Other The Next Best Thing - ORAS OU Edition (Discussing Gardevoir sets) Check Post #920

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SketchUp's Lead Bisharp

Metal Burst on this is shit tho lol. I would vote Low Kick but that's kinda standard already, though not that common.
 
Close vote this time, but SketchUp's Lead Bisharp wins! Congratulations :]
Our next test subject will be...
reuniclus.gif

Reuniclus

Current Entries:

fleggumfl's Colbur Berry Reuniclus
OverlordDerp's Double Dance Reuniclus
Jaguar360's Bulky Pivot Reuniclus
GnralLao's Regenerator Future Sight Reuniclus
Celticpride's Tank Reuniclus
Teeny Victory's Trick Room + Endeavor Reuniclus
gamer boy's AV Reuniclus
hey yal's Imprison Reuniclus
s0me1 b0red's Dual Screens Reuniclus
 
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How about Colbur Berry Reuniclus


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Reuniclus @ Colbur Berry
Ability: Magic Guard
EVs: 248 HP / 180 Def / 80 SpA
Bold Nature
- Calm Mind
- Recover
- Psyshock
- Focus Blast

This gives Reuniclus a chance to beat Tyranitar or Bisharp if they get in for free or in on a wrong predict. The spread allows Reuniclus to guarantee an OHKO on 0/0 Tyranitar after Rocks in Sand, while the Colbur Berry allows it to take one of the hardest hitting Dark moves in the tier.

80 SpA Reuniclus Focus Blast vs. 0 HP / 0 SpD Tyranitar in Sand: 300-356 (87.9 - 104.3%) -- guaranteed OHKO after Stealth Rock
252+ Atk Choice Band Tyranitar Crunch vs. 252 HP / 200+ Def Colbur Berry Reuniclus: 202-238 (47.6 - 56.1%) -- 82.4% chance to 2HKO
 
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I have basically no idea what I'm doing, but here.

Double Dance Reuniclus

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Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
- Calm Mind
- Acid Armor / Iron Defense
- Recover
- Psyshock

(I like Reuniclus, obvious as it may be at first glance.)

With the normal CM Reuniclus set, things like Mega Charizard X and Kabutops in rain, along with most other bulky wallbreakers, could get through you rather easily, considering that 75 Defense still isn't the greatest stat ever. Double Dance does that exemplarily well, stopping even most physical sweepers cold. Makes no difference whether you choose Acid Armor or Iron Defense, as they are both a +2 Defense boost (I think Acid Armor looks cooler, though). This lets you take reduced damage from Pursuit, even from things as heavy-hitting as Banded Tyranitar. However, this faces the same problems as Mega-Latias's Stored Power set in that Dark-types need to be completely gone before you can sweep. Mega-Slowbro has a better time double-dancing, but this doesn't take up a mega slot and can't be stopped by hard-hitting Electrics or Grass-types like Thundurus and Celebi, although Scald is most certainly a better mono-attack to have.

+1 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. +2 252 HP / 200+ Def Reuniclus: 196-232 (46.2 - 54.7%) -- 8.6% chance to 2HKO after Leftovers recovery

252+ Atk Choice Band Scizor U-turn vs. +2 252 HP / 200+ Def Reuniclus: 174-206 (41 - 48.5%) -- guaranteed 3HKO after Leftovers recovery

252+ Atk Choice Band Tyranitar Pursuit (80 BP) vs. +2 252 HP / 200+ Def Reuniclus: 204-240 (48.1 - 56.6%) -- 32% chance to 2HKO after Leftovers recovery

76 Atk Life Orb Thundurus Knock Off (97.5 BP) vs. +2 252 HP / 200+ Def Reuniclus: 101-120 (23.8 - 28.3%) -- possible 5HKO after Leftovers recovery
 
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Bulky Pivot Reuniclus

Reuniclus @ Leftovers
Ability: Magic Guard / Regenerator
EVs: 236 HP / 188 Def / 84 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave / Toxic
- Recover
- Psyshock / Psychic
- Focus Blast

This set aims to take advantage of Reuinclus' two great abilities, raw bulk and support options. It uses a mixed defensive spread (which was a pain in the ass to make) that attempts to take on as many threats as possible, but going physically defensive or specially defensive are options to act as a dedicated wall for those kinds of attackers.

Reuinclus' goal on this set is to whittle down the opponents' team with status, Psyshocks and Focus Blasts and can stop a sweep when the time comes. It's a solid check and switch-in to many threats in OU, including Mega Metagross, Keldeo, Mega Lopunny, Heatran, Thundurus, Latias, Garchomp, Mamoswine and Mega Venusaur. It's a better check to some of these threats, however, when it invests in one defense fully, though it will obviously miss out on others if it does so.

The choice between Magic Guard and Regenerator comes down to team needs and personal preference. Magic Guard Reuni can help avoid some 2HKOs when hazards or Sand is factored in and can act as a status-absorber for teams. Regenerator, on the other hand, does a better job at staying healthy and can scout the attacks of common Choice item users.
 
Specs Regenerator Reuniclus

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Reuniclus @ Choice Specs
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Future Sight
- Focus Blast
- Shadow Ball
- Psyshock

This set is very peculiar as it has Regenerator instead of Magic Guard for its ability. Regenerator is this Reuniclus' only way of staying healthy and is very useful as this set is constantly going to switch out due to its hit-and-run nature (Choice Specs oblige). Reuniclus also doesn't mind the damage from entry hazards that much as it will get its health back once it switches out.

Future Sight is another feature that's rarely seen on Reuniclus that adds on to the surprise factor of this set (most will predict a Calm Mind setup or even a Trick Room sweeper set) and this 120BP move comes out really strong from a Specs-equiped fully invested base 125 SpA (don't forget STAB!). Once Future Sight is used, Reuniclus only has to switch out to a teammate (Fighting-types like Keldeo or M-Lopunny are both great as they can deal with Reuniclus' arguable biggest counter, M-Sableye) which can pressure the opposing mon (say, M-Sableye) into switching back to another mon which won't necessarily like to take a powerful Psychic-type move, forcing the opposing team to sacrifice (most of the time) a one of its mons. Also, note that Furture Sight bypasses any protection move such as Protect, Detect, Endure and even Substitute.

On to the other moves! Focus Blast is used to scare Dark-types (bar M-Sableye) from switching into Reuniclus and KO them on the switch-in if they dare to. Shadow Ball has neat coverage alongside Focus Blast and hits opposing Psychic-types pretty hard. Psyshock is less powerful STAB move and can be useful for instant damage, especially during late-game, and hitting on the physical side, which helps it against Calm Mind and Assault Vest users. The suggested spread, nature and item are pretty straightforward: max HP / max SpA, Modest and Specs for nice bulk (though it wishes it could have a bit more), getting the most out of Regenerator and maximum firepower.

Obviously, Reuniclus has issues with Pursuit trappers (we all know how unreliable and frustrating Focus Blast can be). Double switches are very useful when your opponent still has a Pursuit trapper as it'll make you avoid being Bisharp/Tyranitar food and gain momentum (not to mention Reuniclus will get 1/3 of its max HP back).
252+ SpA Choice Specs Reuniclus Future Sight vs. 248 HP / 96 SpD Mega Altaria: 274-324 (77.6 - 91.7%) -- 31.3% chance to OHKO after Stealth Rock
252+ SpA Choice Specs Reuniclus Future Sight vs. +1 0 HP / 0 SpD Landorus: 252-297 (78.9 - 93.1%) -- 37.5% chance to OHKO after Stealth Rock
252+ SpA Choice Specs Reuniclus Future Sight vs. 164 HP / 0 SpD Azumarill: 378-445 (98.9 - 116.4%) -- 93.8% chance to OHKO (guaranteed OHKO after SR)
252+ SpA Choice Specs Reuniclus Future Sight vs. 248 HP / 180+ SpD Mega Charizard X: 268-316 (74.6 - 88%) -- 93.8% chance to OHKO after Stealth Rock
252+ SpA Choice Specs Reuniclus Future Sight vs. +1 0 HP / 4 SpD Mega Diancie: 193-228 (80 - 94.6%) -- 50% chance to OHKO after Stealth Rock
252+ SpA Choice Specs Reuniclus Future Sight vs. 244 HP / 200+ SpD Gliscor: 286-337 (81.2 - 95.7%) -- 56.3% chance to OHKO after Stealth Rock (and an even greater chance to OHKO if Gliscor is behind a Sub)
252+ SpA Choice Specs Reuniclus Future Sight vs. 252 HP / 8 SpD Landorus-T: 373-441 (97.6 - 115.4%) -- 87.5% chance to OHKO (guaranteed OHKO after SR)
252+ SpA Choice Specs Reuniclus Future Sight vs. 0 HP / 0 SpD Thundurus: 378-445 (126.4 - 148.8%) -- guaranteed OHKO
252+ SpA Choice Specs Reuniclus Future Sight vs. 0 HP / 0 SpD Mega Charizard Y: 279-328 (93.9 - 110.4%) -- 62.5% chance to OHKO
252+ SpA Choice Specs Reuniclus Future Sight vs. 252 HP / 4 SpD Garchomp: 357-421 (85 - 100.2%) -- 43.8% chance to OHKO after Stealth Rock
252+ SpA Choice Specs Reuniclus Future Sight vs. 252 HP / 112 SpD Hippowdon: 357-420 (85 - 100%) -- 43.8% chance to OHKO after Stealth Rock
252+ SpA Choice Specs Reuniclus Future Sight vs. 248 HP / 0 SpD Rotom-W: 297-349 (98 - 115.1%) -- 87.5% chance to OHKO (guaranteed OHKO after SR)
252+ SpA Choice Specs Reuniclus Future Sight vs. 96 HP / 0 SpD Assault Vest Tornadus-T: 229-270 (70.8 - 83.5%) -- 68.8% chance to OHKO after Stealth Rock (Psyshock is a guaranteed OHKO after rocks though)
252+ SpA Choice Specs Reuniclus Future Sight vs. 0 HP / 0 SpD Mega Aerodactyl: 328-387 (108.9 - 128.5%) -- guaranteed OHKO
252+ SpA Choice Specs Reuniclus Future Sight vs. 0 HP / 4 SpD Mega Gallade: 277-327 (100 - 118%) -- guaranteed OHKO
252+ SpA Choice Specs Reuniclus Future Sight vs. 56 HP / 0 SpD Kyurem-B: 342-403 (84.4 - 99.5%) -- guaranteed OHKO after Stealth Rock (without SR, there's still a great chance to OHKO if Kyurem-B is behind a Sub)
252+ SpA Choice Specs Reuniclus Future Sight vs. 0 HP / 0 SpD Dragonite: 313-370 (96.9 - 114.5%) -- 81.3% chance to OHKO (guaranteed OHKO after SR or great chance to OHKO after little prior damage)
252+ SpA Choice Specs Reuniclus Future Sight vs. 248 HP / 180+ SpD Zapdos: 258-304 (67.3 - 79.3%) -- 37.5% chance to OHKO after Stealth Rock
252+ SpA Choice Specs Reuniclus Focus Blast vs. 248 HP / 192+ SpD Heatran: 306-360 (79.4 - 93.5%) -- 43.8% chance to OHKO after Stealth Rock
252+ SpA Choice Specs Reuniclus Focus Blast vs. 0 HP / 0 SpD Excadrill: 594-700 (164.5 - 193.9%) -- guaranteed OHKO
252+ SpA Choice Specs Reuniclus Focus Blast vs. 252 HP / 168 SpD Ferrothorn: 318-376 (90.3 - 106.8%) -- 81.3% chance to OHKO after Stealth Rock
252+ SpA Choice Specs Reuniclus Focus Blast vs. 0 HP / 0 SpD Mega Gyarados: 334-394 (100.9 - 119%) -- guaranteed OHKO
252+ SpA Choice Specs Reuniclus Focus Blast vs. 248 HP / 8 SpD Tyranitar in Sand: 556-656 (137.9 - 162.7%) -- guaranteed OHKO
252+ SpA Choice Specs Reuniclus Focus Blast vs. 248 HP / 252+ SpD Empoleon: 298-352 (80.3 - 94.8%) -- 12.5% chance to OHKO after Stealth Rock
252+ SpA Choice Specs Reuniclus Shadow Ball vs. 0 HP / 4 SpD Mega Metagross: 258-304 (85.7 - 100.9%) -- 43.8% chance to OHKO after Stealth Rock
252+ SpA Choice Specs Reuniclus Shadow Ball vs. 0 HP / 4 SpD Latios: 258-304 (86.2 - 101.6%) -- 87.5% chance to OHKO after Stealth Rock
252+ SpA Choice Specs Reuniclus Shadow Ball vs. 0 HP / 0 SpD Mega Gardevoir: 216-256 (77.9 - 92.4%) -- 31.3% chance to OHKO after Stealth Rock
252+ SpA Choice Specs Reuniclus Shadow Ball vs. 252 HP / 24 SpD Slowbro: 326-384 (82.7 - 97.4%) -- 62.5% chance to OHKO after Stealth Rock
252+ SpA Choice Specs Reuniclus Shadow Ball vs. 4 HP / 0 SpD Mega Alakazam: 292-344 (115.8 - 136.5%) -- guaranteed OHKO
252+ SpA Choice Specs Reuniclus Shadow Ball vs. 252 HP / 56 SpD Reuniclus: 300-354 (70.7 - 83.4%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Choice Specs Reuniclus Psyshock vs. 0 HP / 0 Def Keldeo: 458-540 (141.7 - 167.1%) -- guaranteed OHKO
252+ SpA Choice Specs Reuniclus Psyshock vs. 240 HP / 0 Def Azumarill: 252-297 (62.8 - 74%) -- guaranteed 2HKO
252+ SpA Choice Specs Reuniclus Psyshock vs. 0 HP / 0 Def Raikou: 265-313 (82.5 - 97.5%) -- 68.8% chance to OHKO after Stealth Rock
252+ SpA Choice Specs Reuniclus Psyshock vs. 0 HP / 0 Def Conkeldurr: 438-516 (124.7 - 147%) -- guaranteed OHKO
 
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Tank Reuniclus
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Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Recover
- Psychic
- Focus Blast
- Dazzling Gleam / Shadow Ball / HP Fire

Kind of like the above set that was posted as I was writing this. Reuniclus still has decent bulk with just HP investment, and with some Special Attack investment and a (recoiless) Life Orb boost it can really do some damage. Focus Blast hits Dark and Steel types that try to switch in on Psychics. Shadow Ball compliments Focus Blast as far as neutral coverage is concerned. Dazzling Gleam or HP Fire can be used to lure Mega Sableye and Mega Scizor respectively, often otherwise solid checks. Could be a nice fit on balanced / BO teams, functioning similar to Mega Slowbro.

So fun fact, our little atom friend can't learn Dazzling Gleam. For some reason I misremembered that. I really shouldn't post after 11:30 at night.
 
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Omg Reuniclus is slowly taking over OU again, first VoTW now this :0
Anyways heres a cool lure set

Tr+Endeavour Reuniclus
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Reuniclus @ Focus Sash / Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Trick Room
- Endeavor
- Psychic / Psyshock
- Focus Blast / Shadow Ball

This set aims to Lure in and beat/Severly weaken Many of Reuns common checks such as Chansey, Clefable, Bisharp, Tyranitar and other fat special stuff and Dark Types. The set plays pretty easily, come in on something you force out/set up on (allot of stuff), and go for trick room on the switch. The opponent will always send in there best Reun check as well, because it is a 'Mon that is very hard to stop once it gets going, as its most common set is CM. After this, you are pretty much guaranteed to get an attack off because of how "fast" Reun is in trick room. The opponent will either bring you down to your sash (if it is run) or most likely do a sizeable chunk of damage. On the next turn (or the turns after depending on the strength of the opponent), as they are about to KO you, you hit them up with the surprise endeavour, either bringing the opponent down to 1 HP or down to a low amount. Now you have most likely weakened the best check to one of the 'Mon on the opposing team to the partner to Reuniclus (this set pairs well with stuff that is worn down by similar things), and have possibly even opened up a chance for that 'Mon to sweep.

The set has allot of alternate options, Trick Room and Endeavor are mandatory, as they are the main focus of the set, the choice between psychic or psyshock is purely personal preference, each hit a different array of stuff and its really dependent on your team. The last slot is a toss up between being able to beat steel + dark types or beat psychic types and damage M-Sableye, so it, once again, depends on your team. I would recommend focus blast for its superior neutral coverage with psychic type attacks, however shadow ball is certainly a legitimate option.

The choice between focus sash or life orb is tough, running sash allows you to beat stuff like Bisharp and Tyranitar 1v1, as you can stomach the dark move thanks to your sash and either KO the with focus blast or weaken them with endeavour. On the Other hand, running life orb allows you to get off alot more damage n situations where endeavour isn't really necessary. I would recommend Sash, as it allows the set to execute its strategy much more effectively.
 
Assault Vest Reuniclus
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Reuniclus @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Psyshock / Psychic
- Focus Blast
- Shadow Ball
- Hidden Power [Fire]

This set utilises Assault Vest and Regenerator to make it a potent pivot (#alliteration). Its bulk with the item is significantly better, and Regenerator means that it can be used to lure out Pokemon like Bisharp, or allow a safe switch into Pokémon which resist what Reun is weak to/are weak to what reun resists, such as Bisharp. Reun is no slouch offensively either, sporting an almighty base 125 SpA stat.

Psychic/Psyshock depends on your team's needs, and it should be chosen as such. Focus Blast has good coverage with your STAB, and Shadow Ball has good coverage with both. Hidden Power Fire is good for luring Pokémon such as Mega Scizor. There are a number of other niche moves which can be run over HP Fire if your team benefits from them. Energy Ball is a neat option for hitting Pokémon such as Hippowdon, Rotom-W, Manaphy, Rhyperior etc. and Knock Off is a nice utility option that Reun has access to if you would prefer the utility to the extra coverage from HP Fire. Please note that a spread of 232 HP / 132 SpA / 144 Spe (outpaces 0 speed Hippow, survives jolly ScarfTar's boosted Pursuit after Stealth Rock damage with up to 1 turn of Sandstorm damage) is preferred if you are running Energy Ball, and that you MUST use Psychic>Psyshock to accomodate for the significantly lower SpA stat. [if someone finds a more efficient EV spread for E-Ball Reun plz tell me)
 
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fuck mega eye imprison reuniclus
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Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 252 SpA / 8 Def
Quiet Nature
IVs: 0 Atk / 23 Spe
- Imprison
- Calm Mind
- Shadow Ball
- Recover

this lets you beat the shit out of mega eye and give that stupid cocksucking cunt a asswhoopin if it tries to switchin. fuck mega eye.

(this set also allows you to beat cm users and also remove recovery from mons that rely heavily on it like celebi, starmie, latios, latias, quagsire and also sableye. this spread allows you to outspeed 8 spe sableye while having the most bulk and power as possible.)

edit: this shit is self target so fuck magic bounce
 
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fuck mega eye imprison reuniclus
reuniclus.gif

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 252 SpA / 8 Def
Quiet Nature
IVs: 0 Atk / 23 Spe
- Imprison
- Calm Mind
- Shadow Ball
- Recover

this lets you beat the shit out of mega eye and give that stupid cocksucking cunt a asswhoopin if it tries to switchin. fuck mega eye.

(this set also allows you to beat cm users and also remove recovery from mons that rely heavily on it like celebi, starmie, latios, latias, quagsire and also sableye. this spread allows you to outspeed 8 spe sableye while having the most bulk and power as possible.)
Wouldn't that get bounced back?
 
Dual Screens Reuniclus

Reuniclus @ Light Clay
Ability: Regenerator / Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Reflect
- Light Screen
- Thunder Wave / Recover / Focus Blast
- Psyshock

Reuniclus has great traits for a dual screener, such as great HP and good bulk, along with regenerator and reliable healing in recover, if you wish to use magic guard or have dual forms of healing instead. It can also support the team further with thunder wave. Psyshock is used as STAB so random Conks can be beat easier. Focus Blast can be used to lure Bisharps/TTars, although T-Wave is a big enough harm for them in most situations. Regen allows you to setup reliably multiple times, which is what (other than typing) sets it apart from Klefki, the other T-Wave dual screener. Magic Guard is usable against balanced teams, but it doesn't do as much as regen for this set. If you are using magic guard, recover is needed to use this set to it's full potential.
TR can be used on TR teams in the spot slashed with lots of other stuff, but it's kinda niche and not the main point of the set so I didn't slash it.
 
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