1 suggestion. The fact that it's a Stall team w/o anyone having Toxic kinda bugs me a bit (how exactly would you widdle down damage while stalling?), I'd suggest giving Staraptor and Chansey it. Otherwise, I like how creative your team is, and that it's different from the ones submitted so far!
Audino-Mega @ Audinite
Ability: Regenerator
EVs: 252 HP / 208 Def / 48 SpA
Bold Nature
- Calm Mind
- Dazzling Gleam
- Wish
- Protect
Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 148 HP / 252 SpA / 108 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Shadow Ball
- Energy Ball
- Focus Blast
Snorlax @ Leftovers
Ability: Thick Fat
EVs: 188 HP / 144 Def / 176 SpD
Careful Nature
- Curse
- Return
- Rest
- Sleep Talk
Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Transform
Staraptor @ Leftovers
Ability: Intimidate
EVs: 228 HP / 252 Def / 28 Spe
Impish Nature
- Brave Bird
- Roost
- Defog
- Feather Dance
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Stealth Rock
- Soft-Boiled
- Heal Bell
Mega Audino- Simply put is the best option for Stall Normal Teams and i figured since i was using Snorlax a fun mix of a Special & Physical Investment Boosters would be a pain to play against while being able to tank almost any hit thrown at them. Mega Audino is made to help break Fighting and Dragon teams by being able to completely setup on them and not worry to much about damage.The 48 Special Attack is used to help Mega Audino's ability to sweep due to its lack of natural raw power which the 48 Special Attack helps with while not taking to much from its bulk.
Meloetta- A way to help this team take on Ghost because without Mega Lopunny this team really has no other way of touching Ghost Teams while the being able to tank a single fighting move from fighting notably Terrakions Close Combat or Keldeo's Specs Boosted Secret Sword. The moveset for Meloetta allows it to generally cover a nice majority of the metagame not really being able to hit Dragon or Fairy for supereffective damage however Meloettas teammates in Chansey and Mega Audino help it overcome those weaker points. The choice specs was the item I decided to use on Meloetta helps it not only tank hits but also become a wall breaker.
Snorlax- The underrated Normal Pokemon has a very strong ability to tank physical and special hits with this set the 144 Defense allows it to more easily setup Curse vs an opposing Physical Attacker while retaining a good 176+ Special Defense to help it still be able to wall Special Attacks. The Curse RestTalk set is to help Snorlax stay clear from status and overall help its ability to sweep and longetivity within the game.
Ditto- This Pokemon allows Normal to take an Opposing users setup sweeper and turn it against them for its ability to copy all the certain stat boosts while holding a choice scarf to help it outspeed whatever it decides to come in and Pickup its sweep. Fairly Standard Set on Normal Teams.
Staraptor- A burb its ability intimidate allows it to come in on many physical attacks included Scarfed Terrakions Close Combat on full health and not worried about getting 2ohkoed also while being excellent hazard control and being able to pick off certain threats such as many Fighting Types and some pesky Grass types slowly such as Mega Venusaur after it has taken around 40% of damage.
Chansey- This Teams Cleric using heal bell to cure other teams statuses while being able to severely cripple opposing threats with Thunder Wave making Chansey very annoying to take down due to its great natural bulk paired with the eviolite. Softboiled allows Chaney to stay healthier longer so it can continue to support the team.
I opted to go for Thunder Wave over Toxic on Chaney because it's a slower team so it needed speed control bar Snorlax even t-wave won't help but it would definitely support the rest of the team. However I don't see anyway to use Toxic on Staraptor as I have no other form of Hazard Control and it's main job is to cripple physical attackers as much as possible.[/quote]1 suggestion. The fact that it's a Stall team w/o anyone having Toxic kinda bugs me a bit (how exactly would you wide down damage while stalling?), I'd suggest giving Staraptor and Chansey it. Otherwise, I like how creative your team is, and that it's different from the ones submitted so far!
tbh i see no reason to have feather dance on raptor, you already have intimidate + max def, it should be able to tank phys hits well enough. I'd definitely replace that w/ toxic. and for snorlax, consider crunch, as ghost types completely wall that, but it's up to youI opted to go for Thunder Wave over Toxic on Chaney because it's a slower team so it needed speed control bar Snorlax even t-wave won't help but it would definitely support the rest of the team. However I don't see anyway to use Toxic on Staraptor as I have no other form of Hazard Control and it's main job is to cripple physical attackers as much as possible.
I will thank you for the suggestions. The team has been updated.tbh i see no reason to have feather dance on raptor, you already have intimidate + max def, it should be able to tank phys hits well enough. I'd definitely replace that w/ toxic. and for snorlax, consider crunch, as ghost types completely wall that, but it's up to you
dece1t and exca
was going to build relic song melo and post, but was unfortunately busyIk its already voting but im disappointed at the lack of banded snorlax or custap berry gluttony snorlax and no relic song melo. But alas zyo and terrors.