Quany, that is great! I really want to reserve it but it's probably going to give me as much trouble as Tomohawk... uh so, I want to mention I'll be working on it, but if someone more experienced comes along they are free to reserve.
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So I guess now's the time to share an update on Tomohawk. It's taken me ages and I don't think I'd ever be satisfied with it anyway. x_x
I'm struggling because Tomo's anatomy is *unusual*....and it's bad that his costume does a great job at hiding it. So I have to make it up.
(Other artists interpret it different in the CAP12 sprite submissions, so mine could also be right or wrong.)
^ In his signature pose, I assumed there's a big hunch in his upper back and the neck is flexed. Some think he's totally upright, but then I don't think there'll be room left for a torso. =P The hunchback would make it so the arms are placed much lower relative to the thoracic region. Next, to allow his wings to
actively concave in and out there needs to be imaginary limbs growing from his arm down to the middle of the wing. If you look at typical wing anatomy like Noivern's you see the claws sit at the very top.
In Tomo's case it's right at the middle which is why those extra pieces are needed. And finally, the costume is the part that got me, because it's very "2d". Even though it looks obstructive in Cartoons!'s drawings, it's actually quite the opposite in 3d. For example, there's nothing covering the SIDE OF HIS BUTT, so when moving (like flying, for example) I'm afraid you're going to see "everything" down there. Maybe I can make the fluffy things bigger, but that will lead to more intersecting faces. X( At this point I'm not sure what to do...any feedback would be nice though!
The obj is here.