Z-MOVES:
In addition to showing off gamaplay of a Battle Royale, we got a bonus treat of seeing the Z-Move in action plus a new one at that.
Mechanics: As we thought, Z-Moves work similar to Mega Evolution. When the Pokemon has a Z-Crystal the normally empty side of the Moves screen is taken up by a Z-Move button. When you select the Z-Move, depending on the type of type of Z-Crystal you and your Pokemon are holding, the move of that type will change into the Z-Move. After the move executes it'll deduct 1 PP from that move and the Z-Move button will no longer appear. Thanks
Marty for posting the image:
Answered Question: So all you need to execute a Z-Move is just to know a move of that type. Alright everyone, you can now go crazy with Z-Move combinations.
New Question: If a move has 0 PP does that mean it cannot be used for the Z-Move?
The Z-Crystal button takes up a large chunk of the empty screen. Even if there is a Z-Crystals holdable item, what about Rayquaza who only needs to know a move to Mega Evolve and not hold a Mega Stone? Will that small empty space be used as a Mega Evolution button, will there be half buttons, or will they make a Rayquazite for it?
Questions Remaining: We see a Physical Normal-type move (Pound) turned into a physical looking Z-Move. Now is that just coincidence and all Normal Z-Moves are "Hyper Sprint Attack" or, since they take the place of the move, is it category based and we have a different Z-Moves if the move it replaces is Physical or Special (and what if the move was Status?).
And what about holding a Z-Crystal? Now if you there is a holdable version of Z-Crystals for your Pokemon then there's no problem. But if the Z-Crystal is just assigned to a Pokemon outside the holding mechanics how would this work with Mega Evolution? Already there's a Pokemon concerning Mega Rayquaza, would it be alone with that problem?
Normal Z-Move: Hyper Sprint Attack: Looks okay, a bit plain but hey, it's the Normal-type, that's kind of to be expected. Extreme Speed is left in the dust.
NEW POKEMON:
Turtonator: Come with me if you want to be blown up (though I think the latter part of its name probably more comes from "detonator").
Our first non-Legendary & non-Mega Fire/Dragon-type (you'd think such an obvious type combination would be popular) and its an ugly one. I would put the Red Letter Media/Mr. Plinkett's "What's wrong with your face" meme here but we know exactly what happened to it: it got blown up. But back to being serious, with a highly offensive type combination hopefully its stats and movepool will bring the firepower to match (and it would need to considering the Fire/Dragons we do have). Though I do have concerns with it being a turtle and what its gimmick is could lead to it being slow and defensive focused.
Not helping with this worry is its Ability, Shell Armor. Crits aren't usually a big worry, they're annoying when they happen but no player really goes in expecting them. Protection from them means they become even more of a non issue, but at the same time it does take up an Ability spot for something that's not likely to happen often if at all. Blocking crits is usually a concern for defensive Pokemon, especially those who have ways of increasing their defensive stats.
There seems to be a bit of a debate going on whether its based on a mata mata turtle or the Japanese mythical kappa. My opinion:
There are plenty of times GF combined mythical creatures with something else, heck the Pokemon kappa we have no are examples of this: Golduck is a kappa duck and Ludicolo is a kappa pineapple. Also one portrayal of kappa is that they have shells which is something Golduck and Ludicolo lack; and GF splitting a trait of a mythical creature isn't uncommon either as that's what they did with the kitsune (Ninetales has the fire/mystical powers while Zoroark can cast illusions). It also shares many traits with the mata mata turtle, and not only in appearance. Both are ambush predators, disguising themselves as rocks until prey comes near. And while aquatic, the mata mata turtle prefers warmer and acidic water such that of
blackwater streams, marshes, and swamps. Turtonator just takes it up to eleven with it being volcanoes. Oh, and it also has some similarities with explosives and maybe even volcanic craters. So yeah, there's quite a bit that went into its design.
Shell Trap sounds like a physical (or contact?) version of Vivillon's Powder. It sounds alright though how much damage it does will depend if its a useful tool to have or a gimmick which is overlooked for more practical moves. Considering it has a shell it'll probably get Shell Smash which could be fun, especially if it also learns Explosion, MUAWHAHA!
Now it mentions having a weak point on its stomach so I'm wondering if that will have any effect on gameplay or if its just flavor text. Like I could see it getting Weak Armor as an Ability, though that's the closest I can think to match that. If anything it sounds like something for side games to take advantage like Mystery Dungeon.
Overall my opinion on Turtonator isn't that high, it's design I could take or leave (I like the shell, but the face could use some work) and I'm worried they might take it a deadend direction despite its typing. We'll just have to wait and see.