ORAS NU Viability Rankings

hp electric doesnt "just hit one mon" lol. besides the obvious mantine and pelipper, hp electric provides omastar with means to super-effectively hit samurott, poliwrath, lapras and prinplup, narrowing down your pool of checks significantly. hp electric is certainly the better option on shell smash sets compared to earth power, which literally only hits one thing.

in any case, does anyone feel omastar is criminally low? like,
it should rise to a- or a beyond a doubt. yeah, the suicide lead set is ass but physically defensive is amazing and the best reliable spike-setter nu's had in forever, and shell smash is a bitch once its set up. ill probably go into more depth tomorrow but i dont really get why oma's just in b+ alongside mons like cacturne or ferroseed and wanted to spark some discussion on its placement
 
Hy I have a nom:

drifblim.gif
**D -> C+ / B-

Drifblim is actually amazing in the current meta, as it has an amazing Dual STAB combination which allows it to threaten the majority of the tier. This in combination w/ Unburden to outspeed things like Scarf Sawk / Sceptile / Rotom makes it extremely scary for Offensive and Defensive teams to face. It is extremely easy to spam status in NU atm, with things like Garbodor, Zard, and Weezing all being common and good in this meta allow it to power up its Hex's in order to threaten things like Lix, Ferro, and Rhydon. It can also be a last resort revenge killer for basically anything, as when it switches into rocks it can slowly activate its own Unburden allowing to threaten things Tauros, Sceptile, and Zard if they beat the rest of your team. Overall Drifblim is good in this meta, and I don't think a VR change of a few levels is that far reaching for it.
 
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i'd like to nominate something cuz it seems like it fits perfectly in this meta:
Jynx from A > A+
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Jynx' incredible STAB-moves, combined with nice speed tier and Lovely Kiss/NP/Substitute screw over slower teams so so much. Putting something to sleep and proceeding to set up a Sub or firing off strong Ice Beams and Psyshocks. Dry Skin is a really useful ability to have as it kindof stops your opponent from endlessly spamming Water-attacks, and it forces predictions.

Scarf Jynx is also really really good in this meta as it outspeeds a lot of relevant threats like Scarf Sawk, Sceptile, Archeops (although i've been seeing a lack of usage of this, unfortunately), and Scyther.
Lovely Kiss is such a beautiful (and annoying, if you're on the receiving end) move, as it gives you so much momentum and game-winning turns to set up, switch into something that can take on X Mon, etc. you get the point.

I also completely agree with rozes' nomination of Drifblim. SPL games have proven that it's definitely worth a spot on certain teams, and it can come in clutch in many situations.
+Kiyo: its a rotom
+Kiyo: that actuallybeats the things it lures
+Kiyo: and unburden is a broken ability
+Kiyo: yeah its a flying type that beats flying checks
+Kiyo: which is niche af
 
not too much to say on blimper or jynx but yeah move them up


Nominations I'd like to discourage:
Code:
Mesprit A --> A+
Metang D --> C-
Cradily C+ --> B-
Regirock C --> C+
Jumpluff C+ --> B-
Muk C --> C+
Lilligant A --> A-
Abomasnow A --> A-
Marowak C --> C-


why exactly are these "discouraged"? there doesn't really seem to be anything wrong with these noms and looking at the thread they haven't really been derailing anything (i guess that's a decent term to describe it, iunno). just seems odd that there's not any reasoning for it

i think grumpig should be moved up to b- as well, thick fat is enough to set it apart from other cm psychics, good coverage options make it a nice option for bulky offensive teams that need a cm psychic and a good answer to stuff like jynx, special zard, mag, etc. in one slot. assault vest is good as well as showed in sg's match this week
 
not too much to say on blimper or jynx but yeah move them up





why exactly are these "discouraged"? there doesn't really seem to be anything wrong with these noms and looking at the thread they haven't really been derailing anything (i guess that's a decent term to describe it, iunno). just seems odd that there's not any reasoning for it

i think grumpig should be moved up to b- as well, thick fat is enough to set it apart from other cm psychics, good coverage options make it a nice option for bulky offensive teams that need a cm psychic and a good answer to stuff like jynx, special zard, mag, etc. in one slot. assault vest is good as well as showed in sg's match this week
I try to discourage nominations that the council has rejected in the previous update. I don't want pokemon to move up because two or three people continually make posts about them until we give in, but because the mons in question deserve the promotion. I say discouraged because I'd hate to stifle all discussion, especially if there's relevant information to add, but it's preferred we give nominations the time they need to sit between updates.
 
Hy I have a nom:

drifblim.gif
**D -> C+ / B-

Drifblim is actually amazing in the current meta, as it has an amazing Dual STAB combination which allows it to threaten the majority of the tier. This in combination w/ Unburden to outspeed things like Scarf Sawk / Sceptile / Rotom makes it extremely scary for Offensive and Defensive teams to face. It is extremely easy to spam status in NU atm, with things like Garbodor, Zard, and Weezing all being common and good in this meta allow it to power up its Hex's in order to threaten things like Lix, Ferro, and Rhydon. It can also be a last resort revenge killer for basically anything, as when it switches into rocks it can slowly activate its own Unburden allowing to threaten things Tauros, Sceptile, and Zard if they beat the rest of your team. Overall Drifblim is good in this meta, and I don't think a VR change of a few levels is that far reaching for it.

Can agree with this lol. I hyped up Drif months ago when Rotom started picking up more steam so it's nice to see he's only gotten better :^)

He's still a bit of a jack of all trades but there's plenty of ways he can excel rn and as the quote by Kiyo says it actually beats stuff that's supposed to stop it.
 
Update time :)
Code:
Rises:
Weezing A- -> A
Gurdurr B -> B+
Grumpig C+ -> B-
Lapras C -> C+
Drifblim D -> C

Drops:
Altaria B- -> C+
Exeggutor B- -> C+
Mawile B- -> C+
Tangela B- -> C+
Gorebyss B- -> C+
Carracosta B -> B-
Ariados D -> E
Simipour D -> E
Avalugg D -> E
Quilladin D -> E
Rapidash D -> E
Dusknoir D -> E
Here are the nominations which the council decided not to follow through with, I dont want to entirely discourage them but we'd rather other nominations be prioritized first so that the same information isn't rehashed.
Code:
Jynx A -> A+
Ludicolo A- -> A
Beheeyem C -> C+
Malamar A- -> A
Vivillon A -> A-
 
sliggoo.png
Sliggoo to B
*bare with me done on a phone*
This just got moved up to B- and from my experience its not completely out of hand to rise a sub rank this thing is arguably one of the best blanket Checks/Counters to a ton of Pokemon in the current meta right now from Sceptile and Charizard to Lilligant and Vivillon It effectively shuts down a lot of common Revenge Killers,Wall Breakers and Set-Up sweepers simply due to its typing,ability and bulk.

Sliggoo effectively works as both a wall and win-con and fitting these two qualities in a Pokemon that checks and/or counters arguably the majority of the meta is amazing its ability to force Pokemon out on teams such as Hazard-Stack,Balance or Bulky Offense creates an easy structure most teams of those styles can build around due to those forced switch-ins if it be a wall,wall-breaker,pivot even another set-up mon Sliggoo helps out a lot in this regard. As for its own sweeping capabilities they are above average to be honest with Curse,Rest,Sleep Talk and Outrage Sliggoo has a very effective set to remain a wall and set-up lategame finding numerous set-up opportunities and few Special attackers able to break through its typing Sliggoo can effectively become a one mon wrecking crew after one or two Curses with even the strongest of physical attackers finding it somewhat difficult.

It has very few flaws tbh.

Certain PhysAttackers cant break through Sliggoo after a curse but Pokemon like Banded Sawk can still score a 2hko.

Fairy's are rarity in NU however if any are present they instantly prevent Sliggoo from setting up and M-Dino in particular can start with CM.

Knock Off arguably is the biggest issue Sliggoo will face if one successfully hit this forces Sliggoo into a dangerous 50/50 game in its capabilities while also preventing it from being as effective of a wall even more so a wincon

Some people see RestTalk as an issue but its more of a mid-ground in terms of how effective it is for Sliggoo while yes as recovery it is somewhat unreliable however Sliggoo has the typing+Bulk to use this effectively as well as firing off an outrage with no risk of confusion or another curse, yes getting a rest roll is unfortunate and when low you must do it but for the long term it keeps Sliggoo an effective stop.

bolts edit - added sprite :)
edit - thx gorgeous
 
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Carracosta
565.png
B- > C

This may seem a little drastic but this thing is complete ass rn and I frankly can't find a viable reason to use it. Tank Costa is almost completely outclassed by Defensive Omastar, which has almost identical bulk, a much stronger Scald, and access to spikes and toxic spikes which allow it to support its team immensely more. Shell Smash is better done by both Barbaracle and Omastar, as Costa's 32 base speed just doesn't cut it in this meta, while Barb and Omastar have no problem outspeeding threats such as Sceptile and Swellow at +2 even with an Adamant/Modest nature. Costa's only real niche even keeping it in C rank is two solid abilities in Sturdy and Solid Rock, allowing it to tank certain Super Effective attacks that Barb and Omastar cannot, and Aqua Jet (which means you either drop a coverage move on SS or hits like a wet paper towel on tank set) but these two niches really don't deserve to keep Carracosta in B- with Pokemon like Klinklang, Camerupt, and Sliggo.

Also 99th post o.o
 
Defensive omastar doesn't have identical bulk to defensive carracosta, because it gets 2HKOed by Tauros EQ. I don't see much of a reason to use a normal resist that gets 2HKOed by relevant EQ from flying types and normal types.

This forces Defensive Omastar to run Shuca almost always if you want it to do what defensive rock types are supposed to do, which comes with a host of other drawbacks.

Defensive carracosta might not deserve B- and you might drop it to C+ or something, but it's probably its most useful set and it's not worse than defensive omastar.
 
I can also vouch for defensive Carracosta being worthy of B- as it has a number of unique qualities that distinguish it from Omastar. As marilli said, Solid Rock lets it take coverage attacks a lot better, and if your team doesn't need Spikes for some reason (i.e. you're running a Defogger to provide more consistent support for Vivillon or something) than the extra utility it gets from a decently powerful Knock Off and Rock Slide can be quite useful. I often consider using defensive Carracosta when building teams because no other Pokémon can provide it unique combination of roles in one slot.
 
636.gif
to Unranked(Or E then unranked, you guys do unranking weird):
This thing being ranked at first was questionable in itself, but now with the new drops, there is like no reason to use this thing. The reasoning behind its ranking was its ability to blanket check a lot of stuff like Sawk, Sceptile, and Abomasnow and spread burns, and while that sounds cute on paper, it really just isn't worth it. With Charizard and Omastar dropping, a lot of things have changed, like more Rock coverage on Grass types Larvesta is suppose to check, more hazard stacking which means Larvesta is nearly never at 100% like you need it to in order to properly check shit, and it generally just relies too heavily on Flame Body activating to actually switch in on physical attackers.

Yeah, it's ability to stop Sawk from spamming Close Combat without the risk of being burned is nice and it is pretty cute ngl, this isn't enough for it to actually stay on the rankings.
 
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I think a few mons could afford to be dropped from A+, it's starting to get a bit overcrowded with 14 mons compared to only 10 in A, and with it being the second highest rank it's more than it might seem. Just going over the list the biggest contenders to me are Pyroar, Rhydon, and Tauros (all to A).

668.png
: Pyroar just falls short of the other Fire-types that are also in A+ imo (Charizard, Combusken, and Magmortar). It lacks the versatility of the former two and the bulk of the latter, which leaves its main niche as its Speed, but even then it misses out on the most important Speed tier for "fast" mons, which is Sceptile. The other Fire-types have similar threat levels but notably higher splashability, so its rank should reflect that.

112.png
: Steelix just overshadows this as a bulky SR setter. Its Rock Polish set is still good and the tank set is still usable on some really niche builds, but the reason it used to be S was because its sets were always relatively equally viable, which has long past.

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: This was rejected in the past but I still think Tauros is worth dropping. Its LO set is still really strong offensively but its Speed tier doesn't make up for the complete lack of defensive merit anymore. I've seen a bit of talk about Scarf Tauros too, which doesn't sound too bad, but that set has major flaws of its own and I don't think it's enough to keep it so high.

---

Of course I know another big reason as to why Tauros didn't drop before is because it's still arguably better than Archeops, which I agree with, so I'm also gonna nominate
567.png
--> A-. Basically, there's already a lot of opportunity cost in running fast, frail mons that don't beat Sceptile, and if I am gonna run one I definitely don't want it to have Defeatist on top of that.

---

B ranks also seem pretty uneven, I'm not gonna go into detail on them because I don't want to write too much but I'd say stuff like Piloswine and Sliggoo could probably rise while Electivire, Floatzel, Torterra, Sandslash, and Kadabra could drop. Might post on those later though.
 
Disagree entirely with Pyroar dropping, in my mind it is without doubt the best fire type in the tier atm. It has a dank speed tier, isn't completely destroyed by SR and has nice dual STABs with good power (not weak ass 75 power air slash).

Slap that thang on a team with Volt Switch or U-turn and spam Overheat until they say gg or the PP runs dry. You can also choose to run charcoal (FUCK YOU BARB) and bluff Specs or Scarf (to people that actually calc) and run wisp to cripple the ever-present Yama.

If anything Pyroar is in a league of its own and I wouldn't lose sleep over Zard or Magmortar dropping.

also "which leaves its main niche as its Speed, but even then it misses out on the most important Speed tier for 'fast' mons, which is Sceptile."

'-'....so its a "slower mon" like literally everything but like Swellow and Electrode? I'll take base 106 any day of the week, no need to make things so black and white.

...Oh yeah Zard and Maggy also don't have different pictures for each gender drops mic

 
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A -> A-

As much as I've always been a huge Scyther fan, its really struggling a lot in this meta since the latest drops. First of all, its significantly hindered by the presence of Rotom and Steelix as well as Omastar and Barbaracle, two extremely scary setup sweepers, which can easily use it as setup fodder. Granted Scyther does have some ways to get around these, being Knock Off (which is really only prevalent on CB sets but I tried out a Roost + 3 Attacks set which was decent) to surprise Rotom and being able to pivot around a lot with U-turn, but its just not nearly as easy to fit onto builds anymore. In addition, Rotom's Choice Scarf set has been gaining a fair bit in popularity, which means Scyther has a much harder time trying to just U-turn out of Rotom. Lastly, Sceptile running Rock Slide to hit Charizard is a huge deficit for Scyther.

389.png
B -> B-

Torterra has been falling quite a bit out of favor since the Magneton era ages ago when it got a surge in usage as one of the bulky Electric immunities which didn't just crumble to Flash Cannon, but thats the past. In previous recent(ish) metagames, it'd be reasonable to say that both of Torterra's common sets were equally viable, but thats far from true now. The tank / Stealth Rock set has a severe case of 4MSS, as it really wants to have Rocks, dual STABs, Synthesis (to check the mons its supposed to), and Stone Edge to not give Flying types and Abomasnow a free switch in. Furthermore, even the threats like Kangaskhan and Tauros which this set claims check are easily 2HKOed after some chip damage which is rather inevitable given that Torterra is susceptible to all entry hazards. The Rock Polish set can certainly put a dent in a fair amount of offensive teams since its coverage between dual STABS and Stone Edge is pretty solid, but it doesnt get that many opportunities to set up with the prevalence of Fire, Ice, and Flying types in this meta. There's a good reason Torterra has been used only once this SPL so far, because its really difficult to fit onto teams.
 
I think Blast is right.

The B tier deserves a whole revamp. Actually, the whole VR could most certainly use a revamp. There's Pokemon like Piloswine, Sliggoo, Liepard, etc. that usually seriously gets considered for a team, and stuff that really fails to accomplish too much while not being that much better than alternatives in higher ranks. And they're all in B_. I have a few ideas on how revamping the VR Rankings systems as a whole and shift down everything in the process so that we can stop having 15 pokemon in A+ and almost all but like 4-5 Pokemon that are NU in usage at B or above. Not only is this awful, it's also meaningless.

I will not touch on the issue with Fire-types as other people have already posted above. I simply think many of them are rather more unreliable than other stuff in A+, such as Steelix, Kang, and Garb which are consistent performers. The points of criticism on Pyroar is valid, and I also want to say Magmortar lost tons of defensive utility with Sceptile being the Grass-type of choice and it always carries a way to hit AV Mag. It's still great offensively but the defensive utility is more situational vs. specific threats, and I'm not sure if it is still deserving of A+.

On the B+/B_/B- tiers:

B tier right now has awful lot of variance.

I have not seen Cacturne in ages, and I probably wouldn't consider Cacturne for any really serious team that much. Absorb Scald, yes, but most bulky waters also have a way to heavily pressure that switch-in with super effective attacks like Signal Beam, U-turn, and STAB Air Slashes. Shiftry is just so much more usable and yes spikes are a thing but who cares when offensive shiftry already has like 0 switch-ins for defensive teams anyways? And lol at the idea of Cacturne setting up spikes vs offensive teams. Most Signal Beam users outspeed Cacturne, but not Shiftry. The speed difference between the two includes the highly contested speed tiers such as 239, and max speed garb, hitmonchans, and the xatus and stuff float around there. Floatzel lost a huge niche after Sceptile joined the tier. Tauros and Archeops lost large amounts of viability as 'the fastest thing ever other than Swellow', and in turn, getting the jump on the 110s means much less nowadays. This makes it much harder to justify Floatzel's spot on the team now that it loses lots of defensive utility it used to serve thanks to its speed, especially given that it relies on an 80% accurate move to do any real damage. It essentially became a much more niche option, etc.

Nominations:
(that may or may not be justified in more depth later on)

Rise:

None. Consider stuff that havent dropped to be 'risen'

Drop:

Magmortar A+ - > A_
Tauros A+ -> A_
Charizard A+ -> A_

Archeops A_ -> A-
Scyther A_ -> A-
Abomasnow A_ -> A-

Rotom-Fan A- -> B+
Skuntank A- -> B+
Aurorus A- -> B+

There's certainly more that could be considered. These are some very basic bare-bones ideas here. Actually I really really wanna undo a lot of the recent rises because yes they have improved in comparison to how good they were previously in the meta, but it's just all VR inflation everywhere at the moment... Consider the fact that they're staying in their current tier as equivalent to rising a rank.

Cacturne B+ -> B-/B_
Floatzel B_ -> B-
Electivire B_ -> B-
Torterra B_ -> B-
Sandslash B_ -> B-
Gourgeist-S B_ -> B-

This shifts in B- in turn call for drops in B- to C+. People need to stop thinking in terms of school grades. People think C + is awful and have a visceral reaction to this, but I feel it is simply more honest in that we are dividing Pokemon into more precise categories.

Kadabra B- -> C+
Roselia B- -> C+
Mr. Mime B- -> C+
Vanilluxe B- -> C+
Carracosta B- -> C+

Bouffalant C+ -> C_
Crustle C+ -> C_
Cradily C+ -> C_
Raichu C+ -> C_
Jumpluff C+ -> C_

etc.

Pokemon that are good should be B- and above.

Pokemon that are niche should be in the C tiers, not B, in my opinion. Thanks and have a nice day.
 
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I'm primarily going to use this post to discuss one Pokemon that has the potential of dropping a rank in the future, and that is Sandslash. (Because I personally have a lot of experience using this thing; I love it even if it's not the most viable thing in the tier)

Now Sandslash's main use is as a Rapid Spinner. Right now, its B-rank and like I said some people are wanting it to drop to B-.

Sandslash's advantages/disadvantages:

Advantages:
Electric immunity (Beats Rotom pretty well because of this; But don't think of bringing it on something like Lanturn)
Decent physical bulk (Bane of Garbodor everywhere)
Knock Off (huge as even Hitmonchan doesn't have a way with dealing with Spinblockers; Also does Claydol even still run Shadow Ball anymore? But I don't think it really KO's Mismagius/Rotom with that)

Disadvantages:
4MSS (If it could only run Stone Edge on a set; and no don't suggest AV that's a garbage set and outdone by Hitmonchan)
Faces competition from other hazard removers
Slow
Loses to Special Attackers almost immediately
Competition with other Ground-types (but Slash is only considered on serious teams as a spinner anyway)

In my personal opinion I prefer using Sandslash to Claydol because it hits harder and isn't weak to Dark. (In fact Sandslash is a pretty damn good switch in to Skuntank) It also fits better on team with hazard weak mons like Scyther cause Slash better beats what Scyther loses to than other options. However the disadvantages and the fact that it fits only on specific teams do make it a good candidate for B-. After all, mons like Quagsire have nearly the same issues as Sandslash, so it seems fitting. If someone could defend why Claydol's not being considered to move down along with Slash be my guest. (I'm guessing it's the Psychic-type)

Oh, and as a quick bonus, here's how Sandslash fits "criteria":

Positives:
Threat level: Not really a huge threat to consider. Besides if you're prepared for Rhydon or Steelix you're prepared for Slash.
Splashability: Fits on a set number of teams but faces competition for a team slot which is a bummer.
Consistent: Beats every viable spinblocker with ease. (Well, except MAYBE Gourgeist but then again Hitmonchan and Claydol also lose to it)
Effect on the metagame: Not really any to begin with.
Reliability: Can reliably spin in most cases, that is true.
Negatives:
Passive: I don't know what this really means but as Sandslash is slow as all hell and has horrible special bulk so I guess its passive? I don't know really.
Outclassed: Competition with Claydol, Steelix and Rhydon for a team slot. And in terms of a hazard remover, your main competition is Hitmonchan and Shiftry.
Weak to Hazards: Toxic Spikes is really the only issue it has and it can just spin them away.
Speed: Slow as piss even with the EV spread listed on the analysis
General Bulk: Decent physical bulk, god-awful special bulk
Matchup: Great against Poison-types not named Weezing or Vileplume. Loses to Special Attackers and Flying-types not named Xatu if it doesn't run Stone Edge.
 
I think Blast is right.

The B tier deserves a whole revamp. Actually, the whole VR could most certainly use a revamp. There's Pokemon like Piloswine, Sliggoo, Liepard, etc. that usually seriously gets considered for a team, and stuff that really fails to accomplish too much while not being that much better than alternatives in higher ranks. And they're all in B_. I have a few ideas on how revamping the VR Rankings systems as a whole and shift down everything in the process so that we can stop having 15 pokemon in A+ and almost all but like 4-5 Pokemon that are NU in usage at B or above. Not only is this awful, it's also meaningless.
Hi marilli, let me address your points here because I've also been considering a revamp of the list for a while. You and others are very correct in saying that the list is suffering from some inflation in a couple of areas.

First, let me start off by saying that the entire VR is subjective. You can do your best to attach objective criteria to it, but, at the end of the day, someone will disagree with a nom just because they "don't feel it's the right move," they haven't seen/used it themselves, or it doesn't fit their building style. This is, unfortunately, how the ranks work and we just have to grit our teeth and do what we can as contributors to find a happy equilibrium that can appease everyone. For example, I disagree completely that Liepard is a Pokemon that's "usually seriously considered for a team" because I think Liepard is honestly awful. In regard to only 4-5 Pokemon that are NU by usage being in B, I'm only going to say that usage doesn't translate to viability. We'll rank the mons based on their effectiveness, not what ladder hasn't been spamming.
I will not touch on the issue with Fire-types as other people have already posted above. I simply think many of them are rather more unreliable than other stuff in A+, such as Steelix, Kang, and Garb which are consistent performers. The points of criticism on Pyroar is valid, and I also want to say Magmortar lost tons of defensive utility with Sceptile being the Grass-type of choice and it always carries a way to hit AV Mag. It's still great offensively but the defensive utility is more situational vs. specific threats, and I'm not sure if it is still deserving of A+.
I'm going to say I also agree with Blast's post, for the most part. I disagree with moving Rhydon down because I think offensive Rhydon is a terrifying sweeper right now, and has been for a while. I've also wanted to nominate Musharna to drop down. It's far too passive and it's only gotten worse and worse with each shift. An offensive metagame gives Mush significantly less opportunities to switch in, Steelix is an extremely hard stop to mush that's everywhere, and, in general, people know how to play against all of its sets now. It's a lot like Malamar in that regard.

I don't necessarily agree with dropping mag, but I suppose I can understand the arguments for it, so I'll let other people who are more passionate about Mag discuss it further.
On the B+/B_/B- tiers:

B tier right now has awful lot of variance.

I have not seen Cacturne in ages, and I probably wouldn't consider Cacturne for any really serious team that much. Absorb Scald, yes, but most bulky waters also have a way to heavily pressure that switch-in with super effective attacks like Signal Beam, U-turn, and STAB Air Slashes. Shiftry is just so much more usable and yes spikes are a thing but who cares when offensive shiftry already has like 0 switch-ins for defensive teams anyways? And lol at the idea of Cacturne setting up spikes vs offensive teams. Most Signal Beam users outspeed Cacturne, but not Shiftry. The speed difference between the two includes the highly contested speed tiers such as 239, and max speed garb, hitmonchans, and the xatus and stuff float around there. Floatzel lost a huge niche after Sceptile joined the tier. Tauros and Archeops lost large amounts of viability as 'the fastest thing ever other than Swellow', and in turn, getting the jump on the 110s means much less nowadays. This makes it much harder to justify Floatzel's spot on the team now that it loses lots of defensive utility it used to serve thanks to its speed, especially given that it relies on an 80% accurate move to do any real damage. It essentially became a much more niche option, etc.
Agree with dropping Cacturne, you and I actually discussed dropping it not too long ago. No opinion on Floatzel.
Drop:

Magmortar A+ - > A_
Tauros A+ -> A_
Charizard A+ -> A_
I'm aware that you're trying to even up the ranks, but there needs to be reasoning included for us to consider the nomination. If you think a rank is misrepresenting a Pokemon or that something has changed to make the Pokemon worse then you need to say it instead of leaving things up to interpretation.

Personally, I see no reason in dropping Charizard as I think it's an extremely diverse Pokemon that has a huge impact on the metagame. The only thing that's keeping it out of S is the support it needs in teambuilder, in my opinion.
Archeops A_ -> A-
Scyther A_ -> A-
Abomasnow A_ -> A-

Rotom-Fan A- -> B+
Skuntank A- -> B+
Aurorus A- -> B+

There's certainly more that could be considered. These are some very basic bare-bones ideas here. Actually I really really wanna undo a lot of the recent rises because yes they have improved in comparison to how good they were previously in the meta, but it's just all VR inflation everywhere at the moment... Consider the fact that they're staying in their current tier as equivalent to rising a rank.
I'll say it again, but you need to include reasoning on why you think these should drop. I disagree with the other two noms, but I'll throw my support behind Skuntank. Skunk is prone to being whittled down and, a lot of the time, it just gets beat out as a Pursuit trapper. Switching in on a Will-O-Wisp, Volt Switch, or U-turn puts a ton of pressure on Skunk and loses a ton of momentum because of how weak and exploitable its typical offensive options are. The special set is equally weak and exploitable. It fills an alright niche, but its dependency on matchup to be effective, on top of the increasingly few matchups it's actually that great in, and easily exploitable traits should be reflected in a drop, in my opinion.
Cacturne B+ -> B-/B_
Floatzel B_ -> B-
Electivire B_ -> B-
Torterra B_ -> B-
Sandslash B_ -> B-
Gourgeist-S B_ -> B-

This shifts in B- in turn call for drops in B- to C+. People need to stop thinking in terms of school grades. People think C + is awful and have a visceral reaction to this, but I feel it is simply more honest in that we are dividing Pokemon into more precise categories.

Kadabra B- -> C+
Roselia B- -> C+
Mr. Mime B- -> C+
Vanilluxe B- -> C+
Carracosta B- -> C+

Bouffalant C+ -> C_
Crustle C+ -> C_
Cradily C+ -> C_
Raichu C+ -> C_
Jumpluff C+ -> C_

etc.

Pokemon that are good should be B- and above.

Pokemon that are niche should be in the C tiers, not B, in my opinion. Thanks and have a nice day.
There are a couple in here that I agree with, but I'm not going to make arguments for your nominations for you. I've been caught up in a lot of other problems lately, so I'm sorry if I've come across as lazy by not making a lot of these nominations myself. However, I've been putting it off because, like I said, you need explanations for each nomination. A solid revamp post requires a lot of time and effort to put into. If you want my suggestion, take it one rank at a time instead of trying to get everything moved at once.

Also, as a point for everyone else, being sassy in your post doesn't make it anymore likely that your nominations will go through. I'm known to edit out sass because all it does is derail discussion.
 
Sorry in advance, this isn't a nomination post, but more of a discussion on how we view the VR as a whole. ( I'm not really gonna explicity tie this into Marilli and Blast's points but I think you can gather it)

A fundamental problem I see with the VR is that you're essentially trying to take a snapshot of an ever changing metagame (new shifts, new lures, flavor of the week mons, memes that work, etc.), especially during a time like spl when people are trying new things out and discovering new things, it gets harder and harder to distinguish between the ranks. I think ultimately we need to decide if we're trying to decide things viability in a vaccuum ( the way i'd prefer) or based on usage stats and current metagame trends (essentially what i see us trying to do now).

There's a few factors I think we consider that really affect these rankings quite a bit, and i realize they do kind of tie into each other quite a bit. Usage and Metagame trends seem to dictate quite a bit of the posts I see people make in this thread.

I can understand the argument that you haven't seen a Pokemon in ages so therefore it must be inherently worse than other Pokemon, but I don't necessarily think this should be so.

In this case let's consider Scyther. Scyther is a Pokemon who's usage is objectively lower than it has been in prior metagames, a lot of this is simply due to Steelix being so popular. But is Steelix the ONLY reason Scyther usage is lower? Is Scyther's lower usage a sign of it being less viable? I'd argue Steelix doesn't bring anything more to the table than Rhydon did during Scyther's prime so is that really whats responsible for its decline in usage? From what I've seen Scyther's usage has gone down relative to other Fighting-type checks becoming more popular, such as Defensive Mesprit, Colbur Rotom, Weezing, etc. These Pokemon are becoming more popular is due to the fact that they perform roles that are important in today's metagame (i.e. walling all variants of sawk now that more and more are being used, breaking through balance cores involving steelix and lanturn, and walling Fighting-types while also checking sceptile, respectively.) If you take a step back and look at it, Scyther hasn't necessarily gotten any worse. It's just that teams are favoring different Pokemon as their Fighting-check on Offense and Balance which inherently makes Scyther's usage fall.

I also think the 'ladder metagame' really warps people's perspectives of what nu is. On the ladder you're essentially aiming to be as consistent as possible, right? So it makes sense that teams filled with bulky mons that can fulfill offensive roles yet still outlast other teams thrive. Are we trying to give an accurate representation of this 'ladder metagame' or do we want to broaden our approach and see things as they are sheerly based on viability when compared to every potential nu mon, not just the ones currently in favor? Food for thought I guess and I'm sure they'll be discussion to come.
 
In regard to only 4-5 Pokemon that are NU by usage being in B, I'm only going to say that usage doesn't translate to viability. We'll rank the mons based on their effectiveness, not what ladder hasn't been spamming.

I believe you misunderstand. My point was that everything in NU by usage got automatically slotted into B regardless of effectiveness, asides from Pokemon that are well known to be more niche options, like Miltank or Muk down in C ranks.

As I said in the above post, I will expand on these nominations I made in the above post. I just wanted to lend a helping hand by providing a starting point. I know that VR is ultimately subjective and thats why I said I'm probably not the right person to make these judgments, and there's many more who is more up to date with the meta and more capable than I. All I know is that having every good NU Pokemon in A is memeworthily, and objectively, bad. I hope you understand I was not trying to stir up a fight, sorry for bad Inglando.

On an opposite note I also had a few problems with things that were not ranked in D along with other very niche options. For instance, Probopass traps and kills the very popular Steelix, and acts as a secondary check to stuff like Swellow, Vivillon, etc. which are actually pretty big threats.
 
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A fundamental problem I see with the VR is that you're essentially trying to take a snapshot of an ever changing metagame (new shifts, new lures, flavor of the week mons, memes that work, etc.), especially during a time like spl when people are trying new things out and discovering new things, it gets harder and harder to distinguish between the ranks. I think ultimately we need to decide if we're trying to decide things viability in a vaccuum ( the way i'd prefer) or based on usage stats and current metagame trends (essentially what i see us trying to do now).

It's absolutely true that one of the VR's greatest flaws is that things are always changing - you'll never be 'done'. But I reject the idea that metagame trends are in some way illegitimate; they may be flavor of the week, or they may be based on the understanding that this thing suddenly got really good. (How do you tell the difference? By discussing them with knowledgeable people in a forum thread - i.e. what this thread is for.) For example, you talk about Scyther - if people would prefer to use Colbur Mesprit / Rotom, then they think those Pokemon are better. Therefore Scyther is now facing significantly more competition, which means it's less viable.

Of course, tournament and ladder aren't the same things, you gotta make sure to check if Colbur Mesprit is actually better than Scyther (or just better than it used to be). Best thing to do is treat 'ladder trends' as a somewhat interesting piece of data on a Pokemon or set which you can dig deeper into. If someone tries to use them as the sole justification for a rise, then you tell them what I just said - dig deeper.
 
Sorry in advance, this isn't a nomination post, but more of a discussion on how we view the VR as a whole. ( I'm not really gonna explicity tie this into Marilli and Blast's points but I think you can gather it)

A fundamental problem I see with the VR is that you're essentially trying to take a snapshot of an ever changing metagame (new shifts, new lures, flavor of the week mons, memes that work, etc.), especially during a time like spl when people are trying new things out and discovering new things, it gets harder and harder to distinguish between the ranks. I think ultimately we need to decide if we're trying to decide things viability in a vaccuum ( the way i'd prefer) or based on usage stats and current metagame trends (essentially what i see us trying to do now).

There's a few factors I think we consider that really affect these rankings quite a bit, and i realize they do kind of tie into each other quite a bit. Usage and Metagame trends seem to dictate quite a bit of the posts I see people make in this thread.

I can understand the argument that you haven't seen a Pokemon in ages so therefore it must be inherently worse than other Pokemon, but I don't necessarily think this should be so.

In this case let's consider Scyther. Scyther is a Pokemon who's usage is objectively lower than it has been in prior metagames, a lot of this is simply due to Steelix being so popular. But is Steelix the ONLY reason Scyther usage is lower? Is Scyther's lower usage a sign of it being less viable? I'd argue Steelix doesn't bring anything more to the table than Rhydon did during Scyther's prime so is that really whats responsible for its decline in usage? From what I've seen Scyther's usage has gone down relative to other Fighting-type checks becoming more popular, such as Defensive Mesprit, Colbur Rotom, Weezing, etc. These Pokemon are becoming more popular is due to the fact that they perform roles that are important in today's metagame (i.e. walling all variants of sawk now that more and more are being used, breaking through balance cores involving steelix and lanturn, and walling Fighting-types while also checking sceptile, respectively.) If you take a step back and look at it, Scyther hasn't necessarily gotten any worse. It's just that teams are favoring different Pokemon as their Fighting-check on Offense and Balance which inherently makes Scyther's usage fall.

I also think the 'ladder metagame' really warps people's perspectives of what nu is. On the ladder you're essentially aiming to be as consistent as possible, right? So it makes sense that teams filled with bulky mons that can fulfill offensive roles yet still outlast other teams thrive. Are we trying to give an accurate representation of this 'ladder metagame' or do we want to broaden our approach and see things as they are sheerly based on viability when compared to every potential nu mon, not just the ones currently in favor? Food for thought I guess and I'm sure they'll be discussion to come.
I agree with the changing metagame being a fundemental issue of the viability rankings thread, but I also think ranking Pokemon "in a vacuum" is a bad idea, because obviously Pokemon don't exist by themselves and because I have no idea what looking at a Pokemon in a vacuum even is. The metagame's constantly changing, yeah, but that's why Pokemon move rank. The rankings are always subjective no matter what criteria we try to apply to them, and there's a bunch of complexities in building a team and what fits best in a certain slot, but ultimately the goal of the viability rankings is to paint an overall picture of the metagame to help people get into it and know what's generally considered good, bad, worse, or better, what they should really prepare for and what would be a good idea to build with. I think the rankings currently do that, though I'd definitely say there's an inflation issue

And as for your Scyther comment, I think one can start from "Scyther isn't used as much in the current meta," use it in the current meta, and then evaluate whether or not it's gotten worse. You've come to the conclusion that it isn't worse, which is fine, but some people think that it is, and I don't think the sole reason they think it's worse is because it isn't used as much
 
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We rank way too many mons. There are around 150 mons ranked on this list, less than a third of those are considered for any serious team without being set out to be built around.

If we want an ideal VR that accurately showcases whats usable and good in this metagame in relation to each other, we need to have a VR that's restricted to like 40 Pokemon because there simply aren't enough "viable" pokemon. If we want to arbitrarily rank the other "usable" mons in the tier then fine, but make it a different thread because it legit is just cluttering this one up and leading to inflation.

I don't think this will happen, but we'll see.

keep in mind this is a single users opinion, i in no way speak for the viability rankings council. and i could very well be wrong, just cuz i have badges doesnt mean i cant be incorrect.
 
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The problem with ranking only ~50 mons or something is that we'd need to update a rankings a lot more often than we do now. And I mean like changing 20+ mons every 2 weeks or so. If that is something that we are willing to go through then yea sure. I think that's the biggest problem with the VR tbh, we are too unwilling to actually move pokemon up and down quickly and we need 2 pages of discussion to move a pokemon from C to C-. Stuff like that should be obvious and resolved quickly if we want the VR to go anywhere.
 
The problem with ranking only ~50 mons or something is that we'd need to update a rankings a lot more often than we do now. And I mean like changing 20+ mons every 2 weeks or so. If that is something that we are willing to go through then yea sure. I think that's the biggest problem with the VR tbh, we are too unwilling to actually move pokemon up and down quickly and we need 2 pages of discussion to move a pokemon from C to C-. Stuff like that should be obvious and resolved quickly if we want the VR to go anywhere.
I agree we could fix the current system to an extent by moving mons down more frequently, theres a ton of stuff that seems to go unnoticed that just stays in a rank too long imo. i disagree that 20 mons will fluctuate in ranking so much that we need to completely replace the bottom 20, if anything maybe 5 at most and even then i think you'd see more slight shifting in rank than like acutal removal and addition from the list. to mock up what i mean i kinda wanna take the usage stats from the past few months. i've been told this point of view is just as subjective as the current one, so usage stats might help people to see the objectivity
 
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