um scarf ttar with fire punch is the best that I can come up with, but that's a lot of role compression in one slot.Anyone know a good revenge killer to match up with Megazard-x, kyurem-b, Talonflame, starmie and ferrothorn?
um scarf ttar with fire punch is the best that I can come up with, but that's a lot of role compression in one slot.Anyone know a good revenge killer to match up with Megazard-x, kyurem-b, Talonflame, starmie and ferrothorn?
I think he means a revenge killer to put on a team with those 5 mons.um scarf ttar with fire punch is the best that I can come up with, but that's a lot of role compression in one slot.
Generally speaking hacking is the way to go with the non-Nintendo formats. This has been made easier by the creation of Homebrew for 3DS allowing for people to gen directly into ORAS, making the process possible for people without an R4 or AR card and meaning that the hack check that is present in Pokébank that picks up on stuff such as slightly wrong PIDs can be bypassed completely, making the process much less tedious for the player. Just make sure you don't try and bring any hacked mons with the pentagon to Battle Spot and you should be fine.I've been out of the scene mostly since Pokemon X, is using hacks to make your team generally a common thing nowadays? Because I'm seeing a lot of stuff that isn't really possible without cheating unless you own every game and multiple systems. Like Pokemon with moves from gen 4. Or legendaries with perfect IVs
I've been out of the scene mostly since Pokemon X, is using hacks to make your team generally a common thing nowadays? Because I'm seeing a lot of stuff that isn't really possible without cheating unless you own every game and multiple systems. Like Pokemon with moves from gen 4. Or legendaries with perfect IVs
[ <---use these bracketsCan someone show me how to do the cool little hide boxes? Like the ones you gotta click on to reveal? I'm not sure how to get them.
Stuff that can talonflame and opposing flying types like tornadus pair really well with mega heracross. Electric types in general, particularly the ones that generally run volt switch like rotom-wash and raikou pair really well wtih the armored mega bug because it appreciates pivoting, having an easier time switching into stuff. Thundurus as well since it provides paralysis support that heracross appreciates.Could someone suggest to me a core involving Mega Heracross? I like my underused pokemon and I'm not the best team builder in the world.
Mega Heracross and Choice Specs Hoopa-U is an insane wallbreaking core where you can easily dismantle slower builds. If you want a more traditional one where you've got [insert balance breaker + insert offense breaker] than one with Life Orb Thundurus and Mega Heracross is optimal. Thundy just takes a huge dump on offense with its trolly speed tier and access to Nasty Plot, where Mega Heracross does Heracross things, i.e. Breaking balanceCould someone suggest to me a core involving Mega Heracross? I like my underused pokemon and I'm not the best team builder in the world.
you need a mon to beat scarf keldeo and switch into waters like azu in generalSo i just started breeding a team for OU on my 3ds. I currently have 4 pokemon for it and i'm struggling to find mons to complement/complete it. There is so much information to be found, it's overwhelming. Currently im planning on (movesets are the movesets from the smogon pokedex):
Mega charizard Y
Excadrill with SR and spin
Life orb Weavile
Black sludge gengar (hex build)
Since i like the hex build on gengar, should i complement it with a scald and thunder wave mon? Or do i have glaring weaknesses that i should patch first? Any help would be very much appreciated!
This build appears to pair well with HP Electric Keldeo because it patches up your weakness to darks and provides you with a switch-in for waters in general as well as providing Scald support for Gengat. In addition, I would suggest carrying Sand Rush Drill over bulky spinner and pairing it with support t-tar, because currently your team struggles heavily versus fast builds, which Sand Rush Driller is capable of taking on well, and having the luxury of Rock Slide>SR is increadibly helpful (considering that you're only using smogdex sets) because your team currently struggles heavily against Talonflame, and pairing it with Tar for both Sand Stream support and to act as a secondary stop also alleviates pressure from it without leaving you over-reliant on one or the other to check it.So i just started breeding a team for OU on my 3ds. I currently have 4 pokemon for it and i'm struggling to find mons to complement/complete it. There is so much information to be found, it's overwhelming. Currently im planning on (movesets are the movesets from the smogon pokedex):
Mega charizard Y
Excadrill with SR and spin
Life orb Weavile
Black sludge gengar (hex build)
Since i like the hex build on gengar, should i complement it with a scald and thunder wave mon? Or do i have glaring weaknesses that i should patch first? Any help would be very much appreciated!
Hippo/ Ttar (for sand rush Drill, which does well with ZardY and a water resist.So i just started breeding a team for OU on my 3ds. I currently have 4 pokemon for it and i'm struggling to find mons to complement/complete it. There is so much information to be found, it's overwhelming. Currently im planning on (movesets are the movesets from the smogon pokedex):
Mega charizard Y
Excadrill with SR and spin
Life orb Weavile
Black sludge gengar (hex build)
Since i like the hex build on gengar, should i complement it with a scald and thunder wave mon? Or do i have glaring weaknesses that i should patch first? Any help would be very much appreciated!
Because the damage calculations always round down, you can optimise or minimise your recovery or recoil with the right numbers. For example, life orb takes 10%, so if your HP is divisible by 10, you'll die after attacking 10 times. But if your HP isn't divisible by 10, it will divide by 10 then round down to work out how much HP to take, so it will take 11 rounds of recoil to kill you.How do IVs affect recoil damage? People always say to change IVs for an odd number for LO recoil, or leftovers, etc. I don't see the significance in doing so. What's the point of changing IVs?
yes, but it's not exactly its best set and it isnt the best mmeta counter since they share similar counters and can't really pressure them unless ur running LO hp fire kyub.Is Scarf KyuB a good option for a game sweeper? If so, would M-Metagross be a nice counter part for him?