at #10, missing the cutoff for OLT playoffs. And all this because some shitty player thought it'd be funny to troll the ladder with a BP team.

I'm sure a lot of you guys have experienced this. I know Valentine, a very good player, was something like 21-0 on the ladder, and then his first loss was to a BP team. I'm positive that many other good players have experienced this as well. It's stupid why its still allowed, and we have nothing to lose from just outright banning the move.

This situation can apply to any broken sweeper.

As a final point, I know many of you are probably thinking "Baton pass wasnt a problem for earlier gens so i dont see why we should ban it now". Fact is, baton pass WAS a problem in earlier gens. Its just as match up dependent, just as skill less and brain dead to use, just as cancer, just as uncompetitive, and anybody who used it was immediately seen as a joke. So why is it only addressed this gen?

[citation needed]

It's because a lot of new players are using it and spamming the ladder with it. They saw some "ladder god" (i really don't wanna say that ladderers are bad, but when you're ranked high with no knowledge of the metagame, theres a problem) peak #1 with it for numerous months and thought, "oh hey, i could totally copy this guy's team and peak #1 too!" because thats what new players do: they steal teams from other people and try to copy them. And in doing so, spamming the ladder with BP has made laddering much less interesting for many individuals.

Suspect baton pass pls, thnx n_n

So, a guy made a decent team abusing not one, but two potentially broken mons and drew attention to them, therefore ban BP? I don't buy it.

Banning BP because it breaks a couple of otherwise trash mons is like banning u-turn because it breaks Genesect. We don't ban moves to preserve pokemon.

Here is a post detailing my views and why I believe the way I do: http://www.smogon.com/forums/thread...tagame-discussion.3528675/page-4#post-6023344
 
Dude, don't repeat the same thing and just read my post carefully q_q FYI, TG+RD Manaphy, Specs Sylveon, MHoundoom and MAbsol were barely used before Mega Sableye hit the show and the latter two are just as niche as Porygon-2 or Empoleon were, and probably more because they take up your Mega Slot. Specs Sylveon is overrated as fuck, with 0 coverage besides Hyper Voice and weak Hidden Power. And did you notice how Mega's were included?

Alright, I need to address a couple of these. In order:

- TG + RD Manaphy would break Stall all the same before with or without Sableye. It made it to the A-Ranks based on viability, not countering one or two mons. Arcanine is only ranked for checking Gross and he's in D.

- Specs Sylveon sees usage because it makes for a Mega Gardevoir level Wallbreaker without requiring the Mega Slot, which in and of itself is a valuable asset to save. Sylveon doesn't need that much coverage because outside of some specific resists, Hyper Voice mangles anything offensive that would switch in.
252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 0 HP / 4 SpD Mega Metagross: 128-151 (42.5 - 50.1%) -- 0.4% chance to 2HKO
Even if its not a 2HKO, that's respectable damage for such a bulky resist. Also, your comment about "0 coverage" is mostly true, but there is also Shadow Ball and Psyshock, the latter helping against Poison resists and Special Walls like Tentacruel or Mega Venusaur.

- Houndoom and Absol still aren't ranked THAT high (I'm not even sure either of them broke B+) in viability. They didn't rise solely because they beat Mega Sableye either (Absol actually can't consistently win against Foul Play Variants on the switch). They also rose because their base 115 Speed tier is much more valuable since most offensive mons hover around 110, meaning they can outspeed and check important Pokemon like Metagross on top of serving as decent Stallbreakers (Houndoom also beats Slowbro pretty well)
252 SpA Mega Houndoom Dark Pulse vs. 252 HP / 0 SpD Mega Slowbro: 332-392 (84.2 - 99.4%) -- guaranteed 2HKO
Beating Sable-Stall is a good point for them, but it's certainly not the only thing they have over other Megas.
 
As a final point, I know many of you are probably thinking "Baton pass wasnt a problem for earlier gens so i dont see why we should ban it now". Fact is, baton pass WAS a problem in earlier gens. Its just as match up dependent, just as skill less and brain dead to use, just as cancer, just as uncompetitive, and anybody who used it was immediately seen as a joke. So why is it only addressed this gen?

I would say one big difference over the past generations as it continued to accumulate is that the boosting moves themselves have become more efficient in so much that they are able to boost several key stats in a single turn, that as we've seen with the current iteration you don't need an entire team capable of boosting just one key member able to net several boosts over a short period. Adding to this you suddenly have more viable Speed Boost passer in the form of Scolipede, that is not as fragile as Ninjask or x4 weak to rocks, so that you won't be able to kill them as quickly.

I think what needs to be recognized from previous gens is that like any tactic it continued to evolve with the new tools given to it. This isn't the same static baton pass we had in previous generations it is clear that it continued to improve just as much as other playstyles are given new set of tools to play around with. It has come to the point as I said earlier that you only need 1 key member to consolidate the role of passing boosts in so much that they are able to efficiently gain several boosts in one go.
 
Also, I'd just like to point out that "Even if you pack something that beats Mega Sableye, it's still doing a damn good job at completely stopping defensive mons and walling several attackers" is an awful argument.

"Even if you pack something that beats Mega Gardevoir, it's still doing a damn good job at tearing through stall teams."
"Even if you pack something that beats Chansey, it's still doing a damn good job at completely stopping special attackers and even walling a few physical ones."
"Even if you pack something that beats Mega Charizard X, it's still doing a damn good job at sweeping teams."

>awful arguments

If you pack something that beats mega gardevoir, it's doing a shit job at tearing through YOUR team which is all you care about personally (and is its current job)
if you pack something that beats Mega Charizard X, it's doing a shit job at sweeping YOUR team which is all you care about personally (and is its current job)
If you pack something that takes care of chansey, it is still walling some Pokemon on YOUR team (which is its current job)

do you really not see the difference? Let's say you have 1 counter to Mega Sableye and 5 Pokemon that lose to it. Mega Sableye can still do an insane amount of work just switching in on those Pokemon and neutralizing them, forcing back in your hard counter. Assuming they have a way to beat your team, they probably will since MegaEye is just getting oodles of momentum allowing for all kinds of double switch and general switch-in shenanigans. Keep in mind that MegaEyE can do this to a lot of otherwise good Pokemon.

Let's say you have a 6-offensive mon team. And i have a 6 defensive mon team. My first mon HARD counters your first mon, second HARD counters second, etc. Now, your first beats my second, your second beats my third, etc. Who wins?

Me, by a fucking landslide. I don't even need to think and i should still win hands down. unless you seriously, seriously outplay me with hazards or get crazy luck, this is GG lol.

I'm not saying that MegaEye is broken, at all, but don't use crappy logic please
 
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