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[Monotype/Fighting] Breloom

Seo.

Nice guys always finish last...
286.png
QC: Eien / Lax / all falls down
GP: The Dutch Plumberjack / P Squared


[OVERVIEW]

**Fighting**
Breloom is the only Fighting-type with access to Spore, which allows it to set up easily and has perfect accuracy. Its ability Technician gives a boost to its attacks that have less than 60 Base Power such as Mach Punch, Bullet Seed, and Rock Tomb. Breloom's typing helps Fighting's Ground and Water matchup, and due to its access to a priority STAB move in Mach Punch, it is able to check many faster threats. With a Focus Sash and access to Mach Punch, Breloom can effectively check many threats to Fighting-type teams, including weather sweepers like Kingdra, Excadrill, and Mega Swampert. Its access to Swords Dance also lets Breloom wallbreak more efficiently, and it works especially well with Mach Punch. On the other hand, Breloom has low defensive and Speed stats, which means it often has to rely on priority to attack the foe before they can attack it. It can get revenge killed without difficulty, and it can't switch into most unresisted attacks. Breloom relies on Rock Tomb as coverage due to its STAB types being mediocre offensively. Lastly, Breloom's typing is pleasant but opens up more weaknesses.

[SET]
name: Technician (Fighting)
move 1: Spore
move 2: Mach Punch
move 3: Bullet Seed
move 4: Rock Tomb / Swords Dance
item: Focus Sash
ability: Technician
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Moves
========

Spore puts the foe to sleep, forcing switches, and covers weaknesses by allowing Breloom to easily eliminate threats. Mach Punch is a great priority move, as it is boosted by both STAB and Technician. It also allows Breloom to act as a very powerful revenge killer and late-game sweeper. Bullet Seed is another STAB move, which breaks through Substitute and Focus Sash and also gets boosted by Technician. It notably breaks through the many bulky Water- and Ground-type Pokemon that give Fighting trouble, such as Huge Power Azumarill, Hippowdon, Gastrodon, Jellicent, and Slowbro. Rock Tomb provides nice coverage to hit Fire- and Flying-types such as Mega Charizard Y, Victini, Togekiss, and Zapdos, and it can pressure the opponent into switching out. Swords Dance is used to increase Breloom's damage output, allowing it to easily sweep late-game. The Attack boost also allows Breloom to break walls it normally wouldn't be able to. Swords Dance has good synergy with Spore, as Breloom can easily set up on most sleeping targets.


Set Details
========

Technician is used to increase the damage output of Breloom's weaker attacks. Focus Sash allows Breloom to take a hit and retaliate, allowing it to OHKO threats such as Mega Charizard Y. It also allows Breloom to act as a great anti-lead in conjunction with Spore. Most leads do not threaten Breloom, with the exception of some Pokemon such as Choice Scarf Togekiss and Grass-types. Life Orb is also an option, as it increases Breloom's damage output. The EVs maximize Breloom's attacking potential, as well as its Speed. A Jolly nature is used to outspeed threats like Zapdos. An Adamant nature can be used to increase damage done to Pokemon such as Excadrill and Chansey.

Usage Tips
========

Breloom can be used as a lead to beat out other leads such as Tyranitar and Shuckle and put them to sleep, as well as force them to switch out. Faster Pokemon such as Choice Scarf Victini and Choice Scarf Landorus-T are required to U-turn out to avoid Spore, allowing you to either use Rock Tomb and slow down the switch-in or put it to sleep for free. If Swords Dance is being run, it should mainly be used against sleeping foes or very passive walls that cannot touch Breloom, because Breloom's bulk is very poor and it cannot take hits from anything. Once its Spore has been used, it should aim to do as much damage to the team as possible. Spore should be saved for either Breloom's checks or threats to the team in general. Doublade and Mega Scizor are particularly notable threats, as they both beat Breloom and can threaten to sweep a weakened Fighting team, so it's best to put them to sleep first. At times, it's better to preserve Breloom to revenge kill foes with Mach Punch later in the game. Breloom should be cautious when switching into attacks, as even resisted attacks are a serious problem. Breloom doesn't appreciate any status; for example, it needs to avoid burns, which cripple it entirely. In spite of Mach Punch's priority, paralysis is also still a big issue for it. Try to prevent entry hazards from being set, as they break Breloom's Focus Sash, meaning Breloom loses most of its pressure when hazards are up. Grass-type Pokemon, Overcoat users, and Magic Bounce users can avoid Spore, so be cautious when using it against these Pokemon.


Team Options
========

Cobalion provides Stealth Rock, which wears down a good variety of Pokemon, and it can assist Breloom with Fairy-types. Breloom pairs very well with setup sweepers such as Mega Gallade and Hawlucha that can take advantage of the free turns provided by Spore. Since Breloom gets walled by Pokemon that resist its attacks, such as Mega Venusaur and Mandibuzz, wallbreakers such as Keldeo and Mega Medicham are appreciated. Keldeo is useful for taking out foes such as Mandibuzz and Doublade, whereas Mega Medicham is used to break Skarmory, Venusaur, and Zapdos. Both appreciate Breloom beating Water-types such as Slowbro. Infernape can easily beat up Doublade and Mega Scizor with its Fire-type STAB moves, both of which are problematic for Breloom. Faster revenge killers such as Choice Scarf Terrakion and Choice Scarf Heracross are very useful for helping Breloom against the faster foes that it generally has more problems with, and Terrakion checks Fire- and Flying-types.

[STRATEGY COMMENTS]

Other Options
=============

**Fighting:**
Toxic Orb + Poison Heal can be used over Focus Sash and Technician. Poison Heal allows Breloom to be a stallbreaker and can actually make it very threatening to slow balanced teams, with moves such as Swords Dance, Substitute, Focus Punch, Leech Seed, Facade, and Seed Bomb being used. Naturally, it is a bit more of a liability against fast offensive teams. The downside to this set is that it can be easily revenge killed and is no longer a good lead.

Checks and Counters
===================

**Fighting:**

**Flying-types**: Flying-types tend to resist both of Breloom's STAB attacks, and they check Breloom defensively but need to be careful of Rock Tomb and Spore. Skarmory especially resists Bullet Seed and takes little damage from Mach Punch. It does need to be careful of Spore + Swords Dance variants, because Breloom can potentially boost enough to break it. Faster Flying-types such as Togekiss and Tornadus-T are good checks to Breloom because of its 4x weakness to Flying.

**Bulky Grass-types**: Grass-types such as Venusaur, Celebi, and Whimsicott are immune to Spore, resist both of Breloom's STAB moves, and can retaliate with a super effective STAB move.

**Fairy-types**: Fairy-types resist Breloom's Fighting STAB moves and can OHKO with their own STAB moves. They generally do need to be careful of switching in, however. Spore and Bullet Seed threaten any Fairy-type that does not resist them such as Azumarill or Diancie.

**Fire-types**: Fire-types such as Charizard, Volcarona, and Victini can generally switch into a Mach Punch and OHKO Breloom with a Fire STAB move, though they need to avoid Rock Tomb.

**Poison-types**: Poison-type Pokemon resist both of Breloom's STAB moves and can easily KO it in return with their STAB moves. Pokemon like Nidoking and Gengar take neutral damage from Bullet Seed, and they can OHKO Breloom with Sludge Wave.

**Psychic-types**: Psychic-types resist Breloom's Mach Punch. Latias, Latios, Victini, and Jirachi, in particular, resist Bullet Seed and are especially problematic for Breloom to handle.

**Faster Threats**: Breloom can use Mach Punch against faster threats, but Pokemon that don't take super effective damage generally don't care. This includes Pokemon such as Choice Scarf Victini, Choice Scarf Heracross, Kingdra, and Keldeo.

**Ghost-types**: Ghost-types ignore Mach Punch completely. Chandelure also has a Fire typing, Gengar is faster and is part Poison, and Doublade resists Rock Tomb and Bullet Seed and does not fear Swords Dance.
 
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i'm bored. some comments on your analysis

overview

the overview seems really vague right now, you've got some of the key stuff but you don't explain them and this leaves them really simple and uninformative. for example:
  • +Breloom is the only viable Fighting-Type with access to sleeping status
  • +Brelooms ability, Technician, boosts Brelooms attacks such as Mach Punch and Bullet Seed
  • -Weak to many offensive threats with Flying-, Ice- and Fairy-Type coverage
  • +Due to its access of its priority STAB move, Mach punch, allows it to check many faster threats
  • -Defenses aren't the best
  • +Due to Brelooms typing, it helps check certain types such as Ground and Water
  • -Low speed stat
the bolded parts are stuff i think you need to explain. alright it has spore (change "sleeping status" -> "spore" btw since spore is its ONLY sleep-inducing status move) but what does this do for breloom? it allows it to set up easily, weaken the foe with priority moves to allow a teammate to finish them off, etc. it's got bad defenses and speed, alright but what does this mean? it has to rely on priority to attack the foe before they can attack them. it can get revenge killed easily, it can't switch into most unresisted attacks, etc. these are the kind of stuff you should be touching on in the overview. oh and fix your layout for this please -- it should start with the positives then move onto the negatives, not go into the positives then negatives and then go back to a positive and finish on a negative.

set

all good

set details

  • Technician is used to increase the damage output provided by attacks with 60 power or less
  • Focus Sash allows Breloom to take a hit and retaliate, allowing it to OHKO threats such as Charizard and Volcarona
  • Life Orb is also an option as it increases Brelooms damage output
  • 252 Atk / 4 SpD / 252 Spe is used to maximize Brelooms attacking potential, as well as its speed
  • Adamant nature is to reach Brelooms maximum attacking potential
  • Jolly nature can be used to out speed base 70s such as Volcanion and opposing Brelooms

blue - here i would mention why focus sash is used over life orb, there must be a reason as to why it isn't slashed or why it isn't the main item, so mention that the ability to stomach a hit is preferred, life orb wears breloom down anyway and it has no method of recovery which is why sash is used.
pink - same as above, adamant is preferred b/c it provides much-needed power and that's why it is the primary nature. be sure to mention the negatives for any alternatives you mention, there must be some sort of drawbacks that prevent the move/ability/nature from being featured onto the main set.

usage tips

  • Could be used as a lead to beat out slower leaders such as skarmory and put them to sleep, as well as forces switches
  • Once its spore has been used it should aim to do as much damage to the team as possible
  • At times, its better to preserve Breloom to revenge kill with mach punch later in the game
  • If a Pokemon walls Breloom, such as Venusaur, Mandibuzz and Celebi, you must switch out into a wall breaker

blue - mention that spore allows breloom to switch out into a counter to the lead / stealth rock setter so that they can set hazards. you should also say that the user should swords dance on a predicted switch and spore any threat to the team, ie: don't use spore on a pokemon that doesn't pose as a threat, it's best to use it on a pokemon that your team may struggle with so that your team has an easier time handling with them
orange - add here that it should try to boost its stats as much as possible to take advantage of the foe being crippled by sleep
red - remove this part; if the pokemon counters this pokemon, switch out. duh of course, don't say obvious stuff like this.

i would add that you shouldn't switch breloom in all willy-nilly since its bulk isn't the best, weak / resisted attacks are fine but refrain from sending it out into a neutral attack since you don't want to break its sash. speaking of breaking its sash, add that you should try to prevent hazards from being set.

team options

  • Cobalion provides Stealth Rock which secures a OHKO, aswell as assists Breloom with Fairy-Types.
  • Terrakion Checks Fire- and Flying-Types
  • Since Breloom gets walled by things that resist its attacks, Wallbreakers such as Mega Gallade, Keldeo and Mega Medicham are appreciated
  • Infernape can also be used to set up Stealth Rocks

blue - i would merge the last and first point together to make "Cobalion and Infernape both provide Stealth Rock, which helps Breloom secure easier KOs; Cobalion can also deal with Fairy-types that Breloom struggles with" since it's got both the points and is more concise

pink - i would also mention that those wallbreakers help soften up stuff for breloom so it can take em out with its priority moves.

i'd add that defensive cobalion variants can get breloom in safely so that it doesn't have to take damage and break its sash. i'm kind of iffy about this one so don't straight away implement this, but you could think about hitmontop cuz it provides hazard removal which is really helpful in order to keep loom's sash intact but it's not the most viable of mons so i'd like to know what qc think about this

other options

**Fighting:**
  • Toxic Orb + Poison Heal can be used over Focus Sash and Technician
  • Move Set for this set would be either Spore/Focus Punch/Substitute/Seed Bomb or Swords Dance/Facade/Seed Bomb/Mach Punch
  • EV Spread: 4 HP / 252 Atk / 252 Spe

this is kinda empty since you have three bullet points which are about one point (btw don't do that b/c it just stretches the analysis for no reason). mention that toxic orb + poison heal gives breloom gradual recovery which is greatly appreciated but technician offers more power which isn't noticeable when running the former. stuff like sub + focus punch, power-up-punch, drain punch etc can be mentioned here.

c+c

Flying-Types: Flying-types tend to resist both of Brelooms STAB Attacks, aswell as cripple Breloom in return with any of their Flying-type STAB moves. On the other hand, Breloom gets Rock Tomb

Bulky Grass-Types: Grass-Types such as Venusaur, Celebi and Whimsicott are immune to Spore and can wall Brelooms STAB attacks

Fairy-Types: Resists Brelooms Fighting STAB, and OHKOs with a Fairy-Type STAB

Fire-Types: Even though many pokemon such as Charizard, Torkoal and Volcarona eat up the Mach Punch, they can cripple Breloom with a STAB move

Doublade: Doublade walls Breloom as its immune to Breloom's Mach Punch, and resists both Rock Tomb and Bullet Seed.

Skarmory: resists Bullet Seed and Breloom can't afford to use Mach Punch because many defensive variants carry Rocky Helmet.

blue - just add here that they should be wary of rock tomb if breloom runs it (minor thing)

grey/green/whatever - mention that burns cripple breloom

purple - mention that loom can get worn down because of this

==

ok all of the above is simply my opinion, you don't have to implement them ; they're just my thoughts on the analysis. for future analyses, remember that quality > quantity, it may be in bullet point form, but that doesn't mean you don't have to include detail. the reader may not be thinking what you're thinking so be sure to be specific! gl :)
 
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Hey, a lot of work here.

Overview:
You're understating Breloom's access to Spore, like Sobi said, by not naming it. Breloom can't miss with it and only Grass-type Pokemon or Overcoat users can avoid it. I don't think you need to go into too much detail, but explaining why Spore is a big deal would be nice.

Again, as Sobi mentioned, you should give some explanation why Breloom's poor defenses and Speed are bad for its uses. The reasons Sobi gave are fine. These are individually compounded by the other, so you should definitely mention them together, instead of splitting them up and talking about priority in between.

I wouldn't mention that Breloom is weak to offensive Flying-type coverage. First, that's naturally understood because it's a Fighting-type. Second, Flying-type moves are not common at all, only used on Pokemon that get STAB such as Togekiss or walls, which I wouldn't characterize as offensive threats. Flying is just not a very good type to have coverage for. A far better example would be Fire-type coverage, which is actually quite common and can be run by Pokemon Breloom expects to beat such as Ice- and Rock-type foes. Fairy is similar to Flying. Just saying Fire and Ice would probably be okay. Not much outside of Fairy-type Pokemon actually carries Fairy-type moves.

I think you have to at least mention Poison Heal here in some way. Poison Heal allows Breloom to be a stallbreaker and can actually be very threatening to slow balanced teams. Naturally, it is a bit more of a liability against fast offensive teams. It is actually viable, just not very common compared to Technician.

You should probably mention that Breloom is Fighting's only real answer to Excadrill and Kingdra due to Mach Punch and Focus Sash, two weather abusers that otherwise can threaten to just sweep the entire team.

You should also talk about its Swords Dance. Breloom can already act as a fantastic cleaner and Swords Dance only helps it be more of a wallbreaker and a sweeper.

Set:
Change the name to Technician or something. Calling it Breloom is kinda like saying this is the only set Breloom can run.

Nature should be slashed Jolly / Adamant, in my opinion. Losing to Mamoswine's Ice Shard or Diggersby's Quick Attack is not fun, neither is not being able to emergency Spore a Dragonite using Outrage. That being said, Excadrill has a chance to be OHKOed by Adamant Mach Punch, which Jolly cannot do. Speaking of Mach Punch, Adamant makes it just a bit stronger, to help it combo with other priority users to break foes such as Swift Swim Kingdra. Well, depending on what you like more, you could switch the slashing, but both need to be there.

Moves:
This is more grammar, but you say "Rock Tomb is a much needed flying coverage", which implies that Rock Tomb is Flying-type. Better to say Rock Tomb is much needed coverage to hit Flying-types. I would mention Mega Charizard Y and Zapdos specifically. They're both two huge threats to Breloom and Fighting in general that Rock Tomb can either OHKO or severely damage, respectively.

Mention that Bullet Seed breaks the many bulky Waters that give Fighting trouble, such as Slowbro.

Should mention that Swords Dance has pretty good synergy with Spore, as Breloom can easily set up on most sleeping targets. It also boosts Breloom's Attack to allow it to break walls it normally doesn't, even Skarmory can fall prey to Breloom after 2 Swords Dance boosts.

Mach Punch should be noted to allow Breloom to act as a very powerful revenge killer.

Set Details:
You just gave the definition of Technician, which is kind of useless. I would instead say that it boosts all of Breloom's attacks.

For Focus Sash, also note that it allows Breloom to act as a superb anti-lead in conjunction with Spore. Almost no lead actually threatens Breloom, although the likes of Choice Scarf Togekiss and Grass-type foes can of course.

Life Orb is actually really good on Breloom, but it basically can't be used unless another Pokemon on the team has a Focus Sash. Say that Breloom can use Life Orb to boost its attacks, (Allows even Jolly Breloom to always OHKO Excadrill with Mach Punch and Adamant Breloom to have a decent chance at 2HKOing Skarmory at +2 with Mach Punch) but should only be used if the team has a different dedicated lead already. However, losing Breloom's anti-lead potential is quite a blow, so that's a downside you can mention.

If you're going to say an Adamant nature lets Breloom reach its maximum attacking potential, you need to explain what Breloom can KO with Adamant, which Jolly cannot.

You said "Jolly nature can be used to out speed base 70s such as Volcanion and opposing Brelooms", which is untrue. It only Speed ties with base 70s if they're also a boosting nature. Further, I think most Volcanion are Choice Scarf anyway. Instead, mention that Jolly can be used for the reasons I mentioned above, outspeeding both Mamoswine and Dragonite, although Dragonite does have Extreme Speed. It also outspeeds Adamant Mega Scizor, by the way, which can be very important for revenge killing it if weakened.

Usage Tips:
Breloom doesn't just threaten slower foes. Even the likes of Choice Scarf Victini and Choice Scarf Landorus-T are predictably required to U-turn out, allowing you to either use Rock Tomb to damage and slow the switch-in or Spore it for free. However, you should mention that Breloom is a generally awful lead against Fake Out users, most importantly against Mega Medicham and Mega Lopunny, as they both can break the Focus Sash and KO it after. Mega Lopunny cannot be OHKOed with Mach Punch without a Life Orb, and getting rid of Breloom would be a huge boon for its team.

Note that Swords Dance, if run, should be mainly set up against sleeping foes or very passive walls that cannot touch Breloom, because Breloom's bulk is very poor and it cannot take hits from most anything.

Speaking of which, Breloom should not be switching into attacks almost ever. Even the likes of resisted attacks are a serious problem for Breloom, so Breloom really needs either free switches.

Breloom needs to seriously avoid burns, which cripple it entirely. In spite of Mach Punch's priority, paralysis is also still a big issue for it.

Spore should be saved for either Breloom checks or threats to the team in general. Doublade or Mega Scizor are particularly good, as they both beat Breloom and can threaten to sweep a weakened Fighting team.

I pretty much agree with everything Sobi noted in here.

Team Options:
I would not merge Infernape and Cobalion. Where Cobalion helps with Fairy-types, it is woefully walled by the likes of Doublade and Mega Scizor, which also beat Breloom. Infernape on the other hand can easily beat them with Fire-type STAB moves, which is very important for Breloom in the Steel matchup. Infernape also, due to its Focus Sash, is a great dedicated lead, which may open up Breloom to be able to use Life Orb instead. You should note that clear difference.

The Cobalion note about Volt Switch is technically true but almost impossible to pull off. Fighting has no way to keep Stealth Rock off the field, outside of unreliable Taunt, so it's not really a thing to say Volt Switch Cobalion works with Breloom's Focus Sash.

You should remove Mega Gallade from the wallbreakers list. Instead, mention that Breloom is paired very well with setup sweepers that can take advantage of the free turns provided by Spore. Here is where you can mention Mega Gallade instead.

Speaking of wallbreakers, you should explain just what they are doing for Breloom. Keldeo is taking out foes such as Mega Sableye, Mandibuzz, and Doublade. Mega Medicham is breaking Skarmory and Zapdos. Both appreciate Breloom beating Water-types such as Slowbro.

Mention that another revenge killer such as a Choice Scarf Terrakion or Choice Scarf Heracross is very useful for helping Breloom against the faster foes that it generally has more problems with. I would also give Guts Heracross extra attention for being able to soak up status and notably beat Mega Sableye, which walls Breloom out completely.

Other Options:
Breloom really doesn't have any other options on the Technician set. No item is as good as Life Orb or Focus Sash, no move is worth losing Spore, Bullet Seed, Mach Punch, or Swords Dance / Rock Tomb for. So sadly, the Poison Heal set should probably be the only thing in this section. None of those punches Sobi mentioned are worth using on the Technician set. You could use SubPunch on Poison Heal, as you mentioned though.

Don't just talk about the set details for Poison Heal, talk about why you would or would not use it. I gave you a few reasons for using earlier. Stallbreaker, really hurts balance, etc. Weak to offense, easily revenge killed, weak Mach Punch, not a good lead, etc.

Checks and Counters:
Flying-types don't cripple Breloom with their Flying moves, they KO it. That being said, not many actually run Flying moves in the first place and use either super effective STAB in the case of Mega Gyarados or coverage in the case of Heat Wave Zapdos.

Note that Fairy-types generally do need to be careful of switching in. Spore and Bullet Seed threaten any Fairy-type that does not resist them.

Again, they KO Breloom, not cripple. Also mention that they need to avoid Rock Tomb.

Mention Poison-types, which also resist both of Breloom's STAB moves, and can easily KO Breloom in return with either STAB or coverage. Nidoking's a good example, although it takes neutral damage from Bullet Seed, it can OHKO Breloom with Sludge Wave.

Faster Pokemon should have a mention. Breloom can Mach Punch, but anything that doesn't take super effective damage generally doesn't care. Examples: Choice Scarf Victini, Choice Scarf Heracross, Kingdra, or Keldeo.

Mention Psychic-types here, as they resist Breloom's Mach Punch. The likes of Latias, Latios, Victini, and Jirachi, which resist Bullet Seed, are especially problematic for Breloom to handle. They're also generally naturally bulky, making it even harder for Breloom to beat them.

Skarmory does need to be careful of Spore and Swords Dance variants, because Breloom can potentially boost enough to break it. I'd put Skarmory into the Flying section, as Spore really makes Skarmory useless for the battle, and it's generally needed to wall other threats.

Ghost-types need a mention for ignoring Mach Punch completely. Chandelure also has Fire typing, Mega Sableye has Magic Bounce and Will-O-Wisp, Gengar is faster and is part Poison, and Doublade of course resists Rock Tomb and Bullet Seed and does not fear Swords Dance.

Tag me after you implement this so I can make sure it's all there and give you QC 1/3
 
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Hey, a lot of work here.

Overview:
You're understating Breloom's access to Spore, like Sobi said, by not naming it. Breloom can't miss with it and only Grass-type Pokemon or Overcoat users can avoid it. I don't think you need to go into too much detail, but explaining why Spore is a big deal would be nice.

Again, as Sobi mentioned, you should give some explanation why Breloom's poor defenses and Speed are bad for its uses. The reasons Sobi gave are fine. These are individually compounded by the other, so you should definitely mention them together, instead of splitting them up and talking about priority in between.

I wouldn't mention that Breloom is weak to offensive Flying-type coverage. First, that's naturally understood because it's a Fighting-type. Second, Flying-type moves are not common at all, only used on Pokemon that get STAB such as Togekiss or walls, which I wouldn't characterize as offensive threats. Flying is just not a very good type to have coverage for. A far better example would be Fire-type coverage, which is actually quite common and can be run by Pokemon Breloom expects to beat such as Ice- and Rock-type foes. Fairy is similar to Flying. Just saying Fire and Ice would probably be okay. Not much outside of Fairy-type Pokemon actually carries Fairy-type moves.

I think you have to at least mention Poison Heal here in some way. Poison Heal allows Breloom to be a stallbreaker and can actually be very threatening to slow balanced teams. Naturally, it is a bit more of a liability against fast offensive teams. It is actually viable, just not very common compared to Technician.

You should probably mention that Breloom is Fighting's only real answer to Excadrill and Kingdra due to Mach Punch and Focus Sash, two weather abusers that otherwise can threaten to just sweep the entire team.

You should also talk about its Swords Dance. Breloom can already act as a fantastic cleaner and Swords Dance only helps it be more of a wallbreaker and a sweeper.

Set:
Change the name to Technician or something. Calling it Breloom is kinda like saying this is the only set Breloom can run.

Nature should be slashed Jolly / Adamant, in my opinion. Losing to Mamoswine's Ice Shard or Diggersby's Quick Attack is not fun, neither is not being able to emergency Spore a Dragonite using Outrage. That being said, Excadrill has a chance to be OHKOed by Adamant Mach Punch, which Jolly cannot do. Speaking of Mach Punch, Adamant makes it just a bit stronger, to help it combo with other priority users to break foes such as Swift Swim Kingdra. Well, depending on what you like more, you could switch the slashing, but both need to be there.

Moves:
This is more grammar, but you say "Rock Tomb is a much needed flying coverage", which implies that Rock Tomb is Flying-type. Better to say Rock Tomb is much needed coverage to hit Flying-types. I would mention Mega Charizard Y and Zapdos specifically. They're both two huge threats to Breloom and Fighting in general that Rock Tomb can either OHKO or severely damage, respectively.

Mention that Bullet Seed breaks the many bulky Waters that give Fighting trouble, such as Slowbro.

Should mention that Swords Dance has pretty good synergy with Spore, as Breloom can easily set up on most sleeping targets. It also boosts Breloom's Attack to allow it to break walls it normally doesn't, even Skarmory can fall prey to Breloom after 2 Swords Dance boosts.

Mach Punch should be noted to allow Breloom to act as a very powerful revenge killer.

Set Details:
You just gave the definition of Technician, which is kind of useless. I would instead say that it boosts all of Breloom's attacks.

For Focus Sash, also note that it allows Breloom to act as a superb anti-lead in conjunction with Spore. Almost no lead actually threatens Breloom, although the likes of Choice Scarf Togekiss and Grass-type foes can of course.

Life Orb is actually really good on Breloom, but it basically can't be used unless another Pokemon on the team has a Focus Sash. Say that Breloom can use Life Orb to boost its attacks, (Allows even Jolly Breloom to always OHKO Excadrill with Mach Punch and Adamant Breloom to have a decent chance at 2HKOing Skarmory at +2 with Mach Punch) but should only be used if the team has a different dedicated lead already. However, losing Breloom's anti-lead potential is quite a blow, so that's a downside you can mention.

If you're going to say an Adamant nature lets Breloom reach its maximum attacking potential, you need to explain what Breloom can KO with Adamant, which Jolly cannot.

You said "Jolly nature can be used to out speed base 70s such as Volcanion and opposing Brelooms", which is untrue. It only Speed ties with base 70s if they're also a boosting nature. Further, I think most Volcanion are Choice Scarf anyway. Instead, mention that Jolly can be used for the reasons I mentioned above, outspeeding both Mamoswine and Dragonite, although Dragonite does have Extreme Speed. It also outspeeds Adamant Mega Scizor, by the way, which can be very important for revenge killing it if weakened.

Usage Tips:
Breloom doesn't just threaten slower foes. Even the likes of Choice Scarf Victini and Choice Scarf Landorus-T are predictably required to U-turn out, allowing you to either use Rock Tomb to damage and slow the switch-in or Spore it for free. However, you should mention that Breloom is a generally awful lead against Fake Out users, most importantly against Mega Medicham and Mega Lopunny, as they both can break the Focus Sash and KO it after. Mega Lopunny cannot be OHKOed with Mach Punch without a Life Orb, and getting rid of Breloom would be a huge boon for its team.

Note that Swords Dance, if run, should be mainly set up against sleeping foes or very passive walls that cannot touch Breloom, because Breloom's bulk is very poor and it cannot take hits from most anything.

Speaking of which, Breloom should not be switching into attacks almost ever. Even the likes of resisted attacks are a serious problem for Breloom, so Breloom really needs either free switches.

Breloom needs to seriously avoid burns, which cripple it entirely. In spite of Mach Punch's priority, paralysis is also still a big issue for it.

Spore should be saved for either Breloom checks or threats to the team in general. Doublade or Mega Scizor are particularly good, as they both beat Breloom and can threaten to sweep a weakened Fighting team.

I pretty much agree with everything Sobi noted in here.

Team Options:
I would not merge Infernape and Cobalion. Where Cobalion helps with Fairy-types, it is woefully walled by the likes of Doublade and Mega Scizor, which also beat Breloom. Infernape on the other hand can easily beat them with Fire-type STAB moves, which is very important for Breloom in the Steel matchup. Infernape also, due to its Focus Sash, is a great dedicated lead, which may open up Breloom to be able to use Life Orb instead. You should note that clear difference.

The Cobalion note about Volt Switch is technically true but almost impossible to pull off. Fighting has no way to keep Stealth Rock off the field, outside of unreliable Taunt, so it's not really a thing to say Volt Switch Cobalion works with Breloom's Focus Sash.

You should remove Mega Gallade from the wallbreakers list. Instead, mention that Breloom is paired very well with setup sweepers that can take advantage of the free turns provided by Spore. Here is where you can mention Mega Gallade instead.

Speaking of wallbreakers, you should explain just what they are doing for Breloom. Keldeo is taking out foes such as Mega Sableye, Mandibuzz, and Doublade. Mega Medicham is breaking Skarmory and Zapdos. Both appreciate Breloom beating Water-types such as Slowbro.

Mention that another revenge killer such as a Choice Scarf Terrakion or Choice Scarf Heracross is very useful for helping Breloom against the faster foes that it generally has more problems with. I would also give Guts Heracross extra attention for being able to soak up status and notably beat Mega Sableye, which walls Breloom out completely.

Other Options:
Breloom really doesn't have any other options on the Technician set. No item is as good as Life Orb or Focus Sash, no move is worth losing Spore, Bullet Seed, Mach Punch, or Swords Dance / Rock Tomb for. So sadly, the Poison Heal set should probably be the only thing in this section. None of those punches Sobi mentioned are worth using on the Technician set. You could use SubPunch on Poison Heal, as you mentioned though.

Don't just talk about the set details for Poison Heal, talk about why you would or would not use it. I gave you a few reasons for using earlier. Stallbreaker, really hurts balance, etc. Weak to offense, easily revenge killed, weak Mach Punch, not a good lead, etc.

Checks and Counters:
Flying-types don't cripple Breloom with their Flying moves, they KO it. That being said, not many actually run Flying moves in the first place and use either super effective STAB in the case of Mega Gyarados or coverage in the case of Heat Wave Zapdos.

Note that Fairy-types generally do need to be careful of switching in. Spore and Bullet Seed threaten any Fairy-type that does not resist them.

Again, they KO Breloom, not cripple. Also mention that they need to avoid Rock Tomb.

Mention Poison-types, which also resist both of Breloom's STAB moves, and can easily KO Breloom in return with either STAB or coverage. Nidoking's a good example, although it takes neutral damage from Bullet Seed, it can OHKO Breloom with Sludge Wave.

Faster Pokemon should have a mention. Breloom can Mach Punch, but anything that doesn't take super effective damage generally doesn't care. Examples: Choice Scarf Victini, Choice Scarf Heracross, Kingdra, or Keldeo.

Mention Psychic-types here, as they resist Breloom's Mach Punch. The likes of Latias, Latios, Victini, and Jirachi, which resist Bullet Seed, are especially problematic for Breloom to handle. They're also generally naturally bulky, making it even harder for Breloom to beat them.

Skarmory does need to be careful of Spore and Swords Dance variants, because Breloom can potentially boost enough to break it. I'd put Skarmory into the Flying section, as Spore really makes Skarmory useless for the battle, and it's generally needed to wall other threats.

Ghost-types need a mention for ignoring Mach Punch completely. Chandelure also has Fire typing, Mega Sableye has Magic Bounce and Will-O-Wisp, Gengar is faster and is part Poison, and Doublade of course resists Rock Tomb and Bullet Seed and does not fear Swords Dance.

Tag me after you implement this so I can make sure it's all there and give you QC 1/3

perfect! thank you, ill do it asap
 
Implemented all of Eien's changes, special thanks to Sobi for all your suggestions i agree and implemented all of them with the exception of Hitmontop
 
I know because my comments are sort of like bullet points that it's easy to just copy and paste them into the analysis, but please do rewrite them in your own words. Most of the time, the idea is to take a general concept and use examples. Something like the Ghost-types in Checks and Counters just has examples and it looks more like each individual Ghost-type happens to have something that helps it beat Breloom as opposed to Ghost-types in general having a decent advantage.
 
I know because my comments are sort of like bullet points that it's easy to just copy and paste them into the analysis, but please do rewrite them in your own words. Most of the time, the idea is to take a general concept and use examples. Something like the Ghost-types in Checks and Counters just has examples and it looks more like each individual Ghost-type happens to have something that helps it beat Breloom as opposed to Ghost-types in general having a decent advantage.
alright sounds good, ill get working on that asap
 
My LORD bro no offense but this grammar is even worse than mine.

First of all, I don't think you should mention how Magic Bounce, Overcoat etc in the overview. It makes more sense to add that in "Usage Tips" like "If the opponent has a Pokemon with Overcoat, Magic Bounce etc... be careful blah etc"
Breloom's ability, Technician, gives a boost to its attacks weaker than 60 base power such as Mach Punch, Bullet Seed, and Rock Tomb.
Breloom's typing helps Fighting with the Ground and Water match up.
Do NOT mention Poison Heal in overview, it's not viable, really.
Don't mention that coverage, Breloom is literally weak to everything because of its low HP and both defense stats.
I wouldn't say it switches into ANY attacks honestly, you want to bring it in to revenge kill.

Rock Tomb isn't much needed, I think the more appropriate term is "nice" because if your team already covers those typings enough, nothing wrong to opt for SD>RT.

Please include more relevant threats, Char-Y and Volc are eh... they both find it really hard to put in work and are revenged easily. I'd say Focus Sash is better to get off a spore and get off a hit, rather than OHKO.

Uh for Usage if you're ferring to Lead Skarm, it's a tie FYI.
Ok, here you mention that Loom shoouldn't be switched in at all but above you mention how it sometimes switches into resists.
Loom doesn't like ANY status so keep that in one sentence, Poison and Burn break sash and the latter also lowers attack, Para is annoying.
Mention how Loom loses most of its pressure when hazards are up.

What do Cobalion's rocks secure an OHKO vs?

Other options:
PH Loom does NOT run Mach Punch, scrap that mention. It stallbreaks with SD, Sub, Leech Seed, Focus Punch, Facade, Seed Bomb, literally so many options. Mention a few.
Force Palm is also somewhat plausible, it has a para chance.

Go over this QC carefully and implement it, try to fix your grammar so its easier for other QC'ers or the GP'ers to read.

Tentative.. QC: 2/3
 
My LORD bro no offense but this grammar is even worse than mine.

First of all, I don't think you should mention how Magic Bounce, Overcoat etc in the overview. It makes more sense to add that in "Usage Tips" like "If the opponent has a Pokemon with Overcoat, Magic Bounce etc... be careful blah etc"
Breloom's ability, Technician, gives a boost to its attacks weaker than 60 base power such as Mach Punch, Bullet Seed, and Rock Tomb.
Breloom's typing helps Fighting with the Ground and Water match up.
Do NOT mention Poison Heal in overview, it's not viable, really.
Don't mention that coverage, Breloom is literally weak to everything because of its low HP and both defense stats.
I wouldn't say it switches into ANY attacks honestly, you want to bring it in to revenge kill.

Rock Tomb isn't much needed, I think the more appropriate term is "nice" because if your team already covers those typings enough, nothing wrong to opt for SD>RT.

Please include more relevant threats, Char-Y and Volc are eh... they both find it really hard to put in work and are revenged easily. I'd say Focus Sash is better to get off a spore and get off a hit, rather than OHKO.

Uh for Usage if you're ferring to Lead Skarm, it's a tie FYI.
Ok, here you mention that Loom shoouldn't be switched in at all but above you mention how it sometimes switches into resists.
Loom doesn't like ANY status so keep that in one sentence, Poison and Burn break sash and the latter also lowers attack, Para is annoying.
Mention how Loom loses most of its pressure when hazards are up.

What do Cobalion's rocks secure an OHKO vs?

Other options:
PH Loom does NOT run Mach Punch, scrap that mention. It stallbreaks with SD, Sub, Leech Seed, Focus Punch, Facade, Seed Bomb, literally so many options. Mention a few.
Low Sweep was a thing in Gen 5. Similar to Rock Tomb, it guarantees the speed reduction but is STAB rather than coverage.
Force Palm is also somewhat plausible, it has a para chance.

Go over this QC carefully and implement it, try to fix your grammar so its easier for other QC'ers or the GP'ers to read.

Tentative.. QC: 2/3

ya lol my english isn't the best sorry, ill implement these asap! thank you
 
brushed it up a bit, ready for QC#3
again sorry for my grammar my english aint the best
 
i'm going to fix grammar as i QC this for my sanity

286.png
QC: Eien / Lax /x
GP: x/x


[OVERVIEW]

**Fighting**
Breloom is the only Fighting-Type with access to Spore, it allows it to set up easily, weaken the foe with priority moves to allow a teammate to finish them off, and Breloom can't miss with it. Breloom's ability, Technician, gives a boost to its attacks weaker than 60 base power such as Mach Punch, Bullet Seed, and Rock Tomb. Breloom's typing helps Fighting with the Ground and Water match up and due to its access of its priority STAB move, Mach punch, it allows it to check many faster threats. Also, Breloom is Fightings only answer to weather abusers such as Kingdra, Mega Swampert and Excadrill, since it runs Mach Punch and Focus Sash, otherwise they threaten to just sweep the whole team. Not to mention, Breloom has access to Swords Dance, it can already act as a fantastic sweeper so Swords Dance helps it become more of a wall breaker and sweeper. On the other hand, Breloom has a low defensive and speed stats, which means it often has to rely on priority to attack the foe before they can attack it. it can get revenge killed without difficulty, and it can't switch into most unresisted attacks.

(This paragraph is a mess. The first sentence is incredibly awkward to read and the sentence structure isn't consistent, you can't add that "and Breloom can't miss with it" fragment at the end like that, if you really want to stress its accuracy just say something like "perfect accuracy" earlier on in the sentence. Please reword this sentence. The bit about weakening the foe with priority moves also doesn't really make sense at all, how does Spore directly help with weakening with priority moves? I don't like the underlined sentence, it sounds weird and it only makes sense if Breloom is using a sash; I think "With a Focus Sash and access to Mach Punch, Breloom can effectively check many threats to Fighting-type teams, including weather abusers like Kingdra, Excadrill, and Mega Swampert." The italicized sentence is redundant, you say sweeper and Swords Dance twice. How about "Access to Swords Dance also lets Breloom wallbreak more efficiently, and it works especially well with Mach Punch." Mention more negatives, like how it relies on Rock Tomb as coverage because its STAB types are medicore offensively, and how while its unique typing is nice it gives it a bunch of weaknesses (mention them).)
[SET]

name: Technician (Fighting)
move 1: Spore
move 2: Mach Punch
move 3: Bullet Seed
move 4: Rock Tomb / Swords Dance
item: Focus Sash
ability: Technician
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Moves
========

Mach Punch is amazing priority, as it is STAB and gets boosted by Technician. Mach punch also allows Breloom to act as a very powerful revenge killer and late game sweeper. Bullet Seed is STAB, as well as breaks through Substitute and Focus Sash users, and also gets boosted by Technician. Bullet Seed breaks the many bulky Water- and Ground-type Pokemon that give Fighting trouble, such as Huge Power Azumarill, Hippowdon, Gastrodon, Jellicent, and Slowbro. Spore is to put the opponent to sleep, Forces switches, and Covers (why do you capitalize random letters?) weaknesses by eliminating threats. Rock Tomb is nice coverage to hit Fire- and Flying-types such as Mega Charizard-Y, Victini, Togekiss, and Zapdos, and it can pressure the opponent into switching out. Swords Dance is to increase Brelooms damage output of Mach Punch, allowing it to late game sweep easier. Swords Dance has pretty (bad filler word) good synergy with Spore, as Breloom can easily set up on most sleeping targets. It also boosts Breloom's Attack allowing it to break walls it normally doesn't, even Skarmory can get countered by Breloom after 2 Swords Dance boosts. (irrelevant, you're never getting up 2 SD vs Flying and it doesn't "counter" because you will still only do about half and you will get OHKOd by Brave Bird.) (The two underlined sentences should probably be combined into one sentence so its not as redundant)

(You need to talk about the moves in the order that you list them in the set. So you have to mention Spore first, Mach Punch second, etc)

Set Details
========

Technician is used to increase the damage output of Brelooms attacks, (put a period, these two things aren't related) Focus Sash allows Breloom to take a hit and retaliate, allowing it to OHKO threats such as Charizard. It also allows Breloom to act as a great anti-lead in conjunction with Spore. Most leads do not threaten Breloom, with the exception of some Pokemon such as Scarf Togekiss and Grass-Types. Life Orb is also an option as it increases Brelooms damage output, but should only be used if the team has a different dedicated lead already. (you are over stressing the lead bit, you actually usually lead with your sr mon in infernape/cobalion..) However, losing Brelooms anti-lead potential is not preferred. The EVs maximize Brelooms attacking potential, as well as its speed. Jolly nature is used to out speed both Mamoswine and Dragonite, despite the fact Dragonite does have Extreme Speed (These are very bad examples.. Mamoswine outspeeds and OHKOs with Ice Shard, and Dragonite has ESpeed like you said. think of something else.). It also outspeeds Adamant Mega Scizor, which can be very important for revenge killing it if weakened. (mach punch does like 18%) Adamant can be used to increase damage output done to Pokemon such as Excadrill, Chansey and Tyranitar. (lol think of a better example)

Usage Tips
========

Could be used as a lead to beat out other leads such as Tyranitar, Impish Skarmory (if its defensive they are never leading with it, if its custap they speed tie, this is a bad example) and Shuckle and put them to sleep, as well as forces switches (??). Faster Pokemon such as, Choice Scarf Victini and Choice Scarf Landorus-T are predictably required to U-turn out, allowing you to either use Rock Tomb for damage and slow the switch-in or Spore it for free. (this is a bizarre sentence and i have literally no idea what this means) Breloom is normally an awful lead against Fake Out users, most importantly against Mega Medicham and Mega Lopunny, as they both can break the Focus Sash and KO it after. (once again, you are incredibly over stressing it as a lead... you almost always lead with Cobalion/Infernape and many times you want to save Breloom for later (like in water matchup)) Mega Lopunny cannot be OHKOed with Mach Punch without a Life Orb, and getting rid of Breloom would be a huge benefit for its team. (why are you saying this) If Swords Dance is being run, it should be mainly set up against sleeping foes or very passive walls that cannot touch Breloom, because Breloom's bulk is very poor and it cannot take hits from most anything. Once its spore has been used it should aim to do as much damage to the team as possible, Spore should be saved for either Breloom checks or threats to the team in general. Doublade or Mega Scizor are particularly good, as they both beat Breloom and can threaten to sweep a weakened Fighting team. At times, its better to preserve Breloom to revenge kill with Mach Punch later in the game. Breloom should be cautious when switching into attacks, even resisted attacks are a serious problem for Breloom. Breloom doesn't appreciate any status, it needs to avoid burns, which cripple it entirely. In spite of Mach Punch's priority, paralysis is also still a big issue for it. Try to Prevent Hazards from being set as it breaks Brelooms Focus Sash, Breloom loses most of its pressure when hazards are up. Only Grass-type Pokemon, Overcoat users and Magic Bounce users can avoid Spore, so be cautious when using it.


Team Options
========

Cobalion provides Stealth Rock which wears down a good variety of Pokemon, aswell as and it can assists Breloom with Fairy-Types. Breloom is paired very well with setup sweepers such as Mega Gallade and Hawlucha that can take advantage of the free turns provided by Spore.
Since Breloom gets walled by things that resist its attacks (give examples, this is way too generic), Wallbreakers such as Keldeo and Mega Medicham are appreciated. Keldeo is taking out foes such as Mega Sableye, Mandibuzz and Doublade, whereas Mega Medicham is used to break Skarmory and Zapdos (Oh here are the examples, integrate this into the other sentence). Both appreciate Breloom beating Water-types such as Slowbro. Infernape can easily beat up Doublade and Mega Scizor with Fire-type STAB moves, which both give Breloom problems is very important for Breloom in the Steel matchup. Also, due to its Focus Sash, is a great dedicated lead, which may open up Breloom to be able to use Life Orb instead. Another Faster revenge killers such as Choice Scarf Terrakion or and Choice Scarf Heracross is very useful for helping Breloom against the faster foes that it generally has more problems with. Guts Heracross soaks up status and notably beats Mega Sableye (banned), which walls Breloom out completely, whereas Terrakion Checks Fire- and Flying-Types.

[STRATEGY COMMENTS]

Other Options
=============

**Fighting:**
Toxic Orb + Poison Heal can be used over Focus Sash and Technician. Poison Heal allows Breloom to be a stallbreaker and can actually be very threatening to slow balanced teams, with moves such as Swords Dance, Substitute, Focus Punch, Leech Seed, Facade, and Seed Bomb. Naturally, it is a bit more of a liability against fast offensive teams. The disadvantages to this set is, its weak to offense (you just said the same thing twice in a row), can be easily revenge killed, and its no longer a good lead

Checks and Counters
===================

**Fighting:**

Flying-Types: Flying-types tend to resist both of Brelooms STAB Attacks, they check Breloom defensively but need to be careful of Brelooms Rock Tomb and Spore. Skarmory especially resists Bullet Seed and takes little damage from Mach punch and Breloom can't afford to use Mach Punch because many defensive variants carry Rocky Helmet. Skarmory does need to be careful of Spore and Swords Dance variants, because Breloom can potentially boost enough to break it. Mention how faster Flying-types are good checks to Breloom because of its 4x weakness (mention specifics, like Tornadus-T, Togekiss, etc)

Bulky Grass-Types: Grass-Types such as Venusaur, Celebi and Whimsicott are immune to Spore and can wall all of Brelooms attacks , resist both of Breloom's STAB moves and can retaliate with a super effective STAB move.

Fairy-Types: Fairy-types resists Brelooms Fighting STAB, and can OHKO with their own STAB moves. Fairy-types generally do need to be careful of switching in. Spore and Bullet Seed threaten any Fairy-type that does not resist them. mention specific mons

Fire-Types: Even though many pokemon such as Charizard, Torkoal and Volcarona eat up the Mach Punch, they can KO Breloom with a STAB move, they need to avoid Rock Tomb. this is poorly worded

Poison-Types: Poison-type Pokemon which also resist both of Breloom's STAB moves, and can easily KO Breloom in return with either their STAB or coverage. Such as Nidoking, although it takes neutral damage from Bullet Seed, it can OHKO Breloom with Sludge Wave. reword this and add other examples (like Gengar can check it, etc)

Psychic-Types: (you cant start sentence like this, see above) resist Breloom's Mach Punch. Latias, Latios, Victini, and Jirachi, in particular, resist Bullet Seed and are especially problematic for Breloom to handle. They're also usually naturally bulky, making it even tougher for Breloom to beat them.

Faster Threats: Breloom can Mach Punch, but anything that doesn't take super effective damage generally doesn't care such as Choice Scarf Victini, Choice Scarf Heracross, Kingdra, or Keldeo.

Ghost-types: see above ignores Mach Punch completely. Chandelure also has Fire typing, Mega Sableye has Magic Bounce and Will-O-Wisp (banned), Gengar is faster and is part Poison, and Doublade resists Rock Tomb and Bullet Seed and does not fear Swords Dance.


Comments in bold.

This was very painful to QC and most of it was just GP, so please go over the grammar standards and reread your analyses before putting them into QC.

QC 3/3
 
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well, im sorry about the huge pain it caused. ill implement when i get home.
 
Last edited:
whoo! finally finished this.

amcheck

implement what you want

if you do choose to implement this... reply to this post, remove the red stuff, de-format the blue stuff, and address any comments! don't copy and paste!

add / fix
remove
comments
OVERVIEW]

**Fighting**
Breloom is the only Fighting-type with access to Spore. Spore , which allows Breloom to set up easily,(RC) and it has perfect accuracy. Breloom's ability,(RC) Technician, gives a boost to its attacks weaker than 60 base power that have less than 60 Base Power such as Mach Punch, Bullet Seed, and Rock Tomb. Breloom's typing helps Fighting's with the Ground and Water matchup,(AC) and due to its access of its priority STAB move, Mach punch, to a priority STAB move in Mach Punch, it allows it is able to check many faster threats. With a Focus Sash and access to Mach Punch, Breloom can effectively check many threats to Fighting-type teams, including weather abusers like Kingdra, Excadrill, and Mega Swampert. Its access to Swords Dance also lets Breloom wallbreak more efficiently, and it works especially well with Mach Punch. On the other hand, Breloom has low defensive and Speed stats, which means it often has to rely on priority to attack the foe before they can attack it. It can get revenge killed without difficulty, and it can't switch into most unresisted attacks. Breloom relies on Rock Tomb as coverage due to its STAB types bring being mediocre offensively. Lastly, Breloom's typing is pleasant but opens up more weaknesses.(AP)

[SET]
name: Technician (Fighting)
move 1: Spore
move 2: Mach Punch
move 3: Bullet Seed
move 4: Rock Tomb / Swords Dance
item: Focus Sash
ability: Technician
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Moves
========

Spore is to put the opponent puts the foe to sleep, forces forcing switches, and coversweaknesses covering weaknesses by allowing Breloom to easily eliminating eliminate (1: "opponent" -> "foe" because "opponent" is the battler and "foe" is the opposing Pokemon. 2: changed "forces" -> "forcing" because it forces switches as a result of putting the foe to sleep; it doesn't force switches on its own. 3: Spore doesn't eliminate threats, it deals no damage!) threats. Mach Punch is amazing a great priority move, as it is STAB and gets boosted by Technician both boosted by STAB and Technician. Mach Punch also allows Breloom to act as a very powerful revenge killer and late-game sweeper. Bullet Seed is another STAB move, as well as which breaks through Substitute and Focus Sash users,(RC) and also gets boosted by Technician. Bullet Seed breaks through the many bulky Water- and Ground-type Pokemon that give Fighting trouble, such as Huge Power Azumarill, Hippowdon, Gastrodon, Jellicent, and Slowbro. Rock Tomb is nice coverage to hit Fire- and Flying-types such as Mega Charizard Y, Victini, Togekiss, and Zapdos, and it can pressure the opponent into switching out. Swords Dance is used to increase Breloom's damage output of Mach Punch, allowing it to easily sweep late-game late game sweep easier,. (RC & AP) It also boosts Breloom's Attack,(AC) allowing it to break walls it normally doesn't wouldn't be able to. Swords Dance has good synergy with Spore, as Breloom can easily set up on most sleeping targets.


Set Details
========

Technician is used to increase the damage output of Breloom's weaker attacks. Focus Sash allows Breloom to take a hit and retaliate, allowing it to OHKO threats such as Charizard (Mega?). It also allows Breloom to act as a great anti-lead in conjunction with Spore. Most leads do not threaten Breloom, with the exception of some Pokemon such as Choice Scarf Togekiss and Grass-types. Life Orb is also an option,(AC) as it increases Breloom's damage output. The EVs maximize Breloom's attacking potential, as well as its Speed. A Jolly nature is used to outspeed threats like Zapdos. An Adamant nature can be used to increase damage output done to Pokemon such as Excadrill,(RC) and Chansey.

Usage Tips
========

Could Breloom can be used as a lead to beat out other leads such as Tyranitar,(RC) and Shuckle and put them to sleep, as well as forces them to switch out. Faster Pokemon such as,(RC) Choice Scarf Victini and Choice Scarf Landorus-T are required to U-turn out to avoid Spore, allowing you to either use Rock Tomb for damage and slow the switch-in or Spore it put it to sleep for free. If Swords Dance is being run, it should be mainly set up used against sleeping foes or very passive walls that cannot touch Breloom, because Breloom's bulk is very poor,(AC) and it cannot take hits from most anything. Once its Spore has been used,(AC) it should aim to do as much damage to the team as possible. (RC -> AP) Spore should be saved for either Breloom's checks or threats to the team in general. Doublade or Mega Scizor are particularly notable threats good, as they both beat Breloom and can threaten to sweep a weakened Fighting team, so it's best to put them to sleep first. At times, it's better to preserve Breloom to revenge kill with Mach Punch later in the game. Breloom should be cautious when switching into attacks, as even resisted attacks are a serious problem for Breloom. Breloom doesn't appreciate any status; (RC -> ASC) for example, it needs to avoid burns, which cripple it entirely. In spite of Mach Punch's priority, paralysis is also still a big issue for it. Try to prevent hazards from being set,(AC) as it breaks they break Breloom's Focus Sash, Breloom and it loses most of its is under a lot of (Is this what you meant?) pressure when hazards are up. Only Grass-type Pokemon, Overcoat users,(AC) and Magic Bounce users can avoid Spore, so be cautious when using it against these Pokemon.


Team Options
========

Cobalion provides Stealth Rock,(AC) which wears down a good variety of Pokemon, and it can assist Breloom with Fairy-types. Breloom is paired very well with setup sweepers such as Mega Gallade and Hawlucha that can take advantage of the free turns provided by Spore. Since Breloom gets walled by things Pokemon that resist its attacks, such as Mega Venusaur and Mandibuzz, wallbreakers such as Keldeo and Mega Medicham are appreciated. Keldeo is useful for taking out foes such as Mega Mandibuzz and Doublade, whereas Mega Medicham is used to break Skarmory, Venusaur,(AC) and Zapdos. Both appreciate Breloom beating Water-types such as Slowbro. Infernape can easily beat up Doublade and Mega Scizor with its Fire-type STAB moves, which both give Breloom problems both of which are problematic for Breloom. Faster revenge killers such as Choice Scarf Terrakion and Choice Scarf Heracross is are very useful for helping Breloom against the faster foes that it generally has more problems with, whereas , and Terrakion checks Fire- and Flying-types.

[STRATEGY COMMENTS]

Other Options
=============

**Fighting:**
Toxic Orb + Poison Heal can be used over Focus Sash and Technician. Poison Heal allows Breloom to be a stallbreaker and can actually be very threatening to slow balanced teams, with moves such as Swords Dance, Substitute, Focus Punch, Leech Seed, Facade, and Seed Bomb being used. Naturally, it is a bit more of a liability against fast offensive teams. The disadvantages to this set is, are that it can be easily revenge killed, and it's no longer a good lead. (AP)

Checks and Counters
===================

**Fighting:**

**Flying-types**: Flying-types tend to resist both of Breloom's STAB attacks, and they check Breloom defensively but need to be careful of Breloom's Rock Tomb and Spore. Skarmory especially resists Bullet Seed and takes little damage from Mach Punch. Skarmory does need to be careful of Spore and Swords Dance variants, because Breloom can potentially boost enough to break it. Faster Flying-types such as Togekiss and Tornadus-Therian are good checks to Breloom because of its 4x weakness to Flying.

**Bulky Grass-types**: Grass-types such as Venusaur, Celebi, (AC) and Whimsicott are immune to Spore, (AC) resist both of Breloom's STAB moves, (AC) and can retaliate with a super effective STAB move.

**Fairy-types**: Fairy-types resist Breloom's Fighting STAB moves,(RC) and can OHKO with their own STAB moves. Fairy-types generally do need to be careful of switching in. Spore and Bullet Seed threaten any Fairy-type that does not resist them such as Azumarill and Diancie.(AP)

**Fire-types**: Fire-types such as Charizard, Volcarona, (AC) and Victini can generally switch into a Mach Punch,(RP) and OHKO with a Fire STAB move, yet though they need to avoid Rock Tomb.

**Poison-types**: Poison-type Pokemon resist both of Breloom's STAB moves,(RC) and can easily KO Breloom in return with their STAB moves. Things Pokemon like Nidoking and Gengar,(RC) takes neutral damage from Bullet Seed, and Gengar can OHKO Breloom with Sludge Wave.

**Psychic-types**: Psychic-types resist Breloom's Mach Punch. Latias, Latios, Victini, and Jirachi, in particular, resist Bullet Seed and are especially problematic for Breloom to handle.

**Faster Threats**: Breloom can use Mach Punch against faster threats, but anything Pokemon that doesn't don't take super effective damage generally doesn't care. This includes Pokemon such as Choice Scarf Victini, Choice Scarf Heracross, Kingdra, or and Keldeo.

**Ghost-types**: Ghost-types ignore Mach Punch completely. Chandelure also has a Fire typing, Gengar is faster and is part Poison, and Doublade resists Rock Tomb and Bullet Seed and does not fear Swords Dance.
 
whoo! finally finished this.

amcheck

implement what you want

if you do choose to implement this... reply to this post, remove the red stuff, de-format the blue stuff, and address any comments! don't copy and paste!

add / fix
remove
comments
OVERVIEW]

**Fighting**
Breloom is the only Fighting-type with access to Spore. Spore , which allows Breloom to set up easily,(RC) and it has perfect accuracy. Breloom's ability,(RC) Technician, gives a boost to its attacks weaker than 60 base power that have less than 60 Base Power such as Mach Punch, Bullet Seed, and Rock Tomb. Breloom's typing helps Fighting's with the Ground and Water matchup,(AC) and due to its access of its priority STAB move, Mach punch, to a priority STAB move in Mach Punch, it allows it is able to check many faster threats. With a Focus Sash and access to Mach Punch, Breloom can effectively check many threats to Fighting-type teams, including weather abusers like Kingdra, Excadrill, and Mega Swampert. Its access to Swords Dance also lets Breloom wallbreak more efficiently, and it works especially well with Mach Punch. On the other hand, Breloom has low defensive and Speed stats, which means it often has to rely on priority to attack the foe before they can attack it. It can get revenge killed without difficulty, and it can't switch into most unresisted attacks. Breloom relies on Rock Tomb as coverage due to its STAB types bring being mediocre offensively. Lastly, Breloom's typing is pleasant but opens up more weaknesses.(AP)

[SET]
name: Technician (Fighting)
move 1: Spore
move 2: Mach Punch
move 3: Bullet Seed
move 4: Rock Tomb / Swords Dance
item: Focus Sash
ability: Technician
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Moves
========

Spore is to put the opponent puts the foe to sleep, forces forcing switches, and coversweaknesses covering weaknesses by allowing Breloom to easily eliminating eliminate (1: "opponent" -> "foe" because "opponent" is the battler and "foe" is the opposing Pokemon. 2: changed "forces" -> "forcing" because it forces switches as a result of putting the foe to sleep; it doesn't force switches on its own. 3: Spore doesn't eliminate threats, it deals no damage!) threats. Mach Punch is amazing a great priority move, as it is STAB and gets boosted by Technician both boosted by STAB and Technician. Mach Punch also allows Breloom to act as a very powerful revenge killer and late-game sweeper. Bullet Seed is another STAB move, as well as which breaks through Substitute and Focus Sash users,(RC) and also gets boosted by Technician. Bullet Seed breaks through the many bulky Water- and Ground-type Pokemon that give Fighting trouble, such as Huge Power Azumarill, Hippowdon, Gastrodon, Jellicent, and Slowbro. Rock Tomb is nice coverage to hit Fire- and Flying-types such as Mega Charizard Y, Victini, Togekiss, and Zapdos, and it can pressure the opponent into switching out. Swords Dance is used to increase Breloom's damage output of Mach Punch, allowing it to easily sweep late-game late game sweep easier,. (RC & AP) It also boosts Breloom's Attack,(AC) allowing it to break walls it normally doesn't wouldn't be able to. Swords Dance has good synergy with Spore, as Breloom can easily set up on most sleeping targets.


Set Details
========

Technician is used to increase the damage output of Breloom's weaker attacks. Focus Sash allows Breloom to take a hit and retaliate, allowing it to OHKO threats such as Charizard (Mega?). It also allows Breloom to act as a great anti-lead in conjunction with Spore. Most leads do not threaten Breloom, with the exception of some Pokemon such as Choice Scarf Togekiss and Grass-types. Life Orb is also an option,(AC) as it increases Breloom's damage output. The EVs maximize Breloom's attacking potential, as well as its Speed. A Jolly nature is used to outspeed threats like Zapdos. An Adamant nature can be used to increase damage output done to Pokemon such as Excadrill,(RC) and Chansey.

Usage Tips
========

Could Breloom can be used as a lead to beat out other leads such as Tyranitar,(RC) and Shuckle and put them to sleep, as well as forces them to switch out. Faster Pokemon such as,(RC) Choice Scarf Victini and Choice Scarf Landorus-T are required to U-turn out to avoid Spore, allowing you to either use Rock Tomb for damage and slow the switch-in or Spore it put it to sleep for free. If Swords Dance is being run, it should be mainly set up used against sleeping foes or very passive walls that cannot touch Breloom, because Breloom's bulk is very poor,(AC) and it cannot take hits from most anything. Once its Spore has been used,(AC) it should aim to do as much damage to the team as possible. (RC -> AP) Spore should be saved for either Breloom's checks or threats to the team in general. Doublade or Mega Scizor are particularly notable threats good, as they both beat Breloom and can threaten to sweep a weakened Fighting team, so it's best to put them to sleep first. At times, it's better to preserve Breloom to revenge kill with Mach Punch later in the game. Breloom should be cautious when switching into attacks, as even resisted attacks are a serious problem for Breloom. Breloom doesn't appreciate any status; (RC -> ASC) for example, it needs to avoid burns, which cripple it entirely. In spite of Mach Punch's priority, paralysis is also still a big issue for it. Try to prevent hazards from being set,(AC) as it breaks they break Breloom's Focus Sash, Breloom and it loses most of its is under a lot of (Is this what you meant?) pressure when hazards are up. Only Grass-type Pokemon, Overcoat users,(AC) and Magic Bounce users can avoid Spore, so be cautious when using it against these Pokemon.


Team Options
========

Cobalion provides Stealth Rock,(AC) which wears down a good variety of Pokemon, and it can assist Breloom with Fairy-types. Breloom is paired very well with setup sweepers such as Mega Gallade and Hawlucha that can take advantage of the free turns provided by Spore. Since Breloom gets walled by things Pokemon that resist its attacks, such as Mega Venusaur and Mandibuzz, wallbreakers such as Keldeo and Mega Medicham are appreciated. Keldeo is useful for taking out foes such as Mega Mandibuzz and Doublade, whereas Mega Medicham is used to break Skarmory, Venusaur,(AC) and Zapdos. Both appreciate Breloom beating Water-types such as Slowbro. Infernape can easily beat up Doublade and Mega Scizor with its Fire-type STAB moves, which both give Breloom problems both of which are problematic for Breloom. Faster revenge killers such as Choice Scarf Terrakion and Choice Scarf Heracross is are very useful for helping Breloom against the faster foes that it generally has more problems with, whereas , and Terrakion checks Fire- and Flying-types.

[STRATEGY COMMENTS]

Other Options
=============

**Fighting:**
Toxic Orb + Poison Heal can be used over Focus Sash and Technician. Poison Heal allows Breloom to be a stallbreaker and can actually be very threatening to slow balanced teams, with moves such as Swords Dance, Substitute, Focus Punch, Leech Seed, Facade, and Seed Bomb being used. Naturally, it is a bit more of a liability against fast offensive teams. The disadvantages to this set is, are that it can be easily revenge killed, and it's no longer a good lead. (AP)

Checks and Counters
===================

**Fighting:**

**Flying-types**: Flying-types tend to resist both of Breloom's STAB attacks, and they check Breloom defensively but need to be careful of Breloom's Rock Tomb and Spore. Skarmory especially resists Bullet Seed and takes little damage from Mach Punch. Skarmory does need to be careful of Spore and Swords Dance variants, because Breloom can potentially boost enough to break it. Faster Flying-types such as Togekiss and Tornadus-Therian are good checks to Breloom because of its 4x weakness to Flying.

**Bulky Grass-types**: Grass-types such as Venusaur, Celebi, (AC) and Whimsicott are immune to Spore, (AC) resist both of Breloom's STAB moves, (AC) and can retaliate with a super effective STAB move.

**Fairy-types**: Fairy-types resist Breloom's Fighting STAB moves,(RC) and can OHKO with their own STAB moves. Fairy-types generally do need to be careful of switching in. Spore and Bullet Seed threaten any Fairy-type that does not resist them such as Azumarill and Diancie.(AP)

**Fire-types**: Fire-types such as Charizard, Volcarona, (AC) and Victini can generally switch into a Mach Punch,(RP) and OHKO with a Fire STAB move, yet though they need to avoid Rock Tomb.

**Poison-types**: Poison-type Pokemon resist both of Breloom's STAB moves,(RC) and can easily KO Breloom in return with their STAB moves. Things Pokemon like Nidoking and Gengar,(RC) takes neutral damage from Bullet Seed, and Gengar can OHKO Breloom with Sludge Wave.

**Psychic-types**: Psychic-types resist Breloom's Mach Punch. Latias, Latios, Victini, and Jirachi, in particular, resist Bullet Seed and are especially problematic for Breloom to handle.

**Faster Threats**: Breloom can use Mach Punch against faster threats, but anything Pokemon that doesn't don't take super effective damage generally doesn't care. This includes Pokemon such as Choice Scarf Victini, Choice Scarf Heracross, Kingdra, or and Keldeo.

**Ghost-types**: Ghost-types ignore Mach Punch completely. Chandelure also has a Fire typing, Gengar is faster and is part Poison, and Doublade resists Rock Tomb and Bullet Seed and does not fear Swords Dance.

Hey bro! thanks for the amateur check :) i implemented everything cuz i trust ur grammar way more then mine.
 
kVLLx3K.gif


remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

**Fighting**
Breloom is the only Fighting-type with access to Spore, (AC) which allows Breloom it to set up easily and has perfect accuracy. (and has perfect accuracy -> without fail imo to make it relevant for the rest of the sentence but double check content etc etc) Breloom's Its ability Technician (RC) gives a boost to its attacks that have less than 60 Base Power such as Mach Punch, Bullet Seed, and Rock Tomb. Breloom's typing helps Fighting's Ground and Water matchup, and due to its access to a priority STAB move in Mach Punch, it is able to check many faster threats. With a Focus Sash and access to Mach Punch, Breloom can effectively check many threats to Fighting-type teams, including weather abusers sweepers like Kingdra, Excadrill, and Mega Swampert. Its access to Swords Dance also lets Breloom wallbreak more efficiently, and it works especially well with Mach Punch. On the other hand, Breloom has low defensive and Speed stats, which means it often has to rely on priority to attack the foe before they can attack it. It can get revenge killed without difficulty, and it can't switch into most unresisted attacks. Breloom relies on Rock Tomb as coverage due to its STAB types being mediocre offensively. Lastly, Breloom's defensive typing is pleasant but opens up more weaknesses. (maybe consider rewording that final bit bc it clearly refers to many resistances + many weaknesses but it sounds vague [can't tell if there's something monotype-specific that you're trying to get across])

[SET]
name: Technician (Fighting)
move 1: Spore
move 2: Mach Punch
move 3: Bullet Seed
move 4: Rock Tomb / Swords Dance
item: Focus Sash
ability: Technician
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Moves
========

Spore puts the foe to sleep, forcing switches, and covers weaknesses by allowing Breloom to easily eliminate threats. Mach Punch is a great priority move, as it is both boosted by both STAB and Technician. Mach Punch It also allows Breloom to act as a very powerful revenge killer and late-game sweeper. Bullet Seed another is another STAB move, which breaks through Substitute and Focus Sash and also gets boosted by Technician. Bullet Seed It notably breaks through the many bulky Water- and Ground-type Pokemon that give Fighting trouble, such as Huge Power Azumarill, Hippowdon, Gastrodon, Jellicent, and Slowbro. Rock Tomb is provides nice coverage to hit Fire- and Flying-types such as Mega Charizard Y, Victini, Togekiss, and Zapdos, and it can pressure the opponent into switching out. Swords Dance is used to increase Breloom's damage output, allowing it to easily sweep late-game. It also boosts Breloom's Attack, allowing it The Attack boost also allows Breloom to break walls it normally wouldn't be able to. (AP) Swords Dance has good synergy with Spore, as Breloom can easily set up on most sleeping targets.


Set Details
========

Technician is used to increase the damage output of Breloom's weaker attacks. Focus Sash allows Breloom to take a hit and retaliate, allowing it to OHKO threats such as Mega Charizard Y. It also allows Breloom to act as a great anti-lead in conjunction with Spore. Most leads do not threaten Breloom, with the exception of some Pokemon such as Choice Scarf Togekiss and Grass-types. Life Orb is also an option, as it increases Breloom's damage output. (and? does the damage boost let it do anything notable / grab any notable kos?) The EVs maximize Breloom's attacking potential, as well as its Speed. A Jolly nature is used to outspeed threats like Zapdos. An Adamant nature can be used to increase damage done to Pokemon such as Excadrill and Chansey.

Usage Tips
========

Breloom can be used as a lead to beat out other leads such as Tyranitar and Shuckle and put them to sleep, as well as force them to switch out. Faster Pokemon such as Choice Scarf Victini and Choice Scarf Landorus-T are required to U-turn out to avoid Spore, allowing you to either use Rock Tomb and slow down the switch-in or put it to sleep for free. If Swords Dance is being run, it should be mainly be used against sleeping foes or very passive walls that cannot touch Breloom, because Breloom's bulk is very poor (RC) and it cannot take hits from anything. Once its Spore has been used, it should aim to do as much damage to the team as possible. Spore should be saved for either Breloom's checks or threats to the team in general. Doublade or and Mega Scizor are particularly notable threats, as they both beat Breloom and can threaten to sweep a weakened Fighting team, so it's best to put them to sleep first. At times, it's better to preserve Breloom to revenge kill foes with Mach Punch later in the game. Breloom should be cautious when switching into attacks, as even resisted attacks are a serious problem for Breloom. Breloom doesn't appreciate any status; for example, it needs to avoid burns, which cripple it entirely. In spite of Mach Punch's priority, paralysis is also still a big issue for it. Try to prevent entry hazards from being set, as they break Breloom's Focus Sash, meaning Breloom loses most of its pressure when hazards are up. Grass-type Pokemon, Overcoat users, and Magic Bounce users can avoid Spore, so be cautious when using it against these Pokemon.


Team Options
========

Cobalion provides Stealth Rock, which wears down a good variety of Pokemon, and it can assist Breloom with Fairy-types. Breloom is paired pairs very well with setup sweepers such as Mega Gallade and Hawlucha that can take advantage of the free turns provided by Spore. Since Breloom gets walled by Pokemon that resist its attacks, such as Mega Venusaur and Mandibuzz, wallbreakers such as Keldeo and Mega Medicham are appreciated. Keldeo is useful for taking out foes such as Mandibuzz and Doublade, whereas Mega Medicham is used to break Skarmory, Venusaur, and Zapdos. Both appreciate Breloom beating Water-types such as Slowbro. Infernape can easily beat up Doublade and Mega Scizor with its Fire-type STAB moves, both of which are problematic for Breloom. Faster revenge killers such as Choice Scarf Terrakion and Choice Scarf Heracross are very useful for helping Breloom against the faster foes that it generally has more problems with, and Terrakion checks Fire- and Flying-types.

[STRATEGY COMMENTS]

Other Options
=============

**Fighting:**
Toxic Orb + Poison Heal can be used over Focus Sash and Technician. Poison Heal allows Breloom to be a stallbreaker and can actually be make it very threatening to slow balanced teams, with moves such as Swords Dance, Substitute, Focus Punch, Leech Seed, Facade, and Seed Bomb being used. Naturally, it is a bit more of a liability against fast offensive teams. The disadvantages downside to this set is (RC) that it can be easily revenge killed (RC) and it's is no longer a good lead.

Checks and Counters
===================

**Fighting:**

**Flying-types**: Flying-types tend to resist both of Breloom's STAB attacks, and they check Breloom defensively but need to be careful of Breloom's Rock Tomb and Spore. Skarmory especially resists Bullet Seed and takes little damage from Mach Punch. Skarmory It does need to be careful of Spore + (plus) Swords Dance variants, because Breloom can potentially boost enough to break it. Faster Flying-types such as Togekiss and Tornadus-T are good checks to Breloom because of its 4x weakness to Flying.

**Bulky Grass-types**: Grass-types such as Venusaur, Celebi, and Whimsicott are immune to Spore, resist both of Breloom's STAB moves, and can retaliate with a super effective STAB move.

**Fairy-types**: Fairy-types resist Breloom's Fighting STAB moves and can OHKO with their own STAB moves. Fairy-types They generally do need to be careful of switching in, (AC) however. Spore and Bullet Seed threaten any Fairy-type that does not resist them such as Azumarill and or Diancie.

**Fire-types**: Fire-types such as Charizard, Volcarona, and Victini can generally switch into a Mach Punch and OHKO Breloom with a Fire STAB move, (remove space) though they need to avoid Rock Tomb.

**Poison-types**: Poison-type Pokemon resist both of Breloom's STAB moves and can easily KO Breloom it in return with their STAB moves. Pokemon like Nidoking and Gengar take neutral damage from Bullet Seed, and can they OHKO Breloom with Sludge Wave.

**Psychic-types**: Psychic-types resist Breloom's Mach Punch. Latias, Latios, Victini, and Jirachi, in particular, resist Bullet Seed and are especially problematic for Breloom to handle.

**Faster Threats**: Breloom can use Mach Punch against faster threats, but Pokemon that don't take super effective damage generally doesn't don't care. This includes Pokemon such as Choice Scarf Victini, Choice Scarf Heracross, Kingdra, and Keldeo.

**Ghost-types**: Ghost-types ignore Mach Punch completely. Chandelure also has a Fire typing, Gengar is faster and is part Poison, and Doublade resists Rock Tomb and Bullet Seed and does not fear Swords Dance.
 
Last edited:
kVLLx3K.gif


remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

**Fighting**
Breloom is the only Fighting-type with access to Spore, (AC) which allows Breloom it to set up easily and has perfect accuracy. (and has perfect accuracy -> without fail imo to make it relevant for the rest of the sentence but double check content etc etc) Breloom's Its ability Technician (RC) gives a boost to its attacks that have less than 60 Base Power such as Mach Punch, Bullet Seed, and Rock Tomb. Breloom's typing helps Fighting's Ground and Water matchup, and due to its access to a priority STAB move in Mach Punch, it is able to check many faster threats. With a Focus Sash and access to Mach Punch, Breloom can effectively check many threats to Fighting-type teams, including weather abusers sweepers like Kingdra, Excadrill, and Mega Swampert. Its access to Swords Dance also lets Breloom wallbreak more efficiently, and it works especially well with Mach Punch. On the other hand, Breloom has low defensive and Speed stats, which means it often has to rely on priority to attack the foe before they can attack it. It can get revenge killed without difficulty, and it can't switch into most unresisted attacks. Breloom relies on Rock Tomb as coverage due to its STAB types being mediocre offensively. Lastly, Breloom's defensive typing is pleasant but opens up more weaknesses. (maybe consider rewording that final bit bc it clearly refers to many resistances + many weaknesses but it sounds vague [can't tell if there's something monotype-specific that you're trying to get across])

[SET]
name: Technician (Fighting)
move 1: Spore
move 2: Mach Punch
move 3: Bullet Seed
move 4: Rock Tomb / Swords Dance
item: Focus Sash
ability: Technician
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Moves
========

Spore puts the foe to sleep, forcing switches, and covers weaknesses by allowing Breloom to easily eliminate threats. Mach Punch is a great priority move, as it is both boosted by both STAB and Technician. Mach Punch It also allows Breloom to act as a very powerful revenge killer and late-game sweeper. Bullet Seed another is another STAB move, which breaks through Substitute and Focus Sash and also gets boosted by Technician. Bullet Seed It notably breaks through the many bulky Water- and Ground-type Pokemon that give Fighting trouble, such as Huge Power Azumarill, Hippowdon, Gastrodon, Jellicent, and Slowbro. Rock Tomb is provides nice coverage to hit Fire- and Flying-types such as Mega Charizard Y, Victini, Togekiss, and Zapdos, and it can pressure the opponent into switching out. Swords Dance is used to increase Breloom's damage output, allowing it to easily sweep late-game. It also boosts Breloom's Attack, allowing it The Attack boost also allows Breloom to break walls it normally wouldn't be able to. (AP) Swords Dance has good synergy with Spore, as Breloom can easily set up on most sleeping targets.


Set Details
========

Technician is used to increase the damage output of Breloom's weaker attacks. Focus Sash allows Breloom to take a hit and retaliate, allowing it to OHKO threats such as Mega Charizard Y. It also allows Breloom to act as a great anti-lead in conjunction with Spore. Most leads do not threaten Breloom, with the exception of some Pokemon such as Choice Scarf Togekiss and Grass-types. Life Orb is also an option, as it increases Breloom's damage output. (and? does the damage boost let it do anything notable / grab any notable kos?) The EVs maximize Breloom's attacking potential, as well as its Speed. A Jolly nature is used to outspeed threats like Zapdos. An Adamant nature can be used to increase damage done to Pokemon such as Excadrill and Chansey.

Usage Tips
========

Breloom can be used as a lead to beat out other leads such as Tyranitar and Shuckle and put them to sleep, as well as force them to switch out. Faster Pokemon such as Choice Scarf Victini and Choice Scarf Landorus-T are required to U-turn out to avoid Spore, allowing you to either use Rock Tomb and slow down the switch-in or put it to sleep for free. If Swords Dance is being run, it should be mainly be used against sleeping foes or very passive walls that cannot touch Breloom, because Breloom's bulk is very poor (RC) and it cannot take hits from anything. Once its Spore has been used, it should aim to do as much damage to the team as possible. Spore should be saved for either Breloom's checks or threats to the team in general. Doublade or and Mega Scizor are particularly notable threats, as they both beat Breloom and can threaten to sweep a weakened Fighting team, so it's best to put them to sleep first. At times, it's better to preserve Breloom to revenge kill foes with Mach Punch later in the game. Breloom should be cautious when switching into attacks, as even resisted attacks are a serious problem for Breloom. Breloom doesn't appreciate any status; for example, it needs to avoid burns, which cripple it entirely. In spite of Mach Punch's priority, paralysis is also still a big issue for it. Try to prevent entry hazards from being set, as they break Breloom's Focus Sash, meaning Breloom loses most of its pressure when hazards are up. Grass-type Pokemon, Overcoat users, and Magic Bounce users can avoid Spore, so be cautious when using it against these Pokemon.


Team Options
========

Cobalion provides Stealth Rock, which wears down a good variety of Pokemon, and it can assist Breloom with Fairy-types. Breloom is paired pairs very well with setup sweepers such as Mega Gallade and Hawlucha that can take advantage of the free turns provided by Spore. Since Breloom gets walled by Pokemon that resist its attacks, such as Mega Venusaur and Mandibuzz, wallbreakers such as Keldeo and Mega Medicham are appreciated. Keldeo is useful for taking out foes such as Mandibuzz and Doublade, whereas Mega Medicham is used to break Skarmory, Venusaur, and Zapdos. Both appreciate Breloom beating Water-types such as Slowbro. Infernape can easily beat up Doublade and Mega Scizor with its Fire-type STAB moves, both of which are problematic for Breloom. Faster revenge killers such as Choice Scarf Terrakion and Choice Scarf Heracross are very useful for helping Breloom against the faster foes that it generally has more problems with, and Terrakion checks Fire- and Flying-types.

[STRATEGY COMMENTS]

Other Options
=============

**Fighting:**
Toxic Orb + Poison Heal can be used over Focus Sash and Technician. Poison Heal allows Breloom to be a stallbreaker and can actually be make it very threatening to slow balanced teams, with moves such as Swords Dance, Substitute, Focus Punch, Leech Seed, Facade, and Seed Bomb being used. Naturally, it is a bit more of a liability against fast offensive teams. The disadvantages downside to this set is (RC) that it can be easily revenge killed (RC) and it's is no longer a good lead.

Checks and Counters
===================

**Fighting:**

**Flying-types**: Flying-types tend to resist both of Breloom's STAB attacks, and they check Breloom defensively but need to be careful of Breloom's Rock Tomb and Spore. Skarmory especially resists Bullet Seed and takes little damage from Mach Punch. Skarmory It does need to be careful of Spore + (plus) Swords Dance variants, because Breloom can potentially boost enough to break it. Faster Flying-types such as Togekiss and Tornadus-T are good checks to Breloom because of its 4x weakness to Flying.

**Bulky Grass-types**: Grass-types such as Venusaur, Celebi, and Whimsicott are immune to Spore, resist both of Breloom's STAB moves, and can retaliate with a super effective STAB move.

**Fairy-types**: Fairy-types resist Breloom's Fighting STAB moves and can OHKO with their own STAB moves. Fairy-types They generally do need to be careful of switching in, (AC) however. Spore and Bullet Seed threaten any Fairy-type that does not resist them such as Azumarill and or Diancie.

**Fire-types**: Fire-types such as Charizard, Volcarona, and Victini can generally switch into a Mach Punch and OHKO Breloom with a Fire STAB move, (remove space) though they need to avoid Rock Tomb.

**Poison-types**: Poison-type Pokemon resist both of Breloom's STAB moves and can easily KO Breloom it in return with their STAB moves. Pokemon like Nidoking and Gengar take neutral damage from Bullet Seed, and can they OHKO Breloom with Sludge Wave.

**Psychic-types**: Psychic-types resist Breloom's Mach Punch. Latias, Latios, Victini, and Jirachi, in particular, resist Bullet Seed and are especially problematic for Breloom to handle.

**Faster Threats**: Breloom can use Mach Punch against faster threats, but Pokemon that don't take super effective damage generally doesn't don't care. This includes Pokemon such as Choice Scarf Victini, Choice Scarf Heracross, Kingdra, and Keldeo.

**Ghost-types**: Ghost-types ignore Mach Punch completely. Chandelure also has a Fire typing, Gengar is faster and is part Poison, and Doublade resists Rock Tomb and Bullet Seed and does not fear Swords Dance.

Thank you! will implement tomorrow :]
 
GP 2/2
[OVERVIEW]

**Fighting**
Breloom is the only Fighting-type with access to Spore, (AC) which allows it to set up easily and has perfect accuracy. Its ability Technician, (RC) gives a boost to its attacks that have less than 60 Base Power such as Mach Punch, Bullet Seed, and Rock Tomb. Breloom's typing helps Fighting's Ground and Water matchup, and due to its access to a priority STAB move in Mach Punch, it is able to check many faster threats. With a Focus Sash and access to Mach Punch, Breloom can effectively check many threats to Fighting-type teams, including weather sweepers like Kingdra, Excadrill, and Mega Swampert. Its access to Swords Dance also lets Breloom wallbreak more efficiently, and it works especially well with Mach Punch. On the other hand, Breloom has low defensive and Speed stats, which means it often has to rely on priority to attack the foe before they can attack it. It can get revenge killed without difficulty, and it can't switch into most unresisted attacks. Breloom relies on Rock Tomb as coverage due to its STAB types being mediocre offensively. Lastly, Breloom's typing is pleasant but opens up more weaknesses.

[SET]
name: Technician (Fighting)
move 1: Spore
move 2: Mach Punch
move 3: Bullet Seed
move 4: Rock Tomb / Swords Dance
item: Focus Sash
ability: Technician
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Moves
========

Spore puts the foe to sleep, forcing switches, and covers weaknesses by allowing Breloom to easily eliminate threats. Mach Punch is a great priority move, as it is boosted by both STAB and Technician. It also allows Breloom to act as a very powerful revenge killer and late-game sweeper. Bullet Seed is another STAB move, which breaks through Substitute and Focus Sash and also gets boosted by Technician. It notably breaks through the many bulky Water- and Ground-type Pokemon that give Fighting trouble, such as Huge Power Azumarill, Hippowdon, Gastrodon, Jellicent, and Slowbro. Rock Tomb provides nice coverage to hit Fire- and Flying-types such as Mega Charizard Y, Victini, Togekiss, and Zapdos, and it can pressure the opponent into switching out. Swords Dance is used to increase Breloom's damage output, allowing it to easily sweep late-game. The Attack boost also allows Breloom to break walls it normally wouldn't be able to. Swords Dance has good synergy with Spore, as Breloom can easily set up on most sleeping targets.


Set Details
========

Technician is used to increase the damage output of Breloom's weaker attacks. Focus Sash allows Breloom to take a hit and retaliate, allowing it to OHKO threats such as Mega Charizard Y. It also allows Breloom to act as a great anti-lead in conjunction with Spore. Most leads do not threaten Breloom, with the exception of some Pokemon such as Choice Scarf Togekiss and Grass-types. Life Orb is also an option, as it increases Breloom's damage output. The EVs maximize Breloom's attacking potential, as well as its Speed. A Jolly nature is used to outspeed threats like Zapdos. An Adamant nature can be used to increase damage done to Pokemon such as Excadrill and Chansey.

Usage Tips
========

Breloom can be used as a lead to beat out other leads such as Tyranitar and Shuckle and put them to sleep, as well as force them to switch out. Faster Pokemon such as Choice Scarf Victini and Choice Scarf Landorus-T are required to U-turn out to avoid Spore, allowing you to either use Rock Tomb and slow down the switch-in or put it to sleep for free. If Swords Dance is being run, it should mainly be used against sleeping foes or very passive walls that cannot touch Breloom, because Breloom's bulk is very poor and it cannot take hits from anything. Once its Spore has been used, it should aim to do as much damage to the team as possible. Spore should be saved for either Breloom's checks or threats to the team in general. Doublade and Mega Scizor are particularly notable threats, as they both beat Breloom and can threaten to sweep a weakened Fighting team, so it's best to put them to sleep first. At times, it's better to preserve Breloom to revenge kill foes with Mach Punch later in the game. Breloom should be cautious when switching into attacks, as even resisted attacks are a serious problem. Breloom doesn't appreciate any status; for example, it needs to avoid burns, which cripple it entirely. In spite of Mach Punch's priority, paralysis is also still a big issue for it. Try to prevent entry hazards from being set, as they break Breloom's Focus Sash, meaning Breloom loses most of its pressure when hazards are up. Grass-type Pokemon, Overcoat users, and Magic Bounce users can avoid Spore, so be cautious when using it against these Pokemon.


Team Options
========

Cobalion provides Stealth Rock, which wears down a good variety of Pokemon, and it can assist Breloom with Fairy-types. Breloom pairs very well with setup sweepers such as Mega Gallade and Hawlucha that can take advantage of the free turns provided by Spore. Since Breloom gets walled by Pokemon that resist its attacks, such as Mega Venusaur and Mandibuzz, wallbreakers such as Keldeo and Mega Medicham are appreciated. Keldeo is useful for taking out foes such as Mandibuzz and Doublade, whereas Mega Medicham is used to break Skarmory, Venusaur, and Zapdos. Both appreciate Breloom beating Water-types such as Slowbro. Infernape can easily beat up Doublade and Mega Scizor with its Fire-type STAB moves, both of which are problematic for Breloom. Faster revenge killers such as Choice Scarf Terrakion and Choice Scarf Heracross are very useful for helping Breloom against the faster foes that it generally has more problems with, and Terrakion checks Fire- and Flying-types.

[STRATEGY COMMENTS]

Other Options
=============

**Fighting:**
Toxic Orb + Poison Heal can be used over Focus Sash and Technician. Poison Heal allows Breloom to be a stallbreaker and can actually make it very threatening to slow balanced teams, with moves such as Swords Dance, Substitute, Focus Punch, Leech Seed, Facade, and Seed Bomb being used. Naturally, it is a bit more of a liability against fast offensive teams. The downside to this set is that it can be easily revenge killed and is no longer a good lead.

Checks and Counters
===================

**Fighting:**

**Flying-types**: Flying-types tend to resist both of Breloom's STAB attacks, and they check Breloom defensively but need to be careful of Rock Tomb and Spore. Skarmory especially resists Bullet Seed and takes little damage from Mach Punch. It does need to be careful of Spore + Swords Dance variants, because Breloom can potentially boost enough to break it. Faster Flying-types such as Togekiss and Tornadus-T are good checks to Breloom because of its 4x weakness to Flying.

**Bulky Grass-types**: Grass-types such as Venusaur, Celebi, and Whimsicott are immune to Spore, resist both of Breloom's STAB moves, and can retaliate with a super effective STAB move.

**Fairy-types**: Fairy-types resist Breloom's Fighting STAB moves and can OHKO with their own STAB moves. They generally do need to be careful of switching in, however. Spore and Bullet Seed threaten any Fairy-type that does not resist them such as Azumarill or Diancie.

**Fire-types**: Fire-types such as Charizard, Volcarona, and Victini can generally switch into a Mach Punch and OHKO Breloom with a Fire STAB move, though they need to avoid Rock Tomb.

**Poison-types**: Poison-type Pokemon resist both of Breloom's STAB moves and can easily KO it in return with their STAB moves. Pokemon like Nidoking and Gengar take neutral damage from Bullet Seed, and can they can OHKO Breloom with Sludge Wave.

**Psychic-types**: Psychic-types resist Breloom's Mach Punch. Latias, Latios, Victini, and Jirachi, in particular, resist Bullet Seed and are especially problematic for Breloom to handle.

**Faster Threats**: Breloom can use Mach Punch against faster threats, but Pokemon that don't take super effective damage generally don't care. This includes Pokemon such as Choice Scarf Victini, Choice Scarf Heracross, Kingdra, and Keldeo.

**Ghost-types**: Ghost-types ignore Mach Punch completely. Chandelure also has a Fire typing, Gengar is faster and is part Poison, and Doublade resists Rock Tomb and Bullet Seed and does not fear Swords Dance.
 
GP 2/2
[OVERVIEW]

**Fighting**
Breloom is the only Fighting-type with access to Spore, (AC) which allows it to set up easily and has perfect accuracy. Its ability Technician, (RC) gives a boost to its attacks that have less than 60 Base Power such as Mach Punch, Bullet Seed, and Rock Tomb. Breloom's typing helps Fighting's Ground and Water matchup, and due to its access to a priority STAB move in Mach Punch, it is able to check many faster threats. With a Focus Sash and access to Mach Punch, Breloom can effectively check many threats to Fighting-type teams, including weather sweepers like Kingdra, Excadrill, and Mega Swampert. Its access to Swords Dance also lets Breloom wallbreak more efficiently, and it works especially well with Mach Punch. On the other hand, Breloom has low defensive and Speed stats, which means it often has to rely on priority to attack the foe before they can attack it. It can get revenge killed without difficulty, and it can't switch into most unresisted attacks. Breloom relies on Rock Tomb as coverage due to its STAB types being mediocre offensively. Lastly, Breloom's typing is pleasant but opens up more weaknesses.

[SET]
name: Technician (Fighting)
move 1: Spore
move 2: Mach Punch
move 3: Bullet Seed
move 4: Rock Tomb / Swords Dance
item: Focus Sash
ability: Technician
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Moves
========

Spore puts the foe to sleep, forcing switches, and covers weaknesses by allowing Breloom to easily eliminate threats. Mach Punch is a great priority move, as it is boosted by both STAB and Technician. It also allows Breloom to act as a very powerful revenge killer and late-game sweeper. Bullet Seed is another STAB move, which breaks through Substitute and Focus Sash and also gets boosted by Technician. It notably breaks through the many bulky Water- and Ground-type Pokemon that give Fighting trouble, such as Huge Power Azumarill, Hippowdon, Gastrodon, Jellicent, and Slowbro. Rock Tomb provides nice coverage to hit Fire- and Flying-types such as Mega Charizard Y, Victini, Togekiss, and Zapdos, and it can pressure the opponent into switching out. Swords Dance is used to increase Breloom's damage output, allowing it to easily sweep late-game. The Attack boost also allows Breloom to break walls it normally wouldn't be able to. Swords Dance has good synergy with Spore, as Breloom can easily set up on most sleeping targets.


Set Details
========

Technician is used to increase the damage output of Breloom's weaker attacks. Focus Sash allows Breloom to take a hit and retaliate, allowing it to OHKO threats such as Mega Charizard Y. It also allows Breloom to act as a great anti-lead in conjunction with Spore. Most leads do not threaten Breloom, with the exception of some Pokemon such as Choice Scarf Togekiss and Grass-types. Life Orb is also an option, as it increases Breloom's damage output. The EVs maximize Breloom's attacking potential, as well as its Speed. A Jolly nature is used to outspeed threats like Zapdos. An Adamant nature can be used to increase damage done to Pokemon such as Excadrill and Chansey.

Usage Tips
========

Breloom can be used as a lead to beat out other leads such as Tyranitar and Shuckle and put them to sleep, as well as force them to switch out. Faster Pokemon such as Choice Scarf Victini and Choice Scarf Landorus-T are required to U-turn out to avoid Spore, allowing you to either use Rock Tomb and slow down the switch-in or put it to sleep for free. If Swords Dance is being run, it should mainly be used against sleeping foes or very passive walls that cannot touch Breloom, because Breloom's bulk is very poor and it cannot take hits from anything. Once its Spore has been used, it should aim to do as much damage to the team as possible. Spore should be saved for either Breloom's checks or threats to the team in general. Doublade and Mega Scizor are particularly notable threats, as they both beat Breloom and can threaten to sweep a weakened Fighting team, so it's best to put them to sleep first. At times, it's better to preserve Breloom to revenge kill foes with Mach Punch later in the game. Breloom should be cautious when switching into attacks, as even resisted attacks are a serious problem. Breloom doesn't appreciate any status; for example, it needs to avoid burns, which cripple it entirely. In spite of Mach Punch's priority, paralysis is also still a big issue for it. Try to prevent entry hazards from being set, as they break Breloom's Focus Sash, meaning Breloom loses most of its pressure when hazards are up. Grass-type Pokemon, Overcoat users, and Magic Bounce users can avoid Spore, so be cautious when using it against these Pokemon.


Team Options
========

Cobalion provides Stealth Rock, which wears down a good variety of Pokemon, and it can assist Breloom with Fairy-types. Breloom pairs very well with setup sweepers such as Mega Gallade and Hawlucha that can take advantage of the free turns provided by Spore. Since Breloom gets walled by Pokemon that resist its attacks, such as Mega Venusaur and Mandibuzz, wallbreakers such as Keldeo and Mega Medicham are appreciated. Keldeo is useful for taking out foes such as Mandibuzz and Doublade, whereas Mega Medicham is used to break Skarmory, Venusaur, and Zapdos. Both appreciate Breloom beating Water-types such as Slowbro. Infernape can easily beat up Doublade and Mega Scizor with its Fire-type STAB moves, both of which are problematic for Breloom. Faster revenge killers such as Choice Scarf Terrakion and Choice Scarf Heracross are very useful for helping Breloom against the faster foes that it generally has more problems with, and Terrakion checks Fire- and Flying-types.

[STRATEGY COMMENTS]

Other Options
=============

**Fighting:**
Toxic Orb + Poison Heal can be used over Focus Sash and Technician. Poison Heal allows Breloom to be a stallbreaker and can actually make it very threatening to slow balanced teams, with moves such as Swords Dance, Substitute, Focus Punch, Leech Seed, Facade, and Seed Bomb being used. Naturally, it is a bit more of a liability against fast offensive teams. The downside to this set is that it can be easily revenge killed and is no longer a good lead.

Checks and Counters
===================

**Fighting:**

**Flying-types**: Flying-types tend to resist both of Breloom's STAB attacks, and they check Breloom defensively but need to be careful of Rock Tomb and Spore. Skarmory especially resists Bullet Seed and takes little damage from Mach Punch. It does need to be careful of Spore + Swords Dance variants, because Breloom can potentially boost enough to break it. Faster Flying-types such as Togekiss and Tornadus-T are good checks to Breloom because of its 4x weakness to Flying.

**Bulky Grass-types**: Grass-types such as Venusaur, Celebi, and Whimsicott are immune to Spore, resist both of Breloom's STAB moves, and can retaliate with a super effective STAB move.

**Fairy-types**: Fairy-types resist Breloom's Fighting STAB moves and can OHKO with their own STAB moves. They generally do need to be careful of switching in, however. Spore and Bullet Seed threaten any Fairy-type that does not resist them such as Azumarill or Diancie.

**Fire-types**: Fire-types such as Charizard, Volcarona, and Victini can generally switch into a Mach Punch and OHKO Breloom with a Fire STAB move, though they need to avoid Rock Tomb.

**Poison-types**: Poison-type Pokemon resist both of Breloom's STAB moves and can easily KO it in return with their STAB moves. Pokemon like Nidoking and Gengar take neutral damage from Bullet Seed, and can they can OHKO Breloom with Sludge Wave.

**Psychic-types**: Psychic-types resist Breloom's Mach Punch. Latias, Latios, Victini, and Jirachi, in particular, resist Bullet Seed and are especially problematic for Breloom to handle.

**Faster Threats**: Breloom can use Mach Punch against faster threats, but Pokemon that don't take super effective damage generally don't care. This includes Pokemon such as Choice Scarf Victini, Choice Scarf Heracross, Kingdra, and Keldeo.

**Ghost-types**: Ghost-types ignore Mach Punch completely. Chandelure also has a Fire typing, Gengar is faster and is part Poison, and Doublade resists Rock Tomb and Bullet Seed and does not fear Swords Dance.
anndd implemented, Thank you!

now ready to upload :]
 
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