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Opinions about Hyper Beam moves?

moves like Hyper Beam are bad for the most part there are exceptions ofcourse PZ would be one of them. Moves like these however work with Sleep Talk(Just think of it STalk HBeam does not require you to recharge)
Actually me and SePh tested this a long time ago in D/P and you DO have to recharge in sleep
 
Well, when Hyper Beam is used on Porygon-Z with Adaptability, it becomes a 300 BP attack. With a Nasty Plot, I'm pretty sure it's a OHKO on Blissey. That seems worth it if a special sweeper can actually do that to the biggest special wall in the game.

In pretty much every other scenario, all of the "Hyper Beam" attacks are worthless.

Porygon-Z also can use it like a special Explosion which is very handy.

What about Slaking?
 
@ Porygon Z comments...

I've built a team around this exact concept- to Nasty Plot my lead Porygon Z on the switch to Blissey, and shoot off a Hyper Beam, proceeding to sweep with fast special guys (Azelf, Specsmence, Gar etc.), however it's just not that feasible. People are generally smart enough to send in something faster than Z, set up, and sweep (prime example was a CM Raikou which subbed up on me). Although it looks really exciting on paper to have a pokemon which can almost be guaranteed to take down Blissey, it's not worth it.
 
@ Porygon Z comments...

I've built a team around this exact concept- to Nasty Plot my lead Porygon Z on the switch to Blissey, and shoot off a Hyper Beam, proceeding to sweep with fast special guys (Azelf, Specsmence, Gar etc.), however it's just not that feasible. People are generally smart enough to send in something faster than Z, set up, and sweep (prime example was a CM Raikou which subbed up on me). Although it looks really exciting on paper to have a pokemon which can almost be guaranteed to take down Blissey, it's not worth it.
Azelf with Explosion is far better for scouting for Blissey and other special walls.
 
i like solar beam. if you have a fire squad and post sunny day, you can reel off solar beam each turn? without waiting. also boosts my vileplume ehehe.
#
hhmm
 
Just about the only time I'd use such moves would be in 2v2 on something fast, because you can use it to kill one Pokemon, then get killed by its partner. In 1v1, I wouldn't use it.
 
yeah mekkah i was just using them as an example because they just came up to mind. and you're right i forgot about the flash fire thing
 
i like solar beam. if you have a fire squad and post sunny day, you can reel off solar beam each turn? without waiting. also boosts my vileplume ehehe.
#
hhmm
Yeah, In one of my BL teams I use a sunny day victreebel w/ heat rock. Chlorophyll boosts speed enough that I'm faster than most non-scarfed pokemon, then sweep with solarbeam/hp fire/sludge bomb
 
like it already has been said, hyperbeam type moves are sometimes extremely useful when it comes down to each player having one pokemon each.
in such cases, if simply KOing the opponent with a single 150 damage move, going up to 225 damage after STAB is something you would not want to miss out. who cares about the recharge phase since you have already won the game.
 
like it already has been said, hyperbeam type moves are sometimes extremely useful when it comes down to each player having one pokemon each.
in such cases, if simply KOing the opponent with a single 150 damage move, going up to 225 damage after STAB is something you would not want to miss out. who cares about the recharge phase since you have already won the game.
No you're wrong. In games played by experienced players, most of the time its will come down to whihc player gains the upper hand and predicts and hitting them on the switch. By the time both players have 1 pokemon each, theyll be weak enough via sr and spikes and other attacks to be shut down and won without the use of a crappy hyper beam move
 
It's really not worth it unless you KNOW you're going to die, because otherwise you'll be in a world of trouble.

If I were ever to use a Sleep Talk Blastoise in Advance I'd put on Hydro Cannon due to the lack of recharge time, but that obviously doesn't apply in Diamond/Pearl.
 
It's really not worth it unless you KNOW you're going to die, because otherwise you'll be in a world of trouble.
Yeah, sorta like what I mentioned with Rhyperior and Rock Wrecker.

If I were ever to use a Sleep Talk Blastoise in Advance I'd put on Hydro Cannon due to the lack of recharge time, but that obviously doesn't apply in Diamond/Pearl.
Uh...didn't Jibaku quote about that not being so, or am I thinking of something else?
 
If I were ever to use a Sleep Talk Blastoise in Advance I'd put on Hydro Cannon due to the lack of recharge time, but that obviously doesn't apply in Diamond/Pearl.
Uh...didn't Jibaku quote about that not being so, or am I thinking of something else?
Uhh Hydro Cannon + Sleep Talk might work in Adv, but not in D/P
 
Isnt there an item which allows you to skip giga/hypers recharge? anywayz the only giga ive ever used was on life orbed porygonz, it allows a pusedo explosion on him. Giga impact imo would be better if it had recoil damage for those special sweepers who cant explode and would use this as a much weaker version. thats why i added life orb to porygonz to use on the blissey switch. Though my other porygonz has just had better luck nasty plotting
 
No, Power Herb only takes away the charge up, not the recharge time. IE; it would take away Solarbeam or Sky Attack's charge, but not Hyper Beam's recovery.
 
Now that Explosion's a TM, suicide moves like Hyper Beam are worthless. They don't even let you do anything after attacking, and don't even give you a valid sacrifice like Explosion does.


Pretty much it. I like Hyper Beam on Porygon-Z but Explosion is a better sacrifice move (the "beams" are only good as sacrifice moves).
 
Hyper Beam moves are worthwhile only under *all* these conditions:

1) You go first.
2) You have a Sub up.
3) You absolutely are going to kill the 'mon thats out.

Under these conditions, your opponent doesn't get a move advantage, even if he does get a free switch. Also, if you don't have the Sub up to guarantee that you're not going to die, then you're better off using Explosion to get your own free switch.

Also, they really do need to have 100% accuracy, but thats something for next gen.
 
Then your second Pokemon is essentially recharging for your first one. When doing that you fire one 150 BP move and that's it, whereas if both of them attack you are going to do more, nearly always. Then there's a chance your Hyper Beamish move ends up hitting Protect and you do absolutely shit whereas Pokemon #2 at least could have attacked the other opponent.
 
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