(Little) Things that annoy you in Pokémon

The first batch of baby Pokemon I can understand: they're from the generation that introduced both breeding and happiness evolution, so Gamefreak wanting to

They'd need to rebalance their movepools, too. A lot of more recent Pokemon have much more restricted movepools than the earlier ones, and that could be an issue.
I think it's pretty clear at this point that Game Freak assigns Pokemon their move pools based on appearance and the inspiration of their design rather than if it's any good. Delphox for example is based on a very specialized type of sorcerer/mage, thus very little variety outside of Fire and some Psychic moves. (luckily it does get the most desired ones)

I doubt Game Freak will drastically adjust most pre-gen 5 Pokemon. A good few Pokemon in gen 6 received slight buffs even if a few made little sense, (+10 to Special Attack for Azumarill? Really?) so I get the sense this is the most GF is willing to do in a given generation other than give Mega Evolutions to some. They do seem to recognize that sizable power creep though, as the new Pokemon in this generation were more scattered in their stat spreads. Heck, Goodra, the pseudo-legendary of this generation, has its highest stat in Special Defense rather than in either offense. Even Metagross can't claim to have a defensive stat as its highest stat. (barely. Its Attack just beats its Defense by 5 points)
 
I think it's pretty clear at this point that Game Freak assigns Pokemon their move pools based on appearance and the inspiration of their design rather than if it's any good. Delphox for example is based on a very specialized type of sorcerer/mage, thus very little variety outside of Fire and some Psychic moves. (luckily it does get the most desired ones)

I doubt Game Freak will drastically adjust most pre-gen 5 Pokemon. A good few Pokemon in gen 6 received slight buffs even if a few made little sense, (+10 to Special Attack for Azumarill? Really?) so I get the sense this is the most GF is willing to do in a given generation other than give Mega Evolutions to some. They do seem to recognize that sizable power creep though, as the new Pokemon in this generation were more scattered in their stat spreads. Heck, Goodra, the pseudo-legendary of this generation, has its highest stat in Special Defense rather than in either offense. Even Metagross can't claim to have a defensive stat as its highest stat. (barely. Its Attack just beats its Defense by 5 points)
Wizards are versatile as fuck in just about every RPG (in Dungeons and Dragons they're pretty broke) and Delphox should have moves out of its ass.
 
Wizards are versatile as fuck in just about every RPG (in Dungeons and Dragons they're pretty broke) and Delphox should have moves out of its ass.

Just going by TMs I can't see why Delphox can't shoot a Thunderbolt, Thunder, Charge Beam, Energy Ball, Flash Cannon, and Dark Pulse from its wand (it took until ORAS for it to be able to learn Dazzling Gleam). I didn't include Ice Beam or Blizzard since it is mainly a Fire-type though if they more focus on it being a mage it should be able to learn those as well. And these are just from TM, if I go through all the types this list would increase.

Movepools seem to be based on a mixture of both type and design, though even then they forget a few things (like Power Gem on Amaura and Diancie or letting Gengar learn Sludge Wave through TM).
 
Just going by TMs I can't see why Delphox can't shoot a Thunderbolt, Thunder, Charge Beam, Energy Ball, Flash Cannon, and Dark Pulse from its wand (it took until ORAS for it to be able to learn Dazzling Gleam). I didn't include Ice Beam or Blizzard since it is mainly a Fire-type though if they more focus on it being a mage it should be able to learn those as well. And these are just from TM, if I go through all the types this list would increase.

Movepools seem to be based on a mixture of both type and design, though even then they forget a few things (like Power Gem on Amaura and Diancie or letting Gengar learn Sludge Wave through TM).

The western d&d take on the red mage archetype does restrict the use of the spells if one want to take the specialized route and get the bonus on the 5-11 spells that actually count for that one vs the other makes so it's understandable.
 
The western d&d take on the red mage archetype does restrict the use of the spells if one want to take the specialized route and get the bonus on the 5-11 spells that actually count for that one vs the other makes so it's understandable.

Well, one, I doubt they thought that deep to base Delphox on a specific type of mage. Heck, that's just D&D's Red Mage, the Red Mage in Final Fantasy (which I would think would be much more well known in the east) is a mage who's a jack-of-all-trades but master none type character so it would know a whole batch of move types but won't be able to learn the stronger ones. If they want to prevent Delphox from being broken by limiting how powerful the non-STAB moves it can learn, fine. It can't learn Thunder, but I see no reason it can't learn Thunderbolt. No Ice Beam, but why no Aurora Beam? Focus Blast out, but what about Aura Sphere?
 
Well, one, I doubt they thought that deep to base Delphox on a specific type of mage. Heck, that's just D&D's Red Mage, the Red Mage in Final Fantasy (which I would think would be much more well known in the east) is a mage who's a jack-of-all-trades but master none type character so it would know a whole batch of move types but won't be able to learn the stronger ones. If they want to prevent Delphox from being broken by limiting how powerful the non-STAB moves it can learn, fine. It can't learn Thunder, but I see no reason it can't learn Thunderbolt. No Ice Beam, but why no Aurora Beam? Focus Blast out, but what about Aura Sphere?
Dame with electrivire access to flamethrower and magmortar access to thunderbolt, they like to draw parallelism, and yes the red mage of Japan is mostly seen as the mage with a sword and midterm spells, whereas the d&d remake is the guy with tier 2 out of 9 spell craft but 11 fire spells that are 3 rank up with wider range of effect higher damage rolls and less effective rolls for the target pulling a reflex or fortitude roll to side effects, memorable mention to retardant fire ball as a mine nuke of utility with the ability to Pierce damage reduction of mantle like spells.

It's just that they went with the Tao priest symbolism and the western post gandalf imagery of a mage.
 
The western d&d take on the red mage archetype does restrict the use of the spells if one want to take the specialized route and get the bonus on the 5-11 spells that actually count for that one vs the other makes so it's understandable.
The thing is, most popular Game depictions of Mages (certainly the ones I imagine are most popular in the East) feature elemental spells just being sort of a set for the most part. Most Final Fantasy games, elemental spells are learnable by the majority of Mages (Black, Red, Sage, Summoners), and even the Ninja classes can use multiple elements with the Ninjutsu skill set. Dragon Quest is the only RPG I've seen where elements are not available to Mages period, and even then that's more for variety when some games feature multiple mages like DQIV had Maya with Fire and Borya with Ice. In DQ9, which had a generic class system, the Mages could learn the Frizz and Crackle spells.

I just don't imagine D&D to be the source material for Delphox's design over other RPGs, if not for the designers' knowledge, then for audience recognition.

I just hate it because Delphox is basically the only Fire starter that needs Electric Coverage and can't use it, every other Fire Starter had Thunderpunch (heck Emboar got Wild Charge) and some Prowess with the move at least in their debut generation. Delphox is the first that debuted without a usable Electric move (Thunderpunch was Special in Gen 2 original). Delphox's Mage motif makes it seem the most logical of the Fire Starters to have access to non-Fire moves.
 
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The thing is, most popular Game depictions of Mages (certainly the ones I imagine are most popular in the East) feature elemental spells just being sort of a set for the most part. Most Final Fantasy games, elemental spells are learnable by the majority of Mages (Black, Red, Sage, Summoners), and even the Ninja classes can use multiple elements with the Ninjutsu skill set. Dragon Quest is the only RPG I've seen where elements are not available to Mages period, and even then that's more for variety when some games feature multiple mages like FFIV had Maya with Fire and Borya with Ice. In DQ9, which had a generic class system, the Mages could learn the Frizz and Crackle spells.

I just don't imagine D&D to be the source material for Delphox's design over other RPGs, if not for the designers' knowledge, then for audience recognition.

I just hate it because Delphox is basically the only Fire starter that needs Electric Coverage and can't use it, every other Fire Starter had Thunderpunch (heck Emboar got Wild Charge) and some Prowess with the move at least in their debut generation. Delphox is the first that debuted without a usable Electric move (Thunderpunch was Special in Gen 2 original). Delphox's Mage motif makes it seem the most logical of the Fire Starters to have access to non-Fire moves.

Well in ORAS it got Shockwave as a Move Tutor move, though whether you think its usable is up to debate.
 
I just hate it because Delphox is basically the only Fire starter that needs Electric Coverage and can't use it, every other Fire Starter had Thunderpunch (heck Emboar got Wild Charge) and some Prowess with the move at least in their debut generation. Delphox is the first that debuted without a usable Electric move (Thunderpunch was Special in Gen 2 original). Delphox's Mage motif makes it seem the most logical of the Fire Starters to have access to non-Fire moves.

At least it gets Grass Knot and Solar Beam to hit bulky Waters, Hippo and Tyranitar. Grass Knot also hits fat stuff like Gyarados hard.
 
I think it's pretty clear at this point that Game Freak assigns Pokemon their move pools based on appearance and the inspiration of their design rather than if it's any good. Delphox for example is based on a very specialized type of sorcerer/mage, thus very little variety outside of Fire and some Psychic moves. (luckily it does get the most desired ones)
Or Talonflame having no physical Fire STAB other than the rather weak Flame Charge and the self-harming Brave Bird (which, while useful competitively, isn't very useful in-game, which is more a war of attrition) because everything else is either a signature move or implies appendages Talonflame doesn't have.
 
Or Talonflame having no physical Fire STAB other than the rather weak Flame Charge and the self-harming Brave Bird (which, while useful competitively, isn't very useful in-game, which is more a war of attrition) because everything else is either a signature move or implies appendages Talonflame doesn't have.
Well, Talonflame's special attack and attack are almost the same; so for in-game it'd be fine to pack a special fire STAB.
 
Well, Talonflame's special attack and attack are almost the same; so for in-game it'd be fine to pack a special fire STAB.
Exactly this. The only time it really matters when the stats are so close is when you want to EV train while doing it (which is a real pain during the main story).

Another example here! Greninja doesn't have access to special Dark STAB until right before you get to the Elite Four (and that's IF you even decide to go back to find the TM which requires not only Surf and Waterfall but also the otherwise useless Cut). In fact the only special moves he learns naturally are of the Water type and Extrasensory and most of the "good" TMs for it are post game or near it. Meanwhile, its physical movepool is pretty decent and the TMs are given to you at opportune time despite it being the lower stat. I remember beating Ramos with Greninja despite the type advantage due to that quiz girl in the same city giving you the TM for Acrobatics for the first try. Since I don't usually give in-game Pokemon items besides Amulet Coin, that's a 110 power physical flying move just given to you.
 
This might have been said already, but I'm going to say it anyways. I hate how incredibly easy the Contest Spectacular part of the game is. If just max out the right stat in combination with the right scarf you'll even win Master Rank contests by only the judgement from the first round. Ridiculous.
 
This is reeeeaaaally minor, but that's what the thread is for so here goes: Schoolboy Rabbie on Route 22. Rabbie. They could have named him Robbie, but they chose to name him Rabbie instead. Is that supposed to be a short form for Rabert? Do his friends call him Babbie? I hate that guy so much.
Rabbie's a name.
 
This is reeeeaaaally minor, but that's what the thread is for so here goes: Schoolboy Rabbie on Route 22. Rabbie. They could have named him Robbie, but they chose to name him Rabbie instead. Is that supposed to be a short form for Rabert? Do his friends call him Babbie? I hate that guy so much.
What's wrong with the name Rabbie?!? My uncle is called Rabbie and I can tell you, he's awesome.

ò_ó/
 
So the Shiny Rayquaza event is confirmed for the UK... in some shitty obscure toy store called Smyths??? Like... not even Game which is very well-distributed around the country. I mean fuck, in Scotland there's literally only 6 Smyths stores, what the hell
And why is it by serial code while NA gets it by wi-fi? smh
I personally don't care about the shiny Rayquaza event, as it doesn't have any moves it wouldn't normally learn, (like V-Create) but why is the UK the exception for this event? Shouldn't it be through Wi-Fi just like the other regions? Or shouldn't the other regions have to go out and get a pretty piece of cardboard with the serial code on the back to input into their game just as the UK is apparently doing?

By the way: serial code seems kind of pointless when you consider you still need Wi-Fi to use the damn codes. Those in the UK who get the serial code for the Rayquaza event still need Wi-Fi to get the Wonder Card proper, for example, so... what's the point of the code, other than to get you into the stores distributing them?
 
By the way: serial code seems kind of pointless when you consider you still need Wi-Fi to use the damn codes. Those in the UK who get the serial code for the Rayquaza event still need Wi-Fi to get the Wonder Card proper, for example, so... what's the point of the code, other than to get you into the stores distributing them?
My best guess is it's to avoid Wi-Fi traffic. If you distribute it to a store then of course there'll be a lot less people getting it than if you just put it up on Wi-Fi. The less convenient you make getting something, the less people get it - and hence in this case, less internet traffic.
 
Here's a little complaint: how the Shuppets who pop up in the Mt. Pyre Horde Encounter have Shadow Sneak. Yeah, they aren't taking out my Blastoise any time soon, but it just slows down Horde Training.
 
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