ORAS OU Team Feat. Diancie
Team Building Process -
I had decided to start off with a Mega Diancie, due to the fact I saw it's potential now that one of it's main checks / counters, Megagross is currently being suspected.
I decided to choose Conk as my next 'mon due to Diancie's HUGE weakness to steel types, so I wanted a 'mon that could resist, and take hits from steel types, as well as deal massive damage, so the first thing that came to my mind, was obviously Conk.
The next pokemon I settled for was Lando, I had chosen him mainly for talonflame considering that even though Diancie could switch in on it, it wouldn't appreciate a banded hit too well.
I had quickly realized my team was EXTREMELY weak to Azumarill, so I had to decide on something to completely counter it, I was originally leaning towards Toxicroak, but I then thought that would give me another weakness to Talon. Plus that defog capability sounded useful.
I had then realized I was lacking a Serp counter, which I was slightly weak to. I had decided on Volc due to it's potential as a setup sweeper.
I had soon realized I wanted a 'mon with volt switch to keep momentum, and as a scout. I was gonna use Rotom-Wash, but that would of given me another Serp weakness which I didn't want, so I decided on Galvantula due to It's speed, and added ability to set up Webs.
I had started testing this team out a little bit, and realized my team was really weak to Mega Venusaur, considering nothing I had could hit it well at all. I decided on replacing Volcarona for Gengar to fill this role, and keep that resistance to Serp.
Now, the Team
Diancie @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Rock Polish
- Moonblast
- Earth Power
- Diamond Storm
Diancie is in my opinion one of the best megas introduced in ORAS with that sweeping capability. Diancie fills the role of a setup sweeper, with Rock Polish, considering that monstrous Special Attack stat, and decent speed to go along with it, and also fills as an anti-lead with it's new ability Magic Bounce.
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 108 HP / 216 Atk / 60 Def / 124 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Poison Jab
Conkeldurr fits really nice along with M-Diancie, due to its nice steel resistance, with AV for Heatran, along with natural bulk for physical steel attackers. I have Knock Off, in place of Ice Punch to catch Gengars on a switch in, or if Conk isn't required it survives a hit from it and can sac it off. The rest of his moves are for STAB and fairy coverage.
Infernape @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Flare Blitz
- Close Combat
- U-Turn / Thunder Punch / Earthquake
Infernape is my main steel resist, and is an insanely hard hitter, along with an amazing speed stat. I carry Mach Punch for priority, Flare Blitz for STAB and a really hard-hitting move, same with Close Combat. I carry And I can't really decide between the last moves considering thunder punch could be for waters, U-Turn for momentum, or EQ for coverage. Suggestion by Soulblaster
Diancie @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Rock Polish
- Moonblast
- Earth Power
- Diamond Storm
Diancie is in my opinion one of the best megas introduced in ORAS with that sweeping capability. Diancie fills the role of a setup sweeper, with Rock Polish, considering that monstrous Special Attack stat, and decent speed to go along with it, and also fills as an anti-lead with it's new ability Magic Bounce.
Infernape @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Flare Blitz
- Close Combat
- U-Turn / Thunder Punch / Earthquake
Infernape is my main steel resist, and is an insanely hard hitter, along with an amazing speed stat. I carry Mach Punch for priority, Flare Blitz for STAB and a really hard-hitting move, same with Close Combat. I carry And I can't really decide between the last moves considering thunder punch could be for waters, U-Turn for momentum, or EQ for coverage. Suggestion by Soulblaster
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Rock Slide
- Knock Off
Scarfed Lando is used mainly for speed control, and a nice revenge killer. He can also fill as a Talonflame counter, and a momentum killer. Knock Off is for utility, and the ability to knock off Eviolites, EQ for STAB, Rock Slide over stone edge for accuracy.
Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 244 Def / 4 SpA / 8 SpD
Bold Nature
- Defog
- Stealth Rock
- Scald
- Flash Cannon
Empoleon is my defensive tank, and defogger. He is also the only 'mon on my team that can set up rocks. Scald and Flash Cannon are for stab and burn + SpD drop chances.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Thunderbolt
- Shadow Ball
- Sludge Wave
Gengar is my fast sweeper, it has the most coverage on my team, aswell as being the fastest besides Lando. Gengar is also my main fairy check.
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Bug Buzz
- Volt Switch
- Hidden Power [Ice]
Galvantula is my sashed lead for scouting purposes, and Sticky Web for utility. Bug Buzz is carried for STAB aswell as Psychic types, and HP Ice for the major Dragons of the tier.

If allowed to setup a Belly Drum this thing practically sweeps through my whole team.
Reserved for future threats after more testing.
Importable
Diancie @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Rock Polish
- Moonblast
- Earth Power
- Diamond Storm
Infernape @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Flare Blitz
- Close Combat
- U-turn
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Rock Slide
- Knock Off
Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 244 Def / 4 SpA / 8 SpD
Bold Nature
- Defog
- Stealth Rock
- Scald
- Flash Cannon
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Thunderbolt
- Shadow Ball
- Sludge Wave
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Bug Buzz
- Volt Switch
- Hidden Power [Ice]
Note: Everything bolded in black signifies an edit.
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