Its a fact that phys def clef hardcounters Weavile (252 Atk Life Orb Weavile Icicle Crash vs. 252 HP / 252+ Def Clefable: 149-177 (37.8 - 44.9%) -- guaranteed 3HKO), but that wasn't my point. My point was that a life orb Attacker who has literally nothing going for him but offensive presence can't even reliably beat a mixed wall with low defensive stats to begin with. What you say about knocking off lefties and go for the rolls next time is true but its still just a 43% chance and it means you have to get this frail shit in twice without dying which is difficult enough.
Can I just point out how manipulating it is to calc megahorn versus alakazam? If you want to post some useful calcs post calcs versus something that's relevant, not a super effective hit versus one of the least bulkiest pokemon in the tier.While its good that it seems Manaphy will remain A+, I don't understand why people keep calling it a wallbreaker, when it's played more like a bulky sweeper or a tank. When I think wallbreaker, I think Kyu-B, Gardevoir and Heracross. These guys can 1-2HKO the majority of the tier without set-up. Any pokemon is threatening at +6, Manaphy can just get there faster than most. Now as for some of the other noms...
Weavile to A+? While Weavile is performing admirably, A+ is a pretty effing crowded bracket right now. I can't conceptualize exactly why I have trepidations in it moving up. It's just that the things in A+ are sooooo good, the face of OU, and I don't have that perception of Weavile yet. I guess I just need better convincing.![]()
Mega Garchomp to B+? In all fairness, yeah, I think it's far more reliable in a wallbreaking role than either Medicham, Heracross, Diggersby, and indirectly to Gallade. Compared to Medicham directly, going from 102 to 92 in terms of speed is still better than going from 80 to 100 if you ask me. That's still one good turn to outspeed all base 100s the initial turn and act as a Tankchomp lure, allowing you to say use Stone Edge on that Char-Y sitting in front of you. In terms of boosting, Garchomp has SD, Medicham has PuP or Bulk Up, only a poor typing and mediocre defenses and speed to utilize it. Garchomp's defensive typing and bulk are astounding, and a Thunder Wave immunity doesn't hurt either. And despite being a wallbreaker, none are boned like Medicham thanks to Protect users. Can you believe it's actually a risk to net the otherwise easy OHKO on Heatran, or Ferrothorn, with HJK when so many carry Protect? Not to mention having a Sableye or Gengar makes you hesitant to even use your best wallbreaking move at all. This means it has to use support options like Fake Out and Substitute to net megavolving, get chip damage, and scout, leaving your coverage severely lacking, as dual STAB alone performs woefully. While it hits harder than anything, many other wallbreakers hit hard enough, and more consistently, that the end result is I almost always find Medicham lacking. Garchomp has better dual STAB options, and can attack specially to get past would be checks, or be bulky to outlast other would be checks, and finally can turn the opponent's sand against them, as Hippo and Tyranitar are quite common, making Garchomp all the better a wallbreaker.![]()
So in short,at the very least, Mega Garchomp for B+, and while we are at itMega Medicham for B. Mega Garchomp is far more consistent overall with much better stats, typing and movepool. While we are on the topic of wallbreakers, and if these two changes get implemented, I also nominate
Mega Heracross to B as well. In terms of wallbreaking it's still among the best in terms of raw power, and its amazing Skill Link attacks, and good boosting options. But my main argument is the state of the meta game is unfavorable to it. Fire, Fairy, and Flying (the three Fs), are all en vogue, as well as speed, and these are all poor trends for Heracross. Which is a shame, because it's bulk is fantastic at 80/115/105 with decent typing, but you'd need to go max/max for SpD to handle checks. This isn't a huge loss as its ludicrous 185 attack stat that makes even Kyurem-B blush sits at a pretty 446 with an Adamant nature and 0 EVs. To put in perspective, that's roughly 20 points higher still than 252+ Haxorus and 252 Mega Gallade, and those aren't offensive slouches. And you can boost on top of that. However, finding the opportunity to boost is difficult as it should be hitting switch ins, and it's also susceptible to all forms of status. If anything, its base iteration performs better in this meta.![]()
0+ Atk Mega Heracross Pin Missile (5 hits) vs. 0 HP / 0- Def Mega Metagross: 210-245 (69.7 - 81.3%) -- guaranteed 2HKO
252 Atk Guts Heracross Megahorn vs. 0 HP / 0- Def Mega Metagross: 223-264 (74 - 87.7%) -- guaranteed 2HKO
Scarf Heracross performs admirably against offensive and defensive teams alike, whereas Mega Heracross really shines against defensive teams. Jolly Guts Megahorn hits harder than even Adamant 252 Pin Missle, and Heracross can actually hit first. Scarf sets outspeed even Timid Mega Alakazam, and even without Guts activated, here are all the relevant OHKOs it can get against sweepers.
252 Atk Heracross Megahorn vs. 0 HP / 0 Def Latios: 458-542 (153.1 - 181.2%) -- guaranteed OHKO
252 Atk Heracross Megahorn vs. 32 HP / 0 Def Mega Alakazam: 542-638 (209.2 - 246.3%) -- guaranteed OHKO
252 Atk Heracross Megahorn vs. 0 HP / 0 Def Mega Sceptile: 486-572 (172.9 - 203.5%) -- guaranteed OHKO
252 Atk Heracross Megahorn vs. 0 HP / 24 Def Weavile: 524-618 (186.4 - 219.9%) -- guaranteed OHKO
252 Atk Heracross Megahorn vs. 0 HP / 0 Def Serperior: 398-470 (136.7 - 161.5%) -- guaranteed OHKO
252 Atk Heracross Megahorn vs. 0 HP / 4 Def Mega Gyarados: 354-416 (106.9 - 125.6%) -- guaranteed OHKO (revenge +1 Mega Gyarados)
252 Atk Heracross Close Combat vs. 0 HP / 4 Def Mega Tyranitar: 540-636 (158.3 - 186.5%) -- guaranteed OHKO (revenge +1 Mega Tyranitar)
252 Atk Heracross Megahorn vs. 0 HP / 4 Def Mega Manectric: 229-270 (81.4 - 96%) -- 56.3% chance to OHKO after Stealth Rock
252 Atk Heracross Earthquake vs. 0 HP / 0 Def Mega Diancie: 196-232 (81.3 - 96.2%) -- 56.3% chance to OHKO after Stealth Rock
You get the point. So really, I think the gap between the Hera's needs to be narrowed for the current meta. So I nominateHeracross for B- It's much better than the rest of C+ tier.![]()
Mega Tyranitar for B+? No kidding, this thing was never bad, and its stats are just... ridiculous. But while it can set up easily, its still quite slow for a DD user, and being weak to Aqua Jet, Bullet Punch and Mach Punch is really bad news. Yeah, it has the bulk to survive most priority outside of Mach Punch, but when it comes to performing as a sweeper, it doesn't get nearly as much mileage as Charizard-X or Mega Gyarados. Granted, there's already a justifiable gap between them, but I've only seen meta trends be less favorable for Megatar, not better. If anything, I think an Adamant Rock Polish set with 180 HP / 252 At / 76 Spe would perform better. Adamant lets you hit a bit harder right out of the gate so you can attack without boosts if necessary, you get a sizeable increase in bulk with the HP investment, and with RP you now outspeed even Mega Alakazam. Tyranitar has the blessing of such a good offensive movepool you can take out anything you want between three moves, even lure things like Landorus-T with Ice Beam with the right EV adjustments (more speed and Nature that doesn't lower SpA). But I think its position is fine where it is, as I'm just speculating. Keep Mega Tyranitar B![]()
Mega Venusaur in A+? His role as a blanket check to the meta is a bit overstated. As I've said before, numerous trends are still holding it back, like Tornadus-T as a small one, Char-X as another (loses to bulky wisp and SD hard, needs EQ to stand any chance). There's also a plethora of Steel types with a field day setting up on it like Bisharp and Mega Scizor. It's dual STABs are niche for a reason, they compliment each other horribly. In practice, Mega Venu gets worn down fast and quick thanks to Spikes, SR, Sand, Scald burns, no Leftovers, and inconsistent healing from Giga Drain and Synthesis. Also its speed lets it down as it is prime poke prey for the plethora of popular wallbreakers or just offensive threats with SE STABS like Mega Gardevoir, (M) Alakazam, Talonflame, Kyurem-B, both Charizards, Thundurus, Mega Metagross, Mega Gallade, Mega Medicham, the Latis, Mega Aerodactyl, Mega Pinsir, Mega Garchomp, Jirachi, Dragalge, Mew, Reuniclus (etc.) I mean, is it common for something in A+ to be threatened by so much and still be considered a blanket check? Now don't get me wrong, Mega Venusaur is a big-ass nuisance for a ton of popular threats, including two S rankers single handedly. But it isn't A+ worthy in my opinion. Mega Venusaur stays A![]()
Uh yeah Clefable is S rank for a reason so calling something weak because it can't 2HKO it is pretty silly.
Seriously? I posted 10 calcs of fast offensive relevant threats, was it really worth nitpicking a single one and ignoring all the others? As if that single calc was somehow the crux of my argument. At least have some constructive criticism to go along with it. It clogs the thread worse then it gets already.Can I just point out how manipulating it is to calc megahorn versus alakazam? If you want to post some useful calcs post calcs versus something that's relevant, not a super effective hit versus one of the least bulkiest pokemon in the tier.
If you want to look at everything purely in terms of stats then Clefable is just total garbage as a defensive Pokemon. But this is not so in practice; its typing and STELLAR defensive abilities (magic guard being one of the absolute best for a defensive mon and unaware not too far behind) make it quite a pain to take out. The other thing is that EV investment makes a considerable difference so invested Clefable is clearly bulkier than Keldeo with little to no defensive investment.That statement is the only silly thing here. Clef has 95, 73, 90 bulk as a defensive mon. Keldeos bulk (who was S rank a while ago) is 91, 90, 90 as an offensive one. Clefs bulk is far from good for a defensive mon, even fully invested with leftovers it can barely live the hits it wants to. Clef is S rank for a reason, but the reason is not its massive physical bulk. Keldeo has an univested def Value of 216, Clef with 160 def EVs gets 222, and Weavile can barely break that with neutral stab hits. That IS weak. And beeing fast doesn't help if your frail as fuck and to weak to ohko because you can't take the echo.
But how often is it going to hit those offensive threats? Not that often, more often than not you're going to be hitting pokemon like rotom-w, hippowdown, skarmory and zapdos, so why not calc those? I mean, who is surprised that Heracross OHKOs Weavile, Serperior and Mega Sceptile?Seriously? I posted 10 calcs of fast offensive relevant threats, was it really worth nitpicking a single one and ignoring all the others? As if that single calc was somehow the crux of my argument. At least have some constructive criticism to go along with it. It clogs the thread worse then it gets already.
And because I don't want to be hypocritical about the content of this post itself, I'll just throw out that Char-Y should remain A and Clefable is not leaving S, because reasons.
Uh,I agree that zard Y should remain A rank but your points aren't good,first of all there aren't a lot of zard Y counters which are common are Talonflame,latis and mega alt , the fact is there are a lot of zard Y checks in ORAS which can easily revenge kill it also the sr weakness makes it more terrible uh not terrible but u know,also as bludz said it don't have priority roost or attacking move like Talonflame.But how often is it going to hit those offensive threats? Not that often, more often than not you're going to be hitting pokemon like rotom-w, hippowdown, skarmory and zapdos, so why not calc those? I mean, who is surprised that Heracross OHKOs Weavile, Serperior and Mega Sceptile?
Just so that the post isn't a shitpost
Charizard-Y should stay in A, it has too many counters that are not only viable but extremely common when you couple that with stealth rock reducing its ability to double switch around to pressure the opponent. It is, however, often paired with gothitelle or a pursuit trapper which negates many of its common counters like Latias. But Altaria still exist and it doesn't care about trapping, nor does it care about pursuit so A is fine.
But how often is it going to hit those offensive threats? Not that often, more often than not you're going to be hitting pokemon like rotom-w, hippowdown, skarmory and zapdos, so why not calc those? I mean, who is surprised that Heracross OHKOs Weavile, Serperior and Mega Sceptile?
Just so that the post isn't a shitpost
Charizard-Y should stay in A, it has too many counters that are not only viable but extremely common when you couple that with stealth rock reducing its ability to double switch around to pressure the opponent. It is, however, often paired with gothitelle or a pursuit trapper which negates many of its common counters like Latias. But Altaria still exist and it doesn't care about trapping, nor does it care about pursuit so A is fine.
Metagross for C- rank at least: The AV set is a pretty reliable answer to Lati's, Mega Altaria, Clefable, and Togekiss as well being able to check a good few threats such as Kyurem-Black, Mega Venusaur, Thundurus, Weavile, and is capable off luring Ferrothorn, Gliscor, Landorus T (All this depends on moveset of course but it is defo not a D rank mon.
Also would like to nominate Ludicolo to be raised to round about C rank as well, just purely because the thing is a fucking monster in rain with very little stops and just tears offense open.
Also would like to nominate Ludicolo to be raised to round about C rank as well, just purely because the thing is a fucking monster in rain with very little stops and just tears offense open.
Lord Xen III said:regular heracross isn't rewarded as much for predicting a talon flame switchin since it usually will run facade over rock blast due to the inconsistency of rock blast without skill link:
Ludicolo isn't that good. It's E rank, it's a weak Rain sweeper compared to Kingdra or Omastar, and the only thing it brings to the table is... a better matchup vs other rain? I honestly don't think that's a good enough reason to bump it up two subranks. I mean, rain should probably pack something against other rain anyway because sometimes there's a power struggle there, and momentum can be hard to grab, but I wouldn't use Ludicolo as my opposing rain check, it's weak outside of that.Wiz T7 said:Also would like to nominate Ludicolo to be raised to round about C rank as well, just purely because the thing is a fucking monster in rain with very little stops and just tears offense open.
You kinda forgot the best one though, Altaria. Yea, this thing in the S tier.
Just saying.
Altaria can barely be called a check to 'Zard Y IMO. DD rarely has moves to hit it neutrally and any set will need heavy bulk investment (248 HP / 4 SpD - yes, those last four matter) to survive two Timid 'Zard Y Fire Blasts, and further investment simply is not worth it.
Even if Zard Y resists Return, a few boosts with DD will be enough for Altaria to do heavy damage to Zard Y as Pixilate Return is still quite powerful with boosts and Zard Y isn't very bulky physically. Oh and most Altaria will run bulk investment anyways.
Not going to comment on the noms but just a comment here.
Standard DDD Altaria runs 248 HP / 96 SpD and bulky support runs 248 HP / 156 SpD
Granted Altaria isn't doing a whole lot back to Zard Y but it can stall out sun and Fire Blasts.
252 SpA Mega Charizard Y Fire Blast vs. 248 HP / 96 SpD Mega Altaria in Sun: 137-162 (38.8 - 45.8%) -- 18.4% chance to 2HKO after Stealth Rock
252 SpA Mega Charizard Y Fire Blast vs. 248 HP / 156 SpD Mega Altaria in Sun: 130-153 (36.8 - 43.3%) -- guaranteed 3HKO after Stealth Rock
There's also the matter of Cloud Nine:
252 SpA Mega Charizard Y Fire Blast vs. 248 HP / 96 SpD Altaria: 91-108 (25.7 - 30.5%) -- guaranteed 3HKO after Stealth Rock
252 SpA Mega Charizard Y Fire Blast vs. 248 HP / 156 SpD Altaria: 87-102 (24.6 - 28.8%) -- 98.9% chance to 3HKO after Stealth Rock
So yeah, offensive DD Altaria isn't switching in well at all, but the bulky variants can take it on.
Whether Altaria counters Zard-Y or not is not going to be the difference between A and A+, so I don't know why we are spending so much time on it. I think it should be A+ from personal experience. This Mon gets at least one kill every game, especially annihilating balance teams. I think it is around Manaphy in terms of effectiveness, but the issue is that it is a mega. What pushes it to A+ for me is the fact that it beats popular Mons like torn-t, weavile, and clefable with its pure power, decent bulk, great coverage, and ability to dodge hurricanes. Also, the guessing game of X vs Y helps it, as your opponent may preserve the wrong Mons to try to beat your Zard.