Hoo-ee, that gave me chicken skin!
Nintendo's localisation team has done it again
thanks treehouse
didn't even stop to think that chickens don't exist in the pokemon world
Hoo-ee, that gave me chicken skin!
Nintendo's localisation team has done it again
Why not using the Gold/Silver formula, a sequel in another region?
AKA, pure conjecture bullshit.
Also, does anyone else want to compile a list of all these supposed "leaks" and then we can comment about how true they are after the games come out? I feel like that might be a fun aside.
Hoo-ee, that gave me chicken skin!
Nintendo's localisation team has done it again
Not... really. There's nothing about GSCHGSS's horrific levelling curve that come from the fact it's a sequel game.I'm not a fan of this idea. It just detracts from the new region and the old region. It also gives a very messed up levelling curve as evident from GSCHGSS.
Kanto was easy and had very low leveling. Johto's levels were "squashed" quite low and the E4 was at a far to high level compared to what was before it. Also E4 was harder than most of the Kanto Gym LeadersNot... really. There's nothing about GSCHGSS's horrific levelling curve that come from the fact it's a sequel game.
That was just in GSC. HGSS racked up the Kanto leader's levelling.Kanto was easy and had very low leveling. Johto's levels were "squashed" quite low and the E4 was at a far to high level compared to what was before it. Also E4 was harder than most of the Kanto Gym Leaders
On the subject of Magearna, not only did the movie mention something about Magearna having a "Soul Heart", but Magearna EX has an attack called "Soul Blaster". It's either a coincidence, movie promotion material, or it could be hinting at Magearna having something to do with souls.
EDIT: According to said EX card, Magearna's flowers appear to also function as neat arm guns too!
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I can't see Pokemon Z being in Gen VII. I just can't. It doesn't make sense for a Gen VI game to be in Gen VII
Didn't make sense for Kalos stuff to be in Hoenn but there was.
Kanto was easy and had very low leveling. Johto's levels were "squashed" quite low and the E4 was at a far to high level compared to what was before it. Also E4 was harder than most of the Kanto Gym Leaders
Not... really. There's nothing about GSCHGSS's horrific levelling curve that come from the fact it's a sequel game.
Not... really. There's nothing about GSCHGSS's horrific levelling curve that come from the fact it's a sequel game.
I can't think of a single pokemon game that I had to grind at all to clear the E4, and I don't even use healing items. Any complaints about grinding levels for in game purposes is just frankly silly. Just don't sneak past the trainers/run away from every wild mon lol
I skip a lot of trainers usually because I want to hurry along and get to the next gym/story segment/cool Pokemon. I've lately started on purpose going for them though.
I doubt level curve will be an issue in Sun and Moon. GameFreak knows what they're doing at this point when it comes to levels, and in my opinion they were nearly perfect in XY and ORAS.
I felt like XYORAS didn't have a great difficulty curve. It was to easy. Maybe that's coming from me being used to Pokemon and maybe the curve is suited to new players just fine but idk, I just hope it's at least a bit harder in S/M.
This is something that I have felt as well. Even without the Exp. Share I managed to grind enough experience to beat the Gyms and the Elite 4 without too many issues. However, while the latest games may have been a bit too easy, especially for veteran players, the incoming games must not have a too steep difficulty curve either. I remember, back in the days of the RSY games, that I was forced to level grind a lot to beat the Elite 4, especially after considered that I had very little battle experience, due to being still a young kid.
If all, I think the new games should have a level curve more akin to the GSC games. To me those games had enough challenge value for more experienced Trainers (like Whitney) and were at a good enough level to allow more inexperienced Trainers to beat those Gyms after a bit of level grind. Otherwise, what about having Easy, Normal and Hard Mode, which could be set at the beginning of the games (unlike B2W2)? In this way, young kids can play in Easy Mode to learn the ropes of the games, while more experienced Trainers can get a more challenging adventure.
This is something that I have felt as well. Even without the Exp. Share I managed to grind enough experience to beat the Gyms and the Elite 4 without too many issues. However, while the latest games may have been a bit too easy, especially for veteran players, the incoming games must not have a too steep difficulty curve either. I remember, back in the days of the RSY games, that I was forced to level grind a lot to beat the Elite 4, especially after considered that I had very little battle experience, due to being still a young kid.
If all, I think the new games should have a level curve more akin to the GSC games. To me those games had enough challenge value for more experienced Trainers (like Whitney) and were at a good enough level to allow more inexperienced Trainers to beat those Gyms after a bit of level grind. Otherwise, what about having Easy, Normal and Hard Mode, which could be set at the beginning of the games (unlike B2W2)? In this way, young kids can play in Easy Mode to learn the ropes of the games, while more experienced Trainers can get a more challenging adventure.
Mud slap spearow in gsc as it didn't learn sucker punch until DP. It was hilarious, it also justifies the regional bird and stantler/tauros/Miltank usage.I once beat one of Morty's Gengars with a level 8 Togepi. I think it's the one where it has like a sleep move and only has a ghost attack for offense? (I don't remember the actual moveset) but it was great fun. On the topic of Gym Leaders and bringing it back round to S/M, I really hope S/M have good monotype teams / Gym Leaders that aren't monotype (if only). It'd be nice to see Gym Leaders of S/M to a) have more Pokemon (like teams of 5 or 6 after the 3rd Gym) and b) teams that cover their main weaknesses in terms of typing.
EDIT: It's this moveset
Hypnosis
Shadow Ball
Mean Look
Sucker Punch
Metronome counts as a status move so it doesn't trigger Sucker Punch and it's immune to Shadow Ball in Gen IV. Hypnosis and Mean Look are status.
Mud slap was great here.
Mud slap spearow in gsc as it didn't learn sucker punch until DP. It was hilarious, it also justifies the regional bird and stantler/tauros/Miltank usage.
We would really love stuff like these in Alola, I just hope they don't try to use RNG shenanigans like in DP with swagger and instead give the mons a legitimate move pool.
I killed the Hydregion with a durant? Point being? In D/P (and PL) You had more limited options of good mons, had to have HMS. It results in a harder game, which IMO is a good thing. B/W and B/W2 were so bad that if it wasn't for needing them to get mons from 3/4th gen, I'd sell them. It was simply easy, in part from really stupid AI, and in part because their were plenty of easy to get really strong mons.For ingame challenge runs where you don't enter the league with a level 80 starter and raptor DP becomes rather tricky in its intended experience curve. Only when you abuse 2 Pokémon DP curve doesn't become apparent.
In DP I steamrolled Cynthia with a lv 59 Roselia, but again DP forced you to have 2 HM slaves nearly every time so the experience was only even about 4 members including raptor, infernape, Roselia and Gyarados.
DP was among the easiest, yet lengthier runs I ever had on my first attempt and the most unremarkable one thanks to Roselia sweep.
On further runs DP issues become apparent when you deviate from Staraptor being the ultimate bird, simply put DP experience curve past the 8th gym dies, it's quite dramatic among all of the Pokémon games, heck it's even more pronounced than the gen 1 spike.
what does IMO meanI killed the Hydregion with a durant? Point being? In D/P (and PL) You had more limited options of good mons, had to have HMS. It results in a harder game, which IMO is a good thing. B/W and B/W2 were so bad that if it wasn't for needing them to get mons from 3/4th gen, I'd sell them. It was simply easy, in part from really stupid AI, and in part because their were plenty of easy to get really strong mons.