Omg Reuniclus is slowly taking over OU again, first VoTW now this :0
Anyways heres a cool lure set
Tr+Endeavour Reuniclus
Reuniclus @ Focus Sash / Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Trick Room
- Endeavor
- Psychic / Psyshock
- Focus Blast / Shadow Ball
This set aims to Lure in and beat/Severly weaken Many of Reuns common checks such as Chansey, Clefable, Bisharp, Tyranitar and other fat special stuff and Dark Types. The set plays pretty easily, come in on something you force out/set up on (allot of stuff), and go for trick room on the switch. The opponent will always send in there best Reun check as well, because it is a 'Mon that is very hard to stop once it gets going, as its most common set is CM. After this, you are pretty much guaranteed to get an attack off because of how "fast" Reun is in trick room. The opponent will either bring you down to your sash (if it is run) or most likely do a sizeable chunk of damage. On the next turn (or the turns after depending on the strength of the opponent), as they are about to KO you, you hit them up with the surprise endeavour, either bringing the opponent down to 1 HP or down to a low amount. Now you have most likely weakened the best check to one of the 'Mon on the opposing team to the partner to Reuniclus (this set pairs well with stuff that is worn down by similar things), and have possibly even opened up a chance for that 'Mon to sweep.
The set has allot of alternate options, Trick Room and Endeavor are mandatory, as they are the main focus of the set, the choice between psychic or psyshock is purely personal preference, each hit a different array of stuff and its really dependent on your team. The last slot is a toss up between being able to beat steel + dark types or beat psychic types and damage M-Sableye, so it, once again, depends on your team. I would recommend focus blast for its superior neutral coverage with psychic type attacks, however shadow ball is certainly a legitimate option.
The choice between focus sash or life orb is tough, running sash allows you to beat stuff like Bisharp and Tyranitar 1v1, as you can stomach the dark move thanks to your sash and either KO the with focus blast or weaken them with endeavour. On the Other hand, running life orb allows you to get off alot more damage n situations where endeavour isn't really necessary. I would recommend Sash, as it allows the set to execute its strategy much more effectively.