While I agree with many of the points here - particularly that the utility set is good right now - I really don't think that it drives stall all by itself. While Mega Sableye is a staple on many stall teams, Mega Scizor has risen in popularity due to beating many of the pokemon people pack for Mega Sableye such as Mega Gardevoir or Mega Diancie. Not only that but Mega Venusaur also beats most fairies and is a very nice fat mon with few weaknesses, and Mega Altaria makes a nice stall mon as well. Sableye isn't a completely reliable spin blocker, as a LO Analytic Starmie Hydro Pump has a pretty reasonable shot to 2HKO if you hit both, even against max SpDef variants. Also SpDef variants don't really wanna switch into Excadrill's EQ, and defensive variants cannot reliably switch in to LO Sand Rush Exca at all. Not to mention those Mold Breaker toxic Excadrills, which can be blocked but at a cost.Mega Sableye should not drop becuase, despite being checked quite easily, is very threating to teams that are not prepared for it. Magic bounce is flat out amazing, and it allows Sableye to block hazards, bounce back status, and not be taunt fodder, unlike some of the other stall pokemon. It can also spin block to keep its hazards safe. The utility set is quite amazing right now, as foul play can make pokemon like Charizard who may think they can set, quiver in terror. It's defensive typing is pretty amazing, having 3 immunities and only one weakness (excluding scrappy). The calm mind can be somewhat underwhelming at times, but in other situations, it's a huge threat to some teams. Mega Sableye also droves a playstyle all by itself, and a pretty good one at that. This is my opinion so feel free to argue.
I agree with most of your points, but I guess I screwed up a little, I kinda meant full stall, as in , 6 reall bulky mon slapped on a team together. I have yet to see a full stall team not running Sableye, so I'm not sure whether or not other mons are run on full stall teams, as I have seen many semi stall teams running vvenusaur, Altaria and slowbro. Please correct me if I am wrong.While I agree with many of the points here - particularly that the utility set is good right now - I really don't think that it drives stall all by itself. While Mega Sableye is a staple on many stall teams, Mega Scizor has risen in popularity due to beating many of the pokemon people pack for Mega Sableye such as Mega Gardevoir or Mega Diancie. Not only that but Mega Venusaur also beats most fairies and is a very nice fat mon with few weaknesses, and Mega Altaria makes a nice stall mon as well. Sableye isn't a completely reliable spin blocker, as a LO Analytic Starmie Hydro Pump has a pretty reasonable shot to 2HKO if you hit both, even against max SpDef variants. Also SpDef variants don't really wanna switch into Excadrill's EQ, and defensive variants cannot reliably switch in to LO Sand Rush Exca at all. Not to mention those Mold Breaker toxic Excadrills, which can be blocked but at a cost.
252 SpA Life Orb Analytic Starmie Hydro Pump vs. 252 HP / 252+ SpD Mega Sableye: 165-196 (54.2 - 64.4%) -- guaranteed 2HKO (Analytic activates on the switch)
252 SpA Life Orb Starmie Hydro Pump vs. 252 HP / 252+ SpD Mega Sableye: 129-152 (42.4 - 50%) -- 0.4% chance to 2HKO
252 Atk Mold Breaker Excadrill Earthquake vs. 252 HP / 4 Def Mega Sableye: 139-165 (45.7 - 54.2%) -- 50% chance to 2HKO
252+ Atk Life Orb Excadrill Earthquake vs. 252 HP / 252+ Def Mega Sableye: 148-175 (48.6 - 57.5%) -- 95.3% chance to 2HKO
With sand up that would be guaranteed
Magic Bounce is great utility and I think Mega Sableye is still the best mega on stall (though I don't use stall I only play against it, so who knows how relevant my opinion is), but stall doesn't need it to be successful, so I can't agree that it drives the playstyle by itself.
Tainic said:I've been waiting since ORAS release for someone to bring it up but whatever.
After having used Mega Ampharos extensively since XY's release, (In fact that's pmuch the only Mega I used in my good teams) I believe Ampharos deserves to raise in B-/B, as his defensive sets checks/counters a lot today's Meta threats, here are some calcs on all the things from S rank to B- he can stomach hits from :
S Tier
+1 252 SpA Keldeo Secret Sword vs. 248 HP / 252+ Def Mega Ampharos: 144-171 (37.5 - 44.6%) -- guaranteed 3HKO
252+ Atk Mega Metagross Earthquake vs. 248 HP / 252+ Def Mega Ampharos: 180-214 (46.9 - 55.8%) -- 77.7% chance to 2HKO (If Megagross packs pursuit then Zen Headbutt is a 3HKO, Ice Punch is a threat to him though.)
+3 0 SpA Mega Sableye Shadow Ball vs. 248 HP / 0 SpD Mega Ampharos: 174-205 (45.4 - 53.5%) -- 37.1% chance to 2HKO
+4 0 SpA Mega Sableye Shadow Ball vs. 248 HP / 252+ SpD Mega Ampharos: 153-180 (39.9 - 46.9%) -- guaranteed 3HKO
A+ Tier
252+ Atk Bisharp Sucker Punch vs. 248 HP / 252+ Def Mega Ampharos: 97-115 (25.3 - 30%) -- guaranteed 4HKO
252 SpA Gengar Shadow Ball vs. 248 HP / 0 SpD Mega Ampharos: 121-144 (31.5 - 37.5%) -- 88.9% chance to 3HKO
252 SpA Gengar Shadow Ball vs. 248 HP / 252+ SpD Mega Ampharos: 88-105 (22.9 - 27.4%) -- 58.9% chance to 4HKO
252+ SpA Heatran Earth Power vs. 248 HP / 252+ SpD Mega Ampharos: 146-174 (38.1 - 45.4%) -- guaranteed 3HKO
252+ Atk Mega Lopunny High Jump Kick vs. 248 HP / 252+ Def Mega Ampharos: 169-199 (44.1 - 51.9%) -- 14.1% chance to 2HKO
+3 0 SpA Mega Slowbro Ice Beam vs. 248 HP / 0 SpD Mega Ampharos: 374-440 (97.6 - 114.8%) -- 81.3% chance to OHKO, something with Ice Beam and +3 Special Attack (uninvested yes maybe lets not talk about that) can't OHKO a Physically defensive Ampharos with Ice Beam, impressive, huh ? Needless to say CroBro cant do shit to Ampharos.
+4 0 SpA Mega Slowbro Ice Beam vs. 248 HP / 252+ SpD Mega Ampharos: 328-386 (85.6 - 100.7%) -- 6.3% chance to OHKO
+2 252+ Atk Sharp Beak Talonflame Brave Bird vs. 248 HP / 252+ Def Mega Ampharos: 131-154 (34.2 - 40.2%) -- guaranteed 3HKO
+2 252+ Atk Sharp Beak Talonflame Brave Bird vs. 248 HP / 0 Def Mega Ampharos: 180-213 (46.9 - 55.6%) -- 75% chance to 2HKO
252 SpA Life Orb Thundurus Hidden Power Ice vs. 248 HP / 0 SpD Mega Ampharos: 153-182 (39.9 - 47.5%) -- guaranteed 3HKO
252 SpA Life Orb Thundurus Hidden Power Ice vs. 248 HP / 252+ SpD Mega Ampharos: 114-135 (29.7 - 35.2%) -- 14% chance to 3HKO
A Tier
252+ SpA Life Orb Celebi Earth Power vs. 248 HP / 252+ SpD Mega Ampharos: 159-187 (41.5 - 48.8%) -- guaranteed 3HKO
252 SpA Mega Charizard Y Fire Blast vs. 248 HP / 0 SpD Mega Ampharos in Sun: 144-171 (37.5 - 44.6%) -- guaranteed 3HKO
0- Atk Mega Charizard Y Earthquake vs. 248 HP / 252+ Def Mega Ampharos: 94-112 (24.5 - 29.2%) -- 99.8% chance to 4HKO
252 SpA Mega Charizard Y Fire Blast vs. 248 HP / 252+ SpD Mega Ampharos in Sun: 106-126 (27.6 - 32.8%) -- guaranteed 4HKO
0- Atk Mega Charizard Y Earthquake vs. 248 HP / 0 Def Mega Ampharos: 128-152 (33.4 - 39.6%) -- guaranteed 3HKO
252 SpA Mega Charizard Y Dragon Pulse vs. 248 HP / 252+ SpD Mega Ampharos: 146-174 (38.1 - 45.4%) -- guaranteed 3HKO
252 SpA Mega Manectric Hidden Power Ice vs. 248 HP / 0 SpD Mega Ampharos: 124-148 (32.3 - 38.6%) -- 98.2% chance to 3HKO
0 SpA Rotom-W Hydro Pump vs. 248 HP / 0 SpD Mega Ampharos: 57-67 (14.8 - 17.4%) -- possible 6HKO
+2 252+ Atk Mega Scizor Knock Off vs. 248 HP / 252+ Def Mega Ampharos: 121-143 (31.5 - 37.3%) -- 85.9% chance to 3HKO
+2 44+ Atk Mega Scizor Knock Off vs. 248 HP / 0 Def Mega Ampharos: 145-171 (37.8 - 44.6%) -- guaranteed 3HKO
A- Tier
+1 192+ Atk Gyarados Earthquake vs. 248 HP / 0 Def Mega Ampharos: 320-378 (83.5 - 98.6%) -- guaranteed 2HKO
252 Atk Jirachi Ice Punch vs. 248 HP / 252+ Def Mega Ampharos: 96-114 (25 - 29.7%) -- guaranteed 4HKO
252 SpA Life Orb Starmie Ice Beam vs. 248 HP / 252+ SpD Mega Ampharos: 146-172 (38.1 - 44.9%) -- guaranteed 3HKO
4 SpA Starmie Ice Beam vs. 248 HP / 252 SpD Mega Ampharos: 98-116 (25.5 - 30.2%) -- guaranteed 4HKO
0 Atk Life Orb Tornadus-T Superpower vs. 248 HP / 0 Def Mega Ampharos: 108-127 (28.1 - 33.1%) -- guaranteed 4HKO
B+ Tier
252+ SpA Mega Alakazam Psychic vs. 248 HP / 252+ SpD Mega Ampharos: 136-162 (35.5 - 42.2%) -- guaranteed 3HKO
252+ Atk Adaptability Mega Beedrill U-turn vs. 248 HP / 252+ Def Mega Ampharos: 130-154 (33.9 - 40.2%) -- guaranteed 3HKO
252+ Atk Technician Breloom Bullet Seed (5 hits) vs. 248 HP / 252+ Def Mega Ampharos: 120-140 (31.3 - 36.5%) -- approx. 57.4% chance to 3HKO
252+ Atk Hawlucha High Jump Kick vs. 248 HP / 252+ Def Mega Ampharos: 129-153 (33.6 - 39.9%) -- guaranteed 3HKO
+2 252+ Atk Hawlucha High Jump Kick vs. 248 HP / 252+ Def Mega Ampharos: 256-303 (66.8 - 79.1%) -- guaranteed 2HKO
+2 252 SpA Raikou Hidden Power Ice vs. 248 HP / 252+ SpD Mega Ampharos: 162-192 (42.2 - 50.1%) -- 0.4% chance to 2HKO
B Tier
252+ Atk Conkeldurr Ice Punch vs. 248 HP / 252+ Def Mega Ampharos: 134-158 (34.9 - 41.2%) -- guaranteed 3HKO
252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 248 HP / 252+ Def Mega Ampharos: 164-195 (42.8 - 50.9%) -- 2.3% chance to 2HKO
+2 252 SpA Mega Houndoom Dark Pulse vs. 248 HP / 252+ SpD Mega Ampharos: 186-220 (48.5 - 57.4%) -- 94.1% chance to 2HKO
252+ SpA Choice Specs Omastar Hydro Pump vs. 248 HP / 252+ SpD Mega Ampharos in Rain: 137-162 (35.7 - 42.2%) -- guaranteed 3HKO
+2 252+ Atk Scizor Superpower vs. 248 HP / 0 Def Mega Ampharos: 275-324 (71.8 - 84.5%) -- guaranteed 2HKO
+6 4 SpA Suicune Scald vs. 248 HP / 252+ SpD Mega Ampharos: 106-126 (27.6 - 32.8%) -- guaranteed 4HKO
252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 248 HP / 252+ Def Mega Ampharos: 159-187 (41.5 - 48.8%) -- guaranteed 3HKO
252+ Atk Choice Band Victini Zen Headbutt vs. 248 HP / 252+ Def Mega Ampharos: 126-148 (32.8 - 38.6%) -- 99.5% chance to 3HKO
+3 252+ SpA Volcarona Bug Buzz vs. 248 HP / 252+ SpD Mega Ampharos: 280-330 (73.1 - 86.1%) -- guaranteed 2HKO
B- Tier
252 SpA Life Orb Azelf Psyshock vs. 248 HP / 0 Def Mega Ampharos: 160-188 (41.7 - 49%) -- guaranteed 3HKO
+4 4 SpA Serperior Dragon Pulse vs. 248 HP / 252+ SpD Mega Ampharos: 196-232 (51.1 - 60.5%) -- guaranteed 2HKO
0 Atk Tangrowth Earthquake vs. 248 HP / 0 Def Mega Ampharos: 138-164 (36 - 42.8%) -- guaranteed 3HKO
As you probably noticed, the choice between Physically and Specially defensive most of the time comes down to what threats he handles better, but most of the time both sets can handle the same things.
But what can Ampharos do to theses threats in return ? Amphy has a good enough support movepool, he can Paralyze them with Discharge/TW, Pivot with his slow Volt Switch, attack with his powerful Dragon Pulse (any non-resistant offensive threat is 2HKOed by a non invested DP, that speaks for itself), he can even Poison M-Sableye thanks to Mold Breaker and then just stall it.
As for the "no recovery" problem, Ampharos can either rely on Wish Support to get healed, or sacrifice two moveslots for RestTalk, tbh Ampharos probably is one of the best RestTalkers in the tier given how good his type is and how he can absorb status aimed at him like its nothing. (Think Breloom, Venusaur, Sableye, most of the Prankster-TW users cant do shit to him.)
But wait, there's more ! Ampharos can forgo his purely defensive role and act as a Tanky attacker, able to OHKO/2HKO 75% of the meta (I'd do calcs if I had time, I guess you'll have to see for yourself, or to simply test it.), he can also as you may well know act as a powerful late game sweeper thanks to Agility allowing him to outspeed the 123 Base Speed Pokemons (iirc) and to swiftly end the game thanks to the excellent coverage offered by Thunderbolt/Dragon Pulse/Focus Miss, the Pokemons able to stop a +2 Ampharos aren't that numerous and surprisingly few teams are ready for it.
Now you're probably going to spout that hype slang that is "opportunity cost", Ampharos has a unique niche in checking a lot of the common threats in OU while acting as the slowest Volt Switch user, it needs a bit of support, but not as much as a lot of C Rank need (Come on, dont tell me Ampharos needs as much support as Camerupt, dont tell me he does not have more utility than, Bronzong.), let me remind you the definition of a C Rank Pokemon :
C Rank: Reserved for Pokemon that have notable niches in the OU metagame, but have just as many notable flaws that prevent them from being effective. Pokemon in the C tier often require significant support to be effective. Pokemon from this rank tend to face a lot of competition with the more commonly used Pokemon.
To me, the only competition Ampharos faces depend from his role : Defensive roles can be contested by Venusaur and Sableye, my point being that Venusaur and Sableye both take care of a different array of Pokemons (both cant deal with Char Y, for example.), so yeah the choice you'll do here probably depends of your teams needs, offensively speaking, that's something else, granted : The competition for the "Mega Special Attacker" is fierce, however, Ampharos still has his niche as a Bulky Attacker, more powerful than his Electric type breathen, Manectric, and bulkier than Altaria, one of the new Dragons.
With a really fucking solid typing to boast that takes care of an unique amount of threats, a good support movepool, powerful attacks, and diverse options, be it offensive or defensive one, I can't see clearly why Ampharos is deep down on the C Rank, oh right "Pokemon in the C tier often require significant support to be effective." Nope. So let's see : Defensive sets pretty much need Wish Support to function without RestTalk, that's the sad truth, (I repeat myself : RestTalk Ampharos actually is really good.) however, I don't call that "significant", Wishpassers are a good option in Balanced teams and Stall (Ampharos wouldnt fit in HO anyway.) so that's not exactly a problem, especially since Ampharos works well with some wishpassers, such as Sylveon/Clefable and Alomomomomomololola, in fact, Ampharos works with many of the defensive Pokemons in the tier, such as Skarm and Slowbro. The offensive sets need support too, but not too much as well, as the support required depends of the set used : All Out Attacker probably needs hazard support/removal and/or wish pass to make his job correctly and keep him alive, Agility set just requires his counters to be out of the game (As in : any late game cleaner.) and has a lot of opportunity to grab a quick +2 Speed to end the game, while it may not be A material (or at least not in the current meta, i guess.), it is far from being C Rank as it doesn't require a lot of support : Most of the teams have Hazard removal/support and/or wish support so yeah right.
Also I'd like to rest my case by mentionning how good Ampharos is (again), this time by mentionning the archetypes he fits in : He makes for a great Rain Support by offering a slow pivot that can stomach Water, Grass and Electric attacks with relative ease, some people might prefer Mega Pert/Cross in rain, but I'd say Mega Ampharos has a more defensive role than Pert/Cross does and allows for good pivots into, say, Kingdra or Shell Smash Omastar, if Ampharos wants to take an offensive role, he can literally MURDER stuff with Thunder, that even has a nifty 30% Para to help him kill stuff. Anyway I just wanted to mention it, also Trick Room support, Ampharos is a really good Mega in TR, but he faces competition from Camerupt, but since both have their pros and their cons, I wont develop further that point.
Anyway I'm done, I just wanted to point the fact that Ampharos is really underestimated in the current Meta and that it deserves a raise so uh yeah, Ampharos for B-/B.
1. Reliable recovery
Need I say how huge this is? This just mkaes hippo that much harder to wear down, making it easier to wall heaps of stuff.
2. No 4x weakness to ice (and no 4x weaknesses in general)
This one is also really big, as it means you cant be bopped by common coverage on electric types and means you cant be lured as easily as lando.
3. Ability to take on Bisharp
Now this one is HUGE, and is what makes Hippo so good in the first place. Bisharp is such a threat at the moment (and always will be tbh), and lando losing to it makes it that much more of a squeeze on team-building, as having you're main physical wall lose to one of the meta's best special attackers is quite a flaw to lando.
4. Resistance to SR
While 6% may not seem like that much, it builds up very quickly over time. Hippo being resistant means that SR damage is negated with lefties, which means it is much harder to be worn down by constant switching, reliable recovery helps this too.
and 5. Ability to summon sand
While seemingly not as important as the others, setting sand makes it easier to wear the opposing team down over time, as well as fuelling up the massive threat in excadrill, who is very potent right now.
Now Lando obviously has strong points over Hippo, such as ground immunity, more speed, fighting resist and more offensive pressure, but Hippo brings many traits that are very important to balance teams, and makes it a very top choice in the current meta. (it also allows you to use lando-I :D, wh is super good rn)
Now while Hippo is massive bait to big threats like Lando-I (without ice fang), keldeo and gengar, you have 5 more slots to negate these threats! And a physical wall is not usually supposed to be able to handle every special attacker ever either.
Diance is not a setup mon diance is used as a bulky TR setter and it does a damn fine job at it being a mon on tr that counters talon is also amazingDon't mind if I sidetrack a little bit.
I would like to nominate Diancie being unranked. Seriously, there is really no reason to use this mon unless it is holding its mega stone. Its ability is meh and is incredibly slow to set up with CM or Rock Polish. Its seemingly amazing 150/150 defenses are neutered by its horrible base 50 HP stat, and to top it off has a poor defensive typing. It is my opinion though, so if some of you disagree feel free to comment and criticise.
I forgot to answer this one when I was answering responses earlier so here's your reply dude / dudette. I sort of get the logic why people want it to drop to D but I think you and many others when this topic gets brought up don't realize how absolutely cancer Baton Pass is to play against it. Something that is a pain in the ass to face and basically wins on a bunch of favorable match-ups is extremely hard to comfortably tell, at least myself I can't speak for others, that these two qualify as D rank mons when their legitimate practical use is far from that. Take Smeargle v Gorebyss for example who are generally considered Baton Passers as roles. You have Gorebyss who can smash pass but due to the nature of the move necessitates White Herb to function effectively along with some added offensive traits before passing along to a receiver. Then you have Smeargle who gets tons of utility moves to utilize for passing purposes that amplifies of the effectiveness of whatever it feels like it because it gets access to Cotton Guard which bumps Defense up 3 stages along with Power Herb + Geomancy to make receivers such as Espeon have much more staying power from a defensive stand point along with added offense while Gorebyss primarily will only be able to pass along offensive stats in most scenarios. Basically you can view the two, Smeargle and Espeon, as part of their own little thing going on in terms of viability and ranking as their effectiveness at its prime bounce off of each other. D rank is not good for something that is realistically effective and if it wasn't for the fact that it's so niche in its use, it would be higher.Any reason Smeargle + Espeon didn't drop, it seemed to me was the general consencus was it wasn't worthy of C-, as they only have Geopass, which isn't a niche worthy of higher than D.
Heres the few things I care about!
Lando-I: from A+ to S - Agree
Nothing I can say hasn't been said already. Splashable mon that can perform a wide variety of roles. Support it going to S, although it should be noted that it does have a slight opportunity cost in that you can't use landog. Really amazing mon, can pic its counters, and really diverse.
M-Sableye: from S to A+ - Agree
Well, we all saw it coming. Sableye is a great mon whos cool typing, pretty good bulk, and great ability have made it a huge boon, and practically, a staple for stall teams. However, the metagame has become way more prepared for it, with fairies being everywhere, the increasing popularity of spdef sd talonflame, and it has a hella hard time trying to set up. It's still good, but the meta is way more prepared for it and its harder to effectively use
Anyways, I think tangrowth should move up to B due to the av set being a great pivot thats able to check or counter a huge amount mons, most notably keldeo, bisharp, landog, rotom-w, slowbro, non-bd azu, m-diancie, lando-i without sludge wave, kabutops, mega-gyara, excadrill, lati@s after rocks, and is able to go toe-on-toe with metagross. It also has really solid longevity with regenerator alongside giga drain recover with a neutrality to rocks. However, it does have its flaws, as grass is pretty trash typing, alongside low BP moves with uninvested attack stats that often make it passive and often set up fodder to threats like mega altaria and clef (talonflame too if youre not running rock slide, which I don't recommend as you lose more important coverage).
Overall, I think tangrowth should move up to B for being a great check to a lot of top-tier threats with a decent offensive presence thanks to great coverage.
This is the standard tangrowth set, but I thought I should post it just to make it easier incase someone wanted to test it out!
10 bands (Tangrowth) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
- Giga Drain
- Hidden Power [Ice]
- Earthquake
- Knock Off
Great thing about Tangrowth is that its moveset can pretty much be tailored to what your team needs. I'll be refering to the AV set in this post. HP Ice makes it a damn fine stop to Lando-T and Gliscor, HP Fire lets it check Scizor and beat Ferrothorn, Earthquake lures Heatran, Rock Slide lures Talonflame and Zards, it has Knock Off for general utility, strong STAB options in Leaf Storm/Power Whip, hell even Sludge Bomb to check Clefable and Altaria.
It makes a cool pivot that checks a lot of currently popular mons like Garchomp, Landoge, Ttar, Hippo, Manaphy, and Keldeo. I'm not sure if that's enough to warrant a raise in rank but it's a great mon that should see more use imo.
This is my first post on a thread ever, but I would like to bring up a conversation on Scolipede: from B- to B.
When people see Scolipede, they automatically think, "Ew, Baton Pass." However, Scolipede can be quite the offensive threat. Getting two good STABS in Poison Jab and Megahorn, and getting coverage in Earthquake or even Rock Slide. You can also Protect for a Speed Boost, giving you capabilities of out speeding scarf users. The power is ridiculous and I would definitely consider Scolipede underrated in OU. Just to help my argument, I have some calcs.
Calcs:
252+ Atk Life Orb Scolipede Poison Jab vs. 252 HP / 252+ Def Chesnaught: 198-234 (52.1 - 61.5%) -- 95.3% chance to 2HKO after Leftovers recovery
252+ Atk Life Orb Scolipede Earthquake vs. 248 HP / 0 Def Heatran: 499-588 (129.6 - 152.7%) -- guaranteed OHKO
252+ Atk Life Orb Scolipede Poison Jab vs. 64 HP / 0 Def Mega Altaria: 289-343 (94.1 - 111.7%) -- 68.8% chance to OHKO
252+ Atk Life Orb Scolipede Megahorn vs. 252 HP / 240+ Def Mega Venusaur: 146-173 (40.1 - 47.5%) -- guaranteed 3HKO
252+ Atk Life Orb Scolipede Megahorn vs. 252 HP / 252+ Def Mega Slowbro: 218-260 (55.3 - 65.9%) -- guaranteed 2HKO
252+ Atk Life Orb Scolipede Earthquake vs. 252 HP / 252+ Def Klefki: 200-237 (62.8 - 74.5%) -- guaranteed 2HKO
Ok, not making any comment about whether or not either of these mons should move up, but both of these posts are basically showing calcs that say "This pokemon can 2hKO this wall with an SE move." Like, wow, super effective moves do a lot of damage? Who would'a thought! Seriously, to showcase a mons power you have to show what it can do against walls and tanks that like to come in on its stabs.I would like to nominate Volcarona from B+ to A-
This is my first post here so I might not be very good at proposing changes to the rankings but hear me out. I've used Volcarona a lot and it's one of the most underrated Pokemon that can tear apart teams who are unprepared for it with ease. The Offensive Timid set is the most deadly form of Volcarona as it can tear through stall teams and balance teams who are unprepared. You can send out Volcarona out early-mid game for immediate pressure and punch holes in your opponents team or mid-late game for cleaning up. Volcarona's good 85/65/105 allows it to come in and set up a Quiver Dance on Pokemon weak to it like Scizor, Ferrothorn, etc. Once you have a +1 in speed you can outspeed "anything under base 92 Spe even with positive nature, without any boosts." Not only that you can also get rid Landorus-T with Fire Blast 87.5% of the time, or you can get rid of Sabelye. But when you get to +2 in Speed you reach a speed of 620 which outspeed all Pokemon under Base 110s and outspeed Positive Nature SandRush Excadrill under the sand and proceed to KO him and ruin Sand Core, and you can outspeed Swampert and Kingdra and destroy Rain Core offensive with Giga Drain. The only Pokemon that can force out Volcarona at +2 special attack are Chansey, Heatran, Charizard-X, Azumarill, Tentacruel, Goodra, Dragonite, and Talonflame. That being said Volcarona is very prone to ThunderWave, Toxic and its arch enemy Stealth Rock. Volcarona desperately needs hazard control in order to sweep which limits it's chances of coming in. It's also prone to priority moves because no matter even if you're at +6 you can still be outsped by Azumarill's aqua jet and Mega's Pinsir's Quick Attack.
Calcs:
+2 252 SpA Volcarona Fire Blast vs. 252 HP / 8 SpD Landorus-T: 441-519 (115.4 - 135.8%) -- guaranteed OHKO
+2 252 SpA Volcarona Bug Buzz vs. 252 HP / 0 SpD Mega Slowbro: 728-858 (184.7 - 217.7%) -- guaranteed OHKO
+2 252 SpA Volcarona Bug Buzz vs. 0 HP / 4 SpD Latios: 558-656 (186.6 - 219.3%) -- guaranteed OHKO
+2 252 SpA Volcarona Giga Drain vs. 96 HP / 0 SpD Manaphy: 338-398 (92.6 - 109%) -- 56.3% chance to OHKO
+2 252 SpA Volcarona Giga Drain vs. 0 HP / 0 SpD Keldeo: 368-434 (113.9 - 134.3%) -- guaranteed OHKO
+2 252 SpA Volcarona Giga Drain vs. 248 HP / 0 SpD Rotom-W: 316-374 (104.2 - 123.4%) -- guaranteed OHKO
+2 252 SpA Volcarona Bug Buzz vs. 0 HP / 0 SpD Tyranitar in Sand: 404-476 (118.4 - 139.5%) -- guaranteed OHKO