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Inverse battle
1 View attachment 47988
I assume Bulk Up?
Just checked inverse rankings, idr why, but GODGOAT IS VIABLE DO WANT
ideally not stall because I'll be playing quicker matches more than high level ones
Sets:
Heliolisk @ Focus Sash
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Electrify
- Thunderbolt
- Hidden Power [Ice]
- Agility
Gyarados @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Ice Fang
Short Description: I'd like to use a MnM threat (Lightning Rod+Electrify) in AAA. It is frail to priority and setup sweepers
Playstyle: Basically, I'd like to have a team that helps Heliolisk to boost and sweep without being killed. Heliolisk has to be kept as it is now, because it works very well on its own, Gyarados can have its moves and ability changed, tho.
First up is the core you requested, Skarmory and Articuno. Skarm is its classic physically defensive set, and is the team's Defogger. Roost is mandatory recovery, Whirlwind helps against set up sweepers, such as non-Hydro Pump Cloyster and SD Landorus-T, that can't touch Skarmory, and Iron Head is awesome in the Fairy-type matchup, OHKOing Mega Diancie (which can be a pain), as well as killing Mamoswine and Terrakion more quickly (although you wall Mamoswine anyway, SD or Band Terrakion can be annoying. Scarf is hardwalled, however). Articuno is specially defensive to tank Ice Beams for days, and I changed this set a bit. I removed Defog, cuz a Defogger 4x weak to rock is p bad imo if you can run something else (like Skarm :>). Roost is mandatory, and Heal Bell supports the team. Toxic stalls out opponents, while Freeze-Dry makes you not Taunt bait and hits bulky Water-types, such as Swampert and Gastrodon, hard. Landorus-T was originally a bulky physically defensive pivot, but faster setup mons and wallbreakers can sweep the team so I made it a Scarfer to check these mons (such as NP Thundurus and Mega Diancie). EdgeQuake is excellent coverage, U-Turn is amazing to pivot into your walls, and Knock Off threatens opposing stall teams by removing lefties, as well as helping your walls by removing power boosting items such as Choice Specs, Choice Band, and Life Orb. Mega Charizard X is the Mega of choice, and I went with the specially defensive WoW set as this is more of a stall team. The speed EVs outspeed positive natured base 70s, allowing you to Flare blitz Breloom to death and WoW Bisharp without fearing Sucker Punch (like you would if using Flare Blitz) or one of its other moves (like you would if you were slower). Flare Blitz on a stall mon may seem weird, but it is necessary to 2HKO Mega Sableye. Dragon Claw is an alternate STAB, and, once again, Roost is mandatory reliable recovery. Next up is the haxlord, Togekiss. TWave+Air Slash is an infamous combo that highly reduces the opposition's chance of moving, especially with Serene Grace. Togekiss is physically defensive to be able to handle Mega Medicham better, which can 2HKO the entire team. It is an easy switchin to HJK, but Ice Punch still 2HKOs. However, if you can get it in on a Fake Out or HJK, Air Slash with 24 SpA EVs is a guaranteed OHKO after Rocks against MegaCham. This mon can clean up many teams on its own, due to great bulk, reliable recovery, and an excellent means of haxing the opponent to death and/or enducing rage quits :) I chose Flamethrower in the final slot as coverage for Steel-types, however this can be exchanged for Defog if you want another Defogger, or you can run Dazzling Gleam for Dark and Dragon teams. Finally we have Gliscor. Gliscor is the team's Rocker, and forms a great physically defensive core with Skarmory. Toxic is great for stalling and STAB Earthquake conveniently hits the two types immune to Toxic, Poison and Steel, for Super Effective damage. Roost is Roost and Roost is amazing.
This 2HKOs or OHKOs the entire team :/ Togekiss can handle it with good prediction, however a well played Mega Medicham will almost always get a kill or two.
This monster demolishes almost all stall. Thankfully Landorus-T can easily revenge kill it.
Short Description: Draco Plate Dragalge is an underused but amazing set that hits incredibly hard and sets up Toxic Spikes simultanously, providing excellent support. Choice Scarf Haxorus is Dragon's best scarfer and an excellent cleaner that plows through weakened teams with Outrage.
Requesting teammembers that can help to achieve this.
Short Description: Draco Plate Dragalge is an underused but amazing set that hits incredibly hard and sets up Toxic Spikes simultanously, providing excellent support. Choice Scarf Haxorus is Dragon's best scarfer and an excellent cleaner that plows through weakened teams with Outrage.
Requesting teammembers that can help to achieve this.
The team is working alright, although I'm having trouble Vs grass teams, as I'm extremely weak to their sweepers, like Breloom and Serperior, also the lack of hazards/removal is really annoying, the aim of the team is to weaken the opposing team with Rotom, Quag, Slowbro and Azu for the sweep with Gyara or Keldeo, I'd like to keep that general premise as i really like playing like that, but other than that, my team is at your mercy.
Maleovex here is your normal team, featuring snorlax and pidgeot n_n.
A few things to take note of,I put hp ground on pidgeot over U-turn/tailwind in tthe last slot to hp ground to nail heatran as I don't really have another way of dealing with it, as well as I changed the snorlax spread to optimise the curse set. Withhout further ado here is the teambuilding process.
So I obviously started off with snorlax and pidgeot, a core which seemed interesting to me as snorlax could switch in on ice type attacks and electric attacks aimed at pidgeot, while pidgeot could deal with fighting types for snorlax. I didn't want to let them be worn down when switching, and this did turn out to apply to the rest of the team, so I added the best hazard removal on normal, DEFOG defensive staraptor with intimidate and u-turn to keep momentum and pivot into pidgeot or approiate wall. Next is the traditional fat core of normal, one of the reasons normal works so well. Without this core it wouldn't be regarded as a stally type, but on is team they balance it out making it a balanced playstyle. Using their huge eviolite boosted stats, porygon2+CHANSEY help to chip off damage for snorlax to sweep, as well as CHANSEY setting up rocks and acting as the teams main cleric. Porygon-Z is a weird set, but with double dance plus download, it can destroy ghost teams which are this teams main weakness due to finding it hard to actually hit them. Ghosts can be beaten if the Pory duo is played well though, (pory2+poryZ) so that's the team, if you want anymore pointers maleovex feel free to ask.
Well this team is good but i have a problem beating darkrai, baton pass teams and mood glalie .Just asking can this team have more stall-ish apperance?
Haxorus is outclassed as a scarfer on dragon, so I added latios to ease the mirror matchup and also flying matchups. The original mon was dragalge, which is a great mon, and I just fine tuned the set to maximise it's capabilities. With this set it can outspeed base 55s and smash em, or get up a layer of spikes. Kyurem black just decimates flying and water and a bunch of other types singlehandedly, it's a really good mon right now and capable of winning matches on its own, especially against the omnipresent flying which is always a bonus. Garchomp is a standard tank chomp with speed EVs to outspeed base 70s such as bisharp and breloom, and the rest dumped into hp and defense. Latias provides vital team support with healing wish and DEFOG allowing mond to perform their jobs far better. Dragonite is the main sweeper, but it relies on hazards being down to sweep, and it sweeps very easily when rocks are down and can clean after 1 boost late game. The speed EVS outpace lopunny after 1 dd, as well as the hp letting dragonite take a banded adamant dragonite's outrage and OHKO back after a dd.
So here's your request, I attempted to fix the weaknesses you stated as well as patching some other things that effectively beat the team.
I must say the team you submitted was a blast to work with due to the presence of Mega Sableye paired with Blissey.
Changes:
Firstly, I changed the Arceus-Dragon to Arceus-Water. It checks Ho-Oh well, which is a massive threat to your team. It also helps in the checking of Groudon-Primal as well as still checking Mega Rayquaza, while if necessary this pressure could be forced onto Yveltal. Diancie was also a large threat. The speed enables outspeeding Adamant Mega Ray.
Secondly, The Ho-Oh set was forced to reflect an ideal Darkrai-check set, with EVs enabling a few things:
- Outspeeding of Diancie pre-mega evolution
- Living a +2 Thunder from Geomancy Xerneas.
With any Ho-Oh of course, much pressure is placed on the Defogger. With Arceus-Water as the defogger, it offers a greater defensive typing as Electric/Grass moves are rare in AG. Kyogre can be forced out with the PrimalDon switchin if required.
Thirdly, your team had no phazing which inevitably made it very weak to Baton Pass and Smeargle. Although, this is quite detrimental in the loss of rocks, I have replaced SR with Roar. You may find that SR is greater than Rest as an option and choose to switch it (I didn't get to test this as much as I would've liked).
I found that Glalie wasn't that big of a threat to your team, although if you do find it to be a huge problem, running Taunt > Fake Out on Sableye would enable you to stop the Glalie without being Taunted back.
It would also be beneficial when fighting Baton Pass teams, as a Prankster taunt could completely disable a set late game.
I'll leave that up to you though.
Haxorus is outclassed as a scarfer on dragon, so I added latios to ease the mirror matchup and also flying matchups. The original mon was dragalge, which is a great mon, and I just fine tuned the set to maximise it's capabilities. With this set it can outspeed base 55s and smash em, or get up a layer of spikes. Kyurem black just decimates flying and water and a bunch of other types singlehandedly, it's a really good mon right now and capable of winning matches on its own, especially against the omnipresent flying which is always a bonus. Garchomp is a standard tank chomp with speed EVs to outspeed base 70s such as bisharp and breloom, and the rest dumped into hp and defense. Latias provides vital team support with healing wish and DEFOG allowing mond to perform their jobs far better. Dragonite is the main sweeper, but it relies on hazards being down to sweep, and it sweeps very easily when rocks are down and can clean after 1 boost late game. The speed EVS outpace lopunny after 1 dd, as well as the hp letting dragonite take a banded adamant dragonite's outrage and OHKO back after a dd.
Blaziken-Mega @ Lum Berry
Ability: Contrary
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Superpower
- Ice Shard
- High Jump Kick
Blaziken is very good for bh, contrary + V-Create or SuperPower is amazing and Ice Shard for M-Rayquazas
I would like an offensive "team" (although I don't mind a stall mon' added as well) based around Endure-Custap PZ, beating a lot of stally threats, as well as being able to take a hit and retaliate back.. hard. Although I'm quite new to the metagame and don't know what would pair nicely with it. EVs are meant to outspeed other uninvested based 90s, hit as hard as possible, and take a physical hit.