You could just run Fire Punch over Fire Blast. Hits all relevant targets harder.
So is a Scarfed LureTar effective?
Why do people apparently run PuP metagross, when Hone Claws makes sure MMash and ZHB always hit?
Shaymin is largely outclassed by celebi. Even better: you can run a sub baton pass set on celebi to make belly drumming much easierBuilding a team around, belly drum charizard x and I would like include an offensive grass type to deal with bulky waters like quagmire and grounds such as hippowdon. Narrowed my choice down to shaymin land and serperoir. Normally I'd hands down go for the grass snake, but it lacks the immediate power and coverage of the hedgehog and the aim of the team is belly sweep not serperoir sweep stakes. Having said that, serperoir has it'd advantages, being an alternate sweeper to x and largely applying significantly more pressure than shaymin, but still the hedgehogs lack of set makes him better for imefiately pressuring, would be x counters.
Shaymin is largely outclassed by celebi. Even better: you can run a sub baton pass set on celebi to make belly drumming much easier
Shaymin has niches over Celebi when used offensively, in that Seed Flare's power and potential drops help it wall break, it has room to run Earth Power compared to Celebi, Air Slash for opposing Grass type, and Mono Grass makes it less weak to Knock Off and Pursuit Trapping. If being considered for an offensive partner, there is legitimate reason to consider Shaymin over Celebi. Celebi's Psychic type, as malomyotismon noted, also does give it some trouble synergyzing with most hazard removers, especially since Excadrill would make the core even more weak to bulky waters and grounds alongside Zard-X, who is DEFINITELY going to need hazard control to run a Belly Zard set.Shaymin is largely outclassed by celebi. Even better: you can run a sub baton pass set on celebi to make belly drumming much easier
I've calced and Ice Punch hits it harder than Ice Beam not factoring intimidate so I guess I'll go Physical.
Revenge killing.
So Ice Beam / Fire Blast on a whole is better depending on Lando-T or Sciz/Ferro in the situation I'd like to take advantage of?
Why wouldn't you calc with intimidate? lol Landorus-t has intimidate.
Not denying the minute advantages that shaymin has over celebi. My point was that those advantages don't do anything to help zard.
you could also just use serperior cuz it literally sets up on 75% of zard x's checks.tbh shaymin pretty much does steam roll through much of charizards countrs/checks and deals with thing's like scarft tar, celebi and charizard have no hope of dealing with.
you could also just use serperior cuz it literally sets up on 75% of zard x's checks.
Sort of team dependent but Dragon Dance variants + coverage move such as EQ or Fire Blast are normally going to give you a great matchup against most of the tier. But still it's a team dependent thing.Is Altaria better used for Special or Physical attacking overall, in term of movepool, threats, the current metagame, etc.?
I'd say Physical sets are the best. You can run stuff like DD Roost 2 Atks, DD Heal Bell, DD Cotton Guard, DD Fire Blast and Facade and they are all pretty big threats and very hard to prepare for. Support sets are great for semi-stall teams as Altaria checks many threats such as Keldeo, Charizard X, Charizard Y, Mega Gyarados, Breloom and Thundurus and they can run moves to support its teammates like Heal Bell, Tailwind, Perish Song and Roar. Special sets are also great but less threatening than DD sets in general. It is pretty team depending but the versatility of DD makes it the best option for most teams.Is Altaria better used for Special or Physical attacking overall, in term of movepool, threats, the current metagame, etc.?
What are good teammates for Feraligatr?
Not sure if it's in here, but here's the terminology database: http://www.smogon.com/forums/threads/pokemon-terminology-database.3531296/Does anyone have a link with the thread about the definition of healthy and unhealthy. Can't find it.
Thanks for your help but it is not exactly what I was looking for. The thread was from +/- 2010 but I really don't know what it is was called. Only thing I know is that they discussed when a pokemon / move is considered healthy or unhealthy.Not sure if it's in here, but here's the terminology database: http://www.smogon.com/forums/threads/pokemon-terminology-database.3531296/
If nothing else, I know the term "stale" is in there.
best place to look is policy review sketchup.Thanks for your help but it is not exactly what I was looking for. The thread was from +/- 2010 but I really don't know what it is was called. Only thing I know is that they discussed when a pokemon / move is considered healthy or unhealthy.