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Ok taking a ck break just to post this on the whole "yungoos looks like trump" thing
so
tell me why --you think he looks truuuump?
tell me why --he's just a blonde with baaaaangs?
I'll tell you why --you guys have trump in the mind
you want it thaaaat way
Replace image with any other blond guy with bangs of your choosing and you'll get the same "omg yungoos looks like ____" effect will anyone rememer this old song? who cares stupid song fits stupid "resemblance" also the end of the school year is fun[/White]
We could get theoretical move combinations that we couldn't get before or otherwise.
Examples of changes in Sun and Moon that would make two-way transfer useful:
Gen I-VI move is given TM it didn't have before.
Gen I-VI move is now an Egg move for a Gen I-VI 'mon.
Gen I-VI move is added to level up moveset to a Gen I-VI 'mon.
Hidden Ability release of a Gen I-VI 'mon (are there any unreleased HAs left?)
Useful Gen VI TM/HM removed.
Tutors are once again removed for the first release of a Generation (you know it's going to happen).
And that's not even factoring potential changes and improvements to IV/Breeding.
The same thing happened with me with Pokémon Trading Card Game. Though that ended up being better for me since I actually did play a few games against a friend with actual GBCs. Won 2/3 games. Good times.
Because I find English class so intolerably boring, I have compiled a list of calcs for potential Yungoos stakeout hits.
note: I used a Raticate with 'other' selected as its ability, holding life orb, and a varying adjusted attack stat
252 Atk Life Orb Raticate Return vs. 0 HP / 4 Def LATIOS: 160-188 (53.5 - 62.8%) -- guaranteed 2HKO Stakeout boost x2 = 125.6 - 149.6% -- guaranteed OHKO
252 Atk Life Orb Raticate Return vs. 248 HP / 252+ Def ROTOM-W: 91-109 (30 - 35.9%) -- guaranteed 4HKO after Leftovers recovery Stakeout boost x2 = 70.8 - 85.8% -- guaranteed 2HKO
252 Atk Life Orb Raticate Return vs. 172 HP / 0 Def AZUMARILL: 160-188 (41.6 - 48.9%) -- guaranteed 3HKO Stakeout boost x2 = 83.2 - 97.8% -- possible OHKO after rocks
252 Atk Life Orb Raticate Return vs. 252 HP / 160+ Def AMOONGUSS: 133-157 (30.7 - 36.3%) -- guaranteed 4HKO after Black Sludge recovery Stakeout boost x2 = 61.4 - 72.6% -- guaranteed 2HKO
252 Atk Life Orb Raticate Return vs. 96 HP / 0- Def TORNADUS-T: 177-211 (54.7 - 65.3%) -- guaranteed 2HKO Stakeout boost x2 = 122.8 - 145.2% -- guaranteed OHKO
252 Atk Life Orb Raticate Return vs. 248 HP / 252+ Def ROTOM-W: 109-129 (35.9 - 42.5%) -- 93.4% chance to 3HKO after Leftovers recovery Stakeout boost x2 = 70.8 - 83% -- guaranteed 2HKO
252 Atk Life Orb Raticate Return vs. 92 HP / 0 Def AZUMARILL: 188-224 (51.6 - 61.5%) -- guaranteed 2HKO Stakeout boost x2 = 103.2 - 123% -- guaranteed OHKO
252 Atk Life Orb Raticate Return vs. 252 HP / 160+ Def AMOONGUSS: 156-185 (36.1 - 42.8%) -- 94.6% chance to 3HKO after Black Sludge recovery Stakeout boost x2 = 72.2 - 85.6% -- guaranteed 2HKO
-1 252 Atk Life Orb Raticate Return vs. 0 HP / 4 Def LANDORUS-T: 113-134 (35.4 - 42%) -- guaranteed 3HKO Stakeout boost x2 = 70.8 - 84% -- guaranteed 2HKO
252 Atk Life Orb Raticate Return vs. 252 HP / 232+ Def SLOWBRO: 109-129 (27.6 - 32.7%) -- 69.3% chance to 4HKO after Leftovers recovery Stakeout boost x2 = 55.2 - 65.4% -- guaranteed 2HKO
252 Atk Life Orb Raticate Return vs. 248 HP / 252+ Def ROTOM-W: 125-148 (41.2 - 48.8%) -- guaranteed 3HKO after Leftovers recovery Stakeout boost x2 = 82.4 - 97.6% -- possible OHKO after rocks
252 Atk Life Orb Raticate Return vs. 172 HP / 0 Def AZUMARILL: 218-257 (56.7 - 66.9%) -- guaranteed 2HKO Stakeout boost x2 = 113.4 - 133.8% -- guaranteed OHKO
252 Atk Life Orb Raticate Return vs. 252 HP / 160+ Def AMOONGUSS: 181-214 (41.8 - 49.5%) -- guaranteed 3HKO after Black Sludge recovery Stakeout boost x2 = 82.4 - 99% -- possible OHKO after rocks
-1 252 Atk Life Orb Raticate Return vs. 0 HP / 4 Def LANDORUS-T: 133-156 (41.6 - 48.9%) -- guaranteed 3HKO Stakeout boost x2 = 83.2 - 97.8% -- possible OHKO after rocks
252 Atk Life Orb Raticate Return vs. 252 HP / 232+ Def SLOWBRO: 125-148 (31.7 - 37.5%) -- 0.1% chance to 3HKO after Leftovers recovery Stakeout boost x2 = 62.4 - 75% -- guaranteed 2HKO
This thing will be a monster. With my worst case scenario guess for its base attack stat being a horrible base 60, it still manages to 2HKO defensive Rotom-W, Amoongus, and Tornadus-T, one of the most common, and arguably among the best mons in the OU tier. With a bad base attack stat of base 80, it OHKOs a monster like Azumarill, 2HKOs a defensive behemoth like defensive Slowbro, and 2HKOs Landorus-T, with very little damage required to OHKO it after rocks. Landorus-T. Let that process through your mind real quick. Then, with a mediocre base attack stat of base 100, it has a very good chance of OHKOing Rotom-W, Amoongus, and Landorus-T after rocks. These are some of the bulkiest pokemon in the tier. The only ones that can actually switch into this thing without getting 2HKOd or OHKOd are steel types, rock types, ghost types, and Hippowdon (Hipowdon actually gets 2HKOd by base 80 and 100, with base 60 only needing a little prior damage to 2HKO). And that is assuming that the only viable move this thing gets is return. There is a good chance it will get knock off, because literally everything in it's mother gets knock off, which rules out ghost types, and there will probably be a whole host of stat boosting moves, and other moves it learns being a generic normal type pokemon. All in all, there aint no sleepin on ma nigga yungoos.
Because I find English class so intolerably boring, I have compiled a list of calcs for potential Yungoos stakeout hits.
note: I used a Raticate with 'other' selected as its ability, holding life orb, and a varying adjusted attack stat
252 Atk Life Orb Raticate Return vs. 0 HP / 4 Def LATIOS: 160-188 (53.5 - 62.8%) -- guaranteed 2HKO Stakeout boost x2 = 125.6 - 149.6% -- guaranteed OHKO
252 Atk Life Orb Raticate Return vs. 248 HP / 252+ Def ROTOM-W: 91-109 (30 - 35.9%) -- guaranteed 4HKO after Leftovers recovery Stakeout boost x2 = 70.8 - 85.8% -- guaranteed 2HKO
252 Atk Life Orb Raticate Return vs. 172 HP / 0 Def AZUMARILL: 160-188 (41.6 - 48.9%) -- guaranteed 3HKO Stakeout boost x2 = 83.2 - 97.8% -- possible OHKO after rocks
252 Atk Life Orb Raticate Return vs. 252 HP / 160+ Def AMOONGUSS: 133-157 (30.7 - 36.3%) -- guaranteed 4HKO after Black Sludge recovery Stakeout boost x2 = 61.4 - 72.6% -- guaranteed 2HKO
252 Atk Life Orb Raticate Return vs. 96 HP / 0- Def TORNADUS-T: 177-211 (54.7 - 65.3%) -- guaranteed 2HKO Stakeout boost x2 = 122.8 - 145.2% -- guaranteed OHKO
252 Atk Life Orb Raticate Return vs. 248 HP / 252+ Def ROTOM-W: 109-129 (35.9 - 42.5%) -- 93.4% chance to 3HKO after Leftovers recovery Stakeout boost x2 = 70.8 - 83% -- guaranteed 2HKO
252 Atk Life Orb Raticate Return vs. 92 HP / 0 Def AZUMARILL: 188-224 (51.6 - 61.5%) -- guaranteed 2HKO Stakeout boost x2 = 103.2 - 123% -- guaranteed OHKO
252 Atk Life Orb Raticate Return vs. 252 HP / 160+ Def AMOONGUSS: 156-185 (36.1 - 42.8%) -- 94.6% chance to 3HKO after Black Sludge recovery Stakeout boost x2 = 72.2 - 85.6% -- guaranteed 2HKO
-1 252 Atk Life Orb Raticate Return vs. 0 HP / 4 Def LANDORUS-T: 113-134 (35.4 - 42%) -- guaranteed 3HKO Stakeout boost x2 = 70.8 - 84% -- guaranteed 2HKO
252 Atk Life Orb Raticate Return vs. 252 HP / 232+ Def SLOWBRO: 109-129 (27.6 - 32.7%) -- 69.3% chance to 4HKO after Leftovers recovery Stakeout boost x2 = 55.2 - 65.4% -- guaranteed 2HKO
252 Atk Life Orb Raticate Return vs. 248 HP / 252+ Def ROTOM-W: 125-148 (41.2 - 48.8%) -- guaranteed 3HKO after Leftovers recovery Stakeout boost x2 = 82.4 - 97.6% -- possible OHKO after rocks
252 Atk Life Orb Raticate Return vs. 172 HP / 0 Def AZUMARILL: 218-257 (56.7 - 66.9%) -- guaranteed 2HKO Stakeout boost x2 = 113.4 - 133.8% -- guaranteed OHKO
252 Atk Life Orb Raticate Return vs. 252 HP / 160+ Def AMOONGUSS: 181-214 (41.8 - 49.5%) -- guaranteed 3HKO after Black Sludge recovery Stakeout boost x2 = 82.4 - 99% -- possible OHKO after rocks
-1 252 Atk Life Orb Raticate Return vs. 0 HP / 4 Def LANDORUS-T: 133-156 (41.6 - 48.9%) -- guaranteed 3HKO Stakeout boost x2 = 83.2 - 97.8% -- possible OHKO after rocks
252 Atk Life Orb Raticate Return vs. 252 HP / 232+ Def SLOWBRO: 125-148 (31.7 - 37.5%) -- 0.1% chance to 3HKO after Leftovers recovery Stakeout boost x2 = 62.4 - 75% -- guaranteed 2HKO
This thing will be a monster. With my worst case scenario guess for its base attack stat being a horrible base 60, it still manages to 2HKO defensive Rotom-W, Amoongus, and Tornadus-T, one of the most common, and arguably among the best mons in the OU tier. With a bad base attack stat of base 80, it OHKOs a monster like Azumarill, 2HKOs a defensive behemoth like defensive Slowbro, and 2HKOs Landorus-T, with very little damage required to OHKO it after rocks. Landorus-T. Let that process through your mind real quick. Then, with a mediocre base attack stat of base 100, it has a very good chance of OHKOing Rotom-W, Amoongus, and Landorus-T after rocks. These are some of the bulkiest pokemon in the tier. The only ones that can actually switch into this thing without getting 2HKOd or OHKOd are steel types, rock types, ghost types, and Hippowdon (Hipowdon actually gets 2HKOd by base 80 and 100, with base 60 only needing a little prior damage to 2HKO). And that is assuming that the only viable move this thing gets is return. There is a good chance it will get knock off, because literally everything in it's mother gets knock off, which rules out ghost types, and there will probably be a whole host of stat boosting moves, and other moves it learns being a generic normal type pokemon. All in all, there aint no sleepin on ma nigga yungoos.
That's nasty. Imagine an ability like that used on some Mega to buff up otherwise underwhelming mons, or even as HA. The main problem with it is that the wielder still needs to actually force the switch, so Stakeout doesn't really save shitty mons, it's only able to let defective ones shine if they already had potential beside their abilities.
Yeah the fact that the opponent has to switch to activate the ability makes it far more manageable than huge power or something. Not much in OU will be threatened by a base 60 or even 80 attack normal type.
That's why I compare it to Shadow Tag rather than the likes of Huge Power.
Still, something bulky with decent Attack such as, say, Lickilicky would like Stakeout more, as that gives it the chance to switch in and stall out the opponent because they won't want to switch out, as to switch in, you either need to be faster and avoid a 2HKO, or avoid a 3HKO.
Yeah the fact that the opponent has to switch to activate the ability makes it far more manageable than huge power or something. Not much in OU will be threatened by a base 60 or even 80 attack normal type.
Talonflame has a mere 81 in Attack, and yet that doesn't make it any less threatening. If all, that is the thing that keeps it from being utterly broken.
Besides, the calcs were mostly done to show how a Stakeout-boosted is going to hurt even if the attacker had a mediocre Attack. As far as we know, Yungoos and potential Evolution could have decent defenses (and maybe decent typing later) and other stats to allow them to put pressure on the opponent without too many issues. If all it's done properly, they could become a decent gimmick against VoltTurn teams.
Speaking about stats, isn't it possible to determine an Attack stat range by analyzing the gameplay (especially the Trainer's Yungoos, since Pokémon owned by Trainers tend to have 0 IVs, if I'm not mistaken)?
Talonflame also has 126 speed, Gale Wings, and high-powered STABs with excellent offensive typing. This allows it to threaten whatever is in front of it pretty reliably, which I don't see Yungoos doing unless it ends up being pretty quick.
Talonflame also has 126 speed, Gale Wings, and high-powered STABs with excellent offensive typing. This allows it to threaten whatever is in front of it pretty reliably, which I don't see Yungoos doing unless it ends up being pretty quick.
I'm aware of that, but if we judged Talonflame by looking only at its Attack, then we would automatically think that it is a very average Pokémon, maybe not even OU-worthy. And yet, it has many things at its disposal that allows it to be a very powerful Pokémon. Same thing could happen to Yungoos and potential evolution. Just because past regional rodents hadn't been particularly strong, with the exception of HA Bunnelby/Diggersby, we shouldn't automatically assume that Yungoos won't be good.
Its Ability, albeit a bit gimmicky, shows that it is capable to do some damage even with an average Attack, and if it has good enough overall stats it could be possible to slap a Choice Scarf (in case it had Speed issues) or a Choice Band (if it has offensive issues) and send it against something that it can threaten, potentially bringing the match to a stall. And considering that it has Strong Jaws as its alternative Ability, it wouldn't surprise me if it got Crunch, meaning that even Ghosts would have to think twice before switching in.
However, it is still too early to tell, and we don't even know if other Pokémon will have Stakeout as well. For now, the Ability shows to have some competitive potential. Whether it is put to good use with good users, stats, typing and/or coverage is up to be seen.
We could get theoretical move combinations that we couldn't get before or otherwise.
Examples of changes in Sun and Moon that would make two-way transfer useful:
Gen I-VI move is given TM it didn't have before.
Gen I-VI move is now an Egg move for a Gen I-VI 'mon.
Gen I-VI move is added to level up moveset to a Gen I-VI 'mon.
Hidden Ability release of a Gen I-VI 'mon (are there any unreleased HAs left?)
Useful Gen VI TM/HM removed.
Tutors are once again removed for the first release of a Generation (you know it's going to happen).
And that's not even factoring potential changes and improvements to IV/Breeding.
That's nasty. Imagine an ability like that used on some Mega to buff up otherwise underwhelming mons, or even as HA. The main problem with it is that the wielder still needs to actually force the switch, so Stakeout doesn't really save shitty mons, it's only able to let defective ones shine if they already had potential beside their abilities.
The metagame will never be the same again xD Think of bubblebeam raticate xD or Counter eviolite chansey :O or scarf no guard fissure machamp will be a beast xD
I don't have a lot of trust in GF as far as VGC goes, but I can't see them making Fissure Machamp legal. If I were to guess, Pokemon transferred from RBY will be banned from VGC 2017.
Actually, that's something I've been curious about for awhile. Since, as far as my understanding goes, they introduced the Pentagon rule to erase obscure event moves (Follow Me Blastoise for example) and RNG'd mons from VGC, what will they do for Sun/Moon? Since GF actually pays attention to their official competitions now, and seems to no longer be releasing Pokemon with event moves beyond Hold Hands/Happy Hour/Celebrate/etc, I have to wonder whether VGC 2017 will be Alola/Gen VII native only, or if they'll keep the Pentagon rule and allow us to use Pokemon transferred from XYORAS.
I hope it's the latter - I would not enjoy rebreeding and retraining all of my competitively trained Pokemon.
(Alternate solution to No Guard Fissure Machamp: All Pokemon transferred from Gen I have their Hidden Abilities)
Although I really hope fissure machamp and other such shenanigans are able to be used, I agree with the notion that gamefreak will block things like that being usable. I would assume that the gen 1 Pokemon would be allowed for vcg and the like, cause if not they would be gimicky and pointless, however I could see gamefreak giving them all their hidden abilities. It would make sense. How the IVs are going to work is probably the greatest question plaguing me as of now. I really have no idea how they could convert the IVs without all the gen 1 Pokemon being trash, or the IVs being left up to chance. The only ways I could see is if they kept the IVs the same as gen 1 except on the 31 point scale (so no more than 15 or whatever), which would completely suck, or I could see them just adding 16 to every IV, or maybe correlating 15 to 30/31 14 to 28/29 13 to 26/27 and so on, with the chosen IV out of the two possibilities being random.
Because I find English class so intolerably boring, I have compiled a list of calcs for potential Yungoos stakeout hits.
note: I used a Raticate with 'other' selected as its ability, holding life orb, and a varying adjusted attack stat
252 Atk Life Orb Raticate Return vs. 0 HP / 4 Def LATIOS: 160-188 (53.5 - 62.8%) -- guaranteed 2HKO Stakeout boost x2 = 125.6 - 149.6% -- guaranteed OHKO
252 Atk Life Orb Raticate Return vs. 248 HP / 252+ Def ROTOM-W: 91-109 (30 - 35.9%) -- guaranteed 4HKO after Leftovers recovery Stakeout boost x2 = 70.8 - 85.8% -- guaranteed 2HKO
252 Atk Life Orb Raticate Return vs. 172 HP / 0 Def AZUMARILL: 160-188 (41.6 - 48.9%) -- guaranteed 3HKO Stakeout boost x2 = 83.2 - 97.8% -- possible OHKO after rocks
252 Atk Life Orb Raticate Return vs. 252 HP / 160+ Def AMOONGUSS: 133-157 (30.7 - 36.3%) -- guaranteed 4HKO after Black Sludge recovery Stakeout boost x2 = 61.4 - 72.6% -- guaranteed 2HKO
252 Atk Life Orb Raticate Return vs. 96 HP / 0- Def TORNADUS-T: 177-211 (54.7 - 65.3%) -- guaranteed 2HKO Stakeout boost x2 = 122.8 - 145.2% -- guaranteed OHKO
252 Atk Life Orb Raticate Return vs. 248 HP / 252+ Def ROTOM-W: 109-129 (35.9 - 42.5%) -- 93.4% chance to 3HKO after Leftovers recovery Stakeout boost x2 = 70.8 - 83% -- guaranteed 2HKO
252 Atk Life Orb Raticate Return vs. 92 HP / 0 Def AZUMARILL: 188-224 (51.6 - 61.5%) -- guaranteed 2HKO Stakeout boost x2 = 103.2 - 123% -- guaranteed OHKO
252 Atk Life Orb Raticate Return vs. 252 HP / 160+ Def AMOONGUSS: 156-185 (36.1 - 42.8%) -- 94.6% chance to 3HKO after Black Sludge recovery Stakeout boost x2 = 72.2 - 85.6% -- guaranteed 2HKO
-1 252 Atk Life Orb Raticate Return vs. 0 HP / 4 Def LANDORUS-T: 113-134 (35.4 - 42%) -- guaranteed 3HKO Stakeout boost x2 = 70.8 - 84% -- guaranteed 2HKO
252 Atk Life Orb Raticate Return vs. 252 HP / 232+ Def SLOWBRO: 109-129 (27.6 - 32.7%) -- 69.3% chance to 4HKO after Leftovers recovery Stakeout boost x2 = 55.2 - 65.4% -- guaranteed 2HKO
252 Atk Life Orb Raticate Return vs. 248 HP / 252+ Def ROTOM-W: 125-148 (41.2 - 48.8%) -- guaranteed 3HKO after Leftovers recovery Stakeout boost x2 = 82.4 - 97.6% -- possible OHKO after rocks
252 Atk Life Orb Raticate Return vs. 172 HP / 0 Def AZUMARILL: 218-257 (56.7 - 66.9%) -- guaranteed 2HKO Stakeout boost x2 = 113.4 - 133.8% -- guaranteed OHKO
252 Atk Life Orb Raticate Return vs. 252 HP / 160+ Def AMOONGUSS: 181-214 (41.8 - 49.5%) -- guaranteed 3HKO after Black Sludge recovery Stakeout boost x2 = 82.4 - 99% -- possible OHKO after rocks
-1 252 Atk Life Orb Raticate Return vs. 0 HP / 4 Def LANDORUS-T: 133-156 (41.6 - 48.9%) -- guaranteed 3HKO Stakeout boost x2 = 83.2 - 97.8% -- possible OHKO after rocks
252 Atk Life Orb Raticate Return vs. 252 HP / 232+ Def SLOWBRO: 125-148 (31.7 - 37.5%) -- 0.1% chance to 3HKO after Leftovers recovery Stakeout boost x2 = 62.4 - 75% -- guaranteed 2HKO
This thing will be a monster. With my worst case scenario guess for its base attack stat being a horrible base 60, it still manages to 2HKO defensive Rotom-W, Amoongus, and Tornadus-T, one of the most common, and arguably among the best mons in the OU tier. With a bad base attack stat of base 80, it OHKOs a monster like Azumarill, 2HKOs a defensive behemoth like defensive Slowbro, and 2HKOs Landorus-T, with very little damage required to OHKO it after rocks. Landorus-T. Let that process through your mind real quick. Then, with a mediocre base attack stat of base 100, it has a very good chance of OHKOing Rotom-W, Amoongus, and Landorus-T after rocks. These are some of the bulkiest pokemon in the tier. The only ones that can actually switch into this thing without getting 2HKOd or OHKOd are steel types, rock types, ghost types, and Hippowdon (Hipowdon actually gets 2HKOd by base 80 and 100, with base 60 only needing a little prior damage to 2HKO). And that is assuming that the only viable move this thing gets is return. There is a good chance it will get knock off, because literally everything in it's mother gets knock off, which rules out ghost types, and there will probably be a whole host of stat boosting moves, and other moves it learns being a generic normal type pokemon. All in all, there aint no sleepin on ma nigga yungoos.
I think you're overstating a little bit here. Those Calcs are impressive but 60 isn't a "low" attack Stat for an early route Normal type..if we compare it to its predecessors:
Rattata-(56 (this is as good as it gets))
Sentret-(46)
Zigzagoon-(30)
Bidoof-(45)
Patrat-(55)
And most recently..Bunnelby-(36)
Given its abilities and GF balancing logic for the early game, I would say 50 is optimistic and 60 is nearly impossible.(unless it doesn't evolve)
Granted, it will probably have an evolution but we're not sure it would have the same ability so plopping a first stage early route rodent in OU is a little premature to say the least.
Seeing how the E3 interview mentioned them wanting it to be a region teeming with life, I'd like to see the B2W2 pokedex feature return where it gives you a star when you have caught all the Pokemon on a route. It's useful for Pokemon like Hawlucha in XY or Chimecho in ORAS where they are used by few trainers and only rarely found on one route, so you might go the whole game without knowing where to find them otherwise.
I think you're overstating a little bit here. Those Calcs are impressive but 60 isn't a "low" attack Stat for an early route Normal type..if we compare it to its predecessors:
Rattata-(56 (this is as good as it gets))
Sentret-(46)
Zigzagoon-(30)
Bidoof-(45)
Patrat-(55)
And most recently..Bunnelby-(36)
Given its abilities and GF balancing logic for the early game, I would say 50 is optimistic and 60 is nearly impossible.(unless it doesn't evolve)
Granted, it will probably have an evolution but we're not sure it would have the same ability so plopping a first stage early route rodent in OU is a little premature to say the least.