Hi! Here are some teams.
Team 1
Importable
Abomasnow @ Life Orb
Ability: Snow Warning
EVs: 68 Atk / 252 SpA / 188 Spe
Mild Nature
IVs: 29 HP
- Blizzard
- Wood Hammer
- Earthquake
- Ice Shard
Magmortar @ Assault Vest
Ability: Vital Spirit
EVs: 252 SpA / 24 SpD / 232 Spe
Modest Nature
- Fire Blast
- Thunderbolt
- Focus Blast
- Earthquake
Sceptile @ Choice Specs
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Leaf Storm
- Giga Drain
- Hidden Power [Ice]
- Focus Blast
Vullaby @ Eviolite
Ability: Overcoat
EVs: 248 HP / 40 Def / 216 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Foul Play
- Defog
- Roost
- Taunt
Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 92 Atk / 16 Def / 128 SpD / 28 Spe
Impish Nature
- Heavy Slam
- Earthquake
- Toxic
- Stealth Rock
Musharna @ Colbur Berry
Ability: Synchronize
EVs: 240 HP / 252 Def / 16 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Calm Mind
- Baton Pass
- Psyshock
- Moonlight
Description
I started with a mixed Abomasnow Set. Blizzard is a very nice Stab, and Ice Shard is a strong Priority, Earthquake is a good move to lure in Fire Types such as Magmortar and Wood Hammer is my Grass Stab to beat Water Types and Hit Mons like Hariyama which is a very common Mon in this Meta.
Because Abomasnow can switch into many Water Types in this Tier I decided to choose a Fire Type as my next member. Magmortar is a very good Balance Breaker because of it's good Movepool and strong Special Attack Stat.
These two Mons guarantee a good Matchup aganist Balance.
My next choice is a very good Revenge Killer, Specs Sceptile. Because common Switch-Ins to Magmortar and Abomasnow are Mons like Hariyama and Magmortar, my own Magmortar and my Abomasnow can get chipdamage and that will open a door for Specs Sceptile.
Vullaby is my Hazard Remover and a Mon that I like to use because it can deal with strong Special Attacker and can Taunt Musharna to prevent a Sweep (And Overcoat is a very cool Ability with Abomasnow in my Team).
My next choice was Steelix because of my lack of normal resists and because I needed Rocks.
The last Member of my Team is a Calm Mind Musharna with Baton Pass, because Sawk is a very good Mon in this Meta and with this 5 Mons i would straight up lose to it. Baton Pass is to pass the Special attack Boost to Mons like Sceptile and Magmortar.
Team 2
Importable
Abomasnow @ Life Orb
Ability: Snow Warning
EVs: 68 Atk / 252 SpA / 188 Spe
Mild Nature
- Blizzard
- Wood Hammer
- Ice Shard
- Earthquake
Weezing @ Black Sludge/Life Orb
Ability: Levitate
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
- Pain Split/Taunt
- Toxic Spikes
- Fire Blast
- Thunderbolt
Sawk @ Choice Scarf
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Stone Edge
- Zen Headbutt
Mawile @ Leftovers
Ability: Intimidate
EVs: 248 HP / 104 Def / 152 SpD / 4 Spe
Impish Nature
- Stealth Rock
- Play Rough
- Baton Pass
- Super Fang
Rotom @ Colbur Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Pain Split
- Will-O-Wisp
- Hex
- Volt Switch
Altaria @ Draco Plate
Ability: Natural Cure
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
- Roost
- Power Swap/Toxic
- Draco Meteor
- Fire Blast
Description
I wanted to build around mixed Abomasnow in an offensive team with some Pokemon, that are not standard in offense. So i added a offensive Weezing with Toxic Spikes and 2 attacks to Abomasnow. Abomasnow and Weezing destroy most of the standard balance builds, thanks to their coverages moves. As an offensive Core both Pokemon are pretty much to slow to do something against other offensive teams, Choice Scarf Sawk was my first choice so the team had something against Sceptile, Swellow and other fast Pokemon.The team needed rocks and something ,that can grab momentum for Abomasnow and Weezing, Mawile and Rotom were the Pokemon I was searching for. Mawile gives the team a good backbone with the steel/fairy typing.Baton Pass and Superfang are important utility moves for the team,baton pass gives slow momentum for abomasnow and weezing,super fang is for Pokemon like Steelix or Garbodor.They allways lose 50 % of their health, so my wallbreakers can do they jobs much easier.Rotom is the fast momentum grabber ,it can also break more defensive teams.I realised, that I am 6:0`d by Magmormar and Sword Dance Samurott ,so I added a special Altaria to the team as a check for both Pokemon.
Team 3
Importable
Abomasnow @ Life Orb
Ability: Snow Warning
EVs: 72 Atk / 252 SpA / 184 Spe
Mild Nature
- Blizzard
- Wood Hammer
- Earthquake
- Ice Shard
Pyroar @ Choice Specs
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Overheat
- Hyper Voice
- Hidden Power [Grass]
Pelipper @ Charti Berry
Ability: Keen Eye
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
- Defog
- Roost
- Scald
- U-turn
Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 120 Atk / 128 SpD / 16 Spe
Adamant Nature
- Heavy Slam
- Earthquake
- Toxic
- Stealth Rock
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 36 Def / 168 SpD / 52 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Thunder Punch
Scyther @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Aerial Ace
- U-turn
- Roost
- Swords Dance
Description
I started off with an special Abomasnow with Earthquake + Wood Hammer to lure in things like Magmortar and Hariyama which is helpful for Specs Pyroar, the second member of my team. These two are very weak to Stealth Rocks so i decided to use Steelix + Pelipper (Charti Berry to check rock type Mons such as Rhydon) for my own Rocks, Hazard Control and a Fire-Water-Grass Core. The next member of my team is AV Hariyama, because this helps me against things like special Sceptile and Magmortar which otherwise would are huge Threads to my team. Scyther was my last choice, becasue its a second Fighting Resist, a Win-Con and it gives me a Volt-Turn-Core with Pelipper.
Team 4
Importable
Abomasnow @ Life Orb
Ability: Snow Warning
EVs: 40 Atk / 252 SpA / 216 Spe
Mild Nature
- Earthquake
- Giga Drain
- Blizzard
- Ice Shard
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 240 SpD / 16 Spe
Adamant Nature
- Bullet Punch
- Close Combat
- Knock Off
- Fake Out
Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 156 Def / 100 Spe
Bold Nature
- Toxic Spikes
- Sludge Bomb
- Taunt
- Will-O-Wisp
Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 136 Atk / 128 SpD
Adamant Nature
- Heavy Slam
- Toxic
- Earthquake
- Stealth Rock
Rotom @ Colbur Berry
Ability: Levitate
EVs: 156 HP / 144 Def / 208 Spe
Timid Nature
- Will-O-Wisp
- Hex
- Thunder Wave
- Volt Switch
Sceptile
Ability: Overgrow
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Leaf Blade
- Acrobatics
Description
This is a really fun team I've been using lately, ice is an amazing offensive type especially when paired with grass stab, earthquake is a good coverage move, spread is enough for cacturne, max spatt and rest in atk. I paired it with hariyama to remove the fire weakness and add priority. I lacked rocks and a flying/normal resist, so steelix was the obvious choice as it is one of the most consistent stealth rockers in the tier. Weezing was my next choice to deal with fighting types and because tspikes + aboma hail + fake out yama is actually amazing. After that I added rotom as a secondary flying/normal check and as a better steelix check, dual status is fun when you catch things like pyroar or magmortar on the switch, allowing abomasnow to put in so much work. Added sceptile as secondary water resist and a cleaner.
Team 5
Importable
Abomasnow @ Life Orb
Ability: Snow Warning
EVs: 84 Atk / 172 SpA / 252 Spe
Mild Nature
- Blizzard
- Giga Drain
- Earthquake
- Ice Shard
Mesprit @ Colbur Berry
Ability: Levitate
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Stealth Rock
- Psychic
- U-turn
- Healing Wish
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Swords Dance
- Rock Polish
Skuntank @ Life Orb
Ability: Aftermath
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Dark Pulse
- Fire Blast
- Hidden Power [Grass]
- Defog
Mantine @ Leftovers
Ability: Water Absorb
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Air Slash
- Substitute
- Toxic
Pinsir @ Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- X-Scissor
- Earthquake
- Stone Edge
Description
Started off with Abomasnow as it had just dropped and Mixed LO looked super threatening. I knew i needed Stealth Rocks and a Fighting resist, so Physically defensive Mesprit fit well. U-turn also provides Aboma with free switches, and Healing Wish is nice considering how easily it gets worn down by Hazards/LO. Next up is DD Rhydon. The team needed some kind of Fire switch in, and DD Rhydon appreciates Abomasnow's ability to wreck things that threaten it such as Bulky Waters and Weezing. Don also handles Skunktank which was looking very annoying for the first two members of the team. SubTox Offensive Mantine is next, and boy is this set underrated. I was uncomfortable with Mesprit being my teams only fighting resist, and Rhydon being the teams only fire resist, so Mantine fit in perfectly. SubTox was chosen over standard defensive because this team really couldn't afford the momentum suck that comes with using defensive, and being able to lure in opposing Mantine and beat them 1v1 helps out Abomasnow. At this point, the team needed something to handle Ghost and Dark types, and because I opted against Defog on Mantine, the team needed hazard removal badly. Skunktank was the perfect option here, as it could easily do both. Special Lure Skunk is used over standard pursuit because the team is very weak to Rhydon especially after a Rock Polish, and this set makes sure Skunk isn't set up fodder. At team preview, most people will assume Skunk is standard Pursuit an Mantine is defog, so playing around that can be beneficial. For the final mon on the team, I needed a Malamar check that wasn't Scyther, so SD Pinsir was chosen. Pinsir also provides a solid check to Magmortar which this squad desperately needed.
Team 6
Importable
Abomasnow (M) @ Life Orb
Ability: Snow Warning
EVs: 252 Atk / 88 SpA / 168 Spe
Lonely Nature
- Ice Shard
- Seed Bomb
- Blizzard
- Swords Dance
Mantine (M) @ Chesto Berry
Ability: Water Absorb
EVs: 248 HP / 156 Def / 16 SpD / 88 Spe
Calm Nature
- Scald
- Air Slash
- Defog
- Rest
Magmortar (M) @ Assault Vest
Ability: Vital Spirit
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
- Fire Blast
- Thunderbolt
- Earthquake
- Focus Blast
Rotom @ Colbur Berry
Ability: Levitate
EVs: 248 HP / 48 Def / 212 Spe
Timid Nature
- Volt Switch
- Hex
- Will-O-Wisp
- Thunder Wave
Scyther (M) @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aerial Ace
- U-turn
- Knock Off
- Tailwind
Steelix (M) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 124 Atk / 132 SpD / 4 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic
Description
So I decided to build around SD aboma with Blizzard, props to Punchshroom for the set he posted, since it can dent alot of counters to SD abomasnow and you still get the benefits of hail wearing down mons and breaking sturdies/sashes. I paired him with Magmortar since they have good offensive syngergy and they wear down a common shared check (Hariyama). Plus Yama gets bopped by a +2 seed bomb which Mag appreciates. He also kills bulky waters for Mag. Next up to complete the FWG core is Chesto Rest Mantine, who provides Defog support for the first two and provides a good scald switchin, fire check and sceptile/fighting check. im trying an old Chesto rest set cause mantine gets worn down easily from Toxics from Lixs and other bulky waters. The speed on Boma/Mantine is to creep jolly don who gives this team trouble. Next up is a volt-turn core to get in Boma/Mag in to hit stuff hard. Bulky rotom is amazing in this meta, provides another fighting check, Lix check and im running dual status with twave to hit common switchins like Pyroar/Scep/mag who dont appreciate a twave. You can run pain split though if you find the extra utility isnt worth your longevity. The speed is for things creeping jolly sawk. Scarf scyther is alot better in this meta with the speed creep, completes the volt -turn core, gives us another fighting check and a malamar check. Tailwind can be a last ditch effort to allow boma/mag to clean up. Finally Im throwing on a Lix just to be a volt switch blocker, normal/psychic check and CM Mush/Audino check and rocks. Also nothing appreciates switching into Skunktank which is another plus to add Lix. Hope you like it!
A lot of good teams this round thanks to
Oda Aurosis TTFTW WarumFelix Arktossed and
Bizeps Brennt. Voting will last until Monday, good luck to everyone!