First of all, calm down on the memes. That's what we have Firebot for.
Second, after I watched the announcement trailer yesterday, I felt disappointed somehow. I couldn't exactly figure out why, but this morning it dawned on me: We haven't had a good post-game since BW2, and it's very likely that SuMo won't have it either.
BW2 was crammed with stuff to do after defeating the Elite Four. Join Avenue. Black Skyscraper/White Treehollow. The many Hidden Hollows. PokéStar Studios. Pokémon World Tournament. There were rare Pokémon to track down, a largely customize-able mall with venues to level up, there were battle facilities to overcome, movies to star in, Battle Points to gather and spend, and you could rematch the Elite Four (and also the Gym Leaders, if you count PWT). Plus, nearly one-third of the map was only accessible after the Elite Four were beaten.
By comparison, XY and ORAS are pitiful. One new location to visit post-Elite Four in each game, not counting the tiny and content-less Mirage Spots. There are some battle facilities, but the Maison is very generic, it's the same facility in both games, and the restaurants are repetitive and offer no reward but money. I had high hopes for Z to be a solid generation-ender, a polished and content-crammed game like Emerald, Platinum and BW2, but instead Game Freak seems to have thought "ORAS is good enough to last two years" and ended the generation with that downer. Oh well, at least the Elite Four can be rematched in ORAS, and you can hunt down all the legendaries and Mirage Spots and level up your base.
The lack of post-game content in XY is understandable, somehow. For one, Game Freak doesn't need it to sell the games; the improved graphics and new Pokémon/moves/region are very good selling points on their own. Also, they needed people to finish the game and still be hungry for more, so that we'd get extra excited for ORAS. Plus, they hold back some features (Battle Frontier, rematches, other facilities) to use as selling points for the next games. That has been a strategy since Emerald or thereabout.
The lack of post-game content in ORAS is less so. For one, it's a generation-ending game. No need to hold back anything. The next games will have selling points ORAS could never match anyway (a new region and a batch of new Pokémon), so they could build something the fans could enjoy for months or years after finishing the game. Considering how close ORAS was released after XY, and how long after ORAS we have to wait for SuMo, they would have had time to put in some extra content. I'd gladly have waited another few months for ORAS to be properly polished, it would even have shortened the wait time for SuMo. But then again, they'd have missed out on Christmas sales.
So yeah. Those extra fun places to visit. The extra battle facilities. Move tutors. Places to manage and level up. Side quests. A loot-fest à la BW2, where items were thrown at you around every corner once every day. I had expected something more for Gen VI, which will never come to pass after all. We might see a Kalos re-visit in SuMo, but I doubt they'll give it more content than they "have to", and some features will be held back to reduce development time and give the next game some selling points. We'll get a post-game as bare-bones as XY. The next, complete generation ender with a rich post-game might probably be SuMo's successor. And that's still a long time away.
Oh well, I guess I can go pick up ORAS again. Perhaps I'll appreciate its post-game more now, knowing that this was what Game Freak intended to end Gen VI with. But that disappointed feeling of not getting Z will probably remain in me for a while.