Probably.
First play through the game and see how useful Salamence is.
Oh yeah, I finished already, I've got some input for y'all.
So honestly, I have no idea how to tier Mence or what to propose it as... So in lieu of that, I'll offer as much input and feedback as I can think of, both good and bad, and let y'all judge from there. I'm pretty rusty on the in-game tiering scene.
Salamence (caught as is lol)
Availability: BAAAAAAD. Like, absolute bottom-tier, as bad as it can possibly get.
As good as everything else is about Mence this is obviously the biggest kicker against it. 1% chance to encounter Bagon on Route 3, then 1% again for Mence to show up as reinforcements. If you do this early, you NEED to stock up on resources (and I don't think PP-recovery can even be bought at this point or maybe ever, which is a BIG timer on your ability to keep SOS-chaning bagons), and if you do it later, it surprisingly takes some babying to get up to speed (thankfully Mence's slow exp gain isn't too noticeable this early). If you can conquer the odds, though it's all downhill from there.
Stats: It's freakin' salamence. Those stats this early in the game (even if you catch it a little later) speak for themselves.
Typing: Ice isn't that common until very late, and though Fairy and Rock are a bit more prevalent, Dragon/Flying resistances are mostly positive throughout the game.
Movepool: Its movepool options are frankly amazing. Dragonbreath at 13 is really good, as are Crunch at 25 and DClaw at 29. Everything else that particularly matters comes in the form of TMs; Steel Wing, Aerial Ace, and Fire Blast are the main ones that I used, and Roost was pretty good at times too. I don't know if I'd say it can solo the game, since some fairies (IE Primarina if you picked Rowlett as I did) will give it trouble, but def has the coverage where it counts through most of the game. Draco Meteor is quite good for the lategame (esp after getting Draconium-Z), and it's almost guaranteed that Mence will be ready to learn it by the time you get to Poni isle (esp if you pet your special liddle monster as much as it deserves). If using Mence as one of the mains, you definitely want the rest of your team built around compensating for what it struggles with. 4MSS can definitely be an issue if you're trying to use Mence to solo the game.
Major Battles:
- Hala: theoretically good (resists fighting + can use Breakneck Blitz off Headbutt), but I do NOT recommend catching it this early since False Swipe can be really helpful in the Bagon SOS-chaining process.
- All 3 Akala Trials: resists the types of pretty much all the Pokemon that will show up predominantly here.
- Olivia: Don't. Just don't, lol.
- Hau: Crunch should be learned before the first Raichu appearance. Primarina is the only one to particularly watch out for.
- Mt. Hokulani battles: Ember/Crunch might have some trouble overpowering Molayne's Skarm but it can stomp pretty much everything else.
- Totem Mimikyu: NNNNOPE. Play Rough and Disguise are too scary. The only way I can think this MIGHT be viable is spamming X Defends and Roost and just Steel Wing when you can. One of the few fights where Intimidate has a significant advantage over Moxie.
- Gladion: Brick Break stomps pretty much all of his Pokemon cept the Bats, who Dragon Claw handles well enough. Mind Weavile's Ice Shard in the last battle.
- Guzma: Stomped. Aerial Ace should be available by the first encounter and it's more of the same each time.
- Nanu: 2 of them have Power Gem, so not advised. Krokorok can be overpowered easily enough, though.
- Hapu: Not too hard. Flamethrower/FBlast/Brick Break handle Dugtrio, Gastrodon can't do anything to you, Flygon dies to DClaw esp with Moxie boost, and Mudsdale can be handled with Moxie-boosted attacks or even just Draco Meteor spam.
- Totem Kommo-o: I beat it with X Sp. Defends and Roost by letting it weaken itself with Clanging Scales and grabbing Moxie boosts off the ally Hakamo-o. Draco Meteor can probably also OHKO at high enough level (I don't think I had it at the time, which was frankly a huge mistake lol).
- Aether Battles: Faba is trouble unless you kept Crunch (you probably have better coverage options by that point). Mence wants Lusamine's Clefable and possibly Mismagius taken out before it can attempt the Moxie sweep. Draco Meteor is a good bomb for taking out Bewear in both encounters (esp in the second where you can Z-ify it).
- E4 Hala: Don't attempt to sweep, Primape and Crabominable are extremely threatening. Guerilla Draco Meteor bombing is probably the best way to use Mence in this fight unless you have Flyingum-Z (or whatever it's called) working off of Fly.
- E4 Olivia: Better not to risk it for any of them IMO.
- E4 Accelerola: Froslass will interrupt your Moxie sweep in all likelihood, but Mence can handle most of the others, esp if it still has Crunch (though at this point, DClaw/DM/AA/Fire Blast was my set and I didn't have room for it).
- E4 Kahili: The easiest Moxie sweep of the E4; just watch out for confusion.
- Kukui: Won't likely be soloing the fight since Lycanroc, Ninetales, and Primarina (if it's there) are all highly dangerous matchups, but can go toe-to-toe with the others with the right moves (IE Steel Wing can handle Ninetales if Mence is fast enough, Brick Break for Lax, BB/Bulldoze for Zone, Draco Meteor/Devastating Drake bombs for the others).
Additional Comments: Discuss any miscellaneous information not covered in other sections here. Factors such as experience growth, abilities, and other lesser characteristics can be discussed here. The entry can be wrapped up here as well.
- It can come with Moxie. It can come with Moxie. (mine did) I'm sure I don't need to talk about how good that is. However, I don't know if it's guaranteed to have Moxie. If it's not, then the gamble of whether or not it'll have it is a big deciding factor in its usefulness; obv Intimidate Mence is still Mence, but Moxie makes a huge difference in the important battles. Really good for Trial Battles as well since it makes the Totem 'mons that much easier to KO.
- IMO the absolute earliest you should attempt to get it is after that first Adrenaline Orb that can be found out in the wild somewhere (TBH I can't recall the exact spot, I want to say Route 8 or something but IDFK). You'll have False Swipe by this point so that will help. The latest time the catch should be attempted is the moment Cubone becomes available, because as far as I know AlolaWak is the only Fire-type to get False Swipe. (Eliminating the issue of burn hax from Bagon's Ember may not be necessary, but it helps a lot, trust me-- getting KO'd by burns rapidly decreases your chances of surviving long enough for Mence to show up).
- Getting it as early as pre-Hala is stupidly hard, but I don't doubt that it's worth the payoff (I personally didn't do this lol.... If it helps, I believe I caught mine having reached Route 8, IIRC).
- I probably wasted my time writing anything that comes after Shelgon's evolution TBH since it's the same as Bagon lol. Oh well?