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Resource ORAS OU Simple Questions, Simple Answers MKII (Read the OP First!) (Now with 100% more Rules!!!)

Maybe is aimed to kill things that take V-Create and Bolt Strike, but is mediocre IMO.

Some calcs:

252+ SpA Expert Belt Victini Glaciate vs. 252 HP / 76 SpD Garchomp: 326-389 (77.6 - 92.6%) -- guaranteed 2HKO

252+ SpA Expert Belt Victini Glaciate vs. 252 HP / 112 SpD Hippowdon: 178-211 (42.3 - 50.2%) -- guaranteed 3HKO after Leftovers recovery

252+ SpA Victini Blue Flare vs. 252 HP / 112 SpD Hippowdon: 220-261 (52.3 - 62.1%) -- 98.8% chance to 2HKO after Leftovers recovery

252+ SpA Expert Belt Victini Glaciate vs. 200 HP / 0 SpD Dragalge: 132-156 (41.1 - 48.5%) -- guaranteed 3HKO

252+ SpA Expert Belt Victini Glaciate vs. 0 HP / 0 SpD Multiscale Dragonite: 156-185 (48.2 - 57.2%) -- 90.6% chance to 2HKO

252+ SpA Expert Belt Victini Glaciate vs. 0 HP / 0 SpD Mega Altaria: 149-178 (51.2 - 61.1%) -- guaranteed 2HKO
The special set is easily its best set at the moment on the basis that the meta is horrendously underprepared for it. All of those missed OHKOs and 2HKOs are scored after rocks, which are completely mandatory for it anyway. Also, those are assuming that the targets are at full health - which they usually arent.
Why do people run Dark Pulse over Hyperspace Fury on Hoopa?
Special dark is amazing in the current metagame due to its lack of users (iirc the only other notable special Dark-type is Hydra), meaning that people have a habit of underpreparing for it.
 
The special set is easily its best set at the moment on the basis that the meta is horrendously underprepared for it. All of those missed OHKOs and 2HKOs are scored after rocks, which are completely mandatory for it anyway. Also, those are assuming that the targets are at full health - which they usually arent.

Special dark is amazing in the current metagame due to its lack of users (iirc the only other notable special Dark-type is Hydra), meaning that people have a habit of underpreparing for it.
Like i said, IMO, idk i just prefer to stick to the Choice Band set, but the surprise factor is always good.
 
I was thinking Hoopa had a higher Attack stat considering the EVs being used, but surprisingly its special attack is still higher. Now that I think of it, the only reason to carry Hyperspace Fury is to beat Beedrill 1v1... And because the in game animation for Hyperspace Fury is fucking cool.

To beat Beedrill 1v1 is really not the only reason to run Hyperspace. A large part of Hoopa's viability simply comes from the fact that everything is possible, from fully physical, to fully special, to mixed, to scarf, to trick room. Even itemless is an option to steal an opposing mons item on your first hit. You can run whatever you like, depending on what you want to accomplish with Hoopa on your team. The meta is still at a place where people are just guessing what to switch into it, so you'll most likely catch something off guard. Given that Hoopa is a wallbreaker though, on most well built teams, you can somewhat deduct what other pokemon it is meant to break for, giving you some hint of it's set. Go nuts, there is not one 'best' option. Hyperspace is just as viable.
 
Like i said, IMO, idk i just prefer to stick to the Choice Band set, but the surprise factor is always good.
In my opinion, Choiced Victini is quite bad in this meta, as it doesn't take advantage of its amazing coverage and being locked into V-Create is awful. What makes special Expert Belt Victini generally better is its ability to wipe out most of the switchins for physical Victini with the correct prediction(which is made easier by its ability to switch moves) and a STAB without drawbacks. Surprise factor doesn't hurt either.
 
This is probably a really wierd question but right now which pokemon would be considered the face of the OU metagame? I.E the one that best represents it? I kinda need it for the Smog Game
 
Zard-X is one of the biggest threats of OU, but it isn't the face of OU. If you ask a random person to name 2 OU mons they'll probably go for Clefable and Garchomp (followed by Lando-T, Keldeo, Ferro, Tran, TFlame, MSab, Latios)
yeah, but Zard X is S Rank while Chomp and all those are A+ or less( Barring Mega Sableye)
 
Landorus has been a big part of the OU Metagame since I've known. Unlike the other genies, both its forms are really good, so much that Lando I got banned.

Speaking of which, why was Lando I banned? I stopped playing for a while and when I came back this got me by surprise.
 
I say its zard x because of its multiple positives, minimal flaws, and versitality. It fits into every playstyle except full hard stall, solid typing both offensively and defensively, access to great moves like ddance, sd, flare blitz, and roost, great offenses and defenses. Its flaws are basically sr weakness, average speed before a boost, and common weakness to ground and rock types (most dislike burns or take solid damage from stabs tho)
 
cus ppl are bad \:

summed up, it was considered broken because it was one of the best breakers in the tier, had a great typing and movepool, dickish speed tier and its sets could be tailored towards beating any playstyle (rock polish for offense, cm for stall)

still a total bs ban tho
 
How are the playstyles currently holding out versus each other at the moment? Which ones are at the top and bottom? I'm very confused lately about it all. It seems like everything is simultaneously "the best playstyle".
 
How are the playstyles currently holding out versus each other at the moment? Which ones are at the top and bottom? I'm very confused lately about it all. It seems like everything is simultaneously "the best playstyle".
I think its Offense now the most favorable playstyle, everything favours it: OP moves (Hyperspace Fury, Zard's Flare Blitz, Starmie's Analytic Life Orb Hydro Pump, Serperior's Leaf Storm, Diance's Diamond Storm, Medicham's High Jump Kick) Abilitys (Serperior's Contrary, Metagross and Zard X's Tough Claws, Azumarril's Huge Power, Excadrill's Sand Rush,etc) Few Counters (There are not many fast mons that can take very powerful moves).

Anyway thats my point of view.
 
How are the playstyles currently holding out versus each other at the moment? Which ones are at the top and bottom? I'm very confused lately about it all. It seems like everything is simultaneously "the best playstyle".
Well, following the introduction of Hoopa, the metagame became very fast-paced and offensive for a time, since Unbound can break slower teams over its knee, proverbially speaking. However, the rise of offense turned out to be a boon for stall, since packing a stallbreaker not named Gengar (and sometimes even then) leaves you vulnerable to offense, which just has so many things to be ready for. As this point it's difficult to say if one playstyle truly dominates the others, but suffice to say stall is back and a number of folks are...unhappy about this development.
 
I started using a Fire Blast Slowbro and wouldn't you know it, I missed the first FB I threw out! Is FB needed for something or will Flamethrower work? I know that both 2HKO Ferrothorn but is there something I'm not thinking of?
 
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