Unless of course your quick powder guys have like a Talonflame or something with its own priority.I am 100% certain that 6x light ball teams will consist of at least one priority user. Good luck with that quick powder of yours.
Unless of course your quick powder guys have like a Talonflame or something with its own priority.I am 100% certain that 6x light ball teams will consist of at least one priority user. Good luck with that quick powder of yours.
All item clauses aside, how about quickbanning Knock off? It's sort of a mix between broken and uncompetitive.
let me just say that as a gen-NEXT OU player, i know how good eviolite shuckle is...(gennext item: berry shell = shuckle eviolite).Oh god, RIP offense, Eviolite Shuckle, and Cresselia.
Not even kidding here, omfg the bulk is real.
To be fair Shuckle will be common in this meta, not because it will be an "eviolite wall", but because sticky web has been insanely buffed due to the offensive nature of this metagame. Of course it's just theorymon at this time but i still think offense will dominate.I don't see why people are even saying shuckle is "unbreakable in theory" because even "in theory", its pretty terrible as a wall. It has terrible typing, it's complete taunt bait, and it has a very sparse movepool. The only thing its good for is a suicide hazard setter, nothing more.
{
name: "Itemize",
section: "Other Metagames",
mod: 'itemize',
ruleset: ['Pokemon', 'Standard', 'Team Preview', 'Swagger Clause', 'Baton Pass Clause'],
banlist: ['Uber', 'Gengarite', 'Kangaskhanite', 'Lucarionite', 'Mawilite', 'Salamencite']
}
exports.BattleItems = {
"adamantorb": {
inherit: true,
onBasePower: function (basePower, user, target, move) {
if (move.type === 'Steel' || move.type === 'Dragon') {
return this.chainModify(1.2);
}
}
},
"deepseatooth": {
inherit: true,
onModifySpD: function (spd) {
return this.chainModify(2);
}
},
"deepseatooth": {
inherit: true,
onModifySpA: function (spa) {
return this.chainModify(2);
}
},
"eviolite": {
inherit: true,
onModifyDef: function (def) {
return this.chainModify(1.5);
},
onModifySpD: function (spd) {
return this.chainModify(1.5);
}
},
"griseousorb": {
inherit: true,
onBasePower: function (basePower, user, target, move) {
if (move.type === 'Ghost' || move.type === 'Dragon') {
return this.chainModify(1.2);
}
}
},
"lightball": {
inherit: true,
onModifyAtk: function (atk) {
return this.chainModify(2);
},
onModifySpA: function (spa) {
return this.chainModify(2);
}
},
"luckypunch": {
inherit: true,
onModifyMove: function (move) {
move.critRatio += 2;
}
},
"lustrousorb": {
inherit: true,
onBasePower: function (basePower, user, target, move) {
if (move.type === 'Water' || move.type === 'Dragon') {
return this.chainModify(1.2);
}
}
},
"metalpowder": {
inherit: true,
onModifyDef: function (def) {
return this.chainModify(2);
}
},
"quickpowder": {
inherit: true,
onModifySpe: function (speMod) {
return this.chain(speMod, 2);
}
},
"souldew": {
inherit: true,
onModifySpA: function (spa) {
return this.chainModify(1.5);
},
onModifySpD: function (spd) {
return this.chainModify(1.5);
}
},
"stick": {
inherit: true,
onModifyMove: function (move) {
move.critRatio += 2;
}
},
"thickclub": {
inherit: true,
onModifyAtk: function (atk) {
return this.chainModify(2);
}
}
};
Also, Rumors, Metal Powder only boosts the Ditto's (or the holder's) Defense by two stages; it doesn't affect Special Defense at all, so you might want to fix that in the OP. :)
Thanks for coding!
Also, I got the Metal Powder thing from here: http://bulbapedia.bulbagarden.net/wiki/Stat-enhancing_item#Metal_Powder Apparently Gen IV and earlier it was only Defense, but Bulbapedia claims it's basically Eviolite for Ditto now. Serebii also agrees. http://www.serebii.net/itemdex/metalpowder.shtml As does Smogon itself, which might be the most important http://www.smogon.com/dex/xy/items/metal_powder/
Yeah, it does stop entirely when Transformed, even if it's Transformed into another Ditto. It was a bug, but it'll be fixed next restart. Thanks for pointing it out!i still would like to know if quick powder persists through transform if the pokemon is still a ditto upon transformation (tested to be the case on showdown) or if it actually stops ENTIRELY upon transformation [...]
I'd argue to say that Eviolite would be a better Item for CroCune specifically. It will lose its recovery in the form of Leftovers, but it still has rest, and, while Eviolite doesn't double the holder's Defense like Metal Powder, it still makes CroCune bulkier than Metal Powder would make it in general.Speaking of Cro-sets, I just had a thought: Crocune with Metal Powder. Give it a turn or two and it might be unbreakable*.
*Disclaimer: Unbreakable theorymons may not be unbreakable in practice.
id argue eviolite is only really good on pokemon who intend on getting hit on both sides of the spectrum and have "immidiate recovery/a way to mitigate the damage" (think slowking, audino,clefable, quagsire and whatnot) who would otherwise not benifit from using a boosting move such as calm mind, as although evio does give more GENERAL bulk, suicune REALLY needs that extra oomph to its defense, so it can actually tank hits in order to set up/tear through teams after boosting.I'd argue to say that Eviolite would be a better Item for CroCune specifically. It will lose its recovery in the form of Leftovers, but it still has rest, and, while Eviolite doesn't double the holder's Defense like Metal Powder, it still makes CroCune bulkier than Metal Powder would make it in general.