ORAS UU The G.O.A.T. (A UU RMT)

Hey, guys, it's Cactrune with the first UU RMT that I've posted in months. Hopefully, this team is better than those, because I think I've made some progress as a player since then. It focuses on a Cobalion sweep, and it uses various methods to whittle away at said mon's checks until Cobalion can set up and win the game. Anyway, this team has served me well, and it's the one I used to get suspect reqs for the ongoing Pidgeotite test. It features a lot of my favorite 'mons, including a couple of underrated ones. Without further ado, here's the team.

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Cobalion @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Close Combat
- Iron Head


This is the Pokemon that the team is built around. Cobalion is a rising star in the current metagame, due to its great speed, bulk, and STAB combination. Thanks to these traits, Cobalion's SubSDset is really dangerous, possessing the ability to set up on many of the bulkier Pokemon in the tier. Its superb speed and STABs also aid it in checking some annoying Pokemon, including Mamoswine, Snorlax, Abomasnow, and Swords Dance Lucario. This is one of my favorite setup sweepers at the moment.

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Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 52 Def / 204 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Hex
- Taunt
- Will-O-Wisp

Cobalion struggles to break through bulky Water and Psychic-types, and Jellicent is a great partner for the job. This guy is very underrated, but it can singlehandedly incapacitate many threats thanks to its unique combination of moves, typing, and ability. It checks Reuniclus, Snorlax, Suicune, Cresselia, Slowking, and Cobalion, among other things, and it can also spread status and prevent utility 'mons from doing their jobs. The main issue with Jellicent is that its physical bulk is a bit lacking, which isn't helped by the fact that it makes more sense to run enough speed to creep Suicune and other Pokemon in its speed bracket. Still, I feel like Jellicent is an underrated threat that should see more use.
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Salamence @ Leftovers
Ability: Intimidate
EVs: 248 HP / 124 Def / 136 Spe
Timid Nature
- Roost
- Defog
- Toxic
- Flamethrower

This space was originally occupied by Gligar, but I wanted a sturdier check to Fire and Fighting-spam, so I picked the almighty FatMence. This variant of Salamence makes it easier for this team to check Fire and Fighting-types, and I felt that it was necessary, because Jellicent, despite having these same resistances, isn't really all that bulky. Salamence also provides Defog support, which is helpful as always.
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Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 128 Def / 132 SpD
Calm Nature
- Tri Attack
- Ice Beam
- Thunder Wave
- Recover

The man, the myth, the legend. Porygon2 is capable of blanket-checking such a colossal list of threats that I don't really feel like listing them all here. It's value to this team cannot be overstated because of the many, many jobs that it performs. Thunder Wave spam is also much appreciated. We all know what Porygon2 does, so let's just move this along.

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Whimsicott @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Encore
- U-turn
- Moonblast
- Giga Drain

Though Jellicent is an excellent failsafe against bulkier, slower setup sweepers, Whimsicott is almost unique in its ability to shut down opposing setup. It also makes Jellicent's job of checking bulky Waters a bit easier, because Whimsicott can do this type of thing as well. The combination of Jelly and Whimsicott can be frustrating for opponents to face, because these two together can kill an opposing team's momentum, providing ample opportunities for Cobalion to set up.
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Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 16 Atk / 244 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Roar


Though this team was made during the suspect test, and therefore on a ladder without Mega Pidgeot, I still decided to use Rhyperior as a secondary check to stuff like Entei, a Flying check, and a Stealth Rock setter. Rhyperior is not a mon that I'm that familiar with, but I'm very impressed with its abilities so far. It hits pretty hard for a defensive Pokemon, and its bulk is incredible when boosted by Solid Rock. Rhyperior is capable of living things like a +6 Drain Punch from Slurpuff and even a Waterfall from Mega Sharpedo, and then roaring these threats out. It provides a lot of important support for this team, and I think it, too, should see more usage.

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Offensive Grass-types are very threatening to this team, possessing decent bulk and dangerous offensive coverage. Salamence can check these 'mons thanks to Flamethrower and a double-resistance to Grass, but Mence still loses to Leech Seed sets and variants of these 'mons that carry Dazzling Gleam.
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Infernape is dangerous not because of its STAB moves alone, but because it can potentially carry the coverage to mess up this entire team. Even the standard Nasty Plot set is hard for this team to face, because it hits every single member of my team for hard damage. My best bet is to Encore it with Whimsicott. The Lucario that my team struggles with is Special Lucario if it carries Dark Pulse, which makes Jellicent a sitting duck against it.
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It might sound odd, but Tentacruel is a tough 'mon for this team to face if it carries Knock Off, which makes it a lot harder for Jellicent and Porygon2 to do their jobs. Your best bet against it is to try to paralyze it with Porygon2 so that Rhyperior can kill it later.

Cobalion @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Close Combat
- Iron Head

Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 52 Def / 204 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Hex
- Taunt
- Will-O-Wisp

Salamence @ Leftovers
Ability: Intimidate
EVs: 248 HP / 124 Def / 136 Spe
Timid Nature
- Roost
- Defog
- Toxic
- Flamethrower

Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 128 Def / 132 SpD
Calm Nature
- Tri Attack
- Ice Beam
- Thunder Wave
- Recover

Whimsicott @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Encore
- U-turn
- Moonblast
- Giga Drain

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 16 Atk / 244 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Roar

Well, that's the team. I hoped you all liked it, and even if you didn't, be sure to suggest ways to improve this team when you reply to this thread. I appreciate all of your support.​
 
Hey bro, cool Fat Balance team. I do not have too many suggestions as I believe the team is really well built. One weakness I see are teams that spread status and Sacred Fire/Toxic Spikes teams. I also see a lack of Wish support which would help a ton. So my suggestion would be to use Aromatisse > Whimsicott. Since you lose your speed control but gain a solid fighting resist as well as very defensive pokemon, you can go for a more offensive Salamence with Defog. You still check fire types well, and you have 2 other resists(As well as Heal Bell support so Sacred Fire Burns are not as worry-some). You would lose prankster Encore, but Jellicent beats slow setup sweepers, and P2 checks all of the fast setup sweepers. I would try this out and let me know how it works. Really cool team!


Salamence @ Life Orb
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Fire Blast
- Defog
- Roost

Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Wish
- Protect
- Moonblast
- Aromatherapy

Edit: Chandelure is a huge threat lol
 
hey this is a p nice team. ive been using that same jelli set w/ max def instead and colbur for stuff like krook that likes to trap u or mons like gatr or luke w/ dark coverage and i can confirm its a threat. id suggest running a cleric fairy as well as a semistall team like yours wants a way to handle status. i think florg>aromatisse on this team however as it gives you a secondary reliable huge special wall to fall back on. id also run pursuit curselax over p2 to give u a way to handle chandelure better and provide u with a secondary wincon. team looks real nice mate gl :]
 
sup Cactrune nice team, got a few things to say

i disagree with pursuit lax, i think you guys are overstating his chandy weakness by a long shot, especially when he has p2 for choiced sets and rhyp to check subcm variants if you don't wanna go into pp stalling. i guess taunt wisp sets are annoying but those aren't /that/ common to make some big change and open your team up to a whole different plethora of answers. if you go pursuit lax things like mence, aerodactyl, and become much more annoying for your team. just keep p2, but maybe use the spread omfuga uses, which is somethin like 248 hp / 108 def / 152 calm, which isn't too much different but gives you a little more leverage vs special attackers.

i feel like megapert might be a threat if you get rid of whimsicott. status is a big problem for your team though, so i'm not sure how to deal with that. i think that you might be better keeping whims, but if you choose to go with florges (don't go with aroma unless you wanna get raped by mega stoise / amph lol), you could probably run a more bulky spread on jellicent....you should probably do that with whimsi too though. yeah without the speed it might be a little more difficult to deal with cune but in most cases it isn't a problem, and the bulk lets you tank physical attacks a lot better.

i mean this is a really good team so i don't have much else to say lol. i feel like your mence spread is better than christo's by a large opinion (margin i mean..i need sleep lol) but that's probably just because i think offensive defog mence is dix. the only other suggestion i have (which is fairly nitpicky) is trying tbolt over tri attack on p2, but that's only really if you feel weak vs things like gatr. nice team man, hope i helped a little bit lol.

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Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 108 Def / 152 SpD
Calm Nature
- Ice Beam
- Tri Attack / Thunderbolt
- Recover
- Thunder Wave

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Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Hex
- Taunt
- Will-O-Wisp

the jellicent spread is particularly to outspeed things like mola and taunt them before they cripple you with a toxic. you can run a little more / little less if you want though.
 
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hey this is a p nice team. ive been using that same jelli set w/ max def instead and colbur for stuff like krook that likes to trap u or mons like gatr or luke w/ dark coverage and i can confirm its a threat. id suggest running a cleric fairy as well as a semistall team like yours wants a way to handle status. i think florg>aromatisse on this team however as it gives you a secondary reliable huge special wall to fall back on. id also run pursuit curselax over p2 to give u a way to handle chandelure better and provide u with a secondary wincon. team looks real nice mate gl :]

As Bouffalant said, I do think that Porygon2 is a better fit for this team just because of its function as the glue that holds it together, so I don't think I'll use Pursuit Snorlax (though I will definitely test it a few times).

Regarding bulky Fairies, I'll try using Florges just to see how I like it. I'm not sure whether or not I like replacing Whimsicott, but I'll give it a shot and see how it goes.

Also, I really like the idea of Colbur berry Jellicent. That seems like a really great item for Jellicent, mostly because it does die to Knock Off from most things. One question, though: What are the precise EVs for that set? I know you said Max Defense, but do you run more HP or Speed investment, and if so, how much? Thanks for your input, I eagerly await your response.
 
Hey bro, cool Fat Balance team. I do not have too many suggestions as I believe the team is really well built. One weakness I see are teams that spread status and Sacred Fire/Toxic Spikes teams. I also see a lack of Wish support which would help a ton. So my suggestion would be to use Aromatisse > Whimsicott. Since you lose your speed control but gain a solid fighting resist as well as very defensive pokemon, you can go for a more offensive Salamence with Defog. You still check fire types well, and you have 2 other resists(As well as Heal Bell support so Sacred Fire Burns are not as worry-some). You would lose prankster Encore, but Jellicent beats slow setup sweepers, and P2 checks all of the fast setup sweepers. I would try this out and let me know how it works. Really cool team!


Salamence @ Life Orb
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Fire Blast
- Defog
- Roost

Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Wish
- Protect
- Moonblast
- Aromatherapy

Edit: Chandelure is a huge threat lol

Yeah, if there's one thing that I'd like to add to this team, it would definitely be a cleric. I have tried stuff like Florges on this team, and I feel like the insurance that Whimsicott provides against setup is super valuable. It handles stuff like Slurpuff and Feraligatr more reliably than Porygon2, for example. Still, I'll use Florges along with that Salamence set (As I know, it's your custom one and I want to try it out) and see how things go. Thanks for the input, man!
 
sup Cactrune nice team, got a few things to say

i disagree with pursuit lax, i think you guys are overstating his chandy weakness by a long shot, especially when he has p2 for choiced sets and rhyp to check subcm variants if you don't wanna go into pp stalling. i guess taunt wisp sets are annoying but those aren't /that/ common to make some big change and open your team up to a whole different plethora of answers. if you go pursuit lax things like mence, aerodactyl, and become much more annoying for your team. just keep p2, but maybe use the spread omfuga uses, which is somethin like 248 hp / 108 def / 152 calm, which isn't too much different but gives you a little more leverage vs special attackers.

i feel like megapert might be a threat if you get rid of whimsicott. status is a big problem for your team though, so i'm not sure how to deal with that. i think that you might be better keeping whims, but if you choose to go with florges (don't go with aroma unless you wanna get raped by mega stoise / amph lol), you could probably run a more bulky spread on jellicent....you should probably do that with whimsi too though. yeah without the speed it might be a little more difficult to deal with cune but in most cases it isn't a problem, and the bulk lets you tank physical attacks a lot better.

i mean this is a really good team so i don't have much else to say lol. i feel like your mence spread is better than christo's by a large opinion (margin i mean..i need sleep lol) but that's probably just because i think offensive defog mence is dix. the only other suggestion i have (which is fairly nitpicky) is trying tbolt over tri attack on p2, but that's only really if you feel weak vs things like gatr. nice team man, hope i helped a little bit lol.

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Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 108 Def / 152 SpD
Calm Nature
- Ice Beam
- Tri Attack / Thunderbolt
- Recover
- Thunder Wave

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Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Hex
- Taunt
- Will-O-Wisp

the jellicent spread is particularly to outspeed things like mola and taunt them before they cripple you with a toxic. you can run a little more / little less if you want though.

Yeah, I agree that P2+Rhyperior is generally enough to frighten Chandelure off, though they're both vulnerable to Trick and that sucks. I'll try that other EV spread, though, because P2 has more insurance against stuff like Nidos+Amphy+Toise that way.

Regarding Jellicent, I think I will try that bulkier spread, though I might use Colbur Berry like So Dynamic suggested, which allows Jellicent to safely burn stuff like Krookodile, Lucario with Dark coverage, and Knock Off Mamo. I've discovered that most Cresselia and Suicune run extra Speed EVs anyway, so trying to outcreep them at the expense of valuable Defense EVs dpes seem kind of foolish.

Also, as I mentioned on some of these other replies, I really would like to use Florges, but Whimsicott can be pretty handy too, mostly for checking problematic stuff like Slurpuff, Mega Sharpedo, Mega Swampert, Feraligatr, etc, with much more insurance than the other 'mons could. Most notably, that Priority Encore is sometimes the only thing preventing threatening stuff like NP Ape, Azelf, Luke, etc. from setting up and beating the team. I'll try Florges, but I'm going into it with the thought that it may not be worth it.

Overall, thanks for the input! I'm going to try to test out a lot of these changes when I have the time.
 
ye thinking back lax wasnt a good suggestion over p2, although as far as the spread for jelli is concerned i do max defense, speed to creep cune, and then the rest in hp
 
Hello, I'm not a fan of this team. On the outside, it looks like you have all your bases covered, since there isn't one threat/type in particular that threatens your whole team. On the other hand, you don't have any way of doing real damage outside of Cobalion, yet your team isn't self sufficient enough for this to not be a problem. By this, I mean that most of your team is really passive and can't actually dish out damage, and must hope it's able to wear down the other team before it itself gets worn down. This wouldn't really be a problem if it were a full-fledged stall team, but that's not the case either; a stall team would be able to keep itself healthy to ensure that it outlasts the other team. I'm not seeing a clear focus for the team, since most of your 'mons are just dedicated to taking hits.

Basically, your 'mons don't really support each other and rather are just there to stand on their own. I liked the beginning of Cobalion + Jellicent, since Jellicent can pressure Cobalion's checks and counters, but after that it seemed that you just slapped on 'mons with no real purpose other than "to have a check for ___". When you build teams by adding checks to this and that without really focusing on what it helps the team accomplish, you end up horribly weak to stall, and your team definitely has this problem. Toxic and burn absolutely destroy you and you have no way of combating them, and your team can't kill the other team fast enough for this to be okay.

I'm not sure if there's any way to fix this without going back and changing a lot of the team. Christo's Mence suggestion is probably a good start, but I still think that the rest of your team doesn't do enough to fix the problem entirely. Porygon2 + Mence should ideally be paired with four hard, fast hitters to avoid getting run over by more defensive teams; the idea is that P2 + Gligar/Mence already checks so much of offense that the rest of your team can be dedicated to actually breaking things. Those are my two cents, if you have replays that'd be cool so I/we can see what your team looks like in practice.
 
Hello, I'm not a fan of this team. On the outside, it looks like you have all your bases covered, since there isn't one threat/type in particular that threatens your whole team. On the other hand, you don't have any way of doing real damage outside of Cobalion, yet your team isn't self sufficient enough for this to not be a problem. By this, I mean that most of your team is really passive and can't actually dish out damage, and must hope it's able to wear down the other team before it itself gets worn down. This wouldn't really be a problem if it were a full-fledged stall team, but that's not the case either; a stall team would be able to keep itself healthy to ensure that it outlasts the other team. I'm not seeing a clear focus for the team, since most of your 'mons are just dedicated to taking hits.

Basically, your 'mons don't really support each other and rather are just there to stand on their own. I liked the beginning of Cobalion + Jellicent, since Jellicent can pressure Cobalion's checks and counters, but after that it seemed that you just slapped on 'mons with no real purpose other than "to have a check for ___". When you build teams by adding checks to this and that without really focusing on what it helps the team accomplish, you end up horribly weak to stall, and your team definitely has this problem. Toxic and burn absolutely destroy you and you have no way of combating them, and your team can't kill the other team fast enough for this to be okay.

I'm not sure if there's any way to fix this without going back and changing a lot of the team. Christo's Mence suggestion is probably a good start, but I still think that the rest of your team doesn't do enough to fix the problem entirely. Porygon2 + Mence should ideally be paired with four hard, fast hitters to avoid getting run over by more defensive teams; the idea is that P2 + Gligar/Mence already checks so much of offense that the rest of your team can be dedicated to actually breaking things. Those are my two cents, if you have replays that'd be cool so I/we can see what your team looks like in practice.

Yeah, I do agree with a lot of your arguments here, especially that status does a number on this team. I also do lack wallbreakers, which can be unhelpful despite the fact that I have Jellicent+Whimsicott. I was leaning toward a more offensive salamence variant like what Christo was proposing for this reason. Unfortunately, I'll be away from a computer for a couple of weeks, so I won't be able to really work on these variations.

I'd be very interested if you had some ideas to offer about some other specific Pokemon/strategies that would work well with this team. I feel like another setup sweeper might help apply more offensive pressure, but I'm not sure.

Despite this, I'm really glad that you decided to take the time to rate this team. Your constructive criticism is going to help me make a better version of this team in the future, so thanks for this.
 
No problem, and yeah of course. It depends on where you want to start; like I said, Cobalion + Jellicent sounds solid so if you want to build around that, I'd go with a balanced approach. There's nothing wrong with the tried-and-true method of using two mons that pressure and wear down each others' counters, so maybe something like CB Tyrantrum/Entei/etc in addition to a fast revenge killer to support Cobalion, in addition to a nice balanced core that provides hazard and possibly cleric/Wish support that you can fall back on.

The most important to remember is that while it is important to check as many top threats as you can, this should not be the primary purpose of adding a Pokemon to your team. Add members based on something concrete that they contribute, with defensive synergy in the back of your mind.

Edit: now that I think about it, Tspikes work amazingly with Cobalion; you can really pressure Slowking/Chandelure/opposing Jellicent with TSpikes and Sub and even Iron Head flinches if it comes down to it.
 
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If subSD cobal is the star of your team I feel like you should support it more a lure for slowking and doublade would be quite nice on this team.

if you chose to you a more offensive mence to abuse luke and grass types more, stun spore on whimsi over giga drain would be a nice addition to really capitalize on mencessomewhat awkward speed tier.

Rindo berry on rhyp should fix your NP/mixnape issues as a lure.

you'll still have to dance around nido's and hydrie so keep that in mind when chosing your potential lure for cobal.
 
No problem, and yeah of course. It depends on where you want to start; like I said, Cobalion + Jellicent sounds solid so if you want to build around that, I'd go with a balanced approach. There's nothing wrong with the tried-and-true method of using two mons that pressure and wear down each others' counters, so maybe something like CB Tyrantrum/Entei/etc in addition to a fast revenge killer to support Cobalion, in addition to a nice balanced core that provides hazard and possibly cleric/Wish support that you can fall back on.

The most important to remember is that while it is important to check as many top threats as you can, this should not be the primary purpose of adding a Pokemon to your team. Add members based on something concrete that they contribute, with defensive synergy in the back of your mind.

Edit: now that I think about it, Tspikes work amazingly with Cobalion; you can really pressure Slowking/Chandelure/opposing Jellicent with TSpikes and Sub and even Iron Head flinches if it comes down to it.

I was thinking that Dragalge would work pretty well here, because it can wallbreak, set up Toxic Spikes, and check a lot of things that are threatening to the Cobalion/Jellicent core, such as Infernape and offensive Grass-types.

So at that point I'd have Cobalion/Jellicent/Dragalge/Porygon2. Following your advice, I think adding one more wall, probably either Florges or Gligar, would be a good move.

My main question here is what you recommend for the last slot. I know a fast revenge-killer or a cleaner helps, but I'm not sure what works best here. If you want, weigh in on this; I'd really appreciate it.
 
Hey Cactrune, nice team you have there! With the additions from all of the other raters and the 5 mons you have at the moment, I think - crazy enough - that Shiftry would be the final piece to the puzzle.

Shiftry is a great underrated mon that hits hard on both physical and special side! With things like Leaf Storm, Sucker Punch, NP/SD, and even Defog this mon would give you almost everything you need:

-hazard removal (Defog)
-priority, which you do not have without Whimsicott (Sucker Punch)
-an OK way to deal with Crocune and other bulky waters like Slowking.

Anyway, I'm on mobile so I cant give you an exact set, but I'm sure someone will be kind enough to come up with a set :]
 
I was thinking that Dragalge would work pretty well here, because it can wallbreak, set up Toxic Spikes, and check a lot of things that are threatening to the Cobalion/Jellicent core, such as Infernape and offensive Grass-types.

So at that point I'd have Cobalion/Jellicent/Dragalge/Porygon2. Following your advice, I think adding one more wall, probably either Florges or Gligar, would be a good move.

My main question here is what you recommend for the last slot. I know a fast revenge-killer or a cleaner helps, but I'm not sure what works best here. If you want, weigh in on this; I'd really appreciate it.

Gligar and florges fill completely seperate niches. Moreover why the hell would a team this fat need a scarfer, your going to suffer from an inability to break stall matchups, a weakness to stallbreakers in general, and a harsh weakness to spikestack teams in general with that lineup.

The next time you start thinking "I want one more wall, I wanna scarfer, I want best fire wow" just punch yourself in the dick really really hard, then sit down, (gingerly so you don't rustle your now bruised testes) and consider the actual strengths and weaknesses of your team and how you would want to build from there.
 
Gligar and florges fill completely seperate niches. Moreover why the hell would a team this fat need a scarfer, your going to suffer from an inability to break stall matchups, a weakness to stallbreakers in general, and a harsh weakness to spikestack teams in general with that lineup.

The next time you start thinking "I want one more wall, I wanna scarfer, I want best fire wow" just punch yourself in the dick really really hard, then sit down, (gingerly so you don't rustle your now bruised testes) and consider the actual strengths and weaknesses of your team and how you would want to build from there.
Uhh the point of this forum is to help people improve their teams in a positive way as well as be encouraging. Your comment (specifically the second paragraph) was completely uncalled for and doesn't have a place here.
 
Gligar and florges fill completely seperate niches. Moreover why the hell would a team this fat need a scarfer, your going to suffer from an inability to break stall matchups, a weakness to stallbreakers in general, and a harsh weakness to spikestack teams in general with that lineup.

The next time you start thinking "I want one more wall, I wanna scarfer, I want best fire wow" just punch yourself in the dick really really hard, then sit down, (gingerly so you don't rustle your now bruised testes) and consider the actual strengths and weaknesses of your team and how you would want to build from there.
Watch your language dude.. All you do is shit on this guy's team and say jow shit it is.

This part the forums is to HELP people with teams, not smash them in the ground.
 
Hey Cactrune, nice team you have there! With the additions from all of the other raters and the 5 mons you have at the moment, I think - crazy enough - that Shiftry would be the final piece to the puzzle.

Shiftry is a great underrated mon that hits hard on both physical and special side! With things like Leaf Storm, Sucker Punch, NP/SD, and even Defog this mon would give you almost everything you need:

-hazard removal (Defog)
-priority, which you do not have without Whimsicott (Sucker Punch)
-an OK way to deal with Crocune and other bulky waters like Slowking.

Anyway, I'm on mobile so I cant give you an exact set, but I'm sure someone will be kind enough to come up with a set :]
Yeah, I've used Shiftry before and I like it enough to give it a shot on this team. Thanks for the advice.
 
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