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UU Simple Questions Thread

What is the minimum Atk EVS I should run on mixed M-Snow [Moveset: Blizzard / Giga Drain / Ice Shard / Growth (or) Focus Blast]? I do not need speed
 
I'm the one who denied the sets viability thread. Viability for mons is pretty subjective in the first place - sets are just so subjective I don't think they can be accurately portrayed by a ranking.
 
I'm trying to build a team, and I would like to incorporate either Porygon2 or PorygonZ on to it, but I don't know which to choose. Any suggestions with evidence to support the choice would be greatly appreciated. Thanks!
 
I'm trying to build a team, and I would like to incorporate either Porygon2 or PorygonZ on to it, but I don't know which to choose. Any suggestions with evidence to support the choice would be greatly appreciated. Thanks!
Porygon2 serves a great "I wall everything" mon. It can come into almost any non-supereffective attack and sponge it, covering a lot of threats in just one monslot; however, it is really passive, as the only thing it does is sit there and Recover forever while dropping some T-waves all around. Porygon-Z, on the other hand, is extremely powerful but has frail defenses (you could call it P2's counterpart) and you should use it as a wallbreaker to dent the opposing team so that a sweeper of your own can end the battle.

Here links to the analyses of P2 and PZ on site for further information:
  • [analysis=Porygon2]Porygon2[/analysis]
  • [analysis=Porygon-Z]Porygon-Z[/analysis]
 
I'm trying to build a team, and I would like to incorporate either Porygon2 or PorygonZ on to it, but I don't know which to choose. Any suggestions with evidence to support the choice would be greatly appreciated. Thanks!

Both Porygon2 and Porygon-Z are viable Pokemon, but they fill very different roles. As such, I'll describe the roles they fill and you can pick the one that fits your team better.

Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 100 Def / 156 SpD
Bold Nature
- Recover
- Thunder Wave
- Tri Attack
- Ice Beam
Porygon2 is best suited as a wall thanks to it's typing, Eviolite-enhanced bulk, and access to Recover. Between Thunder Wave, Tri Attack, and Ice Beam, it is able to switch in to and threaten numerous offensive threats such as Feraligatr, Salamence, Nidoqueen, Hydreigon, Flash Fire Chandelure (thanks to Trace), and more. Recover keeps it from getting worn down so it can do this throughout the match. Porygon2 can be customized to better deal with certain threats, such as using Foul Play or Thunderbolt over one of its attacking moves, or a more specially defensive EV spread to better take on Hydreigon, Nidoqueen, etc. Unfortunately, it lacks any way to threaten more defensive teams and Pokemon, and is set up bait for the likes of CM Suicune, Curselax, CM Reuniclus, and a few others. Use this if you have a Balance or Bulky Offense team in need of a way to switch in to strong offensive Pokemon.

Porygon-Z is a little trickier because it has more varied sets. Most of them are good at threatening defensive teams with strong wallbreaking ability (thanks to Adaptability and 135 base special attack), but can be lackluster against more offensive teams due to a lack of bulk, resists, and speed. Agility can help improve its performance against offensive teams, however.

Porygon-Z @ Choice Specs
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Tri Attack
- Dark Pulse
- Thunderbolt
- Trick
Specs PZ is simply a hole-puncher, able to fire off strong special attacks to dent the opposing team. Not much to say here.

Porygon-Z @ Life Orb
Ability: Adaptability
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
- Nasty Plot
- Agility
- Tri Attack
- Dark Pulse
Double Dance finds set up opportunities against more passive Pokemon and choice-locked Ghost-types, then either smashes holes in defensive cores with Nasty Plot (+2 252+ SpA Life Orb Adaptability Porygon-Z Tri Attack vs. 252 HP / 4 SpD Blissey: 395-465 (55.3 - 65.1%) -- guaranteed 2HKO after Leftovers recovery), or cleans with Agility.

Porygon-Z @ Silk Scarf
Ability: Adaptability
Happiness: 0
EVs: 252 Atk / 156 SpA / 100 Spe
Rash Nature
- Frustration
- Tri Attack
- Dark Pulse
- Recover
Credit to Omfuga for this one. A lot of the usual Porygon-Z checks are specially bulky walls, such as Florges (but don't use max SpDef, that's trash), SpDef Umbreon, and Blissey. Thanks to the Adaptability and Silk Scarf boosts, Frustration hits them much harder than Tri Attack despite Porygon-Z's mediocre base Attack, 2HKOing its normal switch-ins with Stealth Rock and a little extra prior damage.

Finally, Choice Scarf Porygon-Z is a decent option for a revenge-killer and cleaner, but there are many Pokemon better suited for that role in the tier (Mega Aerodactyl, Mega Beedrill, Scarf Hydreigon, etc.)

Hope this helps! And welcome to Smogon :)
 
If I am running a balanced team, is it better to run DD gatr or SD gatr? I feel like SD would be better to break fat sweepers like reun and cress. Against offense, I have crocune, so I feel like having a wall breaker would be good.
 
If I am running a balanced team, is it better to run DD gatr or SD gatr? I feel like SD would be better to break fat sweepers like reun and cress. Against offense, I have crocune, so I feel like having a wall breaker would be good.
It depends on what role do you want it to accomplish taking into account the structure of your team. If the team supports a Gatr sweep, then DD might be the better option, but if your balance team struggles to break through fat stuff, SD Gatr can blow holes so that another mon sweeps/cleans.
 
If I am running a balanced team, is it better to run DD gatr or SD gatr? I feel like SD would be better to break fat sweepers like reun and cress. Against offense, I have crocune, so I feel like having a wall breaker would be good.

It really depends on what your team needs. As you mentioned, SD is a better wallbreaker, so if your team needs that role then by all means go with SD. If you're in need of a sweeper, then DD is probably better. SD Aqua Jet can potentially pull of both roles if you need role compression.

Edit: ninja'd
 
For a Defensive Pokemon, how important is Speed? The reason I'm asking is I'm SRing for Suicune and want to know if 13 Speed is worth keeping.
 
For a Defensive Pokemon, how important is Speed? The reason I'm asking is I'm SRing for Suicune and want to know if 13 Speed is worth keeping.
its less imperative to have Speed on a defensive mon than a sweeper, but i would still say its pretty important. for sake of example, if you had 2 blisseys spamming seismic toss at eachother (not that this is a likely scenario but bear with me) the faster one is going to win.

also its pretty important when you have matching phazers like 2 roarcunes
 
In that Blissey vs Blissey scenario, if you assume equal amount of PPs the slowest one wins, because Seismic Toss is not killing Blissey with Softboiled / Wish PP and the faster one kills itself first with Struggle. But that's such a ridiculously improbable scenario, so I wouldn't advise running 0 Speed Blissey.

Most defensive Pokemon can live without the max Speed IVs, including Suicune. If you aren't planning to run Roar or offensive Cune, there aren't many reasons to speedcreep anything, so 13 Speed IVs should be usable.
 
Personally, I'm on the fence. We've got things that can check it, and even if there's confuse hax involved, can beat it. But all the same, those confuse hax makes it much harder to play around, especially for a mon in such a good speed tier. Next to nothing really outspeeds it, and very little wants to switch in on it.

If there was a retest ladder for it, I'd play the hell out of it, but for now, I dunno.
 
What's the Sharp Beak Crobat set that YABO mentioned in the viability rankings?

Offensive Crobat, typically with Sharp Beak or Sky Plate as its item and Brave Bird, U-turn, Roost and either Taunt or Defog as its moves, with max Attack and max Speed (or close to it - you probably at least want enough to out speed Adamant Beedrill, which requires 236 EVs and a Jolly nature).
 
Is a Drizzle and Drought retest possible? I remember a while back the plan was to retest everything "in BL" but the abilities never did, from what I recall.
 
Sorry if this is a stupid question, but shoudn't Mega Gallade be UU in light of the voting that happened in November/December from the council. This is what I got from the voting thread:

Galladite: 5 BL | UU

Was there a vote from the council that was not put in thread by any chance?
 
Sorry if this is a stupid question, but shoudn't Mega Gallade be UU in light of the voting that happened in November/December from the council. This is what I got from the voting thread:

Galladite: 5 BL | UU

Was there a vote from the council that was not put in thread by any chance?

Yes, the vote was posted here http://www.smogon.com/forums/threads/np-uu-stage-1-changes.3522744/page-13#post-5924363

edit: as to why they were never retested, they rose to OU and didn't fall back down until after the public suspect system was implemented.
 
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