phoenix on irc said:that's a terrible system
Can we make 3+ player match payout actually make sense pls
phoenix on irc said:that's a terrible system
10:37:44 AM <ASBot_> This may be activated whenever by the player without using an action. When activated, this item is consumed and the Pokemon gains a one (1) rank bonus to Attack, Defense, Special Attack, and Special Defense and a 25% (x1.25) bonus to Speed, rounded up, for three (3) actions or until switched outProposal to make RageCandyBar's boost last until the mon is switched out on the basis that its boost happening for only 3 action is pretty weak.
Rage Candy Bar will be dealt with internally as to whether or not a buff will go ahead, watch this space.
As for Spite, I do not have much of an issue with being able to select more than one move at a time (up to three) but ehhh... It will probably go to an internal vote if there is more discussion here though, but not yet.
Thanks for the welcome! So spite effects three moves of your choice at once? Skill description wasn't quite clear on it all being at once. Also, just wondering. If a person can burn down an opponent's energy fast as health, but in doing so would sacrifice the moves which help it stall, is that really encouraging slower play? Of course, the only pokemon truly able to use this strategy seems to be dusclops/dusknoir...
Also, a question. Apparently dodge is a command. Does the manner in which it dodges increase the chance of the pokemon not getting hit? For example, a ghost which sinks into the ground (or fades into another plane of existance? How do poke-ghosts work?) or bird that takes flight.
Probably won't be actually joining any time soon due to other activities, but if ya'll don't mind, hanging out and asking questions on forum is pretty fun.
Thanks for the welcome! So spite effects three moves of your choice at once? Skill description wasn't quite clear on it all being at once. Also, just wondering. If a person can burn down an opponent's energy fast as health, but in doing so would sacrifice the moves which help it stall, is that really encouraging slower play? Of course, the only pokemon truly able to use this strategy seems to be dusclops/dusknoir...
Also, a question. Apparently dodge is a command. Does the manner in which it dodges increase the chance of the pokemon not getting hit? For example, a ghost which sinks into the ground (or fades into another plane of existance? How do poke-ghosts work?) or bird that takes flight.
Probably won't be actually joining any time soon due to other activities, but if ya'll don't mind, hanging out and asking questions on forum is pretty fun.
NDA said:Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. Activates Swift Swim regardless of weather.
No.Proposal to make self-reffed matches not give bonus UC because that can very easily be abused by the self reffing player just stalling
Taunt~Taunt~Taunt
IF (NOT Taunt while you are faster) AND (NOT Pain Split while you are faster) THEN Earthquake the first time, Dig the second, Earthquake the third