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Project OU Theorymon [Voting: Check Post #3272]

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Kyurem + Sheer Force
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Anyone who votes for Rotom-S is a heartless bastard. I mean, just look at that ice dragon!
That's not the cutest picture you could find.

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Fixed.
 
Alright guys, it's been a day (okay fine, 21.5 hours--sue me) so here are the results…

Coming straight outta left field, it's…

Rotom-S.png


Rotom-S + Electric/Steel Type (Flash Cannon replaces Air Slash): 40

Kyurem + Sheer Force: 13

Galvantula + Quiver Dance: 1 (lel)

Jellicent + Reflect Type: 0 (*sob*)

Congratulations to Sun King for adding another trophy to his archive

Without further ado, I present to you our next slate:

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+ Roost

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+ Dragon Dance
(credit to Celticpride )


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+ Poison Heal (credit to Sparkl3y )


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+ Drought


DISCUSS
 
R.I.P nine tails.
Typhosion looks really good, sun boosted eruption hurts and scarf boosts speed. Gastrodon and krookodile look interesting too. Mantine is meh. Post in more detail later.
EDIT: 40 votes!!! I've given up on people.
 
Oh jesus fucking christ guys; first you give us a slate with only one interesting thing on it and now you give us a slate where all four are good

Right, to make this easier on myself, I guess I'd better start with the weakest and the one that probably won't get my vote; Mantine + Roost. It did have a brief stint in OU iirc; I think it was to check Keldeo, correct me if I'm wrong on that? Roost might give it that little boost back into D-rank but I don't think it'll have much of an impact. Then again, there have to be good reasons behind this suggestion and I'm probably missing something obvious -- if someone could give more insight into how this thing works it'd be rad.

Gastrodon + Poison Heal is a little shaky because its main niche is Storm Drain for fucking over rain; but I can still see this easily being an alternate interesting option replacing lol sticky hold. Gives us a new user of Poison Heal, it has reliable recovery, it's sort of like an alternate Gliscor. Could be fun.

And then it's down to the two who are going to make it so hard for me. Here we go.

Typhlosion + Drought might be the one I don't vote for purely on the basis that I've never liked Typhlosion in any way lol. Into serious talk tho this is really great. It gives an alternate Mega Charizard Y while not using up a Mega Slot basically and I can see this being really potent with specs. Unfortunately has a shitton of trouble with Heatran.

Krookodile + Dragon Dance AAAAAAAAAAAAAAAAAAH OH MY FUCKING GOD I WANT THIS. SO unique as a Dragon Dancer; very unique typing, both its abilities are really great, it has really nice coverage, great attack of 117, bulk which isn't that bad especially combined with intimidate, and a nice and sexy 92 base speed. This'll probably be most likely to get my vote but FUCK this slate is so hard.


I honestly think this slate could be pretty close between all four members; if not three of them. I really think this is one of the best slates we've ever had.
 
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I actually think Mantine looks decent. Roost allows it to switch into SR, and it has Defog. Acts as a great Keldeo check too.

Poison Heal Gastro looks great as well, it's pretty much a Gliscor with less weaknesses, but it's low speed might be a problem. I'm not sure how important Storm Drain was, but losing its ability to check rain in exchange for recovery is questionable.

DD Krookodile looks cool with a great typing, Dark STAB and coverage. It gets two great abilities to use with it too, like BW Mence. Does it get Sucker Punch?

Drought Typhlosion looks amazing, boosted Eruptions with scarf looks really deadly. Drought allows it to use ask Solarbeam as well, and it can act as a Mega Char-Y replacement

Overall, great slate. Don't know what to choose!
 
Typhlosion + Drought might be the one I don't vote for purely on the basis that I've never liked Typhlosion in any way lol. Into serious talk tho this is really great. It gives an alternate Mega Charizard Y while not using up a Mega Slot basically and I can see this being really potent with specs. Unfortunately has a ton of trouble with Heatran.
Typhlosion has focus miss for Heatran, just sayin. I could see him running this set:
Typhlosion @ choice scarf
eruption
flamethrower
focus blast
solar beam
 
sun king may be shit but he's literally the life of this thread, ty :)

i think people don't get how good typhlosion will be. it will be the epitome of an entire playstyle now. it will actually be the main reason that sun offense can be a thing again. we were lacking a good setter, but now it will actually be the revival of the entire playstyle. apart from doing extreme damage (252 SpA Choice Specs Typhlosion Eruption (150 BP) vs. 0 HP / 0 SpD Mega Gardevoir in Sun: 375-442 (135.3 - 159.5%) -- guaranteed OHKO) it will actually just be a more offensive weather setter. definitely very viable.

edit:

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salemance is alive!
 
Okay, I'll post the calcs that prove Mantine actually has a niche in OU. I've used it a few times on my stall teams, and it's really underrated. Roost is literally the only thing it needs to be good. Mantine can run Haze for things that try to CM on it. Things like Sableye, Landorus (Stall players will shit themselves for a good lando-I counter, which Mantine is)…etc…

4 SpA Mega Sableye Shadow Ball vs. 252 HP / 252+ SpD Mantine: 43-52 (12.8 - 15.5%) -- possibly the worst move ever

252+ SpA Mega Altaria Draco Meteor vs. 252 HP / 252+ SpD Mantine: 118-139 (35.3 - 41.6%) -- 81.3% chance to 3HKO after Leftovers recovery
252+ SpA Pixilate Mega Altaria Hyper Voice vs. 252 HP / 252+ SpD Mantine: 106-126 (31.7 - 37.7%) -- 0.2% chance to 3HKO after Leftovers recovery

0 SpA Clefable Moonblast vs. 252 HP / 252+ SpD Mantine: 57-67 (17 - 20%) -- possible 7HKO after Leftovers recovery

252 SpA Life Orb Gengar Sludge Wave vs. 252 HP / 252+ SpD Mantine: 114-136 (34.1 - 40.7%) -- 53.8% chance to 3HKO after Leftovers recovery

252 SpA Mega Diancie Moonblast vs. 252 HP / 252+ SpD Mantine: 103-123 (30.8 - 36.8%) -- guaranteed 4HKO after Leftovers recovery (Diamond Storm will OHKO though…)

232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 252 HP / 252+ SpD Mantine: 129-153 (38.6 - 45.8%) -- guaranteed 3HKO after Leftovers recovery (Psyshock will 2HKO though…)

252 SpA Life Orb Sheer Force Landorus Psychic vs. 252 HP / 252+ SpD Mantine: 87-103 (26 - 30.8%) -- 4.9% chance to 4HKO after Leftovers recovery
252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 252 HP / 252+ SpD Mantine: 57-68 (17 - 20.3%) -- possible 7HKO after Leftovers recovery
Die, Landorus, die.

+6 252 SpA Manaphy Psychic vs. 252 HP / 252+ SpD Mantine: 186-219 (55.6 - 65.5%) -- guaranteed 2HKO after Leftovers recovery
Manaphy will never KO if you run Haze…that's another huge threat to stall eliminated

Mega Slowbro sets not running Psyshock will be eaten alive
Suicune will be eaten alive

252+ SpA Mega Venusaur Sludge Bomb vs. 252 HP / 252+ SpD Mantine: 88-105 (26.3 - 31.4%) -- 19.1% chance to 4HKO after Leftovers recovery

216 SpA Life Orb Tornadus-T Hurricane vs. 252 HP / 252+ SpD Mantine: 114-136 (34.1 - 40.7%) -- 53.8% chance to 3HKO after Leftovers recovery

252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 252+ SpD Mantine in Sun: 89-105 (26.6 - 31.4%) -- 30.4% chance to 4HKO after Leftovers recovery
252 SpA Mega Charizard Y Solar Beam vs. 252 HP / 252+ SpD Mantine: 87-103 (26 - 30.8%) -- 5.5% chance to 4HKO after Leftovers recovery

Okay do you get the picture? This thing is a blanket Special Wall. It walls so many things and it can stop a couple HUGE threats to stall: Lando-I, TG RD Manaphy, CM Clef, M-Slowbro

This is a great defensive mon. All it needed was to have reliable recovery.
Oh yeah, I forgot to mention that it has Defog. Whoops. It has Defog.

EDIT: Dawww Mysteria, you're making me blush.
 
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As a friend of my bud Celtic, he'd hate it if i didnt agree with him (especially after he got some fun trade news yesterday) so i will do what i do and not sound biased bout my avi.




MWUAHAHAHAHAHAHAHAHAHAHAHAHAHAH!





Alright then. I feel like it was priorly settled, i like a lot of things here so i can not comment cause i stated what i wished.


Hated Gastrodon since days in monotype cause every bugger ran it on ground even though it wasnt needed (back in the day when it was me and frie.ds running round jn the conk tours) and wont be discussed by me further.

Now mantine, as known, is an odd fella. He had/has roles as a special absorber blocking Char Y, Lando-I, Keld, and sure it loves roost but still got to hate the SR weakness so im not tooo sure.


Now Typh, with soon to be flash fire, is gonna be. A. Friggin. Bitch. Drought + Fire + STABs > 100 = Pain. I want to say yes to krook immediately, but the temptations of the fire weasel is great.

EDIT: course myst, was gonna vote but got closed, course also buying comp parts next week so hiatus almost over
 
didn't he vote on the last slate, Mysteria? anyways, it's really cool that this thread is getting as much attention as it is. BTW guests, you guys should totally make accounts if you haven't yet! This thread, along with "silly things you've seen on other metagames" makes it totally worth it! plus, they don't spam you either.
Edit: didn't you, salamence?
 
didn't he vote on the last slate, Mysteria? anyways, it's really cool that this thread is getting as much attention as it is. BTW guests, you guys should totally make accounts if you haven't yet! This thread, along with "silly things you've seen on other metagames" makes it totally worth it! plus, they don't spam you either.
Edit: didn't you, salamence?


....i did? Oh yah. Sue me, the Krook enticed me
 
Alright, on each in brief (Thread title needs adjustment to Electric/Steel Rotom-S)

Roost Mantine: Recovery would certainly help Mantine, since as we've seen before Gyarados' Water Flying typing has some nice perks, coupled with good special defense. Recovery would also allow some longevity as a Defogger. That said, mantine's problem still includes a lack of real offensive presence, depending on Scald to avoid completely free switches. It can wall things, but I feel like it lacks the tools to do much while walling things.

Poison Heal Gastrodon: Gastrodon's abilities always seem to be the source of its niches. While this one would be cool, it would have some competition with Gliscor. Gastrodon sports lesser natural bulk, but an arguably more useful typing with only one weakness, a Rock resistance, retained Electric Immunity, a losing the crippling weakness to Ice. Heck, the two could make a nice little Poison Heal core, Gastrodon taking Special and Gliscor Physical.

Drought Typhlosion: I have mixed feelings about this one. Typhlosion would certainly appreciate Drought, but I'm not sure how much it would do for sun as a playstyle. The immediate comparison would seem to be Zard-Y as a Wallbreaker
252 SpA Mega Charizard Y Fire Blast vs. 0 HP / 0 SpD Mega Gardevoir in Sun: 241-285 (87 - 102.8%) -- 18.8% chance to OHKO
252 SpA Choice Specs Typhlosion Eruption (150 BP) vs. 0 HP / 0 SpD Mega Gardevoir in Sun: 375-442 (135.3 - 159.5%) -- guaranteed OHKO

So Typhlosion does hit a fair bit harder with Specs. The problem I have is that Typhlosion only really would be able to use sun for himself. His bulk is only slightly above that of Starmie, and while less severe, he still has a SR weakness, which is an even bigger problem since the lack of perma weather means he still has to come in even after setting it. The reason Drought Torterra benefited Sun and not just Torterra itself was because it had all the traits it needed to function as a defensive setter, with typing that appreciated the Sun and Synthesis and synergizing better with Fire types. Don't wanna count it out because it certainly improve Typhlosion, I just think it might be misguided to think of it as a boon to the whole playstyle.

Dragon Dance Krookodile: Now here's a theorymon I can get behind. Krook's always been a favorite of mine, and this would be a nice addition to his capabilities. Good offensive STABs, one of the higher speed tiers among DD users (only faster one in OU I immediately know of is Zard-X), and two abilities that Gyarados has proven do well for a Dancer in Moxie and Intimidate. Knock Off is a move that means he almost never offers a completely free switch, and coupled with Earthquake he has some high BP options to strike with. Throw in Superpower or Stone Edge for coverage, and you've got a very unique late game sweeper/cleaner here.
 
Holy mother of God Mantine needed Roost. Now it won't be totally garbage. I need some more Lando-I checks to. Nice being a check to a bunch of special attackers like Char-Y and M-Alakazam to.

Dragon Dance Krookodile just looks like aids honestly. Not in the sense that it's bad but in the sense that it's aids to play against. Moxie DDance with the potential to pursuit trap and have two STABs that are in a pain in the ass for a bunch of playstyles >_>.

Gastrodon seems cool but I sort of hate the fact that the niche in slowing down rain is lost. I guess this isn't too bad for general status absorption for defensive cores that aren't relying on Heal Bell.

Well tbf the Drought typhlosion concept would apply more to Ttar / Typhlosion cores or Gliscor / Typhlosion cores so this would be seen more on HO or on offensive cores amongst balanced builds. Rather just use something like Scarf Typh + Band Ttar though as a lot of cleaners and revenge killers like M-Manectric + Lando-T are worn down by Scarf Typhlosion with the Band Ttar breaking down Balanced and Defensive Cores. Cool concept.
 
Drought Typhlosion is something I wanted to suggest so probably my vote. Flamethrower/fire blast, eruption, solar beam, focus blast on a scarf set is the first thing that comes to mind.

252 SpA Typhlosion Eruption (150 BP) vs. 252 HP / 0 SpD Mega Sableye in Sun: 289-342 (95 - 112.5%) -- guaranteed OHKO after Stealth Rock
252 SpA Typhlosion Eruption (150 BP) vs. 0 HP / 4 SpD Keldeo in Sun: 177-209 (54.7 - 64.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Typhlosion Eruption (150 BP) vs. 4 HP / 252 SpD Eviolite Chansey in Sun: 168-198 (26.1 - 30.8%) -- 19.3% chance to 3HKO after Stealth Rock
252 SpA Typhlosion Eruption (150 BP) vs. 72 HP / 0 SpD Latias in Sun: 129-153 (40.4 - 47.9%) -- 55.9% chance to 2HKO after Stealth Rock
252 SpA Typhlosion Focus Blast vs. 248 HP / 192+ SpD Heatran: 170-200 (44.1 - 51.9%) -- 74.2% chance to 2HKO after Stealth Rock and Leftovers recovery
252 SpA Typhlosion Focus Blast vs. 248 HP / 8 SpD Tyranitar in Sand: 308-364 (76.4 - 90.3%) -- 18.8% chance to OHKO after Stealth Rock
252 SpA Typhlosion Eruption (150 BP) vs. 64 HP / 0 SpD Altaria in Sun: 156-184 (50.8 - 59.9%) -- guaranteed 2HKO after Stealth Rock

Nets alot of 2HKO's on would be switch ins, chansey walls it of course. Of course you can compare to zard Y but not using a mega slot and having the scarf speed gives him his own niche.
 
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Holy mother of God Mantine needed Roost. Now it won't be totally garbage. I need some more Lando-I checks to. Nice being a check to a bunch of special attackers like Char-Y and M-Alakazam to.

Dragon Dance Krookodile just looks like aids honestly. Not in the sense that it's bad but in the sense that it's aids to play against. Moxie DDance with the potential to pursuit trap and have two STABs that are in a pain in the ass for a bunch of playstyles >_>.

Gastrodon seems cool but I sort of hate the fact that the niche in slowing down rain is lost. I guess this isn't too bad for general status absorption for defensive cores that aren't relying on Heal Bell.

Well tbf the Drought typhlosion concept would apply more to Ttar / Typhlosion cores or Gliscor / Typhlosion cores so this would be seen more on HO or on offensive cores amongst balanced builds. Rather just use something like Scarf Typh + Band Ttar though as a lot of cleaners and revenge killers like M-Manectric + Lando-T are worn down by Scarf Typhlosion with the Band Ttar breaking down Balanced and Defensive Cores. Cool concept.
cough gyarados cough

but yeah this is true about Krookodile, and I really want Roost Mantine e.e it's my addiction
 
252 SpA Choice Specs Typhlosion Eruption (150 BP) vs. 252 HP / 0 SpD Suicune in Sun: 216-255 (53.4 - 63.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

LOL, REKT

I'm honestly loving the wallbreaking potential Typhlosion has; it's absolutely ridiculous.
 
Mantine + Roost: Finally, Mantine needs some sort of recovery, since it's twin skarmory gets it, it makes sense for him to get it not as much sense as recover though And he won't be as weak to the common electric type as on a normal turn so he might become somewhat viable even though he is still outclassed by slowking as a wall.
Krookodile + Dragon Dance: A nice asset for the croc from Unova, which might be able to pull him from UU to OU, especially when you consider its EQ does more than a TTars, but TTar's dark attacks still do more damage, but TTar does not get Knock Off, or Moxie, so there's that.
Gastrodon + Poison Heal: Hey, something that makes sense, that like never happens. Either way, it has a better defensive typing than gliscor, and slightly worse defenses (111/68/82 to 75/125/75) so it is probably better as watr is the overall better defensive typing.
Typhlosion + Drought: As some of the people above have stated, this is one hell of an amazing wallbreaker with eruption, and also, it can hold a heat rock, unlike Char-Y, and fuck ninetails it isn't as weak to the always present rocks as its contemporary mega-zard, so I will take this as my vote for this session.
 
No one's going to believe me if I say that I thought of DDance Krookodile entirely independently of Celticpride, will they? -_-

Oh, well. In any event, this looks like a pretty solid slate. Typhlosion already hits scarily hard, but with instant sun it's going to absolutely tear shit up. As for Poison Heal Gatrodon, I second what pika pal said: he and Gliscor would make a pretty nifty Defensive/Stall core.

What's also noteworthy is that it can use Scald to spread burns, thus making up for its less than fantastic physical bulk.
 
this is a really cool slate with all very good submissions.imo krook and typhlosion are the best tho.
i have never been a fan of mantine and hate gastrodon with a passion cuz of me never being able to beat it in randbats :P.
i feel the vote will be very close like the one with moxie weavile and sand rush cacturne.
 
I'm not sure what I want to vote for. I hate all of them, but like them at the same time.
Gastrodon: I like Gastrodon for its ability to wall rain teams, and I'm not particularly pleased the removal of that, but I also kind of like it anyways.

Krookodile :I'm not sure why, but after staring at Haxorus for several days, looking for some way to make it not mediocre, I've grown tired of dragon dance, and I don't want to think about it anymore. Maybe I'll change my mind later.

Typhlosion: I have a slight grudge against weather, and while I think Typhlosion is good, I want to find some excuse to not vote for it. I'm also not that thrilled about it being a wallbreaker, because I think OU has more than enough of them.

Mantine: Yay, Mantine; Special Skarmory twin finally gets love! This is the only submission I don't have any personal grudges against, but unfortunately, it still struggles to make its way into OU. I imagine set would run these moves:
-Scald
-Roost
-Defog
-Substitute/Tailwind
It's too bad Mantine can't set up hazards, but it can use Tailwind, which can make things pretty scary for the opponent. It can also run Substitute to block status, which it loses out on natural immunities to. What makes me not want to vote for this is that other Pokemon exist. More importantly, other specially bulky water-types exist. I'll have to see additional discussion to see if Mantine has an actually voteworthy purpose or not.

I'm hoping that I stop hating this thread for no reason before voting comes along. :p
 
This thread, along with "silly things you've seen on other metagames" makes it totally worth it!
That thread should never be encouraged in any way, shape or form. It's just shit posting heaven.

Onto the slate:

Mantine + Roost: Mantine needed Roost badly. I'm not sure Mantine can actually fly, but a bulky Water that can Defog, with that Special Defense stat, is a good asset. IIRC, it was ranked for a while without Roost because it can Defog and check stuff like Keldeo and Char-Y pretty solidly. With Roost it becomes way more consistent. Definitely seems useful on Sand teams, or on teams already using bulky Psychics (you don't want to stack Lati@s with Celebi / Jirachi / Stalltini if you can avoid it).

Poison Heal + Gastro: It's like Qugsire except it doesn't die. Seems like a scary prospect to face, especially without Grass coverage. After seeing the beauty that is Poison Heal Gliscor, I might be tempted to vote for this. Poison Heal and Scald? Sounds like a ragequit nightmare.

Drought + Typhlosion: 252+ SpA Choice Specs Typhlosion Eruption (150 BP) vs. 252 HP / 0 SpD Eviolite Chansey in Sun: 343-405 (48.7 - 57.5%) -- 94.1% chance to 2HKO (!!!!!!!!!!!!!!) Like WTF switches in on this thing (HP Ground bops Heatran hard).

Dragon Dance + Krookodile: Ah finally something of mine got slated!
Family-Guy-image-family-guy-36276505-400-301.gif
Seemed like a decent idea, and I'm surprised GF hasn't done it considering they gave Krook freaking Dragon Pulse. Gyara has already shown what a DDer can do with Moxie and Intimidate, so not much to say there. The real selling point here imo is how Krook cripples Lando-T with Knock Off. Most teams use Scarf Lando as their blanket DDer check, well Krook forces a 50/50 between losing your Scarf or allowing it to get to +1. Imagine some kind of DD Krook + Char-X / Ice Punch TTar core. Scary stuff. And that's on top of that, it's STABs have such wide coverage you can run Pursuit, coverage, or even Rocks (forcing a lot of switches opens up lots of room for hazard momentum, see Greninja, Spikes).

Dragon Dance Krookodile just looks like aids honestly. Not in the sense that it's bad but in the sense that it's aids to play against. Moxie DDance with the potential to pursuit trap and have two STABs that are in a pain in the ass for a bunch of playstyles >_>.
Proudly bringing aids ideas to the world since 1995.

Edit: Mysteria, you do know that Mence is alive right? It's just his comp that's dead.
 
Krookodile with Moxie will definitely be a thing. Dark/Ground is only resisted by about 6-7 OU relevant Pokemon, so a whole slot can be freed up for whatever. It muscles through most Pokemon with STAB Earthquake, and after one dragon dance and moxie boost, shit like this starts to happen;

+2 252+ Atk Life Orb Krookodile Earthquake vs. 252 HP / 160 Def Clefable: 460-542 (116.7 - 137.5%) -- guaranteed OHKO
+2 252+ Atk Life Orb Krookodile Stone Edge vs. 248 HP / 136+ Def Mandibuzz: 442-523 (104.4 - 123.6%) -- guaranteed OHKO
+1 252+ Atk Life Orb Krookodile Knock Off (97.5 BP) vs. 252 HP / 240+ Def Landorus-T: 246-290 (64.3 - 75.9%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Life Orb Krookodile Earthquake vs. 92 HP / 0 Def Azumarill: 520-614 (142.8 - 168.6%) -- guaranteed OHKO

What's even better is that Thunder Wave can't stop it. It won't be too good though, since it's weak to like every priority except Sucker Punch. Definitely really good.

Edit: Mysteria, you do know that Mence is alive right? It's just his comp that's dead.

known it for a while thanks
 
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