
GP: The Dutch Plumberjack / P Squared
[OVERVIEW]
**Fighting**
Breloom is the only Fighting-type with access to Spore, which allows it to set up easily and has perfect accuracy. Its ability Technician gives a boost to its attacks that have less than 60 Base Power such as Mach Punch, Bullet Seed, and Rock Tomb. Breloom's typing helps Fighting's Ground and Water matchup, and due to its access to a priority STAB move in Mach Punch, it is able to check many faster threats. With a Focus Sash and access to Mach Punch, Breloom can effectively check many threats to Fighting-type teams, including weather sweepers like Kingdra, Excadrill, and Mega Swampert. Its access to Swords Dance also lets Breloom wallbreak more efficiently, and it works especially well with Mach Punch. On the other hand, Breloom has low defensive and Speed stats, which means it often has to rely on priority to attack the foe before they can attack it. It can get revenge killed without difficulty, and it can't switch into most unresisted attacks. Breloom relies on Rock Tomb as coverage due to its STAB types being mediocre offensively. Lastly, Breloom's typing is pleasant but opens up more weaknesses.
[SET]
name: Technician (Fighting)
move 1: Spore
move 2: Mach Punch
move 3: Bullet Seed
move 4: Rock Tomb / Swords Dance
item: Focus Sash
ability: Technician
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Spore puts the foe to sleep, forcing switches, and covers weaknesses by allowing Breloom to easily eliminate threats. Mach Punch is a great priority move, as it is boosted by both STAB and Technician. It also allows Breloom to act as a very powerful revenge killer and late-game sweeper. Bullet Seed is another STAB move, which breaks through Substitute and Focus Sash and also gets boosted by Technician. It notably breaks through the many bulky Water- and Ground-type Pokemon that give Fighting trouble, such as Huge Power Azumarill, Hippowdon, Gastrodon, Jellicent, and Slowbro. Rock Tomb provides nice coverage to hit Fire- and Flying-types such as Mega Charizard Y, Victini, Togekiss, and Zapdos, and it can pressure the opponent into switching out. Swords Dance is used to increase Breloom's damage output, allowing it to easily sweep late-game. The Attack boost also allows Breloom to break walls it normally wouldn't be able to. Swords Dance has good synergy with Spore, as Breloom can easily set up on most sleeping targets.
Set Details
========
Technician is used to increase the damage output of Breloom's weaker attacks. Focus Sash allows Breloom to take a hit and retaliate, allowing it to OHKO threats such as Mega Charizard Y. It also allows Breloom to act as a great anti-lead in conjunction with Spore. Most leads do not threaten Breloom, with the exception of some Pokemon such as Choice Scarf Togekiss and Grass-types. Life Orb is also an option, as it increases Breloom's damage output. The EVs maximize Breloom's attacking potential, as well as its Speed. A Jolly nature is used to outspeed threats like Zapdos. An Adamant nature can be used to increase damage done to Pokemon such as Excadrill and Chansey.
Usage Tips
========
Breloom can be used as a lead to beat out other leads such as Tyranitar and Shuckle and put them to sleep, as well as force them to switch out. Faster Pokemon such as Choice Scarf Victini and Choice Scarf Landorus-T are required to U-turn out to avoid Spore, allowing you to either use Rock Tomb and slow down the switch-in or put it to sleep for free. If Swords Dance is being run, it should mainly be used against sleeping foes or very passive walls that cannot touch Breloom, because Breloom's bulk is very poor and it cannot take hits from anything. Once its Spore has been used, it should aim to do as much damage to the team as possible. Spore should be saved for either Breloom's checks or threats to the team in general. Doublade and Mega Scizor are particularly notable threats, as they both beat Breloom and can threaten to sweep a weakened Fighting team, so it's best to put them to sleep first. At times, it's better to preserve Breloom to revenge kill foes with Mach Punch later in the game. Breloom should be cautious when switching into attacks, as even resisted attacks are a serious problem. Breloom doesn't appreciate any status; for example, it needs to avoid burns, which cripple it entirely. In spite of Mach Punch's priority, paralysis is also still a big issue for it. Try to prevent entry hazards from being set, as they break Breloom's Focus Sash, meaning Breloom loses most of its pressure when hazards are up. Grass-type Pokemon, Overcoat users, and Magic Bounce users can avoid Spore, so be cautious when using it against these Pokemon.
Team Options
========
Cobalion provides Stealth Rock, which wears down a good variety of Pokemon, and it can assist Breloom with Fairy-types. Breloom pairs very well with setup sweepers such as Mega Gallade and Hawlucha that can take advantage of the free turns provided by Spore. Since Breloom gets walled by Pokemon that resist its attacks, such as Mega Venusaur and Mandibuzz, wallbreakers such as Keldeo and Mega Medicham are appreciated. Keldeo is useful for taking out foes such as Mandibuzz and Doublade, whereas Mega Medicham is used to break Skarmory, Venusaur, and Zapdos. Both appreciate Breloom beating Water-types such as Slowbro. Infernape can easily beat up Doublade and Mega Scizor with its Fire-type STAB moves, both of which are problematic for Breloom. Faster revenge killers such as Choice Scarf Terrakion and Choice Scarf Heracross are very useful for helping Breloom against the faster foes that it generally has more problems with, and Terrakion checks Fire- and Flying-types.
[STRATEGY COMMENTS]
Other Options
=============
**Fighting:**
Toxic Orb + Poison Heal can be used over Focus Sash and Technician. Poison Heal allows Breloom to be a stallbreaker and can actually make it very threatening to slow balanced teams, with moves such as Swords Dance, Substitute, Focus Punch, Leech Seed, Facade, and Seed Bomb being used. Naturally, it is a bit more of a liability against fast offensive teams. The downside to this set is that it can be easily revenge killed and is no longer a good lead.
Checks and Counters
===================
**Fighting:**
**Flying-types**: Flying-types tend to resist both of Breloom's STAB attacks, and they check Breloom defensively but need to be careful of Rock Tomb and Spore. Skarmory especially resists Bullet Seed and takes little damage from Mach Punch. It does need to be careful of Spore + Swords Dance variants, because Breloom can potentially boost enough to break it. Faster Flying-types such as Togekiss and Tornadus-T are good checks to Breloom because of its 4x weakness to Flying.
**Bulky Grass-types**: Grass-types such as Venusaur, Celebi, and Whimsicott are immune to Spore, resist both of Breloom's STAB moves, and can retaliate with a super effective STAB move.
**Fairy-types**: Fairy-types resist Breloom's Fighting STAB moves and can OHKO with their own STAB moves. They generally do need to be careful of switching in, however. Spore and Bullet Seed threaten any Fairy-type that does not resist them such as Azumarill or Diancie.
**Fire-types**: Fire-types such as Charizard, Volcarona, and Victini can generally switch into a Mach Punch and OHKO Breloom with a Fire STAB move, though they need to avoid Rock Tomb.
**Poison-types**: Poison-type Pokemon resist both of Breloom's STAB moves and can easily KO it in return with their STAB moves. Pokemon like Nidoking and Gengar take neutral damage from Bullet Seed, and they can OHKO Breloom with Sludge Wave.
**Psychic-types**: Psychic-types resist Breloom's Mach Punch. Latias, Latios, Victini, and Jirachi, in particular, resist Bullet Seed and are especially problematic for Breloom to handle.
**Faster Threats**: Breloom can use Mach Punch against faster threats, but Pokemon that don't take super effective damage generally don't care. This includes Pokemon such as Choice Scarf Victini, Choice Scarf Heracross, Kingdra, and Keldeo.
**Ghost-types**: Ghost-types ignore Mach Punch completely. Chandelure also has a Fire typing, Gengar is faster and is part Poison, and Doublade resists Rock Tomb and Bullet Seed and does not fear Swords Dance.
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