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Ask a simple question, get a simple answer - mark 7 (read first post)

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I don't think I'd do it...I'd probably buy the DS one, but definetly not the GBA one just for Latios....but wait, can I catch Lugia, Ho-Oh, Deoxys, and the other dragon (Latios/Latias) in Emerald? I mean, can I catch them if I hack the event items?
 
Let's say my Vaporeon passes a substitute down to my Rampardos. If it survives the whole way, will it still have the same defenses as Vaporeon? Will it also have the same weaknesses and resistances?
No. It only passes a Sub with 1/4 of the original user's HP (keeps whatever HP it had when it was passed). Assuming a max HP Vaporeon, you'd have a Sub with 116 HP, but once it's BPed to Rampardos, it's his defenses and weaknesses/resistances that're applied.
 
Some late night questions...

What's the formula for Gyro Ball, again?

Do Wishes activate before or after Sandstream/Leftovers?

Edit: Oh, yeah. Is the decimal residue accumulative? I know Pokemon always rounds down, but, for example, Stealth Rock knocks off 12.5% per neutral switch in. So, if no other conditions came into play (SS, Lefties, etc.), would SR have knocked off 25% at the end of two switch ins, or 24%?
 
I don't think I'd do it...I'd probably buy the DS one, but definetly not the GBA one just for Latios....but wait, can I catch Lugia, Ho-Oh, Deoxys, and the other dragon (Latios/Latias) in Emerald? I mean, can I catch them if I hack the event items?

Yes you can(I would like to do it myself but sadly I don't have the codes....).

Does anyone use Jolly/252 Speed Breloom, or can I be confident in giving my Breloom counter enough Speed to outspeed Adamant/212 Speed Breloom by a single point?

I use one but I don't think it's common cause I always out speed my enemy Brelooms.
 
Stealth rocks doesn't deal 12.5% per se, it deals math.floor(1/8*MaxHP). (is that the right notation?) Which, for a pokemon whose HP is divisible by 8, is an integer, so switching in twice would be 25% exactly. However, if a pokemon's HP is divisible by 8 with a remainder of 1, then switching in twice would produce a little bit less than 25%.

(of course, factoring in weakness and resistance, where 1/8 is neutral, 2/8 is weak, 1/16 is resistant...)
 
Stealth rocks doesn't deal 12.5% per se, it deals math.floor(1/8*MaxHP). (is that the right notation?) Which, for a pokemon whose HP is divisible by 8, is an integer, so switching in twice would be 25% exactly. However, if a pokemon's HP is divisible by 8 with a remainder of 1, then switching in twice would produce a little bit less than 25%.

(of course, factoring in weakness and resistance, where 1/8 is neutral, 2/8 is weak, 1/16 is resistant...)
And 4/8 is double weak (like yanmega)
 
Here is the story:

I've been breeding Koffings forever to get one with decent IV's. My male koffing, with Pain Split and Will-O-Wisp bred onto him, is making children, and he's gained levels and they have knocked out all of the bred moves.

I decided I was sick of breeding so I took him out and want to just use him... but are my bred moves gone for good? :(
 
Trick room just "reverses" speeds. Basically, treat the pokemon with the lower speed as faster. Priority moves still work the same (ie Quick Attack still goes first). In the event of both pokemon using the same priority move (ie, Ice Shard and Aqua Jet), the slower pokemon will move first. Counter will still go after regular attacks...it's kinda counterintuitive.
 
What exactly does Trick Room do?
It makes slower the Pokemon fast for 5 turns, like a weather. All speed modifiers, including Curse and Paralysis, count. For an extreme example, say Bronzong vs. Jolteon, and Bronzong uses Trick Room. For those 5 turns it's in effect, Bronzong will go before Jolteon. TR teams are absolutely devastating when built right; I myself am testing one on Shoddy.

Here is the story:

I've been breeding Koffings forever to get one with decent IV's. My male koffing, with Pain Split and Will-O-Wisp bred onto him, is making children, and he's gained levels and they have knocked out all of the bred moves.

I decided I was sick of breeding so I took him out and want to just use him... but are my bred moves gone for good? :(
Unfortunately, yes. ;_; Use one of its male children, if it has any viable ones, although the game still doesn't allow incest, does it? D': Use one of its sisters, then, I'm not sure it'll work, but there's no other way. =/
 
Unless I'm losing my mind, his kids are still learning the bred moves.

It's unfortunate, but I guess back to breeding... couldn't be too long before I find his carbon copy. :D
 
Unless I'm losing my mind, his kids are still learning the bred moves.

It's unfortunate, but I guess back to breeding... couldn't be too long before I find his carbon copy. :D
It happens---I think the moves he knows when he comes in the center are locked in to the children. =/ At least from my experience.

G'luck. ^_^
 
I was trying to breed a decent Bagon, but the day care people kept deleting Hydro Pump, messing it up. Is there any way around this?
 
I was trying to breed a decent Bagon, but the day care people kept deleting Hydro Pump, messing it up. Is there any way around this?

Similar to what is happening to me, except when it the new moves replace the bred moves, the bred moves still carry to the children.

So did you check your childrens to see if they are learning?
 
If you want the original to keep the bred move(s), assuming you have 4> of them, you have to keep pulling it out and moving the bred moves to the bottom of the list as they reach the top of the poke's movelist. If you have 4, then you're gonna have to pull it out before the level that it'd learn a new move, level it, and put it back in.
 
It makes slower the Pokemon fast for 5 turns, like a weather. All speed modifiers, including Curse and Paralysis, count. For an extreme example, say Bronzong vs. Jolteon, and Bronzong uses Trick Room. For those 5 turns it's in effect, Bronzong will go before Jolteon. TR teams are absolutely devastating when built right; I myself am testing one on Shoddy.


Unfortunately, yes. ;_; Use one of its male children, if it has any viable ones, although the game still doesn't allow incest, does it? D': Use one of its sisters, then, I'm not sure it'll work, but there's no other way. =/
Disturbingly enough, incest is fair game in Sinnoh.
 
If you want the original to keep the bred move(s), assuming you have 4> of them, you have to keep pulling it out and moving the bred moves to the bottom of the list as they reach the top of the poke's movelist. If you have 4, then you're gonna have to pull it out before the level that it'd learn a new move, level it, and put it back in.

Ah, its just Hydro Pump ATM. Thanks, this'll help a lot.
 
Pokeincest has always been possible AFAIK.

And Protip: if you're breeding for just one or two egg moves, abuse the Move Deleter and remove any unnecessary moves beforehand. If you're breeding for a long time, remove the Pokemon periodically to delete unnecessary moves.
 
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