So the alert system works really well. The only problem is it doesn't alert you when you connect to a game.
This becomes a problem if it takes a while to connect. For example, sometimes it'll take me anywhere from 10 seconds to 5 minutes to connect to a game if there aren't enough players. Since I try to multitask, I don't want to be sitting in front of the screen for 10 minutes watching "Searching" flash, so I go do other things, only to come back later and find that I lost a game due to timeout, which is incredibly frustrating. Would a simple notification when you connect go a game be too much?
So this is still a problem.
Are you talking about when the Pokemon are actually sent out? Or before you're asked to select Pokemon?
Does the timer get shorter as the match goes on? I had a game where the timer went down to 20 seconds and then I lost after inputing my move.
That is caused by lag primarily, so I doubt it can be fixed.So if you select moves, but hit cancel and try to input your move again, the system might just say "nope" and use the move you inputted initially even though you hit cancel.
Can't this get rectified?
you can't transfer ladder records from one account to other.
On general, servers restart after an uptime of around a week.hello, is the times for server restart available to the public? or is it just a "ok im bored ill restart the server" kind of thing from haunter?
OKOn general, servers restart after an uptime of around a week.
If I remember correctly, Layell is not implementing the new sprites until the UI is changed to allow for the new sprite sizes.When will you implement these
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Also Diancie does not appear aswell
dont understand?If I remember correctly, Layell is not implementing the new sprites until the UI is changed to allow for the new sprite sizes.
"leechlife": {
num: 141,
accuracy: 100,
basePower: 20,
category: "Physical",
desc: "The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down.",
shortDesc: "User recovers 50% of the damage dealt.",
id: "leechlife",
name: "Leech Life",
pp: 15,
priority: 0,
flags: {contact: 1, protect: 1, mirror: 1, heal: 1},
drain: [1, 2],
secondary: false,
target: "normal",
type: "Bug"
},