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All Gens ROA Sample Teams Thread V2

Discussion in 'Ruins of Alph' started by Typhlito, Sep 14, 2015.

  1. Typhlito

    Typhlito One Active Dawg
    is a Smogon Social Media Contributoris an Artistis a Community Contributor

    Joined:
    Jan 28, 2012
    Messages:
    1,412
    Approved by Jellicent
    Taken over from Lord Ninjax
    Help from Natural Talent

    original thread with more teams! http://www.smogon.com/forums/threads/roa-sample-teams-thread.3522617/

    (Art coming soon!)


    RoA Sample Team Thread:

    So I made this thread in the hope of helping new players have an easier time getting into old gens. Once this thread is filled with quality teams for every gen (and hopefully every tier as well), this can be used as a resource for anyone looking to try out something "new". This thread can also be used as a resource for people on Pokemon Showdown who does not have a team for certain tiers during a room tournament. So try posting different teams every now and then!

    Rules:

    If you'd like to submit a team, you must provide an importable of the team along with a brief explanation of how the team works, along with a short threat list for reference. Any teams that I or the RoA Mods approve will be archived.

    If you like, make it look nice with some mini-sprites :]
    http://www.serebii.net/pokedex-xy/

    Last but not least, give credit to who made the team!

    Anyways, happy posting, hope we can put down a few good teams!
    Last edited: Sep 14, 2015
    prozac, Karxrida, xJoelituh and 2 others like this.
  2. Natural Talent

    Natural Talent Don't die trying to live..
    is a Tiering Contributor

    Joined:
    Aug 31, 2014
    Messages:
    423
    RBY Teams
    RBY Teams Don't Really need a description since it's really straight forward

    RBY OU

    Bunch of teams - Disaster Area
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
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    Alakazam (M) @ (No Item)
    - Psychic
    - Seismic Toss
    - Thunder Wave
    - Recover

    Chansey (F) @ (No Item)
    - Soft-Boiled
    - Thunder Wave
    - Sing
    - Seismic Toss

    Tauros (M) @ (No Item)
    - Body Slam
    - Blizzard
    - Earthquake
    - Hyper Beam

    Exeggutor (M) @ (No Item)
    - Leech Seed
    - Rest
    - Psychic
    - Stun Spore

    Lapras (M) @ (No Item)
    - Blizzard
    - Body Slam
    - Thunderbolt
    - Confuse Ray

    Rhydon (M) @ (No Item)
    - Earthquake
    - Rock Slide
    - Body Slam
    - Substitute


    Hyper Beam Exeggutor + Agility Articuno
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
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    Starmie @ (No Item)
    - Blizzard
    - Psychic
    - Recover
    - Thunder Wave

    Chansey (F) @ (No Item)
    - Reflect
    - Seismic Toss
    - Soft-Boiled
    - Thunder Wave

    Tauros (M) @ (No Item)
    - Body Slam
    - Blizzard
    - Hyper Beam
    - Earthquake

    Exeggutor (M) @ (No Item)
    - Hyper Beam
    - Sleep Powder
    - Psychic
    - Explosion

    Articuno @ (No Item)
    - Blizzard
    - Sky Attack
    - Hyper Beam
    - Agility

    Rhydon (M) @ (No Item)
    - Earthquake
    - Rock Slide
    - Body Slam
    - Substitute


    Amnesia Lax
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Show Hide

    Exeggutor (M) @ (No Item)
    - Sleep Powder
    - Psychic
    - Explosion
    - Mega Drain

    Tauros (M) @ (No Item)
    - Body Slam
    - Blizzard
    - Earthquake
    - Hyper Beam

    Starmie @ (No Item)
    - Blizzard
    - Psychic
    - Recover
    - Thunder Wave

    Chansey (F) @ (No Item)
    - Soft-Boiled
    - Thunder Wave
    - Reflect
    - Seismic Toss

    Snorlax (M) @ (No Item)
    - Body Slam
    - Ice Beam
    - Amnesia
    - Rest

    Alakazam (M) @ (No Item)
    - Psychic
    - Reflect
    - Thunder Wave
    - Recover


    Reflect Lax + Leech Seed Exeggutor
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Show Hide

    Alakazam (M) @ (No Item)
    - Psychic
    - Seismic Toss
    - Thunder Wave
    - Recover

    Jynx (F) @ (No Item)
    - Psychic
    - Lovely Kiss
    - Rest
    - Blizzard

    Snorlax (M) @ (No Item)
    - Body Slam
    - Reflect
    - Earthquake
    - Rest

    Chansey (F) @ (No Item)
    - Soft-Boiled
    - Thunder Wave
    - Reflect
    - Seismic Toss

    Exeggutor (M) @ (No Item)
    - Leech Seed
    - Rest
    - Psychic
    - Stun Spore

    Tauros (M) @ (No Item)
    - Body Slam
    - Blizzard
    - Earthquake
    - Hyper Beam


    FishLax + Counter Chansey
    [​IMG][​IMG][​IMG] [​IMG] [​IMG][​IMG]
    Show Hide

    Jynx (F) @ (No Item)
    - Psychic
    - Lovely Kiss
    - Rest
    - Blizzard

    Zapdos @ (No Item)
    - Thunderbolt
    - Agility
    - Drill Peck
    - Thunder Wave

    Tauros (M) @ (No Item)
    - Body Slam
    - Blizzard
    - Earthquake
    - Hyper Beam

    Snorlax (M) @ (No Item)
    - Body Slam
    - Earthquake
    - Hyper Beam
    - Self-Destruct

    Exeggutor (M) @ (No Item)
    - Psychic
    - Sleep Powder
    - Explosion
    - Hyper Beam

    Chansey (F) @ (No Item)
    - Ice Beam
    - Soft-Boiled
    - Thunder Wave
    - Counter


    CounterLax
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Show Hide

    Jynx (F) @ (No Item)
    - Psychic
    - Lovely Kiss
    - Rest
    - Blizzard

    Zapdos @ (No Item)
    - Thunderbolt
    - Agility
    - Drill Peck
    - Thunder Wave

    Tauros (M) @ (No Item)
    - Body Slam
    - Blizzard
    - Earthquake
    - Hyper Beam

    Snorlax (M) @ (No Item)
    - Body Slam
    - Earthquake
    - Counter
    - Self-Destruct

    Exeggutor (M) @ (No Item)
    - Psychic
    - Sleep Powder
    - Explosion
    - Stun Spore

    Chansey (F) @ (No Item)
    - Ice Beam
    - Soft-Boiled
    - Thunder Wave
    - Thunderbolt


    Mega Kick Lax + Counter Chansey
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Show Hide

    Jynx (F) @ (No Item)
    - Psychic
    - Lovely Kiss
    - Rest
    - Blizzard

    Starmie @ (No Item)
    - Blizzard
    - Thunderbolt
    - Recover
    - Thunder Wave

    Tauros (M) @ (No Item)
    - Body Slam
    - Blizzard
    - Earthquake
    - Hyper Beam

    Snorlax (M) @ (No Item)
    - Mega Kick
    - Earthquake
    - Hyper Beam
    - Self-Destruct

    Exeggutor (M) @ (No Item)
    - Psychic
    - Sleep Powder
    - Explosion
    - Stun Spore

    Chansey (F) @ (No Item)
    - Ice Beam
    - Soft-Boiled
    - Thunder Wave
    - Counter


    Amnesia Lax Team - Typhlito
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Show Hide

    Alakazam (M)
    - Psychic
    - Recover
    - Thunder Wave
    - Seismic Toss

    Tauros
    - Body Slam
    - Hyper Beam
    - Earthquake
    - Blizzard

    Chansey
    - Ice Beam
    - Soft-Boiled
    - Thunder Wave
    - Counter

    Exeggutor (M)
    - Sleep Powder
    - Psychic
    - Explosion
    - Egg Bomb

    Snorlax (M)
    - Reflect
    - Amnesia
    - Rest
    - Ice Beam

    Jolteon
    - Thunderbolt
    - Thunder Wave
    - Pin Missile
    - Double Kick


    - Isa
    Reflect Lax
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Show Hide

    Jynx (F) @ (No Item)
    - Blizzard
    - Psychic
    - Lovely Kiss
    - Rest

    Starmie @ (No Item)
    - Blizzard
    - Recover
    - Thunder Wave
    - Thunderbolt

    Chansey (F) @ (No Item)
    - Soft-Boiled
    - Thunder Wave
    - Thunderbolt
    - Ice Beam

    Exeggutor (M) @ (No Item)
    - Sleep Powder
    - Stun Spore
    - Psychic
    - Explosion

    Tauros (M) @ (No Item)
    - Body Slam
    - Blizzard
    - Earthquake
    - Hyper Beam

    Snorlax (M) @ (No Item)
    - Body Slam
    - Earthquake
    - Reflect
    - Rest


    - Fleggumfl
    TankLax
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Show Hide

    Jynx
    - Lovely Kiss
    - Psychic
    - Blizzard
    - Rest

    Tauros
    - Body Slam
    - Hyper Beam
    - Blizzard
    - Earthquake

    Snorlax
    - Amnesia
    - Reflect
    - Ice Beam
    - Rest

    Exeggutor
    - Sleep Powder
    - Explosion
    - Psychic
    - Stun Spore

    Zapdos
    - Drill Peck
    - Thunder
    - Thunderbolt
    - Thunder Wave

    Chansey
    - Thunderbolt
    - Ice Beam
    - Soft-Boiled
    - Thunder Wave


    Bolt-Beam Chansey
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Show Hide

    Alakazam
    - Thunder Wave
    - Seismic Toss
    - Psychic
    - Recover

    Zapdos
    - Thunder
    - Thunderbolt
    - Drill Peck
    - Thunder Wave

    Snorlax
    - Self-Destruct
    - Body Slam
    - Earthquake
    - Hyper Beam

    Tauros
    - Body Slam
    - Hyper Beam
    - Blizzard
    - Earthquake

    Exeggutor
    - Psychic
    - Sleep Powder
    - Hyper Beam
    - Explosion

    Chansey
    - Thunder Wave
    - Ice Beam
    - Thunderbolt
    - Soft-Boiled
    Last edited: Sep 16, 2015
  3. Natural Talent

    Natural Talent Don't die trying to live..
    is a Tiering Contributor

    Joined:
    Aug 31, 2014
    Messages:
    423
    GSC
    Descriptions inside.

    GSC OU



    GSC BP!- Jorgen
    [​IMG]
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
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    Smeargle @ Lum Berry
    -Spore
    -Baton Pass
    -Agility
    -Spider Web

    Snorlax @ Leftovers
    -Mega Kick
    -Earthquake
    -Belly Drum
    -Self-Destruct

    Jolteon @ Leftovers
    -Thunderbolt
    -Hidden Power [Water]
    -Agility
    -Baton Pass

    Marowak @ Thick Club
    -Earthquake
    -Rock Slide
    -Hidden Power [Bug]
    -Swords Dance

    Machamp @ Lum Berry
    -Cross Chop
    -Rock Slide
    -Hidden Power [Bug]
    -Meditate

    Scizor @ Lum Berry
    -Hidden Power [Bug]
    -Swords Dance
    -Agility
    -Baton Pass

    Smeargle is the thing you lead to ensure you get off on the right foot. He uses ultimate Spider Web cheese which may or may not need to be banned; if you're playing on PO or it eventually gets legit banned, Substitute is generally the preferred move to dodge things like Sleep Powder and Explosion from Exeggutor.
    The idea is to Agility on T1 if possible. If they lead a Phazer, you get Roared out, no harm no foul. If they don't Phaze for whatever reason, you Spore and win. Yeah, that's Mega Kick.
    Snorlax's main role actually isn't to receive BP, but if it does, it's nice to have a STAB that can both OHKO Cloyster at +6 AND doesn't limit you to 3 KOs before you kill yourself (and if they spare their Phazing Raikou and Skarm, life could still be very hard for you). You aim is instead to get in, pose a threat, enough of one to goad Skarm into coming in as you drum, then blow up on it.
    Jolt, the classic AgiPasser, is something of a weak link on the team imo, but he's immensely valuable for shooing off Cloysters and Skarms that otherwise would stay in to go for Booms and Phazes, respectively.
    Wak is sort of your main Pass target, and the thing you're ultimately maneuvering to get a Speed boost to facilitate a sweep. Once he's +2/+2 basically nothing stops him. HP Bug is the preferred option, as the standard sequence versus standard offense ends with Agi-, but not SD-, boosted Marowak standing off versus Egg, and you want to threaten the OHKO there.
    Machamp is another slightly weak link, but something I see as necessary for shooing away Laxen. MiracleBerry (Lum Berry on PS) is to handle LK Lax, although it's also nice for eating Thunder paras as Champ rarely OHKOs things the way Wak can, and it's also nice for preventing Sleep Powder from Egg.
    HP Bug I like most as you need a BPer that can immediately shoo Egg; otherwise, he stays in and just makes your life hell. MiracleBerry is there to let you switch in on a Sleep Powder if need be; it also prevents, say, an LK Lax from ruining your plan.



    GSC Offense - Mr. 378
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
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    Zapdos @ Leftovers
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    - Thunder
    - Hidden Power [Ice]
    - Rest
    - Sleep Talk

    Snorlax @ Leftovers
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    - Body Slam
    - Earthquake
    - Fire Blast
    - Self-Destruct

    Steelix @ Leftovers
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    - Earthquake
    - Explosion
    - Roar
    - Curse

    Cloyster @ Leftovers
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    - Surf
    - Hidden Power [Electric]
    - Explosion
    - Spikes

    Exeggutor @ Leftovers
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    - Giga Drain
    - Psychic
    - Explosion
    - Sleep Powder

    Machamp @ Leftovers
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    - Cross Chop
    - Earthquake
    - Hidden Power [Bug]
    - Curse

    My favorite version of the cookie cutter GSC offense. Zapdos + Snorlax + Exeggutor + Cloyster + Steelix + Sixth is a very powerful offensive teamstyle because of how much power it can have while maintaining the minimal defensive coverage needed to function well in the tier. The sixth pokemon is variable depending on what you want the team to try and do. Here I use Machamp because of how much brute offensive force it has while being supported well by the team due to having mons like Cloyster that can bait its checks and counters. It also gives the team a Tyranitar and Snorlax check which can usually be a problem for these kinds of teams. To help support the team I'm using 4 attack Snorlax with Body Slam to help lure in threats, bluff a defensive set, and spread paras while serving as a very effective wallbreaker. This version does have a few weaknesses but it is overall my favorite variant of this kind of team and if anyone wants to try using it experiment around a bit with it. There's a good amount of other options you have.


    GSC Stall
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
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    Raikou @ Leftovers
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    - Thunderbolt
    - Reflect
    - Roar
    - Rest

    Snorlax @ Leftovers
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    - Return
    - Lovely Kiss
    - Belly Drum
    - Rest

    Skarmory @ Leftovers
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    - Drill Peck
    - Curse
    - Whirlwind
    - Rest

    Miltank @ Leftovers
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    - Body Slam
    - Heal Bell
    - Growl
    - Milk Drink

    Starmie @ Leftovers
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    - Surf
    - Toxic
    - Rapid Spin
    - Recover

    Suicune @ Leftovers
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    - Surf
    - Ice Beam
    - Rest
    - Sleep Talk

    On the other side of the coin we have standard stall. The team is a stall team optimized to counter and wall the threats in the metagame while maintaining a decent amount of ways to win the game. The members of the team are all fairly intuitive in what they do. Raikou is the special wall and secondary phaser, Snorlax the win condition and Stallbreaker, Skarmory the physical wall and primary phaser, Suicune the mixed wall and sleep absorber, Miltank the beller, growler, and possible secondary mixed wall and Starmie the spinner and an out to many 'tier 2' threats. Overall it s a pretty solid stall team that holds up in many different match ups. Once more there are a few different things that can be changed with the team if you want to try and do something else.



    Nat's Teams
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    Nidoking @ Leftovers
    - Earthquake
    - Lovely Kiss
    - Ice Beam
    - Thunder

    Skarmory @ Leftovers
    - Whirlwind
    - Drill Peck
    - Rest
    - Curse

    Snorlax @ Leftovers
    - Double-Edge
    - Lovely Kiss
    - Self-Destruct
    - Fire Blast

    Vaporeon @ Leftovers
    - Surf
    - Growth
    - Rest
    - Sleep Talk

    Raikou @ Leftovers
    - Thunder
    - Roar
    - Reflect
    - Rest

    Forretress @ Leftovers
    - Spikes
    - Hidden Power [Bug]
    - Rapid Spin
    - Explosion

    I built a team supporting Growth Vaporeon. Lead Nidoking can sleep and therefore cripple non sleep talk Raikou and Zapdos. If they turn out to be sleep talk i have a boom lax to catch them and remove them for vaporeon to do some damage. Curse Skarm to check Lax, forretress for spikes and Raikou for support and it being an amazing mon.


    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
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    Exeggutor @ Leftovers
    - Psychic
    - Giga Drain
    - Sleep Powder
    - Explosion

    Forretress @ Leftovers
    - Spikes
    - Hidden Power [Bug]
    - Rapid Spin
    - Explosion

    Suicune @ Leftovers
    - Surf
    - Toxic
    - Roar
    - Rest

    Zapdos @ Leftovers
    - Thunder
    - Hidden Power [Ice]
    - Rest
    - Sleep Talk

    Snorlax @ Leftovers
    - Double-Edge
    - Curse
    - Rest
    - Sleep Talk

    Steelix @ Leftovers
    - Earthquake
    - Curse
    - Roar
    - Rock Slide

    More balance team focusing on the double curse core of Lax and Steelix. Lead Exeggutor to get off an earlier sleep powder and save it for later to remove a threat with explosion. Rest Talk Zapdos has amazing offensive pressure and can beat Vaporeon which can beat lax if it's acid armor. Suicune is a cool phazer that checks other steelix's and Marowak. Lastly spikes forretress for hazard support.



    GSC Ubers

    - Mr. 378
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
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    Mewtwo @ Leftovers
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    - Thunder
    - Fire Blast
    - Ice Beam
    - Self-Destruct

    Mew @ Leftovers
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    - Earthquake
    - Rock Slide
    - Explosion
    - Swords Dance

    Lugia @ Leftovers
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    Serious Nature
    - Aeroblast
    - Whirlwind
    - Curse
    - Recover

    Snorlax @ Leftovers
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    - Double-Edge
    - Curse
    - Lovely Kiss
    - Self-Destruct

    Zapdos @ Leftovers
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    - Thunder
    - Hidden Power Water
    - Rest
    - Sleep Talk

    Steelix @ Leftovers
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    - Explosion
    - Curse
    - Roar
    - Rock Slide

    GSC ubers is kind of a stally metagame because all of the ubers and other pokemon used in the tier are very bulky and have good recovery. This team is a very offensive team made to break the tiers bulky mons and get a rather quick win by wallbreaking through exploding. Explosion (and Selfdestruct) are great moves in the tier because Gengar and Misdreavus are nonentities and the few mons that resist the move can be broken pretty easily. Mewtwo is my lead because he can immediately threaten anything with it's coverage and threaten to selfdestruct for a one for one trade on virtually anything. Thunder is the most key move it has because it gets both Birds within Selfdestructs KO range. The other two hit more niche pokemon that I don't want coming in(Fire blast for steels and Ice Beam for Zapdos, though Submission is another option for TTar.) Mew is a simple but powerful wall breaker and potential cleaner, just SD up and hit things with the great Edgequake coverage and Explode when you get weak. Lugia is a great wall and another possible cleaner. Just Curse + WW until you eliminate your opponent's check and can get a good number of curses, then start hitting things with Aeroblast. It is also incredibly hard to actually kill because of it's amazing bulk plus recover. Snorlax is just a great physical attacker that can hit just about anything pretty hard and has an amazing move pool. The real draw to him is Lovely Kiss and it's ability to virtually eliminate one opposing mon from the game. Zapdos is a counter to an amazing number of things in the tier, most notably the birds. Hidden Power Water is here to patch a weakness to Rocks/Grounds. Steelix is here mainly to have a Lax switch in that has some good alternative uses to it. Being a boostable exploder is very useful and it can safely set up and trade with almost anything in the tier if need be.
    That is the team. If there is one thing I would like to add it would be Celebi as belling is very useful for this team considering how common status can be in the tier. I didn't use it though because other than that it felt too out of place and passive to use. It is still an alright option.


    GSC UU

    -
    Natural Talent

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    Show Hide

    Nidoqueen @ Leftovers
    Ability: Poison Point
    - Earthquake
    - Lovely Kiss
    - Ice Beam
    - Thunder

    Dodrio @ Miracle Berry
    Ability: Run Away
    IVs: 24 Atk
    - Return
    - Hidden Power [Ground]
    - Endure
    - Flail

    Electabuzz @ Leftovers
    Ability: Static
    IVs: 28 Atk / 28 Def
    - Thunder
    - Ice Punch
    - Cross Chop
    - Hidden Power [Grass]

    Hypno @ Leftovers
    Ability: Insomnia
    - Psychic
    - Light Screen
    - Thunder Wave
    - Ice Punch

    Quagsire @ Leftovers
    Ability: Damp
    - Curse
    - Earthquake
    - Return
    - Rest

    Politoed @ Leftovers
    Ability: Water Absorb
    - Surf
    - Growth
    - Sleep Talk
    - Rest


    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
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    Kadabra @ Leftovers
    Ability: Synchronize
    - Psychic
    - Thunder Punch
    - Thunder Wave
    - Recover

    Victreebel @ Leftovers
    Ability: Chlorophyll
    - Giga Drain
    - Swords Dance
    - Sleep Powder
    - Sludge Bomb

    Quagsire @ Leftovers
    Ability: Damp
    - Curse
    - Earthquake
    - Return
    - Rest

    Chansey @ Leftovers
    Ability: Natural Cure
    - Heal Bell
    - Soft-Boiled
    - Ice Beam
    - Toxic

    Magneton @ Leftovers
    Ability: Magnet Pull
    IVs: 28 Atk / 28 Def
    - Substitute
    - Thunder Wave
    - Thunderbolt
    - Toxic

    Politoed @ Leftovers
    Ability: Water Absorb
    IVs: 28 Atk
    - Growth
    - Ice Beam
    - Surf
    - Rest


    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Show Hide

    Nidoqueen @ Leftovers
    Ability: Poison Point
    - Lovely Kiss
    - Earthquake
    - Ice Beam
    - Thunder

    Scyther @ Leftovers
    Ability: Swarm
    IVs: 26 Atk / 26 Def
    - Wing Attack
    - Swords Dance
    - Hidden Power [Bug]
    - Quick Attack

    Blastoise @ Leftovers
    - Rest
    - Sleep Talk
    - Ice Beam
    - Surf

    Vileplume @ Leftovers
    Ability: Chlorophyll
    - Giga Drain
    - Leech Seed
    - Sleep Powder
    - Synthesis

    Arcanine @ Leftovers
    Ability: Intimidate
    IVs: 28 Atk / 28 Def
    - Fire Blast
    - Extreme Speed
    - Hidden Power [Grass]
    - Crunch

    Pineco @ Leftovers
    Ability: Sturdy
    - Spikes
    - Self-Destruct
    - Endure
    - Toxic


    GSC LC

    - Natural Talent
    [​IMG][​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    Show Hide

    Diglett @ Berry Juice
    Level: 5
    - Earthquake
    - Hidden Power [Bug]
    - Ancient Power
    - Thief

    Magby @ Berry Juice
    Level: 5
    - Fire Blast
    - Hidden Power [Grass]
    - Cross Chop
    - Thief

    Chinchou @ Berry Juice
    Level: 5
    - Thunder
    - Hydro Pump
    - Thunder Wave
    - Ice Beam

    Exeggcute @ Berry Juice
    Level: 5
    - Sleep Powder
    - Giga Drain
    - Explosion
    - Psychic

    Porygon @ Lum Berry
    Level: 5
    - Recover
    - Sharpen
    - Thunder Wave
    - Tri Attack

    Houndour @ Berry Juice
    Level: 5
    - Fire Blast
    - Hidden Power [Grass]
    - Crunch
    - Pursuit

    Standard team. Cool pursuit Houndour to take out Exeggcute and Gastly to make way for Machop and mono sharpen Porygon.


    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    Show Hide

    Staryu @ Lum Berry
    Level: 5
    - Recover
    - Thunder Wave
    - Rapid Spin
    - Surf

    Magby @ Berry Juice
    Level: 5
    - Cross Chop
    - Thunder Punch
    - Fire Blast
    - Thief

    Cubone @ Thick Club
    Level: 5
    - Earthquake
    - Hidden Power [Bug]
    - Swords Dance
    - Rock Slide

    Abra @ Berry Juice
    Level: 5
    - Psychic
    - Ice Punch
    - Encore
    - Thief

    Chansey @ Berry Juice
    Level: 5
    - Thunder Wave
    - Body Slam
    - Soft-Boiled
    - Ice Beam

    Machop @ Berry Juice
    Level: 5
    - Cross Chop
    - Hidden Power [Bug]
    - Earthquake
    - Curse

    Offense featuring SD Cubone. T - Wave everything and cubone and Machop have fun. Magby can beat sunny beam Houndour as well as chansey if it doesn't have Miracle Berry (Lum on PS) and doesn't switch into a sun boosted Fire Blast.


    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    Show Hide

    Gastly @ Berry Juice
    Level: 5
    EVs: 252 SpA / 4 SpD / 252 Spe
    - Hypnosis
    - Thunderbolt
    - Giga Drain
    - Thief

    Houndour @ Berry Juice
    Level: 5
    - Sunny Day
    - Solar Beam
    - Fire Blast
    - Crunch

    Staryu @ Lum Berry
    Level: 5
    - Thunder Wave
    - Rapid Spin
    - Surf
    - Recover

    Machop @ Berry Juice
    Level: 5
    - Curse
    - Cross Chop
    - Hidden Power [Bug]
    - Earthquake

    Elekid @ Berry Juice
    Level: 5
    - Thunder
    - Cross Chop
    - Ice Punch
    - Thief

    Porygon @ Lum Berry
    Level: 5
    - Recover
    - Sharpen
    - Thunder Wave
    - Tri Attack

    Lead Gastly to sleep something since it outspeeds most leads. Sunny Beam Houndour that breaks walls while machop can be a solid win condition. Porygon and Staryu are good for T-Wave support While Elekid is speed control.

    Last edited: Feb 25, 2017
  4. Typhlito

    Typhlito One Active Dawg
    is a Smogon Social Media Contributoris an Artistis a Community Contributor

    Joined:
    Jan 28, 2012
    Messages:
    1,412
    ADV OU

    Sand Spikes Offensive - Typhlito
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    One of my favorite teams. Fast offensive spikes team that uses hazards and sand to wear down walls and break through with tar. Aero cleans up late game and pert/gengar takes care of salamence and flygon. Opposing spikers can be kinda annoying for this team since this team contains no spinner or trapper but if you keep they're team pressured, they will have a hard time setting them down.

    Show Hide

    Jolteon @ Leftovers
    Ability: Volt Absorb
    EVs: 252 SpA / 252 Spe
    Timid Nature
    - Thunderbolt
    - Hidden Power [Grass]
    - Substitute
    - Baton Pass

    Aerodactyl @ Choice Band
    Ability: Rock Head
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Rock Slide
    - Double-Edge
    - Earthquake
    - Hidden Power [Flying]

    Skarmory @ Leftovers
    Ability: Sturdy
    EVs: 252 HP / 4 Def / 252 SpD
    Impish Nature
    - Rest
    - Sleep Talk
    - Spikes
    - Whirlwind

    Swampert (M) @ Leftovers
    Ability: Torrent
    EVs: 252 HP / 216 Def / 40 SpA
    Relaxed Nature
    - Earthquake
    - Ice Beam
    - Protect
    - Toxic

    Tyranitar @ Leftovers
    Ability: Sand Stream
    EVs: 16 HP / 200 Atk / 120 Def / 172 Spe
    Adamant Nature
    - Dragon Dance
    - Earthquake
    - Rock Slide
    - Hidden Power [Bug]

    Gengar @ Leftovers
    Ability: Levitate
    EVs: 172 HP / 148 SpA / 188 Spe
    Timid Nature
    - Hypnosis
    - Ice Punch
    - Giga Drain
    - Thunderbolt


    Double Trap Offensive - Typhlito
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    This team uses porygon and magneton to get rid of the two biggest walls to this team; skarmory and dugtrio. Once they are gone, the rest of the team will have a much easier time getting through many threats. One threat that does mess with this team tho is toxic flygon since it can toxic anything that it cant beat and while nailing everyone else.

    Show Hide

    Salamence @ Choice Band
    Ability: Intimidate
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Rock Slide
    - Earthquake
    - Hidden Power [Flying]
    - Brick Break

    Magneton @ Leftovers
    Ability: Magnet Pull
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    - Thunderbolt
    - Substitute
    - Hidden Power [Grass]
    - Toxic

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 252 HP / 216 Def / 40 SpD
    Relaxed Nature
    - Ice Beam
    - Earthquake
    - Protect
    - Toxic

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 72 Def / 252 SpA / 180 Spe
    Timid Nature
    - Calm Mind
    - Giga Drain
    - Psychic
    - Hidden Power [Fire]

    Metagross @ Leftovers
    EVs: 160 HP / 252 Atk / 96 Spe
    Adamant Nature
    - Agility
    - Meteor Mash
    - Earthquake
    - Explosion

    Porygon2 @ Leftovers
    Ability: Trace
    EVs: 252 HP / 148 Def / 108 SpA
    Bold Nature
    - Thunderbolt
    - Ice Beam
    - Toxic
    - Recover


    Summer Solace - Slurmz/Cowboy Dan
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    The team is standard bulky offensive with a twist. Hp Fire Claydol acts as a spikes deterrent from Forretress. Magneton helps prevent Skarmory from getting spikes, so we could prevent CurseLax from taking unnecessary damage. Roar Cune helped versus other set-up sweepers. Heal bell Celebi can cleric stuff and help team get a bit of recover via Leech Seed. Banded MixMence helps with physical attackers. Biggest weakness is probably taunt gyarados due to the team not having a solid answer to it once it sets up a dragon dance. Lax should handle if fine tho if its able to set up before it taunts.
    Show Hide

    BLOODLIP (Salamence) (M) @ Choice Band
    Ability: Intimidate
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Hidden Power [Flying]
    - Brick Break
    - Fire Blast
    - Earthquake

    DISCONNECTED (Magneton) @ Leftovers
    Ability: Magnet Pull
    EVs: 172 HP / 252 SpA / 84 Spe
    Modest Nature
    - Thunderbolt
    - Hidden Power [Grass]
    - Rest
    - Toxic

    MAELSTORM (Snorlax) (M) @ Leftovers
    Ability: Thick Fat
    EVs: 92 HP / 128 Atk / 124 Def / 164 SpD
    Adamant Nature
    - Rest
    - Shadow Ball
    - Body Slam
    - Curse

    TIME BOMB (Claydol) @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 148 Def / 108 SpA
    Relaxed Nature
    - Earthquake
    - Psychic
    - Hidden Power [Fire]
    - Rapid Spin

    SEDUCTION (Suicune) @ Leftovers
    Ability: Pressure
    Shiny: Yes
    EVs: 252 HP / 220 Def / 36 Spe
    Bold Nature
    - Surf
    - Roar
    - Rest
    - Calm Mind

    WAKING DREAMS (Celebi) @ Leftovers
    Ability: Natural Cure
    EVs: 252 HP / 244 Def / 12 Spe
    Bold Nature
    - Heal Bell
    - Leech Seed
    - Hidden Power [Grass]
    - Recover


    Bulky Double Trap - Cowboy Dan
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    This is a fairly standard double trap team I built a while back. Basically Magneton and Dugtrio take out most of Curselax's counters so it can sweep. The rest of the stuff fills in holes. Bulky Celebi acts as your answer to opposing Lax as well as backing up lax in taking on electrics and Gengar. Swampert takes on a few of the main physical threats, namely tyranitar, salamence and aerodactyl. Salamence acts as an offensive pivot against opposing heracross, celebi, gyarados and others. It kinda sucks if you fail with mag but overall it's a decent team for new players to try.

    Show Hide


    Salamence (M) @ Choice Band
    Ability: Intimidate
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Hidden Power [Flying]
    - Earthquake
    - Rock Slide
    - Brick Break

    Magneton @ Leftovers
    Ability: Magnet Pull
    EVs: 148 HP / 252 SpA / 108 Spe
    Modest Nature
    - Rest
    - Sleep Talk
    - Hidden Power [Fire]
    - Thunderbolt

    Dugtrio (F) @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 228 Atk / 44 SpD / 228 Spe
    Jolly Nature
    IVs: 30 SpD / 30 Spe
    - Earthquake
    - Rock Slide
    - Hidden Power [Bug]
    - Aerial Ace

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 252 HP / 156 Def / 100 SpA
    Bold Nature
    - Psychic
    - Leech Seed
    - Hidden Power [Grass]
    - Recover

    Swampert (M) @ Leftovers
    Ability: Torrent
    EVs: 252 HP / 216 Def / 40 Spe
    Relaxed Nature
    - Earthquake
    - Ice Beam
    - Roar
    - Protect

    Snorlax (F) @ Leftovers
    Ability: Immunity
    EVs: 92 HP / 128 Atk / 124 Def / 164 SpD
    Adamant Nature
    - Return
    - Shadow Ball
    - Curse
    - Rest


    Sand Stall - DracoMalfoy
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    A good but old stall team that uses a combination of spikes, sand and walls to wear it down to the point where cm blissey can sweep. Tar helps get rid of gar and common switch ins like swampert and skarmory while perish song celebi prevents a curse lax from sweeping. This team does have a somewhat hard time if mag is able to beat fortress before it could set up spikes. Duggy can also be a pain since it can pick off a weakened celebi which allows curselax to set up easily. It has the tools to help prevent that from happening though.
    Show Hide

    Tyranitar (M) @ Leftovers
    Trait: Sand Stream
    EVs: 116 HP / 104 Atk / 32 Def / 104 Spd / 140 SAtk / 12 SDef
    Naughty Nature (+Atk, -SDef)
    - Flamethrower
    - Hidden Power [Grass]
    - Pursuit
    - Rock Slide

    Forretress (M) @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 4 Def / 252 SDef
    Careful Nature (+SDef, -SAtk)
    - Earthquake
    - Hidden Power [Bug]
    - Rapid Spin
    - Spikes

    Blissey (F) @ Leftovers
    Trait: Natural Cure
    EVs: 4 HP / 252 Def / 252 SAtk
    Modest Nature (+SAtk, -Atk)
    - Calm Mind
    - Flamethrower
    - Hidden Power [Grass]
    - Softboiled

    Swampert (M) @ Leftovers
    Trait: Torrent
    EVs: 240 HP / 176 Def / 12 Spd / 24 SAtk / 56 SDef
    Relaxed Nature (+Def, -Spd)
    - Earthquake
    - Ice Beam
    - Protect
    - Toxic

    Celebi @ Leftovers
    Trait: Natural Cure
    EVs: 240 HP / 176 Def / 44 Spd / 48 SAtk
    Bold Nature (+Def, -Atk)
    - Leech Seed
    - Perish Song
    - Psychic
    - Recover

    Gengar (M) @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 100 Def / 80 Spd / 76 SDef
    Timid Nature (+Spd, -Atk)
    - Fire Punch
    - Giga Drain
    - Thunderbolt
    - Will-O-Wisp


    Calm Mind Spam - JabbaTheGriffin
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    A fairly standard but effective calm mind spam team. You try to break through teams by using calm mind to overpower walls while using dugtrio and ttar to beat their counters. Dugtrio can be somewhat of a pain since it can hit over half this team. CM blissey is also a problem if tyranitar is gone. However, this team is still able to work fine regardless.

    Show Hide

    Suicune @ Leftovers
    Trait: Pressure
    EVs: 4 HP / 252 SAtk / 252 Spd
    Modest Nature (+SAtk, -Atk)
    - Surf
    - Ice Beam
    - Hidden Power [Electric]
    - Calm Mind

    Celebi @ Leftovers
    Trait: Natural Cure
    EVs: 104 HP / 252 SAtk / 152 Spd
    Timid Nature (+Spd, -Atk)
    - Hidden Power [Fire]
    - Giga Drain
    - Psychic
    - Calm Mind

    Jirachi @ Leftovers
    Trait: Serene Grace
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Calm Mind
    - Psychic
    - Ice Punch
    - Hidden Power [Grass]

    Dugtrio (M) @ Choice Band
    Trait: Arena Trap
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Earthquake
    - Rock Slide
    - Hidden Power [Bug]
    - Aerial Ace

    Tyranitar (M) @ Leftovers
    Trait: Sand Stream
    EVs: 88 HP / 252 Atk / 168 Spd
    Adamant Nature (+Atk, -SAtk)
    - Dragon Dance
    - Earthquake
    - Rock Slide
    - Hidden Power [Bug]

    Swampert (M) @ Leftovers
    Trait: Torrent
    EVs: 252 HP / 252 Def / 4 SDef
    Relaxed Nature (+Def, -Spd)
    - Protect
    - Surf
    - Earthquake
    - Ice Beam


    Aerodactyl TSS -M Dragon
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    A team I built in 2011, one of my main teams for a long time with great success in Smogon Tour, SPL, WCop and some PO tournaments, with an amazing W/L record. This team was also used by players like Bloo in tour. Spikes + CBTar + Gengar + Aerodactyl is very hard to stop in ADV.
    Show Hide

    TaintedWings (Skarmory) (M) @ Leftovers
    Trait: Keen Eye
    EVs: 248 HP / 228 SDef / 32 Spd
    Careful Nature (+SDef, -SAtk)
    - Toxic
    - Taunt
    - Spikes
    - Whirlwind

    Imperius (Aerodactyl) (M) @ Choice Band
    Trait: Rock Head
    EVs: 252 Atk / 4 Def / 252 Spd
    IVs: 30 SAtk / 30 SDef / 30 Spd
    Adamant Nature (+Atk, -SAtk)
    - Double-Edge
    - Earthquake
    - Hidden Power [Flying]
    - Rock Slide

    Dinamita (Tyranitar) (M) @ Choice Band
    Trait: Sand Stream
    EVs: 32 HP / 240 Atk / 236 Spd
    IVs: 30 SDef / 30 Spd
    Adamant Nature (+Atk, -SAtk)
    - Focus Punch
    - Earthquake
    - Hidden Power [Bug]
    - Rock Slide

    Lodoso (Swampert) (M) @ Leftovers
    Trait: Torrent
    EVs: 252 HP / 136 Def / 112 SAtk / 8 Spd
    Relaxed Nature (+Def, -Spd)
    - Earthquake
    - Ice Beam
    - Protect
    - Surf

    Avalon (Gengar) (M) @ Leftovers
    Trait: Levitate
    EVs: 96 HP / 96 Def / 140 SAtk / 176 Spd
    Timid Nature (+Spd, -Atk)
    - Giga Drain
    - Hypnosis
    - Ice Punch
    - Thunderbolt

    JoyToy (Blissey) (F) @ Leftovers
    Trait: Natural Cure
    EVs: 20 HP / 252 Def / 236 SAtk
    Modest Nature (+SAtk, -Atk)
    - Ice Beam
    - Seismic Toss
    - Soft-Boiled
    - Flamethrower


    ADV Ubers

    Tear Shedder - Fireburn
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Description inside...
    Show Hide

    So this is a Shedinja team. Shedinja is actually legitimately good in Gen 3 Ubers due to there being much fewer things that can kill it. Spikes is the only entry hazard, there are a dearth of viable Ghost-types to block Forretress's Rapid Spin, basically no one runs Tyranitar and Metagross can be Baton Passed out of. With Latis being king and queen, Kyogre being its (then) usual boss self, and Mewtwo hardly ever running Fire-type attacks, Sheddy finds quite a few opportunities to come in and fire off some decently strong Shadow Balls. Most of the rest of the team is dedicated to supporting it. Groudon clears Sand and provides paralysis support + a way to break walls which is quite useful. CB Ho-Oh is quite underrated - despite lacking Brave Bird and physical Sacred Fire, physical Shadow Ball helps make up for it, and Sacred Fire is still a good deterrent against the usual CBander checks with sun and its solid burn rate. It also functions as a decent check to Mewtwo, Deo-A (don't switch in on Banded Shadow Ball) and Latis in case they do have Fire attacks to break Shedinja. Magneton's sole job is to trap and kill Forretress and Skarmory so they can't Spike on everything/wall Groudon and Sheddy, and Toxic acts as a deterrent to Deoxys-D in case it tries to get cute and use Magneton as Spikes fodder. It's still useful outside of that though, since it provides a second Ghost resistance and a relatively safe Lugia switch-in. Forretress tanks Shadow Balls, sets Spikes that can be spinblocked by Sheddy, and also spins enemy Spikes which is necessary on this team. CM BoltBeam Latios provides a decent check to Groudon, and Kyogre as well in case Shedinja cant be used for some reason. It also benefits from having Groudon, Ho-Oh, and Magneton to put massive pressure on Blissey and Steel-types. Lastly we have Sheddy itself, which is a simple SD set to allow it to act as a win condition late game. Baton Pass is mostly nice for pivoting into Magneton on Metagross or Skarm/Forry switches to ensure that they are weakened/killed so they won't be problems later on. Alternatively, threatening a free +2 pass to Groudon or Ho-Oh can make your opponent reconsider bringing in their Metagross or whatever in the first place. Lum Berry gives me a one-time shield against Toxic which is useful to break through Blissey or Lugia occasionally. There is no Focus Sash in ADV so Lum is probably the next best thing barring "hax" items like Focus Band, Scope Lens, etc.

    A top priority when using this team should be to kill the enemy Spiker. This frees up Sheddy a lot to do things later in the match, which is valuable as it is not uncommon for Shedinja to completely wall half a team or more. If you have to reveal Sheddy early, try to use BPass liberally to scout for the opponent's checks to your little bug, though feel free to toss Shadow Ball around if they're lacking in Ghost resists. Don't reveal Magneton until its needed - most people don't expect to see one in Ubers. This isn't really a mindless team or even a terrifically good one, but its fun and it can put in some solid work if used correctly.

    GROUNDON (Groudon) @ Leftovers
    Ability: Drought
    EVs: 248 HP / 252 Atk / 8 Spe
    Adamant Nature
    - Swords Dance
    - Earthquake
    - Rock Slide
    - Thunder Wave

    OBLIGATORY (Ho-Oh) @ Choice Band
    Ability: Pressure
    EVs: 224 HP / 252 Atk / 32 Spe
    Lonely Nature
    - Shadow Ball
    - Earthquake
    - Sacred Fire
    - Hidden Power [Rock]

    ANTIBAGWORM (Magneton) @ Leftovers
    Ability: Magnet Pull
    EVs: 114 HP / 220 SpA / 172 Spe
    Modest Nature
    - Substitute
    - Thunderbolt
    - Hidden Power [Fire]
    - Toxic

    BAGWORM (Forretress) @ Leftovers
    Ability: Sturdy
    EVs: 252 HP / 12 Atk / 244 SpD
    Impish Nature
    - Spikes
    - Rapid Spin
    - Hidden Power [Bug]
    - Explosion

    KYOGRE PLS (Latios) (M) @ Soul Dew
    Ability: Levitate
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Calm Mind
    - Ice Beam
    - Thunderbolt
    - Recover

    SUP (Shedinja) @ Lum Berry
    Ability: Wonder Guard
    EVs: 252 Atk / 4 SpA / 252 Spe
    Adamant Nature
    - Shadow Ball
    - Hidden Power [Fighting]
    - Protect
    - Swords Dance


    Omastar's Controversial Carnival - Minority Suspect
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    This is an older team that I made to have some fun with Omastar. It leans more towards Balance, but some sets are pretty offensive. Latias is led with as to not reveal anything about the team while it also threatens common Kyogre and Groudon leads. Some of the sets were strange for the time; Latias runs a stall breaker set, but with max defense to tank common ghost coverage in addition to suicide bombers. Blissey and Forretress provide support as a cleric and Spikes + spinner respectively. Kyogre is necessary for rain support, and serves as repellant for Groudon, Ho-Oh, Metagross, and some other threats. Omastar is typically ignored until later in the match when it can start breaking down threats or cleaning, and it doesn't really provide any defensive synergy outside of a Flying-resist and secondary Ho-Oh switch-in.
    Show Hide

    Purify~ (Latias) (F) @ Soul Dew
    Ability: Levitate
    EVs: 248 HP / 252 Def / 8 SpA
    Bold Nature
    IVs: 0 Atk
    - Calm Mind
    - Substitute
    - Recover
    - Dragon Claw

    The Storming (Omastar) @ Mystic Water
    Ability: Swift Swim
    EVs: 36 HP / 252 SpA / 220 Spe
    Timid Nature
    IVs: 0 Atk
    - Toxic
    - Ice Beam
    - Surf
    - Hydro Pump

    Broken Deluge (Kyogre) @ Leftovers
    Ability: Drizzle
    EVs: 240 HP / 252 Def / 16 Spe
    Bold Nature
    IVs: 0 Atk
    - Thunder Wave
    - Calm Mind
    - Ice Beam
    - Surf

    Resident Dragon (Rayquaza) @ Choice Band
    Ability: Air Lock
    EVs: 40 HP / 252 Atk / 216 Spe
    Adamant Nature
    - Hidden Power [Ghost]
    - Extreme Speed
    - Earthquake
    - Overheat

    Floodgate (Blissey) (F) @ Leftovers
    Ability: Natural Cure
    EVs: 4 HP / 252 Def / 252 SpD
    Calm Nature
    IVs: 0 Atk
    - Toxic
    - Soft-Boiled
    - Aromatherapy
    - Seismic Toss

    Extra Maintenance (Forretress) @ Leftovers
    Ability: Sturdy
    EVs: 248 HP / 28 Atk / 232 SpD
    Impish Nature
    - Spikes
    - Rapid Spin
    - Hidden Power [Ghost]
    - Explosion


    Jumpluff Sun - shrang
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    A pretty similar looking team to a lot of the other Sun teams that have been making their way around, except with a few variations. Firstly, is the use of Jumpluff. Base 55 Attack is kind of shitty, but with Encore, Sleep Powder and 580 Speed, it's a really good cleaner late game. It also shits on the Exeggutors that seem to be pretty common with people stealing teams. Forretress has HP Fire instead of Bug so you can beat other Forres one on one so you can have an advantage of Spike stacking, while the Ho-oh set's something I've trying experimentally that's not too bad. Basically, you have 2 hard hitting Choice Banders in Groudon and Metagross (for sun and Lati checking), two annoyers in Jumpluff and Ho-oh, Forre for Spikes and Lati as glue. Latios could potentially be annoying but with Metagross and Ho-oh in the sun, it's usually dealt with without too many hiccups.
    Show Hide

    Groudon @ Choice Band
    Ability: Drought
    EVs: 160 HP / 252 Atk / 96 Spe
    Adamant Nature
    - Earthquake
    - Rock Slide
    - Hidden Power [Bug]
    - Fire Blast

    Metagross @ Choice Band
    Ability: Clear Body
    EVs: 252 HP / 252 Atk / 4 SpA
    Brave Nature
    - Meteor Mash
    - Rock Slide
    - Explosion
    - Hidden Power [Fire]

    Latias (F) @ Soul Dew
    Ability: Levitate
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Calm Mind
    - Dragon Claw
    - Recover
    - Safeguard

    Jumpluff @ Leftovers
    Ability: Chlorophyll
    EVs: 252 Atk / 120 Def / 136 Spe
    Adamant Nature
    - Encore
    - Sleep Powder
    - Swords Dance
    - Hidden Power [Flying]

    Forretress @ Leftovers
    Ability: Sturdy
    EVs: 252 HP / 252 Def / 4 SpA
    Relaxed Nature
    - Spikes
    - Rapid Spin
    - Explosion
    - Hidden Power [Fire]

    Ho-Oh @ Leftovers
    Ability: Pressure
    EVs: 204 HP / 52 Def / 252 Spe
    Timid Nature
    - Substitute
    - Sacred Fire
    - Toxic
    - Recover


    ADV UU

    Calm Mind BP - Spies
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    A team that uses a combination of cm pass, sun, and spikes to tear through teams. +1 ninetales and vileplume are very scary mons to deal with while tentacruel can help finish off weakened mons with its high speed and bulk. Flying mons with ground coverage can give the team some trouble if lunatone is taken down but overall, they shouldn't be much of a problem.
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    Kangaskhan (F) @ Leftovers
    Trait: Early Bird
    EVs: 160 HP / 252 Atk / 96 Spd
    Adamant Nature (+Atk, -SAtk)
    - Double-Edge
    - Earthquake
    - Shadow Ball
    - Wish

    Lunatone @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 40 Def / 216 Spd
    Bold Nature (+Def, -Atk)
    - Calm Mind
    - Ice Beam
    - Psychic
    - Baton Pass

    Omastar (M) @ Leftovers
    Trait: Shell Armor
    EVs: 252 HP / 136 Def / 114 SAtk / 8 Spd
    Bold Nature (+Def, -Atk)
    - Surf
    - Hidden Power [Grass]
    - Spikes
    - Toxic

    Ninetales (F) @ Leftovers
    Trait: Flash Fire
    EVs: 72 HP / 252 SAtk / 184 Spd
    Timid Nature (+Spd, -Atk)
    - Fire Blast
    - Hidden Power [Grass]
    - Roar
    - Quick Attack

    Vileplume (F) @ Leftovers
    Trait: Chlorophyll
    EVs: 116 HP / 248 SAtk / 144 Spd
    Modest Nature (+SAtk, -Atk)
    - Sunny Day
    - SolarBeam
    - Sleep Powder
    - Hidden Power [Fire]

    Tentacruel (M) @ Leftovers
    Trait: Clear Body
    EVs: 252 Atk / 72 SAtk / 184 Spd
    Hasty Nature (+Spd, -Def)
    - Swords Dance
    - Hydro Pump
    - Sludge Bomb
    - Substitute


    CM Duck - Oglemi/innovamania
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    A pretty standard UU offensive balance team with the goal to break with CM Lunatone and go to Duck and sweep through the opp. Defensive core of Muk/Cradily/Top covers almost all of the bases in the tier, Cradily itself being a major highlight of the team and stalling out some entire teams alone. No major weaknesses are present on the team but no real good matchups either, just requires really smart playing and catching the opponent off-guard with Duck.

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    Scyther @ Leftovers
    Ability: Swarm
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Swords Dance
    - Hidden Power [Fighting]
    - Aerial Ace
    - Baton Pass

    Golduck @ Leftovers
    Ability: Damp
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Calm Mind
    - Surf
    - Ice Beam
    - Substitute

    Cradily @ Leftovers
    Ability: Suction Cups
    EVs: 252 HP / 164 Atk / 92 SpD
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Toxic
    - Recover

    Muk @ Choice Band
    Ability: Sticky Hold
    EVs: 240 HP / 252 Atk / 16 Spe
    Adamant Nature
    - Sludge Bomb
    - Sleep Talk
    - Hidden Power [Ghost]
    - Explosion

    Lunatone @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 220 Def / 36 Spe
    Modest Nature
    - Ice Beam
    - Calm Mind
    - Psychic
    - Hypnosis

    Hitmontop @ Leftovers
    Ability: Intimidate
    EVs: 144 HP / 252 Atk / 112 Spe
    Adamant Nature
    - Bulk Up
    - Brick Break
    - Hidden Power [Ghost]
    - Earthquake


    Animal Offense - Oglemi
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    Typically Primeape doesn't see much use because Hitmonlee exists, but it shines here as part of a dual fast sweeper core with CB Kanga. Most teams are prepared for a physical onslaught because it's relatively easy to accomplish, but few are prepared for a fast booster like BU Ape, and with things softened by Kanga it can typically run through teams late in the game. The rest of the team is a defensive backbone for Ape to fall back on, featuring the uncommon fully defensive Gligar and Imprison Missy to limit the opponent's ability to counter sweep.

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    Misdreavus @ Leftovers
    Ability: Levitate
    EVs: 236 HP / 68 Def / 124 SpA / 80 SpD
    Modest Nature
    - Thunderbolt
    - Hidden Power [Ice]
    - Thunder Wave
    - Imprison

    Lanturn @ Leftovers
    Ability: Volt Absorb
    EVs: 40 HP / 252 SpA / 216 SpD
    Modest Nature
    - Thunder Wave
    - Ice Beam
    - Surf
    - Protect

    Primeape @ Leftovers
    Ability: Vital Spirit
    EVs: 32 HP / 252 Atk / 224 Spe
    Jolly Nature
    - Bulk Up
    - Substitute
    - Cross Chop
    - Hidden Power [Ghost]

    Hypno @ Leftovers
    Ability: Insomnia
    EVs: 252 HP / 192 Def / 64 Spe
    Bold Nature
    - Thunder Wave
    - Psychic
    - Wish
    - Protect

    Kangaskhan @ Choice Band
    Ability: Early Bird
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Double-Edge
    - Earthquake
    - Shadow Ball
    - Focus Punch

    Gligar @ Leftovers
    Ability: Hyper Cutter
    EVs: 252 HP / 252 Def / 4 SpD
    Impish Nature
    - Earthquake
    - Toxic
    - Protect
    - Counter


    Rain Offense - Oglemi
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    This is probably the hardest tier to pull off a rain sweep just because sun is so much better and Hypno and other Twave users are fucking everywhere, but Gorebyss is a huge threat under rain, so it can be worth it in the end. Electrode really shouldn't be viewed as a support mon to Gore but as a sweeping buddy, and typically you won't need to use Rain Dance with it until it's about to die or not at all since Gore is usually bulky enough to set Rain Dance up itself and perform its own sweep. The rest of the team is dedicated to prevent an opposing Sun sweep and take on as many of the Electrics and Grassers as possible.

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    Fearow @ Choice Band
    Ability: Keen Eye
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Drill Peck
    - Double-Edge
    - Hidden Power [Ground]
    - Baton Pass

    Gorebyss @ Leftovers
    Ability: Swift Swim
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    - Rain Dance
    - Hydro Pump
    - Ice Beam
    - Hidden Power [Grass]

    Electrode @ Leftovers
    Ability: Soundproof
    EVs: 4 HP / 252 SpA / 252 Spe
    Hasty Nature
    - Explosion
    - Thunderbolt
    - Hidden Power [Grass]
    - Rain Dance

    Clefable @ Leftovers
    Ability: Cute Charm
    EVs: 252 HP / 252 SpD / 4 Spe
    Calm Nature
    - Thunder Wave
    - Encore
    - Soft-Boiled
    - Seismic Toss

    Vileplume @ Leftovers
    Ability: Chlorophyll
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    - Giga Drain
    - Hidden Power [Ice]
    - Synthesis
    - Sleep Powder

    Golem @ Choice Band
    Ability: Rock Head
    EVs: 252 HP / 252 Atk / 4 Spe
    Adamant Nature
    - Explosion
    - Earthquake
    - Hidden Power [Rock]
    - Double-Edge


    Standard Balance - Oglemi
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    This is probably the most "vanilla" UU team I could come up with and showcases a bunch of standard mons that simply mesh well together offensively and defensively. Allows for a lot of counterplay and covers practically every base in the tier. Only downside is that it doesn't feature any Spikes at all, but they're not needed as much and Blastoise can typically keep Spikes off your side of the field. Offensive CM Pig is chosen for its ability to blow past Shedinja and usually win vs CM Hypno/Lunatone/whatever CM Lunatone is passing to too. Nidoking and Aggron are amazing together and Camerupt and Buzz are pretty potent attackers before bringing out Pig. The only downside is that the team is overall pretty slow and pretty SubPunch Kanga weak.

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    Camerupt @ Leftovers
    Ability: Magma Armor
    EVs: 28 HP / 188 Atk / 136 SpA / 156 SpD
    Brave Nature
    - Toxic
    - Fire Blast
    - Earthquake
    - Explosion

    Blastoise @ Leftovers
    Ability: Torrent
    EVs: 252 HP / 148 Def / 68 SpA / 40 Spe
    Bold Nature
    - Surf
    - Ice Beam
    - Rapid Spin
    - Protect

    Electabuzz @ Leftovers
    Ability: Static
    EVs: 84 Atk / 208 SpA / 216 Spe
    Hasty Nature
    - Thunderbolt
    - Ice Punch
    - Cross Chop
    - Substitute

    Grumpig @ Leftovers
    Ability: Thick Fat
    EVs: 200 HP / 220 SpA / 88 Spe
    Modest Nature
    - Calm Mind
    - Psychic
    - Hidden Power [Dark]
    - Fire Punch

    Aggron @ Choice Band
    Ability: Rock Head
    EVs: 140 HP / 252 Atk / 116 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Double-Edge
    - Focus Punch

    Nidoking @ Leftovers
    Ability: Poison Point
    EVs: 4 HP / 252 Atk / 252 Spe
    Hasty Nature
    - Earthquake
    - Ice Beam
    - Megahorn
    - Shadow Ball


    Shark Attack! - Innovamania
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    The team is offensive team with some bulky mons to tank hits that don't lose momentum, (solrock can boom, and cradily has a hefty chunk of attack investment). The team leads with hitmonlee as it matches up well against a lot of common leads. It then has cradily to act as a sponge of most neutral hits. You could run eq over toxic if you wanted too. Solrock is just a good mon in general and this moveset is pretty standard, nuff said. Sharpedo is one of my favourite cleaners in adv uu and paired with SD Gligar not a lot can take on the two. The sharpedo moveset is also standard believe it or not as a +1 sharpedo outspeeds the entire unboosted meta. Electabuzz is on the team as another offensive presence as most peoples electabuzz checks are either grass types dented by gligar or specially defensive mons like hypno ravaged by sharpedo.
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    Jump Man (Hitmonlee) (M) @ Choice Band
    Ability: Limber
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - High Jump Kick
    - Hidden Power [Ghost]
    - Mach Punch
    - Earthquake

    Chain Chomp (Sharpedo) @ Salac Berry
    Ability: Rough Skin
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    - Surf
    - Crunch
    - Ice Beam
    - Endure

    Salute the Sun (Solrock) @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 76 Atk / 176 Def / 4 Spe
    Impish Nature
    - Reflect
    - Earthquake
    - Rock Slide
    - Explosion

    Weed (Cradily) @ Leftovers
    Ability: Suction Cups
    EVs: 252 HP / 192 Atk / 64 SpD
    Adamant Nature
    - Mirror Coat
    - Toxic
    - Recover
    - Rock Slide

    Buzz Off (Electabuzz) @ Leftovers
    Ability: Static
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Thunderbolt
    - Ice Punch
    - Hidden Power [Grass]
    - Substitute

    Hawlucha? (Gligar) @ Leftovers
    Ability: Hyper Cutter
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Earthquake
    - Hidden Power [Flying]
    - Iron Tail
    - Swords Dance


    Team Hentai - Innovamania
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    So this is a team that is built around sd tentacruel and boom electrode. Band fearow wears the opp down while cradily and hitmontop handles various threats. Omastar sets spikes.
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    Fearow @ Choice Band
    Ability: Keen Eye
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Quick Attack
    - Drill Peck
    - Return
    - Hidden Power [Ground]

    Cradily @ Leftovers
    Ability: Suction Cups
    EVs: 252 HP / 164 Atk / 92 SpD
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Mirror Coat
    - Recover

    Tentacruel @ Leftovers
    Ability: Clear Body
    EVs: 232 Atk / 92 SpA / 184 Spe
    Hasty Nature
    - Hydro Pump
    - Sludge Bomb
    - Substitute
    - Swords Dance

    Electrode @ Leftovers
    Ability: Static
    EVs: 164 Atk / 168 SpA / 176 Spe
    Hasty Nature
    - Thunderbolt
    - Substitute
    - Hidden Power [Grass]
    - Explosion

    Omastar @ Leftovers
    Ability: Shell Armor
    EVs: 252 HP / 200 Def / 56 SpA
    Bold Nature
    - Spikes
    - Surf
    - Ice Beam
    - Protect

    Hitmontop @ Leftovers
    Ability: Intimidate
    EVs: 144 HP / 252 Atk / 112 Spe
    Adamant Nature
    - Bulk Up
    - Brick Break
    - Hidden Power [Ghost]
    - Earthquake


    ADV NU

    Spikes Offensive - Innovamania
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    This is a fairly standard spikes offensive team that uses magcargo over other rocks due to its handy fire typing and boom. It uses Seaking over hungtail due to its higher speed and being able to beat it 1v1 because of it. Sableye does give this team trouble with its best answer being toxic and wearing it down.
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    Pidgeot (M) @ Choice Band
    Ability: Keen Eye
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Double-Edge
    - Aerial Ace
    - Toxic
    - Hidden Power [Ground]

    Hitmonchan @ Leftovers
    Ability: Keen Eye
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Bulk Up
    - Sky Uppercut
    - Hidden Power [Ghost]
    - Rock Slide

    Magcargo (M) @ Leftovers
    Ability: Magma Armor
    EVs: 252 HP / 252 Def / 4 SpD
    Relaxed Nature
    - Fire Blast
    - Yawn
    - Self-Destruct
    - Rock Slide

    Roselia (F) @ Leftovers
    Ability: Natural Cure
    EVs: 252 HP / 4 SpA / 252 SpD
    Calm Nature
    - Spikes
    - Stun Spore
    - Magical Leaf
    - Leech Seed

    Chimecho (M) @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    - Calm Mind
    - Psychic
    - Reflect
    - Hidden Power [Fire]

    Seaking (F) @ Leftovers
    Ability: Swift Swim
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    - Hydro Pump
    - Ice Beam
    - Rain Dance
    - Hidden Power [Grass]


    Toxic Stall - Cowboy Dan
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    This is my take on the 'standard' ADV NU stall archetype. The team plays by setting up spikes, toxicing stuff and potentially cleaning up with Hitmonchan. Hitmonchan acts as the team's rapid spinner while still keeping most of its offensive capabilities. Roselia is the team's spiker and cleric, Sableye blocks rapid spin and takes on opposing Hitmonchan and Chimecho. Mawile takes on birds and other choice banders locked into moves it resists while also having some good toxic targets and picking up tempo with baton pass and intimidate, Flareon takes on grasses and haunter and can pass wish, and Pelipper acts as a secondary Hitmonchan answer while also taking on fire types and giving me an EQ immunity. This team was more made for the ADV XU meta on Pokemon Perfect (basically smogon nu without huntail) but Huntail can still be played around thanks to most of its set up opportunities carrying toxic. If Huntail is an issue, pelipper can be replaced with dewgong but this makes it easy for CB ground types to just spam eq and pick off everything.

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    Hitmonchan @ Leftovers
    Ability: Keen Eye
    EVs: 252 HP / 252 Atk / 4 Spe
    Adamant Nature
    - Brick Break
    - Hidden Power [Ghost]
    - Toxic
    - Rapid Spin

    Flareon (F) @ Leftovers
    Ability: Flash Fire
    EVs: 252 HP / 52 Def / 56 SpA / 136 SpD / 12 Spe
    Calm Nature
    - Flamethrower
    - Wish
    - Protect
    - Toxic

    Mawile (M) @ Leftovers
    Ability: Intimidate
    EVs: 252 HP / 252 Def / 4 Spe
    Impish Nature
    - Toxic
    - Protect
    - Hidden Power [Steel]
    - Baton Pass

    Sableye (M) @ Leftovers
    Ability: Keen Eye
    EVs: 252 HP / 228 Def / 28 SpD
    Bold Nature
    - Recover
    - Shadow Ball
    - Toxic
    - Seismic Toss

    Roselia (F) @ Leftovers
    Ability: Natural Cure
    EVs: 252 HP / 188 Def / 60 SpD / 8 Spe
    Bold Nature
    - Spikes
    - Aromatherapy
    - Synthesis
    - Hidden Power [Grass]

    Pelipper (M) @ Leftovers
    Ability: Keen Eye
    EVs: 252 HP / 252 Def / 4 Spe
    Bold Nature
    - Rest
    - Sleep Talk
    - Surf
    - Toxic


    Spiky Sunlight - Oglemi
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    My most consistent team, though probably a little outdated at this point. Kecleon and Relicanth are an absolutely amazing defensive core, Glalie + Hitmonchan provide perfect offensive pressure, Chimecho emergency checks basically the entire tier, and Bellossom performs the role of late-game sweeper admirably well. No major weaknesses are present on the team apart from a minor Huntail weakness, but Kecleon can outstall it, Chime tanks any one attack, and Bellossom can counter sweep. SD Mawile has a few opportunities to BP against this team, which can suck if they get it to a Chan, but apart from that this team fairs well against most other teams.

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    Glalie (F) @ Leftovers
    Ability: Inner Focus
    EVs: 252 HP / 4 Atk / 252 Spe
    Naive Nature
    - Spikes
    - Taunt
    - Ice Beam
    - Explosion

    Hitmonchan (M) @ Choice Band
    Ability: Keen Eye
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Sky Uppercut
    - Hidden Power [Ghost]
    - Mach Punch
    - Rock Slide

    Relicanth @ Leftovers
    Ability: Swift Swim
    EVs: 252 HP / 252 Def / 4 Spe
    Impish Nature
    - Rock Slide
    - Toxic
    - Rest
    - Sleep Talk

    Kecleon (M) @ Leftovers
    Ability: Color Change
    EVs: 252 HP / 4 Atk / 252 SpD
    Sassy Nature
    - Toxic
    - Body Slam
    - Shadow Ball
    - Icy Wind

    Chimecho @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 252 SpA / 4 Spe
    Modest Nature
    - Psychic
    - Protect
    - Toxic
    - Reflect

    Bellossom (F) @ Leftovers
    Ability: Chlorophyll
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    - Sleep Powder
    - Sunny Day
    - Solar Beam
    - Hidden Power [Fire]


    Flailing Monkey - Oglemi
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    I think this team proved pretty consistent for those that tried it in Corsola Cup, but it is really hard to pull off without something going wrong just because there's a huge risk factor to relying on Flail Vigo. Lead Seadra is incredible though and so hard to switch into early and late in the game, and is especially effective when paired with Murkrow and Flareon as an offensive core. Dewgong also shone a lot by being a great defensive pivot. In the end it all comes down to if you can get your opponent to play into Vigo though.

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    Seadra @ Petaya Berry
    Ability: Poison Point
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Hydro Pump
    - Ice Beam
    - Hidden Power [Grass]
    - Endure

    Murkrow @ Choice Band
    Ability: Insomnia
    EVs: 4 HP / 252 Atk / 252 Spe
    Naive Nature
    - Drill Peck
    - Double-Edge
    - Shadow Ball
    - Hidden Power [Grass]

    Flareon @ Leftovers
    Ability: Flash Fire
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    - Fire Blast
    - Baton Pass
    - Overheat
    - Hidden Power [Grass]

    Dewgong @ Leftovers
    Ability: Thick Fat
    EVs: 252 HP / 252 SpD / 4 Spe
    Calm Nature
    - Ice Beam
    - Toxic
    - Rest
    - Sleep Talk

    Hitmonchan (M) @ Leftovers
    Ability: Keen Eye
    EVs: 192 HP / 252 Atk / 64 Spe
    Adamant Nature
    - Rapid Spin
    - Sky Uppercut
    - Hidden Power [Ghost]
    - Toxic

    Vigoroth @ Salac Berry
    Ability: Vital Spirit
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Endure
    - Earthquake
    - Flail
    - Shadow Ball


    Backflow - Disaster Area
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Description Inside...
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    The only one with a totally dull spread, and the only one really fitting for a lead. Basically, glalie isn't going to get >1 layer of spikes on you, and most of the team is EV'd to handle threats at that point or possibly worse. HP Ghost is for haunter. Flareon - I found out that this was an alternative Wish user instead of lickitung. Lileep - I'm proud to have discovered this little Gem. Walls virtually every purely physical attacker bar Hitmonchan, Machoke, and Mawile. It's EVd so that Jolly CB HP Fighting Raticate fails to 2HKO without a critical hit or spikes. Sableye's also pretty insane, and like Lileep, sorely underrated. Its typing gives it no weaknesses, and it has Recover. Furthermore it's normal immune. The HP+Specially Defensive EVs allow it to avoid the 2HKO from +1 Chimecho's Hidden Power Dark, whist the small amount of added Attack EVs guarantee a 3HKO on maximally physically defensive Chimecho (it's a 2HKO versus 252/0 variants fairly easily too). Chimeco is my set up sweeper and ground immunity. Dewgong, I mainly had this to stop dash lord Huntail and provide an anti-last-mon-mon with perish song, as well as help versus cro-sweepers (whiscash and chimecho are hardly problems, but being able to deal with Vigoroth is pretty vital since Sableye can't touch it).

    TurnAround (Hitmonchan) (M) @ Leftovers
    Trait: Keen Eye
    EVs: 252 HP / 4 Atk / 252 Def
    Impish Nature
    - Rapid Spin
    - Sky Uppercut
    - Mach Punch
    - Hidden Power [Ghost]

    Eliza (Flareon) (M) @ Leftovers
    Trait: Flash Fire
    EVs: 252 HP / 52 Def / 56 SAtk / 12 SDef / 136 Spd
    Timid Nature
    - Flamethrower
    - Wish
    - Toxic
    - Protect

    Lil' One (Lileep) (F) @ Leftovers
    Trait: Suction Cups
    EVs: 252 HP / 196 Def / 60 SDef
    Bold Nature
    - Recover
    - Giga Drain
    - Protect
    - Toxic

    Fable (Sableye) (F) @ Leftovers
    Trait: Keen Eye
    EVs: 252 HP / 8 Atk / 60 Def / 184 SDef / 4 Spd
    Careful Nature
    - Recover
    - Toxic
    - Protect
    - Shadow Ball

    Chime (Chimecho) (M) @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 252 Def / 4 Spd
    Bold Nature
    - Psychic
    - Heal Bell
    - Protect
    - Calm Mind

    virtualboy (Dewgong) (M) @ Leftovers
    Trait: Thick Fat
    EVs: 252 HP / 156 Def / 100 SDef
    Bold Nature
    - Perish Song
    - Sleep Talk
    - Surf
    - Rest


    Super Serious Stall - Oglemi
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    Don't bring this team unless you're willing to potentially play a 200+ turn game against another stall team. It's fat, covers every major threat in the tier, and has low offensive presence outside of CM Sableye. However, it works beautifully against balance and offensive teams and allows for a ton of counterplay against the opponent. Just don't lose Swalot early as its Boom can prove to be invaluable for winning the stall vs stall matchup if played right.

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    Hitmonchan @ Leftovers
    Ability: Keen Eye
    EVs: 252 HP / 120 Def / 136 Spe
    Adamant Nature
    - Rapid Spin
    - Sky Uppercut
    - Hidden Power [Ghost]
    - Toxic

    Swalot @ Leftovers
    Ability: Liquid Ooze
    EVs: 252 HP / 84 Def / 172 SpD
    Impish Nature
    - Sludge Bomb
    - Hidden Power [Ground]
    - Counter
    - Explosion

    Sableye @ Leftovers
    Ability: Keen Eye
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    - Recover
    - Calm Mind
    - Hidden Power [Dark]
    - Substitute

    Roselia @ Leftovers
    Ability: Natural Cure
    EVs: 252 HP / 4 Def / 252 SpD
    Calm Nature
    - Spikes
    - Leech Seed
    - Toxic
    - Hidden Power [Grass]

    Chimecho @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 144 Def / 112 SpA
    Modest Nature
    - Heal Bell
    - Toxic
    - Protect
    - Psychic

    Dewgong @ Leftovers
    Ability: Thick Fat
    EVs: 252 HP / 4 Def / 252 SpD
    Calm Nature
    - Ice Beam
    - Perish Song
    - Toxic
    - Protect


    Huntail Balance - Oglemi
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    A twist on Huntail balance by featuring a defensive core of Golbat/Noctowl/Piloswine. While initially it looks super Electric weak, Pilo typically doesn't have much problem eliminating Plusle and the team really only fears Surf Pikachu. Noctowl actually isn't even 2HKOed by Plusle either and absolutely shits on Grass-types, making it really hard for teams to countersweep with Bellossom or Tangela. Ideally SubPunchPass Mawile will get Piloswine in unharmed to wreak some havoc before bringing in Huntail late-game to sweep. This Huntail features HP investment to better tank other Huntail attacks and various other attacks in the tier like Mach Punch Chan.

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    Glalie @ Leftovers
    Ability: Inner Focus
    EVs: 252 HP / 4 Atk / 252 Spe
    Naive Nature
    - Spikes
    - Taunt
    - Explosion
    - Ice Beam

    Mawile @ Leftovers
    Ability: Intimidate
    EVs: 252 HP / 132 Atk / 124 Spe
    Adamant Nature
    - Substitute
    - Focus Punch
    - Baton Pass
    - Hidden Power [Steel]

    Golbat @ Leftovers
    Ability: Inner Focus
    EVs: 252 HP / 112 Atk / 144 Spe
    Naughty Nature
    - Sludge Bomb
    - Hidden Power [Flying]
    - Giga Drain
    - Protect

    Huntail @ Leftovers
    Ability: Swift Swim
    EVs: 148 HP / 252 SpA / 108 Spe
    Modest Nature
    - Rain Dance
    - Hydro Pump
    - Ice Beam
    - Hidden Power [Electric]

    Piloswine @ Choice Band
    Ability: Oblivious
    EVs: 208 HP / 252 Atk / 48 Spe
    Naughty Nature
    - Earthquake
    - Rock Slide
    - Blizzard
    - Double-Edge

    Noctowl @ Leftovers
    Ability: Insomnia
    EVs: 252 HP / 252 SpD / 4 Spe
    Careful Nature
    - Toxic
    - Hidden Power [Flying]
    - Whirlwind
    - Protect


    DD Pupitar - Oglemi
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    My take on a team featuring a build up to a late-game DD Pupitar sweep. Metang and Octillery are both pretty uncommon but serve a purpose by crippling and opening a position for Pupitar to get in and setup DD safely to lead to a sweep. Unfortunately the team is pretty Hitmonchan weak on the whole, even with Haunter. Chimecho can make a decent replacement for either Haunter or Metang, but both have their merits in supporting a Pupitar sweep. Octillery ensures that the opponent reveals their Grasser early and either paralyzes it or blasts it away with Fire Blast and Kecleon prevents Huntail from running through the team.

    Show Hide

    Hitmonchan @ Leftovers
    Ability: Keen Eye
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Sky Uppercut
    - Mach Punch
    - Earthquake
    - Toxic

    Haunter @ Leftovers
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Substitute
    - Hidden Power [Fire]
    - Psychic
    - Thunderbolt

    Metang @ Leftovers
    Ability: Clear Body
    EVs: 252 HP / 4 Atk / 252 Def
    Impish Nature
    - Meteor Mash
    - Toxic
    - Reflect
    - Explosion

    Kecleon @ Leftovers
    Ability: Color Change
    EVs: 252 HP / 4 Atk / 252 SpD
    Careful Nature
    - Return
    - Shadow Ball
    - Toxic
    - Protect

    Octillery @ Leftovers
    Ability: Suction Cups
    EVs: 40 HP / 252 SpA / 216 Spe
    Modest Nature
    - Surf
    - Fire Blast
    - Hidden Power [Electric]
    - Thunder Wave

    Pupitar @ Leftovers
    Ability: Shed Skin
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Dragon Dance
    - Earthquake
    - Rock Slide
    - Hidden Power [Bug]


    The Amazing Offensive Pelipper - Oglemi
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Lead Venomoth is actually a huge perk to this team as it outspeeds nearly every other common lead and sleeps them with Sleep Powder and cripples another with Stun Spore early in the match, opening a lot of breathing room for the rest of the team early on in the match. Just notice that cuz it runs HP Fire that its Speed IV is knocked down to 30, meaning it auto loses the tie against other base 90s like Vigo and other Venomoth. SpD Lairon walls most of the Fliers in the tier as well as taking on the likes of Haunter and Chimecho quite handily. A sweeping core of Agility Pelipper and Sunny Day Bell is super unorthodox but is actually pretty effective, and under the sun Torkoal's Flamethrower hurts like a mofo.

    Show Hide

    Venomoth @ Leftovers
    Ability: Shield Dust
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Sleep Powder
    - Psychic
    - Hidden Power [Fire]
    - Stun Spore

    Lairon @ Leftovers
    Ability: Rock Head
    EVs: 252 HP / 4 Def / 252 SpD
    Careful Nature
    - Hidden Power [Rock]
    - Toxic
    - Roar
    - Protect

    Hitmonchan @ Choice Band
    Ability: Keen Eye
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Sky Uppercut
    - Mach Punch
    - Hidden Power [Ghost]
    - Earthquake

    Pelipper @ Leftovers
    Ability: Keen Eye
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    - Hydro Pump
    - Ice Beam
    - Hidden Power [Grass]
    - Agility

    Torkoal @ Leftovers
    Ability: White Smoke
    EVs: 252 HP / 4 Def / 252 SpD
    Relaxed Nature
    - Flamethrower
    - Toxic
    - Protect
    - Explosion

    Bellossom @ Leftovers
    Ability: Chlorophyll
    EVs: 148 HP / 252 SpA / 108 Spe
    Modest Nature
    - Sunny Day
    - Sleep Powder
    - Solar Beam
    - Hidden Power [Fire]


    SD Tropius - Oglemi
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Actually featuring a dual sweeper core of DD Pupitar and SD Trop, this team shines against extremely bulky and low offense stall teams, as Tropius is bulky enough to set up against most other fat mons and run straight through them with SD-boosted Equake/HP Flying. Pupitar's role is to either wallbreak or late-game sweep depending on the flow of battle, and the rest of the team forms a great defensive core to fall back on.

    Show Hide

    Torkoal @ Leftovers
    Ability: White Smoke
    EVs: 252 HP / 4 Def / 252 SpD
    Sassy Nature
    - Fire Blast
    - Protect
    - Toxic
    - Explosion

    Golbat @ Leftovers
    Ability: Inner Focus
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Sludge Bomb
    - Toxic
    - Aerial Ace
    - Hidden Power [Ground]

    Mawile @ Leftovers
    Ability: Intimidate
    EVs: 128 HP / 252 Atk / 128 Spe
    Adamant Nature
    - Substitute
    - Baton Pass
    - Swords Dance
    - Hidden Power [Steel]

    Dewgong @ Leftovers
    Ability: Thick Fat
    EVs: 252 HP / 252 SpD / 4 Spe
    Calm Nature
    - Surf
    - Toxic
    - Rest
    - Sleep Talk

    Tropius @ Leftovers
    Ability: Chlorophyll
    EVs: 160 HP / 252 Atk / 96 Spe
    Jolly Nature
    - Swords Dance
    - Hidden Power [Flying]
    - Earthquake
    - Synthesis

    Pupitar @ Leftovers
    Ability: Shed Skin
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Dragon Dance
    - Earthquake
    - Rock Slide
    - Hidden Power [Bug]


    CB Raticate - Oglemi
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    A pretty balanced and standard team, only uncommon set featured here being Lure Piloswine, which can easily tank and eliminate dangerous bulky walls like Wailord and Dewgong for Raticate to sweep more easily late-game. The big lure to using Raticate is that it outspeeds the whole tier unboosted, allowing it to come in against nearly anything and pick off the enemy one by one. Hitmonchan is great to pair with it to break up the opponent's team and force them to reveal their Ghost.

    Show Hide

    Torkoal @ Leftovers
    Ability: White Smoke
    EVs: 252 HP / 4 SpA / 252 SpD
    Sassy Nature
    - Fire Blast
    - Toxic
    - Protect
    - Explosion

    Piloswine @ Leftovers
    Ability: Oblivious
    EVs: 212 HP / 204 Atk / 92 SpA
    Brave Nature
    - Light Screen
    - Earthquake
    - Ice Beam
    - Roar

    Dewgong @ Leftovers
    Ability: Thick Fat
    EVs: 252 HP / 252 SpA / 4 Spe
    Modest Nature
    - Surf
    - Ice Beam
    - Hidden Power [Electric]
    - Encore

    Hitmonchan @ Choice Band
    Ability: Keen Eye
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Sky Uppercut
    - Earthquake
    - Hidden Power [Ghost]
    - Mach Punch

    Arbok @ Leftovers
    Ability: Intimidate
    EVs: 76 HP / 252 Atk / 180 Spe
    Adamant Nature
    - Sludge Bomb
    - Earthquake
    - Glare
    - Protect

    Raticate @ Choice Band
    Ability: Guts
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Double-Edge
    - Shadow Ball
    - Hidden Power [Ground]
    - Quick Attack


    CB Kingler - Oglemi
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    A more offensive version of the team featured above, built around limiting the opponent's ability to counterplay rather than counterplaying the opponent. Lead Vigo is pretty neat as it Taunts Glalie to prevent Spikes from going down, is immune to sleep from Veno, and Endure+Flail fucks up Fire leads. Cacturne is featured here as a Spiker to limit the amount of times the opp can safely switch into Kingler, with the rest of the team providing a defensive backbone to get Kingler in and out safely. CB Kingler actually features two special attacks just because its movepool is that small, but they serve a purpose. Surf is Kingler's best move against Graveler, Sudowoodo, and is a good safety move in general despite Kingler's low SpA, and Blizzard 2 shots Tangela. Everything else gets pounded by Double-Edge and HP Ground.

    Show Hide

    Vigoroth @ Salac Berry
    Ability: Vital Spirit
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Taunt
    - Flail
    - Earthquake
    - Endure

    Torkoal @ Leftovers
    Ability: White Smoke
    EVs: 252 HP / 4 SpA / 252 SpD
    Sassy Nature
    - Fire Blast
    - Toxic
    - Hidden Power [Water]
    - Explosion

    Mawile @ Leftovers
    Ability: Intimidate
    EVs: 88 HP / 252 Atk / 168 Spe
    Adamant Nature
    - Substitute
    - Swords Dance
    - Baton Pass
    - Hidden Power [Steel]

    Golbat @ Leftovers
    Ability: Inner Focus
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Sludge Bomb
    - Aerial Ace
    - Hidden Power [Ground]
    - Toxic

    Kingler @ Choice Band
    Ability: Hyper Cutter
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naughty Nature
    - Double-Edge
    - Hidden Power [Ground]
    - Surf
    - Blizzard

    Cacturne @ Leftovers
    Ability: Sand Veil
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Spikes
    - Needle Arm
    - Hidden Power [Dark]
    - Destiny Bond
    Last edited by a moderator: Jan 19, 2016
    Capteon, Slurmz, Sonzinho and 2 others like this.
  5. Typhlito

    Typhlito One Active Dawg
    is a Smogon Social Media Contributoris an Artistis a Community Contributor

    Joined:
    Jan 28, 2012
    Messages:
    1,412
    DPP OU

    Band Nape Madness - Somalia
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Description inside...
    Show Hide

    This team is responsible for the new-found rise of Choice Band Infernape which seen a decline after 2010. One thing to understand is priorities of the team, once you make your own teams you will be able to create those for yourself and play accordingly. However I see that when alot of new players take good teams for known players, they lack the intricate details to play it with success.

    For instance, I always ALWAYS hydro lead Zapdos and Machamp as they are huge annoyances to the team. You got banded ape SOMALIA, why all the fuss when it can just demolish them with blitz? Well, hiding your key team members especially your sweepers for as long as possible allows you to put more pressure on the opponent, they will be on the back foot guessing and conserving appropriate answers to the potential "late game sweeper" depending on their interpretation of your team.

    You generally want to postpone revealing Weavile as much as possible, Dragon Dance with kingdra to lure out either scarf Flygon that can revenge it in which you can beat it with weavile once it locks itself in Outrage. Possibly the only mon to outpace Infernape is gone and it can do some serious damage, furthermore the only other Pokemon that naturally outpace Ape are mostly ones that Weavile can dispose of such as Starmie, Gengar and Azelf. Breloom is very frail however timing makes things much easier. Bring it in the second you see a Swampert of Hippowdon both of which switch into Infernape's U-Turn. Once you spore them Stone Edge as most likely you'll see a Scarf Rotom-A / Gengar / Celebi or a Gyarados / Dragonite switch in to take the predicted Focus Punch once you've subbed. Team is quite known and meta has evolved, you can use this to learn but not recommended for tournies anymore due to people knowing it well.

    DECADENCE (Empoleon) (M) @ Focus Sash
    Ability: Torrent
    EVs: 252 SpA / 36 SpD / 220 Spe
    Mild Nature
    - Hydro Pump
    - Ice Beam
    - Stealth Rock
    - Grass Knot

    DISTURBED (Breloom) (M) @ Toxic Orb
    Ability: Poison Heal
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Seed Bomb
    - Spore
    - Superpower
    - Stone Edge

    IF I SCARE YOU (Rotom-Wash) @ Choice Scarf
    Ability: Levitate
    EVs: 120 HP / 136 SpA / 252 Spe
    Timid Nature
    - Hidden Power [Ice]
    - Thunderbolt
    - Trick / Hydro Pump
    - Shadow Ball

    DONT RUN (Infernape) (M) @ Choice Band
    Ability: Blaze
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Mach Punch
    - U-turn
    - Close Combat
    - Flare Blitz

    MY SOUL (Weavile) (M) @ Expert Belt
    Ability: Pressure
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Low Kick
    - Pursuit
    - Ice Shard
    - Night Slash

    HOPELESS (Kingdra) (M) @ Chesto Berry
    Ability: Swift Swim
    EVs: 144 HP / 160 Atk / 44 SpD / 160 Spe
    Adamant Nature
    - Dragon Dance
    - Waterfall
    - Outrage
    - Rest



    Obi Stall Revamp - August
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Description inside...
    Show Hide

    So Hippowdon is still physically defensive I used the on site spread but I decided to run an eight ev speed creep in order to outspeed 4 speed hippowdons but 4 speed is fine too. This things is meant to be here so that the team has another answer to things such as a choice banded infernape. It can also act as a lategame check to things such as SD Lucario and Dragon Dance Tyranitar if at a good amount of health. Stealth Rock is essential on every team. Slack Off is my main form of recovery and is reliable too. Earthquake is for a nice stab that hits a lot of things except flying types. I decided that Ice Fang is best in the last spot due to it hitting things such as hitting stuff like dragonite and flygon for super effective is pretty important. Roar is an okay alternative if you are really threatened by another sweeper.

    I also used the taunt skarmory spread as august was running a weird skarm set (banded scizor did 9% off a u-turn) I decided to use a spread with enough speed to outspeed things like 0 Speed gyarados and milotic. You can run less speed but I suggest at least running 197 speed to outspeed things like neutral 0 speed Dragonite and Mamoswine. Spikes is for more residual damage on the teams that lack a spinner and this also is nice for chipping offensive teams. Roost is the reliable recovery move that helps Skarmory heal itself. Whirlwind is to abuse hazards and phaze setup sweepers and rack up damage. Brave Bird is for a reliable STAB move.

    Starmie is the primary spinner and acts as a check to Infernape, Reflect is so that you can take pursuit's better and also eases the rest of the team switching into physical attacks. Surf is the STAB of choice mainly because the game with this team will be more drawn out and the extra PP is appreciated. Recover is to give Starmie a way to heal itself the speed evs hit 285 because this team struggles with Mamoswine a bit.

    Blissey forms the Skarmbliss core with Skarmory and it pretty much walls most of the special attackers in this tier. Toxic is to chip away at the health of some pokemon. Flamethrower is to hit steel types. Wish heals the team and helps Spiritomb especially. Protect is nice to scout what move a choice item user will use.

    Spiritomb's spread allows it to come in on stuff like bold starmie and tank hydro pumps. Pursuit can trap things like the locked in choice scarf rotom-a formes and azelfs. Will-O-Wisp acts as a way to neuter physical threats that aren't immune to it and are threatening or annoying to this team. Hidden Power Ground is for coverage versus stuff like heatran. Hidden Power Fighting is a viable alternative though if you don't want to deal with shuca berry shenanigans.

    Celebi sets up reflects and acts as a check to things such as Gyarados and Breloom. It can recover vs things like scarfed flygon. Hidden Power Fire is to lure in Scizor and also hit things such as Breloom and Roserade. It's a simple yet effective set.

    This team doesn't require a lot of skill to play and that is why it is good for newbies, even if there are some bad matchups, so long as they learn what sees what in a battle and throw in a prediction here and there they can be successful with this team. I would say that this team would be good in stuff like early smogon tour rounds as it doesn't require a lot of skill to play with and with the recent discussion of the sand veil gliscor ban this team only gets better. (So does every other team) For serious tournament play you should probably use another team unless you notice a weakness vs stall in opponent's previous teams and you want to try to counter style them.

    DAEDULUS (Hippowdon) (M) @ Leftovers
    Ability: Sand Stream
    EVs: 244 HP / 152 Def / 108 SpD / 4 Spe
    Impish Nature
    - Stealth Rock
    - Slack Off
    - Earthquake
    - ice fang / roar

    ICARUS (Skarmory) (M) @ Leftovers
    Ability: Keen Eye
    EVs: 252 HP / 240 SpD / 16 Spe
    Careful Nature
    - Whirlwind
    - Spikes
    - Roost
    - Brave Bird

    MORPHEUS (Starmie) @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 196 Def / 64 Spe
    Bold Nature
    - Surf
    - Reflect
    - Rapid Spin
    - Recover

    HELIOS (Blissey) @ Leftovers
    Ability: Natural Cure
    EVs: 252 HP / 252 Def / 4 Spe
    Bold Nature
    - Wish
    - Protect
    - Flamethrower
    - Toxic

    THURSDAY (Spiritomb) (M) @ Leftovers
    Ability: Pressure
    EVs: 252 HP / 64 Def / 192 SpD
    Sassy Nature
    - Shadow Ball
    - Will-O-Wisp
    - Hidden Power [Ground]
    - Pursuit

    CELOBI (Celebi) @ Leftovers
    Ability: Natural Cure
    EVs: 252 HP / 216 Def / 40 Spe
    Bold Nature
    - Grass Knot
    - Recover
    - Reflect
    - Hidden Power [Fire]


    Bleed - BKC
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    An exemplary stall team and while it was made two years ago, it is still very effective in the current metagame despite being well known. Before using this team I suggest reading this: http://www.smogon.com/forums/threads/dealing-with-leads-when-using-stall-w-i-p.3546363/
    Show Hide

    Hippowdon @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 8 Def / 252 SpD
    Careful Nature
    - Stealth Rock
    - Slack Off
    - Earthquake
    - Ice Fang

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 16 Def / 244 SpD
    Impish Nature
    - Spikes
    - Whirlwind
    - Roost
    - Brave Bird

    Roserade @ Black Sludge
    Ability: Natural Cure
    EVs: 248 HP / 84 Def / 176 SpD
    Calm Nature
    - Toxic Spikes
    - Rest
    - Leaf Storm
    - Hidden Power [Fire]

    Rotom-Heat @ Choice Scarf
    Ability: Levitate
    EVs: 240 HP / 24 Def / 92 SpA / 24 SpD / 128 Spe
    Timid Nature
    - Thunderbolt
    - Trick
    - Overheat
    - Shadow Ball

    Starmie @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 176 Def / 12 SpA / 16 SpD / 56 Spe
    Bold Nature
    - Hydro Pump
    - Thunderbolt
    - Rapid Spin
    - Recover

    Aerodactyl @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 116 Def / 144 Spe
    Jolly Nature
    - Substitute
    - Roost
    - Taunt
    - Rock Slide


    Eagle- Jirachee
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    This a very good offensive team by Jirachee and probably the one I remember using the most as a beginner. With the lead matchup guide that he gives it gives the player a good idea on what to do with smeargle on the first turn.

    Show Hide

    Smeargle (M) @ Focus Sash
    Ability: Own Tempo
    EVs: 248 HP / 8 SpD / 252 Spe
    Jolly Nature
    - Stealth Rock
    - Spikes
    - U-turn
    - Spore

    Scizor (F) @ Choice Scarf
    Ability: Technician
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Bullet Punch
    - U-turn
    - Superpower
    - Pursuit

    Rotom-Wash @ Choice Specs
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Thunderbolt
    - Shadow Ball
    - Hydro Pump
    - Trick

    Tyranitar (F) @ Shuca Berry
    Ability: Sand Stream
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Stone Edge
    - Earthquake
    - Ice Punch
    - Dragon Dance

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Psychic
    - Thunderbolt
    - Hidden Power [Ground]
    - Calm Mind

    Gyarados (F) @ Leftovers
    Ability: Intimidate
    EVs: 56 HP / 252 Atk / 200 Spe
    Adamant Nature
    - Waterfall
    - Stone Edge
    - Earthquake
    - Dragon Dance


    Wish Upon a Fish - Kokoloco
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    This is an offensive team that uses wish vaporeon as support. You want to send out rocks on turn one if possible and then pressure the opponent until you see an opening for sd lucario to sweep late game. Try not to reveal lucario too early if you can help it though.
    Show Hide

    Azelf @ Colbur Berry
    Ability: Levitate
    EVs: 252 HP / 40 Atk / 216 Spe
    Jolly Nature
    - Taunt
    - Stealth Rock
    - U-turn
    - Explosion

    Heatran (F) @ Shuca Berry
    Ability: Flash Fire
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Fire Blast
    - Earth Power
    - Taunt
    - Hidden Power [Electric]

    Flygon (M) @ Choice Scarf
    Ability: Levitate
    EVs: 48 HP / 232 Atk / 228 Spe
    Adamant Nature
    - U-turn
    - Earthquake
    - Outrage
    - Thunder Punch

    Vaporeon (F) @ Leftovers
    Ability: Water Absorb
    EVs: 252 HP / 220 Def / 24 SpD / 12 Spe
    Bold Nature
    - Surf
    - Wish
    - Protect
    - Roar

    Lucario (F) @ Life Orb
    Ability: Inner Focus
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Close Combat
    - Extreme Speed
    - Swords Dance
    - Crunch

    Rotom-Heat @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 40 SpA / 216 Spe
    Timid Nature
    - Thunderbolt
    - Shadow Ball
    - Thunder Wave
    - Overheat



    Bulky Scizor and Friends - EdwardElric15
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Show Hide

    Zapdos @ Magnet
    Ability: Pressure
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    - Thunderbolt
    - Hidden Power [Ice]
    - Heat Wave
    - U-turn

    Tyranitar @ Lum Berry
    Ability: Sand Stream
    EVs: 16 HP / 112 SpA / 128 SpD / 252 Spe
    Lonely Nature
    - Stealth Rock
    - Stone Edge
    - Crunch
    - Fire Blast

    Starmie @ Leftovers
    Ability: Natural Cure
    EVs: 252 HP / 32 Def / 224 Spe
    Timid Nature
    - Rapid Spin
    - Surf
    - Thunderbolt
    - Recover

    Scizor @ Leftovers
    Ability: Technician
    EVs: 248 HP / 44 Atk / 216 SpD
    Adamant Nature
    - Swords Dance
    - Bullet Punch
    - Bug Bite
    - Roost

    Breloom @ Toxic Orb
    Ability: Poison Heal
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Spore
    - Superpower
    - Seed Bomb
    - Mach Punch

    Heatran @ Choice Scarf
    Ability: Flash Fire
    EVs: 4 Atk / 252 SpA / 252 Spe
    Hasty Nature
    - Fire Blast
    - Earth Power
    - Explosion
    - Hidden Power [Ice]


    Sand Semi-Stall - MDragon
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    Show Hide

    Crobat @ Leftovers
    Ability: Inner Focus
    EVs: 232 HP / 56 Def / 76 SpD / 144 Spe
    Jolly Nature
    - Taunt
    - Roost
    - U-turn
    - Brave Bird

    Tyranitar @ Passho Berry
    Ability: Sand Stream
    EVs: 16 HP / 112 SpA / 128 SpD / 252 Spe
    Lonely Nature
    - Crunch
    - Pursuit
    - Fire Blast
    - Stone Edge

    Swampert @ Leftovers
    Ability: Torrent
    EVs: 252 HP / 216 Def / 40 SpD
    Relaxed Nature
    - Stealth Rock
    - Earthquake
    - Ice Beam
    - Protect

    Skarmory @ Leftovers
    Ability: Sturdy
    EVs: 252 HP / 236 SpD / 20 Spe
    Careful Nature
    - Spikes
    - Whirlwind
    - Roost
    - Brave Bird

    Starmie @ Leftovers
    Ability: Natural Cure
    EVs: 252 HP / 200 Def / 56 Spe
    Bold Nature
    - Hydro Pump
    - Thunderbolt
    - Rapid Spin
    - Recover

    Rotom-Wash @ Choice Scarf
    Ability: Levitate
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 2 Atk / 30 Def
    - Thunderbolt
    - Shadow Ball
    - Trick
    - Hidden Power [Ice]


    DPP Ubers

    Lucario & Friends - Faint
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    This team of mine was designed to overrun my opponent with hard hitters to eventually find a late game sweep with either Lucario or Rayquaza. Similarly to the Rayquaza + Salamence core that was used by some players during DPP, many teams are generally only capable of handing either Lucario or Rayquaza, but not both. Because the most problematic mons that can stop a +2 Extremespeed sweep are bulky steels like Choice Scarf Jirachi, I tacked on a dual steel resist in Dialga + Palkia to help with that. Dialga has the added benefit of being a Hasty nature to outspeed offensive Groudon and the like with ease. Outrage 2HKO's RestTalk Kyogre which is nice too. Giratina-O is just an all around excellent mon in DPP. It's a great revenge killer with Shadow Sneak, handles Groudon relatively well and destroys unsuspecting Scizor + Forry so long as the sun is up.
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    Froslass (F) @ Focus Sash
    Ability: Snow Cloak
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Icy Wind
    - Shadow Ball
    - Spikes
    - Destiny Bond

    Dialga @ Life Orb
    Ability: Pressure
    EVs: 4 Atk / 252 SpA / 252 Spe
    Hasty Nature
    - Draco Meteor
    - Outrage
    - Fire Blast
    - Stealth Rock

    Palkia @ Choice Scarf
    Ability: Pressure
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Spacial Rend
    - Surf
    - Thunder
    - Draco Meteor

    Giratina (Giratina-Origin) @ Griseous Orb
    Ability: Levitate
    EVs: 248 Atk / 60 SpA / 200 Spe
    Lonely Nature
    - Shadow Sneak
    - Hidden Power [Fire]
    - Draco Meteor
    - Dragon Claw

    Lucario (M) @ Life Orb
    Ability: Steadfast
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Swords Dance
    - Close Combat
    - Crunch
    - ExtremeSpeed

    Rayquaza @ Life Orb
    Ability: Air Lock
    EVs: 252 Atk / 4 SpA / 252 Spe
    Adamant Nature
    - Swords Dance
    - ExtremeSpeed
    - Dragon Claw
    - Earthquake


    Meteor Shower - reachzero
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Instead of using the more common sash rayquaza, life orb lead rayquaza is able to 2HKO threats like Deoxys-S with Fire Blast + ExtremeSpeed and non specially defensive Groudon with Draco Meteor. Scizor + Dialga act as the team's primary resists while still keeping offensive pressure with fast, offensive Dialga and U-Turn Scizor. Palkia acts as his much needed scarfer and he mentioned he opted for Outrage as he hates relying on Thunder's accuracy, but it should be noted that Outrage also has the added benefit of OHKOing Latias, 2HKOing most Kyogre, and not being completely walled by Blissey.
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    Rayquaza @ Life Orb
    Trait: Air Lock
    EVs: 40 Atk / 252 SAtk / 216 Spd
    Naive Nature (+Spd, -SDef)
    - Draco Meteor
    - Brick Break / Outrage
    - ExtremeSpeed
    - Fire Blast

    Dialga @ Life Orb
    Trait: Pressure
    EVs: 4 Atk / 252 SAtk / 252 Spd
    Hasty Nature (+Spd, -Def)
    - Draco Meteor
    - Flamethrower
    - Outrage
    - Stealth Rock

    Scizor (F) @ Leftovers
    Trait: Technician
    EVs: 244 HP / 20 Atk / 76 Def / 168 SDef
    Careful Nature (+SDef, -SAtk)
    - Bullet Punch
    - U-turn
    - Superpower
    - Roost

    Palkia @ Choice Scarf
    Trait: Pressure
    EVs: 4 Atk / 252 SAtk / 252 Spd
    Hasty Nature (+Spd, -Def)
    - Spacial Rend
    - Surf
    - Fire Blast
    - Outrage

    Groudon @ Leftovers
    Trait: Drought
    EVs: 200 HP / 112 Atk / 108 Def / 88 Spd
    Adamant Nature (+Atk, -SAtk)
    - Thunder Wave
    - Swords Dance
    - Stone Edge
    - Earthquake

    Mewtwo @ Life Orb
    Trait: Pressure
    EVs: 24 Atk / 252 SAtk / 232 Spd
    Hasty Nature (+Spd, -Def)
    - Aura Sphere
    - Ice Beam
    - Selfdestruct
    - Flamethrower


    Shadows and Dust - Deep Thought
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    A team that uses lead mew to get quick momentum with taunt + u-turn. Just about every mon is a hard hitter but can potentially be taken advantaged of their locked moves. So taunt is important to keep status and hazards away.
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    Mew @ Lum Berry
    Trait: Synchronize
    EVs: 252 HP / 36 Atk / 220 Spd
    Jolly Nature (+Spd, -SAtk)
    - Explosion
    - Stealth Rock
    - Taunt
    - U-turn

    Scizor (M) @ Choice Band
    Trait: Technician
    EVs: 200 HP / 56 Atk / 252 SDef
    Adamant Nature (+Atk, -SAtk)
    - Bullet Punch
    - Pursuit
    - Superpower
    - U-turn

    Kyogre @ Choice Specs
    Trait: Drizzle
    EVs: 220 HP / 252 SAtk / 36 Spd
    Modest Nature (+SAtk, -Atk)
    - Ice Beam
    - Surf
    - Thunder
    - Water Spout

    Rayquaza @ Choice Band
    Trait: Air Lock
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Dragon Claw
    - Earthquake
    - ExtremeSpeed
    - Outrage

    Dialga @ Choice Specs
    Trait: Pressure
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Draco Meteor
    - Dragon Pulse
    - Flamethrower
    - Thunder

    Mewtwo @ Leftovers
    Trait: Pressure
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Aura Sphere
    - Calm Mind
    - Ice Beam
    - Taunt


    Reinka╬ęs - BKC
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    Another nice BKC team that has plenty of wiggle room in terms of move changes to cover different threats. It uses hazards, sand, and roar to wear down the opposing team to the point where you could set up and sweep. Requires careful play around mixed Dialga and Palkia, especially the former! Garchomp can also be a prick if not handled carefully.
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    forbid light (Tyranitar) (M) @ Lum Berry
    Trait: Sand Stream
    EVs: 248 HP / 24 Atk / 12 Def / 16 SAtk / 164 SDef / 44 Spd
    Adamant Nature (+Atk, -SAtk)
    - Fire Blast
    - Payback
    - Stealth Rock
    - Superpower

    xeper-i-set (Forretress) (M) @ Leftovers
    Trait: Sturdy
    EVs: 248 HP / 8 Def / 252 SDef
    Careful Nature (+SDef, -SAtk)
    - Payback
    - Protect
    - Rapid Spin
    - Spikes

    black dragon (Giratina-O) @ Griseous Orb
    Trait: Levitate
    EVs: 248 HP / 136 Atk / 60 Def / 36 SDef / 28 Spd
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Outrage
    - Shadow Sneak
    - Will-O-Wisp

    maha kali (Latias) (F) @ Soul Dew
    Trait: Levitate
    EVs: 136 HP / 176 SAtk / 196 Spd
    Timid Nature (+Spd, -Atk)
    - Calm Mind
    - Dragon Pulse
    - Recover
    - Thunder

    reinka╬ęs (Kyogre) @ Leftovers
    Trait: Drizzle
    EVs: 248 HP / 228 Def / 32 Spd
    Bold Nature (+Def, -Atk)
    - Calm Mind
    - Rest
    - Roar
    - Surf

    starless eon (Jirachi) @ Choice Scarf
    Trait: Serene Grace
    EVs: 40 HP / 252 Atk / 216 Spd
    Jolly Nature (+Spd, -SAtk)
    - Ice Punch
    - Iron Head
    - Trick
    - U-turn


    Qwilfish + Ludicolo Balance - BKC
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Early hazards with a defensive core that brings the pain itself to scout and clear a path for two sweepers which have polar opposite playstyles; the slower, bulkier route is the underrated CM ResTalk Giratina-O, while the more vicious route has the classic Scarf Kyogre destroying everything in sight. Dialga and Skarmory are an incredibly bulky and reliable hazard duo who feast on the faster revenge killers who take out lead Qwilfish (hopefully after he's laid down Toxic Spikes), who defeats Deoxys (and the occasional Froslass!) leads that trouble bulkier dudes. Ludicolo preys on the omnipresent whale and is fueled by my own if there isn't one on the other side to spread Leech Seed havoc that is the biggest pain in the dickhole when backed up by SubProtect and multiple hazards.
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    Qwilfish (M) @ Focus Sash
    Trait: Swift Swim
    EVs: 252 Atk / 4 Def / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Toxic Spikes
    - Payback
    - Aqua Jet
    - Explosion

    Dialga @ Leftovers
    Trait: Pressure
    EVs: 248 HP / 112 SAtk / 120 SDef / 28 Spd
    Modest Nature (+SAtk, -Atk)
    - Stealth Rock
    - Dragon Pulse
    - Flamethrower
    - Roar

    Skarmory (M) @ Leftovers
    Trait: Keen Eye
    EVs: 248 HP / 16 Def / 244 SDef
    Impish Nature (+Def, -SAtk)
    - Spikes
    - Whirlwind
    - Roost
    - Toxic

    Giratina-O @ Griseous Orb
    Trait: Levitate
    EVs: 248 HP / 252 Def / 8 Spd
    Bold Nature (+Def, -Atk)
    - Calm Mind
    - Dragon Pulse
    - Rest
    - Sleep Talk

    Kyogre @ Choice Scarf
    Trait: Drizzle
    EVs: 64 HP / 252 SAtk / 192 Spd
    Timid Nature (+Spd, -Atk)
    - Water Spout
    - Surf
    - Ice Beam
    - Thunder

    BRO FIST (Ludicolo) (M) @ Leftovers
    Trait: Rain Dish
    EVs: 248 HP / 8 Def / 252 SDef
    Calm Nature (+SDef, -Atk)
    - Substitute
    - Leech Seed
    - Protect
    - Ice Beam


    Cloyster Offense - BKC
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    This is a simple but very dangerous offensive team. Similar to the Qwilfish team, the bulky Dialga gets up rocks against the faster dudes taking out Cloyster (after it's gotten both Spikes down, which it's very good at) for a fearsome one-two hazard punch. Lustrous Palkia is good for it's brutally strong Hydro Pumps fueled by its partner in crime, Scarf Kyogre, who gets tons of free switchins off U-turns from CBzor.
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    Cloyster (M) @ Focus Sash
    Trait: Shell Armor
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Payback
    - Ice Shard
    - Spikes
    - Toxic Spikes

    Dialga @ Leftovers
    Trait: Pressure
    EVs: 248 HP / 16 SAtk / 204 SDef / 40 Spd
    Modest Nature (+SAtk, -Atk)
    - Dragon Pulse
    - Thunder
    - Roar
    - Stealth Rock

    Giratina-O @ Griseous Orb
    Trait: Levitate
    EVs: 244 Atk / 216 SAtk / 48 Spd
    Rash Nature (+SAtk, -SDef)
    - Shadow Sneak
    - Earthquake
    - Thunder
    - Draco Meteor

    Scizor (M) @ Choice Band
    Trait: Technician
    EVs: 248 HP / 244 Atk / 16 SDef
    Adamant Nature (+Atk, -SAtk)
    - U-turn
    - Bullet Punch
    - Pursuit
    - Superpower

    Palkia @ Lustrous Orb
    Trait: Pressure
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Spacial Rend
    - Hydro Pump
    - Thunder
    - Fire Blast

    Kyogre @ Choice Scarf
    Trait: Drizzle
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Modest Nature (+SAtk, -Atk)
    - Water Spout
    - Surf
    - Ice Beam
    - Thunder


    Scarf Dialga Stall - BKC
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    SpDef Kyogre might've been used a few times in DPP but by and large it's a BW invention. However it's a very handy tool for stall teams who have Darkrai among their worst nightmares (ha!), and is reinforced by the SpDef Jirachi, who also keeps Groudon and G-O healthy. The latter leads to prevent dumb guessing games against Deoxys leads and because it temporarily tricks the opponent into thinking they're playing offense. Stone Edge lures the rare(r) Ho-Oh, who is another thing stall does not like. Protect Forre makes another appearance, although with TS as the hazard this time. Dialga provides speed, an endgame cleaner and can drop some nukes on offense to ensure that G-O isn't the only thing capable of dishing out damage so the team isn't totally reliant on its defensive core.
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    Giratina-O @ Griseous Orb
    Trait: Levitate
    EVs: 212 Atk / 140 SAtk / 156 Spd
    Rash Nature (+SAtk, -SDef)
    - Draco Meteor
    - Shadow Sneak
    - Stone Edge
    - Hidden Power [Fire]

    Forretress (M) @ Leftovers
    Trait: Sturdy
    EVs: 248 HP / 8 Atk / 252 SDef
    Careful Nature (+SDef, -SAtk)
    - Protect
    - Toxic Spikes
    - Rapid Spin
    - Payback

    Groudon @ Leftovers
    Trait: Drought
    EVs: 248 HP / 96 Def / 164 SDef
    Impish Nature (+Def, -SAtk)
    - Stealth Rock
    - Earthquake
    - Dragon Claw
    - Roar

    Kyogre @ Leftovers
    Trait: Drizzle
    EVs: 248 HP / 8 Def / 252 SDef
    Calm Nature (+SDef, -Atk)
    - Surf
    - Roar
    - Rest
    - Sleep Talk

    Jirachi @ Leftovers
    Trait: Serene Grace
    EVs: 248 HP / 8 Def / 252 SDef
    Careful Nature (+SDef, -SAtk)
    - Wish
    - Protect
    - Toxic
    - Iron Head

    Dialga @ Choice Scarf
    Trait: Pressure
    EVs: 64 HP / 252 SAtk / 192 Spd
    Modest Nature (+SAtk, -Atk)
    - Draco Meteor
    - Fire Blast
    - Dragon Pulse
    - Thunder


    Froslass + Omastar Rain Offense - BKC
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    Froslass is the suicide hazard setter while omaster functions as a second hazard stacker as well as an offensive threat and check to some stuff. I then threw on some offensive CM guys and maxed out Latias' SpAtk makes for pleasant results, especially when barraging a Jirachi with rain-boosted Surf, which also smashes Heatran. A ScarfRachi of my own rounds off the squad with scouting, pivoting and revenge killing duties, as well as reviving a weakened CMer to continue the assault or finish the game.
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    Froslass (F) @ Focus Sash
    Trait: Snow Cloak
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Spikes
    - Taunt
    - Icy Wind
    - Shadow Ball

    Giratina-O @ Griseous Orb
    Trait: Levitate
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Calm Mind
    - Dragon Pulse
    - Thunder
    - Aura Sphere

    Kyogre @ Lum Berry
    Trait: Drizzle
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Calm Mind
    - Hydro Pump
    - Thunder
    - Ice Beam

    Omastar (M) @ Focus Sash
    Trait: Swift Swim
    EVs: 48 HP / 252 SAtk / 208 Spd
    Modest Nature (+SAtk, -Atk)
    - Hydro Pump
    - Ice Beam
    - Stealth Rock
    - Toxic Spikes

    Latias (F) @ Soul Dew
    Trait: Levitate
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Dragon Pulse
    - Recover
    - Surf
    - Calm Mind

    Jirachi @ Choice Scarf
    Trait: Serene Grace
    EVs: 40 HP / 252 Atk / 216 Spd
    Jolly Nature (+Spd, -SAtk)
    - U-turn
    - Iron Head
    - Ice Punch
    - Healing Wish


    Neuer Neuer - Iris
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    A team that can stall or go offensive depending on how the battle goes. Lead tentacruel gets out toxic spikes while giratina helps stop spinners. Once your opponent is worn down, you could switch to offensive and finish them off.
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    Manuel Neuer (Tentacruel) (F) @ Focus Sash
    Ability: Clear Body
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Hydro Pump
    - Ice Beam
    - Rapid Spin
    - Toxic Spikes

    Lil Quintin (Mewtwo) @ Leftovers
    Ability: Pressure
    EVs: 252 HP / 4 Atk / 252 Spe
    Jolly Nature
    - Taunt
    - Will-O-Wisp
    - Recover
    - Self-Destruct

    Ozil (Giratina-Origin) @ Griseous Orb
    Ability: Levitate
    EVs: 236 Atk / 212 SpA / 56 Spe
    Mild Nature
    - Draco Meteor
    - Earthquake
    - Thunder
    - Shadow Sneak

    Big Harsha (Dialga) @ Choice Scarf
    Ability: Pressure
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    - Draco Meteor
    - Flamethrower
    - Aura Sphere
    - Outrage

    Ciele (Ludicolo) (F) @ Leftovers
    Ability: Rain Dish
    EVs: 252 HP / 4 Def / 252 SpD
    Sassy Nature
    - Leech Seed
    - Substitute
    - Protect
    - Ice Beam

    cbb (Jirachi) @ Leftovers
    Ability: Serene Grace
    EVs: 252 HP / 4 Def / 212 SpD / 40 Spe
    Calm Nature
    - Wish
    - Stealth Rock
    - Thunder Wave
    - Iron Head


    Another Iris Team - Iris
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    sash ray beats so many things including ttars, most deoxys, armaldos, twave-less groudons, forreys, giras, LO rays, forreys, tentas, etc. Dialga adds a lot of pressure with 3 attacks, really only being walled by heatran and blissey. 3 attacks will destroy most balance teams and twave adds utility to aid my last! That last is Ttar which is really the "gimmick" of the team that beats a lot of balance teams by itself.
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    fargo (Rayquaza) @ Focus Sash
    Ability: Air Lock
    EVs: 36 Atk / 252 SpA / 220 Spe
    Rash Nature
    - Draco Meteor
    - Fire Blast
    - Extreme Speed
    - Earthquake

    osbornecox (Dialga) @ Leftovers
    Ability: Pressure
    EVs: 188 HP / 252 SpA / 68 Spe
    Modest Nature
    - Draco Meteor
    - Flamethrower
    - Thunder
    - Thunder Wave

    mccauley (Palkia) @ Haban Berry
    Ability: Pressure
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Hydro Pump
    - Spacial Rend
    - Fire Blast
    - Thunder

    huxley (Bronzong) @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 4 Atk / 252 SpD
    Sassy Nature
    - Payback
    - Grass Knot
    - Stealth Rock
    - Explosion

    nietzsche (Jirachi) @ Choice Scarf
    Ability: Serene Grace
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Iron Head
    - U-turn
    - Trick
    - Ice Punch

    iris (Tyranitar) @ Lum Berry
    Ability: Sand Stream
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Stone Edge
    - Crunch
    - Earthquake
    - Dragon Dance


    Special HO - Jirachee
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    This team basically works by creating momentum from turn 1 and then it's really hard to stop it without something faster. Lum CM Ogre fucks with stall so bad it's not even funny. No spinblocker might seem counter intuitive with a Deoxys lead but HP Fire helps with that, as well as the very low amount of opportunities the opponent has to spin against it. Scizor's the only physical member for lack of a good special counterpart. Everything on the team hits as hard as possible to avoid giving free heals to defensive mons. Scarf Palkia mostly helps vs offense.
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    Deoxys-Speed @ Focus Sash
    Ability: Pressure
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Stealth Rock
    - Spikes
    - Taunt
    - Hidden Power [Fire]

    is whale (Kyogre) @ Lum Berry
    Ability: Drizzle
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Hydro Pump
    - Thunder
    - Ice Beam
    - Calm Mind

    Palkia @ Choice Scarf
    Ability: Pressure
    EVs: 252 SpA / 4 SpD / 252 Spe
    Hasty Nature
    - Spacial Rend
    - Surf
    - Thunder
    - Outrage

    Latios (M) @ Soul Dew
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Dragon Pulse
    - Surf
    - Recover
    - Calm Mind

    Scizor (M) @ Choice Band
    Ability: Technician
    EVs: 248 HP / 252 Atk / 8 Spe
    Adamant Nature
    - Bullet Punch
    - U-turn
    - Pursuit
    - Superpower

    Darkrai @ Life Orb
    Ability: Bad Dreams
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Dark Pulse
    - Dark Void
    - Focus Blast
    - Nasty Plot


    Deo-N Lead - Jirachee
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Deo-N is kind of an odd lead but it does well against other Deoxys leads, especially the Speed forme. Rest of the team is pretty standard I guess, DD Groudon is an animal.
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    Deoxys @ Focus Sash
    Ability: Pressure
    EVs: 24 Atk / 112 Def / 136 SpA / 236 Spe
    Rash Nature
    - Stealth Rock
    - Spikes
    - Shadow Ball
    - Extreme Speed

    Maria (Giratina-Origin) @ Griseous Orb
    Ability: Levitate
    EVs: 248 HP / 176 Atk / 36 Def / 32 SpD / 16 Spe
    Adamant Nature
    - Earthquake
    - Outrage
    - Shadow Sneak
    - Will-O-Wisp

    Scizor (M) @ Choice Band
    Ability: Technician
    EVs: 248 HP / 96 Atk / 164 SpD
    Adamant Nature
    - U-turn
    - Bullet Punch
    - Superpower
    - Pursuit

    Groudon @ Leftovers
    Ability: Drought
    EVs: 128 HP / 252 Atk / 128 Spe
    Adamant Nature
    - Swords Dance
    - Rock Polish
    - Earthquake
    - Dragon Claw

    Rayquaza @ Life Orb
    Ability: Air Lock
    EVs: 40 Atk / 252 SpA / 216 Spe
    Rash Nature
    - Draco Meteor
    - Fire Blast
    - Earthquake
    - Extreme Speed

    Palkia @ Haban Berry
    Ability: Pressure
    EVs: 4 Atk / 252 SpA / 252 Spe
    Hasty Nature
    - Spacial Rend
    - Fire Blast
    - Thunder
    - Outrage


    Sand Offensive - Sweep
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    This team is built around garchomp which has an excellent base tier of 102, allowing it to outrun most dragons barring the Lati twins and Choice Scarf users. Once Salac Berry activates, even these dragons will get outrun and destroyed. The rest of the team is pretty much just preparing chomp for the sweep by getting rid of its counters.
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    Tyranitar @ Focus Sash
    Ability: Sand Stream
    EVs: 252 Atk / 4 SpA / 252 Spe
    Hasty Nature
    - Stealth Rock
    - Crunch
    - Fire Blast
    - Low Kick

    Garchomp @ Salac Berry
    Ability: Sand Veil
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Earthquake
    - Outrage
    - Substitute
    - Swords Dance

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 248 HP / 240 SpD / 20 Spe
    Careful Nature
    - Iron Head
    - Protect
    - U-turn
    - Wish

    Giratina-Origin @ Griseous Orb
    Ability: Levitate
    EVs: 108 HP / 56 Atk / 252 SpA / 92 Spe
    Mild Nature
    - Hidden Power [Fire]
    - Draco Meteor
    - Shadow Sneak
    - Outrage

    Deoxys-Attack @ Life Orb
    Ability: Pressure
    EVs: 4 Atk / 252 SpA / 252 Spe
    Hasty Nature
    - Psycho Boost
    - Superpower
    - Extreme Speed
    - Shadow Ball

    Palkia @ Lustrous Orb
    Ability: Pressure
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Hydro Pump
    - Spacial Rend
    - Thunder
    - Fire Blast


    DPP UU

    DD Altaria - Oglemi
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    Heavy bulky offense team built around clearing a sweep for an uncommon sweeper in DD Altaria. Tank attacks where you can to clear threats, keep SR off the field with Top, and use Sceptile and Scyther's ability to heavily pressure the opponent to your advantage. Top's set I would never recommend outside of this team, but it serves a role to prevent other priority users like Houndoom from ripping this team apart.

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    Scyther @ Lum Berry
    Ability: Technician
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Swords Dance
    - Baton Pass
    - Aerial Ace
    - U-turn

    Rhyperior @ Leftovers
    Ability: Solid Rock
    EVs: 140 HP / 252 Atk / 32 Def / 84 Spe
    Adamant Nature
    - Stealth Rock
    - Stone Edge
    - Earthquake
    - Megahorn

    Milotic @ Leftovers
    Ability: Marvel Scale
    EVs: 248 HP / 252 SpA / 8 Spe
    Modest Nature
    - Recover
    - Surf
    - Ice Beam
    - Hidden Power [Grass]

    Altaria @ Life Orb
    Ability: Natural Cure
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Dragon Dance
    - Outrage
    - Earthquake
    - Fire Blast

    Sceptile @ Life Orb
    Ability: Overgrow
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Leaf Storm
    - Focus Blast
    - Hidden Power [Ice]
    - Giga Drain

    Hitmontop @ Leftovers
    Ability: Technician
    EVs: 252 HP / 252 Atk / 4 Spe
    Adamant Nature
    - Rapid Spin
    - Mach Punch
    - Fake Out
    - Stone Edge


    Hail Stall - Oglemi
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Built around creating the perfect conditions for Stallrein to outstall the opponent. Nidoqueen absorbs Tspikes and lays her own, Top spins, Chansey and Registeel take out the mons that would give Stallrein trouble.

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    Snover @ Focus Sash
    Ability: Snow Warning
    EVs: 248 HP / 172 SpD / 88 Spe
    Calm Nature
    - Blizzard
    - Leech Seed
    - Energy Ball
    - Ice Shard

    Walrein @ Leftovers
    Ability: Ice Body
    EVs: 232 HP / 220 Def / 56 Spe
    Bold Nature
    - Surf
    - Toxic
    - Protect
    - Substitute

    Nidoqueen @ Black Sludge
    Ability: Poison Point
    EVs: 252 HP / 252 Def / 4 Spe
    Bold Nature
    - Blizzard
    - Toxic Spikes
    - Stealth Rock
    - Earth Power

    Hitmontop @ Leftovers
    Ability: Intimidate
    EVs: 252 HP / 4 Atk / 252 Def
    Impish Nature
    - Close Combat
    - Foresight
    - Rapid Spin
    - Stone Edge

    Chansey @ Leftovers
    Ability: Natural Cure
    EVs: 4 HP / 252 Def / 252 SpD
    Bold Nature
    - Aromatherapy
    - Soft-Boiled
    - Toxic
    - Seismic Toss

    Registeel @ Occa Berry
    Ability: Clear Body
    EVs: 252 HP / 252 Atk / 4 Def
    Adamant Nature
    - Curse
    - Iron Head
    - Explosion
    - Earthquake


    VILLAGE CRUSHER!!! - Oglemi
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Click buttons and win. Set up SR and Spikes with Oma, then bring out mons that beat the opponent until there's nothing left standing. Team is weak to Scarf Venu and other Swellow. Play hard and fast and leave little room for your opp to think.

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    Omastar @ Focus Sash
    Ability: Swift Swim
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Stealth Rock
    - Spikes
    - Surf
    - Hidden Power [Grass]

    Blaziken @ Life Orb
    Ability: Blaze
    EVs: 4 Atk / 252 SpA / 252 Spe
    Mild Nature
    - Fire Blast
    - Superpower
    - Hidden Power [Electric]
    - Vacuum Wave

    Alakazam @ Life Orb
    Ability: Synchronize
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Substitute
    - Psychic
    - Shadow Ball
    - Focus Blast

    Rotom @ Choice Scarf
    Ability: Levitate
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Thunderbolt
    - Shadow Ball
    - Hidden Power [Ice]
    - Trick

    Swellow @ Flame Orb
    Ability: Guts
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Facade
    - Brave Bird
    - Quick Attack
    - U-turn

    Ursaring @ Toxic Orb
    Ability: Quick Feet
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Protect
    - Facade
    - Close Combat
    - Crunch


    Double Fighter - Oglemi
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Slightly less heavily offensive as prior team, but still lays it on thick. Use Toxicroak's ability to fuck up enemy Milotic to clear a path for a late-game sweep by Scarf Blaziken. Mesprit is there to shit on the bulky Psychics that give both Fighters issues, Tort+Milo is an amazing defensive core with Ambi lead to shift momentum to your side.

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    Ambipom @ Life Orb
    Ability: Technician
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Fake Out
    - Taunt
    - U-turn
    - Return

    Torterra @ Life Orb
    Ability: Overgrow
    EVs: 44 HP / 252 Atk / 212 Spe
    Adamant Nature
    - Earthquake
    - Wood Hammer
    - Stone Edge
    - Stealth Rock

    Toxicroak @ Black Sludge
    Ability: Dry Skin
    EVs: 148 HP / 252 Atk / 108 Spe
    Adamant Nature
    - Substitute
    - Focus Punch
    - Sucker Punch
    - Ice Punch

    Mesprit @ Life Orb
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Calm Mind
    - Psychic
    - Thunderbolt
    - Hidden Power [Ground]

    Milotic @ Leftovers
    Ability: Marvel Scale
    EVs: 252 HP / 192 Def / 56 SpD / 8 Spe
    Calm Nature
    IVs: 30 Atk / 30 SpA
    - Surf
    - Ice Beam
    - Haze
    - Recover

    Blaziken @ Choice Scarf
    Ability: Blaze
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Flare Blitz
    - Superpower
    - Thunder Punch
    - Stone Edge


    Double Nasty Plot - Oglemi
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    NP Toxicroak is pretty underrated and the beautiful thing with both NPers is that they tend to shit on each other's counters pretty effectively, Toxi taking out enemy Milo and Doom shitting on Ghosts like Spiritomb pretty effectively. Specs Rotom is an awesome back up and immediate wallbreaker as well.

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    Alakazam @ Focus Sash
    Ability: Inner Focus
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Taunt
    - Psychic
    - Counter
    - Shadow Ball

    Torterra @ Leftovers
    Ability: Overgrow
    EVs: 252 HP / 252 SpD / 4 Spe
    Careful Nature
    - Stealth Rock
    - Wood Hammer
    - Earthquake
    - Synthesis

    Rotom @ Choice Specs
    Ability: Levitate
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Thunderbolt
    - Shadow Ball
    - Hidden Power [Ice]
    - Trick

    Milotic @ Leftovers
    Ability: Marvel Scale
    EVs: 252 HP / 252 Def / 4 Spe
    Bold Nature
    - Surf
    - Ice Beam
    - Recover
    - Toxic

    Houndoom @ Life Orb
    Ability: Flash Fire
    EVs: 100 Atk / 184 SpA / 224 Spe
    Hasty Nature
    - Sucker Punch
    - Fire Blast
    - Dark Pulse
    - Nasty Plot

    Toxicroak @ Life Orb
    Ability: Dry Skin
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Nasty Plot
    - Sludge Bomb
    - Focus Blast
    - Vacuum Wave


    Rain Offense - Oglemi
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Set up SR and rain early, trap enemy Registeel with Dugtrio, set up rain again and boom with your own Registeel (use Shadow Claw against the imminent Rotom/Mismagius switch-in) and sweep with SD Ludi/Kabu. Lead Electrode is gutter trash but late-game Electrode is fucking terrifying, don't save him for last though if you don't need to, Kabu and Ludi are infinitely better sweepers if you have rain up. Don't let Ludi or Kabu get paralyzed, save Duggy for every possible Twave user and get rid of them.

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    Uxie @ Damp Rock
    Ability: Levitate
    EVs: 252 HP / 252 Def / 4 SpD
    Relaxed Nature
    IVs: 0 Spe
    - Rain Dance
    - Stealth Rock
    - Psychic
    - Memento

    Ludicolo @ Life Orb
    Ability: Swift Swim
    EVs: 32 HP / 252 Atk / 224 Spe
    Adamant Nature
    - Swords Dance
    - Seed Bomb
    - Waterfall
    - Ice Punch

    Kabutops @ Life Orb
    Ability: Swift Swim
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Swords Dance
    - Stone Edge
    - Waterfall
    - Low Kick

    Registeel @ Damp Rock
    Ability: Clear Body
    EVs: 252 HP / 252 Atk / 4 Spe
    Adamant Nature
    - Rain Dance
    - Explosion
    - Shadow Claw
    - Iron Head

    Dugtrio @ Choice Band
    Ability: Arena Trap
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Earthquake
    - Pursuit
    - Night Slash
    - Stone Edge

    Electrode @ Life Orb
    Ability: Soundproof
    EVs: 4 HP / 252 SpA / 252 Spe
    Naive Nature
    - Thunder
    - Hidden Power [Ice]
    - Rain Dance
    - Explosion


    Standard Offense - Oglemi
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Nothing special. Just get as much hazards up with your suicide lead omaster and pressure your opponent with your strong attacks.
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    Omastar @ Focus Sash
    Ability: Swift Swim
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Stealth Rock
    - Spikes
    - Surf
    - Ice Beam

    Swellow @ Toxic Orb
    Ability: Guts
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Protect
    - Facade
    - Brave Bird
    - U-turn

    Venusaur @ Life Orb
    Ability: Overgrow
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Leaf Storm
    - Sleep Powder
    - Sludge Bomb
    - Synthesis

    Kabutops @ Life Orb
    Ability: Swift Swim
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Swords Dance
    - Rapid Spin
    - Stone Edge
    - Aqua Jet

    Houndoom @ Passho Berry
    Ability: Flash Fire
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Nasty Plot
    - Fire Blast
    - Dark Pulse
    - Beat Up

    Rotom @ Choice Scarf
    Ability: Levitate
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Thunderbolt
    - Shadow Ball
    - Hidden Power [Ice]
    - Trick


    Semi-Standard Stall - Oglemi
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Admittedly not the best team, but it matches up well vs most standard offense and balance teams. It's a bit weak to heavy offense and heavy stall though, but not overly so. Just requires really smart playing all the way through.

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    Omastar @ Leftovers
    Ability: Swift Swim
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    - Spikes
    - Stealth Rock
    - Surf
    - Ice Beam

    Mismagius @ Leftovers
    Ability: Levitate
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Taunt
    - Will-O-Wisp
    - Shadow Ball
    - Thunderbolt

    Hitmontop @ Leftovers
    Ability: Intimidate
    EVs: 252 HP / 252 Def / 4 SpD
    Impish Nature
    - Rapid Spin
    - Foresight
    - Close Combat
    - Stone Edge

    Milotic @ Leftovers
    Ability: Marvel Scale
    EVs: 252 HP / 192 Def / 56 SpD / 8 Spe
    Calm Nature
    - Surf
    - Recover
    - Toxic
    - Ice Beam

    Tangrowth @ Leftovers
    Ability: Chlorophyll
    EVs: 252 HP / 252 Def / 4 Spe
    Impish Nature
    IVs: 30 Atk / 30 Def
    - Sleep Powder
    - Leech Seed
    - Earthquake
    - Power Whip

    Clefable @ Leftovers
    Ability: Magic Guard
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    - Calm Mind
    - Ice Beam
    - Thunderbolt
    - Soft-Boiled


    Moltres Spikes Balance - Oglemi
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Keep Spikes up and SR off your side of the field at all costs and sweep with Moltres once the opponent's Scarfer has been removed.

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    Qwilfish (F) @ Focus Sash
    Ability: Poison Point
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Explosion
    - Spikes
    - Taunt
    - Waterfall

    Rhyperior (M) @ Leftovers
    Ability: Solid Rock
    EVs: 132 HP / 212 Atk / 164 Spe
    Adamant Nature
    - Stealth Rock
    - Stone Edge
    - Earthquake
    - Megahorn

    Mismagius (M) @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 80 SpA / 176 Spe
    Timid Nature
    - Taunt
    - Will-O-Wisp
    - Shadow Ball
    - Pain Split

    Spiritomb (F) @ Black Glasses
    Ability: Pressure
    EVs: 252 HP / 252 Atk / 4 Def
    Adamant Nature
    - Pursuit
    - Sucker Punch
    - Shadow Sneak
    - Sleep Talk

    Blastoise (F) @ Leftovers
    Ability: Torrent
    EVs: 252 HP / 28 Def / 224 SpD
    Calm Nature
    - Surf
    - Foresight
    - Roar
    - Rapid Spin

    Moltres @ Choice Scarf
    Ability: Pressure
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    - Fire Blast
    - Air Slash
    - Hidden Power [Grass]
    - Roost


    DPP NU

    Sexy Babes - Oglemi
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Close to standard DPP NU balance featuring an unlikely defensive core in Probo and Happy Dino. Probo is actually a decent Fire check and can tank a Focus Blast from Charizard at full health and KO back with Power Gem. Meganium is very underrated as a physical wall but is crazy good. Lead Jynx is cool and wins a lot of matchups and Cham/Tauros/Mag is a killer offensive core with little in the way that can outmuscle it.

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    whore (Jynx) @ Focus Sash
    Ability: Forewarn
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Fake Out
    - Lovely Kiss
    - Ice Beam
    - Psychic

    slut (Medicham) @ Choice Scarf
    Ability: Pure Power
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - High Jump Kick
    - Psycho Cut
    - Thunder Punch
    - Ice Punch

    stud (Tauros) @ Lum Berry
    Ability: Intimidate
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Double-Edge
    - Earthquake
    - Rock Slide
    - Pursuit

    flamer (Magmortar) @ Expert Belt
    Ability: Flame Body
    EVs: 20 HP / 252 SpA / 236 Spe
    Timid Nature
    - Fire Blast
    - Hidden Power [Grass]
    - Thunderbolt
    - Focus Blast

    pornstache (Probopass) @ Leftovers
    Ability: Magnet Pull
    EVs: 252 HP / 252 SpD / 4 Spe
    Calm Nature
    - Stealth Rock
    - Thunder Wave
    - Power Gem
    - Earth Power

    prude (Meganium) @ Leftovers
    Ability: Overgrow
    EVs: 252 HP / 252 Def / 4 Spe
    Bold Nature
    - Leech Seed
    - Aromatherapy
    - Synthesis
    - Energy Ball


    Very Happy Dino - Oglemi
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    A heavy offense team under the guise of a balance team. SubCM Drifblim and SD Meganium are both very underrated but super dangerous sweepers under the right conditions, and CB Dodrio is amazing in general.

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    Golem @ Focus Sash
    Ability: Rock Head
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Stealth Rock
    - Explosion
    - Earthquake
    - Sucker Punch

    Meganium @ Leftovers
    Ability: Overgrow
    EVs: 212 HP / 252 Atk / 44 Spe
    Adamant Nature
    - Swords Dance
    - Synthesis
    - Seed Bomb
    - Return

    Slowking @ Choice Specs
    Ability: Own Tempo
    EVs: 252 HP / 4 Def / 252 SpA
    Modest Nature
    - Surf
    - Psychic
    - Fire Blast
    - Trick

    Magmortar @ Expert Belt
    Ability: Flame Body
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Fire Blast
    - Thunderbolt
    - Focus Blast
    - Hidden Power [Grass]

    Drifblim @ Leftovers
    Ability: Aftermath
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Substitute
    - Calm Mind
    - Shadow Ball
    - Thunderbolt

    Dodrio @ Choice Band
    Ability: Early Bird
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Brave Bird
    - Return
    - Quick Attack
    - Pursuit


    Standard Zard Offense - Oglemi
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Skuntank + Zard is probably the best offensive core in the metagame and this team capitalizes on their offensive synergy. Slash is about as good as spinners get in the tier and I tried to not make it dead weight here. Scarf Gard protects the team from other late-game sweepers while Sunny Day Plume is an unexpected late-game sweeper once the opponent's Fire-type has been removed.

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    Floatzel @ Focus Sash
    Ability: Swift Swim
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Taunt
    - Waterfall
    - Baton Pass
    - Ice Punch

    Gardevoir @ Choice Scarf
    Ability: Trace
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Psychic
    - Trick
    - Thunderbolt
    - Focus Blast

    Sandslash @ Leftovers
    Ability: Sand Veil
    EVs: 252 HP / 252 Def / 4 SpD
    Impish Nature
    - Rapid Spin
    - Stealth Rock
    - Shadow Claw
    - Earthquake

    Skuntank @ Black Glasses
    Ability: Aftermath
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Crunch
    - Pursuit
    - Sucker Punch
    - Explosion

    Charizard @ Life Orb
    Ability: Blaze
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Air Slash
    - Fire Blast
    - Hidden Power [Grass]
    - Roost

    Vileplume @ Life Orb
    Ability: Chlorophyll
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Sunny Day
    - Solar Beam
    - Sludge Bomb
    - Sleep Powder


    Trick Room - Oglemi
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Dedicated TR teams are almost impossible to use effectively in this tier, so this team goes half and half by being able to utilize TR fully, but also be able to function once TR runs out. P2 is probably the most durable and reliable TR setter in the tier, so don't just let it die if possible and bring it out after Slowking. Marowak should be able to function out of and in TR just fine if you can get dual screens up for it with Gard out of TR. Scarf Zard is the glue and an extremely unexpected presence on a TR team and can clean very effectively.

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    Solrock @ Focus Sash
    Ability: Levitate
    EVs: 252 HP / 252 Atk / 4 Def
    Brave Nature
    IVs: 0 Spe
    - Stealth Rock
    - Trick Room
    - Explosion
    - Stone Edge

    Slowking @ Life Orb
    Ability: Own Tempo
    EVs: 248 HP / 252 SpA / 8 SpD
    Quiet Nature
    IVs: 0 Spe
    - Trick Room
    - Nasty Plot
    - Surf
    - Slack Off

    Porygon2 @ Leftovers
    Ability: Trace
    EVs: 252 HP / 40 SpA / 216 SpD
    Sassy Nature
    IVs: 0 Spe
    - Trick Room
    - Recover
    - Thunderbolt
    - Ice Beam

    Marowak @ Thick Club
    Ability: Rock Head
    EVs: 252 HP / 252 Atk / 4 Def
    Brave Nature
    - Substitute
    - Earthquake
    - Stone Edge
    - Double-Edge

    Gardevoir @ Light Clay
    Ability: Trace
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    - Reflect
    - Light Screen
    - Memento
    - Psychic

    Charizard @ Choice Scarf
    Ability: Blaze
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Fire Blast
    - Air Slash
    - Focus Blast
    - Hidden Power [Grass]


    Hail Stall - Oglemi
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    One of the most dangerous playstyles of the tier, if not the most dangerous. Create the perfect conditions for Stallrein to stall out the opponent. Nidoqueen sets SR and Tspikes, Hypno walls Medicham and passes Wish to keep the team healthy, Licki provides cleric support and Chan spins.

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    Snover @ Focus Sash
    Ability: Snow Warning
    EVs: 252 Atk / 252 SpA / 4 Spe
    Rash Nature
    - Protect
    - Blizzard
    - Energy Ball
    - Ice Shard

    Walrein @ Leftovers
    Ability: Ice Body
    EVs: 232 HP / 220 Def / 56 Spe
    Bold Nature
    - Protect
    - Substitute
    - Blizzard
    - Toxic

    Nidoqueen @ Black Sludge
    Ability: Poison Point
    EVs: 252 HP / 252 Def / 4 Spe
    Impish Nature
    - Stealth Rock
    - Toxic Spikes
    - Earthquake
    - Protect

    Hitmonchan @ Leftovers
    Ability: Iron Fist
    EVs: 252 HP / 252 Def / 4 SpD
    Impish Nature
    - Rapid Spin
    - Foresight
    - Close Combat
    - Thunder Punch

    Hypno @ Leftovers
    Ability: Insomnia
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    - Wish
    - Protect
    - Toxic
    - Seismic Toss

    Lickilicky @ Leftovers
    Ability: Own Tempo
    EVs: 252 HP / 4 SpA / 252 SpD
    Calm Nature
    - Heal Bell
    - Blizzard
    - Fire Blast
    - Toxic


    Rain Offense - Oglemi
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Rain isn't as effective in NU as it is in UU without Ludi/Oma/Kabu available and Sun and Hail being much more effective in NU, but it's still perfectly doable. The team focuses around completing a Floatzel sweep, as it can continue the sweep outside of rain thanks to its insane Speed stat. Wallbreak what you can with Gore and keep the team healthy and rain up with Hypno. Probo's sole purpose on this team is to set SR and lure in other Waters and try and para them with Twave. You can opt for Boom on Probo too.

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    Electrode @ Focus Sash
    Ability: Static
    EVs: 72 Atk / 252 SpA / 184 Spe
    Lonely Nature
    - Taunt
    - Rain Dance
    - Explosion
    - Hidden Power [Water]

    Gorebyss @ Life Orb
    Ability: Swift Swim
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Hydro Pump
    - Hidden Power [Grass]
    - Ice Beam
    - Shadow Ball

    Floatzel @ Life Orb
    Ability: Swift Swim
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Aqua Jet
    - Waterfall
    - Ice Punch
    - Crunch

    Hypno @ Leftovers
    Ability: Insomnia
    EVs: 252 HP / 152 Def / 104 SpD
    Bold Nature
    - Rain Dance
    - Baton Pass
    - Seismic Toss
    - Protect

    Probopass @ Leftovers
    Ability: Magnet Pull
    EVs: 252 HP / 252 SpA / 4 Spe
    Modest Nature
    - Stealth Rock
    - Earth Power
    - Power Gem
    - Thunder Wave

    Lickilicky @ Damp Rock
    Ability: Own Tempo
    EVs: 252 HP / 252 Atk / 4 Def
    Adamant Nature
    - Rain Dance
    - Explosion
    - Earthquake
    - Power Whip


    Cradily Sand - Oglemi
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    The team is largely filler to try and get Cradily in safely and start a sweep. Slowking and Haunter should be able to combat any Fighters on the opponent's team, and from there Cacturne and Sandslash are there for fun to chip away at the opponent until it's safe to bring in Cradily and set up Curse.

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    BIG HIPPO (Hippopotas) @ Focus Sash
    Ability: Sand Stream
    EVs: 252 HP / 252 Atk / 4 Def
    Adamant Nature
    - Stealth Rock
    - Earthquake
    - Yawn
    - Roar

    Creeper (Cacturne) @ Leftovers
    Ability: Sand Veil
    EVs: 252 HP / 4 SpA / 252 Spe
    Timid Nature
    - Spikes
    - Substitute
    - Leech Seed
    - Dark Pulse

    Creeper 2 (Cradily) @ Leftovers
    Ability: Suction Cups
    EVs: 252 HP / 4 Def / 252 SpD
    Careful Nature
    - Curse
    - Rock Slide
    - Rest
    - Sleep Talk

    Counter (Slowking) @ Leftovers
    Ability: Own Tempo
    EVs: 252 HP / 4 Def / 252 SpA
    Modest Nature
    - Slack Off
    - Toxic
    - Surf
    - Hidden Power [Ground]

    Creeper 3 (Haunter) @ Life Orb
    Ability: Levitate
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Substitute
    - Shadow Ball
    - Sludge Bomb
    - Hidden Power [Ground]

    Good Mon (Sandslash) @ Leftovers
    Ability: Sand Veil
    EVs: 252 HP / 132 Atk / 124 Spe
    Adamant Nature
    - Rapid Spin
    - Swords Dance
    - Earthquake
    - Shadow Claw


    DPP LC

    Offensive Hail - Bughouse
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    This is an offensive team that features strong wall breakers like life orb elekid and boom gastly with bronzor being your rock setter. Set down rocks to break opposing sashes and sweep away.
    Show Hide

    Houndour @ Focus Sash
    Ability: Flash Fire
    Level: 5
    EVs: 196 Atk / 196 SpA / 36 SpD / 76 Spe
    Mild Nature
    - Protect
    - Overheat
    - Sucker Punch
    - Pursuit

    Elekid @ Life Orb
    Ability: Static
    Level: 5
    EVs: 252 Atk / 236 Spe
    Jolly Nature
    IVs: 0 HP
    - Cross Chop
    - Thunder Punch
    - Ice Punch
    - Quick Attack

    Bronzor @ Oran Berry
    Ability: Levitate
    Level: 5
    EVs: 220 HP / 8 Atk / 152 Def / 4 SpA / 68 SpD / 12 Spe
    Relaxed Nature
    - Psychic
    - Earthquake
    - Stealth Rock
    - Hidden Power [Ice]

    Gastly @ Oran Berry
    Ability: Levitate
    Level: 5
    EVs: 36 HP / 76 Atk / 196 SpA / 196 Spe
    Mild Nature
    - Substitute
    - Sludge Bomb
    - Explosion
    - Hypnosis

    Mankey @ Choice Scarf
    Ability: Vital Spirit
    Level: 5
    EVs: 116 HP / 196 Atk / 196 Spe
    Adamant Nature
    - Close Combat
    - U-turn
    - Payback
    - Ice Punch

    Snover @ Oran Berry
    Ability: Snow Warning
    Level: 5
    EVs: 196 HP / 184 Atk / 36 Def / 24 SpA / 40 Spe
    Adamant Nature
    - Blizzard
    - Wood Hammer
    - Ice Shard
    - Hidden Power [Fire]
    [/Hide]
    Last edited: Jul 4, 2016
    Eseque, 2xTheTap, Slurmz and 2 others like this.
  6. Natural Talent

    Natural Talent Don't die trying to live..
    is a Tiering Contributor

    Joined:
    Aug 31, 2014
    Messages:
    423
    BW
    Descriptions inside.
    BW OU

    Divide and conquer - Jirachee
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Show Hide

    Alakazam @ Focus Sash
    Ability: Magic Guard
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Psychic
    - Focus Blast
    - Encore
    - Shadow Ball

    Garchomp @ Choice Band
    Ability: Rough Skin
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Outrage
    - Earthquake
    - Fire Fang
    - Dual Chop

    Ferrothorn @ Leftovers
    Ability: Iron Barbs
    EVs: 248 HP / 112 Def / 148 SpD
    Sassy Nature
    IVs: 0 Spe
    - Gyro Ball
    - Leech Seed
    - Protect
    - Spikes

    Landorus-Therian @ Choice Scarf
    Ability: Intimidate
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naive Nature
    - Earthquake
    - Stone Edge
    - U-turn
    - Hidden Power [Ice]

    Jellicent (M) @ Leftovers
    Ability: Water Absorb
    Shiny: Yes
    EVs: 248 HP / 236 Def / 24 Spe
    Bold Nature
    - Scald
    - Will-O-Wisp
    - Taunt
    - Recover

    Tyranitar @ Expert Belt
    Ability: Sand Stream
    EVs: 144 Atk / 156 SpA / 208 Spe
    Lonely Nature
    - Crunch
    - Fire Blast
    - Superpower
    - Stealth Rock

    Alakazam is the team's main focus. It's just so easy to support, all it needs is Spikes and then the opponent is literally put on a timer. The star of the team, the one and only Choice Band Garchomp. I wanted something that could force pretty much any team's hand early in the match and there is absolutely nothing better than this. The first reason I chose this over an SD set or a Stealth Rock set was because CB Dual Chop can OHKO Sash Breloom leads which gives an enormous advantage against offenses like Smurf's. Ferro is just so good right now. The first thing I wanted after picking Zammer was Spikes, and there isn't much better at Spiking than Ferrothorn. Landorus is like an all-in-one package as a scarfer. Not only does it generate a lot of momentum, but it also poses a significant threat to offensive teams and can check a lot of dangerous things through typing. The only good Spinblocker in the tier. Jellicent really just shuts down bulky Starmie. Offensive ones are harder to block, but not as important since generally they are only seen on offenses that have a harder time with Alakazam and Landorus anyway. Bit of the biggest surprise on the team. MixTar is very unexpected in BW, and it's very effective. Not having Pursuit kinda blows since it's such a good move, but it can't really be fit on that set. Getting a Fire Blast off on a Breloom or Skarmory after setting up your rocks just gives you an incredible advantage. Superpower is a pretty clutch move, since it can bring a Heatran down to Focus Blast range for Alakazam, or just catch a Tyranitar off guard, making Jellicent's life easier.


    Foetus In The Desert - Leftiez
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Show Hide

    Skarmory @ Rocky Helmet
    Ability: Sturdy
    EVs: 248 HP / 180 Def / 60 SpD / 20 Spe
    Impish Nature
    - Spikes
    - Brave Bird
    - Whirlwind
    - Roost

    Gastrodon @ Leftovers
    Ability: Storm Drain
    EVs: 252 HP / 252 Def / 4 SpA
    Relaxed Nature
    - Scald
    - Earthquake
    - Toxic
    - Recover

    Reuniclus @ Leftovers
    Ability: Magic Guard
    EVs: 248 HP / 252 Def / 8 Spe
    Bold Nature
    - Psyshock
    - Focus Blast
    - Recover
    - Calm Mind

    Tyranitar @ Chople Berry
    Ability: Sand Stream
    EVs: 168 HP / 88 Atk / 252 SpD
    Adamant Nature
    - Crunch
    - Stealth Rock
    - Pursuit
    - Stone Edge

    Latias (F) @ Leftovers
    Ability: Levitate
    EVs: 92 HP / 164 SpA / 252 Spe
    Timid Nature
    - Thunder Wave
    - Draco Meteor
    - Surf
    - Recover

    Heatran @ Choice Scarf
    Ability: Flash Fire
    EVs: 136 HP / 176 SpA / 196 Spe
    Timid Nature
    - Fire Blast
    - Toxic
    - Hidden Power [Ice]
    - Earth Power

    First i had to chose my weather inducer, i choose sand because Rain are making some threat stronger like keldeo which can be annoying for reuniclus. Then i opted for Tyranitar instead of Hippowdon because i wanted something that can Trapp/Check Gothitelle/Gengar/Reuniclus which are really annoying for balanced Sand. As i said before i needed dual hazard if latias failed, but why i didnt use roserade or forretress ? Thats simple i wanted something can use spikes + heal so forretress couldnt be good, but i also wanted something that can come on reuniclus's check so skarmory was definitly better here. Latias is definitly one of the best pokemon in my team, indeed because she's the one that gives reuniclus the opportunity to clean.
    When i choose to use Thunderwave i got 2 options, i could play offensive version or defensive version (with reflect type n shit). The based foetus, no one can beat it when it get on fire, Reuniclus bulky CM is probably one the best anti-metagame in BW, indeed it has many setup bait like Terrakion/foretress/starmie defensive/Ferrothorn/Skarmory/Toxicroak and can get a free calm mind easily. Then i noticed that my team had big issue against Rotom + Ttar because Rotom could scoot Latias with volt switch then send Tyranitar to trapp it. And i also wanted something that can check Jirachi CM and rain, so i opted for gastrodon. Finally i choose Heatran scarf, indeed heatran has a good place in my team because i needed something against dragmag like that i can outspeed or revenge kill thing like Salamence/Dragonite by taking one outrage then kill them with Hidden power Ice.



    Excadrill Offense - Natural Talent

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    import (open)

    Excadrill @ Air Balloon
    Ability: Mold Breaker
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Earthquake
    - Rapid Spin
    - Rock Slide
    - Iron Head

    Keldeo @ Choice Scarf
    Ability: Justified
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Hydro Pump
    - Secret Sword
    - Hidden Power [Ghost]
    - Surf

    Alakazam @ Focus Sash
    Ability: Magic Guard
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Psychic
    - Focus Blast
    - Shadow Ball
    - Encore

    Garchomp @ Focus Sash
    Ability: Rough Skin
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naive Nature
    - Stealth Rock
    - Outrage
    - Earthquake
    - Fire Blast

    Skarmory @ Leftovers
    Ability: Sturdy
    EVs: 224 HP / 32 Def / 252 SpD
    Careful Nature
    - Spikes
    - Roost
    - Whirlwind
    - Brave Bird

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 252 HP / 192 SpD / 64 Spe
    Calm Nature
    - Baton Pass
    - Nasty Plot
    - Giga Drain
    - Recover


    Sand Trick Room - Typhlito

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Show Hide

    Slowking @ Leftovers
    Ability: Regenerator
    EVs: 252 HP / 252 SpA / 4 SpD
    Modest Nature
    IVs: 0 Atk / 0 Spe
    - Trick Room
    - Scald
    - Fire Blast
    - Psyshock

    Tyranitar @ Choice Scarf
    Ability: Sand Stream
    EVs: 76 HP / 182 Atk / 252 Spe
    Naive Nature
    - Rock Slide
    - Crunch
    - Low Kick
    - Fire Blast

    Ferrothorn @ Leftovers
    Ability: Iron Barbs
    EVs: 252 HP / 48 Def / 208 SpD
    Relaxed Nature
    - Spikes
    - Leech Seed
    - Power Whip
    - Gyro Ball

    Garchomp @ Yache Berry
    Ability: Rough Skin
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naive Nature
    - Swords Dance
    - Outrage
    - Earthquake
    - Fire Blast

    Landorus-Therian @ Leftovers
    Ability: Intimidate
    EVs: 248 HP / 172 Def / 88 Spe
    Naive Nature
    - Stealth Rock
    - Earthquake
    - U-turn
    - Hidden Power [Ice]

    Excadrill @ Leftovers
    Ability: Mold Breaker
    EVs: 176 HP / 60 Atk / 252 SpD / 20 Spe
    Adamant Nature
    - Rapid Spin
    - Earthquake
    - Swords Dance
    - Rock Slide


    Jirachee's Teams
    link (open)


    BW Ubers

    Rain Balance - Sweep
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Show Hide

    Arceus-Fighting @ Fist Plate
    Ability: Multitype
    EVs: 248 HP / 48 Def / 212 Spe
    Bold Nature
    - Judgment
    - Stealth Rock
    - Recover
    - Ice Beam

    Omastar @ Choice Specs
    Ability: Swift Swim
    EVs: 4 Def / 252 SpA / 252 Spe
    Modest Nature
    - Hydro Pump
    - Surf
    - Ice Beam
    - Earth Power

    Ferrothorn @ Leftovers
    Ability: Iron Barbs
    EVs: 248 HP / 8 Def / 252 SpD
    Careful Nature
    IVs: 0 Spe
    - Leech Seed
    - Protect
    - Spikes
    - Gyro Ball

    Giratina-Origin @ Griseous Orb
    Ability: Levitate
    EVs: 152 HP / 252 Atk / 104 Spe
    Adamant Nature
    - Dragon Tail
    - Earthquake
    - Shadow Sneak
    - Outrage

    Mewtwo @ Leftovers
    Ability: Unnerve
    EVs: 248 HP / 84 Def / 176 Spe
    Timid Nature
    IVs: 0 Atk
    - Psystrike
    - Will-O-Wisp
    - Recover
    - Taunt

    Kyogre @ Leftovers
    Ability: Drizzle
    EVs: 240 HP / 252 SpD / 16 Spe
    Calm Nature
    - Scald
    - Rest
    - Sleep Talk
    - Roar

    (2-0 in URUC i guess LOL, didn't start SPL until 2014)

    This team was built around Omastar+Arceus-Fighting, a very dangerous duo. Omastar can beat Ghostceus, Mewtwo, and Ho-Oh in a 1 on 1 situation while Fightceus (with significant physical defense investment) checks threats like Dragon Dance Rayquaza, Dialga, Ferrothorn and other Pokemon that threaten Oma. Specs Omastar serves as a sort of Perish Song user, as Hydro Pump hits so hard that even +1 Calm Mind Arceus with succumb to Hydro Pump after some prior damage. This team would be weak to a well-played Stall team, so I put a Stalltwo on it to Taunt and burn those teams to death. Giratina is all-out physically offensive to threaten the annoying Tentacruel and to ambush stuff with Outrage.

    In general, Omastar works better with Calm Mind Arceus-Fighting, but this team couldn't fit SR on any other Pokemon (SR ferro is just awful). Once Ferrothorn gets one layer of spikes up, you have a great chance of winning since NOTHING switches into Specs Omastar in the rain barring Specially Defensive Kyogre at that point, and Giratina-O's shuffling becomes problematic as well.


    Drain - Problems
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Show Hide

    ALIEN (Deoxys-Speed) @ Focus Sash
    Ability: Pressure
    EVs: 248 HP / 8 Def / 252 Spe
    Timid Nature
    - Stealth Rock
    - Spikes
    - Taunt
    - Dark Pulse

    HORSE (Arceus-Ghost) @ Spooky Plate
    Ability: Multitype
    EVs: 248 HP / 8 SpA / 252 Spe
    Timid Nature
    - Judgment
    - Focus Blast
    - Calm Mind
    - Recover

    FISH (Kyogre) @ Choice Specs
    Ability: Drizzle
    EVs: 4 Def / 252 SpA / 252 Spe
    Modest Nature
    - Water Spout
    - Hydro Pump
    - Thunder
    - Ice Beam

    FISH (Kingdra) (M) @ Life Orb
    Ability: Swift Swim
    EVs: 32 HP / 8 Def / 252 SpA / 216 Spe
    Modest Nature
    - Hydro Pump
    - Dragon Pulse
    - Draco Meteor
    - Substitute

    INSECT (Genesect) @ Choice Scarf
    Ability: Download
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naive Nature
    - U-turn
    - Iron Head
    - Ice Beam
    - Explosion

    DICK (Rayquaza) @ Life Orb
    Ability: Air Lock
    EVs: 32 HP / 252 Atk / 8 Def / 216 Spe
    Adamant Nature
    - Dragon Claw
    - V-create
    - ExtremeSpeed
    - Swords Dance

    'Ladies and gentlemen i introduce to you the infamous teams which is 7-0 in tournaments, one of the best BW2 teams ever made.. Drain'

    Okay so I have to write about it; A HO style team which was originally builts as a counter team for vs other known HO users which has been through alot of changes but this is my finished version which has been given out the most. Basically, you lead with Deox-s get up hazards while blocking the removal of hazards with Ghostceus which puts pressure on opposing teams to switch in. The team itself is full of stall breakers like Rey, specsKyorge and Ghostceus while its got things for HO teams also in Kingdra and Genesect, the team really keeps offensive pressure at a high as its built to pretty much have an answer for everything. It's honestly one of the most autopilot and easiest teams to use as its pretty much sacking and bringing threats in (theres obviously switch ins for most things but ye).


    So many fuckin frens - Edgar
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Show Hide

    HSA (Dialga) @ Lum Berry
    Ability: Pressure
    Shiny: Yes
    EVs: 240 HP / 12 SpA / 236 SpD / 20 Spe
    Modest Nature
    - Stealth Rock
    - Draco Meteor
    - Fire Blast
    - Roar

    Hugo (Giratina-Origin) @ Griseous Orb
    Ability: Levitate
    Shiny: Yes
    EVs: 212 Atk / 252 Def / 44 Spe
    Adamant Nature
    - Dragon Tail
    - Will-O-Wisp
    - Magic Coat
    - Shadow Sneak

    Problems (Kyogre) @ Leftovers
    Ability: Drizzle
    EVs: 248 HP / 236 Def / 24 Spe
    Bold Nature
    - Scald
    - Roar
    - Rest
    - Sleep Talk

    Jayde (Palkia) @ Lustrous Orb
    Ability: Pressure
    Shiny: Yes
    EVs: 252 SpA / 252 Spe
    Timid Nature
    - Hydro Pump
    - Spacial Rend
    - Fire Blast
    - Thunder

    Joey (Kabutops) (M) @ Life Orb
    Ability: Swift Swim
    Shiny: Yes
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Waterfall
    - Stone Edge
    - Low Kick
    - Rapid Spin

    New breed (Darkrai) @ Life Orb
    Ability: Bad Dreams
    EVs: 12 Atk / 244 SpA / 252 Spe
    Naive Nature
    - Dark Void
    - Focus Blast
    - Dark Pulse
    - Sucker Punch

    Well, the team is a rather "standard" Hyper Offense rain team, I started building the team around a Darkrai-Kabutops core, as they threaten each other's checks (Darkrai threatens Giratina-O, Ghosteus, Groudon, etc. While Kabutops threatens Genesect, Ho-Oh and Extremekiller), making it a lot easier to sweep with them. I'm not a big fan of Life Orb Nasty Plot Darkrai as I think Genesect being THE Scarfer makes it almost impossible to ever sweep with it so, instead of using Nasty Plot I decided to use the 4th moveslot for something that in my opinion, is very useful, Sucker Punch. I got the idea from my ol pal PROBLEMS. Although I came up with the EV spread (hehebwoi), anyways, EVs allow Darkrai to KO Life Orb Mewtwo after Stealth Rock and 1 Life Orb hit 100% of the time, which is excellent as Mewtwo is a rather common Darkrai check. Other team members are just support mons, Magic Coat Giratina-O for anti leading Deo-S as well as checking pokemon like Excadrill and Groudon, Dialga is a defensive pivot with great defensive as well offensive stats as well Stealth Rock user. Palkia is another rain abuser and it is also my Kyogre switch-in and Kyogre is my rain setter as well as my Extremekiller check, I have another version of this team where Kyogre's set is Choice Specs, it works but I prefer Defensive a lot more because that way Giratina-O isn't THAT pressured as it would need to check Extremekiller Arceus, Excadrill and Groudon if I don't use Defensive Kyogre.

    Fun team to use, a few people have stolen it. :]


    Mudslide - ZoroarkForever
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Show Hide

    Kyogre @ Choice Specs
    Ability: Drizzle
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Surf
    - Water Spout
    - Ice Beam
    - Thunder

    Latias (F) @ Soul Dew
    Ability: Levitate
    EVs: 48 HP / 252 SpA / 24 SpD / 184 Spe
    Timid Nature
    - Draco Meteor
    - Thunder
    - Psyshock
    - Roost

    Arceus-Fighting @ Fist Plate
    Ability: Multitype
    EVs: 252 HP / 144 SpA / 12 SpD / 100 Spe
    Timid Nature
    - Judgment
    - Ice Beam
    - Thunder Wave
    - Recover

    Tyranitar @ Chople Berry
    Ability: Sand Stream
    EVs: 252 HP / 64 Atk / 184 SpD / 8 Spe
    Adamant Nature
    - Payback
    - Low Kick
    - Pursuit
    - Stealth Rock

    Dialga @ Choice Scarf
    Ability: Pressure
    EVs: 4 Def / 252 SpA / 252 Spe
    Modest Nature
    - Draco Meteor
    - Fire Blast
    - Dragon Pulse
    - Sleep Talk

    Kabutops @ Life Orb
    Ability: Swift Swim
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Waterfall
    - Low Kick
    - Stone Edge
    - Rapid Spin

    This team is a balanced offensive team which has pretty good match-ups across the board, thanks to TTar. Against most teams, you want to use SpecsOgre and Latias to weaken the opposing team for an eventual Kabutops sweep late game. Arceus-Fighting is a general utility counter for a lot of threats (like Genesect, Dialga, Darkrai, Rayquaza, etc) and is great for spreading para around teams. The 12 SDef EVs make sure Fightceus will never be OHKO'd by Specs Omastar Hydro Pump at 100% HP. Dialga is the team's scarfer, secondary U-Turn sponge, and sleep absorber. Its main roles are checking for a lot of the fast and frail meta, such as Mewtwo and Darkrai, cleaning weakened teams, and revenge killing when needed. Latias is here to check Ogre/Grounds and break apart opposing cores with its powerful attacks. Generally, Latias is a key player in almost every match because it's effective against all types of teams. TTar is really the MVP of this team in so many match-ups tho. It effectively anti-leads Deo-A/S, checks Ghostceus, checks SmashPass, checks the Lati twins, and is one of the most consistent SR setters in the tier. Sand provides an extra weather to the team to help against Swift Swimmers, which can really be useful against teams like Drain and Hydro Spam. Dark STAB and chip damage from sand is really nice against Magic Sun too, where it can usually get rocks down for an easy win. SpecsOgre is the wrecking ball of the team, OHKO/2HKOing the majority of the tier. It's really nice against stall and has nice synergy with TTar, who can usually Pursuit trap some checks. I run Timid to outspeed offensive Groudon. Ogre also provides much needed rain support that allows Tops to function. Overall, this is a really solid team that has served me well. Definitely my favorite BW2 team.




    BW UU

    Big Scale Magic Show - PK Gaming
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Show Hide

    Rhyperior @ Leftovers
    Trait: Solid Rock
    EVs: 248 HP / 16 Atk / 244 SDef
    Adamant Nature
    - Earthquake
    - Rock Blast
    - Stealth Rock
    - Dragon Tail

    Qwilfish @ Leftovers
    Trait: Intimidate
    EVs: 252 HP / 4 Atk / 252 Def
    Impish Nature
    - Waterfall
    - Haze
    - Pain Split
    - Spikes

    Shaymin @ Life Orb
    Trait: Natural Cure
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature
    - Seed Flare
    - Psychic
    - Synthesis
    - Earth Power

    Snorlax @ Choice Band
    Trait: Thick Fat
    EVs: 252 Atk / 252 SDef / 4 Spd
    Adamant Nature
    - Return
    - Fire Punch
    - Pursuit
    - Earthquake

    Zoroark @ Choice Specs
    Trait: Illusion
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature
    - Dark Pulse
    - Flamethrower
    - Trick
    - Focus Blast

    Heracross @ Choice Scarf
    Trait: Moxie
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature
    - Megahorn
    - Close Combat
    - Earthquake
    - Stone Edge


    BW RU

    Few Teams by Natural Talent

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Show Hide

    Scolipede @ Focus Sash
    Ability: Swarm
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Spikes
    - Toxic Spikes
    - Megahorn
    - Swords Dance

    Mesprit @ Life Orb
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Ice Beam
    - Psychic
    - Stealth Rock
    - Healing Wish

    Misdreavus @ Eviolite
    Ability: Levitate
    EVs: 144 HP / 112 Def / 252 Spe
    Timid Nature
    - Substitute
    - Will-O-Wisp
    - Shadow Ball
    - Pain Split

    Omastar @ Lum Berry
    Ability: Weak Armor
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Shell Smash
    - Hydro Pump
    - Ice Beam
    - Hidden Power [Grass]

    Escavalier @ Leftovers
    Ability: Overcoat
    EVs: 172 HP / 252 Atk / 84 Spe
    Adamant Nature
    - Substitute
    - Swords Dance
    - Iron Head
    - Megahorn

    Uxie @ Leftovers
    Ability: Levitate
    EVs: 96 HP / 188 SpA / 224 Spe
    Timid Nature
    - Substitute
    - Calm Mind
    - Psychic
    - Thunderbolt

    Just some standard HO. Lead Scolipede to set up spikes and/or set up an sd and break some walls for my set up sweepers to have a fun time. Offensive Rocks Mesprit with Healing Wish to heal up a mon if they get weakened. Misdreavous is my spin-blocker and can cripple things with will-o-wisp to support my next 3 pokemon and to pile up in conjunction with hazard damage. Omastar is more or less the late game sweeper and can ceom in and clean up on a passive mon or something burned. Escavalier can break down alomomola along with slowking that usually can beat omastar in some scenarios. Last is Sub CM Uxie which sets up on most passive mons with Substitute. Psychic is for stab and Thunderbolt is to hit slowking and other pesky psychics along with spiritomb.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Show Hide

    Gallade @ Leftovers
    Ability: Justified
    EVs: 240 HP / 212 SpD / 56 Spe
    Careful Nature
    - Bulk Up
    - Drain Punch
    - Night Slash
    - Substitute

    Moltres @ Life Orb
    Ability: Pressure
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Fire Blast
    - Hurricane
    - Hidden Power [Grass]
    - Roost

    Durant @ Choice Scarf
    Ability: Swarm
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - X-Scissor
    - Superpower
    - Stone Edge
    - Iron Head

    Rhydon @ Eviolite
    Ability: Rock Head
    EVs: 88 HP / 252 Atk / 84 SpD / 84 Spe
    Adamant Nature
    - Stealth Rock
    - Earthquake
    - Rock Blast
    - Megahorn

    Cryogonal @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 168 Def / 92 SpD
    Calm Nature
    - Rapid Spin
    - Ice Beam
    - Recover
    - Toxic

    Alomomola @ Leftovers
    Ability: Regenerator
    EVs: 252 HP / 4 Atk / 252 Def
    Impish Nature
    - Wish
    - Protect
    - Waterfall
    - Toxic

    More of a balance team. With Sub Bulk Up Gallade to more or less break stall. Moltres, to beat most of it's checks. Rhydon the standard rock setter. Cryogonal is here to take special attacks and for rapid spin. Alomomola is the back bone of this team It supports every mon with it's huge wishes it can pass and just walling most of the tier. Lastly, my late game cleaner and sometimes revenge killer, Durant. Really nice coverage and Swarm to not miss over the the power boost that some may like.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
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    Slowking @ Leftovers
    Ability: Regenerator
    EVs: 252 HP / 212 Def / 44 Spe
    Bold Nature
    - Calm Mind
    - Scald
    - Psyshock
    - Slack Off

    Spiritomb @ Leftovers
    Ability: Infiltrator
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    - Will-O-Wisp
    - Foul Play
    - Rest
    - Sleep Talk

    Rhydon @ Eviolite
    Ability: Rock Head
    EVs: 88 HP / 252 Atk / 84 SpD / 84 Spe
    Adamant Nature
    - Stealth Rock
    - Earthquake
    - Rock Blast
    - Megahorn

    Durant @ Choice Scarf
    Ability: Hustle
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Iron Head
    - X-Scissor
    - Superpower
    - Baton Pass

    Druddigon @ Rocky Helmet
    Ability: Rough Skin
    EVs: 252 HP / 252 Def / 4 SpD
    Impish Nature
    - Rest
    - Sleep Talk
    - Roar
    - Dragon Tail

    Roselia @ Eviolite
    Ability: Natural Cure
    EVs: 252 HP / 4 Def / 252 SpD
    Calm Nature
    - Giga Drain
    - Sludge Bomb
    - Spikes
    - Rest

    More or less spikes semi stall. Spikes in Roselia and Rocks in Rhydon paired up with spiritomb for spin-blocking. Druddigon can phaze mons out and make them take more hazards each time weakening them for Durant to clean up or to win with Calm Mind Slowking. Not much to say about this team since it's so straight forward.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
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    Medicham @ Choice Band
    Ability: Pure Power
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - High Jump Kick
    - Psycho Cut
    - Ice Punch
    - Baton Pass

    Manectric @ Choice Scarf
    Ability: Lightning Rod
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Volt Switch
    - Thunderbolt
    - Flamethrower
    - Switcheroo

    Archeops @ Flying Gem
    Ability: Defeatist
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Acrobatics
    - U-turn
    - Earthquake
    - Stone Edge

    Uxie @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 152 SpD / 104 Spe
    Calm Nature
    IVs: 0 Atk
    - Thunder Wave
    - Psychic
    - U-turn
    - Stealth Rock

    Hitmonchan @ Leftovers
    Ability: Iron Fist
    EVs: 248 HP / 224 Def / 36 Spe
    Impish Nature
    - Rapid Spin
    - Drain Punch
    - Foresight
    - Toxic

    Alomomola @ Leftovers
    Ability: Regenerator
    EVs: 252 HP / 4 Atk / 252 Def
    Impish Nature
    - Waterfall
    - Toxic
    - Wish
    - Protect

    Volt - turn with a bulky pivot in Alomomola. Banded Medicham decimates almost anything in it's path. If it predicts a switch into something it can't touch it can always baton pass and gain momentum. Manectric is a really nice scarfer as it has nice speed and can gain momentum constantly with volt switch. Offensive Archeops is a really nice mon when it's not in defeatist. Nice attack stat with decent stabs and access to u-turn and earthquake for steel types and qwilfish. Uxie can set up rocks and cripple things with u-turn. While hitmonchan is just here to spin.


    Carmen, Broke with Expensive Taste - Atomicllamas
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
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    Carmen (Jynx) (F) @ Life Orb
    Ability: Dry Skin
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Ice Beam
    - Lovely Kiss
    - Nasty Plot
    - Psychic

    Born to Die (Haunter) @ Life Orb
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Sludge Bomb
    - Shadow Ball
    - Thunderbolt
    - Destiny Bond

    National Anthem (Druddigon) @ Leftovers
    Ability: Rough Skin
    EVs: 196 HP / 252 SpD / 60 Spe
    Careful Nature
    - Dragon Tail
    - Earthquake
    - Dragon Claw
    - Stealth Rock

    Without You (Emboar) (M) @ Leftovers
    Ability: Blaze
    EVs: 240 HP / 248 Def / 20 Spe
    Impish Nature
    - Flare Blitz
    - Hammer Arm
    - Protect
    - Will-O-Wisp

    Radio (Sawsbuck) @ Choice Scarf
    Ability: Sap Sipper
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Horn Leech
    - Baton Pass
    - Double-Edge
    - Nature Power

    Gods and Monsters (Kabutops) @ Lum Berry
    Ability: Weak Armor
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Aqua Jet
    - Rapid Spin
    - Swords Dance
    - Stone Edge

    Jynx is a highly underrated Pokemon in the BW2 RU meta game, as it is capable of taking on every variation of the most common Pokemon in the tier, often without prediction. Nasty Plot is extremely useful for my endgame match up againt stall teams, as Tomb and Clefable can be worn down pretty easily with the rest of my team, allowing for an easy Jynx sweep.ffensive Life Orb Haunter is also greatly underrated in the BW2 RU meta game, and it functions as one of the best partners possible for LO Jynx, as it is capable of utilizing Destiny Bond in order to take out Spiritomb that try to get clever with Pursuit. Haunter has pretty good coverage with its STAB moves, while Thunderbolt is nice for taking out Alomomola. Druddigon checks Moltres pretty well with the given spread, which also lets it set up SR reliably on a large portion of the meta game . Dragon Tail takes advantage of this spread even more, as it can give a lot of trouble to teams with the Electric-types that give this set more opportunities to shuffle the opponent's team with Stealth Rock up. Emboar is to check Threats such as Durant and Escavalier. Will-O-Wisp is useful for spreading burns to the opponent, while Protect gets Emboar extra leftovers recovery and can scout potentially choice locked opponents. Sawsbuck allows me to deal with the common Smeargle HO teams by limiting it to one layer of either SR or Spikes and preventing it from putting something to sleep, which spells death in Gen 5 RU. Scarf Sawsbuck is not the most common set for Sawsbuck, however it can take advantage of its nice base 95 speed and powerful STAB move in Double Edge to deal with big threats like Scarf Moltres and LO Galvantula. Baton Pass is really cool if the opponent has something that hard walls Sawsbuck, as it can use BP to gain momentum by dry passing to the appropriate mon that can deal with said wall. Nature Power in Gen 5 is EQ. Kabutops is also the Normal and Flying resist for this team which is necessary on pretty much every team and also provides hazard removal.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
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    BBD (Spiritomb) @ Black Glasses
    Ability: Pressure
    EVs: 236 HP / 252 Atk / 20 Spe
    Adamant Nature
    - Shadow Sneak
    - Sucker Punch
    - Will-O-Wisp
    - Pursuit

    HMAR (Ferroseed) @ Eviolite
    Ability: Iron Barbs
    EVs: 248 HP / 252 Def / 8 SpD
    Relaxed Nature
    IVs: 0 Spe
    - Spikes
    - Leech Seed
    - Gyro Ball
    - Protect

    212 (Medicham) @ Life Orb
    Ability: Pure Power
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - High Jump Kick
    - Thunder Punch
    - Bullet Punch
    - Psycho Cut

    Wallace (Druddigon) @ Leftovers
    Ability: Rough Skin
    EVs: 172 HP / 252 Atk / 64 SpD / 20 Spe
    Adamant Nature
    - Stealth Rock
    - Toxic
    - Dragon Claw
    - Earthquake

    Soda (Rotom) @ Choice Scarf
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Volt Switch
    - Shadow Ball
    - Thunderbolt
    - Trick

    Ice Princess (Cryogonal) @ Life Orb
    Ability: Levitate
    EVs: 64 HP / 252 SpA / 192 Spe
    Timid Nature
    - Ice Beam
    - Hidden Power [Fire]
    - Recover
    - Rapid Spin

    Spiritomb does quite a few things for this team, first off, its capable of spin blocking pretty much every Cryogonal set with the combo of Sucker Punch and Pursuit. Ferroseed was actually a pretty cool spiker in RU, as it deals with most variants of Druddigon (just gotta watch out for Sheer Force Flamethrower or band Fire Punch!), while setting up spikes consistently against a ton of threats. LO Medicham is the definition of a nuke, with two powerful STAB moves and coverage in Thunder Punch that is capable of hitting the majority of Psychic types in RU (Sigi, Slowking, etc.). High Jump Kick + Thunder Punch KOes Alomomola after SR (even if they protect for lefties recovery). Bulky Psychic-types like Uxie and Mesprit that don't take much from its moves are easily dealt with by switching to Tomber so it can Pursuit trap them. Toxic SR Druddigon, while much more common in XY RU, was still a pretty solid set in BW2 RU, capable of putting a lot of pressure on opposing balance teams with its powerful Attacks and statusing opposing walls. SR is obviously mandatory on every team especially this one as I have two ghosts capable of keeping them up against pretty much every Rapid Spinner. Choice Scarf Rotom-N is extremely good in BW2 RU due to its unique speed tier and extremely useful defensive typing (helped out by Levitate), which allows it to switch into and deal with most Durant, and revenge kill threats including Aerodactyl and Choice Scarf Moltres. Offensive LO Cryogonal is something that Afro Smash really brought to Smogon's BW2 RU meta game which differs from the classic SpD support set. Hidden Power Fire deals with the Steel-types that like to switch into Cryo while LO Ice Beam just hits really hard against anything that doesn't resist it. the Speed EVs outspeed positive natured Sigilyph while the remainder are thrown into HP to buff Cryo's solid SpD stat.


    Rain Hyper Offensive - Typhlito

    [​IMG][​IMG][​IMG] [​IMG] [​IMG][​IMG]
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    Great Ball (Electrode) @ Focus Sash
    Ability: Aftermath
    Shiny: Yes
    EVs: 4 HP / 252 SpA / 252 Spe
    Hasty Nature
    - Rain Dance
    - Thunder
    - Taunt
    - Volt Switch

    Toad (Poliwrath) (M) @ Sitrus Berry
    Ability: Swift Swim
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Belly Drum
    - Waterfall
    - Earthquake
    - Ice Punch

    Genesect (Kabutops) (F) @ Wave Incense
    Ability: Swift Swim
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Waterfall
    - Stone Edge
    - Swords Dance
    - Rapid Spin

    KFC (Moltres) @ Life Orb
    Ability: Pressure
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Air Slash
    - Fire Blast
    - Hurricane
    - Hidden Power [Grass]

    Fairy Queen (Gardevoir) (F) @ Damp Rock
    Ability: Trace
    EVs: 252 HP / 252 SpA / 4 Spe
    Modest Nature
    - Healing Wish
    - Rain Dance
    - Thunderbolt
    - Psychic

    Amigo (Ludicolo) (M) @ Life Orb
    Ability: Swift Swim
    Shiny: Yes
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    - Giga Drain
    - Hydro Pump
    - Ice Beam
    - Rain Dance


    BW NU


    BW LC
    Last edited: Oct 4, 2015
    Slurmz, Sonzinho, SparksBlade and 2 others like this.
  7. Smurf.

    Smurf.
    is a Past SPL Champion

    Joined:
    Nov 21, 2009
    Messages:
    1,182
    This is a nice variation of my iconic BW2 volcarona offense that I made for WCOP to play papai noel. A lot of the team's effectiveness stems from the surprise value of some of the sets. The original version of this team is everywhere and opponents can have preconceived notions of what the sets are, which can then put them in a bad spot real quick. This team makes good use of a couple of lures that can easily break the game open. There is also really good synergy between a lot of the mons, and you can force the opponents hand in order to set up on things like choice locked revenge killers. Volcarona and Dragonite are both very dangerous mons, and it is pivotal to control momentum with the squad so you can force openings to sweep with either of them.

    http://replay.pokemonshowdown.com/smogtours-gen5ou-72656

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    GOAT. (open)

    Garchomp @ Dragon Gem
    Ability: Rough Skin
    Shiny: Yes
    EVs: 4 Atk / 252 SpA / 252 Spe
    Rash Nature
    - Draco Meteor
    - Earthquake
    - Fire Blast
    - Stealth Rock

    Breloom @ Fighting Gem
    Ability: Technician
    Shiny: Yes
    EVs: 112 HP / 252 Atk / 4 SpD / 140 Spe
    Adamant Nature
    - Mach Punch
    - Bullet Seed
    - Spore
    - Focus Punch

    Volcarona (M) @ Passho Berry
    Ability: Flame Body
    EVs: 72 HP / 252 SpA / 184 Spe
    Timid Nature
    - Fire Blast
    - Bug Buzz
    - Giga Drain
    - Quiver Dance

    Dragonite (M) @ Lum Berry
    Ability: Multiscale
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Dragon Dance
    - Outrage
    - Earthquake
    - Extreme Speed

    Starmie @ Life Orb
    Ability: Analytic
    Shiny: Yes
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Hydro Pump
    - Thunder
    - Ice Beam
    - Rapid Spin

    Scizor @ Choice Scarf
    Ability: Technician
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - U-turn
    - Iron Head
    - Aerial Ace
    - Superpower



    This is a team i made for R2 of WCOP, and it is really fun to play. Jolteon has an awesome niche on rain squads, because their biggest issue is losing momentum. A moveset of Thunder / Volt Switch / hp [ice] or [grass] / signal beam @ expert belt is great, as it lets you lure in problematic mons for rain like celebi and gastrodon, bluff a choice set, and nuke them with the appropriate coverage move. Volt switch lets you easily pick up momentum on swtich ins like tyranitar, allowing you to pivot out to politoed and get rain up again. With some hazards this very quickly wittles sand balance teams and gives you an edge in the weather war. This set works really well with specs tornadus and bulk up breloom, they have great offensive synergy to trouble cookie cutter sand builds. Jolteon allows you to really penalise your opponent for switching their amoongus [insert grass mon here] into jolteon, because it gives tornadus a free hurricane. Bulk up Loom gets free set up on ferrothorn and many other switch ins to jolteon.

    http://replay.pokemonshowdown.com/smogtours-gen5ubers-75025

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    rainy day (open)

    Politoed (M) @ Choice Scarf
    Ability: Drizzle
    Shiny: Yes
    EVs: 12 HP / 252 SpA / 244 Spe
    Timid Nature
    IVs: 0 Atk
    - Hydro Pump
    - Hypnosis
    - Ice Beam
    - Perish Song

    Jolteon @ Expert Belt
    Ability: Volt Absorb
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Thunder
    - Hidden Power [Ice]
    - Signal Beam
    - Volt Switch

    Gyarados (F) @ Leftovers
    Ability: Intimidate
    Shiny: Yes
    EVs: 144 HP / 176 Atk / 188 Spe
    Adamant Nature
    - Substitute
    - Dragon Dance
    - Waterfall
    - Bounce

    Tornadus @ Choice Specs
    Ability: Prankster
    Shiny: Yes
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Hurricane
    - U-turn
    - Focus Blast
    - Sleep Talk

    Forretress (F) @ Leftovers
    Ability: Sturdy
    Shiny: Yes
    EVs: 248 HP / 176 Def / 84 SpA
    Bold Nature
    - Stealth Rock
    - Rapid Spin
    - Volt Switch
    - Hidden Power [Ice]

    Breloom (M) @ Toxic Orb
    Ability: Poison Heal
    Shiny: Yes
    EVs: 236 HP / 84 Def / 160 SpD / 28 Spe
    Careful Nature
    - Spore
    - Drain Punch
    - Bulk Up
    - Seed Bomb
    Last edited: Sep 14, 2015
  8. Jirachee

    Jirachee who dares wins
    is a Tournament Directoris a Super Moderatoris a Tutor Alumnusis a Team Rater Alumnusis a Community Contributor Alumnus
    Head TD

    Joined:
    Sep 24, 2010
    Messages:
    2,384
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    standard sand balance (open)

    Hydreigon @ Life Orb
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    - Draco Meteor
    - Dark Pulse
    - Focus Blast
    - Roost

    Skarmory @ Leftovers
    Ability: Sturdy
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    - Spikes
    - Brave Bird
    - Whirlwind
    - Roost

    Gastrodon @ Leftovers
    Ability: Storm Drain
    EVs: 248 HP / 252 Def / 8 SpA
    Bold Nature
    - Scald
    - Ice Beam
    - Toxic
    - Recover

    Tyranitar @ Choice Scarf
    Ability: Sand Stream
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Crunch
    - Pursuit
    - Stone Edge
    - Superpower

    Alakazam @ Focus Sash
    Ability: Magic Guard
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Psychic
    - Focus Blast
    - Hidden Power [Ice]
    - Shadow Ball

    Landorus-T (Landorus-Therian) @ Leftovers
    Ability: Intimidate
    EVs: 248 HP / 112 Def / 148 Spe
    Naive Nature
    - Earthquake
    - Hidden Power [Ice]
    - U-turn
    - Stealth Rock

    Probably the most standard type of team at the moment. Get your hazards up and then Hydreigon will fuck shit up, it's pretty much impossible to switch into it. Alakazam cleans late game. Jellicent > Gastrodon is a viable alternative. Encore on Zam is possible if you replace Stone Edge with Ice Punch on Tyranitar. Skarm needs all that special bulk unless you want to be heavily pressured by other Zams.
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    broken (open)

    Volcarona @ Passho Berry
    Ability: Flame Body
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Fire Blast
    - Giga Drain
    - Hidden Power [Ice]
    - Quiver Dance

    Keldeo (Keldeo-Resolute) @ Ghost Gem
    Ability: Justified
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Hydro Pump
    - Secret Sword
    - Hidden Power [Ghost]
    - Calm Mind

    Starmie @ Life Orb
    Ability: Analytic
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Hydro Pump
    - Psyshock
    - Ice Beam
    - Rapid Spin

    Garchomp @ Rocky Helmet
    Ability: Rough Skin
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Dragon Claw
    - Earthquake
    - Swords Dance
    - Stealth Rock

    Jirachi @ Choice Scarf
    Ability: Serene Grace
    EVs: 104 HP / 252 Atk / 4 SpD / 148 Spe
    Jolly Nature
    - Iron Head
    - Ice Punch
    - Healing Wish
    - U-turn

    Dragonite @ Choice Band
    Ability: Multiscale
    EVs: 40 HP / 252 Atk / 216 Spe
    Adamant Nature
    - Outrage
    - Fire Punch
    - Earthquake
    - Extreme Speed

    Volcarona is super threatening and this is its most dangerous set. HP Ghost Keldeo helps breaking things it struggles with so it has an easier time cleaning, while also breaking through Jellicent for Starmie to spin easily. Healing Wish ScarfRachi gives the team a Latios switch in while also giving you 2 Volcaronas.
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    standard rain (open)

    Starmie @ Life Orb
    Ability: Analytic
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Hydro Pump
    - Ice Beam
    - Psyshock
    - Rapid Spin

    Politoed @ Choice Scarf
    Ability: Drizzle
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Hydro Pump
    - Ice Beam
    - Scald
    - Encore

    Tornadus (M) @ Choice Specs
    Ability: Prankster
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Hurricane
    - Focus Blast
    - U-turn
    - Rain Dance

    Ferrothorn @ Leftovers
    Ability: Iron Barbs
    EVs: 248 HP / 112 Def / 148 SpD
    Sassy Nature
    IVs: 0 Spe
    - Spikes
    - Gyro Ball
    - Protect
    - Stealth Rock

    Garchomp @ Yache Berry
    Ability: Rough Skin
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Dragon Claw
    - Earthquake
    - Swords Dance
    - Aqua Tail

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 252 HP / 92 SpA / 164 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunder
    - Psychic
    - Substitute
    - Calm Mind

    Starmie and Tornadus in rain are threats to just about any team, but weatherless teams are in for a lot of trouble. Ferrothorn is meant to be played aggressively to get hazards up early so you can wear down a Tyranitar or some kind of Jirachi for Tornadus to have fun. Rapid Spin is completely option on Starmie and both Grass Knot and Recover are viable replacements.
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    magnezone offense (open)

    Scizor @ Leftovers
    Ability: Technician
    EVs: 248 HP / 16 Atk / 12 Def / 216 SpD / 16 Spe
    Adamant Nature
    - Bullet Punch
    - U-turn
    - Roost
    - Swords Dance

    Magnezone @ Choice Specs
    Ability: Magnet Pull
    EVs: 36 HP / 252 SpA / 220 Spe
    Modest Nature
    - Thunderbolt
    - Flash Cannon
    - Hidden Power [Fire]
    - Volt Switch

    Landorus-T (Landorus-Therian) @ Choice Scarf
    Ability: Intimidate
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naive Nature
    - Earthquake
    - Stone Edge
    - Hidden Power [Ice]
    - U-turn

    Starmie @ Life Orb
    Ability: Analytic
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Hydro Pump
    - Ice Beam
    - Psyshock
    - Rapid Spin

    Dragonite @ Choice Band
    Ability: Multiscale
    EVs: 40 HP / 252 Atk / 216 Spe
    Adamant Nature
    - Outrage
    - Earthquake
    - Fire Punch
    - Extreme Speed

    Garchomp @ Lum Berry
    Ability: Rough Skin
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Outrage
    - Earthquake
    - Swords Dance
    - Stealth Rock

    U-turn + Magnezone is danger. Starmie also really likes having Ferrothorn gone, and spin + mag gives sand balance a lot of trouble. Specs Magnezone 2hkoes ferro even in rain so it doesn't get 1 million layers and wear down your stuff and still end up being a dick.
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    bulkier sand (open)

    derelict (Landorus-Therian) @ Choice Scarf
    Ability: Intimidate
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naive Nature
    - Earthquake
    - Stone Edge
    - U-turn
    - Hidden Power [Ice]

    gephyrophobia (Mew) @ Leftovers
    Ability: Synchronize
    EVs: 252 HP / 148 Def / 108 Spe
    Bold Nature
    - Psychic
    - Will-O-Wisp
    - Soft-Boiled
    - Taunt

    chill out (Gastrodon) @ Leftovers
    Ability: Storm Drain
    EVs: 248 HP / 252 Def / 8 SpA
    Bold Nature
    - Scald
    - Ice Beam
    - Toxic
    - Recover

    hang em high (Ferrothorn) @ Leftovers
    Ability: Iron Barbs
    EVs: 248 HP / 112 Def / 148 SpD
    Sassy Nature
    IVs: 0 Spe
    - Spikes
    - Gyro Ball
    - Leech Seed
    - Protect

    sidewinder (Latios) @ Choice Specs
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Draco Meteor
    - Surf
    - Psyshock
    - Trick

    blood gulch (Tyranitar) @ Expert Belt
    Ability: Sand Stream
    EVs: 144 Atk / 156 SpA / 208 Spe
    Lonely Nature
    - Crunch
    - Fire Blast
    - Superpower
    - Stealth Rock

    Mew really likes abusing Spikes because it's great at giving trouble to slow teams. With Spikes up it's really hard to switch into Latios because it's just so damn strong. Dual Psychic can also be hard for some teams to handle. ChopleTar is an option on that team if you're insecure and like using bad sets
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    does not hit focus blast (open)

    Reuniclus @ Leftovers
    Ability: Magic Guard
    EVs: 252 HP / 252 Def / 4 SpA
    Bold Nature
    - Psyshock
    - Focus Blast
    - Recover
    - Calm Mind

    Skarmory @ Leftovers
    Ability: Sturdy
    EVs: 248 HP / 252 SpD / 8 Spe
    Careful Nature
    - Brave Bird
    - Spikes
    - Roost
    - Whirlwind

    Garchomp @ Choice Band
    Ability: Rough Skin
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Outrage
    - Earthquake
    - Dual Chop
    - Fire Fang

    Jellicent (M) @ Leftovers
    Ability: Water Absorb
    EVs: 240 HP / 252 Def / 16 Spe
    Bold Nature
    - Scald
    - Will-O-Wisp
    - Taunt
    - Recover

    Tyranitar @ Choice Scarf
    Ability: Sand Stream
    EVs: 252 Atk / 4 SpA / 252 Spe
    Hasty Nature
    - Ice Beam
    - Crunch
    - Pursuit
    - Superpower

    Heatran @ Leftovers
    Ability: Flash Fire
    EVs: 252 HP / 8 SpA / 248 SpD
    Calm Nature
    - Lava Plume
    - Protect
    - Stealth Rock
    - Toxic

    At this point you're probably aware that Reuniclus just loves Spikes. CB Chomp is a great opener for those teams so they don't have a bad matchup against Sash Loom offenses. Jellicent + ScarfTar stops spinners. Heatran is nice so you don't get broken moth'd
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    moltres rain (open)

    Politoed @ Choice Scarf
    Ability: Drizzle
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Hydro Pump
    - Ice Beam
    - Hidden Power [Electric]
    - Encore

    Starmie @ Life Orb
    Ability: Analytic
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Hydro Pump
    - Ice Beam
    - Thunder
    - Rapid Spin

    Moltres @ Choice Specs
    Ability: Pressure
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Hurricane
    - Fire Blast
    - U-turn
    - Hidden Power [Grass]

    Garchomp @ Lum Berry
    Ability: Rough Skin
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Outrage
    - Earthquake
    - Aqua Tail
    - Swords Dance

    Ferrothorn @ Leftovers
    Ability: Iron Barbs
    EVs: 248 HP / 112 Def / 148 SpD
    Sassy Nature
    IVs: 0 Spe
    - Gyro Ball
    - Stealth Rock
    - Leech Seed
    - Protect

    Toxicroak @ Life Orb
    Ability: Dry Skin
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Sucker Punch
    - Drain Punch
    - Ice Punch
    - Swords Dance

    Probably obsolete but still cool. Moltres really improves the Rain's matchup against Sun and some threats like NP Celebi. It's really similar to the other Rain I posted so I won't go in too much detail
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    rain sd pass (open)

    Sharpedo @ Life Orb
    Ability: Speed Boost
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Waterfall
    - Crunch
    - Zen Headbutt
    - Protect

    Politoed @ Choice Specs
    Ability: Drizzle
    EVs: 120 HP / 252 SpA / 136 Spe
    Modest Nature
    - Hydro Pump
    - Ice Beam
    - Focus Blast
    - Surf

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 196 SpD / 64 Spe
    Careful Nature
    - Swords Dance
    - Baton Pass
    - Seed Bomb
    - Recover

    Garchomp @ Lum Berry
    Ability: Rough Skin
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Outrage
    - Earthquake
    - Swords Dance
    - Aqua Tail

    Ferrothorn @ Leftovers
    Ability: Iron Barbs
    EVs: 248 HP / 56 Def / 204 SpD
    Sassy Nature
    IVs: 0 Spe
    - Stealth Rock
    - Gyro Ball
    - Leech Seed
    - Protect

    Terrakion @ Choice Scarf
    Ability: Justified
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Close Combat
    - Stone Edge
    - Rock Slide
    - X-Scissor

    Very little is as scary as a +2 Atk Sharpedo in the Rain. Garchomp and Terrakion can also abuse the Atk boosts Celebi passes. Ferrothorn can use Spikes over Leech Seed too so you can wear down other Ferros more easily. Politoed is Specs so it can just hammer stuff that could try and phaze Celebi (ie Skarmory)
    Last edited: Sep 14, 2015
  9. Slurmz

    Slurmz all is vanity
    is a Tiering Contributor

    Joined:
    Jan 15, 2015
    Messages:
    1,266
    Fuck u, was gonna ask jellI literally as soon as u posted

    [​IMG] [​IMG] [​IMG][​IMG] [​IMG] [​IMG]
    SUMMER SOLACE (open)

    BLOODLIP (Salamence) (M) @ Choice Band
    Ability: Intimidate
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Hidden Power [Flying]
    - Brick Break
    - Fire Blast
    - Earthquake

    DISCONNECTED (Magneton) @ Leftovers
    Ability: Magnet Pull
    EVs: 172 HP / 252 SpA / 84 Spe
    Modest Nature
    - Thunderbolt
    - Hidden Power [Grass]
    - Rest
    - Toxic

    MAELSTORM (Snorlax) (M) @ Leftovers
    Ability: Thick Fat
    EVs: 92 HP / 128 Atk / 124 Def / 164 SpD
    Adamant Nature
    - Rest
    - Shadow Ball
    - Body Slam
    - Curse

    TIME BOMB (Claydol) @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 148 Def / 108 SpA
    Relaxed Nature
    - Earthquake
    - Psychic
    - Hidden Power [Fire]
    - Rapid Spin

    SEDUCTION (Suicune) @ Leftovers
    Ability: Pressure
    Shiny: Yes
    EVs: 252 HP / 220 Def / 36 Spe
    Bold Nature
    - Surf
    - Roar
    - Rest
    - Calm Mind

    WAKING DREAMS (Celebi) @ Leftovers
    Ability: Natural Cure
    EVs: 252 HP / 244 Def / 12 Spe
    Bold Nature
    - Heal Bell
    - Leech Seed
    - Hidden Power [Grass]
    - Recover
    description (open)

    Pretty standard team i used to face undisputed week 1 of RoaPl that really won me the game, but me needing to go screwed it up :(. The team wased on a cool set, Hp Fire Claydol that acts a spikes deterrent from Forretress. Lax was added because undispited usually brings bulkier stuff and Lax feeds on bulkier team. Magnets was added to prevent Skarmory from getting spikes, so we could basically beat any relevant spiker which prevents our CurseLax (which has Shadow Ball because undisputed likes running gar as his Lax check) from taking uneccesary damage. RoarCune was added as our "mandatory" water which also helped versus other curselax who wish to set up, and also versus other set-up sweepers or strong physical attackers. Heal bell Celebi was added to cleric stuff and help team get a bit of recover via Leech Seed. Banded MixMence helps with physical attackers like Heracross, Banded Flygon is also an option here due to its ability to check CMer's such as Jirachi better. Pretty sure I wont use this again so thanks to Cowboy Dan for building w/ me. (Nicknames are based off Monstercat's 7th album, Solace.)


    Will post more teams l8r
    Last edited: Sep 14, 2015
  10. Mr.378

    Mr.378 Glass Soldier
    is a Tiering Contributor Alumnus

    Joined:
    Sep 6, 2006
    Messages:
    1,478
    GSC Offense: (open)


    Importable (open)

    Zapdos @ Leftovers
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    - Thunder
    - Hidden Power [Ice]
    - Rest
    - Sleep Talk

    Snorlax @ Leftovers
    Ability: Immunity
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    - Body Slam
    - Earthquake
    - Fire Blast
    - Self-Destruct

    Steelix @ Leftovers
    Ability: Rock Head
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    - Earthquake
    - Explosion
    - Roar
    - Curse

    Cloyster @ Leftovers
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    - Surf
    - Hidden Power [Electric]
    - Explosion
    - Spikes

    Exeggutor @ Leftovers
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    - Giga Drain
    - Psychic
    - Explosion
    - Sleep Powder

    Machamp @ Leftovers
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    - Cross Chop
    - Earthquake
    - Hidden Power [Bug]
    - Curse


    My favorite version of the cookie cutter GSC offense. Zapdos + Snorlax + Exeggutor + Cloyster + Steelix + Sixth is a very powerful offensive teamstyle because of how much power it can have while maintaining the minimal defensive coverage needed to function well in the tier. The sixth pokemon is variable depending on what you want the team to try and do. Here I use Machamp because of how much brute offensive force it has while being supported well by the team due to having mons like Cloyster that can bait its checks and counters. It also gives the team a Tyranitar and Snorlax check which can usually be a problem for these kinds of teams. To help support the team I'm using 4 attack Snorlax with Body Slam to help lure in threats, bluff a defensive set, and spread paras while serving as a very effective wallbreaker. This version does have a few weaknesses but it is overall my favorite variant of this kind of team and if anyone wants to try using it experiment around a bit with it. There's a good amount of other options you have.


    GSC Stall: (open)



    Importable: (open)

    Raikou @ Leftovers
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    - Thunderbolt
    - Reflect
    - Roar
    - Rest

    Snorlax @ Leftovers
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    - Return
    - Lovely Kiss
    - Belly Drum
    - Rest

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    - Drill Peck
    - Curse
    - Whirlwind
    - Rest

    Miltank @ Leftovers
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    - Body Slam
    - Heal Bell
    - Growl
    - Milk Drink

    Starmie @ Leftovers
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    - Surf
    - Toxic
    - Rapid Spin
    - Recover

    Suicune @ Leftovers
    EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
    - Surf
    - Ice Beam
    - Rest
    - Sleep Talk


    On the other side of the coin we have standard stall. The team is a stall team optimized to counter and wall the threats in the metagame while maintaining a decent amount of ways to win the game. The members of the team are all fairly intuitive in what they do. Raikou is the special wall and secondary phaser, Snorlax the win condition and Stallbreaker, Skarmory the physical wall and primary phaser, Suicune the mixed wall and sleep absorber, Miltank the beller, growler, and possible secondary mixed wall and Starmie the spinner and an out to many 'tier 2' threats. Overall it s a pretty solid stall team that holds up in many different match ups. Once more there are a few different things that can be changed with the team if you want to try and do something else.
    Last edited: Sep 15, 2015
  11. Typhlito

    Typhlito One Active Dawg
    is a Smogon Social Media Contributoris an Artistis a Community Contributor

    Joined:
    Jan 28, 2012
    Messages:
    1,412
    Teams of all tiers are accepted. Please go ahead and post them n_n
  12. Shadow_Sneak

    Shadow_Sneak

    Joined:
    Mar 1, 2014
    Messages:
    453
    Seconding the stall, this is a very basic stall team "invented by" Veteran in Love way back and is probably one of the best stall archetypes/templates in this tier.
  13. sedertz

    sedertz

    Joined:
    Nov 16, 2012
    Messages:
    222
    borat's 7 basic teams of GSC OU would be useful in this thread, but I can't find them.
    prozac likes this.
  14. Shadow_Sneak

    Shadow_Sneak

    Joined:
    Mar 1, 2014
    Messages:
    453
    Just gonna dump the somalia team from his pastebin really good for starters who are learning the dpp ou tier.

    Somalia Team (open)


    DECADENCE (Empoleon) (M) @ Focus Sash
    Ability: Torrent
    EVs: 252 SpA / 36 SpD / 220 Spe
    Mild Nature
    - Hydro Pump
    - Ice Beam
    - Stealth Rock
    - Grass Knot

    DISTURBED (Breloom) (M) @ Toxic Orb
    Ability: Poison Heal
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Seed Bomb
    - Spore
    - Superpower
    - Stone Edge

    IF I SCARE YOU (Rotom-Wash) @ Choice Scarf
    Ability: Levitate
    EVs: 120 HP / 136 SpA / 252 Spe
    Timid Nature
    - Hidden Power [Ice]
    - Thunderbolt
    - Trick / Hydro Pump
    - Shadow Ball

    DONT RUN (Infernape) (M) @ Choice Band
    Ability: Blaze
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Mach Punch
    - U-turn
    - Close Combat
    - Flare Blitz

    MY SOUL (Weavile) (M) @ Expert Belt
    Ability: Pressure
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Low Kick
    - Pursuit
    - Ice Shard
    - Night Slash

    HOPELESS (Kingdra) (M) @ Chesto Berry
    Ability: Swift Swim
    EVs: 144 HP / 160 Atk / 44 SpD / 160 Spe
    Adamant Nature
    - Dragon Dance
    - Waterfall
    - Outrage
    - Rest

    This team is responsible for the new-found rise of Choice Band Infernape which seen a decline after 2010. One thing to understand is priorities of the team, once you make your own teams you will be able to create those for yourself and play accordingly. However I see that when alot of new players take good teams for known players, they lack the intricate details to play it with success.

    For instance, I always ALWAYS hydro lead Zapdos and Machamp as they are huge annoyances to the team. You got banded ape SOMALIA, why all the fuss when it can just demolish them with blitz? Well, hiding your key team members especially your sweepers for as long as possible allows you to put more pressure on the opponent, they will be on the back foot guessing and conserving appropriate answers to the potential "late game sweeper" depending on their interpretation of your team.

    You generally want to postpone revealing Weavile as much as possible, Dragon Dance with kingdra to lure out either scarf Flygon that can revenge it in which you can beat it with weavile once it locks itself in Outrage. Possibly the only mon to outpace Infernape is gone and it can do some serious damage, furthermore the only other Pokemon that naturally outpace Ape are mostly ones that Weavile can dispose of such as Starmie, Gengar and Azelf. Breloom is very frail however timing makes things much easier. Bring it in the second you see a Swampert of Hippowdon both of which switch into Infernape's U-Turn. Once you spore them Stone Edge as most likely you'll see a Scarf Rotom-A / Gengar / Celebi or a Gyarados / Dragonite switch in to take the predicted Focus Punch once you've subbed. Team is quite known and meta has evolved, you can use this to learn but not recommended for tournies anymore due to people knowing it well.


    Also gonna be putting in a revamped version of obi stall made by August for last years world cup vs iconic. Probably not the exact same as his team ev spread wise and such but still very similar. I know its full stall but it still works in the current meta.

    obi stall revamp (open)


    DAEDULUS (Hippowdon) (M) @ Leftovers
    Ability: Sand Stream
    EVs: 252 HP / 24 Atk / 192 Def / 40 SpD
    Impish Nature
    - Stealth Rock
    - Slack Off
    - Earthquake
    - Ice Fang / Roar

    ICARUS (Skarmory) (M) @ Shed Shell
    Ability: Keen Eye
    EVs: 252 HP / 200 Def / 42 SpD / 16 Spe
    Impish Nature
    - Whirlwind
    - Spikes
    - Roost
    - Brave Bird

    MORPHEUS (Starmie) @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 200 Def / 60 Spe
    Bold Nature
    - Surf
    - Reflect
    - Rapid Spin
    - Recover

    HELIOS (Blissey) @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 40 SpA / 216 SpD
    Calm Nature
    - Wish
    - Protect
    - Flamethrower
    - Toxic

    THURSDAY (Spiritomb) (M) @ Leftovers
    Ability: Pressure
    EVs: 252 HP / 100 Def / 158 SpD
    Calm Nature
    - Shadow Ball
    - Rest/Pursuit
    - Sleep Talk / Will-O-Wisp
    - Hidden Power [Fighting]

    CELOBI (Celebi) @ Leftovers
    Ability: Natural Cure
    EVs: 252 HP / 220 Def / 36 Spe
    Bold Nature
    - Grass Knot
    - Recover
    - Reflect
    - Hidden Power [Fire]


    Everthings role here is pretty defined but just to give you a quick over view of the team. Hippowdon acts as the first hazard setter with the mandatory stealth rocks. It acts as a check to things such as swords dance Infernape and DD tyranitar Ice fang helps with 2/3 dragons in the tier. Skarmory is the spiker and phazer of the team and soft checks many physical pokemon such as a scarfed flygon, dd gyarados and most variants of metagross. Blissey forms the infamous skarm bliss core and checks an absolute shit ton of special attackers in the tier. Starmie acts as a spinner and and another check to things such as sd infernape and heatran . Reflect helps it not get pursuit trapped so easily by things such as scizor and tyranitar. Celebi acts as another check to things such as DD Kingdra and DD Gyarados (Bar Life Orb DD Kingdra and Bounce gyara outside of reflect). HP Fire is good for luring in scizor who can cause some trouble for this team otherwise reflect also kind of helps celebi take pursuits and u-turns better. As for Spiritomb it is the spin blocker of this team. It can be replaced by a defensive rotom-a if you prefer but it doesn't get pursuit trapped like a lot of the other spinblockers. Which is essential to this team which with both starmie and celebi on it. You can make the movesets changes listed above but for the most part it works best this way. You can also make a switch to a faster starmie if you want.




    Edit: Will add gsc ou teams.
    Last edited: Sep 14, 2015
  15. Typhlito

    Typhlito One Active Dawg
    is a Smogon Social Media Contributoris an Artistis a Community Contributor

    Joined:
    Jan 28, 2012
    Messages:
    1,412
    heres a couple teams for you to add nt.

    BW OU

    Sand Trick Room - Typhlito
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    This team was built around trick room slowking. Although this team is technically a trick room team, its able to function with or without it being set up. One pokemon that gives this team problems is expert belt keldeo outside of trick room since I would have to use up chomp's berry in order to hit it hard enough for tar to finish it off but if you have control of trick room, you'll do fine.
    Show Hide

    Slowking @ Leftovers
    Ability: Regenerator
    EVs: 252 HP / 252 SpA / 4 SpD
    Modest Nature
    IVs: 0 Atk / 0 Spe
    - Trick Room
    - Scald
    - Fire Blast
    - Psyshock

    Tyranitar @ Choice Scarf
    Ability: Sand Stream
    EVs: 76 HP / 182 Atk / 252 Spe
    Naive Nature
    - Rock Slide
    - Crunch
    - Low Kick
    - Fire Blast

    Ferrothorn @ Leftovers
    Ability: Iron Barbs
    EVs: 252 HP / 48 Def / 208 SpD
    Relaxed Nature
    - Spikes
    - Leech Seed
    - Power Whip
    - Gyro Ball

    Garchomp @ Yache Berry
    Ability: Rough Skin
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naive Nature
    - Swords Dance
    - Outrage
    - Earthquake
    - Fire Blast

    Landorus-Therian @ Leftovers
    Ability: Intimidate
    EVs: 248 HP / 172 Def / 88 Spe
    Naive Nature
    - Stealth Rock
    - Earthquake
    - U-turn
    - Hidden Power [Ice]

    Excadrill @ Leftovers
    Ability: Mold Breaker
    EVs: 176 HP / 60 Atk / 252 SpD / 20 Spe
    Adamant Nature
    - Rapid Spin
    - Earthquake
    - Swords Dance
    - Rock Slide


    BW RU

    Rain Hyper Offensive - Typhlito
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    A rain hyper offensive team that needs momentum to work. Electrode is the usual lead to prevent lead hazard users from setting up. A combination of moltres, poliwrath and ludi is able to overwhelm other offensive teams however bulkier teams give this team issues since they tend to stall out rain turns.
    Show Hide

    Great Ball (Electrode) @ Focus Sash
    Ability: Aftermath
    Shiny: Yes
    EVs: 4 HP / 252 SpA / 252 Spe
    Hasty Nature
    - Rain Dance
    - Thunder
    - Taunt
    - Volt Switch

    Toad (Poliwrath) (M) @ Sitrus Berry
    Ability: Swift Swim
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Belly Drum
    - Waterfall
    - Earthquake
    - Ice Punch

    Genesect (Kabutops) (F) @ Wave Incense
    Ability: Swift Swim
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Waterfall
    - Stone Edge
    - Swords Dance
    - Rapid Spin

    KFC (Moltres) @ Life Orb
    Ability: Pressure
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Air Slash
    - Fire Blast
    - Hurricane
    - Hidden Power [Grass]

    Fairy Queen (Gardevoir) (F) @ Damp Rock
    Ability: Trace
    EVs: 252 HP / 252 SpA / 4 Spe
    Modest Nature
    - Healing Wish
    - Rain Dance
    - Thunderbolt
    - Psychic

    Amigo (Ludicolo) (M) @ Life Orb
    Ability: Swift Swim
    Shiny: Yes
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    - Giga Drain
    - Hydro Pump
    - Ice Beam
    - Rain Dance


    RBY OU

    Amnesia Lax Team - Typhlito
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Show Hide

    Alakazam (M)
    Ability: Synchronize
    - Psychic
    - Recover
    - Thunder Wave
    - Seismic Toss

    Tauros
    Ability: Intimidate
    - Body Slam
    - Hyper Beam
    - Earthquake
    - Blizzard

    Chansey
    Ability: Natural Cure
    - Ice Beam
    - Soft-Boiled
    - Thunder Wave
    - Counter

    Exeggutor (M)
    - Sleep Powder
    - Psychic
    - Explosion
    - Egg Bomb

    Snorlax (M)
    Ability: Immunity
    - Reflect
    - Amnesia
    - Rest
    - Ice Beam

    Jolteon
    Ability: Volt Absorb
    - Thunderbolt
    - Thunder Wave
    - Pin Missile
    - Double Kick
    TheKingKarp likes this.
  16. Cowboy Dan

    Cowboy Dan

    Joined:
    Feb 14, 2014
    Messages:
    188
    ADV OU

    Bulky Double Trap
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    This is a fairly standard double trap team I built a while back. Basically Magneton and Dugtrio take out most of Curselax's counters so it can sweep. The rest of the stuff fills in holes. Bulky Celebi acts as your answer to opposing Lax as well as backing up lax in taking on electrics and Gengar. Swampert takes on a few of the main physical threats, namely tyranitar, salamence and aerodactyl. Salamence acts as an offensive pivot against opposing heracross, celebi, gyarados and others. It kinda sucks if you fail with mag but overall it's a decent team for new players to try.

    Show Hide

    Salamence (M) @ Choice Band
    Ability: Intimidate
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Hidden Power [Flying]
    - Earthquake
    - Rock Slide
    - Brick Break

    Magneton @ Leftovers
    Ability: Magnet Pull
    EVs: 148 HP / 252 SpA / 108 Spe
    Modest Nature
    - Rest
    - Sleep Talk
    - Hidden Power [Fire]
    - Thunderbolt

    Dugtrio (F) @ Choice Band
    Ability: Arena Trap
    EVs: 8 HP / 228 Atk / 44 SpD / 228 Spe
    Jolly Nature
    IVs: 30 SpD / 30 Spe
    - Earthquake
    - Rock Slide
    - Hidden Power [Bug]
    - Aerial Ace

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 252 HP / 156 Def / 100 SpA
    Bold Nature
    - Psychic
    - Leech Seed
    - Hidden Power [Grass]
    - Recover

    Swampert (M) @ Leftovers
    Ability: Torrent
    EVs: 252 HP / 216 Def / 40 Spe
    Relaxed Nature
    - Earthquake
    - Ice Beam
    - Roar
    - Protect

    Snorlax (F) @ Leftovers
    Ability: Immunity
    EVs: 92 HP / 128 Atk / 124 Def / 164 SpD
    Adamant Nature
    - Return
    - Shadow Ball
    - Curse
    - Rest


    ADV NU

    Stall
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    This is my take on the 'standard' ADV NU stall archetype. The team plays by setting up spikes, toxicing stuff and potentially cleaning up with Hitmonchan. Hitmonchan acts as the team's rapid spinner while still keeping most of its offensive capabilities. Roselia is the team's spiker and cleric, Sableye blocks rapid spin and takes on opposing Hitmonchan and Chimecho. Mawile takes on birds and other choice banders locked into moves it resists while also having some good toxic targets and picking up tempo with baton pass and intimidate, Flareon takes on grasses and haunter and can pass wish, and Pelipper acts as a secondary Hitmonchan answer while also taking on fire types and giving me an EQ immunity. This team was more made for the ADV XU meta on Pokemon Perfect (basically smogon nu without huntail) but Huntail can still be played around thanks to most of its set up opportunities carrying toxic. If Huntail is an issue, pelipper can be replaced with dewgong but this makes it easy for CB ground types to just spam eq and pick off everything.

    Show Hide

    Hitmonchan @ Leftovers
    Ability: Keen Eye
    EVs: 252 HP / 252 Atk / 4 Spe
    Adamant Nature
    - Brick Break
    - Hidden Power [Ghost]
    - Toxic
    - Rapid Spin

    Flareon (F) @ Leftovers
    Ability: Flash Fire
    EVs: 252 HP / 52 Def / 56 SpA / 136 SpD / 12 Spe
    Calm Nature
    - Flamethrower
    - Wish
    - Protect
    - Toxic

    Mawile (M) @ Leftovers
    Ability: Intimidate
    EVs: 252 HP / 252 Def / 4 Spe
    Impish Nature
    - Toxic
    - Protect
    - Hidden Power [Steel]
    - Baton Pass

    Sableye (M) @ Leftovers
    Ability: Keen Eye
    EVs: 252 HP / 228 Def / 28 SpD
    Bold Nature
    - Recover
    - Shadow Ball
    - Toxic
    - Seismic Toss

    Roselia (F) @ Leftovers
    Ability: Natural Cure
    EVs: 252 HP / 188 Def / 60 SpD / 8 Spe
    Bold Nature
    - Spikes
    - Aromatherapy
    - Synthesis
    - Hidden Power [Grass]

    Pelipper (M) @ Leftovers
    Ability: Keen Eye
    EVs: 252 HP / 252 Def / 4 Spe
    Bold Nature
    - Rest
    - Sleep Talk
    - Surf
    - Toxic

    Last edited: Sep 14, 2015
  17. Lord Ninjax

    Lord Ninjax

    Joined:
    Oct 29, 2013
    Messages:
    879
    Typhlito was already ready to start this when he asked me......already got like 20 times more teams than I did.

    But anyway I'm glad to see this open again, super mad props to Typhlito+Natural Talent+everyone else contributing. Will chip in some ADV/DPP Teams as soon as they've outlived their usefulness I can.
    Typhlito likes this.
  18. Oglemi

    Oglemi oh my gosh you found me
    is a member of the Site Staffis a Super Moderatoris a Contributor to Smogonis a Tournament Director Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis an Administrator Alumnus
    Secret Boss Mod

    Joined:
    Oct 13, 2009
    Messages:
    12,203
    Typhlito - http://www.smogon.com/forums/threads/3rd-gen-teams-archive.3469111/

    My own teams:

    DPP UU

    DD Altaria - Oglemi

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Heavy bulky offense team built around clearing a sweep for an uncommon sweeper in DD Altaria. Tank attacks where you can to clear threats, keep SR off the field with Top, and use Sceptile and Scyther's ability to heavily pressure the opponent to your advantage. Top's set I would never recommend outside of this team, but it serves a role to prevent other priority users like Houndoom from ripping this team apart.

    Importable (open)

    Scyther @ Lum Berry
    Ability: Technician
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Swords Dance
    - Baton Pass
    - Aerial Ace
    - U-turn

    Rhyperior @ Leftovers
    Ability: Solid Rock
    EVs: 140 HP / 252 Atk / 32 Def / 84 Spe
    Adamant Nature
    - Stealth Rock
    - Stone Edge
    - Earthquake
    - Megahorn

    Milotic @ Leftovers
    Ability: Marvel Scale
    EVs: 248 HP / 252 SpA / 8 Spe
    Modest Nature
    - Recover
    - Surf
    - Ice Beam
    - Hidden Power [Grass]

    Altaria @ Life Orb
    Ability: Natural Cure
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Dragon Dance
    - Outrage
    - Earthquake
    - Fire Blast

    Sceptile @ Life Orb
    Ability: Overgrow
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Leaf Storm
    - Focus Blast
    - Hidden Power [Ice]
    - Giga Drain

    Hitmontop @ Leftovers
    Ability: Technician
    EVs: 252 HP / 252 Atk / 4 Spe
    Adamant Nature
    - Rapid Spin
    - Mach Punch
    - Fake Out
    - Stone Edge


    Hail Stall - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Built around creating the perfect conditions for Stallrein to outstall the opponent. Nidoqueen absorbs Tspikes and lays her own, Top spins, Chansey and Registeel take out the mons that would give Stallrein trouble.

    Importable (open)

    Snover @ Focus Sash
    Ability: Snow Warning
    EVs: 248 HP / 172 SpD / 88 Spe
    Calm Nature
    - Blizzard
    - Leech Seed
    - Energy Ball
    - Ice Shard

    Walrein @ Leftovers
    Ability: Ice Body
    EVs: 232 HP / 220 Def / 56 Spe
    Bold Nature
    - Surf
    - Toxic
    - Protect
    - Substitute

    Nidoqueen @ Black Sludge
    Ability: Poison Point
    EVs: 252 HP / 252 Def / 4 Spe
    Bold Nature
    - Blizzard
    - Toxic Spikes
    - Stealth Rock
    - Earth Power

    Hitmontop @ Leftovers
    Ability: Intimidate
    EVs: 252 HP / 4 Atk / 252 Def
    Impish Nature
    - Close Combat
    - Foresight
    - Rapid Spin
    - Stone Edge

    Chansey @ Leftovers
    Ability: Natural Cure
    EVs: 4 HP / 252 Def / 252 SpD
    Bold Nature
    - Aromatherapy
    - Soft-Boiled
    - Toxic
    - Seismic Toss

    Registeel @ Occa Berry
    Ability: Clear Body
    EVs: 252 HP / 252 Atk / 4 Def
    Adamant Nature
    - Curse
    - Iron Head
    - Explosion
    - Earthquake


    Double Normal - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Click buttons and win. Set up SR and Spikes with Oma, then bring out mons that beat the opponent until there's nothing left standing. Team is weak to Scarf Venu and other Swellow. Play hard and fast and leave little room for your opp to think.

    Importable (open)

    Omastar @ Focus Sash
    Ability: Swift Swim
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Stealth Rock
    - Spikes
    - Surf
    - Hidden Power [Grass]

    Blaziken @ Life Orb
    Ability: Blaze
    EVs: 4 Atk / 252 SpA / 252 Spe
    Mild Nature
    - Fire Blast
    - Superpower
    - Hidden Power [Electric]
    - Vacuum Wave

    Alakazam @ Life Orb
    Ability: Synchronize
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Substitute
    - Psychic
    - Shadow Ball
    - Focus Blast

    Rotom @ Choice Scarf
    Ability: Levitate
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Thunderbolt
    - Shadow Ball
    - Hidden Power [Ice]
    - Trick

    Swellow @ Flame Orb
    Ability: Guts
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Facade
    - Brave Bird
    - Quick Attack
    - U-turn

    Ursaring @ Toxic Orb
    Ability: Quick Feet
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Protect
    - Facade
    - Close Combat
    - Crunch


    Double Fighter - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Slightly less heavily offensive as prior team, but still lays it on thick. Use Toxicroak's ability to fuck up enemy Milotic to clear a path for a late-game sweep by Scarf Blaziken. Mesprit is there to shit on the bulky Psychics that give both Fighters issues, Tort+Milo is an amazing defensive core with Ambi lead to shift momentum to your side.

    Importable (open)

    Ambipom @ Life Orb
    Ability: Technician
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Fake Out
    - Taunt
    - U-turn
    - Return

    Torterra @ Life Orb
    Ability: Overgrow
    EVs: 44 HP / 252 Atk / 212 Spe
    Adamant Nature
    - Earthquake
    - Wood Hammer
    - Stone Edge
    - Stealth Rock

    Toxicroak @ Black Sludge
    Ability: Dry Skin
    EVs: 148 HP / 252 Atk / 108 Spe
    Adamant Nature
    - Substitute
    - Focus Punch
    - Sucker Punch
    - Ice Punch

    Mesprit @ Life Orb
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Calm Mind
    - Psychic
    - Thunderbolt
    - Hidden Power [Ground]

    Milotic @ Leftovers
    Ability: Marvel Scale
    EVs: 252 HP / 192 Def / 56 SpD / 8 Spe
    Calm Nature
    IVs: 30 Atk / 30 SpA
    - Surf
    - Ice Beam
    - Haze
    - Recover

    Blaziken @ Choice Scarf
    Ability: Blaze
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Flare Blitz
    - Superpower
    - Thunder Punch
    - Stone Edge


    Double Nasty Plot - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    NP Toxicroak is pretty underrated and the beautiful thing with both NPers is that they tend to shit on each other's counters pretty effectively, Toxi taking out enemy Milo and Doom shitting on Ghosts like Spiritomb pretty effectively. Specs Rotom is an awesome back up and immediate wallbreaker as well.

    Importable (open)

    Alakazam @ Focus Sash
    Ability: Inner Focus
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Taunt
    - Psychic
    - Counter
    - Shadow Ball

    Torterra @ Leftovers
    Ability: Overgrow
    EVs: 252 HP / 252 SpD / 4 Spe
    Careful Nature
    - Stealth Rock
    - Wood Hammer
    - Earthquake
    - Synthesis

    Rotom @ Choice Specs
    Ability: Levitate
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Thunderbolt
    - Shadow Ball
    - Hidden Power [Ice]
    - Trick

    Milotic @ Leftovers
    Ability: Marvel Scale
    EVs: 252 HP / 252 Def / 4 Spe
    Bold Nature
    - Surf
    - Ice Beam
    - Recover
    - Toxic

    Houndoom @ Life Orb
    Ability: Flash Fire
    EVs: 100 Atk / 184 SpA / 224 Spe
    Hasty Nature
    - Sucker Punch
    - Fire Blast
    - Dark Pulse
    - Nasty Plot

    Toxicroak @ Life Orb
    Ability: Dry Skin
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Nasty Plot
    - Sludge Bomb
    - Focus Blast
    - Vacuum Wave


    Rain Offense - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Set up SR and rain early, trap enemy Registeel with Dugtrio, set up rain again and boom with your own Registeel (use Shadow Claw against the imminent Rotom/Mismagius switch-in) and sweep with SD Ludi/Kabu. Lead Electrode is gutter trash but late-game Electrode is fucking terrifying, don't save him for last though if you don't need to, Kabu and Ludi are infinitely better sweepers if you have rain up. Don't let Ludi or Kabu get paralyzed, save Duggy for every possible Twave user and get rid of them.

    Importable (open)

    Uxie @ Damp Rock
    Ability: Levitate
    EVs: 252 HP / 252 Def / 4 SpD
    Relaxed Nature
    IVs: 0 Spe
    - Rain Dance
    - Stealth Rock
    - Psychic
    - Memento

    Ludicolo @ Life Orb
    Ability: Swift Swim
    EVs: 32 HP / 252 Atk / 224 Spe
    Adamant Nature
    - Swords Dance
    - Seed Bomb
    - Waterfall
    - Ice Punch

    Kabutops @ Life Orb
    Ability: Swift Swim
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Swords Dance
    - Stone Edge
    - Waterfall
    - Low Kick

    Registeel @ Damp Rock
    Ability: Clear Body
    EVs: 252 HP / 252 Atk / 4 Spe
    Adamant Nature
    - Rain Dance
    - Explosion
    - Shadow Claw
    - Iron Head

    Dugtrio @ Choice Band
    Ability: Arena Trap
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Earthquake
    - Pursuit
    - Night Slash
    - Stone Edge

    Electrode @ Life Orb
    Ability: Soundproof
    EVs: 4 HP / 252 SpA / 252 Spe
    Naive Nature
    - Thunder
    - Hidden Power [Ice]
    - Rain Dance
    - Explosion


    Standard Offense - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Importable (open)

    Omastar @ Focus Sash
    Ability: Swift Swim
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Stealth Rock
    - Spikes
    - Surf
    - Ice Beam

    Swellow @ Toxic Orb
    Ability: Guts
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Protect
    - Facade
    - Brave Bird
    - U-turn

    Venusaur @ Life Orb
    Ability: Overgrow
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Leaf Storm
    - Sleep Powder
    - Sludge Bomb
    - Synthesis

    Kabutops @ Life Orb
    Ability: Swift Swim
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Swords Dance
    - Rapid Spin
    - Stone Edge
    - Aqua Jet

    Houndoom @ Passho Berry
    Ability: Flash Fire
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Nasty Plot
    - Fire Blast
    - Dark Pulse
    - Beat Up

    Rotom @ Choice Scarf
    Ability: Levitate
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Thunderbolt
    - Shadow Ball
    - Hidden Power [Ice]
    - Trick


    Semi-Standard Stall - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Admittedly not the best team, but it matches up well vs most standard offense and balance teams. It's a bit weak to heavy offense and heavy stall though, but not overly so. Just requires really smart playing all the way through.

    Importable (open)

    Omastar @ Leftovers
    Ability: Swift Swim
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    - Spikes
    - Stealth Rock
    - Surf
    - Ice Beam

    Mismagius @ Leftovers
    Ability: Levitate
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Taunt
    - Will-O-Wisp
    - Shadow Ball
    - Thunderbolt

    Hitmontop @ Leftovers
    Ability: Intimidate
    EVs: 252 HP / 252 Def / 4 SpD
    Impish Nature
    - Rapid Spin
    - Foresight
    - Close Combat
    - Stone Edge

    Milotic @ Leftovers
    Ability: Marvel Scale
    EVs: 252 HP / 192 Def / 56 SpD / 8 Spe
    Calm Nature
    - Surf
    - Recover
    - Toxic
    - Ice Beam

    Tangrowth @ Leftovers
    Ability: Chlorophyll
    EVs: 252 HP / 252 Def / 4 Spe
    Impish Nature
    IVs: 30 Atk / 30 Def
    - Sleep Powder
    - Leech Seed
    - Earthquake
    - Power Whip

    Clefable @ Leftovers
    Ability: Magic Guard
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    - Calm Mind
    - Ice Beam
    - Thunderbolt
    - Soft-Boiled


    Moltres Spikes Balance - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Keep Spikes up and SR off your side of the field at all costs and sweep with Moltres once the opponent's Scarfer has been removed.

    Importable (open)

    Qwilfish (F) @ Focus Sash
    Ability: Poison Point
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Explosion
    - Spikes
    - Taunt
    - Waterfall

    Rhyperior (M) @ Leftovers
    Ability: Solid Rock
    EVs: 132 HP / 212 Atk / 164 Spe
    Adamant Nature
    - Stealth Rock
    - Stone Edge
    - Earthquake
    - Megahorn

    Mismagius (M) @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 80 SpA / 176 Spe
    Timid Nature
    - Taunt
    - Will-O-Wisp
    - Shadow Ball
    - Pain Split

    Spiritomb (F) @ Black Glasses
    Ability: Pressure
    EVs: 252 HP / 252 Atk / 4 Def
    Adamant Nature
    - Pursuit
    - Sucker Punch
    - Shadow Sneak
    - Sleep Talk

    Blastoise (F) @ Leftovers
    Ability: Torrent
    EVs: 252 HP / 28 Def / 224 SpD
    Calm Nature
    - Surf
    - Foresight
    - Roar
    - Rapid Spin

    Moltres @ Choice Scarf
    Ability: Pressure
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    - Fire Blast
    - Air Slash
    - Hidden Power [Grass]
    - Roost
    rozes, SparksBlade, astroboy and 4 others like this.
  19. Oglemi

    Oglemi oh my gosh you found me
    is a member of the Site Staffis a Super Moderatoris a Contributor to Smogonis a Tournament Director Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis an Administrator Alumnus
    Secret Boss Mod

    Joined:
    Oct 13, 2009
    Messages:
    12,203
    BW RU

    Daenerys Stormborn V1 - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Daenerys Stormborn V2 - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Same concept for both teams, just slightly different methods. Dedicated lead Crustle sets Spikes and SR, Kabu spins and revenge kills as the glue, Rotom and Magneton remove Steel-types and deal major chip damage with Volt Switch. First team Fraxure breaks while Dragonair late-game sweeps, second team Zweilous breaks while Altaria late-game sweeps.

    Importable 1 (open)

    Dragonair @ Eviolite
    Trait: Marvel Scale
    EVs: 4 Spd / 252 HP / 252 SDef
    Careful Nature
    - Dragon Dance
    - Outrage
    - Rest
    - Sleep Talk

    Fraxure @ Eviolite
    Trait: Mold Breaker
    EVs: 252 Atk / 252 Spd / 4 HP
    Jolly Nature
    - Dragon Dance
    - Outrage
    - Low Kick
    - Taunt

    Magneton @ Choice Specs
    Trait: Magnet Pull
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature
    - Flash Cannon
    - Thunderbolt
    - Volt Switch
    - Hidden Power [Fire]

    Crustle @ Custap Berry
    Trait: Sturdy
    EVs: 204 HP / 252 Atk / 52 Spd
    Adamant Nature
    - Spikes
    - Stealth Rock
    - Rock Blast
    - X-Scissor

    Rotom @ Choice Scarf
    Trait: Levitate
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature
    - Shadow Ball
    - Volt Switch
    - Thunderbolt
    - Trick

    Kabutops @ Life Orb
    Trait: Weak Armor
    EVs: 252 Atk / 4 HP / 252 Spd
    Adamant Nature
    - Swords Dance
    - Rapid Spin
    - Aqua Jet
    - Stone Edge

    Importable 2 (open)

    Zweilous @ Choice Scarf
    Ability: Hustle
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Crunch
    - Outrage
    - Superpower
    - Fire Fang

    Altaria @ Leftovers
    Ability: Natural Cure
    EVs: 252 HP / 16 Atk / 176 SpD / 64 Spe
    Careful Nature
    - Dragon Dance
    - Dragon Claw
    - Safeguard
    - Roost

    Magneton @ Choice Specs
    Ability: Magnet Pull
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Flash Cannon
    - Thunderbolt
    - Volt Switch
    - Hidden Power [Fire]

    Crustle @ Custap Berry
    Ability: Sturdy
    EVs: 206 HP / 252 Atk / 50 Spe
    Adamant Nature
    - Spikes
    - Stealth Rock
    - Rock Blast
    - X-Scissor

    Rotom @ Choice Scarf
    Ability: Levitate
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Shadow Ball
    - Volt Switch
    - Thunderbolt
    - Trick

    Kabutops @ Life Orb
    Ability: Weak Armor
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Swords Dance
    - Rapid Spin
    - Aqua Jet
    - Stone Edge


    Choice Overload - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Hit hard and take no prisoners. Tort and Bouff kinda switch typical roles here to take advantage of their typings when combined with the rest of the team, Bouff switching into shit for Lanturn and gaining that +1 and Tort breaking Water-types for Emboar to sweep later in the game.

    Importable (open)

    Torterra @ Choice Band
    Ability: Overgrow
    EVs: 48 HP / 252 Atk / 208 Spe
    Adamant Nature
    - Earthquake
    - Wood Hammer
    - Stone Edge
    - Superpower

    Lanturn @ Leftovers
    Ability: Volt Absorb
    EVs: 204 HP / 96 Def / 208 SpD
    Calm Nature
    - Scald
    - Volt Switch
    - Thunder Wave
    - Ice Beam

    Bouffalant @ Leftovers
    Ability: Sap Sipper
    EVs: 156 HP / 252 Atk / 100 Spe
    Adamant Nature
    - Earthquake
    - Head Charge
    - Stone Edge
    - Substitute

    Uxie @ Lum Berry
    Ability: Levitate
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Psychic
    - Stealth Rock
    - Thunder Wave
    - U-turn

    Emboar @ Choice Scarf
    Ability: Blaze
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Flare Blitz
    - Superpower
    - Wild Charge
    - Sleep Talk

    Escavalier @ Choice Band
    Ability: Overcoat
    EVs: 168 HP / 252 Atk / 88 Spe
    Adamant Nature
    - Iron Head
    - Megahorn
    - Pursuit
    - Return


    Stall as Shit, variant of august stall - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Stall until you find an opportunity to sweep with CM Tomb. As the name implies this team has almost zero offensive presence outside of a boosted Tomb, so it can get overrun by a lot of setup sweepers, but I think it went almost undefeated against other stall teams because of Pressure from Tomb and the team's relative immunity to Spikes and residual damage.

    Importable (open)

    Qwilfish @ Leftovers
    Ability: Intimidate
    EVs: 252 HP / 252 Def / 4 SpD
    Impish Nature
    - Spikes
    - Taunt
    - Pain Split
    - Waterfall

    Ferroseed @ Eviolite
    Ability: Iron Barbs
    EVs: 252 HP / 220 Def / 36 SpD
    Relaxed Nature
    IVs: 0 Spe
    - Stealth Rock
    - Leech Seed
    - Thunder Wave
    - Gyro Ball

    Clefable @ Leftovers
    Ability: Magic Guard
    EVs: 252 HP / 4 Def / 252 SpD
    Calm Nature
    - Wish
    - Protect
    - Seismic Toss
    - Toxic

    Altaria @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 8 SpA / 252 SpD
    Calm Nature
    - Dragon Pulse
    - Heal Bell
    - Roost
    - Toxic

    Cryogonal @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 168 Def / 92 SpD
    Calm Nature
    IVs: 0 Atk
    - Recover
    - Haze
    - Rapid Spin
    - Ice Beam

    Spiritomb @ Leftovers
    Ability: Pressure
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    - Rest
    - Calm Mind
    - Sleep Talk
    - Dark Pulse


    all my other bw ru teams are bw1 or gone for good :(
    Last edited: Sep 15, 2015
  20. Oglemi

    Oglemi oh my gosh you found me
    is a member of the Site Staffis a Super Moderatoris a Contributor to Smogonis a Tournament Director Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis an Administrator Alumnus
    Secret Boss Mod

    Joined:
    Oct 13, 2009
    Messages:
    12,203
    DPP NU

    Sexy Babes - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Close to standard DPP NU balance featuring an unlikely defensive core in Probo and Happy Dino. Probo is actually a decent Fire check and can tank a Focus Blast from Charizard at full health and KO back with Power Gem. Meganium is very underrated as a physical wall but is crazy good. Lead Jynx is cool and wins a lot of matchups and Cham/Tauros/Mag is a killer offensive core with little in the way that can outmuscle it.

    Show Hide

    whore (Jynx) @ Focus Sash
    Ability: Forewarn
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Fake Out
    - Lovely Kiss
    - Ice Beam
    - Psychic

    slut (Medicham) @ Choice Scarf
    Ability: Pure Power
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - High Jump Kick
    - Psycho Cut
    - Thunder Punch
    - Ice Punch

    stud (Tauros) @ Lum Berry
    Ability: Intimidate
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Double-Edge
    - Earthquake
    - Rock Slide
    - Pursuit

    flamer (Magmortar) @ Expert Belt
    Ability: Flame Body
    EVs: 20 HP / 252 SpA / 236 Spe
    Timid Nature
    - Fire Blast
    - Hidden Power [Grass]
    - Thunderbolt
    - Focus Blast

    pornstache (Probopass) @ Leftovers
    Ability: Magnet Pull
    EVs: 252 HP / 252 SpD / 4 Spe
    Calm Nature
    - Stealth Rock
    - Thunder Wave
    - Power Gem
    - Earth Power

    prude (Meganium) @ Leftovers
    Ability: Overgrow
    EVs: 252 HP / 252 Def / 4 Spe
    Bold Nature
    - Leech Seed
    - Aromatherapy
    - Synthesis
    - Energy Ball


    Very Happy Dino - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    A heavy offense team under the guise of a balance team. SubCM Drifblim and SD Meganium are both very underrated but super dangerous sweepers under the right conditions, and CB Dodrio is amazing in general.

    Importable (open)

    Golem @ Focus Sash
    Ability: Rock Head
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Stealth Rock
    - Explosion
    - Earthquake
    - Sucker Punch

    Meganium @ Leftovers
    Ability: Overgrow
    EVs: 212 HP / 252 Atk / 44 Spe
    Adamant Nature
    - Swords Dance
    - Synthesis
    - Seed Bomb
    - Return

    Slowking @ Choice Specs
    Ability: Own Tempo
    EVs: 252 HP / 4 Def / 252 SpA
    Modest Nature
    - Surf
    - Psychic
    - Fire Blast
    - Trick

    Magmortar @ Expert Belt
    Ability: Flame Body
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Fire Blast
    - Thunderbolt
    - Focus Blast
    - Hidden Power [Grass]

    Drifblim @ Leftovers
    Ability: Aftermath
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Substitute
    - Calm Mind
    - Shadow Ball
    - Thunderbolt

    Dodrio @ Choice Band
    Ability: Early Bird
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Brave Bird
    - Return
    - Quick Attack
    - Pursuit


    Slow Burn - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Not a team for new beginners as it features a very uncommon set in SubRoost Zard and tank versions of Lapras/Regi/Plume. Pretty difficult to use effectively but the payoff can be huge if the opponent plays into Zard correctly.

    Importable (open)

    Sneasel @ Focus Sash
    Ability: Inner Focus
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Fake Out
    - Taunt
    - Ice Punch
    - Counter

    Hitmonchan @ Life Orb
    Ability: Iron Fist
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Rapid Spin
    - Mach Punch
    - Close Combat
    - Thunder Punch

    Charizard @ Leftovers
    Ability: Blaze
    EVs: 248 HP / 4 SpA / 252 Spe
    Timid Nature
    - Substitute
    - Roost
    - Toxic
    - Flamethrower

    Regirock @ Leftovers
    Ability: Clear Body
    EVs: 252 HP / 4 Def / 252 SpD
    Careful Nature
    - Stealth Rock
    - Explosion
    - Rock Slide
    - Protect

    Lapras @ Leftovers
    Ability: Water Absorb
    EVs: 252 HP / 200 SpA / 56 SpD
    Modest Nature
    - Ice Beam
    - Thunderbolt
    - Heal Bell
    - Hydro Pump

    Vileplume @ Black Sludge
    Ability: Chlorophyll
    EVs: 208 HP / 252 SpA / 48 Spe
    Modest Nature
    - Sleep Powder
    - Energy Ball
    - Sludge Bomb
    - Synthesis


    Standard Zard Offense - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Skuntank + Zard is probably the best offensive core in the metagame and this team capitalizes on their offensive synergy. Slash is about as good as spinners get in the tier and I tried to not make it dead weight here. Scarf Gard protects the team from other late-game sweepers while Sunny Day Plume is an unexpected late-game sweeper once the opponent's Fire-type has been removed.

    Importable (open)

    Floatzel @ Focus Sash
    Ability: Swift Swim
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Taunt
    - Waterfall
    - Baton Pass
    - Ice Punch

    Gardevoir @ Choice Scarf
    Ability: Trace
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Psychic
    - Trick
    - Thunderbolt
    - Focus Blast

    Sandslash @ Leftovers
    Ability: Sand Veil
    EVs: 252 HP / 252 Def / 4 SpD
    Impish Nature
    - Rapid Spin
    - Stealth Rock
    - Shadow Claw
    - Earthquake

    Skuntank @ Black Glasses
    Ability: Aftermath
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Crunch
    - Pursuit
    - Sucker Punch
    - Explosion

    Charizard @ Life Orb
    Ability: Blaze
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Air Slash
    - Fire Blast
    - Hidden Power [Grass]
    - Roost

    Vileplume @ Life Orb
    Ability: Chlorophyll
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Sunny Day
    - Solar Beam
    - Sludge Bomb
    - Sleep Powder


    Trick Room - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Dedicated TR teams are almost impossible to use effectively in this tier, so this team goes half and half by being able to utilize TR fully, but also be able to function once TR runs out. P2 is probably the most durable and reliable TR setter in the tier, so don't just let it die if possible and bring it out after Slowking. Marowak should be able to function out of and in TR just fine if you can get dual screens up for it with Gard out of TR. Scarf Zard is the glue and an extremely unexpected presence on a TR team and can clean very effectively.

    Importable (open)

    Solrock @ Focus Sash
    Ability: Levitate
    EVs: 252 HP / 252 Atk / 4 Def
    Brave Nature
    IVs: 0 Spe
    - Stealth Rock
    - Trick Room
    - Explosion
    - Stone Edge

    Slowking @ Life Orb
    Ability: Own Tempo
    EVs: 248 HP / 252 SpA / 8 SpD
    Quiet Nature
    IVs: 0 Spe
    - Trick Room
    - Nasty Plot
    - Surf
    - Slack Off

    Porygon2 @ Leftovers
    Ability: Trace
    EVs: 252 HP / 40 SpA / 216 SpD
    Sassy Nature
    IVs: 0 Spe
    - Trick Room
    - Recover
    - Thunderbolt
    - Ice Beam

    Marowak @ Thick Club
    Ability: Rock Head
    EVs: 252 HP / 252 Atk / 4 Def
    Brave Nature
    - Substitute
    - Earthquake
    - Stone Edge
    - Double-Edge

    Gardevoir @ Light Clay
    Ability: Trace
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    - Reflect
    - Light Screen
    - Memento
    - Psychic

    Charizard @ Choice Scarf
    Ability: Blaze
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Fire Blast
    - Air Slash
    - Focus Blast
    - Hidden Power [Grass]


    Hail Stall - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    One of the most dangerous playstyles of the tier, if not the most dangerous. Create the perfect conditions for Stallrein to stall out the opponent. Nidoqueen sets SR and Tspikes, Hypno walls Medicham and passes Wish to keep the team healthy, Licki provides cleric support and Chan spins.

    Importable (open)

    Snover @ Focus Sash
    Ability: Snow Warning
    EVs: 252 Atk / 252 SpA / 4 Spe
    Rash Nature
    - Protect
    - Blizzard
    - Energy Ball
    - Ice Shard

    Walrein @ Leftovers
    Ability: Ice Body
    EVs: 232 HP / 220 Def / 56 Spe
    Bold Nature
    - Protect
    - Substitute
    - Blizzard
    - Toxic

    Nidoqueen @ Black Sludge
    Ability: Poison Point
    EVs: 252 HP / 252 Def / 4 Spe
    Impish Nature
    - Stealth Rock
    - Toxic Spikes
    - Earthquake
    - Protect

    Hitmonchan @ Leftovers
    Ability: Iron Fist
    EVs: 252 HP / 252 Def / 4 SpD
    Impish Nature
    - Rapid Spin
    - Foresight
    - Close Combat
    - Thunder Punch

    Hypno @ Leftovers
    Ability: Insomnia
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    - Wish
    - Protect
    - Toxic
    - Seismic Toss

    Lickilicky @ Leftovers
    Ability: Own Tempo
    EVs: 252 HP / 4 SpA / 252 SpD
    Calm Nature
    - Heal Bell
    - Blizzard
    - Fire Blast
    - Toxic


    Rain Offense - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Rain isn't as effective in NU as it is in UU without Ludi/Oma/Kabu available and Sun and Hail being much more effective in NU, but it's still perfectly doable. The team focuses around completing a Floatzel sweep, as it can continue the sweep outside of rain thanks to its insane Speed stat. Wallbreak what you can with Gore and keep the team healthy and rain up with Hypno. Probo's sole purpose on this team is to set SR and lure in other Waters and try and para them with Twave. You can opt for Boom on Probo too.

    Importable (open)

    Electrode @ Focus Sash
    Ability: Static
    EVs: 72 Atk / 252 SpA / 184 Spe
    Lonely Nature
    - Taunt
    - Rain Dance
    - Explosion
    - Hidden Power [Water]

    Gorebyss @ Life Orb
    Ability: Swift Swim
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Hydro Pump
    - Hidden Power [Grass]
    - Ice Beam
    - Shadow Ball

    Floatzel @ Life Orb
    Ability: Swift Swim
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Aqua Jet
    - Waterfall
    - Ice Punch
    - Crunch

    Hypno @ Leftovers
    Ability: Insomnia
    EVs: 252 HP / 152 Def / 104 SpD
    Bold Nature
    - Rain Dance
    - Baton Pass
    - Seismic Toss
    - Protect

    Probopass @ Leftovers
    Ability: Magnet Pull
    EVs: 252 HP / 252 SpA / 4 Spe
    Modest Nature
    - Stealth Rock
    - Earth Power
    - Power Gem
    - Thunder Wave

    Lickilicky @ Damp Rock
    Ability: Own Tempo
    EVs: 252 HP / 252 Atk / 4 Def
    Adamant Nature
    - Rain Dance
    - Explosion
    - Earthquake
    - Power Whip


    Cradily Sand - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    The team is largely filler to try and get Cradily in safely and start a sweep. Slowking and Haunter should be able to combat any Fighters on the opponent's team, and from there Cacturne and Sandslash are there for fun to chip away at the opponent until it's safe to bring in Cradily and set up Curse.

    Importable (open)

    BIG HIPPO (Hippopotas) @ Focus Sash
    Ability: Sand Stream
    EVs: 252 HP / 252 Atk / 4 Def
    Adamant Nature
    - Stealth Rock
    - Earthquake
    - Yawn
    - Roar

    Creeper (Cacturne) @ Leftovers
    Ability: Sand Veil
    EVs: 252 HP / 4 SpA / 252 Spe
    Timid Nature
    - Spikes
    - Substitute
    - Leech Seed
    - Dark Pulse

    Creeper 2 (Cradily) @ Leftovers
    Ability: Suction Cups
    EVs: 252 HP / 4 Def / 252 SpD
    Careful Nature
    - Curse
    - Rock Slide
    - Rest
    - Sleep Talk

    Counter (Slowking) @ Leftovers
    Ability: Own Tempo
    EVs: 252 HP / 4 Def / 252 SpA
    Modest Nature
    - Slack Off
    - Toxic
    - Surf
    - Hidden Power [Ground]

    Creeper 3 (Haunter) @ Life Orb
    Ability: Levitate
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Substitute
    - Shadow Ball
    - Sludge Bomb
    - Hidden Power [Ground]

    Good Mon (Sandslash) @ Leftovers
    Ability: Sand Veil
    EVs: 252 HP / 132 Atk / 124 Spe
    Adamant Nature
    - Rapid Spin
    - Swords Dance
    - Earthquake
    - Shadow Claw


    Pig Fat Stall - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Stall is super difficult to pull off in this tier outside of hail stall, but this team is probably my best attempt at it. Lead with whoever you want, I typically do Meganium or Sandslash to try and either kill the opp's SR user early or spin it off right away. CM Pig is used over CM Hypno due to Pig's ability to wall Fire-types thanks to Thick Fat, and the fact it can CM up alongside Slowking/Hypno/Drifblim and then phaze them out. Politoed is insurance against other setup sweepers, and Dusclops/Meganium wall most Tauros and Medicham. Unfortunately the team lacks Spikes, which makes it less effective than it otherwise would be, there's just no where really to fit it in on this team.

    Importable (open)

    Meganium @ Leftovers
    Ability: Overgrow
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    - Aromatherapy
    - Leech Seed
    - Energy Ball
    - Toxic

    Lickilicky @ Leftovers
    Ability: Own Tempo
    EVs: 252 HP / 4 Def / 252 SpD
    Careful Nature
    - Wish
    - Protect
    - Toxic
    - Return

    Politoed @ Leftovers
    Ability: Water Absorb
    EVs: 252 HP / 144 Def / 112 SpD
    Calm Nature
    - Perish Song
    - Toxic
    - Surf
    - Encore

    Dusclops @ Leftovers
    Ability: Pressure
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    - Will-O-Wisp
    - Pain Split
    - Seismic Toss
    - Toxic

    Sandslash @ Leftovers
    Ability: Sand Veil
    EVs: 252 HP / 252 Atk / 4 Def
    Adamant Nature
    - Stealth Rock
    - Rapid Spin
    - Shadow Claw
    - Earthquake

    Grumpig @ Leftovers
    Ability: Thick Fat
    EVs: 252 HP / 168 SpA / 88 Spe
    Modest Nature
    - Calm Mind
    - Whirlwind
    - Psychic
    - Signal Beam
    rozes likes this.
  21. Oglemi

    Oglemi oh my gosh you found me
    is a member of the Site Staffis a Super Moderatoris a Contributor to Smogonis a Tournament Director Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis an Administrator Alumnus
    Secret Boss Mod

    Joined:
    Oct 13, 2009
    Messages:
    12,203
    ADV UU

    CM Duck - Oglemi and innovamania
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    A pretty standard UU offensive balance team with the goal to break with CM Lunatone and go to Duck and sweep through the opp. Defensive core of Muk/Cradily/Top covers almost all of the bases in the tier, Cradily itself being a major highlight of the team and stalling out some entire teams alone. No major weaknesses are present on the team but no real good matchups either, just requires really smart playing and catching the opponent off-guard with Duck.

    Importable (open)

    Scyther @ Leftovers
    Ability: Swarm
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Swords Dance
    - Hidden Power [Fighting]
    - Aerial Ace
    - Baton Pass

    Golduck @ Leftovers
    Ability: Damp
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Calm Mind
    - Surf
    - Ice Beam
    - Substitute

    Cradily @ Leftovers
    Ability: Suction Cups
    EVs: 252 HP / 164 Atk / 92 SpD
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Toxic
    - Recover

    Muk @ Choice Band
    Ability: Sticky Hold
    EVs: 240 HP / 252 Atk / 16 Spe
    Adamant Nature
    - Sludge Bomb
    - Sleep Talk
    - Hidden Power [Ghost]
    - Explosion

    Lunatone @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 220 Def / 36 Spe
    Modest Nature
    - Ice Beam
    - Calm Mind
    - Psychic
    - Hypnosis

    Hitmontop @ Leftovers
    Ability: Intimidate
    EVs: 144 HP / 252 Atk / 112 Spe
    Adamant Nature
    - Bulk Up
    - Brick Break
    - Hidden Power [Ghost]
    - Earthquake


    Animal Offense - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Typically Primeape doesn't see much use because Hitmonlee exists, but it shines here as part of a dual fast sweeper core with CB Kanga. Most teams are prepared for a physical onslaught because it's relatively easy to accomplish, but few are prepared for a fast booster like BU Ape, and with things softened by Kanga it can typically run through teams late in the game. The rest of the team is a defensive backbone for Ape to fall back on, featuring the uncommon fully defensive Gligar and Imprison Missy to limit the opponent's ability to countersweep.

    Importable (open)

    Misdreavus @ Leftovers
    Ability: Levitate
    EVs: 236 HP / 68 Def / 124 SpA / 80 SpD
    Modest Nature
    - Thunderbolt
    - Hidden Power [Ice]
    - Thunder Wave
    - Imprison

    Lanturn @ Leftovers
    Ability: Volt Absorb
    EVs: 40 HP / 252 SpA / 216 SpD
    Modest Nature
    - Thunder Wave
    - Ice Beam
    - Surf
    - Protect

    Primeape @ Leftovers
    Ability: Vital Spirit
    EVs: 32 HP / 252 Atk / 224 Spe
    Jolly Nature
    - Bulk Up
    - Substitute
    - Cross Chop
    - Hidden Power [Ghost]

    Hypno @ Leftovers
    Ability: Insomnia
    EVs: 252 HP / 192 Def / 64 Spe
    Bold Nature
    - Thunder Wave
    - Psychic
    - Wish
    - Protect

    Kangaskhan @ Choice Band
    Ability: Early Bird
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Double-Edge
    - Earthquake
    - Shadow Ball
    - Focus Punch

    Gligar @ Leftovers
    Ability: Hyper Cutter
    EVs: 252 HP / 252 Def / 4 SpD
    Impish Nature
    - Earthquake
    - Toxic
    - Protect
    - Counter


    Rain Offense - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    This is probably the hardest tier to pull off a rain sweep just because sun is so much better and Hypno and other Twave users are fucking everywhere, but Gorebyss is a huge threat under rain, so it can be worth it in the end. Electrode really shouldn't be viewed as a support mon to Gore but as a sweeping buddy, and typically you won't need to use Rain Dance with it until it's about to die or not at all since Gore is usually bulky enough to set Rain Dance up itself and perform its own sweep. The rest of the team is dedicated to prevent an opposing Sun sweep and take on as many of the Electrics and Grassers as possible.

    Importable (open)

    Fearow @ Choice Band
    Ability: Keen Eye
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Drill Peck
    - Double-Edge
    - Hidden Power [Ground]
    - Baton Pass

    Gorebyss @ Leftovers
    Ability: Swift Swim
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    - Rain Dance
    - Hydro Pump
    - Ice Beam
    - Hidden Power [Grass]

    Electrode @ Leftovers
    Ability: Soundproof
    EVs: 4 HP / 252 SpA / 252 Spe
    Hasty Nature
    - Explosion
    - Thunderbolt
    - Hidden Power [Grass]
    - Rain Dance

    Clefable @ Leftovers
    Ability: Cute Charm
    EVs: 252 HP / 252 SpD / 4 Spe
    Calm Nature
    - Thunder Wave
    - Encore
    - Soft-Boiled
    - Seismic Toss

    Vileplume @ Leftovers
    Ability: Chlorophyll
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    - Giga Drain
    - Hidden Power [Ice]
    - Synthesis
    - Sleep Powder

    Golem @ Choice Band
    Ability: Rock Head
    EVs: 252 HP / 252 Atk / 4 Spe
    Adamant Nature
    - Explosion
    - Earthquake
    - Hidden Power [Rock]
    - Double-Edge


    Standard Balance - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    This is probably the most "vanilla" UU team I could come up with and showcases a bunch of standard mons that simply mesh well together offensively and defensively. Allows for a lot of counterplay and covers practically every base in the tier. Only downside is that it doesn't feature any Spikes at all, but they're not needed as much and Blastoise can typically keep Spikes off your side of the field. Offensive CM Pig is chosen for its ability to blow past Shedinja and usually win vs CM Hypno/Lunatone/whatever CM Lunatone is passing to too. Nidoking and Aggron are amazing together and Camerupt and Buzz are pretty potent attackers before bringing out Pig. The only downside is that the team is overall pretty slow and pretty SubPunch Kanga weak.

    Importable (open)

    Camerupt @ Leftovers
    Ability: Magma Armor
    EVs: 28 HP / 188 Atk / 136 SpA / 156 SpD
    Brave Nature
    - Toxic
    - Fire Blast
    - Earthquake
    - Explosion

    Blastoise @ Leftovers
    Ability: Torrent
    EVs: 252 HP / 148 Def / 68 SpA / 40 Spe
    Bold Nature
    - Surf
    - Ice Beam
    - Rapid Spin
    - Protect

    Electabuzz @ Leftovers
    Ability: Static
    EVs: 84 Atk / 208 SpA / 216 Spe
    Hasty Nature
    - Thunderbolt
    - Ice Punch
    - Cross Chop
    - Substitute

    Grumpig @ Leftovers
    Ability: Thick Fat
    EVs: 200 HP / 220 SpA / 88 Spe
    Modest Nature
    - Calm Mind
    - Psychic
    - Hidden Power [Dark]
    - Fire Punch

    Aggron @ Choice Band
    Ability: Rock Head
    EVs: 140 HP / 252 Atk / 116 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Double-Edge
    - Focus Punch

    Nidoking @ Leftovers
    Ability: Poison Point
    EVs: 4 HP / 252 Atk / 252 Spe
    Hasty Nature
    - Earthquake
    - Ice Beam
    - Megahorn
    - Shadow Ball
    rozes and Slurmz like this.
  22. Shadow_Sneak

    Shadow_Sneak

    Joined:
    Mar 1, 2014
    Messages:
    453
    More DPP OU teams.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Bleed by BKC
    Bleed (open)


    Hippowdon @ Leftovers
    Ability: Sand Stream
    EVs: 248 HP / 8 Def / 252 SpD
    Careful Nature
    - Stealth Rock
    - Slack Off
    - Earthquake
    - Ice Fang

    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 248 HP / 16 Def / 244 SpD
    Impish Nature
    - Spikes
    - Whirlwind
    - Roost
    - Brave Bird

    Roserade @ Black Sludge
    Ability: Natural Cure
    EVs: 248 HP / 84 Def / 176 SpD
    Calm Nature
    - Toxic Spikes
    - Rest
    - Leaf Storm
    - Hidden Power [Fire]

    Rotom-Heat @ Choice Scarf
    Ability: Levitate
    EVs: 240 HP / 24 Def / 92 SpA / 24 SpD / 128 Spe
    Timid Nature
    - Thunderbolt
    - Trick
    - Overheat
    - Shadow Ball

    Starmie @ Leftovers
    Ability: Natural Cure
    EVs: 248 HP / 176 Def / 12 SpA / 16 SpD / 56 Spe
    Bold Nature
    - Hydro Pump
    - Thunderbolt
    - Rapid Spin
    - Recover

    Aerodactyl @ Leftovers
    Ability: Pressure
    EVs: 248 HP / 116 Def / 144 Spe
    Jolly Nature
    - Substitute
    - Roost
    - Taunt
    - Rock Slide

    Bleed by BKC is an exemplary stall team and while it was made two years ago, it is still very effective in the current metagame despite being well known.

    See his rmt for more information: http://www.smogon.com/forums/threads/kevin-cronin-stall.3480739/

    Also before using this team I suggest reading this: http://www.smogon.com/forums/threads/dealing-with-leads-when-using-stall-w-i-p.3546363/


    Eagle- Jirachee
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Eagle (open)


    Smeargle (M) @ Focus Sash
    Ability: Own Tempo
    EVs: 248 HP / 8 SpD / 252 Spe
    Jolly Nature
    - Stealth Rock
    - Spikes
    - U-turn
    - Spore

    Scizor (F) @ Choice Scarf
    Ability: Technician
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Bullet Punch
    - U-turn
    - Superpower
    - Pursuit

    Rotom-Wash @ Choice Specs
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Thunderbolt
    - Shadow Ball
    - Hydro Pump
    - Trick

    Tyranitar (F) @ Shuca Berry
    Ability: Sand Stream
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Stone Edge
    - Earthquake
    - Ice Punch
    - Dragon Dance

    Jirachi @ Leftovers
    Ability: Serene Grace
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Psychic
    - Thunderbolt
    - Hidden Power [Ground]
    - Calm Mind

    Gyarados (F) @ Leftovers
    Ability: Intimidate
    EVs: 56 HP / 252 Atk / 200 Spe
    Adamant Nature
    - Waterfall
    - Stone Edge
    - Earthquake
    - Dragon Dance

    This a very good offensive team by Jirachee and probably the one I remember using the most as a beginner. With the lead matchup guide that he gives it gives the player a good idea on what to do with smeargle on the first turn. Check out his rmt below for more information about the team and what each pokemon does.

    http://www.smogon.com/forums/threads/eagle.3519663/
    Last edited: Sep 15, 2015
  23. Oglemi

    Oglemi oh my gosh you found me
    is a member of the Site Staffis a Super Moderatoris a Contributor to Smogonis a Tournament Director Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis an Administrator Alumnus
    Secret Boss Mod

    Joined:
    Oct 13, 2009
    Messages:
    12,203
    And the one you've all been waiting for imo

    ADV NU

    Spikey Sunlight - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    My most consistent team, though probably a little outdated at this point. Kecleon and Relicanth are an absolutely amazing defensive core, Glalie + Hitmonchan provide perfect offensive pressure, Chimecho emergency checks basically the entire tier, and Bellossom performs the role of late-game sweeper admirably well. No major weaknesses are present on the team apart from a minor Huntail weakness, but Kecleon can outstall it, Chime tanks any one attack, and Bellossom can countersweep. SD Mawile has a few opportunities to BP against this team, which can suck if they get it to a Chan, but apart from that this team fairs well against most other teams.

    Importable (open)

    Glalie (F) @ Leftovers
    Ability: Inner Focus
    EVs: 252 HP / 4 Atk / 252 Spe
    Naive Nature
    - Spikes
    - Taunt
    - Ice Beam
    - Explosion

    Hitmonchan @ Choice Band
    Ability: Keen Eye
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Sky Uppercut
    - Hidden Power [Ghost]
    - Mach Punch
    - Rock Slide

    Relicanth @ Leftovers
    Ability: Swift Swim
    EVs: 252 HP / 252 Def / 4 Spe
    Impish Nature
    - Rock Slide
    - Toxic
    - Rest
    - Sleep Talk

    Kecleon (M) @ Leftovers
    Ability: Color Change
    EVs: 252 HP / 4 Atk / 252 SpD
    Sassy Nature
    - Toxic
    - Body Slam
    - Shadow Ball
    - Icy Wind

    Chimecho @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 252 SpA / 4 Spe
    Modest Nature
    - Psychic
    - Protect
    - Toxic
    - Reflect

    Bellossom (F) @ Leftovers
    Ability: Chlorophyll
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    - Sleep Powder
    - Sunny Day
    - Solar Beam
    - Hidden Power [Fire]


    Flailing Monkey - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    I think this team proved pretty consistent for those that tried it in Corsola Cup, but it is really hard to pull off without something going wrong just because there's a huge risk factor to relying on Flail Vigo. Lead Seadra is incredible though and so hard to switch into early and late in the game, and is especially effective when paired with Murkrow and Flareon as an offensive core. Dewgong also shone a lot by being a great defensive pivot. In the end it all comes down to if you can get your opponent to play into Vigo though.

    Importable (open)

    Seadra @ Petaya Berry
    Ability: Poison Point
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Hydro Pump
    - Ice Beam
    - Hidden Power [Grass]
    - Endure

    Murkrow @ Choice Band
    Ability: Insomnia
    EVs: 4 HP / 252 Atk / 252 Spe
    Naive Nature
    - Drill Peck
    - Double-Edge
    - Shadow Ball
    - Hidden Power [Grass]

    Flareon @ Leftovers
    Ability: Flash Fire
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    - Fire Blast
    - Baton Pass
    - Overheat
    - Hidden Power [Grass]

    Dewgong @ Leftovers
    Ability: Thick Fat
    EVs: 252 HP / 252 SpD / 4 Spe
    Calm Nature
    - Ice Beam
    - Toxic
    - Rest
    - Sleep Talk

    Hitmonchan @ Leftovers
    Ability: Keen Eye
    EVs: 192 HP / 252 Atk / 64 Spe
    Adamant Nature
    - Rapid Spin
    - Sky Uppercut
    - Hidden Power [Ghost]
    - Mach Punch

    Vigoroth @ Salac Berry
    Ability: Vital Spirit
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Endure
    - Return
    - Flail
    - Shadow Ball


    Super Serious Stall - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Don't bring this team unless you're willing to potentially play a 200+ turn game against another stall team. It's fat, covers every major threat in the tier, and has low offensive presence outside of CM Sableye. However, it works beautifully against balance and offensive teams and allows for a ton of counterplay against the opponent. Just don't lose Swalot early as its Boom can prove to be invaluable for winning the stall vs stall matchup if played right.

    Importable (open)

    Hitmonchan @ Leftovers
    Ability: Keen Eye
    EVs: 252 HP / 120 Def / 136 Spe
    Adamant Nature
    - Rapid Spin
    - Sky Uppercut
    - Hidden Power [Ghost]
    - Toxic

    Swalot @ Leftovers
    Ability: Liquid Ooze
    EVs: 252 HP / 84 Def / 172 SpD
    Impish Nature
    - Sludge Bomb
    - Hidden Power [Ground]
    - Counter
    - Explosion

    Sableye @ Leftovers
    Ability: Keen Eye
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    - Recover
    - Calm Mind
    - Hidden Power [Dark]
    - Substitute

    Roselia @ Leftovers
    Ability: Natural Cure
    EVs: 252 HP / 4 Def / 252 SpD
    Calm Nature
    - Spikes
    - Leech Seed
    - Toxic
    - Hidden Power [Grass]

    Chimecho @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 144 Def / 112 SpA
    Modest Nature
    - Heal Bell
    - Wish
    - Protect
    - Psychic

    Dewgong @ Leftovers
    Ability: Thick Fat
    EVs: 252 HP / 4 Def / 252 SpD
    Calm Nature
    - Ice Beam
    - Perish Song
    - Toxic
    - Protect


    Huntail Balance - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    A twist on Huntail balance by featuring a defensive core of Golbat/Noctowl/Piloswine. While initially it looks super Electric weak, Pilo typically doesn't have much problem eliminating Plusle and the team really only fears Surf Pikachu. Noctowl actually isn't even 2HKOed by Plusle either and absolutely shits on Grass-types, making it really hard for teams to countersweep with Bellossom or Tangela. Ideally SubPunchPass Mawile will get Piloswine in unharmed to wreak some havoc before bringing in Huntail late-game to sweep. This Huntail features HP investment to better tank other Huntail attacks and various other attacks in the tier like Mach Punch Chan.

    Importable (open)

    Glalie @ Leftovers
    Ability: Inner Focus
    EVs: 252 HP / 4 Atk / 252 Spe
    Naive Nature
    - Spikes
    - Taunt
    - Explosion
    - Ice Beam

    Mawile @ Leftovers
    Ability: Intimidate
    EVs: 252 HP / 132 Atk / 124 Spe
    Adamant Nature
    - Substitute
    - Focus Punch
    - Baton Pass
    - Hidden Power [Steel]

    Golbat @ Leftovers
    Ability: Inner Focus
    EVs: 252 HP / 112 Atk / 144 Spe
    Naughty Nature
    - Sludge Bomb
    - Hidden Power [Flying]
    - Giga Drain
    - Protect

    Huntail @ Leftovers
    Ability: Swift Swim
    EVs: 148 HP / 252 SpA / 108 Spe
    Modest Nature
    - Rain Dance
    - Hydro Pump
    - Ice Beam
    - Hidden Power [Electric]

    Piloswine @ Choice Band
    Ability: Oblivious
    EVs: 208 HP / 252 Atk / 48 Spe
    Naughty Nature
    - Earthquake
    - Rock Slide
    - Blizzard
    - Double-Edge

    Noctowl @ Leftovers
    Ability: Insomnia
    EVs: 252 HP / 252 SpD / 4 Spe
    Careful Nature
    - Toxic
    - Hidden Power [Flying]
    - Whirlwind
    - Protect


    DD Pupitar - Oglemi
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    My take on a team featuring a build up to a late-game DD Pupitar sweep. Metang and Octillery are both pretty uncommon but serve a purpose by crippling and opening a position for Pupitar to get in and setup DD safely to lead to a sweep. Unfortunately the team is pretty Hitmonchan weak on the whole, even with Haunter. Chimecho can make a decent replacement for either Haunter or Metang, but both have their merits in supporting a Pupitar sweep. Octillery ensures that the opponent reveals their Grasser early and either paralyzes it or blasts it away with Fire Blast and Kecleon prevents Huntail from running through the team.

    Importable (open)

    Hitmonchan @ Leftovers
    Ability: Keen Eye
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Sky Uppercut
    - Mach Punch
    - Earthquake
    - Toxic

    Haunter @ Leftovers
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Substitute
    - Hidden Power [Fire]
    - Psychic
    - Thunderbolt

    Metang @ Leftovers
    Ability: Clear Body
    EVs: 252 HP / 4 Atk / 252 Def
    Impish Nature
    - Meteor Mash
    - Toxic
    - Reflect
    - Explosion

    Kecleon @ Leftovers
    Ability: Color Change
    EVs: 252 HP / 4 Atk / 252 SpD
    Careful Nature
    - Return
    - Shadow Ball
    - Toxic
    - Protect

    Octillery @ Leftovers
    Ability: Suction Cups
    EVs: 40 HP / 252 SpA / 216 Spe
    Modest Nature
    - Surf
    - Fire Blast
    - Hidden Power [Electric]
    - Thunder Wave

    Pupitar @ Leftovers
    Ability: Shed Skin
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Dragon Dance
    - Earthquake
    - Rock Slide
    - Hidden Power [Bug]


    The Amazing Offensive Pelipper - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Lead Venomoth is actually a huge perk to this team as it outspeeds nearly every other common lead and sleeps them with Sleep Powder and cripples another with Stun Spore early in the match, opening a lot of breathing room for the rest of the team early on in the match. Just notice that cuz it runs HP Fire that its Speed IV is knocked down to 30, meaning it auto loses the tie against other base 90s like Vigo and other Venomoth. SpD Lairon walls most of the Fliers in the tier as well as taking on the likes of Haunter and Chimecho quite handily. A sweeping core of Agility Pelipper and Sunny Day Bell is super unorthodox but is actually pretty effective, and under the sun Torkoal's Flamethrower hurts like a mofo.

    Importable (open)

    Venomoth @ Leftovers
    Ability: Shield Dust
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Sleep Powder
    - Psychic
    - Hidden Power [Fire]
    - Stun Spore

    Lairon @ Leftovers
    Ability: Rock Head
    EVs: 252 HP / 4 Def / 252 SpD
    Careful Nature
    - Hidden Power [Rock]
    - Toxic
    - Roar
    - Protect

    Hitmonchan @ Choice Band
    Ability: Keen Eye
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Sky Uppercut
    - Mach Punch
    - Hidden Power [Ghost]
    - Earthquake

    Pelipper @ Leftovers
    Ability: Keen Eye
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    - Hydro Pump
    - Ice Beam
    - Hidden Power [Grass]
    - Agility

    Torkoal @ Leftovers
    Ability: White Smoke
    EVs: 252 HP / 4 Def / 252 SpD
    Relaxed Nature
    - Flamethrower
    - Toxic
    - Protect
    - Explosion

    Bellossom @ Leftovers
    Ability: Chlorophyll
    EVs: 148 HP / 252 SpA / 108 Spe
    Modest Nature
    - Sunny Day
    - Sleep Powder
    - Solar Beam
    - Hidden Power [Fire]


    SD Tropius - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Actually featuring a dual sweeper core of DD Pupitar and SD Trop, this team shines against extremely bulky and low offense stall teams, as Tropius is bulky enough to set up against most other fat mons and run straight through them with SD-boosted Equake/HP Flying. Pupitar's role is to either wallbreak or late-game sweep depending on the flow of battle, and the rest of the team forms a great defensive core to fall back on.

    Importable (open)

    Torkoal @ Leftovers
    Ability: White Smoke
    EVs: 252 HP / 4 Def / 252 SpD
    Sassy Nature
    - Fire Blast
    - Protect
    - Toxic
    - Explosion

    Golbat @ Leftovers
    Ability: Inner Focus
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Sludge Bomb
    - Toxic
    - Aerial Ace
    - Hidden Power [Ground]

    Mawile @ Leftovers
    Ability: Intimidate
    EVs: 128 HP / 252 Atk / 128 Spe
    Adamant Nature
    - Substitute
    - Baton Pass
    - Swords Dance
    - Hidden Power [Steel]

    Dewgong @ Leftovers
    Ability: Thick Fat
    EVs: 252 HP / 252 SpD / 4 Spe
    Calm Nature
    - Surf
    - Toxic
    - Rest
    - Sleep Talk

    Tropius @ Leftovers
    Ability: Chlorophyll
    EVs: 160 HP / 252 Atk / 96 Spe
    Jolly Nature
    - Swords Dance
    - Hidden Power [Flying]
    - Earthquake
    - Synthesis

    Pupitar @ Leftovers
    Ability: Shed Skin
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Dragon Dance
    - Earthquake
    - Rock Slide
    - Hidden Power [Bug]


    CB Raticate - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    A pretty balanced and standard team, only uncommon set featured here being Lure Piloswine, which can easily tank and eliminate dangerous bulky walls like Wailord and Dewgong for Raticate to sweep more easily late-game. The big lure to using Raticate is that it outspeeds the whole tier unboosted, allowing it to come in against nearly anything and pick off the enemy one by one. Hitmonchan is great to pair with it to break up the opponent's team and force them to reveal their Ghost.

    Importable (open)

    Torkoal @ Leftovers
    Ability: White Smoke
    EVs: 252 HP / 4 SpA / 252 SpD
    Sassy Nature
    - Fire Blast
    - Toxic
    - Protect
    - Explosion

    Piloswine @ Leftovers
    Ability: Oblivious
    EVs: 212 HP / 204 Atk / 92 SpA
    Brave Nature
    - Light Screen
    - Earthquake
    - Ice Beam
    - Roar

    Dewgong @ Leftovers
    Ability: Thick Fat
    EVs: 252 HP / 252 SpA / 4 Spe
    Modest Nature
    - Surf
    - Ice Beam
    - Hidden Power [Electric]
    - Encore

    Hitmonchan @ Choice Band
    Ability: Keen Eye
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Sky Uppercut
    - Earthquake
    - Hidden Power [Ghost]
    - Mach Punch

    Arbok @ Leftovers
    Ability: Intimidate
    EVs: 76 HP / 252 Atk / 180 Spe
    Adamant Nature
    - Sludge Bomb
    - Earthquake
    - Glare
    - Protect

    Raticate @ Choice Band
    Ability: Guts
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Double-Edge
    - Shadow Ball
    - Hidden Power [Ground]
    - Quick Attack


    CB Kingler - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    A more offensive version of the team featured above, built around limiting the opponent's ability to counterplay rather than counterplaying the opponent. Lead Vigo is pretty neat as it Taunts Glalie to prevent Spikes from going down, is immune to sleep from Veno, and Endure+Flail fucks up Fire leads. Cacturne is featured here as a Spiker to limit the amount of times the opp can safely switch into Kingler, with the rest of the team providing a defensive backbone to get Kingler in and out safely. CB Kingler actually features two special attacks just because its movepool is that small, but they serve a purpose. Surf is Kingler's best move against Graveler, Sudowoodo, and is a good safety move in general despite Kingler's low SpA, and Blizzard 2 shots Tangela. Everything else gets pounded by Double-Edge and HP Ground.

    Importable (open)

    Vigoroth @ Salac Berry
    Ability: Vital Spirit
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Taunt
    - Flail
    - Earthquake
    - Endure

    Torkoal @ Leftovers
    Ability: White Smoke
    EVs: 252 HP / 4 SpA / 252 SpD
    Sassy Nature
    - Fire Blast
    - Toxic
    - Hidden Power [Water]
    - Explosion

    Mawile @ Leftovers
    Ability: Intimidate
    EVs: 88 HP / 252 Atk / 168 Spe
    Adamant Nature
    - Substitute
    - Swords Dance
    - Baton Pass
    - Hidden Power [Steel]

    Golbat @ Leftovers
    Ability: Inner Focus
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Sludge Bomb
    - Aerial Ace
    - Hidden Power [Ground]
    - Toxic

    Kingler @ Choice Band
    Ability: Hyper Cutter
    EVs: 252 Atk / 4 SpA / 252 Spe
    Naughty Nature
    - Double-Edge
    - Hidden Power [Ground]
    - Surf
    - Blizzard

    Cacturne @ Leftovers
    Ability: Sand Veil
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Spikes
    - Needle Arm
    - Hidden Power [Dark]
    - Destiny Bond


    NU Baton Pass Chain - Oglemi
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    Very difficult to pull off and prone to hax, but very very dangerous once it gets the Speed and Defense boosts from Huntail and Ariados. Togetic brings the team together by tanking almost everything under the sun and allowing Volbeat to setup the crucial SpA boosts the team needs to sweep with Plusle later in the game. Almost nothing can tank a +2 Plusle and actually absolutely nothing can tank a +4 Plusle. Mawile SD passing allows Ariados and Volbeat to kill off a couple things should the need arise, and its typing is invaluable in the chain.

    Importable (open)

    Huntail @ Leftovers
    Ability: Swift Swim
    EVs: 252 HP / 4 SpA / 252 Spe
    Timid Nature
    - Substitute
    - Baton Pass
    - Barrier
    - Hydro Pump

    Mawile @ Lum Berry
    Ability: Intimidate
    EVs: 252 HP / 4 Def / 252 SpD
    Careful Nature
    - Swords Dance
    - Hidden Power [Steel]
    - Substitute
    - Baton Pass

    Togetic @ Leftovers
    Ability: Serene Grace
    EVs: 252 HP / 120 Def / 136 SpD
    Bold Nature
    - Substitute
    - Baton Pass
    - Light Screen
    - Reflect

    Ariados @ Leftovers
    Ability: Insomnia
    EVs: 252 HP / 128 Def / 128 Spe
    Jolly Nature
    - Signal Beam
    - Agility
    - Baton Pass
    - Substitute

    Plusle @ Leftovers
    Ability: Plus
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    IVs: 30 Atk / 30 Def
    - Substitute
    - Baton Pass
    - Thunderbolt
    - Encore

    Volbeat @ Leftovers
    Ability: Swarm
    EVs: 252 HP / 4 Def / 252 Spe
    Jolly Nature
    - Tail Glow
    - Substitute
    - Hidden Power [Bug]
    - Baton Pass
    Sonzinho, rozes, SparksBlade and 4 others like this.
  24. Typhlito

    Typhlito One Active Dawg
    is a Smogon Social Media Contributoris an Artistis a Community Contributor

    Joined:
    Jan 28, 2012
    Messages:
    1,412
    We could use some uber (mainly rby,gsc, and bw), more ou teams, a good amount of lc teams and a few other tiers as well but keep the teams coming!
    Last edited: Sep 16, 2015
  25. McMeghan

    McMeghan Dreamcatcher
    is a Tournament Director Alumnusis a Tiering Contributor Alumnusis an Administrator Alumnusis a Battle Server Moderator Alumnusis a Past SPL Championis the Smogon Tour Season 14 Champion

    Joined:
    Aug 25, 2010
    Messages:
    3,056
    Not a bad idea to revamp this thread. It will need a good organization and a proper presentation in the first posts tho, otherwise it'll be a mess @_@

    I'd advice against "gimmicky" teams or teams that haven't been used anywhere outside of 1 SPL game or 3 test games. There is a good chance this thread will be linked to oldgens' beginners, and I feel like it'd be better for them to get started with some solid stuff that have proven to be effective.

    I also think the iconic teams of every tier should be featured, such as mouth (Walrein/Kang team) in ADV UU or the super classic spikes sand build in ADV OU (Ttar/Aero/Gar/Pert/Skarm/Bliss). I can make a specific post about that if needed.

    If it was just me, I wouldn't present 15 teams per tier and just stick to the best/easiest to use, but I don't wanna be a butt to the people eager to share their crafts.
    Cheryl., Slurmz, Moony and 10 others like this.

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