I'm usually a bit iffy on people doing write-ups on things that aren't on the viability list for consistency reasons, but given that people have formed reasonable cores around Tyrantrum, I'll go ahead and allow it.Can I reserve RP Tyrantrum as a late game cleaner?
With Lando-T, I'd change the spread to 240 HP/252 Def/8 SpD/8 Spe, as this allows it to survive a HP Ice from Mega Manectric :]Got my reserves done! ^_^
Now, I'm gonna reserve Choice Band Victini and LO Kyurem-B, if ever.
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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Healing Wish / Trick
- Body Slam / (coverage)
Role: Late-Game Cleaner, Revenge Killer
What It Does: Scarfed Jirachi can clean up late-game by the grueling nature of hax. Iron Head Is the main STAB and attack to use, benefitting from Serene Grace (making up for a lethal 60% flinch rate!). U-Turn makes up for safe switches against unreliable match-ups. You can choose any of the moves from this point: Healing Wish is there to sack itself if it has its job done, giving its replacement another go at whatever its job is. Trick is there to cripple would-be walls, locking them into a status move most of the time. Body Slam is there to recreate the deadly and obnoxious Paraflinch technique as Body Slam gives a 60% paralysis rate with Serene Grace (with hax like this, who needs coverage?). The EVs make it hit as fast and powerful as it can, and this thing opts for Jolly for more Speed. As you might question, Adamant (and coverage >_>) isn’t needed for more power as you’re going for chance-induced Paralysis and flinches most of the time.
Good Teammates: Teammates that take advantage of Jirachi’s momentum are appreciated. You can pair this with a Volt Switch user to rack up more momentum. Jirachi has a glaring weakness against priority like Sucker Punch (therefore making its excellent Speed useless), so have partners for that. Hazard control (and support) is needed to net more kills easily, but you don’t want it on your side to reduce residual damage. The likes of Magnezone and Heatran are dangerous if you lock Jirachi into Iron Head, so teammates to counter these like Garchomp and Landorus-Therian. Heavily offensive Pokemon like Kyurem-B can make up for Jirachi’s weak power. If using Healing Wish, then things like Mega Pidgeot can benefit from its effect. Ghost-types (especially Doublade) nullify your Paralyzing tactics so have checks to those.
What Counters It: Jirachi is very easy to wall and everything, but it’s very hard to take down if hax comes into play. Disregarding hax, things like Skarmory, Bronzong, Mega Slowbro, Mega Sableye and Mega Scizor can wall it. Bisharp, Mega Charizard Y and the like pummel it to death. Faster Scarfers like Keldeo can outspeed it. Now adding hax into the equation, Mega Gallade is pretty much the only relevant user of Inner Focus, then it proceeds to obliterate you with Knock Off. Electric-types are safe from its Paralysis shenanigans, and they don’t mind Iron Head damage much. Residual damage can also help take it down.
Any Additional Info: This thing is difficult to deal with because of Speed and hax, but if you remove those factors, then it’s easy to take it down (but those 100/100/100 defenses though ;_;). With that, may the hax be ever in your favor.
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Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off / Stone Edge
Role: Hazard Setter, Pivot
What It Does: Given that it has Intimidate, good bulk and offensive presence, the based Landog can reliably lay in hazards whilst having the capability to deal with opposing leads. Stealth Rock is an obvious move that needs no explanation. Earthquake is there to provide STAB to hit things with. Since common leads are Rock- and Steel-types, Earthquake will be dangerous. U-Turn is also a needed move to switch out of an unfavorable match-up, giving the other Pokemon a safe switch. Now, the fourth move is up to personal preference. Knock Off provides item removal as well as hitting things like Gengar. Stone Edge is there to provide the famed Edgequake coverage as well as hitting things like Volcarona and Togekiss. The EVs there make Landorus-Therian fast enough to U-Turn out of the way before a normal Rotom-Wash does anything to you. Leftovers give it recovery, and Impish is used to maximize bulk. I suppose the EVs can still be designed to outspeed things like Bisharp, so that’s up to team needs as well.
Good Teammates: Any offensive Pokemon (or team in general) appreciate its ability to consistently lay down Stealth Rock. Frail Pokemon and trappers alike appreciate its ability to bring a teammate in. Rapid Spin support would be nice as Landorus-Therian gets easily worn down. Defog would be nice but it removes Landorus-Therian’s hazards as well. In this regard, Starmie makes for a good teammate as it takes on Ice- and Water-types fairly well whilst using Rapid Spin. Its buddy Rotom-W is another great partner, as they both reliably bring in teammates safely while checking most physical attackers running around in the OU metagame. Anything that can take on Ice- and Water-types are great partners for it in a defensive standpoint.
What Counters It: Even if it’s a good Pokemon in general, it still has checks to watch out for. Things like LO Mamoswine and Kyurem-B threaten it with Ice-type moves. Bulky Water-types take a little damage then can hit with super-effective Water-type moves. Special attackers target its pitiful Special Defense stat. For things it does offensively, physical walls take little to no damage from Landorus-Therian.
Any Additional Info: Don’t let this thing take in status and residual damage okay? Landorus-Therian hates those.
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Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Gunk Shot
- Drain Punch
- Sucker Punch
Role: Physical Sweeper, Late-Game Cleaner, Revenge Killer
What It Does: Toxicroak makes up for an uncanny check to things like Keldeo, non-Iron Defense and mono-attacking Mega Slowbro, and Suicune. It also has quite the nice offenses so that’s worth mentioning. Swords Dance is for boosting that Attack to greater heights (it’s quite weak if it doesn’t have Swords Dance). Gunk Shot is your Poison-type STAB, having high damage output to deal with Fairy- and Grass-types. Drain Punch is a good STAB to recover health, which can be more effective if you have Swords Dance. Sucker Punch is there to provide Dark-type coverage, a bypass from its poor Speed stat and an answer to Psychic- and Ghost-types. The EVs make it hit hard and fast, with Jolly to make it even faster. Dry Skin is used to completely not care about Scald and other Water-type moves. It’s a double-edged sword though, as it makes you lose health in weather barring Rain. It also leaves you prone to things like Fire-types.
Good Teammates: Pokemon weak to Water-types aappreciate Toxicroak’s immunity to it. Hazard entry support is nice as well. Checks to Psychic-types are nice so have teammates like Bisharp. Faster Pokemon can help it with its poor Speed. Special attackers can help against physical walls who take any of Toxicroak’s moves reliably. Rotom-W can help it against scary offensive Flying-types. Lati@s has good synergy with it, and can deal with Sun and Sand offense fairly well with Surf. Blanket walls shield it from damage, which Toxicroak really, really hates. Rotom-W in particular helps with the numerous bids scattering in OU. Rain also gives health to Toxicroak, so it’s worth mention.
What Counters It: A healthy Charizard (any Mega it chooses) can scare it with offensive prowess, but Mega Y formes take a hefty amount of damage from Sucker Punch whilst putting Toxicroak in pain under the sun. Physical walls are obviously hard-stops to it. Offensive Flying-types like Mega Pinsir and Talonflame scare it out. Psychic-types deal immense amounts of damage, but must watch out for Sucker Punch. Fast sweepers can easily take care of Toxicroak, as it has poor defenses. Sun, Sand and Hail make Toxicroak take damage every turn, so that’s a problem.
Any Additional Info: Weather wars are difficult via Dry Skin, so avoid letting it out when weather is up (except Rain). Switch in liberally to Water-types, as it will have delight in absorbing Water-type moves. It’s frail and slow, so switch from unfavorable match-ups like Talonflame and Mega Gallade. Substitute can be used instead of Swords Dance, but it's really ineffective at times, cutting back Toxicroak's attacking capabilities.
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Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 192 SpD / 72 Spe
Careful Nature
- Swords Dance
- Roost
- Knock Off / Acrobatics / (coverage)
- Earthquake
Role: Stallbreaker, Physical Sweeper
What It Does: This Gliscor variant aims to defensively use Swords Dance, as it’s not scared of status. Swords Dance is the main boosting move so you can take advantage of switches and other key instances. Roost is needed to shake off damage while setting up, and it lets you stay in longer. The third move is flexible, so you have a ton of options. The two moves listed though, are the most consistent (Knock Off destroys switch-ins. Acrobatics let you be a good Knock Off absorber whilst checking Mega Heracross and company). Earthquake is its primary STAB and attack to abuse Swords Dance with. The EVs listed above makes it specially-defensive, but you can design the EVs to take specific things better.
Good Teammates: Balanced and defensive teams find Gliscor helpful to offer offensive power while taking hits very well. Water-types are appreciated to take on the Ice- and Water-types that scare Gliscor. Special attackers can work on the physical walls that Gliscor hates. VolTurn may be useful to bring it a safe switch, activating Poison Heal in time.
What Counters It: Physical walls are main stops to Gliscor. Taunt locks it to attacks, but it doesn’t mind it most of the time. Status can be dangerous if it’s still not poisoned. Ice-and Water-types scare Gliscor with powerful STABs. Flying-types like Togekiss don’t care for Earthquake nor any other move Gliscor may offer.
Any Additional Info: You can let loose and have Gliscor take Knock Off after it’s poisoned. It doesn’t necessarily do set-up, but if you find opportunities to do so then go for it. Take caution when setting up when things like Mega Slowbro and Mamoswine are still healthy.
Close, the correct spread to avoid that OHKO is 252 HP / 240 Def / 8 SpD / 8 SpeWith Lando-T, I'd change the spread to 240 HP/252 Def/8 SpD/8 Spe, as this allows it to survive a HP Ice from Mega Manectric :]
I'm tired, okay! Cheers again :]Close, the correct spread to avoid that OHKO is 252 HP / 240 Def / 8 SpD / 8 Spe
You need max hp :P
It's honestly at the point where so long as the mon is viable enough to be listed and the set in question is a viable set for said mon, I'm not particular about what the mon's rank is. When the thread had more traffic, the A-Ranked mons and B-Ranked mons pretty much all had a set written up without much input on my part and I wanted people to focus more on having at least one set up for each viable mon as opposed to making sure every set for each mon was posted.Reserving special Mega Altaria.
EDIT: just a small thing, but maybe you should mention in the OP what pokemon we could write about? i.e above what rank. c rank sounds fine maybe?
Small thing but I'd mention Heal Bell in a slash over Earthquake can support mons that has want status removedOk Sanger Zonvolt that sounds cool
Got Mega Altaria here:
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Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 72 HP / 252 SpA / 184 Spe
Mild / Rash / Modest Nature
IVs: 0 Atk
- Hyper Voice
- Fire Blast
- Earthquake / Toxic / Draco Meteor
- Roost
Role: Special Attacker
What It Does: Mega Altaria is one of the most versatile mega evolutions ORAS has gifted the competitive scene. With the ability to run a multitude of sets effectively, and by virtue of its stellar Dragon / Fairy typing, Altaria is a great check to a variety of top tier threats in OU such as Keldeo, Sableye, Mega Charizards and Lopunny. This set takes advantage of Altaria special attack to ignore various burns that Sableye and Keldeo may spread.
Hyper Voice is the main STAB, and hits incredibly hard after a Pixilate boost, capable of straight out OHKOing Pokemon such as Sableye, Lopunny and Gallade. Fire Blast is next, allowing Altaria to get past bulky Steel-types not named Heatran. Earthquake is an option in the third slot to lure in and deal massive damage to Heatran who would otherwise wall the Fairy-, Fire-type coverage that Altaria uses. Take note to use either a Mild or a Rash Nature when using Earthquake. Toxic is another option to wear down any other switch-ins to Altaria such as Talonflame and Mega Charizard Y, as well as specially defensive oriented Pokemon, namely Chansey, Unaware Clefable and Azumarill. Draco Meteor is slashed last; it may seem to have redundant coverage with Hyper Voice but with Draco Meteor, Altaria can get past Talonflame, Mega Charizard Y, as well as being a however it is quite situational. Lastly, Roost is mandatory to recover off any burns, hazard damage and damage sustained in the heat of battle from common switch-ins such as Sableye and Keldeo.
Good Teammates: Good teammates for Altaria include Pokemon that can take on Poison- and Steel-types. Ground types such as Excadrill can take both of these on as well as providing valuable Rapid Spin support. Magnezone can also trap and eliminate Steel-types that Altaria may struggle with. Gothitelle can also trap Steel- and Poison- types that Altaria despise. Specially Defensive Gliscor is a great partner since it deals with Mega Venusaur, Gengar and a variety of Steel types as well as Pokemon that Altaria struggle with such as Clefable and Chansey. In return, Altaria deals with the likes of Keldeo and Heracross which Gliscor are checked by.
What Counters It: Bulky steel types that can shrug off Fire Blast are the main candidates. Air Balloon Heatran is a decent check and can shrug off Hyper Voice and retaliate with Flash Cannon. Fairy-, Poison- and Steel-types such as Azumarill, Clefable, Mega Venusaur, Gengar, Scizor and Mega Metagross can also switch into Altaria's Fairy STAB and KO back with their respective STAB moves. Mega Venusaur in particular completely walls Altaria and can take Altaria out with multiple Sludge Bombs.
Any Additional Info: This EV spread aims to maximize Altaria's Special Attack stat to deal as much damage as possible. The speed EVs allow it to speed creep Pokemon attempting to speed creep Adamant Bisharp/Breloom, reaching a total of 241; examples of Pokemon it creeps are 16 speed Celebi, Zapdos as well as Adamant Bisharp and Breloom. An alternate spread with Timid > Modest with enough speed to outspeed Jolly Bisharp and Breloom, as well as Adamant Dragonite and Lucario is also viable; however it sacrifices quite a bit of bulk and power. Heal Bell is an option to clear the whole team of status but dedicated clerics such as Clefable and Chansey are more adept at it.
Forgot to add that ahaha,added itWould Dark Pulse be a viable option? Since you don't have any STAB moves...
I appreciate the effort, but this seems like it's pretty much the same as this set here which is already listed under hazard setters. Also, when you post a set, please make sure to follow the format outlined in the OP for the sake of uniformity.Surprised I didn't see this:
Support
Tyranitar @ Focus Sash
Ability: Sand Stream
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Ice Beam
- Fire Blast
- Taunt/Dark Pulse
Credit to Cypher Amir
Role:
Tyranitar is a great support mon,you've got the likes of lead Ferrothorn,Landorus-T (non scarf is even better),Gliscor,all of which are bopped by BeamBlast.The focus sash ensures that it sets up rocks after taking a hit while it can also be used as a surprise late game.
What it does:
While this set is very effective at pulling of a surprise kill,it does have a hard time switching in especially after its Sash is gone adding pressure to Rapid Spin asap on a Sand team.Other than this,it's a great lead dealing with the likes of slow Landorus-T, Ferrothorn,Gliscor and Skarmory.
Good Teammates:
Tyranitar can be paired with Pokemon like Excadrill to take advantage of the Sand and dent teams.It also appreciates fighting type and fairy type switch ins like Clefable,Gliscor and Talonflame while team mates that benefit from Sand(Double Dance Landorus-I/Sand Force M-Chomp).
What counters it?
Not much tbh,since we are running a Specially offensive variant,switch ins like Skarmory,Landorus, Ferrothorn,Gliscor and Tank Chomp are all covered with BlastBeam.
M-Loppuny:I run this set on a Sand Hyper Offense team.I find it particularly hard to deal with Loppuny as Fake Out+HJK takes out my Tyranitar. Conkeldurr:Another fighting type,Drain Punch or Mach Punch will definitely take me out. Breloom:Yet again,a fighting type who has priority in Mach Punch and can definitely take me out with a Bullet Seed as well.
Alright,what did I not follow in the format?I appreciate the effort, but this seems like it's pretty much the same as this set here which is already listed under hazard setters. Also, when you post a set, please make sure to follow the format outlined in the OP for the sake of uniformity.
Alright,what did I not follow in the format?
It should match the format of the example post in the quote box and the other posts linked in the OP. In short:Alright,what did I not follow in the format?